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  1. -----------------------
  2. --[[ Name : Hell security ]]--
  3. -------------------------------------------------------
  4.  
  5. --[[ "Haha, I'm a funny guy, but once you anger me..." ]]--
  6. --[[ "There's no coming back =)" ]]--
  7.  
  8. --A script By doryna2281337
  9.  
  10. -------------------------------------------------------
  11.  
  12. local FavIDs = {
  13. 340106355, --Nefl Crystals
  14. 927529620, --Dimension
  15. 876981900, --Fantasy
  16. 398987889, --Ordinary Days
  17. 1117396305, --Oh wait, it's you.
  18. 885996042, --Action Winter Journey
  19. 919231299, --Sprawling Idiot Effigy
  20. 743466274, --Good Day Sunshine
  21. 727411183, --Knife Fight
  22. 1402748531, --The Earth Is Counting On You!
  23. 595230126 --Robot Language
  24. }
  25.  
  26.  
  27.  
  28. --The reality of my life isn't real but a Universe -doryna2281337
  29. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  30. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  31. do
  32. print("FE Compatibility code by Me")
  33. script.Parent = Player.Character
  34.  
  35. --RemoteEvent for communicating
  36. local Event = Instance.new("RemoteEvent")
  37. Event.Name = "UserInput_Event"
  38.  
  39. --Fake event to make stuff like Mouse.KeyDown work
  40. local function fakeEvent()
  41. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  42. t.connect = t.Connect
  43. return t
  44. end
  45.  
  46. --Creating fake input objects with fake variables
  47. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  48. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  49. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  50. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  51. end}
  52. --Merged 2 functions into one by checking amount of arguments
  53. CAS.UnbindAction = CAS.BindAction
  54.  
  55. --This function will trigger the events that have been :Connect()'ed
  56. local function te(self,ev,...)
  57. local t = m[ev]
  58. if t and t._fakeEvent and t.Function then
  59. t.Function(...)
  60. end
  61. end
  62. m.TrigEvent = te
  63. UIS.TrigEvent = te
  64.  
  65. Event.OnServerEvent:Connect(function(plr,io)
  66. if plr~=Player then return end
  67. if io.isMouse then
  68. m.Target = io.Target
  69. m.Hit = io.Hit
  70. else
  71. local b = io.UserInputState == Enum.UserInputState.Begin
  72. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  73. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  74. end
  75. for _,t in pairs(CAS.Actions) do
  76. for _,k in pairs(t.Keys) do
  77. if k==io.KeyCode then
  78. t.Function(t.Name,io.UserInputState,io)
  79. end
  80. end
  81. end
  82. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  83. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  84. end
  85. end)
  86. Event.Parent = NLS([==[
  87. local Player = game:GetService("Players").LocalPlayer
  88. local Event = script:WaitForChild("UserInput_Event")
  89.  
  90. local UIS = game:GetService("UserInputService")
  91. local input = function(io,a)
  92. if a then return end
  93. --Since InputObject is a client-side instance, we create and pass table instead
  94. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  95. end
  96. UIS.InputBegan:Connect(input)
  97. UIS.InputEnded:Connect(input)
  98.  
  99. local Mouse = Player:GetMouse()
  100. local h,t
  101. --Give the server mouse data 30 times every second, but only if the values changed
  102. --If player is not moving their mouse, client won't fire events
  103. while wait(1/30) do
  104. if h~=Mouse.Hit or t~=Mouse.Target then
  105. h,t=Mouse.Hit,Mouse.Target
  106. Event:FireServer({isMouse=true,Target=t,Hit=h})
  107. end
  108. end]==],Player.Character)
  109. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  110. end
  111. wait()
  112. local plr = owner
  113. print('Local User is '..plr.Name)
  114. local char = plr.Character
  115. local hum = char.Humanoid
  116. local hed = char.Head
  117. local root = char.HumanoidRootPart
  118. local rootj = root.RootJoint
  119. local tors = char.Torso
  120. local ra = char["Right Arm"]
  121. local la = char["Left Arm"]
  122. local rl = char["Right Leg"]
  123. local ll = char["Left Leg"]
  124. local neck = tors["Neck"]
  125. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  126. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  127. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  128. local maincolor = BrickColor.new("Red")
  129.  
  130. -------------------------------------------------------
  131. --Start Good Stuff--
  132. -------------------------------------------------------
  133. cam = game.Workspace.CurrentCamera
  134. CF = CFrame.new
  135. angles = CFrame.Angles
  136. attack = false
  137. Euler = CFrame.fromEulerAnglesXYZ
  138. Rad = math.rad
  139. IT = Instance.new
  140. BrickC = BrickColor.new
  141. Cos = math.cos
  142. Acos = math.acos
  143. Sin = math.sin
  144. Asin = math.asin
  145. Abs = math.abs
  146. Mrandom = math.random
  147. Floor = math.floor
  148. -------------------------------------------------------
  149. --End Good Stuff--
  150. -------------------------------------------------------
  151. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  152. RSH, LSH = nil, nil
  153. RW = Instance.new("Weld")
  154. LW = Instance.new("Weld")
  155. RH = tors["Right Hip"]
  156. LH = tors["Left Hip"]
  157. RSH = tors["Right Shoulder"]
  158. LSH = tors["Left Shoulder"]
  159. RSH.Parent = nil
  160. LSH.Parent = nil
  161. RW.Name = "RW"
  162. RW.Part0 = tors
  163. RW.C0 = CF(1.5, 0.5, 0)
  164. RW.C1 = CF(0, 0.5, 0)
  165. RW.Part1 = ra
  166. RW.Parent = tors
  167. LW.Name = "LW"
  168. LW.Part0 = tors
  169. LW.C0 = CF(-1.5, 0.5, 0)
  170. LW.C1 = CF(0, 0.5, 0)
  171. LW.Part1 = la
  172. LW.Parent = tors
  173. Effects = {}
  174. -------------------------------------------------------
  175. --Start HeartBeat--
  176. -------------------------------------------------------
  177. ArtificialHB = Instance.new("BindableEvent", script)
  178. ArtificialHB.Name = "Heartbeat"
  179. script:WaitForChild("Heartbeat")
  180.  
  181. frame = 1 / 60
  182. tf = 0
  183. allowframeloss = false
  184. tossremainder = false
  185.  
  186.  
  187. lastframe = tick()
  188. script.Heartbeat:Fire()
  189.  
  190.  
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192. tf = tf + s
  193. if tf >= frame then
  194. if allowframeloss then
  195. script.Heartbeat:Fire()
  196. lastframe = tick()
  197. else
  198. for i = 1, math.floor(tf / frame) do
  199. script.Heartbeat:Fire()
  200. end
  201. lastframe = tick()
  202. end
  203. if tossremainder then
  204. tf = 0
  205. else
  206. tf = tf - frame * math.floor(tf / frame)
  207. end
  208. end
  209. end)
  210. -------------------------------------------------------
  211. --End HeartBeat--
  212. -------------------------------------------------------
  213.  
  214. -------------------------------------------------------
  215. --Start Important Functions--
  216. -------------------------------------------------------
  217. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  218. local NEWWELD = IT(TYPE)
  219. NEWWELD.Part0 = PART0
  220. NEWWELD.Part1 = PART1
  221. NEWWELD.C0 = C0
  222. NEWWELD.C1 = C1
  223. NEWWELD.Parent = PARENT
  224. return NEWWELD
  225. end
  226.  
  227. local S = IT("Sound")
  228. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  229. local NEWSOUND = nil
  230. coroutine.resume(coroutine.create(function()
  231. NEWSOUND = S:Clone()
  232. NEWSOUND.Parent = PARENT
  233. NEWSOUND.Volume = VOLUME
  234. NEWSOUND.Pitch = PITCH
  235. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  236. NEWSOUND:play()
  237. if DOESLOOP == true then
  238. NEWSOUND.Looped = true
  239. else
  240. repeat wait(1) until NEWSOUND.Playing == false
  241. NEWSOUND:remove()
  242. end
  243. end))
  244. return NEWSOUND
  245. end
  246.  
