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- Bank robbery policy
- Any SA or higher, or FM/GM can supervise and spectate a bank robbery, players DO NOT need DGA approval to attempt a gun store or bank robberty, they simply need an admin to supervise it.
- * If the Gang or faction mod is unable to give them the actual cash or c-mats for a successfull robbery, they can ask any senior admin to help them issue the rewards to the group.
- What constitutes a successful robbery
- Any group of 3 or more people (They don't have to be in a gang) can attempt a gun shop, or bank robbery. In order for it to be considered successful, they must have completed the following;
- - At least one member of the robbery team must stay in the bank for the full duration
- (15 minutes)
- - They must RP the entire robbery. Attacking the bank, talking to the bank teller etc.
- - The person (only 1 person) holding the cash has to return to their safehouse
- (A DD, or house one of the people participating in the robbery owns) and successfully rp throwing the money into something (Gang locker, player owned house etc.)
- Rewards
- Robbers may receive up to 1m cash for a completed bank robbery and up to 500 cmats for a successful gun store robbery, these rewards should be based on the difficulty of the robbery, which is determined by the amount of LEO's online, amount of people that responded etc.
- Robbers should not recieve more than 100k for a completed robbery if there was no LEO's online. Or 150 Cmats.
- Misc
- If the LEO's or Robbers are spam entering/exiting a DD, they should receieve a kick from the server, if repeated, they should be prisoned for exploiting.
- KOS is not allowed. Players must RP aimming at the door, readying their weapons, loading etc, before firing. At least 3 lines of RP must have been completed otherwise it will be considered insufficient RP and KOS.
- The supervising Admin should alert all LEO's on /dept when the robbery has begun
- (When they enter the store and aim weapons at the teller, not before.)
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