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- ***************************************************************
- * SmartSteamEmu v1.3.6 *
- * by syahmixp *
- ***************************************************************
- This is a steam client emulator which enables you to play steam
- games without STEAM client and play lobby enabled-games or
- online multiplayer games on LAN without any internet connection
- or online.
- This emulator initially intended only for Age of Empires II HD
- to enable lobby features without depending on STEAM. Now the
- emulator has been updated and can be used with other steam's
- game.
- Features:
- - Run steam game without steam
- - Enables play on LAN without internet connection
- - Enables play online with or without 3rd party apps
- - Emulates lobby, server browser
- - Emulates CS:GO items/inventory
- - Stats, Achievements and Save games
- - Configurable DLC subscription
- - Avatar support
- - Plugins support
- - Overlay support for DX9/11
- - UGC/Steam Workshop partial support
- Requirements:
- - Microsoft(R) Visual C++ 2010 Runtime (x86)
- - .NET Framework 4 (SSELauncher only)
- - Steam games
- How to use:
- - Extract all files to game directory or any directory.
- - Open SmartSteamEmu.ini and edit as neccessary.
- - Launch SmartSteamLauncher.exe and not the game executable.
- - To use different configuration file, add configuration file path
- to launcher parameter.
- - Put your plugins into SmartSteamEmu\Plugins folder. SmartSteamEmu
- will automatically load the dll files.
- Note:
- If your games use cracked version that replace steam_api.dll,
- make sure you restore the original steam_api.dll file first.
- Some games may require pre-cracked file to run the games, but be
- sure steam_api.dll is the original.
- Some games such as tomb raider that can host private match
- require invite friends function to invite others to join their
- private match. Since this emulator didn't have any invite friend
- implemented, to JOIN the server press SHIFT+TAB simultaneously.
- Beginning with version 1.3.5, online mode is introduced (by SSEOverlay
- plugins). It will connect to several server (torrent tracker) and
- STUN server. If you do not wish to connect to these server, it can
- be disabled completely via overlay settings or modifying its setting
- file.
- Plugin Development:
- Plugin is simply a dll file to extend or change the emulator or game
- behaviour. The dll will be loaded by SmartSteamEmu via LoadLibrary().
- Additionally the plugin can have SmartInit() and SmartShutdown()
- exported function. To get better understanding, download the PDK.
- PDK can be downloaded here: http://cs.rin.ru/forum/viewtopic.php?f=20&t=65200
- ***************************************************************
- [Changelog]
- Version 1.3.6 (November 18, 2015)
- - Implemented AddRequestLobbyListCompatibleMembersFilter
- - Ensure item will be final result when generating inventory item
- - Ensure friend will receive game info upon startup
- - Ensure plugins is unloaded properly
- - Minor playtime credit hour changes
- - Fixed friends may not appear
- - Fixed ip in serverbrowser shows 0.0.0.0
- - Fixed random crash when using server browser and other random crash
- - SSELauncher: Added new settings: InjectDll, MaximumConnection
- - SSELoader: Added InjectDll (same as /sseinject) to inject SmartSteamEmu directly into process
- - SSEOverlay: Show unlocked achievements date on mouse over if description too long
- - SSEOverlay: Fix menu not disappear when clicking other button/link
- - SSEOverlay: Enable 12/24 hour format switching by clicking on time
- - SSEOverlay: Chat message multiline now breaks properly
- - SSEOverlay: Fixed midnight shows as 0 instead of 12.