  247. function swait(num)
  248. if num == 0 or num == nil then
  249. game:service("RunService").Stepped:wait(0)
  250. else
  251. for i = 0, num do
  252. game:service("RunService").Stepped:wait(0)
  253. end
  254. end
  255. end
  256. function thread(f)
  257. coroutine.resume(coroutine.create(f))
  258. end
  259. function clerp(a, b, t)
  260. local qa = {
  261. QuaternionFromCFrame(a)
  262. }
  263. local qb = {
  264. QuaternionFromCFrame(b)
  265. }
  266. local ax, ay, az = a.x, a.y, a.z
  267. local bx, by, bz = b.x, b.y, b.z
  268. local _t = 1 - t
  269. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  270. end
  271. function QuaternionFromCFrame(cf)
  272. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  273. local trace = m00 + m11 + m22
  274. if trace > 0 then
  275. local s = math.sqrt(1 + trace)
  276. local recip = 0.5 / s
  277. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  278. else
  279. local i = 0
  280. if m00 < m11 then
  281. i = 1
  282. end
  283. if m22 > (i == 0 and m00 or m11) then
  284. i = 2
  285. end
  286. if i == 0 then
  287. local s = math.sqrt(m00 - m11 - m22 + 1)
  288. local recip = 0.5 / s
  289. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  290. elseif i == 1 then
  291. local s = math.sqrt(m11 - m22 - m00 + 1)
  292. local recip = 0.5 / s
  293. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  294. elseif i == 2 then
  295. local s = math.sqrt(m22 - m00 - m11 + 1)
  296. local recip = 0.5 / s
  297. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  298. end
  299. end
  300. end
  301. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  302. local xs, ys, zs = x + x, y + y, z + z
  303. local wx, wy, wz = w * xs, w * ys, w * zs
  304. local xx = x * xs
  305. local xy = x * ys
  306. local xz = x * zs
  307. local yy = y * ys
  308. local yz = y * zs
  309. local zz = z * zs
  310. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  311. end
  312. function QuaternionSlerp(a, b, t)
  313. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  314. local startInterp, finishInterp
  315. if cosTheta >= 1.0E-4 then
  316. if 1 - cosTheta > 1.0E-4 then
  317. local theta = math.acos(cosTheta)
  318. local invSinTheta = 1 / Sin(theta)
  319. startInterp = Sin((1 - t) * theta) * invSinTheta
  320. finishInterp = Sin(t * theta) * invSinTheta
  321. else
  322. startInterp = 1 - t
  323. finishInterp = t
  324. end
  325. elseif 1 + cosTheta > 1.0E-4 then
  326. local theta = math.acos(-cosTheta)
  327. local invSinTheta = 1 / Sin(theta)
  328. startInterp = Sin((t - 1) * theta) * invSinTheta
  329. finishInterp = Sin(t * theta) * invSinTheta
  330. else
  331. startInterp = t - 1
  332. finishInterp = t
  333. end
  334. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  335. end
  336. function rayCast(Position, Direction, Range, Ignore)
  337. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  338. end
  339. local RbxUtility = LoadLibrary("RbxUtility")
  340. local Create = RbxUtility.Create
  341.  
  342. -------------------------------------------------------
  343. --Start Damage Function--
  344. -------------------------------------------------------
  345. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  346. if hit.Parent == nil then
  347. return
  348. end
  349. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  350. for _, v in pairs(hit.Parent:children()) do
  351. if v:IsA("Humanoid") then
  352. h = v
  353. end
  354. end
  355. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  356.  
  357. hit.Parent:FindFirstChild("Head"):BreakJoints()
  358. end
  359.  
  360. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  361. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  362. if hit.Parent.DebounceHit.Value == true then
  363. return
  364. end
  365. end
  366. if insta == true then
  367. hit.Parent:FindFirstChild("Head"):BreakJoints()
  368. end
  369. local c = Create("ObjectValue"){
  370. Name = "creator",
  371. Value = game:service("Players").LocalPlayer,
  372. Parent = h,
  373. }
  374. game:GetService("Debris"):AddItem(c, .5)
  375. if HitSound ~= nil and HitPitch ~= nil then
  376. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  377. end
  378. local Damage = math.random(minim, maxim)
  379. local blocked = false
  380. local block = hit.Parent:findFirstChild("Block")
  381. if block ~= nil then
  382. if block.className == "IntValue" then
  383. if block.Value > 0 then
  384. blocked = true
  385. block.Value = block.Value - 1
  386. print(block.Value)
  387. end
  388. end
  389. end
  390. if blocked == false then
  391. h.Health = h.Health - Damage
  392. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  393. else
  394. h.Health = h.Health - (Damage / 2)
  395. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  396. end
  397. if Type == "Knockdown" then
  398. local hum = hit.Parent.Humanoid
  399. hum.PlatformStand = true
  400. coroutine.resume(coroutine.create(function(HHumanoid)
  401. swait(1)
  402. HHumanoid.PlatformStand = false
  403. end), hum)
  404. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  405. local bodvol = Create("BodyVelocity"){
  406. velocity = angle * knockback,
  407. P = 5000,
  408. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  409. Parent = hit,
  410. }
  411. local rl = Create("BodyAngularVelocity"){
  412. P = 3000,
  413. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  414. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  415. Parent = hit,
  416. }
  417. game:GetService("Debris"):AddItem(bodvol, .5)
  418. game:GetService("Debris"):AddItem(rl, .5)
  419. elseif Type == "Normal" then
  420. local vp = Create("BodyVelocity"){
  421. P = 500,
  422. maxForce = Vector3.new(math.huge, 0, math.huge),
  423. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  424. }
  425. if knockback > 0 then
  426. vp.Parent = hit.Parent.Torso
  427. end
  428. game:GetService("Debris"):AddItem(vp, .5)
  429. elseif Type == "Up" then
  430. local bodyVelocity = Create("BodyVelocity"){
  431. velocity = Vector3.new(0, 20, 0),
  432. P = 5000,
  433. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  434. Parent = hit,
  435. }
  436. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  437. elseif Type == "DarkUp" then
  438. coroutine.resume(coroutine.create(function()
  439. for i = 0, 1, 0.1 do
  440. swait()
  441. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  442. end
  443. end))
  444. local bodyVelocity = Create("BodyVelocity"){
  445. velocity = Vector3.new(0, 20, 0),
  446. P = 5000,
  447. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  448. Parent = hit,
  449. }
  450. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  451. elseif Type == "Snare" then
  452. local bp = Create("BodyPosition"){
  453. P = 2000,
  454. D = 100,
  455. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  456. position = hit.Parent.Torso.Position,
  457. Parent = hit.Parent.Torso,
  458. }
  459. game:GetService("Debris"):AddItem(bp, 1)
  460. elseif Type == "Freeze" then
  461. local BodPos = Create("BodyPosition"){
  462. P = 50000,
  463. D = 1000,
  464. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  465. position = hit.Parent.Torso.Position,
  466. Parent = hit.Parent.Torso,
  467. }
  468. local BodGy = Create("BodyGyro") {
  469. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  470. P = 20e+003,
  471. Parent = hit.Parent.Torso,
  472. cframe = hit.Parent.Torso.CFrame,
  473. }
  474. hit.Parent.Torso.Anchored = true
  475. coroutine.resume(coroutine.create(function(Part)
  476. swait(1.5)
  477. Part.Anchored = false
  478. end), hit.Parent.Torso)
  479. game:GetService("Debris"):AddItem(BodPos, 3)
  480. game:GetService("Debris"):AddItem(BodGy, 3)
  481. end
  482. local debounce = Create("BoolValue"){
  483. Name = "DebounceHit",
  484. Parent = hit.Parent,
  485. Value = true,
  486. }
  487. game:GetService("Debris"):AddItem(debounce, Delay)
  488. c = Create("ObjectValue"){
  489. Name = "creator",
  490. Value = Player,
  491. Parent = h,
  492. }
  493. game:GetService("Debris"):AddItem(c, .5)
  494. end
  495. end
  496. -------------------------------------------------------
  497. --End Damage Function--
  498. -------------------------------------------------------
  499.  
