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- --[[V2.3 Updates:
- 1. More message colors
- 2. Kill and Kill all
- ]]
- wait(0.3)
- sg = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
- sg.Name = ("ApocGui")
- tab = Instance.new("Frame",sg)
- tab.Name = ("Tab")
- credits = Instance.new("TextLabel",tab)
- credits.Name = ("Credits")
- frame = Instance.new("Frame",tab)
- frame.Name = ("Main")
- xout = Instance.new("TextButton",tab)
- xout.Name = ("xout")
- tpbody = Instance.new("TextButton",frame)
- tpbody.Name = ("tpbody")
- movequick = Instance.new("TextButton",frame)
- movequick.Name = ("movequick")
- spec = Instance.new("TextButton",frame)
- spec.Name = ("Spectate")
- pname = Instance.new("TextBox",frame)
- pname.Name = ("PName")
- esp = Instance.new("TextButton",frame)
- esp.Name = ("Esp")
- spawngui = Instance.new("TextButton",frame)
- spawngui.Name = ("spawner")
- frame2 = Instance.new("Frame",tab)
- frame2.Name = ("SpawnGui")
- closesg = Instance.new("TextButton",frame2)
- closesg.Name = ("closesg")
- spawnitem = Instance.new("TextBox",frame2)
- spawnitem.Name = ("SpawnItem")
- amount = Instance.new("TextBox",frame2)
- amount.Name = ("Amount")
- spawn1 = Instance.new("TextButton",frame2)
- spawn1.Name = ("spawn1")
- patriotkit = Instance.new("TextButton",frame2)
- spawn1.Name = ("spawn1")
- bloodkit = Instance.new("TextButton",frame2)
- spawn1.Name = ("spawn1")
- carkit = Instance.new("TextButton",frame2)
- spawn1.Name = ("spawn1")
- basekit = Instance.new("TextButton",frame2)
- spawn1.Name = ("spawn1")
- tpcrate = Instance.new("TextButton",frame)
- tpcrate.Name = ("CrateTp")
- frame3 = Instance.new("Frame",frame)
- frame3.Name = ("frame3")
- god = Instance.new("TextButton",frame)
- god.Name = ("god")
- messagebox = Instance.new("TextBox",frame3)
- messagebox.Name = ("message")
- redm = Instance.new("TextButton",frame3)
- redm.Name = ("redm")
- bluem = Instance.new("TextButton",frame3)
- bluem.Name = ("bluem")
- yellowm = Instance.new("TextButton",frame3)
- yellowm.Name = ("yellowm")
- killp = Instance.new("TextButton",frame3)
- killp.Name = ("killp")
- killall = Instance.new("TextButton",frame3)
- killall.Name = ("Killall")
- spectating = false
- page1 = true
- --GuiAppearance
- frame.Size = UDim2.new(0,365,0,200)
- frame.Position = UDim2.new(0,0,0,30)
- frame.BorderSizePixel = 0
- frame.BackgroundColor3 = Color3.new(255/255,127/255,0/255)
- frame2.Size = UDim2.new(0,365,0,200)
- frame2.Position = UDim2.new(20,0,0,30)
- frame2.BorderSizePixel = 0
- frame2.BackgroundColor3 = Color3.new(255/255,127/255,0/255)
- tab.Size = UDim2.new(0,365,0,30)
- tab.Position = UDim2.new(0.3,0,0.3,0)
- tab.Active = true
- tab.Draggable = true
- tab.BorderSizePixel = 0
- tab.BackgroundColor3 = Color3.new(0,1,1)
- credits.Position = UDim2.new(0,117,0,10)
- credits.Text = ("OP Apoc GUI Made By imgoodatroblock")
- credits.Font = ("SciFi")
- credits.TextSize = 15
- xout.Position = UDim2.new(0,335,0,0)
- xout.Size = UDim2.new(0,30,0,30)
- xout.BackgroundColor3 = Color3.new(255,0,0)
- xout.Text = ("X")
- xout.TextColor3 = Color3.new(0,0,0)
- xout.TextSize = 17
- xout.Font = ("Arial")
- xout.BorderSizePixel = 0
- tpbody.Size = UDim2.new(0,95,0,50)
- tpbody.Position = UDim2.new(0,135,0,125)
- tpbody.BackgroundColor3 = Color3.new(1,1,1)
- tpbody.BorderSizePixel = 0
- tpbody.Text = ("Teleport Bodies")
- tpbody.TextScaled = true
- tpbody.Font = ("Arial")
- movequick.Size = UDim2.new(0,95,0,50)
- movequick.Position = UDim2.new(0,135,0,50)
- movequick.BackgroundColor3 = Color3.new(1,1,1)
