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  1. // Created by Crowbar 0.56
  2.  
  3. $modelname "freak_fortress_2\shogun_heavy\heavy.mdl"
  4.  
  5. $upaxis Y
  6.  
  7. $model "heavy" "heavy_morphs_low.smd" {
  8.  
  9. eyeball "eye_0" "bip_head" -1.425952 83.274601 1.800097 "eyeball_r" 1.80356 0 "iris_unused" 0.6
  10. eyeball "eye_1" "bip_head" 1.425952 83.274601 1.800097 "eyeball_l" 1.80356 0 "iris_unused" 0.6
  11.  
  12.  
  13. flexfile "heavy_01.vta"
  14. {
  15. defaultflex frame 0
  16. flexpair "CloseLidLo" 1 frame 1
  17. flexpair "CloseLidUp" 1 frame 2
  18. flex "SH" frame 3
  19. flex "EEE" frame 4
  20. flex "WQU" frame 5
  21. flex "FFF" frame 6
  22. flex "AIY" frame 7
  23. flex "AH" frame 8
  24. flex "ST" frame 9
  25. flex "LTH" frame 10
  26. flex "UH" frame 11
  27. flex "OH" frame 12
  28. flex "P" frame 13
  29. flex "ER" frame 14
  30. flex "RR" frame 15
  31. flex "DS" frame 16
  32. flex "MB" frame 17
  33. flex "painbig" frame 18
  34. flex "mad" frame 19
  35. flex "idleface" frame 20
  36. flex "actionfire02" frame 21
  37. flex "happy1" frame 22
  38. flex "happysmall02" frame 23
  39. flex "happybig" frame 24
  40. flex "happybig02" frame 25
  41. flex "happyBig02Upper" frame 26
  42. flex "happybigUpper" frame 27
  43. flex "upperHappy1" frame 28
  44. flex "upperHappy2" frame 29
  45. flex "upperAngry2" frame 30
  46. flex "upperAngry3" frame 31
  47. flex "upperSuprise1" frame 32
  48. flex "upperSad1" frame 33
  49. flex "upperSad3" frame 34
  50. flex "upperUpset1" frame 35
  51. flex "upset1" frame 36
  52. flex "upset2" frame 37
  53. flex "actionfire01" frame 38
  54. flex "dead01" frame 39
  55. flex "dead02" frame 40
  56. flex "dead03" frame 41
  57. }
  58.  
  59. flexcontroller DS range 0 1 "DS"
  60. flexcontroller MB range 0 1 "MB"
  61. flexcontroller right_CloseLid range -1 1 "right_CloseLid"
  62. flexcontroller left_CloseLid range -1 1 "left_CloseLid"
  63. flexcontroller multi_CloseLid range -1 1 "multi_CloseLid"
  64. flexcontroller blink range 0 1 "blink"
  65. flexcontroller upset1 range 0 1 "upset1"
  66. flexcontroller upperAngry3 range 0 1 "upperAngry3"
  67. flexcontroller P range 0 1 "P"
  68. flexcontroller dead03 range 0 1 "dead03"
  69. flexcontroller actionfire01 range 0 1 "actionfire01"
  70. flexcontroller happy1 range 0 1 "happy1"
  71. flexcontroller painbig range 0 1 "painbig"
  72. flexcontroller dead02 range 0 1 "dead02"
  73. flexcontroller upset2 range 0 1 "upset2"
  74. flexcontroller actionfire02 range 0 1 "actionfire02"
  75. flexcontroller happybig range 0 1 "happybig"
  76. flexcontroller upperSad3 range 0 1 "upperSad3"
  77. flexcontroller upperSad1 range 0 1 "upperSad1"
  78. flexcontroller upperSuprise1 range 0 1 "upperSuprise1"
  79. flexcontroller happybig02 range 0 1 "happybig02"
  80. flexcontroller happysmall02 range 0 1 "happysmall02"
  81. flexcontroller upperAngry2 range 0 1 "upperAngry2"
  82. flexcontroller mad range 0 1 "mad"
  83. flexcontroller idleface range 0 1 "idleface"
  84. flexcontroller upperHappy1 range 0 1 "upperHappy1"
  85. flexcontroller upperHappy2 range 0 1 "upperHappy2"
  86. flexcontroller upperUpset1 range 0 1 "upperUpset1"
  87. flexcontroller dead01 range 0 1 "dead01"
  88. flexcontroller happyBig02Upper range 0 1 "happyBig02Upper"
  89. flexcontroller happybigUpper range 0 1 "happybigUpper"
  90. flexcontroller Neutral range 0 1 "Neutral"
  91. flexcontroller ER range 0 1 "ER"
  92. flexcontroller RR range 0 1 "RR"
  93. flexcontroller SH range 0 1 "SH"
  94. flexcontroller EEE range 0 1 "EEE"
  95. flexcontroller WQU range 0 1 "WQU"
  96. flexcontroller FFF range 0 1 "FFF"
  97. flexcontroller AIY range 0 1 "AIY"
  98. flexcontroller AH range 0 1 "AH"
  99. flexcontroller ST range 0 1 "ST"
  100. flexcontroller LTH range 0 1 "LTH"
  101. flexcontroller UH range 0 1 "UH"
  102. flexcontroller OH range 0 1 "OH"
  103. flexcontroller eyes range -45 45 "eyes_updown"
  104. flexcontroller eyes range -45 45 "eyes_rightleft"
  105.  
  106. localvar Neutral
  107. %CloseLidLoL = min(1, (1 - -1 + 2 * min(max(((eyes_updown - -45) / (45 - -45)), 0), 1))) * (1 - min(max(((multi_CloseLid - -1) / (1 - -1)), 0), 1)) * min(max(((left_CloseLid - -1) / (1 - -1)), 0), 1)
  108. %CloseLidLoR = min(1, (1 - -1 + 2 * min(max(((eyes_updown - -45) / (45 - -45)), 0), 1))) * (1 - min(max(((multi_CloseLid - -1) / (1 - -1)), 0), 1)) * min(max(((right_CloseLid - -1) / (1 - -1)), 0), 1)
  109. %CloseLidUpL = min(1, (1 + -1 + 2 * min(max(((eyes_updown - -45) / (45 - -45)), 0), 1))) * min(max(((multi_CloseLid - -1) / (1 - -1)), 0), 1) * min(max(((left_CloseLid - -1) / (1 - -1)), 0), 1)
  110. %CloseLidUpR = min(1, (1 + -1 + 2 * min(max(((eyes_updown - -45) / (45 - -45)), 0), 1))) * min(max(((multi_CloseLid - -1) / (1 - -1)), 0), 1) * min(max(((right_CloseLid - -1) / (1 - -1)), 0), 1)
  111. %SH = SH
  112. %EEE = EEE
  113. %WQU = WQU
  114. %FFF = FFF
  115. %AIY = AIY
  116. %AH = AH
  117. %ST = ST
  118. %LTH = LTH
  119. %UH = UH
  120. %OH = OH
  121. %P = P
  122. %ER = ER
  123. %RR = RR
  124. %DS = DS
  125. %MB = MB
  126. %painbig = painbig
  127. %mad = mad
  128. %idleface = idleface
  129. %actionfire02 = actionfire02
  130. %happy1 = happy1
  131. %happysmall02 = happysmall02
  132. %happybig = happybig
  133. %Neutral = Neutral
  134. %happybig02 = happybig02
  135. %happyBig02Upper = happyBig02Upper
  136. %happybigUpper = happybigUpper
  137. %upperHappy1 = upperHappy1
  138. %upperHappy2 = upperHappy2
  139. %upperAngry2 = upperAngry2
  140. %upperAngry3 = upperAngry3
  141. %upperSuprise1 = upperSuprise1
  142. %upperSad1 = upperSad1
  143. %upperSad3 = upperSad3
  144. %upperUpset1 = upperUpset1
  145. %upset1 = upset1
  146. %upset2 = upset2
  147. %actionfire01 = actionfire01
  148. %dead01 = dead01
  149. %dead02 = dead02
  150. %dead03 = dead03
  151. }
  152. $bodygroup "hands"
  153. {
  154. studio "heavy_hands_bodygroup.smd"
  155. blank
  156. studio "heavy_hand_dex_bodygroup.smd"
  157. }
  158. $bodygroup "body"
  159. {
  160. studio "heavy_skullet.smd"
  161. }
  162. $bodygroup "body"
  163. {
  164. studio "heavy_japan_hat_monarch.smd"
  165. }
  166. $bodygroup "body"
  167. {
  168. studio "heavy_c_shogun_warpack.smd"
  169. }
  170. $bodygroup "body"
  171. {
  172. studio "heavy_c_shogun_katana_soldier.smd"
  173. }
  174.  