  500. -------------------------------------------------------
  501. --Start Damage Function Customization--
  502. -------------------------------------------------------
  503. function ShowDamage(Pos, Text, Time, Color)
  504. local Rate = (1 / 30)
  505. local Pos = (Pos or Vector3.new(0, 0, 0))
  506. local Text = (Text or "")
  507. local Time = (Time or 2)
  508. local Color = (Color or Color3.new(1, 0, 1))
  509. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  510. EffectPart.Anchored = true
  511. local BillboardGui = Create("BillboardGui"){
  512. Size = UDim2.new(3, 0, 3, 0),
  513. Adornee = EffectPart,
  514. Parent = EffectPart,
  515. }
  516. local TextLabel = Create("TextLabel"){
  517. BackgroundTransparency = 1,
  518. Size = UDim2.new(1, 0, 1, 0),
  519. Text = Text,
  520. Font = "Bodoni",
  521. TextColor3 = Color,
  522. TextScaled = true,
  523. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  524. Parent = BillboardGui,
  525. }
  526. game.Debris:AddItem(EffectPart, (Time))
  527. EffectPart.Parent = game:GetService("Workspace")
  528. delay(0, function()
  529. local Frames = (Time / Rate)
  530. for Frame = 1, Frames do
  531. wait(Rate)
  532. local Percent = (Frame / Frames)
  533. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  534. TextLabel.TextTransparency = Percent
  535. end
  536. if EffectPart and EffectPart.Parent then
  537. EffectPart:Destroy()
  538. end
  539. end)
  540. end
  541. -------------------------------------------------------
  542. --End Damage Function Customization--
  543. -------------------------------------------------------
  544.  
  545. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  546. for _, c in pairs(workspace:children()) do
  547. local hum = c:findFirstChild("Humanoid")
  548. if hum ~= nil then
  549. local head = c:findFirstChild("Head")
  550. if head ~= nil then
  551. local targ = head.Position - Part.Position
  552. local mag = targ.magnitude
  553. if magni >= mag and c.Name ~= plr.Name then
  554. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  555. end
  556. end
  557. end
  558. end
  559. end
  560.  
  561.  
  562. CFuncs = {
  563. Part = {
  564. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  565. local Part = Create("Part")({
  566. Parent = Parent,
  567. Reflectance = Reflectance,
  568. Transparency = Transparency,
  569. CanCollide = false,
  570. Locked = true,
  571. BrickColor = BrickColor.new(tostring(BColor)),
  572. Name = Name,
  573. Size = Size,
  574. Material = Material
  575. })
  576. RemoveOutlines(Part)
  577. return Part
  578. end
  579. },
  580. Mesh = {
  581. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  582. local Msh = Create(Mesh)({
  583. Parent = Part,
  584. Offset = OffSet,
  585. Scale = Scale
  586. })
  587. if Mesh == "SpecialMesh" then
  588. Msh.MeshType = MeshType
  589. Msh.MeshId = MeshId
  590. end
  591. return Msh
  592. end
  593. },
  594. Mesh = {
  595. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  596. local Msh = Create(Mesh)({
  597. Parent = Part,
  598. Offset = OffSet,
  599. Scale = Scale
  600. })
  601. if Mesh == "SpecialMesh" then
  602. Msh.MeshType = MeshType
  603. Msh.MeshId = MeshId
  604. end
  605. return Msh
  606. end
  607. },
  608. Weld = {
  609. Create = function(Parent, Part0, Part1, C0, C1)
  610. local Weld = Create("Weld")({
  611. Parent = Parent,
  612. Part0 = Part0,
  613. Part1 = Part1,
  614. C0 = C0,
  615. C1 = C1
  616. })
  617. return Weld
  618. end
  619. },
  620. Sound = {
  621. Create = function(id, par, vol, pit)
  622. coroutine.resume(coroutine.create(function()
  623. local S = Create("Sound")({
  624. Volume = vol,
  625. Pitch = pit or 1,
  626. SoundId = id,
  627. Parent = par or workspace
  628. })
  629. wait()
  630. S:play()
  631. game:GetService("Debris"):AddItem(S, 6)
  632. end))
  633. end
  634. },
  635. ParticleEmitter = {
  636. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  637. local fp = Create("ParticleEmitter")({
  638. Parent = Parent,
  639. Color = ColorSequence.new(Color1, Color2),
  640. LightEmission = LightEmission,
  641. Size = Size,
  642. Texture = Texture,
  643. Transparency = Transparency,
  644. ZOffset = ZOffset,
  645. Acceleration = Accel,
  646. Drag = Drag,
  647. LockedToPart = LockedToPart,
  648. VelocityInheritance = VelocityInheritance,
  649. EmissionDirection = EmissionDirection,
  650. Enabled = Enabled,
  651. Lifetime = LifeTime,
  652. Rate = Rate,
  653. Rotation = Rotation,
  654. RotSpeed = RotSpeed,
  655. Speed = Speed,
  656. VelocitySpread = VelocitySpread
  657. })
  658. return fp
  659. end
  660. }
  661. }
  662. function RemoveOutlines(part)
  663. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  664. end
  665. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  666. local Part = Create("Part")({
  667. formFactor = FormFactor,
  668. Parent = Parent,
  669. Reflectance = Reflectance,
  670. Transparency = Transparency,
  671. CanCollide = false,
  672. Locked = true,
  673. BrickColor = BrickColor.new(tostring(BColor)),
  674. Name = Name,
  675. Size = Size,
  676. Material = Material
  677. })
  678. RemoveOutlines(Part)
  679. return Part
  680. end
  681. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  682. local Msh = Create(Mesh)({
  683. Parent = Part,
  684. Offset = OffSet,
  685. Scale = Scale
  686. })
  687. if Mesh == "SpecialMesh" then
  688. Msh.MeshType = MeshType
  689. Msh.MeshId = MeshId
  690. end
  691. return Msh
  692. end
  693. function CreateWeld(Parent, Part0, Part1, C0, C1)
  694. local Weld = Create("Weld")({
  695. Parent = Parent,
  696. Part0 = Part0,
  697. Part1 = Part1,
  698. C0 = C0,
  699. C1 = C1
  700. })
  701. return Weld
  702. end
  703.  
  704.  
  705. -------------------------------------------------------
  706. --Start Effect Function--
  707. -------------------------------------------------------
  708. EffectModel = Instance.new("Model", char)
  709. Effects = {
  710. Block = {
  711. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  712. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  713. prt.Anchored = true
  714. prt.CFrame = cframe
  715. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  716. game:GetService("Debris"):AddItem(prt, 10)
  717. if Type == 1 or Type == nil then
  718. table.insert(Effects, {
  719. prt,
  720. "Block1",
  721. delay,
  722. x3,
  723. y3,
  724. z3,
  725. msh
  726. })
  727. elseif Type == 2 then
  728. table.insert(Effects, {
  729. prt,
  730. "Block2",
  731. delay,
  732. x3,
  733. y3,
  734. z3,
  735. msh
  736. })
  737. else
  738. table.insert(Effects, {
  739. prt,
  740. "Block3",
  741. delay,
  742. x3,
  743. y3,
  744. z3,
  745. msh
  746. })
  747. end
  748. end
  749. },
  750. Sphere = {
  751. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  752. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  753. prt.Anchored = true
  754. prt.CFrame = cframe
  755. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  756. game:GetService("Debris"):AddItem(prt, 10)
  757. table.insert(Effects, {
  758. prt,
  759. "Cylinder",
  760. delay,
  761. x3,
  762. y3,
  763. z3,
  764. msh
  765. })
  766. end
  767. },
  768. Cylinder = {
  769. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  770. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  771. prt.Anchored = true
  772. prt.CFrame = cframe
  773. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  774. game:GetService("Debris"):AddItem(prt, 10)
  775. table.insert(Effects, {
  776. prt,
  777. "Cylinder",
  778. delay,
  779. x3,
  780. y3,
  781. z3,
  782. msh
  783. })
  784. end
  785. },
  786. Wave = {
  787. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  788. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  789. prt.Anchored = true
  790. prt.CFrame = cframe
  791. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  792. game:GetService("Debris"):AddItem(prt, 10)
  793. table.insert(Effects, {
  794. prt,
  795. "Cylinder",
  796. delay,
  797. x3 / 60,
  798. y3 / 60,
  799. z3 / 60,
  800. msh
  801. })
  802. end
  803. },
  804. Ring = {
  805. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  806. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  807. prt.Anchored = true
  808. prt.CFrame = cframe
  809. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  810. game:GetService("Debris"):AddItem(prt, 10)
  811. table.insert(Effects, {
  812. prt,
  813. "Cylinder",
  814. delay,
  815. x3,
  816. y3,
  817. z3,
  818. msh
  819. })
  820. end
  821. },
  822. Break = {
  823. Create = function(brickcolor, cframe, x1, y1, z1)
  824. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  825. prt.Anchored = true
  826. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  827. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  828. local num = math.random(10, 50) / 1000
  829. game:GetService("Debris"):AddItem(prt, 10)
  830. table.insert(Effects, {
  831. prt,
  832. "Shatter",
  833. num,
  834. prt.CFrame,
  835. math.random() - math.random(),
  836. 0,
  837. math.random(50, 100) / 100
  838. })
  839. end
  840. },
  841. Spiral = {
  842. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  843. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  844. prt.Anchored = true
  845. prt.CFrame = cframe
  846. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  847. game:GetService("Debris"):AddItem(prt, 10)
  848. table.insert(Effects, {
  849. prt,
  850. "Cylinder",
  851. delay,
  852. x3,
  853. y3,
  854. z3,
  855. msh
  856. })
  857. end
  858. },
  859. Push = {
  860. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  861. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  862. prt.Anchored = true
  863. prt.CFrame = cframe
  864. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  865. game:GetService("Debris"):AddItem(prt, 10)
  866. table.insert(Effects, {
  867. prt,
  868. "Cylinder",
  869. delay,
  870. x3,
  871. y3,
  872. z3,
  873. msh
  874. })
  875. end
  876. }
  877. }
  878. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  879. local fp = IT("Part")
  880. fp.formFactor = formfactor
  881. fp.Parent = parent
  882. fp.Reflectance = reflectance
  883. fp.Transparency = transparency
  884. fp.CanCollide = false
  885. fp.Locked = true
  886. fp.BrickColor = brickcolor
  887. fp.Name = name
  888. fp.Size = size
  889. fp.Position = tors.Position
  890. RemoveOutlines(fp)
  891. fp.Material = "SmoothPlastic"
  892. fp:BreakJoints()
  893. return fp
  894. end
  895.  
