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- AL Name Category Comment
- 0 completeSnapshotSwap debug "DX11 TODO DJR test HDR buffer problem without this complete swap
- "
- 0 ClientSetVisibleChildAll (null) No comment provided
- 0 ui_TooltipDelay (null) "Sets the additional delay, in seconds, before tooltips appear
- "
- 0 GenJailUnlock (null) "Unlock jail cells and allow them to move around and resize.
- "
- 0 GenJailNoGens (null) "Hide (but don't reset?) gens inside cells.
- "
- 0 GenJailFrames (null) "Draw jail cell frames.
- "
- 0 GenJailCompress (null) "Compress cells as windows close (e.g. close window 1, window 2 goes to slot 1).
- "
- 0 GenJailCells (null) "Show and move cells, rather than normal gen contents.
- "
- 0 ui_dummy (null) No comment provided
- 0 GenJailSink (null) "Send the hovered jail to the bottom of the stack.
- "
- 0 GenJailReset (null) "Reset all cells to their default sizes and positions.
- "
- 0 GenSliderSetValue interface "Set a slider's notch, if interactive.
- "
- 0 GenSliderSetNotch interface "Set a slider's notch, if interactive.
- "
- 0 GenSliderAdjustValue interface "Move a slider's value, if interactive, by the given amount.
- "
- 0 GenSliderAdjustNotch interface "Move a slider's notch, if interactive, by the given amount.
- "
- 0 GenSetValue interface "Set a value on a gen
- "
- 0 GenSetTooltipFocus interface "Set tooltip focus to the given gen.
- "
- 0 GenSetText interface "Set the text of a gen text entry.
- "
- 0 GenSetStateName (null) "Turn a UI state on or off by name, for a particular widget by name.
- "
- 0 GenSetState (null) "Turn a UI state on or off for a particular widget.
- "
- 0 GenSetGlobalStateName (null) "Turn a global UI state on or off via name.
- "
- 0 GenSetGlobalState (null) "Turn a global UI state on or off.
- "
- 0 GenSetFocus interface "Set focus to the given gen.
- "
- 0 GenSetEarlyOverrideFloat interface "Set a float override on a gen.
- "
- 0 GenSendMessage interface "Send a message to a gen.
- "
- 0 GenRemoveWindowPCXbox interface "Hide a gen on the window layer that is specific to PC or Xbox.
- "
- 0 GenRemoveWindow interface "Hide a gen on the window layer.
- "
- 0 GenRemoveModal interface "Hide a gen on the modal layer.
- "
- 0 GenMovableBoxResetPosition (null) "Reset a movable box to its default position.
- "
- 0 GenMovableBoxResetAllPositions (null) "Reset a movable box to its default position.
- "
- 0 GenMessageSend interface "Like GenSendMessage, but takes Message, Gen as arguments instead of Gen, Message.
- "
- 0 GenListUp interface "If the given gen is a list, move the selected row up by one.
- "
- 0 GenListDown interface "If the given gen is a list, move the selected row down by one.
- "
- 0 GenListDoSelectedCallback interface "If the given gen is a list, run the selected callback.
- "
- 0 GenListActivate interface "If the given gen is a list, activate the selected row.
- "
- 0 GenJailShow interface "Add a new jail to the screen.
- "
- 0 GenJailRemove interface "Remove a gen from jail.
- "
- 0 GenJailRemoveAll interface "Remove all gens in a given jail cell block.
- "
- 0 GenJailHide interface "Add a new jail to the screen.
- "
- 0 GenJailAdd interface "Add a new gen to the appropriate jail
- "
- 0 GenCycleFocusReverse interface "Cycle focus between the given gens in reverse, or if called with just one gen name, set focus to that gen.
- "
- 0 GenCycleFocus interface "Cycle focus between the given gens, or if called with just one gen name, set focus to that gen.
- "
- 0 GenButtonClick interface "If the given gen is a button, click it.
- "
- 0 GenAddWindowPCXbox interface "Show a gen on the window layer that is specific to PC or Xbox.
- "
- 0 GenAddWindow interface "Show a gen on the window layer.
- "
- 0 GenAddModal interface "Show a gen on the modal layer.
- "
- 0 ui_FocusUp (null) No comment provided
- 0 ui_FocusRight (null) No comment provided
- 0 ui_FocusLeft (null) No comment provided
- 0 ui_FocusDown (null) No comment provided
- 0 ui_CursorForceUpdate (null) No comment provided
- 0 ui_CursorForceShow (null) No comment provided
- 0 ui_resolution (null) "Print the current UI screen resolution.
- "
- 0 sndEnable (null) "Enable playing of sound
- "
- 0 sndDisable (null) "Disable all playing of sound
- "
- 0 InputPrintKeys debug "Print all keypresses to the console.
- "
- 0 InputDoubleClickSize debug No comment provided
- 0 InputClickTime debug No comment provided
- 0 InputClickSize debug No comment provided
- 0 quit standard "Close the window.
- "
- 0 lowpriunbind standard "Unbind a key from a command at game priority
- "
- 0 unbind_local standard "Unbind a key from a command (this happens automatically when rebinding as well).
- "
- 0 cmds (null) "Print out client commands for commands containing <string>
- "
- 0 cmdlist (null) "Print out all commands available
- "
- 0 bind_local_save_file standard "Save keybinds to the given filename.
- "
- 0 bind_local_save standard "Save keybinds to keybinds.txt.
- "
- 0 bind_push_profile ui "Push a specific key profile onto the stack
- "
- 0 bind_pop_profile ui "Pop the given key profile from the stack
- "
- 0 lowpribind standard "Bind a key to a command; binds just beneath development priority
- "
- 0 bind_local_load_file standard "Load keybinds from the given filename.
- "
- 0 bind_local_load standard "Load keybinds from keybinds.txt.
- "
- 0 bind_local standard "Bind a key to a command.
- "
- 0 xperfDump (null) "TODO(Theo) Add a more descriptive reason to XPerf dumps?