- movequick.BorderSizePixel = 0
- movequick.Text = ("Body Launch Forward")
- movequick.TextScaled = true
- movequick.Font = ("Arial")
- spec.Size = UDim2.new(0,95,0,50)
- spec.Position = UDim2.new(0,250,0,50)
- spec.BackgroundColor3 = Color3.new(1,1,1)
- spec.BorderSizePixel = 0
- spec.Text = ("Spectate player")
- spec.TextScaled = true
- spec.Font = ("Arial")
- pname.Size = UDim2.new(0,100,0,30)
- pname.Position = UDim2.new(0,10,0,10)
- pname.BackgroundColor3 = Color3.new(1,1,1)
- pname.BorderSizePixel = 0
- pname.Text = ("Player(cApS)")
- pname.TextScaled = true
- pname.Font = ("Arial")
- esp.Size = UDim2.new(0,95,0,50)
- esp.Position = UDim2.new(0,20,0,125)
- esp.BackgroundColor3 = Color3.new(1,1,1)
- esp.BorderSizePixel = 0
- esp.Text = ("Mustardfoot ESP")
- esp.TextScaled = true
- esp.Font = ("Arial")
- spect = Instance.new("TextButton")
- spect.Position = UDim2.new(0.4,0,5,20)
- spect.Text = ("Stop Spectating")
- spect.Size = UDim2.new(0,60,0,30)
- spect.BackgroundColor3 = Color3.new(1,1,1)
- spect.Font = ("Arial")
- spect.TextSize = 15
- spawngui.Size = UDim2.new(0,95,0,50)
- spawngui.Position = UDim2.new(0,20,0,50)
- spawngui.BackgroundColor3 = Color3.new(1,1,1)
- spawngui.BorderSizePixel = 0
- spawngui.Text = ("Open Spawning Gui")
- spawngui.TextScaled = true
- spawngui.Font = ("Arial")
- closesg.Size = UDim2.new(0,95,0,50)
- closesg.Position = UDim2.new(0,20,0,50)
- closesg.BackgroundColor3 = Color3.new(1,1,1)
- closesg.BorderSizePixel = 0
- closesg.Text = ("Open Regular Gui")
- closesg.TextScaled = true
- closesg.Font = ("Arial")
- tpcrate.Size = UDim2.new(0,95,0,50)
- tpcrate.Position = UDim2.new(0,250,0,125)
- tpcrate.BackgroundColor3 = Color3.new(1,1,1)
- tpcrate.BorderSizePixel = 0
- tpcrate.Text = ("Teleport Crates")
- tpcrate.TextScaled = true
- tpcrate.Font = ("Arial")
- spawnitem.Size = UDim2.new(0,100,0,30)
- spawnitem.Position = UDim2.new(0,10,0,10)
- spawnitem.BackgroundColor3 = Color3.new(1,1,1)
- spawnitem.BorderSizePixel = 0
- spawnitem.Text = ("Item (cApS)")
- spawnitem.TextScaled = true
- spawnitem.Font = ("Arial")
- amount.Size = UDim2.new(0,50,0,30)
- amount.Position = UDim2.new(0,120,0,10)
- amount.BackgroundColor3 = Color3.new(1,1,1)
- amount.BorderSizePixel = 0
- amount.Text = ("Amount(5 max)")
- amount.TextScaled = true
- amount.Font = ("Arial")
- spawn1.Size = UDim2.new(0,95,0,50)
- spawn1.Position = UDim2.new(0,135,0,50)
- spawn1.BackgroundColor3 = Color3.new(1,1,1)
- spawn1.BorderSizePixel = 0
- spawn1.Text = ("Spawn Item")
- spawn1.TextScaled = true
- spawn1.Font = ("Arial")
- patriotkit.Size = UDim2.new(0,95,0,50)
- patriotkit.Position = UDim2.new(0,250,0,50)
- patriotkit.BackgroundColor3 = Color3.new(1,1,1)
- patriotkit.BorderSizePixel = 0
- patriotkit.Text = ("Patriot Kit")
- patriotkit.TextScaled = true
- patriotkit.Font = ("Arial")
- bloodkit.Size = UDim2.new(0,95,0,50)
- bloodkit.Position = UDim2.new(0,20,0,125)
- bloodkit.BackgroundColor3 = Color3.new(1,1,1)
- bloodkit.BorderSizePixel = 0
- bloodkit.Text = ("Health Kit")
- bloodkit.TextScaled = true
- bloodkit.Font = ("Arial")
- carkit.Size = UDim2.new(0,95,0,50)
- carkit.Position = UDim2.new(0,135,0,125)
- carkit.BackgroundColor3 = Color3.new(1,1,1)
- carkit.BorderSizePixel = 0
- carkit.Text = ("Car Kit")
- carkit.TextScaled = true
- carkit.Font = ("Arial")
- basekit.Size = UDim2.new(0,95,0,50)
- basekit.Position = UDim2.new(0,250,0,125)
- basekit.BackgroundColor3 = Color3.new(1,1,1)
- basekit.BorderSizePixel = 0
- basekit.Text = ("Base Kit")
- basekit.TextScaled = true
