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  1. Rise to Ruins Release 1b
  2.  
  3. Attempting to initialize Steamworks
  4.  
  5. Fetching local language files.
  6. Attempting to load: D:\SteamLibrary\steamapps\common\Rise to Ruins\localization\defaultEnglish
  7.  
  8. Fetching Steam Workshop language files, if logged in to Steam.
  9. No Steam Workshop language files found.
  10.  
  11. Total word count: 26832
  12. Total key count: 4712
  13. Text key count: 4074
  14.  
  15. Loading Font Data
  16. Starting Dedicated Threads
  17. Thread Pool Size: 8
  18.  
  19. Operating System: Windows 10
  20. GPU Drivers: igdumdim64
  21. GPU Driver Version: 20.19.15.4549
  22. Maximum JVM Memory: 3616MB
  23. Wed Oct 23 08:23:51 PDT 2019 INFO:Slick Build #237
  24. Initializing Display Mode: Windowed
  25. Wed Oct 23 08:23:52 PDT 2019 INFO:LWJGL Version: 2.9.3
  26. Wed Oct 23 08:23:52 PDT 2019 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
  27. Wed Oct 23 08:23:52 PDT 2019 INFO:TargetDisplayMode: 1820 x 880 x 0 @0Hz
  28. Wed Oct 23 08:23:53 PDT 2019 INFO:Starting display 1820x880
  29. Wed Oct 23 08:23:53 PDT 2019 INFO:Use Java PNG Loader = true
  30. Wed Oct 23 08:23:53 PDT 2019 INFO:Controllers not available
  31. Resetting MAIN_MENU
  32. Loading Game
  33. font Module: 4977
  34. save Module: 0
  35. time Module: 0
  36. Wed Oct 23 08:23:58 PDT 2019 INFO:Initialising sounds..
  37. Wed Oct 23 08:23:59 PDT 2019 INFO:- Sound works
  38. Wed Oct 23 08:23:59 PDT 2019 INFO:- 64 OpenAL source available
  39. Wed Oct 23 08:23:59 PDT 2019 INFO:- Sounds source generated
  40. sound Module: 442
  41. Loaded Tileset: SAND_RED (3015000) Time: 39
  42. Loaded Tileset: SANDSTONE_RED (415000) Time: 172
  43. Loaded Tileset: WATER (3610000) Time: 53
  44. Loaded Tileset: TREES_BROWN_DEAD (15500) Time: 26
  45. Loaded Tileset: TREES_BROWN (15000) Time: 50
  46. Loaded Tileset: SAND_RED_ACCENT (3015500) Time: 30
  47. Loaded Tileset: SANDSTONE_RED_ACCENT (415500) Time: 117
  48. Loaded Tileset: LAVA (2810000) Time: 18
  49. Loaded Tileset: WATER_ACCENT (3610500) Time: 17
  50. Loaded Tileset: TREES_BROWN_ACCENT (16000) Time: 25
  51. Loaded Tileset: FLOWERS_WHITE (2230000) Time: 7
  52. Loaded Tileset: CRYSTAL_PURPLE (625000) Time: 36
  53. Loaded Tileset: MELONS (1610000) Time: 131
  54. Loaded Tileset: CRYSTAL_PURPLE_ACCENT (625500) Time: 120
  55. Loaded Tileset: CACTUS_GREEN (1210000) Time: 24
  56. Loaded Tileset: CACTUS_GREEN_ACCENT (1210500) Time: 17
  57. Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 15
  58. Loaded Tileset: WATER_PURIFIER (214405500) Time: 241
  59. Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 8
  60. Loaded Tileset: RAIN_CATCHER (213005500) Time: 28
  61. Loaded Tileset: FLOWERS_BLUE (2215000) Time: 6
  62. Loaded Tileset: ANCIENT_RADIANCE_POOL (200600000) Time: 19
  63. Loaded Tileset: TREES_BROWN_COLLECTED (16500) Time: 23
  64. Loaded Tileset: FIRE_PIT (205205500) Time: 6
  65. Loaded Tileset: LUMBER_SHACK (210405500) Time: 83
  66. Loaded Tileset: STONE_WALL (4212500) Time: 24
  67. Loaded Tileset: ARMORSMITHY (200805500) Time: 151
  68. Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 9
  69. Loaded Tileset: MINERAL_STORAGE (211605500) Time: 193
  70. Loaded Tileset: STONE_WALL_GATE_NS (215605500) Time: 85
  71. Loaded Tileset: FORGE (205805500) Time: 129
  72. Loaded Tileset: LAVA_ACCENT (2810500) Time: 14
  73. Loaded Tileset: MELONS_ACCENT (1610500) Time: 16
  74. Loaded Tileset: FLOWERS_BLACK (2210000) Time: 33
  75. Loaded Tileset: BALLISTA_TOWER (201405500) Time: 38
  76. Loaded Tileset: BRICKS (1810000) Time: 11
  77. Loaded Tileset: BOW_TOWER (202205500) Time: 20
  78. Loaded Tileset: CUT_STONE_AND_BOARD_ROAD_DEBRIS (4013500) Time: 66
  79. Loaded Tileset: BOWYER (202405500) Time: 157
  80. map Module: 2882
  81. road Module: 9
  82. miniMap Module: 179
  83. resource Module: 55
  84. transition Module: 0
  85. shadow Module: 1082
  86. lighting Module: 166
  87. projectile Module: 0
  88. missile Module: 21
  89. particle Module: 70
  90. collision Module: 109
  91. depth Module: 23
  92. perk Module: 6
  93. god Module: 0
  94. goal Module: 0
  95. object Module: 2781
  96. background Module: 6
  97. mob Module: 931
  98. mobJob Module: 0
  99. essence Module: 0
  100. weather Module: 0
  101. corruption Module: 4
  102. profile Module: 0
  103. Map FBO: 104
  104. map Module Sync: 0
  105. road Module Sync: 5