- Dumps the xperf circular buffer
- "
- 0 xperfDumpNoForce (null) No comment provided
- 0 timerRecordStart profile standard "Starts recording profiling information to the given filename
- "
- 0 timerRecordEnd profile standard "Stops any current profiler recording or playback
- "
- 0 SetAccountServer (null) No comment provided
- 0 getTicketTracker (null) No comment provided
- 0 BranchOnAutoInt (null) No comment provided
- 0 ResourceOverlayLoad (null) No comment provided
- 0 RAMSpeedTest (null) "Does a RAM speed test and resturns the result in MB/s
- "
- 0 GSM_Quit (null) No comment provided
- 0 FolderCacheHandleRemoteUpdate (null) No comment provided
- 0 FolderCacheHandleRemoteDelete (null) No comment provided
- 0 useFullSkinning options performance Forces skinning to only two bones to improve performance (Simple Skinning" in the Options screen)
- "
- 0,unlit,0, debug """ "Turns off all lighting on objects and sets the ambient to the specified value
- "
- 0 texReduceAutoLevel debug "Current auto-adjust level for texture memory reduction
- "
- 0 texLoadNearCamFocus debug performace "Turn on/off loading textures near the camera focus, in addition to just near the camera.
- "
- 0 reduce_mip_large_size debug "Texture size to define a 'large' texture for reduce_mip_large (read only)
- "
- 0 reduce_mip_large debug "Number of MIP levels to reduce 'large' textures (read only)
- "
- 0 maxReflection options performance "Changes the maximum allowed reflection quality, 0=no reflections, 1=simple reflections, 2=cubemaps
- "
- 0 gpuAcceleratedParticles options performance "Enables GPU-accelerated particle systems for increased performance on some systems
- "
- 0 gfxUnloadAllNotUsedThisFrame debug "Instructs GraphicsLib to unload every texture and model which is not use on this frame. Set to 2 to do so at every frame.
- "
- 0 gamma (null) "Changes the gamma
- "
- 0 frameRateStabilizer performance options "Enables hack that seems to stabilize the framerate on some NVIDIA cards
- "
- 0 autoEnableFrameRateStabilizer performance options "Auto-enables /frameRateStabilizer as it feels appropriate
- "
- 0 WorldDetail performance options "Sets world detail scaling
- "
- 0 TerrainDetail performance options "Sets terrain detail scaling
- "
- 0 CharacterDetail performance options "Sets entity detail scaling
- "
- 0 texLocale debug graphics "Sets the locale used for textures
- "
- 0 window_restore (null) "Toggles the window between restored and maximized
- "
- 0 window_minimize (null) "Minimizes the window
- "
- 0 togglefullscreen useful performance "Toggles fullscreen
- "
- 0 gfxStatusPrint debug graphics "Displays a line of text in the status line (useful for debugging scripts, etc)
- "
- 0 gfxSettingsSetMinimalOptions options "Called when running on old drivers or unsupported hardware
- "
- 0 gfxSetDefaultFOV (null) No comment provided
- 0 screen useful performance "Sets or displays the current screen resolution. Usage: /screen Width Height
- "
- 0 screen_pos_size performance "Sets the current screen position and resolution. Usage: /screen_pos_size X Y Width Height
- "
- 0 screenshot_ui useful "Save a screenshot with the UI included
- "
- 0 screenshot_depth useful "Save a screenshot with the depth only
- "
- 0 screenshot useful "Save a screenshot
- "
- 0 screenshot_ui_jpg useful "Save a screenshot with the UI included
- "
- 0 screenshot_jpg useful "Save a screenshot
- "
- 0 recalcLights performance "Clears all light caches, causing them to get refilled.
- "
- 0 aspectRatio options "Sets the aspect ratio. Common values are 0 (auto), 4:3, 16:9 (widescreen TVs), 16:10 (widescreen monitors)
- "
- 0 Camera.zoomstep (null) No comment provided
- 0 Camera.zoom (null) No comment provided
- 0 Camera.up (null) No comment provided
- 0 Camera.rotate (null) No comment provided
- 0 Camera.right (null) No comment provided
- 0 Camera.panfast (null) No comment provided
- 0 Camera.pan (null) No comment provided
- 0 Camera.notfreelook (null) No comment provided
- 0 Camera.left (null) No comment provided
- 0 Camera.freelook (null) No comment provided
- 0 Camera.forward (null) No comment provided
- 0 Camera.down (null) No comment provided
- 0 Camera.center (null) No comment provided
- 0 Camera.backward (null) No comment provided
- 0 walk1 (null) No comment provided
- 0 walk (null) No comment provided
- 0 up1 (null) No comment provided
- 0 up (null) No comment provided
- 0 turnright1 (null) No comment provided
- 0 turnright (null) No comment provided
- 0 turnleft1 (null) No comment provided
- 0 turnleft (null) No comment provided
- 0 tacticalSpecial (null) No comment provided
- 0 tactical (null) No comment provided
- 0 suspendForcedMouselookAndStopMoving (null) "Alters the forceMouselook mode and stops the player from moving at the same time
- "
- 0 suspendForcedMouselook (null) No comment provided
- 0 slow1 (null) No comment provided
- 0 slow (null) No comment provided
- 0 run (null) No comment provided
- 0 roll (null) No comment provided
- 0 right1 (null) No comment provided
- 0 right (null) No comment provided
- 0 noPopUps (null) "Disables pop-up errors, called internally, do not use this command, probably use -productionMode instead?
- "
- 0 netgraph (null) No comment provided
- 0 netTimingGraphPaused (null) No comment provided
- 0 netTimingGraphAlpha (null) No comment provided
- 0 mouseForward (null) No comment provided
- 0 left1 (null) No comment provided
- 0 left (null) No comment provided
- 0 forward1 (null) No comment provided
- 0 forward (null) No comment provided
- 0 down1 (null) No comment provided
- 0 down (null) No comment provided
- 0 ctm_AttemptToShift (null) "bind this to a button to trigger tactical rolls towards the cursor
- "
- 0 crouch (null) No comment provided
- 0 camRotate (null) No comment provided
- 0 camMouseLook (null) No comment provided
- 0 bitgraph (null) No comment provided
- 0 backward1 (null) No comment provided
- 0 backward (null) No comment provided
- 0 autoForward1 (null) No comment provided
- 0 autoForward (null) No comment provided
- 0 aim (null) No comment provided
- 0 ShowGoldenPath (null) No comment provided
- 0 SetFollow (null) "SetFollow: toggle follow
- "
- 0 SafeLogin (null) "if true, then log the player back into their most recent static map instead of anything else. (For instance,
- if the player is having trouble doing client patching for a NS map, they might be effectively blackholed
- and have to use this to back out
- "
- 0 LockPlayerAndCamera interface "Prevent the left/right analog sticks from controlling the player or camera.
- These aren't keybinds, and so can't be disabled in the normal fashion just by
- pushing a keybind profile onto the stack. Called by the UI when entering fullscreen
- interfaces.
- "
- 0 HideEntityHUD interface "Whether to show or hide information above entity's heads, except for chat bubbles / damage counters.