- - SSEOverlay: Better online player discovery
- - SSEOverlay: Some performance optimization
- - SSEOverlay: Widen the console window
- - SSEOverlay: Added paste support
- - SSEOverlay: Added console command get/set_stat
- Version 1.3.5 (November 15, 2015)
- - Fixed favorites server not saved
- - Fixed persona name change not broadcast properly
- - Fixed l4d2 and some other games may not be able to join without using public ip
- - Fixed some game may not be able to create lobby properly, eg. dirt showdown
- - Implemented inventory playtime credit
- - Removed online mode (replaced with SSEOverlay online mode)
- - Added maximum allowed connections in config file
- - SSEOverlay: Added achievements progress bar
- - SSEOverlay: Added scrollbar slider
- - SSEOverlay: Added online support (enabled by default)
- - SSEOverlay: Added console
- - SSEOverlay: Show hidden achievements only when achieved
- - SSEOverlay: Change screenshots folder from plugin folder to storage folder
- - SSEOverlay: Fixed possible crash when showing achievements and other notifications
- - SSEOverlay: Fixed some random dx9 crash
- - SSEOverlay: Fixed some text truncated on dx11 based games, e.g chat name
- - SSEOverlay: Fixed crash on exit
- - SSEOverlay: Fixed invite friends doesn't open overlay
- - SSEOverlay: Fixed missing friends join game menu on server based game
- - SSEOverlay: Fixed invite name
- - SSEOverlay: Many minor bug fixes - Empty achievement window, menu not disappear, Ach progress not in percent, window not reposition on resize
- Version 1.3.4 (October 29, 2015)
- - Added inventory support (payday 2)
- - Updated to latest steam interfaces
- - SSEOverlay: Fixed font loading issues on DX11
- - SSEOverlay: Fixed crash when overlay is not loading
- - SSEOverlay: Fixed rare crash when hooking DX9
- - SSEOverlay: Fixed overlay not working properly when using steam_api replacement
- Version 1.3.3-fix1 (October 23, 2015)
- - Fix crash on payday 2 card select
- - SSEOverlay: Fix crash on dx11 overlay with ZAT
- Version 1.3.3 (October 21, 2015)
- - Fixed some crashes during exit
- - Fixed loading 8bit jpeg image
- - Fixed payday 2 do nothing after selecting card
- - Added DisableGC to disable GameCoordinator emulation
- - Changed default avatar picture to "?"
- - SSELauncher: Added DisableGC option
- - SSEOverlay: Added DX11 support
- - SSEOverlay: Fixed x64 pointer issue causing crash
- - SSEOverlay: Fixed dx9 calling wrong function causing crash on certain games
- - SSEOverlay: Changed font symbol to texture
- Version 1.3.2 (September 23, 2015)
- - Fixed PDK bugs, GetSettingString returns corrupted buffer and some enhancement
- - Fixed get image buffer overflow
- - Fixed some missing callbacks
- - Achievements/stats now handled correctly if SSEOverlay able to fetch data
- - SSELoader: Fixed rapidly close and open games might open game using steam
- - SSELauncher: Fixed crash when adding game
- - SSEOverlay:
- - Fixed dx9 resources not released (minimize/fullscreen switch will fail)
- - Fixed "X" close window button displayed as "[]"
- - Fixed overlay renderer messed with games graphics
- - Added Stats, Chat, Invite, Join, Nickname and Settings
- - Added scrolling support (only works on certain games)
- - A lot of UI/UX improvements, feels lot more natural now
- Version 1.3.1 (September 16, 2015)
- - Advance user can manually supply AppTicket and DisableHooks
- - Fixed interface logging show empty line
- - Fixed SteamFriends::GetFriendCoplayGame return current appid
- - Fixed steam pipe wrongly assigned causing problems with callbacks
- - Fixed minidump option isn't read as boolean, set it to "true" will turned it off
- - Fixed SteamUtils::GetImageXxx may not return data if called from another pipe
- - Fixed improper plugins exception message will crash the emulator
- - Fixed stale packet blocks new packet from being received
- - Fixed lobby and stats data not persisted across pipe
- - Fixed network callback listener
- - Fixed callback posted by plugins will be freed
- - Fixed callresult will fail when game attempt to read it before it finish
- - Fixed various steam HTTP interface bugs
- - Added HTTP request limit
- - Limit DOW chat leaderboard
- - Implemented UsetStats::IndicateAchievementProgress
- - Fixed UserAchievementStored_t callback doesn't get emitted