  106. resource Module Sync: 0
  107. missile Module Sync: 20
  108. object Module Sync: 3
  109. mob Module Sync: 38
  110. essence Module Sync: 1
  111. TOTAL TIME: 16795
  112. Resetting MAIN_MENU
  113. Dedicated threads have not completed, waiting.
  114. Loading Game
  115. Loading worldMap
  116. font Module: 0
  117. save Module: 0
  118. time Module: 1
  119. sound Module: 15
  120. resource Module: 346
  121. transition Module: 0
  122. projectile Module: 0
  123. particle Module: 1570
  124. chest Module: 16
  125. perk Module: 6
  126. god Module: 1
  127. goal Module: 5
  128. background Module: 0
  129. mob Module: 8
  130. spawn Module: 1
  131. influence Module: 8
  132. help Module: 33
  133. corruption Module: 2
  134. migration Module: 46
  135. resource Module Sync: 0
  136. mob Module Sync: 0
  137. spawn Module Sync: 0
  138. influence Module Sync: 0
  139. Save Loading Thread Wheatcastle Running.
  140. Save Loading Thread Wheatcastle Complete.
  141. TOTAL TIME: 5577
  142. Saved time module world data, took 0ms
  143. No world data inside background module to save, took 0ms
  144. No world data inside data module to save, took 0ms
  145. Saved goal module world data, took 0ms
  146. Saved god module world data, took 0ms
  147. Saved perk module world data, took 0ms
  148. No world data inside road module to save, took 0ms
  149. No world data inside shadow module to save, took 0ms
  150. No world data inside sound module to save, took 0ms
  151. No world data inside stats module to save, took 0ms
  152. No world data inside transition module to save, took 0ms
  153. Saved chest module world data, took 1ms
  154. No world data inside font module to save, took 0ms
  155. No world data inside help module to save, took 0ms
  156. No world data inside influence module to save, took 0ms
  157. No world data inside lighting module to save, took 0ms
  158. No world data inside collision module to save, took 0ms
  159. No world data inside depth module to save, took 0ms
  160. No world data inside map module to save, took 0ms
  161. No world data inside miniMap module to save, took 0ms
  162. No world data inside waypoint module to save, took 0ms
  163. No world data inside workSelection module to save, took 0ms
  164. No world data inside mapAI module to save, took 0ms
  165. No world data inside missile module to save, took 0ms
  166. Saved migration module world data, took 0ms
  167. No world data inside mob module to save, took 0ms
  168. No world data inside essence module to save, took 0ms
  169. No world data inside mobJob module to save, took 0ms
  170. No world data inside object module to save, took 0ms
  171. No world data inside particle module to save, took 0ms
  172. No world data inside lootBox module to save, took 0ms
  173. Saved resource module world data, took 10ms
  174. No world data inside trade module to save, took 0ms
  175. No world data inside save module to save, took 0ms
  176. No world data inside corruption module to save, took 0ms
  177. No world data inside spawn module to save, took 0ms
  178. No world data inside weather module to save, took 0ms
  179. No world data inside projectile module to save, took 0ms
  180. No world data inside profile module to save, took 0ms
  181. Save Clean Up, took 0ms
  182. Autosave: World Data Written, took 501ms, Save Number 544
  183. Full Save: World Data Gathered and Written, took 513ms
  184. Loading: Wheatcastle
  185. Resetting WORLD_MAP
  186. Loading Game
  187. Loading traditional
  188. font Module: 0
  189. save Module: 1
  190. time Module: 1
  191. sound Module: 0
  192. Loaded Tileset: GRASS_YELLOW_BROWN (2420000) Time: 4
  193. Loaded Tileset: ROCK_BROWN (215000) Time: 21
  194. Loaded Tileset: TREES_RED (30000) Time: 19
  195. Loaded Tileset: DIRT_LIGHT_BROWN (2020000) Time: 3
  196. Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (2420500) Time: 4
  197. Loaded Tileset: TREES_RED_ACCENT (31000) Time: 20
  198. Loaded Tileset: ROCK_BROWN_ACCENT (215500) Time: 21
  199. Loaded Tileset: POTATOES_COLLECTED (811000) Time: 16
  200. Loaded Tileset: POTATOES (810000) Time: 16
  201. Loaded Tileset: DIRT_LIGHT_BROWN_ACCENT (2020500) Time: 3
  202. Loaded Tileset: GRAVEL_RED (2635000) Time: 2
  203. Loaded Tileset: TREES_RED_COLLECTED (31500) Time: 19
  204. Loaded Tileset: FLOWERS_YELLOW (2235000) Time: 5
  205. Loaded Tileset: CRYSTAL_GREEN (615000) Time: 23