- "
- 0 HideDamage interface "Whether to show/hide damage counters.
- "
- 0 HideChatBubbles interface "Whether to show/hide chat bubbles.
- "
- 0 HardTargetLock (null) No comment provided
- 0 EntityGenCheckInterval interface "Re-run expressions for visible non-UI-having entities this often.
- "
- 0 DisableRallyPointFX (null) "Toggle pet rally point FX
- "
- 0 CutsceneTextFadeTime (null) No comment provided
- 0 CutsceneLetterboxWindowHeight (null) No comment provided
- 0 CutsceneLetterboxMinHeight (null) No comment provided
- 0 CombatLog (null) No comment provided
- 0 ChatLog (null) No comment provided
- 0 CalendarLocalMode (null) "Toggle local/server time for the calendar.
- "
- 0 CalendarFirstDay (null) Set the day of week to be considered the first day". 0 = Sunday
- "
- 0,unifiedInteractAtCursor,0, interface powers """ "Interacts with the object under the cursor.
- "
- 0 GenShowDef (null) "Send a gen to display.
- "
- 0 uiOK interface Respond OK" to an open dialog box; may not work in all dialogs.
- "
- 0,uiCancel,0, interface """ Respond Cancel" to an open dialog box; may not work in all dialogs.
- "
- 0,UGC.Undo,0,(null)""" No comment provided
- 0 UGC.ViewEULA (null) No comment provided
- 0 UGC.Save (null) No comment provided
- 0 UGC.Redo (null) No comment provided
- 0 UGC.PlayMission (null) No comment provided
- 0 UGC.PlayMap (null) No comment provided
- 0 ugcEditorImportProjectSafe (null) No comment provided
- 0 UGC.Map.Import (null) No comment provided
- 0 ugcEditorExportProjectSafe (null) No comment provided
- 0 ugcEditorExportProject (null) No comment provided
- 0 UGC.Do (null) No comment provided
- 0 UGC.Map.Duplicate (null) No comment provided
- 0 UGC.Item.Duplicate (null) No comment provided
- 0 UGC.Map.Delete (null) No comment provided
- 0 UGC.Item.Delete (null) No comment provided
- 0 UGC.Map.Create (null) No comment provided
- 0 UGC.Item.Create (null) No comment provided
- 0 teamHideMapTransferChoice (null) No comment provided
- 0 targetCursorOrAutoAttack interface powers "Target the entity clicked on.
- "
- 0 targetCursor interface powers "Target the entity clicked on.
- "
- 0 svSpeakersSetLevel (null) No comment provided
- 0 svPushToTalk (null) No comment provided
- 0 svSetMute (null) No comment provided
- 0 svMicSetLevel (null) No comment provided
- 0 svChannelLeave (null) No comment provided
- 0 svChannelJoin (null) No comment provided
- 0 SkyEditor.Delete world interface No comment provided
- 0 SkyEditor.ClearSelection world interface No comment provided
- 0 setMouseForward (null) No comment provided
- 0 runCmdOnTarget interface powers "Replaces <ent> with entity ref and <wco> with wco ref
- "
- 0 runCmdOnCursor interface powers "Replaces <ent> with entity ref and <wco> with wco ref
- "
- 0 Powers.SetCostPaidServerSecondary (null) "Client command to note the secondary cost paid for an activation on the server. Called by the server
- when it needs to inform the client of paid costs.
- "
- 0 Powers.SetCostPaidServer (null) "Client command to note the cost paid for an activation on the server. Called by the server
- when it needs to inform the client of paid costs.
- "
- 0 Powers.DeactivateTogglePower (null) "Client command to deactivate toggle powers. Called by the server
- when it damn well feels like it. If the id is 0, it cancels all
- the client's activations.
- "
- 0 Powers.DeactivateMaintainedPower (null) "Client command to stop maintaining a maintained power. Called by the server
- when it damn well feels like it, which is generally when it deactivates
- a maintained power for a reason the client wouldn't necessarily predict.
- "
- 0 notifyRanAccessLevelCmd (null) No comment provided
- 0 mated2EditorPreviewResetCameraCommand (null) No comment provided
- 0 interactWithNode interface No comment provided
- 0 interactWithEnt interface No comment provided
- 0 interactWithCurrentTarget interface No comment provided
- 0 interactOverrideCursor interface powers "Set entity/object under cursor to be interact target
- "
- 0 interactOverrideClear interface powers "Clears current interact override
- "
- 0 interactOptionPower interface No comment provided
- 0 interactIncludeVolume interface "Interact with the nearest interactable entity within range, followed by volume
- "
- 0 interact interface "Interact with the nearest interactable entity within range.
- "
- 0 locvec (null) No comment provided
- 0 loc (null) "Global value for location
- "
- 0 ui_save_file standard "Saves UI layout to named UI Window save file
- "
- 0 ui_save standard "Saves UI layout to default UI Window save file
- "
- 0 ui_load standard "Loads default UI Windows save file
- "
- 0 ui_load_file standard "Loads named UI Windows save file
- "
- 0 gclUGC_ShowUGCFinder (null) "requests to show the UGC finder. Called by the game server after interacting with
- a job board.
- "
- 0 ugc_MaybeShowReviewGen (null) No comment provided
- 0 tweet (null) "Post a status update to Twitter
- "
- 0 twitter_pin (null) "Complete an OAuth enrollment process with Twitter
- "
- 0 twitter_friends_timeline (null) No comment provided
- 0 twitter_enroll (null) "Start an OAuth enrollment process with Twitter
- "
- 0 twitter_watch (null) No comment provided
- 0 TransactionsNotifySuccess (null) No comment provided
- 0 TransactionsNotifyFailure (null) No comment provided
- 0 TransactionsNotify (null) No comment provided
- 0 TestClient_TargetObject (null) No comment provided
- 0 TestClient_Target (null) No comment provided
- 0 TestClient_Assist (null) No comment provided
- 0 steam_id (null) No comment provided
- 0 SpectatorPrevious (null) "-------------------------------------------------------------------------------------------------------------------------
- "
- 0 SpectatorNext (null) "-------------------------------------------------------------------------------------------------------------------------
- "
- 0 setGameCamYaw (null) No comment provided
- 0 setGameCamPYR (null) No comment provided
- 0 QuickPlay.Start debug No comment provided
- 0 Queue_JoinQueueWithPrefs queue No comment provided
- 0 PowerTrayExec interface "PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot
- "
- 0 PowerSlotExec interface "PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot
- "
- 0 MacroRun (null) No comment provided
- 0 MacroExec (null) No comment provided
- 0 freeMouseCursor (null) No comment provided
- 0 SkipFMV (null) "This allows the player to skip FMV
- "
- 0 pvp_TeamDuelSurrender (null) No comment provided
- 0 pvp_TeamDuelDecline (null) No comment provided
- 0 pvp_TeamDuelAccept (null) No comment provided
- 0 gclPVPDuelRequestAck (null) No comment provided
- 0 pvp_DuelDecline (null) No comment provided
- 0 gclPVPDuelBeginAck (null) No comment provided
- 0 pvp_DuelAccept (null) No comment provided
- 0 NotifySendName (null) "Process a notification (specifying type by name).