- - Updated to latest steam interfaces
- - Updated PDK, added more interface and expose more emulator internals
- - Bundled SSEOverlay.dll as default plugins
- - SSELauncher: Automated apps/games configuration
- - SSELauncher: Auto DLC for Dead Rising 2/OTR
- - SSELauncher: Launcher position and size now saved
- - SSELauncher: Added sort by and group by
- - SSELauncher: Added categories
- - SSELauncher: Added non-steam apps options (will launch directly)
- - SSELauncher: Added hide missing shortcut
- - SSELauncher: Added tray icon and launch menu and hide to tray options
- - SSELauncher: Added option to stay on top
- - SSELauncher: Redesign steam_api.dll status and some small GUI changes
- - SSELauncher: Launcher now DPI aware
- Version 1.3.0 (July 1, 2015)
- - Limit CSGO items as games cannot handle more than 2005 items
- - Fixed public ip retrieval thread deadlocked
- - Fixed new DOTA 2 crash on startup and added partial GC support
- - Fixed stats not updated for Killing Floor 2
- - Fixed save game issue with Dead Rising 2 OTR
- - Added FailOnNonExistenceStats options to prevent loop
- - Changed storage folder structure
- - SSELauncher: Improved startup time by loading icon asynchronously
- - SSELauncher: Added relative path support when game is inside launcher directory
- - SSELauncher: Added SmartSteamEmu new FailOnNonExistence options
- Version 1.2.9 (May 25, 2015)
- - Fixed crashing when loading file without valid data pointer
- - Fixed crashing with payday 2 when buying from contract broker
- - Fixed server browser favorites/history may not showing anything
- - Fixed other possible crash
- Version 1.2.8 (May 24, 2015)
- - Added SteamStub/DRM bypasser
- - Added partial steam.dll emulation
- - Added ParanoidMode - warn if steam is running
- - Added remote player manager
- - Fixed crash when using SteamAchievementManager (SAM)
- - Fixed probable crash at various network location and other places
- - Fixed get friend appid return 0
- - Fixed lobby owner cannot join own lobby
- - Fixed steam_api.dll replacement (SmartSteamEmu.dll renamed to steam_api.dll) crash
- - Fixed server browser favorites and history merged together
- - Fixed CS:GO nametag doesn't get removed when applied
- - Fixed server browser cannot query some of the master server
- - Rewrite leaderboard and added option to disable leaderboard
- - Ensure proper cleanup when exiting
- - Enable persona state again
- - Updated to latest steam interfaces
- - Minor changes: Prioritize appid from env than steam_appid.txt, fixed logging, synchronization
- - SSELauncher: Fixed broadcast address and masterserver entry got duplicates everytime you open the launcher.
- - SSELauncher: Fixed cancelling game renaming will cause game name to be empty
- - SSELauncher: Added option - Disable Leaderboard, Paranoid Mode, Admin password
- - SSELauncher: Set default button on settings page
- Version 1.2.7 (May 14, 2015)
- - Added player management, allowing to ban user
- - Added delay when retrieving or uploading fake leaderboard
- - Fixed x64 packet corruption and x86/x64 packet inconsistency
- - LAUNCHER: Immediately save all settings
- - LAUNCHER: Added player management tab
- - LAUNCHER: Added persist options
- - LAUNCHER: Fixed desktop shortcut launch loader instead of games
- - LAUNCHER: Single Instance
- - LAUNCHER: Other minor adjustment and fix
- Version 1.2.6 (May 8, 2015)
- - Introducing SSELauncher! No more headache configuring games with SmartSteamEmu
- - Fixed hang when joining game, moved public ip query into background thread.
- - Fixed cs:go unable to join game (kicked, must join through lobby)
- - Fixed player not removed when disconnected, visible in server browser
- - Fixed some crash when querying server
- - Fixed favorites server browser save duplicates entry
- - Fixed creating minidump might causes memory corruption
- - Fixed hanging when exiting
- - Fixed stats may not be loaded by some games
- - Fixed sending wrong packet when querying other stats
- - Fixed HTML surface interface unable to be retrieved using steam api replacement
- - Added DirectPatch from old SmartSteam
- - Implemented query server listener
- - Implemented average stats
- - CS:GO client now able send items/weapon skins to dedicated server
- - Rewrite loader, fixed a lot of stuff such as truncated path, overflow, etc.