- basekit.Font = ("Arial")
- frame3.Size = UDim2.new(0,365,0,150)
- frame3.Position = UDim2.new(0,0,0,200)
- frame3.BorderSizePixel = 0
- frame3.BackgroundColor3 = Color3.new(255/255,127/255,0/255)
- god.Size = UDim2.new(0,95,0,50)
- god.Position = UDim2.new(0,20,0,200)
- god.BackgroundColor3 = Color3.new(1,1,1)
- god.BorderSizePixel = 0
- god.Text = ("God Mode")
- god.TextScaled = true
- god.Font = ("Arial")
- messagebox.Size = UDim2.new(0,95,0,30)
- messagebox.Position = UDim2.new(0,135,0,10)
- messagebox.BackgroundColor3 = Color3.new(1,1,1)
- messagebox.BorderSizePixel = 0
- messagebox.Text = ("Server Message")
- messagebox.TextScaled = true
- messagebox.Font = ("Arial")
- redm.Size = UDim2.new(0,31,0,30)
- redm.Position = UDim2.new(0,250,0,10)
- redm.BackgroundColor3 = Color3.new(255,0,0)
- redm.BorderSizePixel = 0
- redm.Text = ("")
- redm.TextScaled = true
- redm.Font = ("Arial")
- bluem.Size = UDim2.new(0,31,0,30)
- bluem.Position = UDim2.new(0,281,0,10)
- bluem.BackgroundColor3 = Color3.new(0,0,255)
- bluem.BorderSizePixel = 0
- bluem.Text = ("")
- bluem.TextScaled = true
- bluem.Font = ("Arial")
- bluem.TextColor3 = Color3.new(1,1,1)
- yellowm.Size = UDim2.new(0,31,0,30)
- yellowm.Position = UDim2.new(0,312,0,10)
- yellowm.BackgroundColor3 = Color3.new(255,255,0)
- yellowm.BorderSizePixel = 0
- yellowm.Text = ("")
- yellowm.TextSize = UDim2.new(20)
- yellowm.Font = ("Arial")
- killp.Size = UDim2.new(0,95,0,50)
- killp.Position = UDim2.new(0,20,0,75)
- killp.BackgroundColor3 = Color3.new(1,1,1)
- killp.BorderSizePixel = 0
- killp.Text = ("Kill Player")
- killp.TextScaled = true
- killp.Font = ("Arial")
- killall.Size = UDim2.new(0,95,0,50)
- killall.Position = UDim2.new(0,135,0,75)
- killall.BackgroundColor3 = Color3.new(1,1,1)
- killall.BorderSizePixel = 0
- killall.Text = ("Kill Others")
- killall.TextScaled = true
- killall.Font = ("Arial")
- --ButtonActions
- xout.MouseEnter:connect(function()
- xout.BackgroundColor3 = Color3.new(255/255,50/255,50/255)
- end)
- xout.MouseLeave:connect(function()
- xout.BackgroundColor3 = Color3.new(255,0,0)
- end)
- xout.MouseButton1Up:connect(function()
- sg:Remove()
- end)
- pname.InputEnded:connect(function()
- if pname.Text == ("") then
- pname.Text = ("Player(cApS)")
- end
- end)
- spawnitem.InputEnded:connect(function()
- if spawnitem.Text == ("") then
- spawnitem.Text = ("Item (cApS)")
- end
- end)
- tpbody.MouseButton1Up:connect(function()
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name == "Corpse" then
- v:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end)
- cooldown = false
- movequick.MouseButton1Up:connect(function()
- if cooldown == false then
- cooldown = true
- local v = Instance.new("BodyVelocity",game.Players.LocalPlayer.Character.Torso)
- v.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*50
- v.maxForce = Vector3.new(5000,5000,5000)
- game.Debris:AddItem(v,2)
- wait(2)
- --RR Apoc Gui Made by RelentlessRaptor/!!!RelentlessRaptor on discord
- movequick.Text = ("5")
- wait(1)
- movequick.Text = ("4")
- wait(1)
- movequick.Text = ("3")
- wait(1)
- movequick.Text = ("2")
- wait(1)
- movequick.Text = ("1")
- wait(1)
- movequick.Text = ("Body Launch Forward (Don't sprint)")
- cooldown = false
- end
- end)
- ---
- spec.MouseButton1Up:connect(function()
- if spectating == false then
- spectating = true
- wait(0.1)
- spect.Position = UDim2.new(0,300,0,20)
- game.Workspace.CurrentCamera.CameraSubject = game.Players[pname.Text].Character.Humanoid
- end
- if spectating == true then