- "
- 0 NotifySendAudioName (null) "Process a notification (specifying type by name).
- "
- 0 NotifySendWithTag (null) "Process a notification with a tag
- "
- 0 NotifySendWithOrigin (null) No comment provided
- 0 NotifySendWithItemID (null) No comment provided
- 0 NotifySendWithEntityRef (null) No comment provided
- 0 NotifySendSplatFX (null) No comment provided
- 0 NotifySendAudio (null) "Process a notification.
- "
- 0 NotifySend (null) No comment provided
- 0 NotifyQueueClearTag (null) No comment provided
- 0 MicroTrans_ShowProductByName (null) No comment provided
- 0 RefreshCStore (null) No comment provided
- 0 MediaControlCmd (null) No comment provided
- 0 mc (null) No comment provided
- 0 MapTransferCancel (null) "Cancel a map transfer.
- "
- 0 MapStateFix (null) No comment provided
- 0 MailClearItemCache (null) "Clear all auction lots stored in the mail cache.
- "
- 0 ClientMailGetLatest mail No comment provided
- 0 ClientMailDelete mail No comment provided
- 0 gclLoginChooseMapByName interface No comment provided
- 0 gclLoginChooseCharacterByName interface No comment provided
- 0 unbind_all standard "Unbind all keys for the current keybind profile
- "
- 0 unbind standard "Unbind a key stored on your character.
- "
- 0 bind_save_file standard "Save entity keybinds to the given filename.
- "
- 0 bind_save standard "Save entity keybinds to ent_keybinds.txt.
- "
- 0 bind_load_file standard "Load entity keybinds from the given filename.
- "
- 0 bind_load standard "Load entity keybinds from ent_keybinds.txt.
- "
- 0 bind standard "Bind a key to a command, and store it on your character.
- "
- 0 guild_nametaken interface social No comment provided
- 0 PowerTree_RemoveRefs interface "Clear all references added by gclGenAddPowerTreeRef.
- "
- 0 PetStore_RemoveRefs interface No comment provided
- 0 PowerTreeAddRefs (null) "Add a reference to a list of power trees.
- "
- 0 ui_GenLayersReset (null) "Resets the layout, used for when the server updates movable window positions
- "
- 0 WarpToRecruitHandle (null) No comment provided
- 0 alias interface Create a more convenient alias for a longer command. You can embed {}" in the command
- to replace any arguments to the alias in the aliased command.
- "
- 0,BulletinsRequestAll,1,(null)""" No comment provided
- 0 RefreshRemoteContactList (null) "Populates the entity's remote contact list
- "
- 0 joystick_save_file standard No comment provided
- 0 joystick_save standard No comment provided
- 0 joystick_load_file standard No comment provided
- 0 joystick_load standard No comment provided
- 0 ShardWideEventDisable (null) "Disable a game event.
- "
- 0 CursorPetRally_BeginPlaceForTeam (null) No comment provided
- 0 CursorPetRally_BeginPlaceForEntity (null) No comment provided
- 0 ChangeActiveBagSlotWithIndexWhenReadyID (null) "For bags that have more than one active slot, choose what active slot index you are changing
- "
- 0 ChangeActiveBagSlotWhenReadyID (null) No comment provided
- 0 ChangeActiveBagSlotWithIndexWhenReady (null) "For bags that have more than one active slot, choose what active slot index you are changing
- "
- 0 ChangeActiveBagSlotWhenReady (null) No comment provided
- 0 unmute chat No comment provided
- 0 channel_motd chat No comment provided
- 0 motd chat No comment provided
- 0 channel_description chat No comment provided
- 0 channel_access chat No comment provided
- 0 chanaccess chat No comment provided
- 0 caccess chat No comment provided
- 0 mute chat No comment provided
- 0 clevel chat No comment provided
- 0 channel_destroy chat No comment provided
- 0 channel_uninvite chat No comment provided
- 0 chanpromote chat No comment provided
- 0 channel_kick chat No comment provided
- 0 channel_invite chat No comment provided
- 0 chaninvite chat No comment provided
- 0 cinvite chat No comment provided
- 0 chandemote chat No comment provided
- 0 channel_decline_invite chat No comment provided
- 0 RemoveIgnore social No comment provided
- 0 unignore social No comment provided
- 0 Whitelist_Tells social "Toggles the whitelist for all chat. If enabled, you will only receive tells from friends, SG members, and Team members
- "
- 0 Whitelist_Emails social "Toggles the whitelist for all chat. If enabled, you will only receive emails from friends, SG members, and Team members
- "
- 0 Whitelist_Chat social "Toggles the whitelist for all chat. If enabled, you will only receive messages from friends, SG members, and Team members
- "
- 0 SetFocusToCurrentChatTextEntryWindow (null) No comment provided
- 0 Unfriend social No comment provided
- 0 RemoveFriend social No comment provided
- 0 RejectFriend social No comment provided
- 0 ignore_spammer social No comment provided
- 0 ignore social No comment provided
- 0 friend social No comment provided
- 0 findteams social No comment provided
- 0 who social No comment provided
- 0 FriendComment social No comment provided
- 0 Befriend social No comment provided
- 0 AcceptFriend social No comment provided
- 0 camTurnToFace standard graphics No comment provided
- 0 gclCamera_UseLockToTarget standard targeting No comment provided
- 0 camUseChaseCam standard graphics No comment provided
- 0 camUseSTOTargetLock standard graphics No comment provided
- 0 camUseAimCam standard graphics No comment provided
- 0 camButton_Target_Lock_Toggle standard targeting No comment provided
- 0 camTogglePlayerInspect (null) No comment provided
- 0 camToggleChaseCam standard graphics No comment provided
- 0 camToggleSTOTargetLock standard graphics No comment provided
- 0 camToggleAimCam standard graphics No comment provided
- 0 cam_yaw_speed (null) No comment provided
- 0 cam_yaw_interp (null) No comment provided
- 0 cam_pitch_speed (null) No comment provided
- 0 cam_pitch_interp (null) No comment provided
- 0 camoffset (null) "Sets the camera offset from the player
- "
- 0 cam_near (null) No comment provided
- 0 AdjustCamMouseSensitivity (null) No comment provided
- 0 cam_mid (null) No comment provided
- 0 cam_far (null) No comment provided
- 0 cam_distance_interp_speed (null) No comment provided
- 0 camdist (null) "Sets the camera distance from the player
- "
- 0 AdjustCamControllerSensitivity (null) No comment provided
- 0 cam_autolevel_interp_speed (null) No comment provided
- 0 CamReset (null) No comment provided
- 0 camButton_LockControllerControl standard graphics No comment provided
- 0 camButton_LockAutoAdjust standard graphics No comment provided
- 0 camCycleDist standard graphics "Cycle the camera distance between several preset values.
