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- // Created by Crowbar 0.56
- $modelname "freak_fortress_2\shogun_heavy\heavy.mdl"
- $upaxis Y
- $model "heavy" "heavy_morphs_low.smd" {
- eyeball "eye_0" "bip_head" -1.425952 83.274601 1.800097 "eyeball_r" 1.80356 0 "iris_unused" 0.6
- eyeball "eye_1" "bip_head" 1.425952 83.274601 1.800097 "eyeball_l" 1.80356 0 "iris_unused" 0.6
- flexfile "heavy_01.vta"
- {
- defaultflex frame 0
- flexpair "CloseLidLo" 1 frame 1
- flexpair "CloseLidUp" 1 frame 2
- flex "SH" frame 3
- flex "EEE" frame 4
- flex "WQU" frame 5
- flex "FFF" frame 6
- flex "AIY" frame 7
- flex "AH" frame 8
- flex "ST" frame 9
- flex "LTH" frame 10
- flex "UH" frame 11
- flex "OH" frame 12
- flex "P" frame 13
- flex "ER" frame 14
- flex "RR" frame 15
- flex "DS" frame 16
- flex "MB" frame 17
- flex "painbig" frame 18
- flex "mad" frame 19
- flex "idleface" frame 20
- flex "actionfire02" frame 21
- flex "happy1" frame 22
- flex "happysmall02" frame 23
- flex "happybig" frame 24
- flex "happybig02" frame 25
- flex "happyBig02Upper" frame 26
- flex "happybigUpper" frame 27
- flex "upperHappy1" frame 28
- flex "upperHappy2" frame 29
- flex "upperAngry2" frame 30
- flex "upperAngry3" frame 31
- flex "upperSuprise1" frame 32
- flex "upperSad1" frame 33
- flex "upperSad3" frame 34
- flex "upperUpset1" frame 35
- flex "upset1" frame 36
- flex "upset2" frame 37
- flex "actionfire01" frame 38
- flex "dead01" frame 39
- flex "dead02" frame 40
- flex "dead03" frame 41
- }
- flexcontroller DS range 0 1 "DS"
- flexcontroller MB range 0 1 "MB"
- flexcontroller right_CloseLid range -1 1 "right_CloseLid"
- flexcontroller left_CloseLid range -1 1 "left_CloseLid"
- flexcontroller multi_CloseLid range -1 1 "multi_CloseLid"
- flexcontroller blink range 0 1 "blink"
- flexcontroller upset1 range 0 1 "upset1"
- flexcontroller upperAngry3 range 0 1 "upperAngry3"
- flexcontroller P range 0 1 "P"
- flexcontroller dead03 range 0 1 "dead03"
- flexcontroller actionfire01 range 0 1 "actionfire01"
- flexcontroller happy1 range 0 1 "happy1"
- flexcontroller painbig range 0 1 "painbig"
- flexcontroller dead02 range 0 1 "dead02"
- flexcontroller upset2 range 0 1 "upset2"
- flexcontroller actionfire02 range 0 1 "actionfire02"
- flexcontroller happybig range 0 1 "happybig"
- flexcontroller upperSad3 range 0 1 "upperSad3"
- flexcontroller upperSad1 range 0 1 "upperSad1"
- flexcontroller upperSuprise1 range 0 1 "upperSuprise1"
- flexcontroller happybig02 range 0 1 "happybig02"
- flexcontroller happysmall02 range 0 1 "happysmall02"
- flexcontroller upperAngry2 range 0 1 "upperAngry2"
- flexcontroller mad range 0 1 "mad"
- flexcontroller idleface range 0 1 "idleface"
- flexcontroller upperHappy1 range 0 1 "upperHappy1"
- flexcontroller upperHappy2 range 0 1 "upperHappy2"
- flexcontroller upperUpset1 range 0 1 "upperUpset1"
- flexcontroller dead01 range 0 1 "dead01"
- flexcontroller happyBig02Upper range 0 1 "happyBig02Upper"
- flexcontroller happybigUpper range 0 1 "happybigUpper"
- flexcontroller Neutral range 0 1 "Neutral"
- flexcontroller ER range 0 1 "ER"
- flexcontroller RR range 0 1 "RR"
- flexcontroller SH range 0 1 "SH"
- flexcontroller EEE range 0 1 "EEE"
- flexcontroller WQU range 0 1 "WQU"
- flexcontroller FFF range 0 1 "FFF"
- flexcontroller AIY range 0 1 "AIY"
- flexcontroller AH range 0 1 "AH"
- flexcontroller ST range 0 1 "ST"
- flexcontroller LTH range 0 1 "LTH"
- flexcontroller UH range 0 1 "UH"
- flexcontroller OH range 0 1 "OH"
- flexcontroller eyes range -45 45 "eyes_updown"
- flexcontroller eyes range -45 45 "eyes_rightleft"
- localvar Neutral
- %CloseLidLoL = min(1, (1 - -1 + 2 * min(max(((eyes_updown - -45) / (45 - -45)), 0), 1))) * (1 - min(max(((multi_CloseLid - -1) / (1 - -1)), 0), 1)) * min(max(((left_CloseLid - -1) / (1 - -1)), 0), 1)
- %CloseLidLoR = min(1, (1 - -1 + 2 * min(max(((eyes_updown - -45) / (45 - -45)), 0), 1))) * (1 - min(max(((multi_CloseLid - -1) / (1 - -1)), 0), 1)) * min(max(((right_CloseLid - -1) / (1 - -1)), 0), 1)
- %CloseLidUpL = min(1, (1 + -1 + 2 * min(max(((eyes_updown - -45) / (45 - -45)), 0), 1))) * min(max(((multi_CloseLid - -1) / (1 - -1)), 0), 1) * min(max(((left_CloseLid - -1) / (1 - -1)), 0), 1)
- %CloseLidUpR = min(1, (1 + -1 + 2 * min(max(((eyes_updown - -45) / (45 - -45)), 0), 1))) * min(max(((multi_CloseLid - -1) / (1 - -1)), 0), 1) * min(max(((right_CloseLid - -1) / (1 - -1)), 0), 1)
