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Feb 23rd, 2018
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  1. Bank robbery policy
  2. Any SA or higher, or FM/GM can supervise and spectate a bank robbery, players DO NOT need DGA approval to attempt a gun store or bank robberty, they simply need an admin to supervise it.
  3.  
  4. * If the Gang or faction mod is unable to give them the actual cash or c-mats for a successfull robbery, they can ask any senior admin to help them issue the rewards to the group.
  5.  
  6. What constitutes a successful robbery
  7.  
  8. Any group of 3 or more people (They don't have to be in a gang) can attempt a gun shop, or bank robbery. In order for it to be considered successful, they must have completed the following;
  9.  
  10. - At least one member of the robbery team must stay in the bank for the full duration
  11. (15 minutes)
  12.  
  13. - They must RP the entire robbery. Attacking the bank, talking to the bank teller etc.
  14.  
  15. - The person (only 1 person) holding the cash has to return to their safehouse
  16. (A DD, or house one of the people participating in the robbery owns) and successfully rp throwing the money into something (Gang locker, player owned house etc.)
  17.  
  18. Rewards
  19. Robbers may receive up to 1m cash for a completed bank robbery and up to 500 cmats for a successful gun store robbery, these rewards should be based on the difficulty of the robbery, which is determined by the amount of LEO's online, amount of people that responded etc.
  20.  
  21. Robbers should not recieve more than 100k for a completed robbery if there was no LEO's online. Or 150 Cmats.
  22.  
  23. Misc
  24. If the LEO's or Robbers are spam entering/exiting a DD, they should receieve a kick from the server, if repeated, they should be prisoned for exploiting.
  25.  
  26. KOS is not allowed. Players must RP aimming at the door, readying their weapons, loading etc, before firing. At least 3 lines of RP must have been completed otherwise it will be considered insufficient RP and KOS.
  27. The supervising Admin should alert all LEO's on /dept when the robbery has begun
  28. (When they enter the store and aim weapons at the teller, not before.)
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