- "
- 0 AutoAdjustCamDistance (null) No comment provided
- 0 AdjustCamPitch (null) No comment provided
- 0 AdjustCamMaxDistance (null) No comment provided
- 0 AdjustCamDistancePresets (null) No comment provided
- 0 AdjustCamDistance (null) No comment provided
- 0 BuyPowerCartItemsForPuppetPet (null) No comment provided
- 0 BuyPowerCartItemsForPuppet (null) "power cart purchase for a puppet of type: pchType
- "
- 0 ToggleDefaultAutoAttack (null) "--------------------------------------------------------------------------------------------------------------------
- ToggleDefaultAutoAttack: Toggles the state of auto attack
- "
- 0 DefaultAutoAttack (null) "--------------------------------------------------------------------------------------------------------------------
- gclAutoAttack_DefaultAutoAttack <1/0>: Enable or disable auto attack
- "
- 0 AdjustCamYaw (null) No comment provided
- 0 AddPowerToCartForPuppetPet (null) No comment provided
- 0 AddPowerToCartForPuppet (null) No comment provided
- 0 AddPowerToCart (null) No comment provided
- 0 gclAccountLogin_UsernamePassword interface No comment provided
- 0 Power_Exec_ID (null) "Activate a power by id
- "
- 0 PowerExecCategoryIfActivatable (null) "Activate a power by category
- "
- 0 Power_Exec_Category (null) "Activate a power by category
- "
- 0 Power_Exec (null) "Activate a power by name
- "
- 0 EM.Save (null) No comment provided
- 0 demo_slowPlayback interface "Slow playback for a currently playing demo.
- Subsequent presses will slow down the demo playback more and more.
- "
- 0 demo_restart interface "Restart a currently playing demo.
- Playback will start up back at the beginning of the demo.
- "
- 0 demo_record_stop standard "Stop recording any demos started earlier with DEMO-RECORD.
- The demo will be saved into the filename previously specified.
- "
- 0 demo_record standard "Start recording a demo, save it into FILE.
- The demo will be saved in the demos/ data folder, as FILE.demo.
- Note that not all events are saved into the demo, but most are.
- "
- 0 demo_playPlayback interface "Resume playback at normal speed for a currently playing demo.
- "
- 0 demo_playPauseToggle interface "Toggle play/pause speed.
- "
- 0 demo_pausePlayback interface "Pause playback for a currently playing demo.
- "
- 0 demo_ffPlayback interface "Fast-Forward playback for a currently playing demo.
- Subsequent presses will speed up the demo playback more and more.
- "
- 0 CutsceneEditor.UnselectAll world interface No comment provided
- 0 CutsceneEditor.Undo world interface No comment provided
- 0 CutsceneEditor.TransRotModeToggle world interface No comment provided
- 0 CutsceneEditor.TransRotMode world interface No comment provided
- 0 CutsceneEditor.Toggle world interface No comment provided
- 0 CutsceneEditor.Save world interface No comment provided
- 0 CutsceneEditor.Redo world interface No comment provided
- 0 CutsceneEditor.Open world interface No comment provided
- 0 CutsceneEditor.FocusCamera world interface No comment provided
- 0 CutsceneEditor.DeletePoint world interface No comment provided
- 0 CutsceneEditor.AddPoint world interface No comment provided
- 0 cursorClick interface powers No comment provided
- 0 ctm_UnifiedButtonDrag interface "move towards cursor
- "
- 0 ctm_UnifiedButtonDown interface "attack or set movement destination, works with click-n-hold powers
- "
- 0 ctm_UnifiedButtonDoubleclick interface "set an enemy as a follow target & whack him when we get there
- "
- 0 ctm_IssueCommandButtonDown interface RTS-style move here or autoattack this person" button.
- "
- 0,CountInteractionNodesOfType,1,(null)""" "Polls the server to get a count of all the nodes on the map which have an entry of the specified category
- "
- 0 CostumeCreator.Zoom interface "Both a command and expr func
- "
- 0 CostumeCreator.SetZoomMult interface "Both a command and expr func
- "
- 0 CostumeCreator.Yaw interface "Both a command and expr func
- "
- 0 CostumeCreator.ShipRoll interface "Both a command and expr func
- "
- 0 CostumeCreator.ShipPitch interface "Both a command and expr func
- "
- 0 CostumeCreator.SetRotMult interface "Both a command and expr func
- "
- 0 CostumeCreator.Pitch interface "Both a command and expr func
- "
- 0 CostumeCreator.MouseRotate3D interface "Both a command and expr func
- "
- 0 CostumeCreator.MouseRotate interface "Both a command and expr func
- "
- 0 CharacterCreation.HideWorld (null) "Both a command and expr func
- "
- 0 CostumeCreator_HideCostume (null) "Both a command and expr func
- "
- 0 CostumeCreator.ViewReset interface "Both a command and expr func
- "
- 0 CostumeCreator.ShipYaw interface "Both a command and expr func
- "
- 0 console (null) "Enables the debug console
- "
- 0 UseDevice (null) "Use an item in a given invetory slot
- "
- 0 TrayExecByTrayWithBackup interface "TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot
- "
- 0 TrayExecByTrayNotifyAudio interface No comment provided
- 0 TrayExecByTray interface "TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot
- "
- 0 TrayExec interface "TrayExec <Active> <UITray> <Slot>: Attempts to execute the element in the UITray at the Slot
- "
- 0 TrayChangeIndex interface "TrayChangeIndex <UITray> <Change>: Change the UITray's displayed Tray by a positive or negative amount. Will rollover in case of underflow or overflow.