  896. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  897. local mesh = IT(Mesh)
  898. mesh.Parent = part
  899. if Mesh == "SpecialMesh" then
  900. mesh.MeshType = meshtype
  901. if meshid ~= "nil" then
  902. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  903. end
  904. end
  905. mesh.Offset = offset
  906. mesh.Scale = scale
  907. return mesh
  908. end
  909.  
  910. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  911. local type = type
  912. local rng = Instance.new("Part", char)
  913. rng.Anchored = true
  914. rng.BrickColor = color
  915. rng.CanCollide = false
  916. rng.FormFactor = 3
  917. rng.Name = "Ring"
  918. rng.Material = "Neon"
  919. rng.Size = Vector3.new(1, 1, 1)
  920. rng.Transparency = 0
  921. rng.TopSurface = 0
  922. rng.BottomSurface = 0
  923. rng.CFrame = pos
  924. local rngm = Instance.new("SpecialMesh", rng)
  925. rngm.MeshType = MType
  926. rngm.Scale = scale
  927. local scaler2 = 1
  928. if type == "Add" then
  929. scaler2 = 1 * value
  930. elseif type == "Divide" then
  931. scaler2 = 1 / value
  932. end
  933. coroutine.resume(coroutine.create(function()
  934. for i = 0, 10 / bonuspeed, 0.1 do
  935. swait()
  936. if type == "Add" then
  937. scaler2 = scaler2 - 0.01 * value / bonuspeed
  938. elseif type == "Divide" then
  939. scaler2 = scaler2 - 0.01 / value * bonuspeed
  940. end
  941. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  942. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  943. end
  944. rng:Destroy()
  945. end))
  946. end
  947.  
  948. function Eviscerate(dude)
  949. if dude.Name ~= char then
  950. local bgf = IT("BodyGyro", dude.Head)
  951. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  952. local val = IT("BoolValue", dude)
  953. val.Name = "IsHit"
  954. local ds = coroutine.wrap(function()
  955. dude:WaitForChild("Head"):BreakJoints()
  956. wait(0.5)
  957. target = nil
  958. coroutine.resume(coroutine.create(function()
  959. for i, v in pairs(dude:GetChildren()) do
  960. if v:IsA("Accessory") then
  961. v:Destroy()
  962. end
  963. if v:IsA("Humanoid") then
  964. v:Destroy()
  965. end
  966. if v:IsA("CharacterMesh") then
  967. v:Destroy()
  968. end
  969. if v:IsA("Model") then
  970. v:Destroy()
  971. end
  972. if v:IsA("Part") or v:IsA("MeshPart") then
  973. for x, o in pairs(v:GetChildren()) do
  974. if o:IsA("Decal") then
  975. o:Destroy()
  976. end
  977. end
  978. coroutine.resume(coroutine.create(function()
  979. v.Material = "Neon"
  980. v.CanCollide = false
  981. local PartEmmit1 = IT("ParticleEmitter", v)
  982. PartEmmit1.LightEmission = 1
  983. PartEmmit1.Texture = "rbxassetid://284205403"
  984. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  985. PartEmmit1.Rate = 150
  986. PartEmmit1.Lifetime = NumberRange.new(1)
  987. PartEmmit1.Size = NumberSequence.new({
  988. NumberSequenceKeypoint.new(0, 0.75, 0),
  989. NumberSequenceKeypoint.new(1, 0, 0)
  990. })
  991. PartEmmit1.Transparency = NumberSequence.new({
  992. NumberSequenceKeypoint.new(0, 0, 0),
  993. NumberSequenceKeypoint.new(1, 1, 0)
  994. })
  995. PartEmmit1.Speed = NumberRange.new(0, 0)
  996. PartEmmit1.VelocitySpread = 30000
  997. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  998. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  999. local BodPoss = IT("BodyPosition", v)
  1000. BodPoss.P = 3000
  1001. BodPoss.D = 1000
  1002. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1003. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1004. v.Color = maincolor.Color
  1005. coroutine.resume(coroutine.create(function()
  1006. for i = 0, 49 do
  1007. swait(1)
  1008. v.Transparency = v.Transparency + 0.08
  1009. end
  1010. wait(0.5)
  1011. PartEmmit1.Enabled = false
  1012. wait(3)
  1013. v:Destroy()
  1014. dude:Destroy()
  1015. end))
  1016. end))
  1017. end
  1018. end
  1019. end))
  1020. end)
  1021. ds()
  1022. end
  1023. end
  1024.  
  1025. function FindNearestHead(Position, Distance, SinglePlayer)
  1026. if SinglePlayer then
  1027. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1028. end
  1029. local List = {}
  1030. for i, v in pairs(workspace:GetChildren()) do
  1031. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1032. table.insert(List, v)
  1033. end
  1034. end
  1035. return List
  1036. end
  1037.  
  1038. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1039. local type = type
  1040. local rng = Instance.new("Part", char)
  1041. rng.Anchored = true
  1042. rng.BrickColor = color
  1043. rng.CanCollide = false
  1044. rng.FormFactor = 3
  1045. rng.Name = "Ring"
  1046. rng.Material = "Neon"
  1047. rng.Size = Vector3.new(1, 1, 1)
  1048. rng.Transparency = 0
  1049. rng.TopSurface = 0
  1050. rng.BottomSurface = 0
  1051. rng.CFrame = pos
  1052. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1053. local rngm = Instance.new("SpecialMesh", rng)
  1054. rngm.MeshType = MType
  1055. rngm.Scale = Vector3.new(x1, y1, z1)
  1056. local scaler2 = 1
  1057. local speeder = FastSpeed
  1058. if type == "Add" then
  1059. scaler2 = 1 * value
  1060. elseif type == "Divide" then
  1061. scaler2 = 1 / value
  1062. end
  1063. coroutine.resume(coroutine.create(function()
  1064. for i = 0, 10 / bonuspeed, 0.1 do
  1065. swait()
  1066. if type == "Add" then
  1067. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1068. elseif type == "Divide" then
  1069. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1070. end
  1071. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1072. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1073. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1074. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1075. end
  1076. rng:Destroy()
  1077. end))
  1078. end
  1079.  