- - Loader now has unicode support
- - Loader now restore steam registry properly
- - Many minor fix (log output, stack overflow, ugc crash)
- Version 1.2.5 (April 12, 2015)
- - Revised almost all matchmaking, networking and game server implementation
- - Implemented lobby filter
- - Implemented app install directory
- - Added lobby join timeout
- - Added GenerateRandom steam id option
- - Added custom save game folder location
- - Added persona name and path unicode support (save smartsteamemu.ini as Unicode encoding)
- - Added partial portal 2 items support
- - Added warning (log) when set an invalid manual steam id
- - Added Dragon Ball Xeno Verse ability to load any user save game file
- - Added log file marker
- - Fixed remote storage return empty/corrupted filename
- - Fixed online packet splitting again
- - Fixed game server doesn't remove player when disconnected
- - Fixed LAN query missing server name
- - Fixed loader launch and start in parameter
- - Fixed PersonaName accountname fallback
- - Ensure stats is saved when exiting
- - LAN server browser improvement and stability
- - LAN players query support
- - Implemented -appid command line support
- - Implemented -language command line support
- - Improved items/inventory speed
- - dproto >= 0.9.543 support
- - Updated configuration layout
- - Update protocol version, prevent connection to/from older emulator
- - Some minor fix
- Version 1.2.4 (March 26, 2015)
- - Corrected internet server browser ping a bit
- - Fixed Tomb Raider cannot launching
- - Fixed crash when sending empty packet (CS:GO crash)
- - Fixed CS:GO empty weapon texture when giving random item
- - Fixed lobby transfer doesn't transfer app id
- - Fixed server browser socket doesn't close when done
- - Fixed avatar not showing again
- - Implemented internet server browser quick refresh
- - Implemented favorites server browser
- - Implemented multiple lobby creation
- - Enable Payday 2 HoxHud by default
- - Enable lobby invites
- - Split online mode relay packet when its too large
- - Transfer lobby when connection lost instead of closing it
- - Prevent connection from old emulator
- Version 1.2.3 (March 24, 2015)
- - Added community (item) support for Payday 2
- - Fixed p2p session bug causing some games unable to communicate
- - Fixed crash on Payday 2 when joining lobby
- - Fixed p2p packet read starvation
- - Fixed GS logging and exception
- - Fixed GS Lan response
- - Fixed lobby id instance
- - Fixed avatar disappear and constantly loading on some games
- - Fixed set lobby owner on own lobby causing it to be closed
- - Fixed game got "player left lobby" message when other player exiting/lost connection even without joining the lobby
- - Fixed possible crash due to race condition
- - Rewrite internet server browser
- - Minor GS behavior change
- - Implemented lobby invite for supported games
- - Implemented CS:GO item rename/name tag
- - Corrected CS:GO item paint kit when giving random item
- Version 1.2.2 (March 9, 2015)
- - Quick fix for version 1.2.1
- - Fixed loading file (items/savegame/etc) issue
- - Fixed authentication, game cannot create lobby
- - Fixed launcher command line concatenation issue
- - Fixed GS logon
- - Added knives for CS:GO
- Version 1.2.1 (March 8, 2015)
- - Fixed socket port initialization may not connect to other user
- - Added online mode - experimental, disabled by default
- - Added virtual port for GS and P2P instead of opening new port
- - Added internet server browser
- - Added support for LumaEmu steam id generation
- - Added disable friend - as requested by anssik
- - Added launcher command line - as requested by ortakey
- - Added "common" user folder - as requested by arbiter1of1
- - Implemented all user stats interface member
- - Implemented get launch query parameter
- - Implemented CS:GO items/inventory/StatTrak/Random Awards
- - Fixed random crash due to race condition at various place
- - Fixed UGC crash - thanks to arbiter1of1
- - Fixed launcher doesn't restore x64 steamclient original registry value
- - Fixed network data may be ignored after game destructing some steam user interface
- - Fixed image transformation algorithm, yellowish avatar
- - Fixed launcher truncated start in path
- - Fixed CS:GO hang when there is UGC map
- - Change lobby now only respond to same appid
- Special thanks to:
- shmelle - providing server browser code
- arbiter1of1 - testing games and with UGC
- Shlak and [x3r0] - For giving hints with CS:GO items/inventory/StatTrak
- Version 1.2.0 (February 14, 2015)
- - Added more missing interface (HTMLSurface, Inventory, Video)
- - Added game server tags support
- - Added/Implemented more steam api exported function
- - Fixed/Added some missing game callback
- - Fixed "AccountName" may use old account name
- - Fixed RunFrame() doesn't get called in some interfaces.