- "
- 0 ThrottleToggle (null) No comment provided
- 0 ThrottleSet (null) No comment provided
- 0 ThrottleAdjust (null) No comment provided
- 0 SelectFriendlyOrTrayExec interface No comment provided
- 0 proxy (null) No comment provided
- 0 NavTo_Resume (null) No comment provided
- 0 NavTo_Cancel (null) No comment provided
- 0 NavToXZWithRangeYCompress (null) No comment provided
- 0 NavToXZWithRangeY (null) "will navigate to an xz point and will clamp the y if the entity is farther than yrange from the y position
- "
- 0 NavToXZ (null) No comment provided
- 0 NavToXYZ (null) No comment provided
- 0 NavToSpawn_ReceivePosition (null) No comment provided
- 0 NavToPosition (null) No comment provided
- 0 invertibleup (null) No comment provided
- 0 invertibledown (null) No comment provided
- 0 InteractOrTrayExec interface No comment provided
- 0 HandleMouseLookToggleOrEsc (null) No comment provided
- 0 lookUp (null) No comment provided
- 0 lookDown (null) No comment provided
- 0 Follow_Resume (null) No comment provided
- 0 Follow_Cancel (null) No comment provided
- 0 FollowUntilInCombatOrInRange (null) No comment provided
- 0 Follow (null) "Follow: Follows the targeted entity
- "
- 0 ExecActiveItemPowerInBag interface No comment provided
- 0 DisableCursorMode (null) "Disables cursor mode and returns to action combat if the param is true, otherwise does nothing
- "
- 0 channel_setcurrent (null) No comment provided
- 0 teamup chat team social No comment provided
- 0 zone chat social "Send chat to other players in the same zone.
- "
- 0 tell chat social "Private tell. Chat handles should be prefixed with an '@' character.
- "
- 0 team chat team social No comment provided
- 0 reply chat social No comment provided
- 0 officer chat guild social "Send chat to other players in your guild.
- "
- 0 local chat social "Send chat to other players in your vicinity
- "
- 0 guild chat guild social "Send chat to other players in your guild.
- "
- 0 ChannelSend chat social "Send chat to a channel
- "
- 0 Channel_RefreshJoinDetail chat social No comment provided
- 0 Channel_RefreshSummary chat social No comment provided
- 0 Channel_RefreshAdminDetail chat social No comment provided
- 0 channel_leave (null) No comment provided
- 0 channel_join (null) No comment provided
- 0 channel_info social No comment provided
- 0 channel_create social "Create and join a new channel
- "
- 0 create social "Create and join a new channel
- "
- 0 Target_Ref standard targeting No comment provided
- 0 clientTarget_Nearest standard targeting "Target the nearest enemy or friend
- "
- 0 clientTarget_Cycle standard powers No comment provided
- 0 Target_Clear standard targeting No comment provided
- 0 cTicketGen (null) "Create a new ticket.
- "
- 0 bug (null) "Report a problem with the game.
- "
- 0 Target_Teammate powers "Target the Nth person in your team.
- "
- 0 Target_Self powers "Target the current player
- "
- 0 Target_Manual_Modal standard targeting "Find the previous targetable entity and target it.
- "
- 0 Target_Friend_Prev standard powers "Targets the previous friend in view
- "
- 0 Target_Friend_Player_Prev standard powers "Targets the previous friendly player in view
- "
- 0 Target_Friend_Player_Next standard powers "Targets the next friendly player in view
- "
- 0 Target_Friend_Player_Near standard powers "Targets the nearest friendly player in view
- "
- 0 Target_Friend_Next standard powers "Targets the next friend in view
- "
- 0 Target_Friend_Near standard powers "Targets the nearest friend in view
- "
- 0 Target_Enemy_Prev standard powers "Targets the previous enemy in view
- "
- 0 Target_Enemy_Player_Prev standard powers "Targets the previous enemy player in view
- "
- 0 Target_Enemy_Player_Next standard powers "Targets the next enemy player in view
- "
- 0 Target_Enemy_Player_Near_SideArc standard powers "Targets the nearest enemy player in view and within the given side firing arc (starboard and port)
- "
- 0 Target_Enemy_Player_Near_ForArc standard powers "Targets the nearest enemy player in view and within the given forward firing arc
- "
- 0 Target_Enemy_Player_Near_AftArc standard powers "Targets the nearest enemy player in view and within the given aft firing arc
- "
- 0 Target_Enemy_Player_Near standard powers "Targets the nearest enemy player in view
- "
- 0 Target_Enemy_Next standard powers "Targets the next enemy in view
- "
- 0 Target_Enemy_Near_SideArc standard powers "Targets the nearest enemy in view and within the given side firing arc (starboard and port)
- "
- 0 Target_Enemy_Near_ForArc standard powers "Targets the nearest enemy in view and within the given forward firing arc
- "
- 0 Target_Enemy_Near_AftArc standard powers "Targets the nearest enemy in view and within the given aft firing arc
- "
- 0 Target_Enemy_Near standard powers "Targets the nearest enemy in view
- "
- 0 Target_Button_ToggleModalCycle standard targeting No comment provided
- 0 Target_Button_SetModalCycle standard targeting No comment provided
- 0 Target_Button_Prev standard targeting "Find the previous targetable entity and target it.
- "
- 0 Target_Button_Next standard targeting "Target the next enemy or friend in order
- "
- 0 Target_Button_ModalCycle standard targeting No comment provided
- 0 Target_Button_Clear standard targeting No comment provided
- 0 Target powers "Target <name>: Targets the Entity with the matching name
- "
- 0 RequestUGCProjects (null) No comment provided
- 0 PowersSetPetCooldownClient (null) No comment provided
- 0 PowersSetCooldownClient (null) No comment provided
- 0 PowersInterruptPower (null) "Client command to interrupt a power activation. Called by the server
- when it needs to inform the client of an interrupt event.
- "
- 0 Power_Exec_NearDeath interface powers "Activates the appropriate NearDeath-related Power
- "
- 0 PowerExecStruggleIfHeld interface powers "Attempt to struggle out of a power
- "
- 0 PlayerStats_BeforeTick (null) "Fill in the global stats structure for the current player.
- "
- 0 PlayerSay debug "Create a chat bubble over the player's head to test.
- "
- 0 PetCommands_SetCurrentTargetLuckyCharm (null) No comment provided
- 0 PetCommands_GlobalPetTrayExec (null) No comment provided
- 0 PatchStreamingMark debug "Mark the micropatch log
- "
- 0 Options_RestoreDefaultsForCategory (null) "Restore default/recommended game options for a single category.