  1080. function SoulSteal(dude)
  1081. if dude.Name ~= char then
  1082. local bgf = IT("BodyGyro", dude.Head)
  1083. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1084. local val = IT("BoolValue", dude)
  1085. val.Name = "IsHit"
  1086. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1087. local soulst = coroutine.wrap(function()
  1088. local soul = Instance.new("Part",dude)
  1089. soul.Size = Vector3.new(1,1,1)
  1090. soul.CanCollide = false
  1091. soul.Anchored = false
  1092. soul.Position = torso.Position
  1093. soul.Transparency = 1
  1094. local PartEmmit1 = IT("ParticleEmitter", soul)
  1095. PartEmmit1.LightEmission = 1
  1096. PartEmmit1.Texture = "rbxassetid://569507414"
  1097. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1098. PartEmmit1.Rate = 250
  1099. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1100. PartEmmit1.Size = NumberSequence.new({
  1101. NumberSequenceKeypoint.new(0, 1, 0),
  1102. NumberSequenceKeypoint.new(1, 0, 0)
  1103. })
  1104. PartEmmit1.Transparency = NumberSequence.new({
  1105. NumberSequenceKeypoint.new(0, 0, 0),
  1106. NumberSequenceKeypoint.new(1, 1, 0)
  1107. })
  1108. PartEmmit1.Speed = NumberRange.new(0, 0)
  1109. PartEmmit1.VelocitySpread = 30000
  1110. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1111. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1112. local BodPoss = IT("BodyPosition", soul)
  1113. BodPoss.P = 3000
  1114. BodPoss.D = 1000
  1115. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1116. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1117. wait(1.6)
  1118. soul.Touched:connect(function(hit)
  1119. if hit.Parent == char then
  1120. soul:Destroy()
  1121. end
  1122. end)
  1123. wait(1.2)
  1124. while soul do
  1125. swait()
  1126. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1127. BodPoss.Position = tors.Position
  1128. end
  1129. end)
  1130. soulst()
  1131. end
  1132. end
  1133. function FaceMouse()
  1134. local Cam = workspace.CurrentCamera
  1135. return {
  1136. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1137. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1138. }
  1139. end
  1140. -------------------------------------------------------
  1141. --End Effect Function--
  1142. -------------------------------------------------------
  1143. function Cso(ID, PARENT, VOLUME, PITCH)
  1144. local NSound = nil
  1145. coroutine.resume(coroutine.create(function()
  1146. NSound = IT("Sound", PARENT)
  1147. NSound.Volume = VOLUME
  1148. NSound.Pitch = PITCH
  1149. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1150. swait()
  1151. NSound:play()
  1152. game:GetService("Debris"):AddItem(NSound, 10)
  1153. end))
  1154. return NSound
  1155. end
  1156. function CameraEnshaking(Length, Intensity)
  1157. coroutine.resume(coroutine.create(function()
  1158. local intensity = 1 * Intensity
  1159. local rotM = 0.01 * Intensity
  1160. for i = 0, Length, 0.1 do
  1161. swait()
  1162. intensity = intensity - 0.05 * Intensity / Length
  1163. rotM = rotM - 5.0E-4 * Intensity / Length
  1164. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1165. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1166. end
  1167. hum.CameraOffset = Vector3.new(0, 0, 0)
  1168. end))
  1169. end
  1170. -------------------------------------------------------
  1171. --End Important Functions--
  1172. -------------------------------------------------------
  1173.  
  1174.  
  1175. -------------------------------------------------------
  1176. --Start Customization--
  1177. -------------------------------------------------------
  1178. local Player_Size = 1
  1179. if Player_Size ~= 1 then
  1180. root.Size = root.Size * Player_Size
  1181. tors.Size = tors.Size * Player_Size
  1182. hed.Size = hed.Size * Player_Size
  1183. ra.Size = ra.Size * Player_Size
  1184. la.Size = la.Size * Player_Size
  1185. rl.Size = rl.Size * Player_Size
  1186. ll.Size = ll.Size * Player_Size
  1187. ----------------------------------------------------------------------------------
  1188. rootj.Parent = root
  1189. neck.Parent = tors
  1190. RW.Parent = tors
  1191. LW.Parent = tors
  1192. RH.Parent = tors
  1193. LH.Parent = tors
  1194. ----------------------------------------------------------------------------------
  1195. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1196. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1197. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1198. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1199. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1200. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1201. ----------------------------------------------------------------------------------
  1202. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1203. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1204. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1205. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1206. --hat.Parent = Character
  1207. end
  1208. ----------------------------------------------------------------------------------
  1209. local SONG = 415319305
  1210. local SONG2 = 1130685064
  1211. local Music = Instance.new("Sound",tors)
  1212. Music.Volume = 2.5
  1213. Music.Looped = true
  1214. Music.Pitch = 1 --Pitcher
  1215. ----------------------------------------------------------------------------------
  1216. local equipped = false
  1217. local idle = 0
  1218. local change = 1
  1219. local val = 0
  1220. local toim = 0
  1221. local idleanim = 0.4
  1222. local sine = 0
  1223. local Sit = 1
  1224. ----------------------------------------------------------------------------------
  1225. hum.WalkSpeed = 100
  1226. hum.JumpPower = 100
  1227. hum.Animator.Parent = nil
  1228. ----------------------------------------------------------------------------------
  1229. local naeeym2 = IT("BillboardGui",char)
  1230. naeeym2.AlwaysOnTop = true
  1231. naeeym2.Size = UDim2.new(5,35,2,15)
  1232. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1233. naeeym2.MaxDistance = 75
  1234. naeeym2.Adornee = hed
  1235. naeeym2.Name = "Name"
  1236. --naeeym2.PlayerToHideFrom = Player
  1237. local tecks2 = IT("TextLabel",naeeym2)
  1238. tecks2.BackgroundTransparency = 10
  1239. tecks2.TextScaled = true
  1240. tecks2.BorderSizePixel = 0
  1241. tecks2.Text = "Hell security"
  1242. tecks2.Font = "Fantasy"
  1243. tecks2.TextSize = 100
  1244. tecks2.TextStrokeTransparency = 0
  1245. tecks2.TextColor3 = Color3.new(1,1,1)
  1246. tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205)
  1247. tecks2.Size = UDim2.new(1,0,0.5,0)
  1248. tecks2.Parent = naeeym2
  1249. local top = Instance.new("Shirt")
  1250. top.ShirtTemplate = "rbxassetid://296509446"
  1251. top.Parent = char
  1252. top.Name = "Cloth"
  1253. local bottom = Instance.new("Pants")
  1254. bottom.PantsTemplate = "rbxassetid://2055836641"
  1255. bottom.Parent = char
  1256. bottom.Name = "Cloth"
  1257. ----------------------------------------------------------------------------------
  1258. IT = Instance.new
  1259. CF = CFrame.new
  1260. VT = Vector3.new
  1261. RAD = math.rad
  1262. C3 = Color3.new
  1263. UD2 = UDim2.new
  1264. BRICKC = BrickColor.new
  1265. ANGLES = CFrame.Angles
  1266. EULER = CFrame.fromEulerAnglesXYZ
  1267. COS = math.cos
  1268. ACOS = math.acos
  1269. SIN = math.sin
  1270. ASIN = math.asin
  1271. ABS = math.abs
  1272. MRANDOM = math.random
  1273. FLOOR = math.floor
  1274.  