- wait(0.1)
- spectating = false
- spect.Position = UDim2.new(0,0,5,0)
- end
- end)
- ---
- esp.MouseButton1Up:connect(function()
- crashy = false -- CHANGE THIS TO TRUE IF IT CRASHES THIS GAME
- on = false
- if game.CoreGui:FindFirstChild('ESP') then
- game.CoreGui.ESP:Destroy()
- elseif game.Players.LocalPlayer.PlayerGui:FindFirstChild('ESP') then
- game.Players.LocalPlayer.PlayerGui.ESP:Destroy()
- end
- function doit(hey)
- local t1 = Instance.new('SurfaceGui',hey)
- t1.AlwaysOnTop = true
- local t1g = Instance.new('Frame',t1)
- t1g.Size = UDim2.new(1,0,1,0)
- t1g.BackgroundColor3 = t1.Parent.BrickColor.Color
- local t2 = Instance.new('SurfaceGui',hey)
- t2.AlwaysOnTop = true
- t2.Face = Enum.NormalId.Right
- local t2g = Instance.new('Frame',t2)
- t2g.Size = UDim2.new(1,0,1,0)
- t2g.BackgroundColor3 = t2.Parent.BrickColor.Color
- local t3 = Instance.new('SurfaceGui',hey)
- t3.AlwaysOnTop = true
- t3.Face = Enum.NormalId.Left
- local t3g = Instance.new('Frame',t3)
- t3g.Size = UDim2.new(1,0,1,0)
- t3g.BackgroundColor3 = t3.Parent.BrickColor.Color
- local t4 = Instance.new('SurfaceGui',hey)
- t4.AlwaysOnTop = true
- t4.Face = Enum.NormalId.Back
- local t4g = Instance.new('Frame',t4)
- t4g.Size = UDim2.new(1,0,1,0)
- t4g.BackgroundColor3 = t4.Parent.BrickColor.Color
- local t5 = Instance.new('SurfaceGui',hey)
- t5.AlwaysOnTop = true
- t5.Face = Enum.NormalId.Top
- local t5g = Instance.new('Frame',t5)
- t5g.Size = UDim2.new(1,0,1,0)
- t5g.BackgroundColor3 = t5.Parent.BrickColor.Color
- local t6 = Instance.new('SurfaceGui',hey)
- t6.AlwaysOnTop = true
- t6.Face = Enum.NormalId.Bottom
- local t6g = Instance.new('Frame',t6)
- t6g.Size = UDim2.new(1,0,1,0)
- t6g.BackgroundColor3 = t6.Parent.BrickColor.Color
- end
- function undo(chr)
- for i,v in pairs(chr:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- for a,c in pairs(v:GetChildren()) do
- if c.ClassName == "SurfaceGui" then
- c:Destroy()
- end
- if c.ClassName == "BillboardGui" and c.Name == "thingyye" then
- c:Destroy()
- end
- end
- end
- end
- end
- local gui = Instance.new('ScreenGui')
- if crashy == false then
- gui.Parent = game.CoreGui
- else
- gui.Parent = game.Players.LocalPlayer.PlayerGui
- end
- gui.Name = "ESP"
- gui.ResetOnSpawn = false
- local frame = Instance.new('Frame',gui)
- frame.Size = UDim2.new(0.2,0,0.3,0)
- frame.Position = UDim2.new(0,0,0.9,0)
- frame.BackgroundTransparency = 0.5
- frame.BackgroundColor3 = Color3.fromRGB(131,182,239)
- frame.BorderSizePixel = 4
- frame.BorderColor3 = Color3.fromRGB(66,134,244)
- frame.Active = true
- frame.Draggable = true
- local txt = Instance.new('TextLabel',frame)
- txt.Text = "Mustardfoot's ESP Gui"
- txt.TextColor3 = Color3.fromRGB(255,255,255)
- txt.Size = UDim2.new(1,0,0.3,0)
- txt.TextScaled = true
- txt.BackgroundTransparency = 1
- local but = Instance.new('TextButton',frame)
- but.Text = "ESP On"
- but.TextColor3 = Color3.fromRGB(255,255,255)
- but.Size = UDim2.new(0.7,0,0.3,0)
- but.Position = UDim2.new(0.15,0,0.5,0)
- but.BorderSizePixel = 0
- but.TextScaled = true
- but.BackgroundColor3 = Color3.fromRGB(66,134,244)
- but.BackgroundTransparency = 0.4
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character ~= nil then
- undo(v.Character)
- end
- end
- but.MouseButton1Down:connect(function()
- if but.Text == "ESP On" then
- but.Text = "ESP Off"
- on = true
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') == nil then
- if v.Character:FindFirstChild('Head') then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = "thingyye"