  175. $lod 11
  176. {
  177. replacemodel "heavy_morphs_low.smd" "heavy_morphs_low_lod1.smd"
  178. replacemodel "heavy_hands_bodygroup.smd" "heavy_hands_bodygroup_lod1.smd"
  179. replacemodel "heavy_hand_dex_bodygroup.smd" "heavy_hand_dex_bodygroup_lod1.smd"
  180. replacemodel "heavy_skullet.smd" "heavy_skullet_lod1.smd"
  181. replacemodel "heavy_japan_hat_monarch.smd" "heavy_japan_hat_monarch_lod1.smd"
  182. replacemodel "heavy_c_shogun_warpack.smd" "heavy_c_shogun_warpack_lod1.smd"
  183. replacemodel "heavy_c_shogun_katana_soldier.smd" "heavy_c_shogun_katana_soldier_lod1.smd"
  184. replacebone "weapon_bone_L" "bip_hand_L"
  185. replacebone "weapon_bone_3" "bip_hand_L"
  186. replacebone "weapon_bone_4" "bip_hand_L"
  187. replacebone "weapon_bone" "bip_hand_R"
  188. replacebone "weapon_bone_1" "bip_hand_R"
  189. replacebone "weapon_bone_2" "bip_hand_R"
  190. replacebone "prp_pack" "bip_pelvis"
  191. replacebone "medal_bone" "bip_spine_2"
  192. replacebone "mvm" "bip_pelvis"
  193. facial
  194. }
  195. $lod 22
  196. {
  197. replacemodel "heavy_morphs_low.smd" "heavy_morphs_low_lod2.smd"
  198. replacemodel "heavy_hands_bodygroup.smd" "heavy_hands_bodygroup_lod2.smd"
  199. replacemodel "heavy_hand_dex_bodygroup.smd" "heavy_hand_dex_bodygroup_lod2.smd"
  200. replacemodel "heavy_skullet.smd" "heavy_skullet_lod2.smd"
  201. replacemodel "heavy_japan_hat_monarch.smd" "heavy_japan_hat_monarch_lod2.smd"
  202. replacemodel "heavy_c_shogun_warpack.smd" "heavy_c_shogun_warpack_lod2.smd"
  203. replacemodel "heavy_c_shogun_katana_soldier.smd" "heavy_c_shogun_katana_soldier_lod2.smd"
  204. replacebone "weapon_bone_L" "bip_hand_L"
  205. replacebone "weapon_bone_3" "bip_hand_L"
  206. replacebone "weapon_bone_4" "bip_hand_L"
  207. replacebone "bip_index_0_L" "bip_hand_L"
  208. replacebone "bip_index_1_L" "bip_index_0_L"
  209. replacebone "bip_index_2_L" "bip_index_1_L"
  210. replacebone "bip_middle_0_L" "bip_hand_L"
  211. replacebone "bip_middle_1_L" "bip_middle_0_L"
  212. replacebone "bip_middle_2_L" "bip_middle_1_L"
  213. replacebone "bip_ring_0_L" "bip_hand_L"
  214. replacebone "bip_ring_1_L" "bip_ring_0_L"
  215. replacebone "bip_ring_2_L" "bip_ring_1_L"
  216. replacebone "bip_pinky_0_L" "bip_hand_L"
  217. replacebone "bip_pinky_1_L" "bip_pinky_0_L"
  218. replacebone "bip_pinky_2_L" "bip_pinky_1_L"
  219. replacebone "bip_thumb_0_L" "bip_hand_L"
  220. replacebone "bip_thumb_1_L" "bip_thumb_0_L"
  221. replacebone "bip_thumb_2_L" "bip_thumb_1_L"
  222. replacebone "weapon_bone" "bip_hand_R"
  223. replacebone "weapon_bone_1" "bip_hand_R"
  224. replacebone "weapon_bone_2" "bip_hand_R"
  225. replacebone "bip_thumb_0_R" "bip_hand_R"
  226. replacebone "bip_thumb_1_R" "bip_thumb_0_R"
  227. replacebone "bip_thumb_2_R" "bip_thumb_1_R"
  228. replacebone "bip_index_0_R" "bip_hand_R"
  229. replacebone "bip_index_1_R" "bip_index_0_R"
  230. replacebone "bip_index_2_R" "bip_index_1_R"
  231. replacebone "bip_middle_0_R" "bip_hand_R"
  232. replacebone "bip_middle_1_R" "bip_middle_0_R"
  233. replacebone "bip_middle_2_R" "bip_middle_1_R"
  234. replacebone "bip_ring_0_R" "bip_hand_R"
  235. replacebone "bip_ring_1_R" "bip_ring_0_R"
  236. replacebone "bip_ring_2_R" "bip_ring_1_R"
  237. replacebone "bip_pinky_0_R" "bip_hand_R"
  238. replacebone "bip_pinky_1_R" "bip_pinky_0_R"
  239. replacebone "bip_pinky_2_R" "bip_pinky_1_R"
  240. replacebone "prp_bullet_shoulder" "bip_collar_R"
  241. replacebone "prp_bullet_backUpper" "bip_spine_2"
  242. replacebone "prp_bullet_backLower" "bip_spine_1"
  243. replacebone "prp_bullet_chestUpper" "bip_spine_1"
  244. replacebone "prp_bullet_side" "bip_spine_0"
  245. replacebone "prp_bullet_chestLower" "bip_spine_0"
  246. replacebone "bip_toe_L" "bip_foot_L"
  247. replacebone "bip_toe_R" "bip_foot_R"
  248. replacebone "prp_pack" "bip_pelvis"
  249. replacebone "medal_bone" "bip_spine_2"
  250. replacebone "mvm" "bip_pelvis"
  251. nofacial
  252. }
  253. $lod 33
  254. {
  255. replacemodel "heavy_morphs_low.smd" "heavy_morphs_low_lod3.smd"
  256. replacemodel "heavy_hands_bodygroup.smd" "heavy_hands_bodygroup_lod3.smd"
  257. replacemodel "heavy_hand_dex_bodygroup.smd" "heavy_hand_dex_bodygroup_lod3.smd"
  258. replacemodel "heavy_skullet.smd" "heavy_skullet_lod3.smd"
  259. replacemodel "heavy_japan_hat_monarch.smd" "heavy_japan_hat_monarch_lod3.smd"
  260. replacemodel "heavy_c_shogun_warpack.smd" "heavy_c_shogun_warpack_lod3.smd"
  261. replacemodel "heavy_c_shogun_katana_soldier.smd" "heavy_c_shogun_katana_soldier_lod3.smd"
  262. replacebone "bip_foot_R" "bip_knee_R"