  206. Loaded Tileset: TURNIPS_COLLECTED (1011000) Time: 16
  207. Loaded Tileset: ROCK_BROWN_COLLECTED (216000) Time: 6
  208. Loaded Tileset: TREES_RED_DEAD (30500) Time: 18
  209. Loaded Tileset: CRYSTAL_GREEN_ACCENT (615500) Time: 15
  210. Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 7
  211. Loaded Tileset: ANCILLARY_UPGRADE_2 (200220500) Time: 149
  212. Loaded Tileset: CRYSTAL_GREEN_COLLECTED (616000) Time: 23
  213. Loaded Tileset: CRYSTAL_MOTIVATOR (203400000) Time: 6
  214. Loaded Tileset: ANCILLARY (200200500) Time: 145
  215. Loaded Tileset: FLOWERS_RED (2225000) Time: 6
  216. Loaded Tileset: ELEMENTAL_BOLT_TOWER (204802000) Time: 19
  217. Loaded Tileset: MARKETPLACE (211202000) Time: 351
  218. Loaded Tileset: FARM_UPGRADE_2 (205020500) Time: 137
  219. Loaded Tileset: PATH (4010000) Time: 6
  220. Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_2 (203222000) Time: 151
  221. Loaded Tileset: BURNER_UPGRADE_2 (215821500) Time: 31
  222. Loaded Tileset: MIGRATION_WAY_STATION (211400500) Time: 80
  223. Loaded Tileset: WELL (214801000) Time: 17
  224. Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (4014000) Time: 7
  225. Loaded Tileset: HOUSING_UPGRADE_4_STANDARD (206280500) Time: 78
  226. Loaded Tileset: LARGE_FIRE_PIT (205400000) Time: 3
  227. Loaded Tileset: COBBLE_AND_BOARD_ROAD (4013000) Time: 8
  228. Loaded Tileset: HOUSING_UPGRADE_3_OCCUPANCY (206230500) Time: 80
  229. Loaded Tileset: LANDFILL_UPGRADE_2 (216020500) Time: 81
  230. Loaded Tileset: WELL_UPGRADE_2 (214820500) Time: 22
  231. Loaded Tileset: RAIN_CATCHER_UPGRADE_2 (213020500) Time: 25
  232. Loaded Tileset: FARM_UPGRADE_1 (205010000) Time: 162
  233. Loaded Tileset: HOUSING_UPGRADE_3_STANDARD (206270500) Time: 107
  234. Loaded Tileset: FOOD_STORAGE_UPGRADE_4 (205640000) Time: 89
  235. Loaded Tileset: HOUSING_UPGRADE_4_OCCUPANCY (206240500) Time: 79
  236. Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_2 (214620000) Time: 76
  237. Loaded Tileset: SAND_TAN (3020000) Time: 3
  238. Loaded Tileset: SAND_TAN_ACCENT (3020500) Time: 2
  239. Loaded Tileset: WATER_DRY (3615000) Time: 23
  240. Loaded Tileset: LARGE_FOUNTAIN (206602000) Time: 26
  241. Loaded Tileset: PROCESSOR_UPGRADE_2 (216221000) Time: 51
  242. Loaded Tileset: TRASH_CAN_UPGRADE_2 (216420000) Time: 14
  243. Loaded Tileset: DOGGO_HOUSE (204200000) Time: 10
  244. Loaded Tileset: LIGHTNING_ROD (207000000) Time: 23
  245. Loaded Tileset: SMALL_FOUNTAIN (212401500) Time: 22
  246. Loaded Tileset: LUMBER_SHACK_UPGRADE_1 (210411500) Time: 129
  247. Loaded Tileset: CLUCKER_COOP (217200000) Time: 78
  248. Loaded Tileset: CRYSTILLERY_UPGRADE_2 (203821000) Time: 80
  249. Loaded Tileset: CASTLE_15 (200140000) Time: 130
  250. Loaded Tileset: KITCHEN (210000500) Time: 40
  251. Loaded Tileset: CRYSTAL_STORAGE_UPGRADE_4 (203641500) Time: 67
  252. Loaded Tileset: LUMBER_MILL_UPGRADE_1 (210211500) Time: 137
  253. Loaded Tileset: ESSENCE_COLLECTOR (204602000) Time: 23
  254. Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_1 (210812000) Time: 4
  255. Loaded Tileset: ROCK_BLACK (210000) Time: 21
  256. Loaded Tileset: CACTUS_GREEN_COLLECTED (1211000) Time: 12
  257. Loaded Tileset: RANGER_LODGE_UPGRADE_1 (201810000) Time: 99
  258. Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (214421500) Time: 67
  259. Loaded Tileset: LOOT_BOX (206800000) Time: 2
  260. Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (204622000) Time: 21
  261. Loaded Tileset: BOTTLER (202001500) Time: 37
  262. Loaded Tileset: GRAVEL_RED_ACCENT (2635500) Time: 3
  263. Loaded Tileset: ROCK_TUMBLER (213602000) Time: 74
  264. Loaded Tileset: BOWYER_UPGRADE_2 (202421500) Time: 65
  265. Loaded Tileset: ROCK_BLACK_COLLECTED (211000) Time: 5
  266. Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_1 (204812000) Time: 19
  267. Loaded Tileset: RANGER_LODGE (201800000) Time: 83
  268. Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_3_LIGHTNING (214032000) Time: 28
  269. Loaded Tileset: RECOMBOBULATOR_TOWER (213202000) Time: 17
  270. Loaded Tileset: LOG_PATH (4011000) Time: 5
  271. Loaded Tileset: WOOD_GOLEM_COMBOBULATOR_UPGRADE_3_ICE (215042000) Time: 25
  272. Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_LIGHTNING (203032000) Time: 25
  273. Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (213820500) Time: 67
  274. Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_ICE (203042000) Time: 25