- "
- 0 Options_RestoreDefaults (null) "Restore default/recommended game options.
- "
- 0 Options_Revert (null) "Revert changes to game options.
- "
- 0 Options (null) "Show the options screen.
- "
- 0 Options_Confirm (null) "Confirm changes to game options.
- "
- 0 Options_Finalize (null) "Confirm changes to game options.
- "
- 0 OpenUrlCmd (null) No comment provided
- 0 LootTakeInventory (null) No comment provided
- 0 LootTakeAllSpecifyBag (null) No comment provided
- 0 LootTakeAllOfTypeSpecifyBag (null) No comment provided
- 0 LootTakeAllInventory (null) No comment provided
- 0 LootTakeAllExceptTypeSpecifyBag (null) No comment provided
- 0 LootTakeAll (null) No comment provided
- 0 LootTake (null) No comment provided
- 0 LootOverflowDiscardAll (null) No comment provided
- 0 LootOverflowDiscard (null) No comment provided
- 0 LootCancel (null) "Don't take loot, just destroy the client list
- "
- 0 Login_Back interface "From anywhere in the character creation / login process, go back.
- Where you go back to depends on where you are.
- "
- 0 InventoryExec (null) "Executes the first power on the item in the bag at the slot
- "
- 0 GoToLobby (null) "This allows the player to go back to the lobby
- "
- 0 GammaCalibration_Reset (null) No comment provided
- 0 GameMenu interface "Opens the game pause menu
- "
- 0 GameDialogTyped (null) "Receive a broadcast message from the server.
- "
- 0 GameDialogGenericMessage (null) "Receive a broadcast message from the server.
- "
- 0 GameDialogClearType (null) "Remove all dialog boxes of a given type.
- "
- 0 CostumeOnly_WriteToDisk (null) "write a costume to disk, uses full camera position and direction
- "
- 0 CostumeOnly_WriteEditorCostumeStyle (null) No comment provided
- 0 CostumeOnly_WriteEditorCostumeBG (null) No comment provided
- 0 CostumeOnly_WriteEditorCostume (null) "Write the current editor costume to disk in the screen shot directory. It uses project specific defined
- camera angles.
- "
- 0 CostumeOnly_WriteCostumeSlot (null) "Write out a character's costume (by slot index) It uses project specific defined
- camera angles.
- "
- 0 MakeCostumeJPeg (null) "Write out a character's costume (by slot index) It uses project specific defined
- camera angles and is a 300 x 400 shot
- "
- 0 CostumeOnly_LoadCostumeToGuildUI (null) "load a costume from disk and place it into the guild UI for use
- "
- 0 CostumeOnly_LoadCostumeToEditor (null) "load a costume from disk and place it into the editor, must be same gender
- "
- 0 CostumeOnly_InitFromCreation (null) "Initialize from the character creator screen, input is image width and height
- "
- 0 CostumeOnly_InitFromChoice (null) "Initialize the costume only system with a character choice (login)
- "
- 0 CostumeOnly_Destruct (null) "Destroy the costume only data
- "
- 0 CostumeOnly_CreateCostumeListAll (null) "create the list of files for the costumes that are available
- NOTE: This requires the costumes to have a gender. Use AllIncludingNoGender if you want things
- "
- 0 CostumeOnly_CreateCostumeList (null) "create the list of files for the costumes that are available
- "
- 0 CostumeCreator_StartEditCostume (null) "Start editing a costume
- "
- 0 CostumeCreator.SetVoice interface "Set the stance of the character being created.
- "
- 0 CostumeCreator.SetTransition interface "Set the transition of the costume being created.
- "
- 0 CostumeCreator.SetStance interface "Set the stance of the character being created.
- "
- 0 CostumeCreator.SetSpecular interface "Set the specular map on the active part being edited
- "
- 0 CostumeCreator.SetSpecies interface "Sets the species of the character being created.
- "
- 0 CostumeCreator.SetSlotType interface "Sets the slot type of the character being created.
- "
- 0 CostumeCreator.SetSkinColor interface "Set the skin color of the costume
- "
- 0 CostumeCreator.SetSkeleton interface "Sets the skeleton of the character being created.
- "
- 0 CostumeCreator.SetRegion interface "Set the region being edited
- "
- 0 CostumeCreator.SetPatternToAll interface "Set the pattern on the active part being edited
- "
- 0 CostumeCreator.SetPattern interface "Set the pattern on the active part being edited
- "
- 0 CostumeCreator.SetMuscle interface "Set the muscle definition of the character being created.
- "
- 0 CostumeCreator.SetMovable interface "Set the pattern on the active part being edited
- "
- 0 CostumeCreator.SetMood interface "Set the mood of the character being created.
- "
- 0 CostumeCreator.SetMaterialLink interface "Set the material link type of the active part being edited
- "
- 0 CostumeCreator_SetMaterialLinkAll interface "Get the list of materials available for the current costume part
- "
- 0 CostumeCreator.SetMaterial interface "Set the material on the active part being edited
- "
- 0 CostumeCreator.SetLayer interface "Set the layer on the active part being edited
- "
- 0 CostumeCreator.SetHoverSpecular interface "Set the hover specular map on the active part being edited
- "
- 0 CostumeCreator.SetHoverPattern interface "Set the hover pattern on the active part being edited
- "
- 0 CostumeCreator.SetHoverMovable interface "Set the hover pattern on the active part being edited
- "
- 0 CostumeCreator.SetHoverMaterial interface "Set the hover material on the active part being edited
- "
- 0 CostumeCreator.SetHoverGlow interface "Set the glow of a color
- "
- 0 CostumeCreator.SetHoverGeo interface "Set the hover geo on the active part being edited
- "
- 0 CostumeCreator.SetHoverDiffuse interface "Set the hover pattern on the active part being edited
- "
- 0 CostumeCreator.SetHoverDetail interface "Set the hover detail on the active part being edited
- "
- 0 CostumeCreator.SetHoverColor interface "Set the color of the active part being edited
- "
- 0 CostumeCreator.SetHoverCategory interface "Set the hover geo on the active part being edited
- "
- 0 CostumeCreator.SetHoverBodyScale interface "Set the body mass of the character being created.
- "
- 0 CostumeCreator.SetHoverAllMaterials interface "Set the hover material on the active part being edited
- "
- 0 CostumeCreator.SetHeight interface "Set the body mass of the character being created.