  263. replacebone "bip_foot_L" "bip_knee_L"
  264. replacebone "bip_hand_L" "bip_lowerArm_L"
  265. replacebone "weapon_bone_L" "bip_hand_L"
  266. replacebone "weapon_bone_3" "bip_hand_L"
  267. replacebone "weapon_bone_4" "bip_hand_L"
  268. replacebone "bip_index_0_L" "bip_hand_L"
  269. replacebone "bip_index_1_L" "bip_index_0_L"
  270. replacebone "bip_index_2_L" "bip_index_1_L"
  271. replacebone "bip_middle_0_L" "bip_hand_L"
  272. replacebone "bip_middle_1_L" "bip_middle_0_L"
  273. replacebone "bip_middle_2_L" "bip_middle_1_L"
  274. replacebone "bip_ring_0_L" "bip_hand_L"
  275. replacebone "bip_ring_1_L" "bip_ring_0_L"
  276. replacebone "bip_ring_2_L" "bip_ring_1_L"
  277. replacebone "bip_pinky_0_L" "bip_hand_L"
  278. replacebone "bip_pinky_1_L" "bip_pinky_0_L"
  279. replacebone "bip_pinky_2_L" "bip_pinky_1_L"
  280. replacebone "bip_thumb_0_L" "bip_hand_L"
  281. replacebone "bip_thumb_1_L" "bip_thumb_0_L"
  282. replacebone "bip_thumb_2_L" "bip_thumb_1_L"
  283. replacebone "bip_hand_R" "bip_lowerArm_R"
  284. replacebone "weapon_bone" "bip_hand_R"
  285. replacebone "weapon_bone_1" "bip_hand_R"
  286. replacebone "weapon_bone_2" "bip_hand_R"
  287. replacebone "bip_thumb_0_R" "bip_hand_R"
  288. replacebone "bip_thumb_1_R" "bip_thumb_0_R"
  289. replacebone "bip_thumb_2_R" "bip_thumb_1_R"
  290. replacebone "bip_index_0_R" "bip_hand_R"
  291. replacebone "bip_index_1_R" "bip_index_0_R"
  292. replacebone "bip_index_2_R" "bip_index_1_R"
  293. replacebone "bip_middle_0_R" "bip_hand_R"
  294. replacebone "bip_middle_1_R" "bip_middle_0_R"
  295. replacebone "bip_middle_2_R" "bip_middle_1_R"
  296. replacebone "bip_ring_0_R" "bip_hand_R"
  297. replacebone "bip_ring_1_R" "bip_ring_0_R"
  298. replacebone "bip_ring_2_R" "bip_ring_1_R"
  299. replacebone "bip_pinky_0_R" "bip_hand_R"
  300. replacebone "bip_pinky_1_R" "bip_pinky_0_R"
  301. replacebone "bip_pinky_2_R" "bip_pinky_1_R"
  302. replacebone "prp_bullet_shoulder" "bip_collar_R"
  303. replacebone "prp_bullet_backUpper" "bip_spine_2"
  304. replacebone "prp_bullet_backLower" "bip_spine_1"
  305. replacebone "prp_bullet_chestUpper" "bip_spine_1"
  306. replacebone "prp_bullet_side" "bip_spine_0"
  307. replacebone "prp_bullet_chestLower" "bip_spine_0"
  308. replacebone "bip_toe_L" "bip_foot_L"
  309. replacebone "bip_toe_R" "bip_foot_R"
  310. replacebone "prp_pack" "bip_pelvis"
  311. replacebone "medal_bone" "bip_spine_2"
  312. replacebone "mvm" "bip_pelvis"
  313. replacebone "hlp_forearm_L" "bip_lowerArm_L"
  314. replacebone "hlp_forearm_R" "bip_lowerArm_R"
  315. nofacial
  316. }
  317. $lod 44
  318. {
  319. replacemodel "heavy_morphs_low.smd" "heavy_morphs_low_lod4.smd"
  320. replacemodel "heavy_hands_bodygroup.smd" "heavy_hands_bodygroup_lod4.smd"
  321. replacemodel "heavy_hand_dex_bodygroup.smd" "heavy_hand_dex_bodygroup_lod4.smd"
  322. replacemodel "heavy_skullet.smd" "heavy_skullet_lod4.smd"
  323. replacemodel "heavy_japan_hat_monarch.smd" "heavy_japan_hat_monarch_lod4.smd"
  324. replacemodel "heavy_c_shogun_warpack.smd" "heavy_c_shogun_warpack_lod4.smd"
  325. replacemodel "heavy_c_shogun_katana_soldier.smd" "heavy_c_shogun_katana_soldier_lod4.smd"
  326. replacebone "bip_foot_R" "bip_knee_R"
  327. replacebone "bip_foot_L" "bip_knee_L"
  328. replacebone "bip_hand_L" "bip_lowerArm_L"
  329. replacebone "weapon_bone_L" "bip_hand_L"
  330. replacebone "weapon_bone_3" "bip_hand_L"
  331. replacebone "weapon_bone_4" "bip_hand_L"
  332. replacebone "bip_index_0_L" "bip_hand_L"
  333. replacebone "bip_index_1_L" "bip_index_0_L"
  334. replacebone "bip_index_2_L" "bip_index_1_L"
  335. replacebone "bip_middle_0_L" "bip_hand_L"
  336. replacebone "bip_middle_1_L" "bip_middle_0_L"
  337. replacebone "bip_middle_2_L" "bip_middle_1_L"
  338. replacebone "bip_ring_0_L" "bip_hand_L"
  339. replacebone "bip_ring_1_L" "bip_ring_0_L"
  340. replacebone "bip_ring_2_L" "bip_ring_1_L"
  341. replacebone "bip_pinky_0_L" "bip_hand_L"
  342. replacebone "bip_pinky_1_L" "bip_pinky_0_L"
  343. replacebone "bip_pinky_2_L" "bip_pinky_1_L"
  344. replacebone "bip_thumb_0_L" "bip_hand_L"
  345. replacebone "bip_thumb_1_L" "bip_thumb_0_L"
  346. replacebone "bip_thumb_2_L" "bip_thumb_1_L"
  347. replacebone "bip_hand_R" "bip_lowerArm_R"
  348. replacebone "weapon_bone" "bip_hand_R"
  349. replacebone "weapon_bone_1" "bip_hand_R"
  350. replacebone "weapon_bone_2" "bip_hand_R"
  351. replacebone "bip_thumb_0_R" "bip_hand_R"
  352. replacebone "bip_thumb_1_R" "bip_thumb_0_R"
  353. replacebone "bip_thumb_2_R" "bip_thumb_1_R"
  354. replacebone "bip_index_0_R" "bip_hand_R"