  275. Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR (203002000) Time: 42
  276. Loaded Tileset: ANCILLARY_UPGRADE_1 (200210500) Time: 213
  277. Loaded Tileset: CORRUPTION (3810000) Time: 7
  278. Loaded Tileset: MINERAL_STORAGE_UPGRADE_4 (211641500) Time: 73
  279. Loaded Tileset: MINING_FACILITY_UPGRADE_1 (211810000) Time: 84
  280. Loaded Tileset: BALLISTA_TOWER_UPGRADE_2 (201421000) Time: 39
  281. Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_ICE (201451500) Time: 36
  282. Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (626000) Time: 14
  283. Loaded Tileset: STATIC_TOWER_UPGRADE_2 (212822000) Time: 20
  284. Loaded Tileset: STATIC_TOWER (212802000) Time: 18
  285. Loaded Tileset: CURTAIN_WALL (4211000) Time: 19
  286. Loaded Tileset: WOOD_FENCE (4214000) Time: 17
  287. Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_ICE (204852000) Time: 19
  288. Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_LIGHTNING (204842000) Time: 20
  289. Loaded Tileset: STATIC_TOWER_UPGRADE_3 (212832000) Time: 19
  290. Loaded Tileset: PHANTOM_DART_TOWER (210802000) Time: 3
  291. Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_FIRE (204832000) Time: 19
  292. Loaded Tileset: BULLET_TOWER_UPGRADE_3_LIGHTNING (202642000) Time: 19
  293. Loaded Tileset: BULLET_TOWER_UPGRADE_3_ICE (202652000) Time: 17
  294. Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_POISON (201441500) Time: 34
  295. Loaded Tileset: BALLISTA_TOWER_UPGRADE_1 (201411000) Time: 36
  296. Loaded Tileset: CORRUPTED_FIRE_PHANTOM_DART_TOWER (208603500) Time: 4
  297. Loaded Tileset: CORRUPTED_POISON_PHANTOM_DART_TOWER (209003500) Time: 3
  298. Loaded Tileset: CORRUPTED_LIGHTNING_PHANTOM_DART_TOWER (209203500) Time: 4
  299. Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (208803500) Time: 4
  300. Loaded Tileset: CARROTS_COLLECTED (1411000) Time: 14
  301. Loaded Tileset: CORRUPTED_LIGHTNING_BOW_TOWER (208403500) Time: 17
  302. Loaded Tileset: CORRUPTED_FIRE_BOW_TOWER (207803500) Time: 19
  303. Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 6
  304. Loaded Tileset: HOUSING (206205500) Time: 73
  305. Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (207400000) Time: 30
  306. Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (207603500) Time: 41
  307. Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (207200000) Time: 21
  308. Loaded Tileset: CORRUPTED_FIRE_PIT (209600000) Time: 4
  309. Loaded Tileset: CORRUPTED_LARGE_FIRE_PIT (209400000) Time: 4
  310. map Module: 5088
  311. road Module: 9
  312. mapAI Module: 31
  313. miniMap Module: 142
  314. resource Module: 668
  315. trade Module: 1
  316. transition Module: 0
  317. shadow Module: 1168
  318. lighting Module: 139
  319. projectile Module: 1
  320. missile Module: 3
  321. particle Module: 18
  322. collision Module: 28
  323. depth Module: 12
  324. chest Module: 1
  325. perk Module: 5
  326. god Module: 1
  327. goal Module: 2
  328. object Module: 115
  329. background Module: 0
  330. mob Module: 143
  331. mobJob Module: 1
  332. essence Module: 24
  333. spawn Module: 3
  334. influence Module: 1
  335. weather Module: 6
  336. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  337. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  338. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  339. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  340. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  341. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  342. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  343. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  344. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  345. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  346. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  347. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  348. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  349. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  350. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  351. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  352. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  353. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  354. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  355. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  356. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  357. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  358. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  359. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  360. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  361. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  362. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  363. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  364. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  365. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  366. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  367. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  368. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  369. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  370. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  371. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  372. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  373. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  374. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  375. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  376. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  377. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  378. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  379. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  380. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  381. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  382. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  383. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  384. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  385. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  386. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  387. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  388. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  389. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  390. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  391. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  392. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  393. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  394. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  395. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  396. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  397. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  398. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  399. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  400. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  401. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  402. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  403. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  404. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  405. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  406. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  407. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  408. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  409. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  410. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  411. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  412. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  413. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  414. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  415. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  416. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  417. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  418. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  419. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  420. (WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
  421. workSelection Module: 22
  422. waypoint Module: 0
  423. data Module: 1
  424. help Module: 2
  425. lootBox Module: 1
  426. stats Module: 9
  427. corruption Module: 8
  428. migration Module: 15
  429. profile Module: 0
  430. Map FBO: 248
  431. map Module Sync: 3
  432. road Module Sync: 2
  433. resource Module Sync: 90
  434. missile Module Sync: 0
  435. object Module Sync: 312
  436. mob Module Sync: 34
  437. essence Module Sync: 0
  438. spawn Module Sync: 0
  439. influence Module Sync: 0
  440. waypoint Module Sync: 230
  441. TOTAL TIME: 10347
  442. VILLAGER RANGER AI AI_CHAT STEP 3 time to execute was high: 61
  443. VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 57
RAW Paste Data
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