- %SH = SH
- %EEE = EEE
- %WQU = WQU
- %FFF = FFF
- %AIY = AIY
- %AH = AH
- %ST = ST
- %LTH = LTH
- %UH = UH
- %OH = OH
- %P = P
- %ER = ER
- %RR = RR
- %DS = DS
- %MB = MB
- %painbig = painbig
- %mad = mad
- %idleface = idleface
- %actionfire02 = actionfire02
- %happy1 = happy1
- %happysmall02 = happysmall02
- %happybig = happybig
- %Neutral = Neutral
- %happybig02 = happybig02
- %happyBig02Upper = happyBig02Upper
- %happybigUpper = happybigUpper
- %upperHappy1 = upperHappy1
- %upperHappy2 = upperHappy2
- %upperAngry2 = upperAngry2
- %upperAngry3 = upperAngry3
- %upperSuprise1 = upperSuprise1
- %upperSad1 = upperSad1
- %upperSad3 = upperSad3
- %upperUpset1 = upperUpset1
- %upset1 = upset1
- %upset2 = upset2
- %actionfire01 = actionfire01
- %dead01 = dead01
- %dead02 = dead02
- %dead03 = dead03
- }
- $bodygroup "hands"
- {
- studio "heavy_hands_bodygroup.smd"
- blank
- studio "heavy_hand_dex_bodygroup.smd"
- }
- $bodygroup "body"
- {
- studio "heavy_skullet.smd"
- }
- $bodygroup "body"
- {
- studio "heavy_japan_hat_monarch.smd"
- }
- $bodygroup "body"
- {
- studio "heavy_c_shogun_warpack.smd"
- }
- $bodygroup "body"
- {
- studio "heavy_c_shogun_katana_soldier.smd"
- }
- $lod 11
- {
- replacemodel "heavy_morphs_low.smd" "heavy_morphs_low_lod1.smd"
- replacemodel "heavy_hands_bodygroup.smd" "heavy_hands_bodygroup_lod1.smd"
- replacemodel "heavy_hand_dex_bodygroup.smd" "heavy_hand_dex_bodygroup_lod1.smd"
- replacemodel "heavy_skullet.smd" "heavy_skullet_lod1.smd"
- replacemodel "heavy_japan_hat_monarch.smd" "heavy_japan_hat_monarch_lod1.smd"
- replacemodel "heavy_c_shogun_warpack.smd" "heavy_c_shogun_warpack_lod1.smd"
- replacemodel "heavy_c_shogun_katana_soldier.smd" "heavy_c_shogun_katana_soldier_lod1.smd"
- replacebone "weapon_bone_L" "bip_hand_L"
- replacebone "weapon_bone_3" "bip_hand_L"
- replacebone "weapon_bone_4" "bip_hand_L"
- replacebone "weapon_bone" "bip_hand_R"
- replacebone "weapon_bone_1" "bip_hand_R"
- replacebone "weapon_bone_2" "bip_hand_R"
- replacebone "prp_pack" "bip_pelvis"
- replacebone "medal_bone" "bip_spine_2"
- replacebone "mvm" "bip_pelvis"
- facial
- }
- $lod 22
- {
- replacemodel "heavy_morphs_low.smd" "heavy_morphs_low_lod2.smd"
- replacemodel "heavy_hands_bodygroup.smd" "heavy_hands_bodygroup_lod2.smd"
- replacemodel "heavy_hand_dex_bodygroup.smd" "heavy_hand_dex_bodygroup_lod2.smd"
- replacemodel "heavy_skullet.smd" "heavy_skullet_lod2.smd"
- replacemodel "heavy_japan_hat_monarch.smd" "heavy_japan_hat_monarch_lod2.smd"
- replacemodel "heavy_c_shogun_warpack.smd" "heavy_c_shogun_warpack_lod2.smd"
- replacemodel "heavy_c_shogun_katana_soldier.smd" "heavy_c_shogun_katana_soldier_lod2.smd"
- replacebone "weapon_bone_L" "bip_hand_L"
- replacebone "weapon_bone_3" "bip_hand_L"
- replacebone "weapon_bone_4" "bip_hand_L"
- replacebone "bip_index_0_L" "bip_hand_L"
- replacebone "bip_index_1_L" "bip_index_0_L"
- replacebone "bip_index_2_L" "bip_index_1_L"
- replacebone "bip_middle_0_L" "bip_hand_L"
- replacebone "bip_middle_1_L" "bip_middle_0_L"
- replacebone "bip_middle_2_L" "bip_middle_1_L"
- replacebone "bip_ring_0_L" "bip_hand_L"
- replacebone "bip_ring_1_L" "bip_ring_0_L"
- replacebone "bip_ring_2_L" "bip_ring_1_L"
- replacebone "bip_pinky_0_L" "bip_hand_L"
- replacebone "bip_pinky_1_L" "bip_pinky_0_L"
- replacebone "bip_pinky_2_L" "bip_pinky_1_L"
- replacebone "bip_thumb_0_L" "bip_hand_L"
- replacebone "bip_thumb_1_L" "bip_thumb_0_L"
- replacebone "bip_thumb_2_L" "bip_thumb_1_L"
- replacebone "weapon_bone" "bip_hand_R"
- replacebone "weapon_bone_1" "bip_hand_R"
- replacebone "weapon_bone_2" "bip_hand_R"
- replacebone "bip_thumb_0_R" "bip_hand_R"
- replacebone "bip_thumb_1_R" "bip_thumb_0_R"
- replacebone "bip_thumb_2_R" "bip_thumb_1_R"
- replacebone "bip_index_0_R" "bip_hand_R"
- replacebone "bip_index_1_R" "bip_index_0_R"
- replacebone "bip_index_2_R" "bip_index_1_R"
- replacebone "bip_middle_0_R" "bip_hand_R"
- replacebone "bip_middle_1_R" "bip_middle_0_R"
- replacebone "bip_middle_2_R" "bip_middle_1_R"
- replacebone "bip_ring_0_R" "bip_hand_R"
- replacebone "bip_ring_1_R" "bip_ring_0_R"
- replacebone "bip_ring_2_R" "bip_ring_1_R"
- replacebone "bip_pinky_0_R" "bip_hand_R"
- replacebone "bip_pinky_1_R" "bip_pinky_0_R"
- replacebone "bip_pinky_2_R" "bip_pinky_1_R"
- replacebone "prp_bullet_shoulder" "bip_collar_R"
- replacebone "prp_bullet_backUpper" "bip_spine_2"