  355. replacebone "bip_index_1_R" "bip_index_0_R"
  356. replacebone "bip_index_2_R" "bip_index_1_R"
  357. replacebone "bip_middle_0_R" "bip_hand_R"
  358. replacebone "bip_middle_1_R" "bip_middle_0_R"
  359. replacebone "bip_middle_2_R" "bip_middle_1_R"
  360. replacebone "bip_ring_0_R" "bip_hand_R"
  361. replacebone "bip_ring_1_R" "bip_ring_0_R"
  362. replacebone "bip_ring_2_R" "bip_ring_1_R"
  363. replacebone "bip_pinky_0_R" "bip_hand_R"
  364. replacebone "bip_pinky_1_R" "bip_pinky_0_R"
  365. replacebone "bip_pinky_2_R" "bip_pinky_1_R"
  366. replacebone "prp_bullet_shoulder" "bip_collar_R"
  367. replacebone "prp_bullet_backUpper" "bip_spine_2"
  368. replacebone "prp_bullet_backLower" "bip_spine_1"
  369. replacebone "prp_bullet_chestUpper" "bip_spine_1"
  370. replacebone "prp_bullet_side" "bip_spine_0"
  371. replacebone "prp_bullet_chestLower" "bip_spine_0"
  372. replacebone "bip_toe_L" "bip_foot_L"
  373. replacebone "bip_toe_R" "bip_foot_R"
  374. replacebone "prp_pack" "bip_pelvis"
  375. replacebone "medal_bone" "bip_spine_2"
  376. replacebone "mvm" "bip_pelvis"
  377. replacebone "hlp_forearm_L" "bip_lowerArm_L"
  378. replacebone "hlp_forearm_R" "bip_lowerArm_R"
  379. nofacial
  380. }
  381. $lod 55
  382. {
  383. replacemodel "heavy_morphs_low.smd" "heavy_morphs_low_lod5.smd"
  384. replacemodel "heavy_hands_bodygroup.smd" "heavy_hands_bodygroup_lod5.smd"
  385. replacemodel "heavy_hand_dex_bodygroup.smd" "heavy_hand_dex_bodygroup_lod5.smd"
  386. replacemodel "heavy_skullet.smd" "heavy_skullet_lod5.smd"
  387. replacemodel "heavy_japan_hat_monarch.smd" "heavy_japan_hat_monarch_lod5.smd"
  388. replacemodel "heavy_c_shogun_warpack.smd" "heavy_c_shogun_warpack_lod5.smd"
  389. replacemodel "heavy_c_shogun_katana_soldier.smd" "heavy_c_shogun_katana_soldier_lod5.smd"
  390. replacebone "bip_foot_R" "bip_knee_R"
  391. replacebone "bip_foot_L" "bip_knee_L"
  392. replacebone "bip_hand_L" "bip_lowerArm_L"
  393. replacebone "weapon_bone_L" "bip_hand_L"
  394. replacebone "weapon_bone_3" "bip_hand_L"
  395. replacebone "weapon_bone_4" "bip_hand_L"
  396. replacebone "bip_index_0_L" "bip_hand_L"
  397. replacebone "bip_index_1_L" "bip_index_0_L"
  398. replacebone "bip_index_2_L" "bip_index_1_L"
  399. replacebone "bip_middle_0_L" "bip_hand_L"
  400. replacebone "bip_middle_1_L" "bip_middle_0_L"
  401. replacebone "bip_middle_2_L" "bip_middle_1_L"
  402. replacebone "bip_ring_0_L" "bip_hand_L"
  403. replacebone "bip_ring_1_L" "bip_ring_0_L"
  404. replacebone "bip_ring_2_L" "bip_ring_1_L"
  405. replacebone "bip_pinky_0_L" "bip_hand_L"
  406. replacebone "bip_pinky_1_L" "bip_pinky_0_L"
  407. replacebone "bip_pinky_2_L" "bip_pinky_1_L"
  408. replacebone "bip_thumb_0_L" "bip_hand_L"
  409. replacebone "bip_thumb_1_L" "bip_thumb_0_L"
  410. replacebone "bip_thumb_2_L" "bip_thumb_1_L"
  411. replacebone "bip_hand_R" "bip_lowerArm_R"
  412. replacebone "weapon_bone" "bip_hand_R"
  413. replacebone "weapon_bone_1" "bip_hand_R"
  414. replacebone "weapon_bone_2" "bip_hand_R"
  415. replacebone "bip_thumb_0_R" "bip_hand_R"
  416. replacebone "bip_thumb_1_R" "bip_thumb_0_R"
  417. replacebone "bip_thumb_2_R" "bip_thumb_1_R"
  418. replacebone "bip_index_0_R" "bip_hand_R"
  419. replacebone "bip_index_1_R" "bip_index_0_R"
  420. replacebone "bip_index_2_R" "bip_index_1_R"
  421. replacebone "bip_middle_0_R" "bip_hand_R"
  422. replacebone "bip_middle_1_R" "bip_middle_0_R"
  423. replacebone "bip_middle_2_R" "bip_middle_1_R"
  424. replacebone "bip_ring_0_R" "bip_hand_R"
  425. replacebone "bip_ring_1_R" "bip_ring_0_R"
  426. replacebone "bip_ring_2_R" "bip_ring_1_R"
  427. replacebone "bip_pinky_0_R" "bip_hand_R"
  428. replacebone "bip_pinky_1_R" "bip_pinky_0_R"
  429. replacebone "bip_pinky_2_R" "bip_pinky_1_R"
  430. replacebone "prp_bullet_shoulder" "bip_collar_R"
  431. replacebone "prp_bullet_backUpper" "bip_spine_2"
  432. replacebone "prp_bullet_backLower" "bip_spine_1"
  433. replacebone "prp_bullet_chestUpper" "bip_spine_1"
  434. replacebone "prp_bullet_side" "bip_spine_0"
  435. replacebone "prp_bullet_chestLower" "bip_spine_0"
  436. replacebone "bip_toe_L" "bip_foot_L"
  437. replacebone "bip_toe_R" "bip_foot_R"
  438. replacebone "prp_pack" "bip_pelvis"
  439. replacebone "medal_bone" "bip_spine_2"
  440. replacebone "mvm" "bip_pelvis"
  441. replacebone "hlp_forearm_L" "bip_lowerArm_L"
  442. replacebone "hlp_forearm_R" "bip_lowerArm_R"
  443. nofacial
  444. }
  445. $shadowlod
  446. {
  447. replacemodel "heavy_morphs_low.smd" "heavy_morphs_low_lod6.smd"
  448. replacemodel "heavy_hands_bodygroup.smd" "heavy_hands_bodygroup_lod6.smd"