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(2,1,2)
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Text = v.Name
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.TextColor3 = v.TeamColor.Color
- end
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName == "MeshPart" and c.Transparency ~= 1 then
- doit(c)
- elseif c.ClassName == "Part" and c.Transparency ~= 1 then
- doit(c)
- end
- end
- end
- end
- else
- but.Text = "ESP On"
- on = false
- for i,v in pairs(game.Players:GetChildren()) do
- undo(v.Character)
- end
- end
- end)
- for i,v in pairs(game.Players:GetChildren()) do
- v.CharacterAdded:connect(function()
- v.Character:WaitForChild('Head')
- wait(1)
- if on == true then
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') == nil then
- if v.Character:FindFirstChild('Head') then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = "thingyye"
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(2,1,2)
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Text = v.Name
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.TextColor3 = v.TeamColor.Color
- end
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName == "MeshPart" and c.Transparency ~= 1 then
- doit(c)
- elseif c.ClassName == "Part" and c.Transparency ~= 1 then
- doit(c)
- end
- end
- end
- end
- end)
- end
- game.Players.PlayerAdded:connect(function(v)
- v.CharacterAdded:connect(function()
- v.Character:WaitForChild('Head')
- wait(1)
- if on == true then
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') == nil then
- if v.Character:FindFirstChild('Head') then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = "thingyye"
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(2,1,2)
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Text = v.Name
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.TextColor3 = v.TeamColor.Color
- end
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName == "MeshPart" and c.Transparency ~= 1 then
- doit(c)
- elseif c.ClassName == "Part" and c.Transparency ~= 1 then
- doit(c)
- end
- end
- end
- end
- end)
- end)
- end)
- spawngui.MouseButton1Down:connect(function()
- frame.Position = UDim2.new(20,0,0,0)
- frame2.Position = UDim2.new(0,0,0,30)
- end)
- closesg.MouseButton1Down:connect(function()
- page1 = true
- frame.Position = UDim2.new(0,0,0,30)
- frame2.Position = UDim2.new(20,0,0,0)
- end)
- spawn1.MouseButton1Down:connect(function()
- local function s(n)
- local new = game.Lighting.LootDrops[n]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- if amount.Text == ("2") then
- spawner ={spawnitem.Text, spawnitem.Text}
- elseif amount.Text == ("3") then
- spawner ={spawnitem.Text, spawnitem.Text, spawnitem.Text}
- elseif amount.Text == ("4") then
- spawner ={spawnitem.Text, spawnitem.Text, spawnitem.Text, spawnitem.Text}
- elseif amount.Text == ("5") then
- spawner ={spawnitem.Text, spawnitem.Text, spawnitem.Text, spawnitem.Text, spawnitem.Text}
- else
- spawner ={spawnitem.Text}
- end
- for sp = 1, #spawner do
- s(spawner[sp])
- end
- end)
- patriotkit.MouseButton1Down:connect(function()
- local function s(n)
- local new = game.Lighting.LootDrops[n]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- spawner ={"G36K","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","STANAGAmmo100","ACOG","Suppressor556","MilitaryPackBlack","Grip"}
- for sp = 1, #spawner do
- s(spawner[sp])
- end
- end)
- bloodkit.MouseButton1Down:connect(function()
- local function s(n)
