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Feb 19th, 2018
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  1. //set size of buffer to match the viewport's resolution
  2. FViewport* viewport = GetWorld()->GetGameViewport()->Viewport;
  3. Width = viewport->GetRenderTargetTextureSizeXY().X;
  4. Height = viewport->GetRenderTargetTextureSizeXY().Y;
  5. OUT_INFO(TEXT("Set Width,Height to %d, %d"), Width, Height);
  6.  
  7. ImageColor.AddUninitialized(Width * Height);
  8. ImageDepth.AddUninitialized(Width * Height);
  9. ImageObject.AddUninitialized(Width * Height);
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