  449. replacemodel "heavy_hand_dex_bodygroup.smd" "heavy_hand_dex_bodygroup_lod6.smd"
  450. replacemodel "heavy_skullet.smd" "heavy_skullet_lod6.smd"
  451. replacemodel "heavy_japan_hat_monarch.smd" "heavy_japan_hat_monarch_lod6.smd"
  452. replacemodel "heavy_c_shogun_warpack.smd" "heavy_c_shogun_warpack_lod6.smd"
  453. replacemodel "heavy_c_shogun_katana_soldier.smd" "heavy_c_shogun_katana_soldier_lod6.smd"
  454. replacebone "bip_foot_R" "bip_knee_R"
  455. replacebone "bip_foot_L" "bip_knee_L"
  456. replacebone "bip_hand_L" "bip_lowerArm_L"
  457. replacebone "weapon_bone_L" "bip_hand_L"
  458. replacebone "weapon_bone_3" "bip_hand_L"
  459. replacebone "weapon_bone_4" "bip_hand_L"
  460. replacebone "bip_index_0_L" "bip_hand_L"
  461. replacebone "bip_index_1_L" "bip_index_0_L"
  462. replacebone "bip_index_2_L" "bip_index_1_L"
  463. replacebone "bip_middle_0_L" "bip_hand_L"
  464. replacebone "bip_middle_1_L" "bip_middle_0_L"
  465. replacebone "bip_middle_2_L" "bip_middle_1_L"
  466. replacebone "bip_ring_0_L" "bip_hand_L"
  467. replacebone "bip_ring_1_L" "bip_ring_0_L"
  468. replacebone "bip_ring_2_L" "bip_ring_1_L"
  469. replacebone "bip_pinky_0_L" "bip_hand_L"
  470. replacebone "bip_pinky_1_L" "bip_pinky_0_L"
  471. replacebone "bip_pinky_2_L" "bip_pinky_1_L"
  472. replacebone "bip_thumb_0_L" "bip_hand_L"
  473. replacebone "bip_thumb_1_L" "bip_thumb_0_L"
  474. replacebone "bip_thumb_2_L" "bip_thumb_1_L"
  475. replacebone "bip_hand_R" "bip_lowerArm_R"
  476. replacebone "weapon_bone" "bip_hand_R"
  477. replacebone "weapon_bone_1" "bip_hand_R"
  478. replacebone "weapon_bone_2" "bip_hand_R"
  479. replacebone "bip_thumb_0_R" "bip_hand_R"
  480. replacebone "bip_thumb_1_R" "bip_thumb_0_R"
  481. replacebone "bip_thumb_2_R" "bip_thumb_1_R"
  482. replacebone "bip_index_0_R" "bip_hand_R"
  483. replacebone "bip_index_1_R" "bip_index_0_R"
  484. replacebone "bip_index_2_R" "bip_index_1_R"
  485. replacebone "bip_middle_0_R" "bip_hand_R"
  486. replacebone "bip_middle_1_R" "bip_middle_0_R"
  487. replacebone "bip_middle_2_R" "bip_middle_1_R"
  488. replacebone "bip_ring_0_R" "bip_hand_R"
  489. replacebone "bip_ring_1_R" "bip_ring_0_R"
  490. replacebone "bip_ring_2_R" "bip_ring_1_R"
  491. replacebone "bip_pinky_0_R" "bip_hand_R"
  492. replacebone "bip_pinky_1_R" "bip_pinky_0_R"
  493. replacebone "bip_pinky_2_R" "bip_pinky_1_R"
  494. replacebone "prp_bullet_shoulder" "bip_collar_R"
  495. replacebone "prp_bullet_backUpper" "bip_spine_2"
  496. replacebone "prp_bullet_backLower" "bip_spine_1"
  497. replacebone "prp_bullet_chestUpper" "bip_spine_1"
  498. replacebone "prp_bullet_side" "bip_spine_0"
  499. replacebone "prp_bullet_chestLower" "bip_spine_0"
  500. replacebone "bip_toe_L" "bip_foot_L"
  501. replacebone "bip_toe_R" "bip_foot_R"
  502. replacebone "prp_pack" "bip_pelvis"
  503. replacebone "medal_bone" "bip_spine_2"
  504. replacebone "mvm" "bip_pelvis"
  505. replacebone "hlp_forearm_L" "bip_lowerArm_L"
  506. replacebone "hlp_forearm_R" "bip_lowerArm_R"
  507. nofacial
  508. }
  509.  
  510. $surfaceprop "flesh"
  511.  
  512. $contents "solid"
  513.  
  514. $illumposition 0 1.632 42.235
  515.  
  516. $eyeposition 0 83.275 0
  517.  
  518. $cdmaterials "freak_fortress_2\shogun_heavy\"
  519. $cdmaterials ""
  520.  
  521. $texturegroup "skinfamilies"
  522. {
  523. { "heavy_head_red" "eyeball_r" "eyeball_l" "hvyweapon_red" "c_shogun_warpack_blu"}
  524. { "heavy_head" "eyeball_r" "eyeball_l" "hvyweapon_blue" }
  525. { "heavy_head_red_invun" "eye_invun" "eye_invun" "hvyweapon_red_invun" }
  526. { "heavy_head_blue_invun" "eye_invun" "eye_invun" "hvyweapon_blue_invun" }
  527. { "heavy_head_zombie" "eyeball_zombie" "eyeball_zombie" "heavy_red_zombie_alphatest" }
  528. { "heavy_head_zombie" "eyeball_zombie" "eyeball_zombie" "heavy_blue_zombie_alphatest" }
  529. { "heavy_head_red_invun" "eye_invun" "eye_invun" "hvyweapon_red_zombie_invun" }
  530. { "heavy_head_blue_invun" "eye_invun" "eye_invun" "hvyweapon_blue_zombie_invun" }
  531. }
  532.  
  533. $attachment "eyes" "bip_head" 0 -3.71 -5.15 rotate 90 -90 0
  534. $attachment "righteye" "bip_head" -1.43 -3.71 -5.15 rotate 90 -90 0
  535. $attachment "lefteye" "bip_head" 1.43 -3.71 -5.15 rotate 90 -90 0
  536. $attachment "partyhat" "bip_head" -0.6 -7.8 -1.69 rotate 85 85 180
  537. $attachment "head" "bip_head" 0 -8.99 -1.69 rotate 85.19 -90 0
  538. $attachment "flag" "bip_spine_2" 0 -4.99 9.58 rotate 0.59 2.56 11.46
  539.  
  540. $cbox 0 0 0 0 0 0
  541.  
  542. $bbox -15.174 -30.416 -4.441 11.909 30.416 88.91
  543.  
