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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 5
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. # Default FeatherBoard comes with a board called "default". All players have the permission
  147. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  148. # the permission is negated.
  149. #
  150. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151. # names such as "vip-board", "mcmmo-levelup", ...
  152. default:
  153. # Every section here are different lines. The first section will be used as the title
  154. # the following sections will be used as the lines on the scoreboard (max 15)
  155. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156. # things simple I will use logical names such as "title", "spacer", "header", ...
  157. title:
  158. # Every line has its own frames. The animation will loop through these frames on intervals
  159. # that you configure below.
  160. # Put all your frames under 'text:'. You can make as many lines as you want and use
  161. # placeholders and preset effects.
  162. # Keep in mind that there is a limit in line width!
  163. text:
  164. # To create cool looking animations you create yourself
  165. # you can use the graphical tool AnimationCreator
  166. # https://www.spigotmc.org/resources/animationcreator.6001/
  167. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  168. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169. - '&b&lAtlantic &f&lNetwork'
  170. # <single> will allow the frame to only run ONCE
  171. # <delay> will repeat the line X time
  172. # Interval is the animation interval in TICKS (20 ticks is one second).
  173. # Every X ticks the animation goes to the next frame (see above)
  174. # Once all frames are finished it will start over from the first one
  175. interval: 0
  176. # If you don't want a static order of the frames and want to show each frame at random
  177. # you can enable this option.
  178. random: false
  179. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  180. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  181. # These lines (usually a header or footer) are also good for decoration.
  182. header:
  183. text:
  184. - '&8&m+-------------------+'
  185. interval: 0
  186. random: true
  187. player-label:
  188. text:
  189. - ' &e&lSURVIVAL&7: &f{bungeecount@survival}'
  190. interval: 0
  191. random: false
  192. player-line1:
  193. text:
  194. - ' &b&lSKYBLOCK&7: &f{bungeecount@skyblock}'
  195. interval: 0
  196. random: false
  197. # For empty lines just add another 'section' but just don't put any text
  198. # in it so it acts like an empty line.
  199. spacer1:
  200. text:
  201. - ' &c&lKITPVP&7: &f{bungeecount@kitpvp}'
  202. interval: 0
  203. random: false
  204. spacer3:
  205. text:
  206. - ' &2&lLEFT2DIE&7: &f{bungeecount@l2d}'
  207. interval: 0
  208. random: false
  209. spacer2:
  210. text:
  211. - '&8&m+-------------------+'
  212. interval: 0
  213. random: false
  214. # This is a combat scoreboard example showing
  215. # combat related information.
  216. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  217. # (Unless you want it to show all the time)
  218. # You still need to 'trigger' this scoreboard in the vanilla_combat
  219. combat-scoreboard-example:
  220. # Lets just use the title,header and footer from the example above
  221. # for in depth configuration look above.
  222. #
  223. # When designing a board that is used when triggered on an event. You have
  224. # to think (before looking at the placeholders) what is relevant.
  225. # For example: When I think of combat my first thoughts are:
  226. # - Health: To see how much you have left
  227. # - Possible cooldown timers
  228. # - With who am I in combat?
  229. # - Target health
  230. # - mcMMO attacking level?
  231. #
  232. # Next you have to think what is important during that event:
  233. # - Combat: not too much distraction (no animations, smaller scoreboard)
  234. #
  235. # Once you know those things start looking for placeholders. A lot of events such
  236. # as mcmmo have placeholders that can only be used in such events.
  237. title:
  238. text:
  239. # To create cool looking animations you create yourself
  240. # you can use the graphical tool AnimationCreator
  241. # https://www.spigotmc.org/resources/animationcreator.6001/
  242. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  243. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  244. - '<single><delay times="10">&l><</delay></single>'
  245. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  246. - '<single>&f&lherB</single>'
  247. - '<single>&f&lherBo</single>'
  248. - '<single>&f&latherBoa</single>'
  249. - '<single>&f&leatherBoar</single>'
  250. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  251. interval: 2
  252. random: false
  253. header:
  254. text:
  255. - '&a&m+-----------------+'
  256. interval: 10
  257. random: true
  258. combat-label:
  259. text:
  260. - '&8&l> &7&lCombat target:'
  261. interval: 100
  262. random: false
  263. combat-data:
  264. text:
  265. - '{vanilla-combat_opponent_name}'
  266. interval: 2
  267. random: false
  268.  