- local new = game.Lighting.LootDrops[n]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- spawner ={"BloodBag","BloodBag","BloodBag","BloodBag","Painkillers","Painkillers","WaterBottle","WaterBottle","MRE","MRE"}
- for sp = 1, #spawner do
- s(spawner[sp])
- end
- end)
- carkit.MouseButton1Down:connect(function()
- local function s(n)
- local new = game.Lighting.LootDrops[n]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- spawner ={"ReinforcedWheel","ReinforcedWheel","ReinforcedWheel","ReinforcedWheel","ScrapMetal","EngineParts","FuelTank","BallisticGlass","ArmorPlates","JerryCan","JerryCan"}
- for sp = 1, #spawner do
- s(spawner[sp])
- end
- end)
- basekit.MouseButton1Down:connect(function()
- local function s(n)
- local new = game.Lighting.LootDrops[n]:Clone()
- new.Parent = workspace
- new:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- spawner ={"Material5","Material5","Material5","Material3","Material4","LargeCrate","LargeCrate","Entrencher"}
- for sp = 1, #spawner do
- s(spawner[sp])
- end
- end)
- tpcrate.MouseButton1Down:connect(function()
- for _,v in pairs(workspace:children()) do
- if v.Name == "LargeCrateOpen" or v.Name == "SmallCrateOpen" then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end)
- god.MouseButton1Down:connect(function()
- while true do
- wait(0.01)
- if game.Players.LocalPlayer.Character.Humanoid.Health < 101 then
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid.Health,game.Players.LocalPlayer.Character.Humanoid.Health- 100)
- --Don't take my god script and take credit for it. Just give me credit and you can.
- end
- end
- end)
- messagebox.InputEnded:connect(function()
- if messagebox.Text == ("") then
- messagebox.Text = ("Server Message")
- end
- end)
- redm.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- local var = Instance.new("StringValue")
- var.Value = "Red"
- game.Workspace.Remote.SendMessage:FireServer(v,tostring(var.Value),tostring(messagebox.Text))
- end
- end)
- bluem.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- local var = Instance.new("StringValue")
- var.Value = "Blue"
- game.Workspace.Remote.SendMessage:FireServer(v,tostring(var.Value),tostring(messagebox.Text))
- end
- end)
- yellowm.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- local var = Instance.new("StringValue")
- var.Value = "Yellow"
- game.Workspace.Remote.SendMessage:FireServer(v,tostring(var.Value),tostring(messagebox.Text))
- end
- end)
- killp.MouseButton1Down:connect(function()
- player = game.Players.LocalPlayer
- function findergun()
- local back = player.Backpack:GetChildren()
- for a = 1, #back do
- if back[a]:IsA("Model") and back[a]:FindFirstChild("Shooter") then return back[a] end
- end
- return nil
- end
- local findgun = findergun()
- for i, v in ipairs(game.Players:GetChildren()) do
- if findgun and v.Character and v ~= player then
- if v.Name == pname.Text then
- for i = 1, 6 do game.Workspace.Remote.DoHitLogic:FireServer(findgun, v.Character.Head) end
- end
- end
- end
- end)
- killall.MouseButton1Down:connect(function()
- player = game.Players.LocalPlayer
- function findergun()
- local back = player.Backpack:GetChildren()
- for a = 1, #back do
- if back[a]:IsA("Model") and back[a]:FindFirstChild("Shooter") then return back[a] end
- end
- return nil
- end
- local findgun = findergun()
- for i, v in ipairs(game.Players:GetChildren()) do
- if findgun and v.Character and v ~= player then
- for i = 1, 6 do game.Workspace.Remote.DoHitLogic:FireServer(findgun, v.Character.Head) end
- end
- end
- end)
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