  1275. local LASTPART = Head
  1276. for i = 1, 24 do
  1277. local MATH = (1-(i/30))
  1278. if LASTPART == Head then
  1279. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1280. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  1281. LASTPART = Horn
  1282. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1283. else
  1284. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1285. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1286. LASTPART = Horn
  1287. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1288. end
  1289. end
  1290. local LASTPART = Head
  1291. for i = 1, 24 do
  1292. local MATH = (1-(i/30))
  1293. if LASTPART == Head then
  1294. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1295. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  1296. LASTPART = Horn
  1297. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1298. else
  1299. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1300. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1301. LASTPART = Horn
  1302. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1303. end
  1304. end
  1305. local LASTPART = Head
  1306. for i = 1, 8 do
  1307. local MATH = (1-(i/14))
  1308. if LASTPART == Head then
  1309. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1310. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1311. LASTPART = Horn
  1312. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1313. else
  1314. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1315. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1316. LASTPART = Horn
  1317. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1318. end
  1319. end
  1320. local LASTPART = Head
  1321. for i = 1, 8 do
  1322. local MATH = (1-(i/14))
  1323. if LASTPART == Head then
  1324. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1325. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1326. LASTPART = Horn
  1327. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1328. else
  1329. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1330. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1331. LASTPART = Horn
  1332. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1333. end
  1334. end
  1335. -------------------------------------------------------
  1336. --End Customization--
  1337. -------------------------------------------------------
  1338.  
  1339.  
  1340. -------------------------------------------------------
  1341. --Start Attacks N Stuff--
  1342. -------------------------------------------------------
  1343. function Taunt1()
  1344. attack = true
  1345. hum.WalkSpeed = 0
  1346. for i = 0, 9, 0.1 do
  1347. swait()
  1348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  1349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1350. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  1351. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  1352. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  1353. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1354. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1355. end
  1356. attack = false
  1357. hum.WalkSpeed = 100
  1358. end
  1359. function Taunt2()
  1360. attack = true
  1361. hum.WalkSpeed = 0
  1362. --Cso("221057812", hed, 10, 1.1)
  1363. for i = 0, 2, 0.1 do
  1364. swait()
  1365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1366. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1367. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1368. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1369. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1370. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1371. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1372. end
  1373. for i = 0, 6, 0.1 do
  1374. swait()
  1375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1376. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1377. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1378. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1379. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1380. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1381. HW.C0 = clerp(HW.C0, CF(0, 4 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15)
  1382. end
  1383. for i = 0, 2, 0.1 do
  1384. swait()
  1385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1386. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1387. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1388. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1389. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1390. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1391. HW.C0 = clerp(HW.C0, CF(0, 1.8, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1392. end
  1393. attack = false
  1394. hum.WalkSpeed = 100
  1395. end
  1396. function Astigmatism()
  1397. attack = true
  1398. hum.WalkSpeed = 0
  1399. local Ring1 = Instance.new("Part", char)
  1400. Ring1.Anchored = true
  1401. Ring1.BrickColor = maincolor
  1402. Ring1.CanCollide = false
  1403. Ring1.FormFactor = 3
  1404. Ring1.Name = "Ring"
  1405. Ring1.Material = "Neon"
  1406. Ring1.Size = Vector3.new(1, 0.05, 1)
  1407. Ring1.Transparency = 1
  1408. Ring1.TopSurface = 0
  1409. Ring1.BottomSurface = 0
  1410. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1411. Ring1Mesh.MeshType = "Brick"
  1412. Ring1Mesh.Name = "SizeMesh"
  1413. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1414. local InnerRing1 = Ring1:Clone()
  1415. InnerRing1.Parent = char
  1416. InnerRing1.Transparency = 0
  1417. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1418. InnerRing1.Size = Vector3.new(1, 1, 1)
  1419. local InnerRing1Mesh = InnerRing1.SizeMesh
  1420. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1421. InnerRing1Mesh.MeshType = "Sphere"
  1422. Ring1:Destroy()
  1423. for i = 0, 6, 0.1 do
  1424. swait()
  1425. --orb.CFrame = Pupil.CFrame
  1426. Aura(7, 0.12, "Add", Pupil.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1428. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1429. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1430. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1431. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1432. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1433. HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1434. end
  1435. InnerRing1.Transparency = 1
  1436. InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 5
  1437. Cso("294188875", char, 2.3, 1)
  1438. local a = IT("Part", char)
  1439. a.Name = "Direction"
  1440. a.Anchored = true
  1441. a.BrickColor = BrickC("Pastel violet")
  1442. a.Material = "SmoothPlastic"
  1443. a.Transparency = 0
  1444. a.Shape = "Cylinder"
  1445. a.CanCollide = false
  1446. local a2 = IT("Part", char)
  1447. a2.Name = "Direction"
  1448. a2.Anchored = true
  1449. a2.BrickColor = maincolor
  1450. a2.Color = maincolor.Color
  1451. a2.Material = "Neon"
  1452. a2.Transparency = 0.7
  1453. a2.Shape = "Cylinder"
  1454. a2.CanCollide = false
  1455. local ba = IT("Part", char)
  1456. ba.Name = "HitDirect"
  1457. ba.Anchored = true
  1458. ba.BrickColor = maincolor
  1459. ba.Material = "Neon"
  1460. ba.Transparency = 1
  1461. ba.CanCollide = false
  1462. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1463. local ignore = char
  1464. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1465. a.BottomSurface = 10
  1466. a.TopSurface = 10
  1467. a2.BottomSurface = 10
  1468. a2.TopSurface = 10
  1469. local distance = (InnerRing1.CFrame.p - position).magnitude
  1470. a.Size = Vector3.new(distance, 1, 1)
  1471. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1472. a2.Size = Vector3.new(distance, 1, 1)
  1473. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1474. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1475. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1476. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1477. game:GetService("Debris"):AddItem(a, 20)
  1478. game:GetService("Debris"):AddItem(a2, 20)
  1479. game:GetService("Debris"):AddItem(ba, 20)
  1480. local msh = Instance.new("SpecialMesh", a)
  1481. msh.MeshType = "Brick"
  1482. msh.Scale = Vector3.new(1, 5, 5)
  1483. local msh2 = Instance.new("SpecialMesh", a2)
  1484. msh2.MeshType = "Brick"
  1485. msh2.Scale = Vector3.new(1, 7, 7)
  1486. for i = 0, 10, 0.1 do
  1487. swait()
  1488. CameraEnshaking(1, 5)
  1489. a2.Color = maincolor.Color
  1490. root.CFrame = FaceMouse()[1]
  1491. InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 4
  1492. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1493. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1494. distance = (InnerRing1.CFrame.p - position).magnitude
  1495. a.Size = Vector3.new(distance, 1, 1)
  1496. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1497. a2.Size = Vector3.new(distance, 1, 1)
  1498. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1499. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1500. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1501. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1502. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  1503. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  1504. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  1505. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  1506. if v:FindFirstChild("Head") then
  1507. Eviscerate(v)
  1508. end
  1509. end
  1510. end
  1511. a:Destroy()
  1512. a2:Destroy()
  1513. ba:Destroy()
  1514. InnerRing1:Destroy()
  1515. attack = false
  1516. hum.WalkSpeed = 100
  1517. hum.CameraOffset = Vector3.new(0,0,0)
  1518. end
  1519. function EyeThrow()
  1520. attack = true
  1521. hum.WalkSpeed = 1.01
  1522. for i = 0, 6, 0.1 do
  1523. swait()
  1524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1525. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1526. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1527. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1528. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.7 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(215 + 2.5 * Sin(sine / 20))), 0.12)
