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Oct 28th, 2019
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  1. #include "DxLib.h"
  2. #include "key.h"
  3. #ifndef DEF_talk_H //二重include防止
  4.  
  5. #define DEF_talk_H
  6.  
  7.  
  8.  
  9.  
  10.     int talkx = 50, talky = 390;
  11.     int RED = GetColor(255, 0, 0);      // 緑の色コードを取得
  12.     int GREEN = GetColor(0, 255, 0);
  13.     int GREENA = GetColor(0, 182, 0);//少し黒い緑
  14.     int GREENB = GetColor(0, 100, 0);//もう少し黒い緑
  15.     int GREENC = GetColor(0, 0, 0);//黒
  16.     int talk = 0;
  17.     int talkframe = 0;
  18.     int talkframecount = 0;
  19.     int start = 0;
  20.     int battle = 0;
  21.     int Seen = 0;
  22.  
  23.  
  24.     void talkUpdate() {
  25.        
  26.  
  27.  
  28.         if (talkframe >= 0) { ++talkframe; }
  29.         if (talkframe > 0 && talkframe < 30) { talkframecount = 1; }
  30.         if (talkframe > 30 && talkframe < 60) { talkframecount = 2; }
  31.         if (talkframe > 60 && talkframe < 90) { talkframecount = 3; }
  32.         if (talkframe > 90 && talkframe < 120) { talkframecount = 4; }
  33.         //if (talkframe > 60 && talkframe < 120) { talkframecount = 2; }
  34.         if (talkframe > 120 && talkframe < 150) { talkframecount = 3; }
  35.         if (talkframe > 180 && talkframe < 210) { talkframecount = 2; }
  36.         if (talkframe > 210 && talkframe < 240) { talkframecount = 1; }
  37.         if (talkframe > 240) { talkframe = 0; talkframecount = 0; }
  38.     }
  39.     void talkdrow() {
  40.         if (Key[KEY_INPUT_A] == 1) {
  41.             ++talk;
  42.             //この中に書くとキーAにより値が一定になっても、if文よりキーAを押した一瞬にしか描画されないので書いてはダメ。
  43.         }
  44.         if (talk == 0) {
  45.             SetFontSize(25);                             //サイズを64に変更
  46.             SetFontThickness(10);                         //太さを8に変更
  47.             ChangeFont("MS 明朝");                     //種類をMS明朝に変更
  48.             ChangeFontType(DX_FONTTYPE_ANTIALIASING);     //アンチエイリアスフォントに変更
  49.  
  50.             DrawFormatString(talkx, talky, RED, "セリフA!", talkx, talky); // 文字を描画する
  51.             DrawFormatString(talkx, talky + 30, RED, "セリフB!!", talkx, talky + 20); // 文字を描画する
  52.             //Seen = 1;
  53.         }
  54.         //DrawLine(100, 100, 300, 300, RED,300);//線を描画
  55.         if (talk == 1) {
  56.             DrawFormatString(talkx, talky, RED, "セリフC!", talkx, talky); // 文字を描画する
  57.         }
  58.         if (talk == 2) { start = 1; }
  59.         if (start > 0 && start < 200) { DrawFormatString(300, 300, RED, "battle start!"); }
  60.        
  61.        
  62.        
  63.         //x = x + 2; // x座標を2加算
  64.         //y = y + 1; // y座標を1加算
  65.  
  66.  
  67.         //DrawFormatString(290, 400, GetColor(255, 0, 0), "talkframeは%d", talkframe);
  68.         //DrawFormatString(290, 450, GetColor(255, 0, 0), "talkframecountは%d", talkframecount);
  69.  
  70.     }
  71. #endif
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