- replacebone "prp_bullet_backLower" "bip_spine_1"
- replacebone "prp_bullet_chestUpper" "bip_spine_1"
- replacebone "prp_bullet_side" "bip_spine_0"
- replacebone "prp_bullet_chestLower" "bip_spine_0"
- replacebone "bip_toe_L" "bip_foot_L"
- replacebone "bip_toe_R" "bip_foot_R"
- replacebone "prp_pack" "bip_pelvis"
- replacebone "medal_bone" "bip_spine_2"
- replacebone "mvm" "bip_pelvis"
- nofacial
- }
- $lod 33
- {
- replacemodel "heavy_morphs_low.smd" "heavy_morphs_low_lod3.smd"
- replacemodel "heavy_hands_bodygroup.smd" "heavy_hands_bodygroup_lod3.smd"
- replacemodel "heavy_hand_dex_bodygroup.smd" "heavy_hand_dex_bodygroup_lod3.smd"
- replacemodel "heavy_skullet.smd" "heavy_skullet_lod3.smd"
- replacemodel "heavy_japan_hat_monarch.smd" "heavy_japan_hat_monarch_lod3.smd"
- replacemodel "heavy_c_shogun_warpack.smd" "heavy_c_shogun_warpack_lod3.smd"
- replacemodel "heavy_c_shogun_katana_soldier.smd" "heavy_c_shogun_katana_soldier_lod3.smd"
- replacebone "bip_foot_R" "bip_knee_R"
- replacebone "bip_foot_L" "bip_knee_L"
- replacebone "bip_hand_L" "bip_lowerArm_L"
- replacebone "weapon_bone_L" "bip_hand_L"
- replacebone "weapon_bone_3" "bip_hand_L"
- replacebone "weapon_bone_4" "bip_hand_L"
- replacebone "bip_index_0_L" "bip_hand_L"
- replacebone "bip_index_1_L" "bip_index_0_L"
- replacebone "bip_index_2_L" "bip_index_1_L"
- replacebone "bip_middle_0_L" "bip_hand_L"
- replacebone "bip_middle_1_L" "bip_middle_0_L"
- replacebone "bip_middle_2_L" "bip_middle_1_L"
- replacebone "bip_ring_0_L" "bip_hand_L"
- replacebone "bip_ring_1_L" "bip_ring_0_L"
- replacebone "bip_ring_2_L" "bip_ring_1_L"
- replacebone "bip_pinky_0_L" "bip_hand_L"
- replacebone "bip_pinky_1_L" "bip_pinky_0_L"
- replacebone "bip_pinky_2_L" "bip_pinky_1_L"
- replacebone "bip_thumb_0_L" "bip_hand_L"
- replacebone "bip_thumb_1_L" "bip_thumb_0_L"
- replacebone "bip_thumb_2_L" "bip_thumb_1_L"
- replacebone "bip_hand_R" "bip_lowerArm_R"
- replacebone "weapon_bone" "bip_hand_R"
- replacebone "weapon_bone_1" "bip_hand_R"
- replacebone "weapon_bone_2" "bip_hand_R"
- replacebone "bip_thumb_0_R" "bip_hand_R"
- replacebone "bip_thumb_1_R" "bip_thumb_0_R"
- replacebone "bip_thumb_2_R" "bip_thumb_1_R"
- replacebone "bip_index_0_R" "bip_hand_R"
- replacebone "bip_index_1_R" "bip_index_0_R"
- replacebone "bip_index_2_R" "bip_index_1_R"
- replacebone "bip_middle_0_R" "bip_hand_R"
- replacebone "bip_middle_1_R" "bip_middle_0_R"
- replacebone "bip_middle_2_R" "bip_middle_1_R"
- replacebone "bip_ring_0_R" "bip_hand_R"
- replacebone "bip_ring_1_R" "bip_ring_0_R"
- replacebone "bip_ring_2_R" "bip_ring_1_R"
- replacebone "bip_pinky_0_R" "bip_hand_R"
- replacebone "bip_pinky_1_R" "bip_pinky_0_R"
- replacebone "bip_pinky_2_R" "bip_pinky_1_R"
- replacebone "prp_bullet_shoulder" "bip_collar_R"
- replacebone "prp_bullet_backUpper" "bip_spine_2"
- replacebone "prp_bullet_backLower" "bip_spine_1"
- replacebone "prp_bullet_chestUpper" "bip_spine_1"
- replacebone "prp_bullet_side" "bip_spine_0"
- replacebone "prp_bullet_chestLower" "bip_spine_0"
- replacebone "bip_toe_L" "bip_foot_L"
- replacebone "bip_toe_R" "bip_foot_R"
- replacebone "prp_pack" "bip_pelvis"
- replacebone "medal_bone" "bip_spine_2"
- replacebone "mvm" "bip_pelvis"
- replacebone "hlp_forearm_L" "bip_lowerArm_L"
- replacebone "hlp_forearm_R" "bip_lowerArm_R"
- nofacial
- }
- $lod 44
- {
- replacemodel "heavy_morphs_low.smd" "heavy_morphs_low_lod4.smd"
- replacemodel "heavy_hands_bodygroup.smd" "heavy_hands_bodygroup_lod4.smd"
- replacemodel "heavy_hand_dex_bodygroup.smd" "heavy_hand_dex_bodygroup_lod4.smd"
- replacemodel "heavy_skullet.smd" "heavy_skullet_lod4.smd"
- replacemodel "heavy_japan_hat_monarch.smd" "heavy_japan_hat_monarch_lod4.smd"
- replacemodel "heavy_c_shogun_warpack.smd" "heavy_c_shogun_warpack_lod4.smd"
- replacemodel "heavy_c_shogun_katana_soldier.smd" "heavy_c_shogun_katana_soldier_lod4.smd"
- replacebone "bip_foot_R" "bip_knee_R"
- replacebone "bip_foot_L" "bip_knee_L"
- replacebone "bip_hand_L" "bip_lowerArm_L"
- replacebone "weapon_bone_L" "bip_hand_L"
- replacebone "weapon_bone_3" "bip_hand_L"
- replacebone "weapon_bone_4" "bip_hand_L"
- replacebone "bip_index_0_L" "bip_hand_L"
- replacebone "bip_index_1_L" "bip_index_0_L"
- replacebone "bip_index_2_L" "bip_index_1_L"
- replacebone "bip_middle_0_L" "bip_hand_L"
- replacebone "bip_middle_1_L" "bip_middle_0_L"