  1529. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1530. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1531. end
  1532. local Head01 = Eye:Clone()
  1533. Head01.Parent = char
  1534. Eye.Transparency = 1
  1535. local weldHead01 = IT("Weld")
  1536. weldHead01.Parent = Head01
  1537. weldHead01.Part0 = ra
  1538. weldHead01.Part1 = Head01
  1539. weldHead01.C1 = CF(0, 0, 1.2) * angles(Rad(90), Rad(0), Rad(0))
  1540. for i = 0, 6, 0.1 do
  1541. swait()
  1542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(-20)), 0.2)
  1543. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(20)), 0.3)
  1544. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1545. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1546. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2)
  1547. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1548. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(20), Rad(0)), 0.1)
  1549. end
  1550. local A = IT("Attachment",Head01)
  1551. A.Position = Vector3.new(-0, 0.2, 0.136)
  1552. local B = IT("Attachment",Head01)
  1553. B.Position = Vector3.new(-0, -0.95, -0.982)
  1554. local Trail = IT("Trail",Head01)
  1555. Trail.Attachment0 = B
  1556. Trail.Attachment1 = A
  1557. Trail.Lifetime = 0.6
  1558. Trail.Transparency = NumberSequence.new(0.5, 1)
  1559. Trail.Texture = "http://www.roblox.com/asset/?id=1472703539"
  1560. Trail.Enabled = true
  1561. weldHead01:Destroy()
  1562. Head01.CanCollide = true
  1563. local bodyVelocity2 = Create("BodyVelocity")({
  1564. velocity = (mouse.Hit.p - Head01.CFrame.p).unit * 165,
  1565. P = 5000,
  1566. maxForce = Vector3.new(8000, 8000, 8000),
  1567. Parent = Head01
  1568. })
  1569. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1570. Head01.Touched:connect(function(hit)
  1571. if(not char:IsAncestorOf(hit))then
  1572. local hum = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid')
  1573. local hedder = (hit and hit.Parent and hit.Parent:FindFirstChild'Head')
  1574. if(hum and hedder and hum.Health > 0)then
  1575. Eviscerate(hit.Parent)
  1576. Cso("491296320", hit.Parent.Torso, 10, 1)
  1577. end
  1578. end
  1579. end)
  1580. for i = 0, 2, 0.1 do
  1581. swait()
  1582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2)
  1583. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.3)
  1584. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1585. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1586. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2)
  1587. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1588. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.2)
  1589. end
  1590. for i = 0, 6, 0.1 do
  1591. swait()
  1592. Eye.Transparency = Eye.Transparency - 0.05
  1593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2)
  1594. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.2)
  1595. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1596. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1597. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2)
  1598. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.2)
  1599. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.1)
  1600. end
  1601. coroutine.resume(coroutine.create(function()
  1602. for i = 0, 1.8, 0.05 do
  1603. swait()
  1604. Head01.Transparency = i
  1605. end
  1606. Head01:Destroy()
  1607. end))
  1608. --Head01:Destory()
  1609. attack = false
  1610. Trail.Enabled = false
  1611. hum.WalkSpeed = 100
  1612. end
  1613. function Call_Upon_The_Eyes()
  1614. attack = true
  1615. hum.WalkSpeed = 0
  1616. for i = 0, 6, 0.1 do
  1617. swait()
  1618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1619. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1620. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1621. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1622. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1623. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1624. HW.C0 = clerp(HW.C0, CF(0, 3.5 + 0.2 * Cos(sine / 20), 0) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  1625. end
  1626. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1627. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1628. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1629. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1630. CameraEnshaking(4, 25)
  1631. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1632. if v:FindFirstChild("Head") then
  1633. Eviscerate(v)
  1634. end
  1635. end
  1636. for i = 0, 6, 0.1 do
  1637. swait()
  1638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1639. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1640. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1641. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1642. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  1643. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1644. HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15)
  1645. end
  1646. attack = false
  1647. hum.WalkSpeed = 100
  1648. end
  1649. function Eyeyeyeyeyeyey_Slammo()
  1650. attack = true
  1651. hum.WalkSpeed = 0
  1652. local Blobby = IT("Part", char)
  1653. Blobby.Name = "Blob"
  1654. Blobby.CanCollide = false
  1655. Blobby.BrickColor = BrickC("Really black")
  1656. Blobby.Transparency = 0
  1657. Blobby.Material = "Plastic"
  1658. Blobby.Size = Vector3.new(1, 1, 2)
  1659. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1660. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1661.  
  1662. local Weld = IT("Weld", Blobby)
  1663. Weld.Part0 = hed
  1664. Weld.Part1 = Blobby
  1665. Weld.C1 = CF(0, -17.6, 1.4)
  1666. Weld.C0 = angles(Rad(0),0,0)
  1667.  
  1668. local M2 = IT("SpecialMesh")
  1669. M2.Parent = Blobby
  1670. M2.MeshId = "http://www.roblox.com/asset/?id=438269029"
  1671. M2.TextureId = "http://www.roblox.com/asset/?id=77624973"
  1672. M2.Scale = Vector3.new(45.65, 45.65, 45.65)
  1673. for i = 0, 6, 0.1 do
  1674. swait()
  1675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.2)
  1676. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1677. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1678. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1679. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1680. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1681. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1682. end
  1683. Magic(1, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1684. Magic(5, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1685. Magic(10, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1686. for i, v in pairs(FindNearestHead(root.CFrame.p, 25.5)) do
  1687. if v:FindFirstChild("Head") then
  1688. Eviscerate(v)
  1689. end
  1690. end
  1691. CameraEnshaking(4, 25)
  1692. for i = 0, 6, 0.1 do
  1693. swait()
  1694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1695. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1696. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1697. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1698. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1699. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1700. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1701. end
  1702. Blobby:Destroy()
  1703. attack = false
  1704. hum.WalkSpeed = 100
  1705. end
  1706. -------------------------------------------------------
  1707. --End Attacks N Stuff--
  1708. -------------------------------------------------------
  1709. mouse.KeyDown:connect(function(key)
  1710. if attack == false then
  1711. if key == 't' then
  1712. SONG = 171230598
  1713. tecks2.Text = "radio"
  1714. tecks2.TextColor3 = Color3.fromRGB(60, 0, 0)
  1715. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  1716. elseif key == 'y' then
  1717.  
  1718.  
  1719.  
  1720. elseif key == 'l' then
  1721.  
  1722. SONG = 1349585859
  1723. Mode = 99900
  1724. tecks2.Text = "alone"
  1725. tecks2.TextColor3 = Color3.fromRGB(60, 0, 0)
  1726. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  1727. elseif key == 'y' then
  1728.  
  1729.  
  1730.  
  1731.  
  1732.  
  1733.  
  1734. elseif key == 'j' then
  1735. SONG = 1815812713
  1736. Mode = 4
  1737. tecks2.Text = "muted"
  1738. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1739. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  1740. elseif key == 'x' then
  1741.  
  1742.  
  1743.  
  1744.  
  1745. elseif key == 'h' then
  1746. SONG = 1166995642
  1747. Mode = 25
  1748. tecks2.Text = "punisher"
  1749. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  1750. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  1751.  
  1752. elseif key == 'c' then
  1753.  
  1754. SONG = 838377709
  1755. Mode = 25
  1756. tecks2.Text = "revenge"
  1757. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  1758. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  1759.  
  1760.  
  1761.  
  1762. elseif key == 'g' then
  1763. SONG = 1494152209
  1764. Mode = 111111112
  1765. tecks2.Text = "insane"
  1766. tecks2.TextColor3 = Color3.fromRGB(255, 5, 255)
  1767. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  1768. elseif key == 'f' then
  1769. SONG = 826762530
  1770. Mode = 1555
  1771. tecks2.Text = "ghost"
  1772. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1773. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  1774. elseif key == 'r' then
  1775. SONG = 657813878
  1776. Mode = 98534
  1777. tecks2.Text = "aesthetic"
  1778. tecks2.TextColor3 = Color3.fromRGB(105, 20, 50)
  1779. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  1780.  
  1781. elseif key == 'b' then
  1782. Mode = 10
  1783. SONG = 1138145518
  1784. tecks2.Text = "dory-the-godless"
  1785. tecks2.TextColor3 = Color3.fromRGB(200, 20, 170)
  1786. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  1787.  
  1788. elseif key == 'k' then
  1789. Mode = 25
  1790. SONG = 3518913974
  1791.  
  1792. tecks2.Text = ":)"
  1793. tecks2.TextColor3 = Color3.fromRGB(130, 1, 130)
  1794. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  1795. end
  1796. end
  1797. end)
  1798.  
  1799.  
  1800.  
  1801.  
  1802.  
  1803.  
  1804.  