  544. $hboxset "heavy"
  545. $hbox 1 "bip_head" -6 -9.35 -8.7 6 4.65 4.3 ""
  546. $hbox 0 "bip_pelvis" -11 0 -9 11 10 3 ""
  547. $hbox 3 "bip_spine_0" -12.5 -4 -14 12.5 6 4 ""
  548. $hbox 3 "bip_spine_1" -12.5 -4 -15 12.5 4 5 ""
  549. $hbox 2 "bip_spine_2" -12.5 -4 -15 12.5 4 5 ""
  550. $hbox 2 "bip_spine_3" -13.11 -8 -12.5 13.11 2 5.16 ""
  551. $hbox 4 "bip_upperArm_L" -3 -5.5 -3.75 19 5.5 3.75 ""
  552. $hbox 4 "bip_lowerArm_L" 0.5 -5 -3.5 16.5 4 3.5 ""
  553. $hbox 4 "bip_hand_L" -5.5 -13 -4.25 1.5 -1 6.25 ""
  554. $hbox 5 "bip_upperArm_R" -3 -5.5 -3.75 19 5.5 3.75 ""
  555. $hbox 5 "bip_lowerArm_R" 0.5 -4 -3.5 16.5 5 3.5 ""
  556. $hbox 5 "bip_hand_R" -1.5 1 -6.25 5.5 13 4.25 ""
  557. $hbox 6 "bip_hip_L" 0 -4.3 -3.9 14 3.7 3.1 ""
  558. $hbox 6 "bip_knee_L" -0.5 -2.5 -4.75 16.5 4.5 2.75 ""
  559. $hbox 6 "bip_foot_L" -2.55 -12.5 -3.8 2.95 2.5 2.2 ""
  560. $hbox 7 "bip_hip_R" 0 -3.7 -3.9 14 4.3 3.1 ""
  561. $hbox 7 "bip_knee_R" -0.5 -2.5 -4.75 16.5 4.5 2.75 ""
  562. $hbox 7 "bip_foot_R" -2.95 -2.5 -2.2 2.55 12.5 3.8 ""
  563. $skipboneinbbox
  564.  
  565. $definebone "bip_pelvis" "" 0 40.862453 -3.096505 0 0 174.791919 0 0 0 0 0 0
  566. $definebone "bip_spine_0" "bip_pelvis" 0 -6.06562 0 0 0 -6.654666 0 0 0 0 0 0
  567. $definebone "bip_spine_1" "bip_spine_0" 0 -7.446178 0 0 0 -2.464592 0 0 0 0 0 0
  568. $definebone "bip_spine_2" "bip_spine_1" 0 -8.166988 0.000002 0 0 7.814638 0 0 0 0 0 0
  569. $definebone "bip_spine_3" "bip_spine_2" 0 -7.059032 0 0 0 24.681603 0 0 0 0 0 0
  570. $definebone "bip_collar_R" "bip_spine_3" -2.13143 -5.805759 -7.194584 17.630694 75.555847 23.424585 0 0 0 0 0 0
  571. $definebone "bip_upperArm_R" "bip_collar_R" 0 14.061871 0.000006 14.894797 31.867894 56.283987 0 0 0 0 0 0
  572. $definebone "bip_lowerArm_R" "bip_upperArm_R" 17.670914 0 -0.000015 -0.000192 -25.322254 0.000044 0 0 0 0 0 0
  573. $definebone "bip_hip_R" "bip_pelvis" -6.05743 6.073154 -2.201429 -4.398323 95.921593 110.533089 0 0 0 0 0 0
  574. $definebone "bip_knee_R" "bip_hip_R" 13.377914 0 0.000002 -0.000016 13.978633 -0.000003 0 0 0 0 0 0
  575. $definebone "bip_neck" "bip_spine_3" 0 -7.667637 -0.00001 0 0 17.350866 0 0 0 0 0 0
  576. $definebone "bip_head" "bip_neck" 0 -3.88065 0.000011 0 0 -35.519757 0 0 0 0 0 0
  577. $definebone "bip_collar_L" "bip_spine_3" 2.131428 -5.805813 -7.194567 -17.630694 -75.555847 -156.575408 0 0 0 0 0 0
  578. $definebone "bip_upperArm_L" "bip_collar_L" -0.000038 -14.061876 0.000002 -14.894752 -148.132215 123.716037 0 0 0 0 0 0
  579. $definebone "bip_lowerArm_L" "bip_upperArm_L" 17.670921 0 -0.000008 0.000003 25.322264 -90.000003 0 0 0 0 0 0
  580. $definebone "bip_hip_L" "bip_pelvis" 6.057429 6.073143 -2.201431 -4.398318 84.07842 -110.533089 0 0 0 0 0 0
  581. $definebone "bip_knee_L" "bip_hip_L" 13.377905 0 -0.000004 0.000002 -13.978619 -90.00001 0 0 0 0 0 0
  582. $definebone "bip_foot_R" "bip_knee_R" 16.792385 0 -0.000001 -83.757504 -157.887105 -1.777294 0 0 0 0 0 0
  583. $definebone "bip_foot_L" "bip_knee_L" 16.792402 0.000001 0 2.345886 84.21344 -69.782964 0 0 0 0 0 0
  584. $definebone "bip_hand_L" "bip_lowerArm_L" 15.175497 0.000008 -0.000004 0.000019 90.00001 0.000015 0 0 0 0 0 0
  585. $definebone "weapon_bone_L" "bip_hand_L" -4.966133 -6.026171 2.172699 0.000019 -0.000007 0.000019 0 0 0 0 0 0
  586. $definebone "weapon_bone_3" "bip_hand_L" -4.966133 -6.026171 2.172699 0.000019 -0.000007 0.000019 0 0 0 0 0 0
  587. $definebone "weapon_bone_4" "bip_hand_L" -4.966133 -6.026171 2.172699 0.000019 -0.000007 0.000019 0 0 0 0 0 0
  588. $definebone "bip_index_0_L" "bip_hand_L" -0.751587 -6.859739 4.60063 77.620948 163.77246 172.636721 0 0 0 0 0 0
  589. $definebone "bip_index_1_L" "bip_index_0_L" -0.000002 -3.600691 -0.000002 -0.000006 -0.000014 53.651734 0 0 0 0 0 0
  590. $definebone "bip_index_2_L" "bip_index_1_L" 0.000002 -2.262772 0 -0.000019 -0.000005 4.468371 0 0 0 0 0 0
  591. $definebone "bip_middle_0_L" "bip_hand_L" -0.713039 -6.783445 1.947196 68.239191 155.918576 177.162732 0 0 0 0 0 0
  592. $definebone "bip_middle_1_L" "bip_middle_0_L" 0.000002 -4.729774 -0.000002 -0.000003 -0.000014 47.021038 0 0 0 0 0 0
  593. $definebone "bip_middle_2_L" "bip_middle_1_L" 0.000002 -2.758438 0.000003 -0.000012 -0.000006 5.248317 0 0 0 0 0 0
  594. $definebone "bip_ring_0_L" "bip_hand_L" -1.681076 -6.57666 -0.639789 65.725784 156.981982 -178.818356 0 0 0 0 0 0
  595. $definebone "bip_ring_1_L" "bip_ring_0_L" 0.000002 -3.781088 0 -0.000007 -0.00001 34.561533 0 0 0 0 0 0