- replacebone "bip_middle_2_L" "bip_middle_1_L"
- replacebone "bip_ring_0_L" "bip_hand_L"
- replacebone "bip_ring_1_L" "bip_ring_0_L"
- replacebone "bip_ring_2_L" "bip_ring_1_L"
- replacebone "bip_pinky_0_L" "bip_hand_L"
- replacebone "bip_pinky_1_L" "bip_pinky_0_L"
- replacebone "bip_pinky_2_L" "bip_pinky_1_L"
- replacebone "bip_thumb_0_L" "bip_hand_L"
- replacebone "bip_thumb_1_L" "bip_thumb_0_L"
- replacebone "bip_thumb_2_L" "bip_thumb_1_L"
- replacebone "bip_hand_R" "bip_lowerArm_R"
- replacebone "weapon_bone" "bip_hand_R"
- replacebone "weapon_bone_1" "bip_hand_R"
- replacebone "weapon_bone_2" "bip_hand_R"
- replacebone "bip_thumb_0_R" "bip_hand_R"
- replacebone "bip_thumb_1_R" "bip_thumb_0_R"
- replacebone "bip_thumb_2_R" "bip_thumb_1_R"
- replacebone "bip_index_0_R" "bip_hand_R"
- replacebone "bip_index_1_R" "bip_index_0_R"
- replacebone "bip_index_2_R" "bip_index_1_R"
- replacebone "bip_middle_0_R" "bip_hand_R"
- replacebone "bip_middle_1_R" "bip_middle_0_R"
- replacebone "bip_middle_2_R" "bip_middle_1_R"
- replacebone "bip_ring_0_R" "bip_hand_R"
- replacebone "bip_ring_1_R" "bip_ring_0_R"
- replacebone "bip_ring_2_R" "bip_ring_1_R"
- replacebone "bip_pinky_0_R" "bip_hand_R"
- replacebone "bip_pinky_1_R" "bip_pinky_0_R"
- replacebone "bip_pinky_2_R" "bip_pinky_1_R"
- replacebone "prp_bullet_shoulder" "bip_collar_R"
- replacebone "prp_bullet_backUpper" "bip_spine_2"
- replacebone "prp_bullet_backLower" "bip_spine_1"
- replacebone "prp_bullet_chestUpper" "bip_spine_1"
- replacebone "prp_bullet_side" "bip_spine_0"
- replacebone "prp_bullet_chestLower" "bip_spine_0"
- replacebone "bip_toe_L" "bip_foot_L"
- replacebone "bip_toe_R" "bip_foot_R"
- replacebone "prp_pack" "bip_pelvis"
- replacebone "medal_bone" "bip_spine_2"
- replacebone "mvm" "bip_pelvis"
- replacebone "hlp_forearm_L" "bip_lowerArm_L"
- replacebone "hlp_forearm_R" "bip_lowerArm_R"
- nofacial
- }
- $lod 55
- {
- replacemodel "heavy_morphs_low.smd" "heavy_morphs_low_lod5.smd"
- replacemodel "heavy_hands_bodygroup.smd" "heavy_hands_bodygroup_lod5.smd"
- replacemodel "heavy_hand_dex_bodygroup.smd" "heavy_hand_dex_bodygroup_lod5.smd"
- replacemodel "heavy_skullet.smd" "heavy_skullet_lod5.smd"
- replacemodel "heavy_japan_hat_monarch.smd" "heavy_japan_hat_monarch_lod5.smd"
- replacemodel "heavy_c_shogun_warpack.smd" "heavy_c_shogun_warpack_lod5.smd"
- replacemodel "heavy_c_shogun_katana_soldier.smd" "heavy_c_shogun_katana_soldier_lod5.smd"
- replacebone "bip_foot_R" "bip_knee_R"
- replacebone "bip_foot_L" "bip_knee_L"
- replacebone "bip_hand_L" "bip_lowerArm_L"
- replacebone "weapon_bone_L" "bip_hand_L"
- replacebone "weapon_bone_3" "bip_hand_L"
- replacebone "weapon_bone_4" "bip_hand_L"
- replacebone "bip_index_0_L" "bip_hand_L"
- replacebone "bip_index_1_L" "bip_index_0_L"
- replacebone "bip_index_2_L" "bip_index_1_L"
- replacebone "bip_middle_0_L" "bip_hand_L"
- replacebone "bip_middle_1_L" "bip_middle_0_L"
- replacebone "bip_middle_2_L" "bip_middle_1_L"
- replacebone "bip_ring_0_L" "bip_hand_L"
- replacebone "bip_ring_1_L" "bip_ring_0_L"
- replacebone "bip_ring_2_L" "bip_ring_1_L"
- replacebone "bip_pinky_0_L" "bip_hand_L"
- replacebone "bip_pinky_1_L" "bip_pinky_0_L"
- replacebone "bip_pinky_2_L" "bip_pinky_1_L"
- replacebone "bip_thumb_0_L" "bip_hand_L"
- replacebone "bip_thumb_1_L" "bip_thumb_0_L"
- replacebone "bip_thumb_2_L" "bip_thumb_1_L"
- replacebone "bip_hand_R" "bip_lowerArm_R"
- replacebone "weapon_bone" "bip_hand_R"
- replacebone "weapon_bone_1" "bip_hand_R"
- replacebone "weapon_bone_2" "bip_hand_R"
- replacebone "bip_thumb_0_R" "bip_hand_R"
- replacebone "bip_thumb_1_R" "bip_thumb_0_R"
- replacebone "bip_thumb_2_R" "bip_thumb_1_R"
- replacebone "bip_index_0_R" "bip_hand_R"
- replacebone "bip_index_1_R" "bip_index_0_R"
- replacebone "bip_index_2_R" "bip_index_1_R"
- replacebone "bip_middle_0_R" "bip_hand_R"
- replacebone "bip_middle_1_R" "bip_middle_0_R"
- replacebone "bip_middle_2_R" "bip_middle_1_R"
- replacebone "bip_ring_0_R" "bip_hand_R"
- replacebone "bip_ring_1_R" "bip_ring_0_R"
- replacebone "bip_ring_2_R" "bip_ring_1_R"
- replacebone "bip_pinky_0_R" "bip_hand_R"
- replacebone "bip_pinky_1_R" "bip_pinky_0_R"
- replacebone "bip_pinky_2_R" "bip_pinky_1_R"
- replacebone "prp_bullet_shoulder" "bip_collar_R"
- replacebone "prp_bullet_backUpper" "bip_spine_2"
- replacebone "prp_bullet_backLower" "bip_spine_1"
- replacebone "prp_bullet_chestUpper" "bip_spine_1"
