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- case 21: {
- private _condition = FALSE;
- if (_shift) then [{
- _handled = []spawn BT_fnc_Buy_Vehicles;
- },{
- hintSilent "menu joueur prochainement...\nOu pas... ça dépend si tu es sage";
- DA3F_fncYolo = {
- _conditions = false;
- _obj = param[0];
- _code = param[1];
- _compile = call compile _code;
- if (_compile) then {
- _conditions = true;
- };
- _conditions
- };
- _obj = cursorObject;
- _conditions_Array = getArray (missionConfigFile >> "BTSD_Cfg_Mission" >> "RandProps" >> "MyCondi");
- _Code = _conditions_Array # 1;
- _condition = [_obj, _Code]call DA3F_fncYolo;
- hint str [_condition];
- }];
- };
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