- "
- 0 CostumeCreator.SetGlow interface "Set the color of the active part being edited
- "
- 0 CostumeCreator.SetGeo interface "Set the geo on the active part being edited
- "
- 0 CostumeCreator.SetDiffuse interface "Set the pattern on the active part being edited
- "
- 0 CostumeCreator.SetDetail interface "Set the detail on the active part being edited
- "
- 0 CostumeCreator.SetColorLink interface No comment provided
- 0 CostumeCreator.SetColor interface "Set the color of the active part being edited
- "
- 0 CostumeCreator.SetCategory interface "Set the category being edited
- "
- 0 CostumeCreator.SetBoneScale interface "Set the bone scale of the character being created.
- "
- 0 CostumeCreator.SetBone interface "Set the bone being edited, which also sets the active part
- "
- 0 CostumeCreator.SetBodyScale interface "Set the body mass of the character being created.
- "
- 0 CostumeCreator.SetAllMaterialsToBoneGroup interface "Set all the materials on the skeleton
- "
- 0 CostumeCreator.SetAllMaterials interface "Set all the materials on the skeleton
- "
- 0 CostumeCreator.SetAllMaterialLink interface "Set the color link type of the active part being edited
- "
- 0 CostumeCreator.SetAllColorLink interface "Set the color link type of the active part being edited
- "
- 0 CostumeCreatorCmd_SaveCostume (null) No comment provided
- 0 CostumeCreator.ResetStance interface "Generate a random morphology with the currently selected skeleton
- "
- 0 CostumeCreator.ResetMuscle interface "Generate a random morphology with the currently selected skeleton
- "
- 0 CostumeCreator.ResetHeight interface "Generate a random morphology with the currently selected skeleton
- "
- 0 CostumeCreator.ResetBodyScales interface "Generate a random morphology with the currently selected skeleton
- "
- 0 CostumeCreator_RenameCostume (null) No comment provided
- 0 CostumeCreator.RandomStance interface "Generate a random morphology with the currently selected skeleton
- "
- 0 CostumeCreator.RandomMuscle interface "Generate a random morphology with the currently selected skeleton
- "
- 0 CostumeCreator.RandomMorphology interface "Generate a random morphology with the currently selected skeleton
- "
- 0 CostumeCreator.RandomHeight interface "Generate a random morphology with the currently selected skeleton
- "
- 0 CostumeCreator.RandomCostume interface "Generate a random costume with the currently selected skeleton and morphology
- "
- 0 CostumeCreator.RandomBoneScales interface "Generate a random morphology with the currently selected skeleton
- "
- 0 CostumeCreator.RandomBodyScales interface "Generate a random morphology with the currently selected skeleton
- "
- 0 CostumeCreator.Randomize interface "Generate a random costume with the currently selected skeleton
- "
- 0 Tailor_EnableTailor (null) No comment provided
- 0 ControlSchemeSetKeyBindProfile (null) "Set the base key bind profile for the current player.
- "
- 0 ControlSchemeCycle (null) No comment provided
- 0 ContactDialogEnd (null) "Stop talking to the current contact. Safe to use if there is no current contact.
- This should be called instead of ContactDialogEndServer"" so that the client can"
- validate that the player is actually in a contact dialog. Otherwise there are
- some weird edge cases when multiple Contact Dialogs happen close together.
- "
- 0,CombatPredictionDisable,1, powers """ "Disables client-side combat prediction
- "
- 0 logout (null) "Log out the current character.
- "
- 0 gotocharacterselect (null) "Log out the current character.
- "
- 0 ForceLogOut (null) No comment provided
- 0 Chat_SetReplyText interface "Sets the text in the chat text entry gen with /tell reply text
- "
- 0 Chat_SetVisible interface "Store whether or not the chat window is currently visible
- "
- 0 Chat_ForceShowAllEntries interface No comment provided
- 0 Chat_SetStatus (null) No comment provided
- 0 ClearTargetOrBringUpMenuIgnoreMouseLook interface No comment provided
- 0 ClearTargetOrBringUpMenu interface "If something is targeted, clear the target, If nothing is targeted, bring up the main menu.
- "
- 0 Clear (null) No comment provided
- 0 SetNewCharacterSkipTutorial (null) "Set the skip tutorial flag on the client
- "
- 0 CharacterSelection_SetCharacterPortraitBackground (null) "DEPRECATED: use UIGenPaperdoll
- "
- 0 Login_NewCharacterForVirtualShardAndAllegiance (null) "Create a new character during the login process.
- "
- 0 Login_NewCharacterForVirtualShard (null) "Create a new character during the login process.
- "
- 0 Login_NewCharacter (null) "Create a new character during the login process.
- "
- 0 CharacterSelection_FreeHeadshots (null) "DEPRECATED: use UIGenPaperdoll
- "
- 0 CharacterSelection_BeforeTick (null) "DEPRECATED: use UIGenPaperdoll
- "
- 0 CostumeCreation.SetSky (null) "Both a command and an expr func
- "
- 0 CharacterCreation.SetCostume (null) "Both a command and an expr func
- "
- 0 CostumeCreation.SelectBone (null) "Both a command and an expr func
- "
- 0 CharacterCreation.STOCopyCostume (null) "If we are on the ground get the spaceship
- "
- 0 CharacterCreation.ChooseExisting (null) No comment provided
- 0 CharacterCreation.ResetCostume (null) "Both a command and an expr func
- "
- 0 CharacterCreation_OmitHasOnlyOne (null) No comment provided
- 0 CharacterCreation.InitCostume (null) "Both a command and an expr func
- "
- 0 CharacterCreation.ForceCostumeStance (null) "Both a command and an expr func
- "
- 0 CharacterCreation.CopyPlayerCostume (null) No comment provided
- 0 CharacterCreation.ClearCostume (null) "Both a command and an expr func
- "
- 0 CharacterCreation.ChooseCachedCostume (null) "Choose the saved costume that matches the skeleton
- "
- 0 CharacterCreation.CacheCostume (null) "Choose the saved costume that matches the skeleton
- "
- 0 CharacterCreation.BuildRandomCostumes (null) "Make a set of random costumes
- "
- 0 CharacterCreation.BuildPlainCostumes (null) No comment provided
- 0 CharacterCreation.BuildPlainCostume (null) "Both a command and an expr func
- "
- 0 CharacterCreation.BuildCurrentPlainCostume (null) "Reset the costume to the default for the current skeleton
- "
- 0 CharacterCreation.FinishAll interface "Create the character (and then pick map)
- "
- 0 BattleFormToggle (null) "Toggles BattleForm on or off
- "
- 0 Assist powers "Assist <name>: Assists the Entity with the matching name. If no name is given, assists your current target.
- "
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