- replacebone "prp_bullet_side" "bip_spine_0"
- replacebone "prp_bullet_chestLower" "bip_spine_0"
- replacebone "bip_toe_L" "bip_foot_L"
- replacebone "bip_toe_R" "bip_foot_R"
- replacebone "prp_pack" "bip_pelvis"
- replacebone "medal_bone" "bip_spine_2"
- replacebone "mvm" "bip_pelvis"
- replacebone "hlp_forearm_L" "bip_lowerArm_L"
- replacebone "hlp_forearm_R" "bip_lowerArm_R"
- nofacial
- }
- $shadowlod
- {
- replacemodel "heavy_morphs_low.smd" "heavy_morphs_low_lod6.smd"
- replacemodel "heavy_hands_bodygroup.smd" "heavy_hands_bodygroup_lod6.smd"
- replacemodel "heavy_hand_dex_bodygroup.smd" "heavy_hand_dex_bodygroup_lod6.smd"
- replacemodel "heavy_skullet.smd" "heavy_skullet_lod6.smd"
- replacemodel "heavy_japan_hat_monarch.smd" "heavy_japan_hat_monarch_lod6.smd"
- replacemodel "heavy_c_shogun_warpack.smd" "heavy_c_shogun_warpack_lod6.smd"
- replacemodel "heavy_c_shogun_katana_soldier.smd" "heavy_c_shogun_katana_soldier_lod6.smd"
- replacebone "bip_foot_R" "bip_knee_R"
- replacebone "bip_foot_L" "bip_knee_L"
- replacebone "bip_hand_L" "bip_lowerArm_L"
- replacebone "weapon_bone_L" "bip_hand_L"
- replacebone "weapon_bone_3" "bip_hand_L"
- replacebone "weapon_bone_4" "bip_hand_L"
- replacebone "bip_index_0_L" "bip_hand_L"
- replacebone "bip_index_1_L" "bip_index_0_L"
- replacebone "bip_index_2_L" "bip_index_1_L"
- replacebone "bip_middle_0_L" "bip_hand_L"
- replacebone "bip_middle_1_L" "bip_middle_0_L"
- replacebone "bip_middle_2_L" "bip_middle_1_L"
- replacebone "bip_ring_0_L" "bip_hand_L"
- replacebone "bip_ring_1_L" "bip_ring_0_L"
- replacebone "bip_ring_2_L" "bip_ring_1_L"
- replacebone "bip_pinky_0_L" "bip_hand_L"
- replacebone "bip_pinky_1_L" "bip_pinky_0_L"
- replacebone "bip_pinky_2_L" "bip_pinky_1_L"
- replacebone "bip_thumb_0_L" "bip_hand_L"
- replacebone "bip_thumb_1_L" "bip_thumb_0_L"
- replacebone "bip_thumb_2_L" "bip_thumb_1_L"
- replacebone "bip_hand_R" "bip_lowerArm_R"
- replacebone "weapon_bone" "bip_hand_R"
- replacebone "weapon_bone_1" "bip_hand_R"
- replacebone "weapon_bone_2" "bip_hand_R"
- replacebone "bip_thumb_0_R" "bip_hand_R"
- replacebone "bip_thumb_1_R" "bip_thumb_0_R"
- replacebone "bip_thumb_2_R" "bip_thumb_1_R"
- replacebone "bip_index_0_R" "bip_hand_R"
- replacebone "bip_index_1_R" "bip_index_0_R"
- replacebone "bip_index_2_R" "bip_index_1_R"
- replacebone "bip_middle_0_R" "bip_hand_R"
- replacebone "bip_middle_1_R" "bip_middle_0_R"
- replacebone "bip_middle_2_R" "bip_middle_1_R"
- replacebone "bip_ring_0_R" "bip_hand_R"
- replacebone "bip_ring_1_R" "bip_ring_0_R"
- replacebone "bip_ring_2_R" "bip_ring_1_R"
- replacebone "bip_pinky_0_R" "bip_hand_R"
- replacebone "bip_pinky_1_R" "bip_pinky_0_R"
- replacebone "bip_pinky_2_R" "bip_pinky_1_R"
- replacebone "prp_bullet_shoulder" "bip_collar_R"
- replacebone "prp_bullet_backUpper" "bip_spine_2"
- replacebone "prp_bullet_backLower" "bip_spine_1"
- replacebone "prp_bullet_chestUpper" "bip_spine_1"
- replacebone "prp_bullet_side" "bip_spine_0"
- replacebone "prp_bullet_chestLower" "bip_spine_0"
- replacebone "bip_toe_L" "bip_foot_L"
- replacebone "bip_toe_R" "bip_foot_R"
- replacebone "prp_pack" "bip_pelvis"
- replacebone "medal_bone" "bip_spine_2"
- replacebone "mvm" "bip_pelvis"
- replacebone "hlp_forearm_L" "bip_lowerArm_L"
- replacebone "hlp_forearm_R" "bip_lowerArm_R"
- nofacial
- }
- $surfaceprop "flesh"
- $contents "solid"
- $illumposition 0 1.632 42.235
- $eyeposition 0 83.275 0
- $cdmaterials "freak_fortress_2\shogun_heavy\"
- $cdmaterials ""
- $texturegroup "skinfamilies"
- {
- { "heavy_head_red" "eyeball_r" "eyeball_l" "hvyweapon_red" "c_shogun_warpack_blu"}
- { "heavy_head" "eyeball_r" "eyeball_l" "hvyweapon_blue" }
- { "heavy_head_red_invun" "eye_invun" "eye_invun" "hvyweapon_red_invun" }
- { "heavy_head_blue_invun" "eye_invun" "eye_invun" "hvyweapon_blue_invun" }
- { "heavy_head_zombie" "eyeball_zombie" "eyeball_zombie" "heavy_red_zombie_alphatest" }
- { "heavy_head_zombie" "eyeball_zombie" "eyeball_zombie" "heavy_blue_zombie_alphatest" }
- { "heavy_head_red_invun" "eye_invun" "eye_invun" "hvyweapon_red_zombie_invun" }
- { "heavy_head_blue_invun" "eye_invun" "eye_invun" "hvyweapon_blue_zombie_invun" }
- }
- $attachment "eyes" "bip_head" 0 -3.71 -5.15 rotate 90 -90 0
- $attachment "righteye" "bip_head" -1.43 -3.71 -5.15 rotate 90 -90 0
- $attachment "lefteye" "bip_head" 1.43 -3.71 -5.15 rotate 90 -90 0