  1805. -------------------------------------------------------
  1806. --Start Animations--
  1807. -------------------------------------------------------
  1808. while true do
  1809. swait()
  1810. sine = sine + change
  1811. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1812. local velderp = root.Velocity.y
  1813. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1814. if equipped == true or equipped == false then
  1815. if attack == false then
  1816. idle = idle + 1
  1817. else
  1818. idle = 0
  1819. end
  1820. if 1 < root.Velocity.y and hitfloor == nil then
  1821. Anim = "Jump"
  1822. if attack == false then
  1823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  1824. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  1825. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  1826. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  1827. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  1828. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  1829. end
  1830. elseif -1 > root.Velocity.y and hitfloor == nil then
  1831. Anim = "Fall"
  1832. if attack == false then
  1833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  1834. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  1835. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  1836. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  1837. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  1838. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  1839. end
  1840. elseif torvel < 1 and hitfloor ~= nil then
  1841. Anim = "Idle"
  1842. change = 1
  1843. if attack == false then
  1844. if Mode == 1 then --Normal
  1845. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1846. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  1847. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1848. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1849. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  1850. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1851. elseif Mode == 99900 then
  1852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1853. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1854. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1855. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1856. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  1857. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1858. elseif Mode == 8888 then --idk
  1859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1860. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  1861. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1862. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1863. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  1864. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  1865. elseif Mode == 98534 then
  1866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  1868. if Mrandom(1,15) == 1 then
  1869. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1870. end
  1871. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1872. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1873. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  1874. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  1875. elseif Mode == 56565 then --idk
  1876. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1877. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  1878. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  1879. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  1880. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  1881. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  1882. elseif Mode == pIXELATED then --PIXELATED
  1883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  1884. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  1885. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  1886. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  1887. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  1888. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  1889. elseif Mode == 50 then --ASCENDED
  1890. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  1891. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  1892. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  1893. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  1894. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  1895. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  1896. elseif Mode == 7777 then --NOTHING SPECIAL
  1897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  1898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1899. if Mrandom(1,15) == 1 then
  1900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1901. end
  1902. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  1903. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  1904. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1905. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1906. elseif Mode == 6666 then --MEMER
  1907. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1908. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1909. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1910. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1911. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1912. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1913. elseif Mode == 2 then --Machinery
  1914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  1915. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  1916. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  1917. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  1918. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  1919. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  1920. elseif Mode == 3 then --ICE
  1921. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  1922. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  1923. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  1924. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  1925. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  1926. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  1927. elseif Mode == 4 then --Infused
  1928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  1929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  1930. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1931. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1932. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  1933. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1934. elseif Mode == 5 then --Cybernetic
  1935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  1936. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  1937. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  1938. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  1939. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  1940. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  1941. elseif Mode == 25 then --Spiritual
  1942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  1943. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  1944. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  1945. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  1946. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  1947. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  1948. elseif Mode == 6 then --Controlled Beyond Recognition
  1949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  1950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1951. if Mrandom(1,15) == 1 then
  1952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1953. end
  1954. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  1955. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1956. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  1957. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  1958. elseif Mode == 1800 then --demon
  1959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  1960. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  1961. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  1962. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  1963. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  1964. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  1965. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  1966. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  1967. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  1968. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  1969. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  1970. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  1971. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  1972. elseif Mode == 1555 then --anime
  1973. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  1974. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1975. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  1976. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  1977. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  1978. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  1979. elseif Mode == 111111111 then
  1980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1981. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1982. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1983. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1984. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1985. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1986. elseif Mode == 100 then --Overclocked
  1987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  1989. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1990. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1991. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  1992. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1993. elseif Mode == 8 then --Lunarist
  1994. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  1995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  1996. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  1997. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  1998. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  1999. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  2000. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2001. elseif Mode == 111111112 then
  2002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  2003. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  2004. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  2005. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  2006. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  2007. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  2008. elseif Mode == 10 then --INSANITY
  2009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2013. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2014. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2015. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2016. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2017. end
  2018. end
  2019. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2020. Anim = "Walk"
  2021. change = 1.1
  2022. if attack == false then
  2023. if Mode == 6 then
  2024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2026. if Mrandom(1,15) == 1 then
  2027. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2028. end
  2029. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2030. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2031. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2032. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2033. elseif Mode == 3 then
  2034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2035. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2036. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2037. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2038. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  2039. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  2040. elseif Mode == 98534 then
  2041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  2042. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2043. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2044. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2045. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  2046. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2047. elseif Mode == 111111112 then
  2048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  2049. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  2050. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  2051. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  2052. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  2053. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  2054. elseif Mode == 111111111 then
  2055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  2056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2057. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2058. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2059. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2060. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2061. elseif Mode == 99900 then
  2062. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  2063. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2064. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2065. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2066. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  2067. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  2068. elseif Mode == 1 then --Normal
  2069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2071. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2073. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2074. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2075. elseif Mode == 7777 then --NORTHING SPECIAL
  2076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2077. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2078. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  2079. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  2080. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  2081. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  2082. elseif Mode == 4 then --Infused
  2083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2085. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2086. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2087. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2088. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2089. elseif Mode == 56565 then --idk
  2090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2091. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2092. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2093. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2094. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  2095. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  2096. elseif Mode == 8888 then --ik
  2097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2098. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2099. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2100. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2101. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  2102. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  2103. elseif Mode == 1555 then --anime
  2104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2105. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2106. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2107. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2108. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  2109. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  2110. elseif Mode == 6666 then
  2111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2113. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2114. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2115. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2116. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2117. elseif Mode == 1800 then
  2118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2119. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2120. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  2121. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  2122. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2123. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2124. elseif Mode == 5 then
  2125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2126. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2127. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  2128. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  2129. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  2130. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  2131. elseif Mode == 25 then
  2132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2133. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2134. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  2135. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  2136. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  2137. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  2138. elseif Mode == 100 then
  2139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2141. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2145. elseif Mode == 10 then
  2146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  2147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  2149. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  2150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  2151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  2152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  2153. elseif Mode == 8 then
  2154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  2155. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2156. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  2157. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  2158. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  2159. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2160. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  2161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2162. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2163. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2164. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2165. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2166. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2167. end
  2168. end
  2169. elseif torvel >= 25 and hitfloor ~= nil then
  2170. Anim = "Sprint"
  2171. change = 1.35
  2172. if attack == false then
  2173. if Mode == 5 then
  2174. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2175. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2176. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  2177. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  2178. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  2179. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  2180. elseif Mode == 56565 then
  2181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2183. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2184. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2185. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2186. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2187. elseif Mode == 111111111 then
  2188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2189. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2190. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2191. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2192. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2193. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2194. elseif Mode == 4 then
  2195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2197. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2198. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2199. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2200. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2201. elseif Mode == 1 then
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2208. elseif Mode == 25 or Mode == 10 then
  2209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2210. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2211. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  2212. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  2213. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  2214. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  2215. elseif Mode ~= 5 then
  2216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2217. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2218. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2219. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2220. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  2221. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  2222. end
  2223. end
  2224. end
  2225. end
  2226. Music.SoundId = "rbxassetid://"..SONG
  2227. Music.Looped = true
  2228. Music.Pitch = 1
  2229. Music.Volume = 2.5
  2230. Music.Parent = tors
  2231. Music:Resume()
  2232. if 0 < #Effects then
  2233. for e = 1, #Effects do
  2234. if Effects[e] ~= nil then
  2235. local Thing = Effects[e]
  2236. if Thing ~= nil then
  2237. local Part = Thing[1]
  2238. local Mode = Thing[2]
  2239. local Delay = Thing[3]
  2240. local IncX = Thing[4]
  2241. local IncY = Thing[5]
  2242. local IncZ = Thing[6]
  2243. if 1 >= Thing[1].Transparency then
  2244. if Thing[2] == "Block1" then
  2245. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2246. local Mesh = Thing[1].Mesh
  2247. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2248. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2249. elseif Thing[2] == "Block2" then
  2250. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2251. local Mesh = Thing[7]
  2252. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2253. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2254. elseif Thing[2] == "Block3" then
  2255. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2256. local Mesh = Thing[7]
  2257. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2258. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2259. elseif Thing[2] == "Cylinder" then
  2260. local Mesh = Thing[1].Mesh
  2261. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2262. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2263. elseif Thing[2] == "Blood" then
  2264. local Mesh = Thing[7]
  2265. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2266. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2267. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2268. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  2269. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2270. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2271. elseif Thing[2] == "Disappear" then
  2272. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2273. elseif Thing[2] == "Shatter" then
  2274. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2275. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2276. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2277. Thing[6] = Thing[6] + Thing[5]
  2278. end
  2279. else
  2280. Part.Parent = nil
  2281. table.remove(Effects, e)
  2282. end
  2283. end
  2284. end
  2285. end
  2286. end
  2287. end
  2288. -------------------------------------------------------
  2289. --End Animations And Script--
  2290. -------------------------------------------------------
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