- - Fixed controller initialization
- - Fixed friend flags and relationship
- - Fixed game server give outdated connection info
- - Fixed game server doesn't transmit moddir, causing some game to ignore the server
- - Fixed game server listed as "Friend"
- - Fixed some game waiting for auth ticket response forever
- - Fixed logon response transmit too early, some game just missed it
- - Fixed authentication problem causes some game unable to join the server
- - UGC behaviour changed
- Version 1.1.9 (February 11, 2015)
- - Storage(save games) now can be changed to app data (default).
- - Ability to use your computer name/account name for persona name.
- - Updated to latest steam interface.
- Version 1.1.8 (September 7, 2014)
- - Automatically find interface version based on original steam_api.dll
- - Fixed remote storage increasing file count
- - Fixed remote storage file stream memory leak
- - Fixed rare crash when using as steam_api.dll replacement
- Version 1.1.7 (August 14, 2014)
- - Fixed UGC crash.
- - Fixed some games save UGC on wrong path.
- - Added more API for plugins.
- Version 1.1.6 (August 13, 2014)
- - Added UGC/Steam Workshop partial support.
- - Fixed plugins search path when turning on SeparateStorageByName.
- - Fixed default avatar doesn't get loaded when turning on SeparateStorageByName.
- Version 1.1.5 (August 7, 2014)
- - This version introduces plugins development kit.
- Version 1.1.4 (August 6, 2014)
- - Added missing SteamUtils007 interface.
- - Added plugins support.
- - Fixed exception log doesn't give exact problem.
- Version 1.1.3 (July 27, 2014)
- - Added steam_api.dll replacement partial support
- - Added x64 build (Untested)
- - Added manual steam id support
- - Updated interface
- Version 1.1.2 (January 1, 2013)
- - Fixed local user data folder doesn't get created
- - Fixed cs:go crash when starting with -steam parameter
- - Updated interface
- Version 1.1.1 (October 23, 2013)
- - Fixed resident evil 6 multiplayer disconnect
- - Fixed avatar loading only accept absolute path
- - Fixed stats interface causing crash
- - Fixed others doesn't received lobby update
- - Fixed closing audio device when in-game voice disabled
- - Fixed lobby member limit always return zero
- - Fixed lobby initialization
- - Fixed lobby gives incorrect data when retrieving game server
- - Fixed lobby signal received when user not in lobby
- - Fixed crash when retrieving stats with empty key
- - Fixed all memory leaks
- - Fixed steam pipe count
- - Added new configuration section for log and debug
- - Added more log output
- - Added log output filter
- - Added lobby connection lost handling
- - Rewrite all interfaces
- - Rewrite the emulator core
- - Implemented user data folder
- - Implemented friend stats
- - Implemented lobby owner transfer
- - Implemented directory support for remote storage
- - Implemented DLC list
- Version 1.1.0 (October 16, 2013)
- - Added support to change quick join hotkey
- - Added support to change avatar filename
- - Added support to override achievements
- - Updated network library
- - Fixed some random crash
- - Fixed language doesn't get changed on some games
- - Fixed some leaks
- - Fixed lobby data doesn't get updated
- - Implemented HTTP interface
- - Implemented more friends function
- - Implemented dummy leaderboard
- - Implemented new user interface v17
- - Implemented in-game voice support (experimantal)
- Version 1.0.9 (October 7, 2013)
- - Added registry restoration after launcher closed
- - Fixed wrong interface version given causing crash in some games
- - Fixed empty interface (remote/screenshot) given causing crash in some games
- - Fixed random crash around lobby
- - Fixed steam pipe
- - Fixed server browser crash
- - Fixed virtual port overflow
- - Implemented friend rich present
- Version 1.0.8 (October 5, 2013)
- - Added minidump creation during crash
- - Added loader support for launching with different configuration file using command line
- - Added support for networking manual override