- $attachment "partyhat" "bip_head" -0.6 -7.8 -1.69 rotate 85 85 180
- $attachment "head" "bip_head" 0 -8.99 -1.69 rotate 85.19 -90 0
- $attachment "flag" "bip_spine_2" 0 -4.99 9.58 rotate 0.59 2.56 11.46
- $cbox 0 0 0 0 0 0
- $bbox -15.174 -30.416 -4.441 11.909 30.416 88.91
- $hboxset "heavy"
- $hbox 1 "bip_head" -6 -9.35 -8.7 6 4.65 4.3 ""
- $hbox 0 "bip_pelvis" -11 0 -9 11 10 3 ""
- $hbox 3 "bip_spine_0" -12.5 -4 -14 12.5 6 4 ""
- $hbox 3 "bip_spine_1" -12.5 -4 -15 12.5 4 5 ""
- $hbox 2 "bip_spine_2" -12.5 -4 -15 12.5 4 5 ""
- $hbox 2 "bip_spine_3" -13.11 -8 -12.5 13.11 2 5.16 ""
- $hbox 4 "bip_upperArm_L" -3 -5.5 -3.75 19 5.5 3.75 ""
- $hbox 4 "bip_lowerArm_L" 0.5 -5 -3.5 16.5 4 3.5 ""
- $hbox 4 "bip_hand_L" -5.5 -13 -4.25 1.5 -1 6.25 ""
- $hbox 5 "bip_upperArm_R" -3 -5.5 -3.75 19 5.5 3.75 ""
- $hbox 5 "bip_lowerArm_R" 0.5 -4 -3.5 16.5 5 3.5 ""
- $hbox 5 "bip_hand_R" -1.5 1 -6.25 5.5 13 4.25 ""
- $hbox 6 "bip_hip_L" 0 -4.3 -3.9 14 3.7 3.1 ""
- $hbox 6 "bip_knee_L" -0.5 -2.5 -4.75 16.5 4.5 2.75 ""
- $hbox 6 "bip_foot_L" -2.55 -12.5 -3.8 2.95 2.5 2.2 ""
- $hbox 7 "bip_hip_R" 0 -3.7 -3.9 14 4.3 3.1 ""
- $hbox 7 "bip_knee_R" -0.5 -2.5 -4.75 16.5 4.5 2.75 ""
- $hbox 7 "bip_foot_R" -2.95 -2.5 -2.2 2.55 12.5 3.8 ""
- $skipboneinbbox
- $definebone "bip_pelvis" "" 0 40.862453 -3.096505 0 0 174.791919 0 0 0 0 0 0
- $definebone "bip_spine_0" "bip_pelvis" 0 -6.06562 0 0 0 -6.654666 0 0 0 0 0 0
- $definebone "bip_spine_1" "bip_spine_0" 0 -7.446178 0 0 0 -2.464592 0 0 0 0 0 0
- $definebone "bip_spine_2" "bip_spine_1" 0 -8.166988 0.000002 0 0 7.814638 0 0 0 0 0 0
- $definebone "bip_spine_3" "bip_spine_2" 0 -7.059032 0 0 0 24.681603 0 0 0 0 0 0
- $definebone "bip_collar_R" "bip_spine_3" -2.13143 -5.805759 -7.194584 17.630694 75.555847 23.424585 0 0 0 0 0 0
- $definebone "bip_upperArm_R" "bip_collar_R" 0 14.061871 0.000006 14.894797 31.867894 56.283987 0 0 0 0 0 0
- $definebone "bip_lowerArm_R" "bip_upperArm_R" 17.670914 0 -0.000015 -0.000192 -25.322254 0.000044 0 0 0 0 0 0
- $definebone "bip_hip_R" "bip_pelvis" -6.05743 6.073154 -2.201429 -4.398323 95.921593 110.533089 0 0 0 0 0 0
- $definebone "bip_knee_R" "bip_hip_R" 13.377914 0 0.000002 -0.000016 13.978633 -0.000003 0 0 0 0 0 0
- $definebone "bip_neck" "bip_spine_3" 0 -7.667637 -0.00001 0 0 17.350866 0 0 0 0 0 0
- $definebone "bip_head" "bip_neck" 0 -3.88065 0.000011 0 0 -35.519757 0 0 0 0 0 0
- $definebone "bip_collar_L" "bip_spine_3" 2.131428 -5.805813 -7.194567 -17.630694 -75.555847 -156.575408 0 0 0 0 0 0
- $definebone "bip_upperArm_L" "bip_collar_L" -0.000038 -14.061876 0.000002 -14.894752 -148.132215 123.716037 0 0 0 0 0 0
- $definebone "bip_lowerArm_L" "bip_upperArm_L" 17.670921 0 -0.000008 0.000003 25.322264 -90.000003 0 0 0 0 0 0
- $definebone "bip_hip_L" "bip_pelvis" 6.057429 6.073143 -2.201431 -4.398318 84.07842 -110.533089 0 0 0 0 0 0
- $definebone "bip_knee_L" "bip_hip_L" 13.377905 0 -0.000004 0.000002 -13.978619 -90.00001 0 0 0 0 0 0
- $definebone "bip_foot_R" "bip_knee_R" 16.792385 0 -0.000001 -83.757504 -157.887105 -1.777294 0 0 0 0 0 0
- $definebone "bip_foot_L" "bip_knee_L" 16.792402 0.000001 0 2.345886 84.21344 -69.782964 0 0 0 0 0 0
- $definebone "bip_hand_L" "bip_lowerArm_L" 15.175497 0.000008 -0.000004 0.000019 90.00001 0.000015 0 0 0 0 0 0
- $definebone "weapon_bone_L" "bip_hand_L" -4.966133 -6.026171 2.172699 0.000019 -0.000007 0.000019 0 0 0 0 0 0
- $definebone "weapon_bone_3" "bip_hand_L" -4.966133 -6.026171 2.172699 0.000019 -0.000007 0.000019 0 0 0 0 0 0
- $definebone "weapon_bone_4" "bip_hand_L" -4.966133 -6.026171 2.172699 0.000019 -0.000007 0.000019 0 0 0 0 0 0
- $definebone "bip_index_0_L" "bip_hand_L" -0.751587 -6.859739 4.60063 77.620948 163.77246 172.636721 0 0 0 0 0 0
- $definebone "bip_index_1_L" "bip_index_0_L" -0.000002 -3.600691 -0.000002 -0.000006 -0.000014 53.651734 0 0 0 0 0 0
- $definebone "bip_index_2_L" "bip_index_1_L" 0.000002 -2.262772 0 -0.000019 -0.000005 4.468371 0 0 0 0 0 0
- $definebone "bip_middle_0_L" "bip_hand_L" -0.713039 -6.783445 1.947196 68.239191 155.918576 177.162732 0 0 0 0 0 0
- $definebone "bip_middle_1_L" "bip_middle_0_L" 0.000002 -4.729774 -0.000002 -0.000003 -0.000014 47.021038 0 0 0 0 0 0
- $definebone "bip_middle_2_L" "bip_middle_1_L" 0.000002 -2.758438 0.000003 -0.000012 -0.000006 5.248317 0 0 0 0 0 0
- $definebone "bip_ring_0_L" "bip_hand_L" -1.681076 -6.57666 -0.639789 65.725784 156.981982 -178.818356 0 0 0 0 0 0
