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- [ShooterGame.SGUIHUDPlayer]
- NativeHUDResolution=(X=1280, Y=720)
- ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
- ConsoleMessageLogPosition=(Attach=(H=HA_LEFT, V=HA_TOP, VA="ChatInput"), Align=(H=HA_LEFT, V=HA_BOTTOM))
- SpectatorConsoleMessageLogPosition=(Attach=(H=HA_LEFT, V=HA_TOP), Align=(H=HA_LEFT, V=HA_BOTTOM))
- ChatInputPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_TOP,VA="Minimap"), PixelOffset=(Y=-2))
- SpectatorChatInputPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM, VA="ConsoleMessageLog", HA="ConsoleMessageLog"), PixelOffset=(Y=-1))
- IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"))
- ObjectiveProgressionPosition=(Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=25, Y=25))
- ObjectiveProgressionNotificationPosition=(Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100))
- ObjectiveClockPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=0, Y=25))
- MinimapPosition=(Align=(V=HA_BOTTOM),Attach=(H=HA_LEFT, V=HA_BOTTOM))
- ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP), PixelOffset=(Y=60))
- InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
- ExpCounterPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=0,Y=180.0))
- GameplayNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="ExpCounter"), PixelOffset=(Y=-20), ShadowOffset=(X=-1, Y=-1))
- SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
- ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="BadgeNotification"), PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
- GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
- SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
- DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100))
- DebilitatedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=120))
- WeaponAmmoPosition=(Align=(H=HA_RIGHT, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=393.33334,Y=181.33334), ShadowOffset=(X=-1, Y=-1))
- AbilityCooldownPosition=(Align=(H=HA_RIGHT, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=353.33334,Y=58.0), ShadowOffset=(X=-1, Y=-1))
- CarryBombPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA="ABILITYCOOLDOWN"), PixelOffset=(Y=0, X=0), ShadowOffset=(X=-1, Y=-1))
- PlayerHealthPosition=(Align=(H=HA_RIGHT, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=573.3334,Y=196.0), ShadowOffset=(X=-1, Y=-1))
- ShieldBarPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=50))
- ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP))
- BadgeNotificationPosition=(Align=(H=HA_CENTER, V=HA_TOP), Attach=(H=HA_CENTER, V=HA_TOP, HA="", VA=""), PixelOffset=(X=544,Y=144))
- ExecutionBadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="ExecutionGameStatus"), PixelOffset=(Y=80))
- DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
- SpectatorGameWaveTimerPosition=(Attach=(H=HA_CENTER,V=HA_TOP), Align=(H=HA_CENTER, V=HA_TOP))
- GameWaveTimerPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP, HA="", VA=""), PixelOffset=(X=880.0,Y=468.6667))
- ObjectivePosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(Y=105))
- SpectatorObjectivePosition=(Attach=(H=HA_CENTER,V=HA_TOP), Align=(H=HA_CENTER, V=HA_TOP))
- ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Objective"), PixelOffset=(Y=-2))
- SpectatorActionMenuPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_TOP, VA="Minimap"), PixelOffset=(Y=-2))
- CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM))
- SpectatorCardPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM), Align=(H=HA_CENTER, V=HA_BOTTOM))
- ExecutionGameStatusPosition=(Attach=(H=HA_CENTER,V=HA_TOP), Align=(H=HA_CENTER, V=HA_TOP))
- ExecutionCountdownPosition=(Align=(H=HA_NONE, V=HA_NONE))
- ExecutionRoundNotificationPosition=(Align=(H=HA_NONE, V=HA_NONE))
- ExecutionRoundIntroPosition=(Attach=(H=HA_LEFT,V=HA_BOTTOM), Align=(H=HA_LEFT, V=HA_BOTTOM))
- MaxNumHitReticules=16
- MaxNumConsoleMsg=10
- MaxConsoleMsgTime=-1
- MaxConsoleParentDisplayTime=8
- ConsoleMsgYBufferHeight=1
- MaxNumObituaryMsg=8
- MaxObituaryMsgTime=5
- ObituaryMsgYBufferHeight=1
- m_bEnableHudShake=true
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