  269. # This is an example for mcMMO when you level up
  270. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  271. # (Unless you want it to show all the time)
  272. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  273. mcmmo-levelup:
  274. title:
  275. text:
  276. # To create cool looking animations you create yourself
  277. # you can use the graphical tool AnimationCreator
  278. # https://www.spigotmc.org/resources/animationcreator.6001/
  279. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  280. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  281. - '<single><delay times="10">&l><</delay></single>'
  282. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  283. - '<single>&f&lherB</single>'
  284. - '<single>&f&lherBo</single>'
  285. - '<single>&f&latherBoa</single>'
  286. - '<single>&f&leatherBoar</single>'
  287. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  288. interval: 2
  289. random: false
  290. header:
  291. text:
  292. - '&a&m+-----------------+'
  293. interval: 10
  294. random: true
  295. info-label:
  296. text:
  297. # mcMMO-levelup comes with several event specific placeholders
  298. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  299. interval: 10
  300. spacer1: # This is a spacer an empty line
  301. text:
  302. - ''
  303. interval: 10
  304. # Do you want to randomize the animation frames?
  305. random: false
  306. skill-label: # You can add elements to the group and name them like you want
  307. # Lets make a static label
  308. text:
  309. - '&9&l> &e&lSkill:'
  310. interval: 10 # The interval is not important since its just 1 static text.
  311. # Do you want to randomize the animation frames?
  312. random: false
  313. skill:
  314. # Lets make a static label
  315. text:
  316. - '{mcmmo-levelup_skill_name}'
  317. interval: 10 # The interval is not important since its just 1 static text.
  318. # Do you want to randomize the animation frames?
  319. random: false
  320. spacer2: # This is a spacer an empty line
  321. text:
  322. - ''
  323. interval: 100
  324. # Do you want to randomize the animation frames?
  325. random: false
  326. skilllevel-label: # You can add elements to the group and name them like you want
  327. # Lets make a static label
  328. text:
  329. - '&b&l> &e&lCurrent level:'
  330. interval: 10 # The interval is not important since its just 1 static text.
  331. # Do you want to randomize the animation frames?
  332. random: false
  333. skilllevel:
  334. # Lets make a static label
  335. text:
  336. - '{mcmmo-levelup_skilllevel}'
  337. interval: 10 # The interval is not important since its just 1 static text.
  338. # Do you want to randomize the animation frames?
  339. random: false
  340. footer:
  341. text:
  342. - '&a&m+-----------------+'
  343. interval: 10
  344. random: true
  345. # This is an example for Towny when you enter a town
  346. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  347. # (Unless you want it to show all the time)
  348. # You still need to 'trigger' this scoreboard in the 'towny-town'
  349. towny-town-example:
  350. # Lets just use the title,header and footer from the example above
  351. # for in depth configuration look above.
  352. title:
  353. text:
  354. # To create cool looking animations you create yourself
  355. # you can use the graphical tool AnimationCreator
  356. # https://www.spigotmc.org/resources/animationcreator.6001/
  357. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  358. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  359. - '<single><delay times="10">&l><</delay></single>'
  360. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  361. - '<single>&f&lherB</single>'
  362. - '<single>&f&lherBo</single>'
  363. - '<single>&f&latherBoa</single>'
  364. - '<single>&f&leatherBoar</single>'
  365. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  366. interval: 2
  367. random: false
  368. header:
  369. text:
  370. - '&a&m+-------------------+'
  371. interval: 10
  372. random: true
  373. town-label:
  374. text:
  375. - '&bYou are in town:'
  376. interval: 100
  377. town-data:
  378. text:
  379. - '{towny_currenttown_name}'
  380. interval: 100
  381. spacer1:
  382. text: []
  383. interval: 100
  384. townboard-label:
  385. text:
  386. - '&bTown board:'
  387. interval: 100
  388. townboard:
  389. text:
  390. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  391. interval: 3
  392. spacer2:
  393. text: []
  394. interval: 100
  395. population-label:
  396. text:
  397. - '&bPopulation:'
  398. interval: 100
  399. poplulation-data:
  400. text:
  401. - '{towny_currenttown_residents}'
  402. interval: 100
  403. footer:
  404. text:
  405. - '&a&m+-------------------+'
  406. interval: 10
  407. random: true
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