- $definebone "bip_ring_1_L" "bip_ring_0_L" 0.000002 -3.781088 0 -0.000007 -0.00001 34.561533 0 0 0 0 0 0
- $definebone "bip_ring_2_L" "bip_ring_1_L" -0.000003 -2.398415 -0.000003 -0.000015 -0.000006 16.826279 0 0 0 0 0 0
- $definebone "bip_pinky_0_L" "bip_hand_L" -2.63969 -6.552832 -2.641659 58.30535 139.78209 169.755706 0 0 0 0 0 0
- $definebone "bip_pinky_1_L" "bip_pinky_0_L" 0.000002 -3.015041 -0.000002 -0.000003 0.000002 31.245431 0 0 0 0 0 0
- $definebone "bip_pinky_2_L" "bip_pinky_1_L" 0.000001 -1.878246 0.000003 -0.000007 0.000001 20.546895 0 0 0 0 0 0
- $definebone "bip_thumb_0_L" "bip_hand_L" -2.440086 -1.974152 3.836565 11.662873 -29.680061 -44.861311 0 0 0 0 0 0
- $definebone "bip_thumb_1_L" "bip_thumb_0_L" 0.000002 -4.365016 -0.000008 0.000014 0.000002 27.712579 0 0 0 0 0 0
- $definebone "bip_thumb_2_L" "bip_thumb_1_L" 0.000001 -1.793219 0 0.000013 -0.000004 -17.637253 0 0 0 0 0 0
- $definebone "bip_hand_R" "bip_lowerArm_R" 15.175537 0.000002 0.000008 -89.999908 -90.000044 0 0 0 0 0 0 0
- $definebone "weapon_bone" "bip_hand_R" 4.498493 6.156162 -2.01943 0.000007 -0.000003 -90.000031 0 0 0 0 0 0
- $definebone "weapon_bone_1" "bip_hand_R" 4.498489 8.357073 -2.019429 0.000007 -0.000003 -90.000031 0 0 0 0 0 0
- $definebone "weapon_bone_2" "bip_hand_R" 0.879673 3.176163 -0.723468 17.739408 -14.673818 -91.434685 0 0 0 0 0 0
- $definebone "bip_thumb_0_R" "bip_hand_R" 2.440132 1.974085 -3.836581 11.662863 -29.680048 -44.861321 0 0 0 0 0 0
- $definebone "bip_thumb_1_R" "bip_thumb_0_R" -0.000072 4.365017 0 0.000003 0.000007 27.712576 0 0 0 0 0 0
- $definebone "bip_thumb_2_R" "bip_thumb_1_R" -0.000005 1.793261 0.00001 0.000005 0.000003 -17.637278 0 0 0 0 0 0
- $definebone "bip_index_0_R" "bip_hand_R" 0.75156 6.859688 -4.600634 77.620948 163.772447 172.636776 0 0 0 0 0 0
- $definebone "bip_index_1_R" "bip_index_0_R" -0.000004 3.600716 0.000002 0.000003 -0.000005 53.651744 0 0 0 0 0 0
- $definebone "bip_index_2_R" "bip_index_1_R" 0.000006 2.262783 0.000077 -0.000001 -0.000002 4.468373 0 0 0 0 0 0
- $definebone "bip_middle_0_R" "bip_hand_R" 0.713032 6.783417 -1.947196 68.239191 155.918562 177.16276 0 0 0 0 0 0
- $definebone "bip_middle_1_R" "bip_middle_0_R" -0.000004 4.729761 0.000076 -0.000005 0.000006 47.021031 0 0 0 0 0 0
- $definebone "bip_middle_2_R" "bip_middle_1_R" 0.000015 2.758461 -0.000068 0.000001 0.000008 5.248352 0 0 0 0 0 0
- $definebone "bip_ring_0_R" "bip_hand_R" 1.681053 6.576607 0.639791 65.725777 156.981968 -178.818329 0 0 0 0 0 0
- $definebone "bip_ring_1_R" "bip_ring_0_R" 0.000005 3.781132 0.000002 -0.000007 -0.000004 34.561553 0 0 0 0 0 0
- $definebone "bip_ring_2_R" "bip_ring_1_R" -0.00001 2.398342 0.000058 -0.000006 0.000001 16.826303 0 0 0 0 0 0
- $definebone "bip_pinky_0_R" "bip_hand_R" 2.639759 6.55279 2.641643 58.305371 139.78209 169.75572 0 0 0 0 0 0
- $definebone "bip_pinky_1_R" "bip_pinky_0_R" 0.000009 3.015038 -0.000045 -0.000018 -0.00001 31.245435 0 0 0 0 0 0
- $definebone "bip_pinky_2_R" "bip_pinky_1_R" -0.000016 1.878216 0.000046 -0.000022 -0.000002 20.546888 0 0 0 0 0 0
- $definebone "prp_bullet_shoulder" "bip_collar_R" -6.062729 10.213037 1.757126 -27.019826 -74.523307 172.83048 0 0 0 0 0 0
- $definebone "prp_bullet_backUpper" "bip_spine_2" -5.741785 -2.861073 7.700541 0 0 -173.487285 0 0 0 0 0 0
- $definebone "prp_bullet_backLower" "bip_spine_1" 4.93002 -0.689312 7.043407 0 0 -165.672674 0 0 0 0 0 0
- $definebone "prp_bullet_chestUpper" "bip_spine_1" -5.726069 -7.874092 -15.299928 0 0 -165.672674 0 0 0 0 0 0
- $definebone "prp_bullet_side" "bip_spine_0" 14.513286 -2.294449 -3.774879 0 0 -168.137252 0 0 0 0 0 0
- $definebone "prp_bullet_chestLower" "bip_spine_0" 5.866311 -4.124889 -15.939297 0 0 -168.137252 0 0 0 0 0 0
- $definebone "bip_toe_L" "bip_foot_L" 0 -7.941188 -0.000001 -0.000003 -0.000007 -31.300257 0 0 0 0 0 0
- $definebone "bip_toe_R" "bip_foot_R" -0.000043 7.941193 -0.000008 0.000001 -0.000002 -31.300251 0 0 0 0 0 0
- $definebone "prp_pack" "bip_pelvis" 10.052434 2.009846 -4.948874 22.361503 4.935099 -166.503129 0 0 0 0 0 0
- $definebone "medal_bone" "bip_spine_2" 7.768007 -4.344563 -11.71377 -16.349909 5.176009 155.130154 0 0 0 0 0 0
- $definebone "mvm" "bip_pelvis" -3.656913 -1.769768 3.534579 10.993529 178.564601 2.521299 0 0 0 0 0 0
- $definebone "hlp_forearm_L" "bip_lowerArm_L" 7.587746 -0.000011 0.000002 -2.903732 89.999976 0.000018 0 0 0 0 0 0