  596. $definebone "bip_ring_2_L" "bip_ring_1_L" -0.000003 -2.398415 -0.000003 -0.000015 -0.000006 16.826279 0 0 0 0 0 0
  597. $definebone "bip_pinky_0_L" "bip_hand_L" -2.63969 -6.552832 -2.641659 58.30535 139.78209 169.755706 0 0 0 0 0 0
  598. $definebone "bip_pinky_1_L" "bip_pinky_0_L" 0.000002 -3.015041 -0.000002 -0.000003 0.000002 31.245431 0 0 0 0 0 0
  599. $definebone "bip_pinky_2_L" "bip_pinky_1_L" 0.000001 -1.878246 0.000003 -0.000007 0.000001 20.546895 0 0 0 0 0 0
  600. $definebone "bip_thumb_0_L" "bip_hand_L" -2.440086 -1.974152 3.836565 11.662873 -29.680061 -44.861311 0 0 0 0 0 0
  601. $definebone "bip_thumb_1_L" "bip_thumb_0_L" 0.000002 -4.365016 -0.000008 0.000014 0.000002 27.712579 0 0 0 0 0 0
  602. $definebone "bip_thumb_2_L" "bip_thumb_1_L" 0.000001 -1.793219 0 0.000013 -0.000004 -17.637253 0 0 0 0 0 0
  603. $definebone "bip_hand_R" "bip_lowerArm_R" 15.175537 0.000002 0.000008 -89.999908 -90.000044 0 0 0 0 0 0 0
  604. $definebone "weapon_bone" "bip_hand_R" 4.498493 6.156162 -2.01943 0.000007 -0.000003 -90.000031 0 0 0 0 0 0
  605. $definebone "weapon_bone_1" "bip_hand_R" 4.498489 8.357073 -2.019429 0.000007 -0.000003 -90.000031 0 0 0 0 0 0
  606. $definebone "weapon_bone_2" "bip_hand_R" 0.879673 3.176163 -0.723468 17.739408 -14.673818 -91.434685 0 0 0 0 0 0
  607. $definebone "bip_thumb_0_R" "bip_hand_R" 2.440132 1.974085 -3.836581 11.662863 -29.680048 -44.861321 0 0 0 0 0 0
  608. $definebone "bip_thumb_1_R" "bip_thumb_0_R" -0.000072 4.365017 0 0.000003 0.000007 27.712576 0 0 0 0 0 0
  609. $definebone "bip_thumb_2_R" "bip_thumb_1_R" -0.000005 1.793261 0.00001 0.000005 0.000003 -17.637278 0 0 0 0 0 0
  610. $definebone "bip_index_0_R" "bip_hand_R" 0.75156 6.859688 -4.600634 77.620948 163.772447 172.636776 0 0 0 0 0 0
  611. $definebone "bip_index_1_R" "bip_index_0_R" -0.000004 3.600716 0.000002 0.000003 -0.000005 53.651744 0 0 0 0 0 0
  612. $definebone "bip_index_2_R" "bip_index_1_R" 0.000006 2.262783 0.000077 -0.000001 -0.000002 4.468373 0 0 0 0 0 0
  613. $definebone "bip_middle_0_R" "bip_hand_R" 0.713032 6.783417 -1.947196 68.239191 155.918562 177.16276 0 0 0 0 0 0
  614. $definebone "bip_middle_1_R" "bip_middle_0_R" -0.000004 4.729761 0.000076 -0.000005 0.000006 47.021031 0 0 0 0 0 0
  615. $definebone "bip_middle_2_R" "bip_middle_1_R" 0.000015 2.758461 -0.000068 0.000001 0.000008 5.248352 0 0 0 0 0 0
  616. $definebone "bip_ring_0_R" "bip_hand_R" 1.681053 6.576607 0.639791 65.725777 156.981968 -178.818329 0 0 0 0 0 0
  617. $definebone "bip_ring_1_R" "bip_ring_0_R" 0.000005 3.781132 0.000002 -0.000007 -0.000004 34.561553 0 0 0 0 0 0
  618. $definebone "bip_ring_2_R" "bip_ring_1_R" -0.00001 2.398342 0.000058 -0.000006 0.000001 16.826303 0 0 0 0 0 0
  619. $definebone "bip_pinky_0_R" "bip_hand_R" 2.639759 6.55279 2.641643 58.305371 139.78209 169.75572 0 0 0 0 0 0
  620. $definebone "bip_pinky_1_R" "bip_pinky_0_R" 0.000009 3.015038 -0.000045 -0.000018 -0.00001 31.245435 0 0 0 0 0 0
  621. $definebone "bip_pinky_2_R" "bip_pinky_1_R" -0.000016 1.878216 0.000046 -0.000022 -0.000002 20.546888 0 0 0 0 0 0
  622. $definebone "prp_bullet_shoulder" "bip_collar_R" -6.062729 10.213037 1.757126 -27.019826 -74.523307 172.83048 0 0 0 0 0 0
  623. $definebone "prp_bullet_backUpper" "bip_spine_2" -5.741785 -2.861073 7.700541 0 0 -173.487285 0 0 0 0 0 0
  624. $definebone "prp_bullet_backLower" "bip_spine_1" 4.93002 -0.689312 7.043407 0 0 -165.672674 0 0 0 0 0 0
  625. $definebone "prp_bullet_chestUpper" "bip_spine_1" -5.726069 -7.874092 -15.299928 0 0 -165.672674 0 0 0 0 0 0
  626. $definebone "prp_bullet_side" "bip_spine_0" 14.513286 -2.294449 -3.774879 0 0 -168.137252 0 0 0 0 0 0
  627. $definebone "prp_bullet_chestLower" "bip_spine_0" 5.866311 -4.124889 -15.939297 0 0 -168.137252 0 0 0 0 0 0
  628. $definebone "bip_toe_L" "bip_foot_L" 0 -7.941188 -0.000001 -0.000003 -0.000007 -31.300257 0 0 0 0 0 0
  629. $definebone "bip_toe_R" "bip_foot_R" -0.000043 7.941193 -0.000008 0.000001 -0.000002 -31.300251 0 0 0 0 0 0
  630. $definebone "prp_pack" "bip_pelvis" 10.052434 2.009846 -4.948874 22.361503 4.935099 -166.503129 0 0 0 0 0 0
  631. $definebone "medal_bone" "bip_spine_2" 7.768007 -4.344563 -11.71377 -16.349909 5.176009 155.130154 0 0 0 0 0 0
  632. $definebone "mvm" "bip_pelvis" -3.656913 -1.769768 3.534579 10.993529 178.564601 2.521299 0 0 0 0 0 0
  633. $definebone "hlp_forearm_L" "bip_lowerArm_L" 7.587746 -0.000011 0.000002 -2.903732 89.999976 0.000018 0 0 0 0 0 0
  634. $definebone "hlp_forearm_R" "bip_lowerArm_R" 7.587772 0.000001 -0.000004 -86.418505 89.99874 -179.99819 0 0 0 0 0 0
  635.  
