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- Crash!!!
- ...
- ========== OUTPUTING STACK TRACE ==================
- 0x00C7227D (Application) [c:\buildslave\unity\build\runtime\mono\monobehaviour.cpp:1189] MonoBehaviour::HandleNotifications
- 0x00AA603D (Application) [c:\buildslave\unity\build\runtime\baseclasses\messagehandler.cpp:19] MessageForwarder::HandleMessage
- 0x00A9FB83 (Application) [c:\buildslave\unity\build\runtime\baseclasses\gameobject.cpp:1100] Unity::GameObject::SendMessageAny
- 0x00CF67C5 (Application) [c:\buildslave\unity\build\runtime\misc\gameobjectutility.cpp:1071] SendMessageToEveryone
- 0x00D3E8C1 (Application) [c:\buildslave\unity\build\runtime\preloadmanager\loadsceneoperation.cpp:459] LoadSceneOperation::PlayerLoadSceneFromThread
- 0x00D3E9FB (Application) [c:\buildslave\unity\build\runtime\preloadmanager\loadsceneoperation.cpp:243] LoadSceneOperation::IntegrateMainThread
- 0x00D3C7FB (Application) [c:\buildslave\unity\build\runtime\preloadmanager\preloadmanager.cpp:519] PreloadManager::WaitForAllAsyncOperationsToComplete
- 0x00D3C888 (Application) [c:\buildslave\unity\build\runtime\preloadmanager\preloadmanager.cpp:550] PreloadManager::UpdatePreloading
- 0x00CFF795 (Application) [c:\buildslave\unity\build\runtime\misc\player.cpp:1552] PlayerLoop
- 0x00DF6827 (Application) [c:\buildslave\unity\build\platformdependent\winplayer\winmain.cpp:546] MainMessageLoop
- 0x00DF8876 (Application) [c:\buildslave\unity\build\platformdependent\winplayer\winmain.cpp:963] PlayerWinMain
- 0x01238B68 (Application) [c:\buildslave\unity\build\platformdependent\winplayer\shimmain.cpp:6] WinMain
- 0x0126EAF8 (Application) [f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c:275] __tmainCRTStartup
- 0x75EE338A (kernel32) BaseThreadInitThunk
- 0x77EA9882 (ntdll) RtlInitializeExceptionChain
- ========== END OF STACKTRACE ===========
- **** Crash! ****
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