- $definebone "hlp_forearm_R" "bip_lowerArm_R" 7.587772 0.000001 -0.000004 -86.418505 89.99874 -179.99819 0 0 0 0 0 0
- $bonemerge "bip_pelvis"
- $bonemerge "bip_spine_0"
- $bonemerge "bip_spine_1"
- $bonemerge "bip_spine_2"
- $bonemerge "bip_spine_3"
- $bonemerge "bip_collar_R"
- $bonemerge "bip_upperArm_R"
- $bonemerge "bip_lowerArm_R"
- $bonemerge "bip_neck"
- $bonemerge "bip_head"
- $bonemerge "bip_collar_L"
- $bonemerge "bip_upperArm_L"
- $bonemerge "bip_lowerArm_L"
- $bonemerge "bip_hand_L"
- $bonemerge "weapon_bone_L"
- $bonemerge "weapon_bone_3"
- $bonemerge "weapon_bone_4"
- $bonemerge "bip_hand_R"
- $bonemerge "weapon_bone"
- $bonemerge "weapon_bone_1"
- $bonemerge "weapon_bone_2"
- $bonemerge "medal_bone"
- $bonemerge "mvm"
- $proceduralbones "heavy.vrd"
- $poseparameter "body_pitch" -45 45 loop 360
- $poseparameter "body_yaw" -45 45 loop 360
- $ikchain "rhand" "bip_hand_R" knee 0 0 0
- $ikchain "lhand" "bip_hand_L" knee 0 0 0
- $ikchain "rfoot" "bip_foot_R" knee 0 0 0
- $ikchain "lfoot" "bip_foot_L" knee 0 0 0
- $sequence "ref" {
- "heavy_anims\ref.smd"
- fadein 0.2
- fadeout 0.2
- fps 30
- ikrule "rhand" release
- ikrule "lhand" release
- ikrule "rfoot" release
- ikrule "lfoot" release
- }
- $sequence "ragdoll" {
- "heavy_anims\ragdoll.smd"
- activity "ACT_DIERAGDOLL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- ikrule "rhand" release
- ikrule "lhand" release
- ikrule "rfoot" release
- ikrule "lfoot" release
- }
- $includemodel "player/heavy_animations.mdl"
- $collisionjoints "heavy_physics.smd"
- {
- $mass 90
- $inertia 10
- $damping 0.01
- $rotdamping 1.5
- $rootbone "bip_pelvis"
- $jointconstrain "bip_spine_0" x limit -50 70 0
- $jointconstrain "bip_spine_0" y limit -65 65 0
- $jointconstrain "bip_spine_0" z limit -20 20 0
- $jointconstrain "bip_spine_1" x limit -60 80 0
- $jointconstrain "bip_spine_1" y limit -70 70 0
- $jointconstrain "bip_spine_1" z limit -25 25 0
- $jointconstrain "bip_hip_L" x limit -45 45 0
- $jointconstrain "bip_hip_L" y limit -70 100 0
- $jointconstrain "bip_hip_L" z limit -70 135 0
- $jointconstrain "bip_hip_R" x limit -45 45 0
- $jointconstrain "bip_hip_R" y limit -70 100 0
- $jointconstrain "bip_hip_R" z limit -135 70 0
- $jointconstrain "bip_knee_L" x limit -35 35 0
- $jointconstrain "bip_knee_L" y limit -7 135 0
- $jointconstrain "bip_knee_L" z limit -15 15 0
- $jointconstrain "bip_foot_L" x limit -40 55 0
- $jointconstrain "bip_foot_L" y limit -40 40 0
- $jointconstrain "bip_foot_L" z limit -40 40 0
- $jointconstrain "bip_collar_L" x limit 0 0 0
- $jointconstrain "bip_collar_L" y limit 0 0 0
- $jointconstrain "bip_collar_L" z limit 0 60 0
- $jointconstrain "bip_upperArm_L" x limit -60 60 0
- $jointconstrain "bip_upperArm_L" y limit -120 150 0
- $jointconstrain "bip_upperArm_L" z limit -140 140 0
- $jointconstrain "bip_lowerArm_L" x limit -60 60 0
- $jointconstrain "bip_lowerArm_L" y limit -135 135 0
- $jointconstrain "bip_lowerArm_L" z limit -100 100 0
- $jointconstrain "bip_hand_L" x limit -60 60 0
- $jointconstrain "bip_hand_L" y limit -70 70 0
- $jointconstrain "bip_hand_L" z limit -70 90 0
- $jointconstrain "bip_knee_R" x limit -35 35 0
- $jointconstrain "bip_knee_R" y limit -15 15 0
- $jointconstrain "bip_knee_R" z limit -7 135 0
- $jointconstrain "bip_foot_R" x limit -40 55 0
- $jointconstrain "bip_foot_R" y limit -40 40 0
- $jointconstrain "bip_foot_R" z limit -40 40 0
- $jointconstrain "bip_collar_R" x limit 0 0 0
- $jointconstrain "bip_collar_R" y limit 0 0 0
- $jointconstrain "bip_collar_R" z limit 0 60 0
- $jointconstrain "bip_upperArm_R" x limit -60 60 0
- $jointconstrain "bip_upperArm_R" y limit -120 150 0
- $jointconstrain "bip_upperArm_R" z limit -140 140 0
- $jointconstrain "bip_lowerArm_R" x limit -60 60 0
- $jointconstrain "bip_lowerArm_R" y limit -100 100 0
- $jointconstrain "bip_lowerArm_R" z limit -135 135 0
- $jointconstrain "bip_hand_R" x limit -60 60 0
- $jointconstrain "bip_hand_R" y limit -70 70 0
- $jointconstrain "bip_hand_R" z limit -70 90 0
- $jointconstrain "bip_head" x limit -70 45 0
- $jointconstrain "bip_head" y limit -70 70 0
- $jointconstrain "bip_head" z limit -35 35 0
- $jointconstrain "prp_pack" x limit -120 120 0
- $jointconstrain "prp_pack" y limit -15 15 0
- $jointconstrain "prp_pack" z limit -140 140 0
- $noselfcollisions
- }
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