  636. $bonemerge "bip_pelvis"
  637. $bonemerge "bip_spine_0"
  638. $bonemerge "bip_spine_1"
  639. $bonemerge "bip_spine_2"
  640. $bonemerge "bip_spine_3"
  641. $bonemerge "bip_collar_R"
  642. $bonemerge "bip_upperArm_R"
  643. $bonemerge "bip_lowerArm_R"
  644. $bonemerge "bip_neck"
  645. $bonemerge "bip_head"
  646. $bonemerge "bip_collar_L"
  647. $bonemerge "bip_upperArm_L"
  648. $bonemerge "bip_lowerArm_L"
  649. $bonemerge "bip_hand_L"
  650. $bonemerge "weapon_bone_L"
  651. $bonemerge "weapon_bone_3"
  652. $bonemerge "weapon_bone_4"
  653. $bonemerge "bip_hand_R"
  654. $bonemerge "weapon_bone"
  655. $bonemerge "weapon_bone_1"
  656. $bonemerge "weapon_bone_2"
  657. $bonemerge "medal_bone"
  658. $bonemerge "mvm"
  659.  
  660. $proceduralbones "heavy.vrd"
  661.  
  662.  
  663. $poseparameter "body_pitch" -45 45 loop 360
  664. $poseparameter "body_yaw" -45 45 loop 360
  665.  
  666. $ikchain "rhand" "bip_hand_R" knee 0 0 0
  667. $ikchain "lhand" "bip_hand_L" knee 0 0 0
  668. $ikchain "rfoot" "bip_foot_R" knee 0 0 0
  669. $ikchain "lfoot" "bip_foot_L" knee 0 0 0
  670.  
  671. $sequence "ref" {
  672. "heavy_anims\ref.smd"
  673. fadein 0.2
  674. fadeout 0.2
  675. fps 30
  676. ikrule "rhand" release
  677. ikrule "lhand" release
  678. ikrule "rfoot" release
  679. ikrule "lfoot" release
  680. }
  681.  
  682. $sequence "ragdoll" {
  683. "heavy_anims\ragdoll.smd"
  684. activity "ACT_DIERAGDOLL" 1
  685. fadein 0.2
  686. fadeout 0.2
  687. fps 30
  688. ikrule "rhand" release
  689. ikrule "lhand" release
  690. ikrule "rfoot" release
  691. ikrule "lfoot" release
  692. }
  693.  
  694. $includemodel "player/heavy_animations.mdl"
  695.  
  696. $collisionjoints "heavy_physics.smd"
  697. {
  698. $mass 90
  699. $inertia 10
  700. $damping 0.01
  701. $rotdamping 1.5
  702. $rootbone "bip_pelvis"
  703.  
  704.  
  705. $jointconstrain "bip_spine_0" x limit -50 70 0
  706. $jointconstrain "bip_spine_0" y limit -65 65 0
  707. $jointconstrain "bip_spine_0" z limit -20 20 0
  708.  
  709. $jointconstrain "bip_spine_1" x limit -60 80 0
  710. $jointconstrain "bip_spine_1" y limit -70 70 0
  711. $jointconstrain "bip_spine_1" z limit -25 25 0
  712.  
  713. $jointconstrain "bip_hip_L" x limit -45 45 0
  714. $jointconstrain "bip_hip_L" y limit -70 100 0
  715. $jointconstrain "bip_hip_L" z limit -70 135 0
  716.  
  717. $jointconstrain "bip_hip_R" x limit -45 45 0
  718. $jointconstrain "bip_hip_R" y limit -70 100 0
  719. $jointconstrain "bip_hip_R" z limit -135 70 0
  720.  
  721. $jointconstrain "bip_knee_L" x limit -35 35 0
  722. $jointconstrain "bip_knee_L" y limit -7 135 0
  723. $jointconstrain "bip_knee_L" z limit -15 15 0
  724.  
  725. $jointconstrain "bip_foot_L" x limit -40 55 0
  726. $jointconstrain "bip_foot_L" y limit -40 40 0
  727. $jointconstrain "bip_foot_L" z limit -40 40 0
  728.  
  729. $jointconstrain "bip_collar_L" x limit 0 0 0
  730. $jointconstrain "bip_collar_L" y limit 0 0 0
  731. $jointconstrain "bip_collar_L" z limit 0 60 0
  732.  
  733. $jointconstrain "bip_upperArm_L" x limit -60 60 0
  734. $jointconstrain "bip_upperArm_L" y limit -120 150 0
  735. $jointconstrain "bip_upperArm_L" z limit -140 140 0
  736.  
  737. $jointconstrain "bip_lowerArm_L" x limit -60 60 0
  738. $jointconstrain "bip_lowerArm_L" y limit -135 135 0
  739. $jointconstrain "bip_lowerArm_L" z limit -100 100 0
  740.  
  741. $jointconstrain "bip_hand_L" x limit -60 60 0
  742. $jointconstrain "bip_hand_L" y limit -70 70 0
  743. $jointconstrain "bip_hand_L" z limit -70 90 0
  744.  
  745. $jointconstrain "bip_knee_R" x limit -35 35 0
  746. $jointconstrain "bip_knee_R" y limit -15 15 0
  747. $jointconstrain "bip_knee_R" z limit -7 135 0
  748.  
  749. $jointconstrain "bip_foot_R" x limit -40 55 0
  750. $jointconstrain "bip_foot_R" y limit -40 40 0
  751. $jointconstrain "bip_foot_R" z limit -40 40 0
  752.  
  753. $jointconstrain "bip_collar_R" x limit 0 0 0
  754. $jointconstrain "bip_collar_R" y limit 0 0 0
  755. $jointconstrain "bip_collar_R" z limit 0 60 0
  756.  
  757. $jointconstrain "bip_upperArm_R" x limit -60 60 0
  758. $jointconstrain "bip_upperArm_R" y limit -120 150 0
  759. $jointconstrain "bip_upperArm_R" z limit -140 140 0
  760.  
  761. $jointconstrain "bip_lowerArm_R" x limit -60 60 0
  762. $jointconstrain "bip_lowerArm_R" y limit -100 100 0
  763. $jointconstrain "bip_lowerArm_R" z limit -135 135 0
  764.  
  765. $jointconstrain "bip_hand_R" x limit -60 60 0
  766. $jointconstrain "bip_hand_R" y limit -70 70 0
  767. $jointconstrain "bip_hand_R" z limit -70 90 0
  768.  
  769. $jointconstrain "bip_head" x limit -70 45 0
  770. $jointconstrain "bip_head" y limit -70 70 0
  771. $jointconstrain "bip_head" z limit -35 35 0
  772.  
  773. $jointconstrain "prp_pack" x limit -120 120 0
  774. $jointconstrain "prp_pack" y limit -15 15 0
  775. $jointconstrain "prp_pack" z limit -140 140 0
  776. $noselfcollisions
  777. }
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