- - Added resident evil 6 save game patch to load any others save game
- - Fixed crash when retrieving others persona name
- - Fixed validation issue causes game waiting for authentication result
- - Fixed lobby data retrieval always fail
- - Fixed lobby data notification spam for some games
- - Fixed empty value on configuration file doesn't uses default value
- - Fixed game doesn't get notified when connection with other was lost
- - Implemented partial matchmaking/game server browser support
- - Implemented user source retrieval
- - Implemented multiple local user
- - Implemented lobby member data
- - Implemented lobby data request notification
- - Implemented some missing steam interfaces
- Version 1.0.7 (October 2, 2013)
- - Added different method of generating steam id
- - Updated interfaces
- Version 1.0.6 (May 14, 2013)
- - Fixed most memory leaks
- - Fixed crash on exit for some games
- - Fixed issue around lobby and game server
- - Fixed remote storage quota false report
- - Fixed crash on some games due to HTTP emulation
- - Fixed socket deadlock causing networking failure
- - Fixed corrupted save game issue
- Version 1.0.5 (Mei 8, 2013)
- - Fixed remote storage bug causing some games doesn't work properly
- - Fixed language doesn't properly detected by some games
- Version 1.0.4 (Mei 7, 2013)
- - Reworked the networking
- - Added SHIFT+TAB to join lobby (emulate invites)
- - Added avatar support
- - Added more logging output
- - Added partial IPC support
- - Added game server steam id support
- - Added alternate socket listen port
- - Implemented some missing interfaces and functions
- - Fixed lost pid causes new game process failed to launch
- - Fixed crash when requesting lobby list
- - Fixed lobby doesn't delete some lobby data
- - Fixed some memory and handle leaks
- - Fixed invalid peer's steam id on some games
- - Fixed remote storage cache causing file count increases
- - Fixed aggresive discovery loop
- - Fixed cannot connect to secure server, plugin detected
- Version 1.0.3 (April 27, 2013)
- - Added logging enable/disable support
- - Added DLC configuration
- - Added configuration support for boolean value "true/false" or 0/1
- - Added option to create secure/insecure server
- - Fixed some games cannot found lobby again
- - Fixed incorrect p2p data length given to games causing crash on some games
- - Fixed p2p handshaking causes some games to wait
- - Fixed remote storage give incorrect file count due to cache deduplication
- - Fixed remote storage give directory names to game
- - Fixed achievements bug
- - Fixed game waiting for data due to unimplemented method
- Version 1.0.2 (April 26, 2013)
- - Added remote storage support
- - Added per user directory for stats/achievements/storage/save games support
- - Added launcher persistent mode
- - Added Support for absolute path on "Target" launcher settings
- - Added some logging
- - Added app id verification before launch
- - Added support to turn on low violence
- - Added support to change language
- - Fixed some lobby issue
- - Fixed some games doesn't found any lobby
- - Fixed some games fail to launch due to incorrect pid given
- - Fixed some games fail to launch caused by no app id found
- - Remove lobby app id verification
- Version 1.0.1 (April 25, 2013)
- - Add support for stats and achievements
- - Add support for overriding app id
- - Fix cannot join created lobby
- - Fix PersonaName not being read correctly
- - Fix game doesn't transmit some lobby data
- - Fix lot of crash and memory corruption
- Version 1.0.0 (April 20, 2013)
- - Added support for older games
- - Fixed some crashing
- - Replaced old loader with new one
- Initial Release (April 17, 2013)
- - Lobby support for Age of Empires II HD
- ***************************************************************
- Credits:
- Thanks to OSW members and supporting friends
- Thanks to Mitsukarina for helping and maintaining SSELauncher
- Thanks to Sisah for helping and maintaining SSEOverlay
- and to all cs.rin.ru developers.
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