SHARE
TWEET

Rust Linux Tester

a guest Nov 14th, 2019 111 in 9 days
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Mono path[0] = '/steamcmd/rust/RustDedicated_Data/Managed'
  2. Mono config path = '/steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/etc'
  3. Preloaded 'libRakNet.so'
  4. Preloaded 'libRustNative.so'
  5. Preloaded 'libeac_server.so'
  6. Preloaded 'libeasyanticheat.so'
  7. Preloaded 'libsteam_api.so'
  8. Preloaded 'libsteam_api.so'
  9. Preloaded 'steamclient.so'
  10. Unable to preload the following plugins:
  11. libRenderer.so
  12. PlayerPrefs - Creating folder: /root/.config/unity3d/Facepunch Studios LTD
  13. PlayerPrefs - Creating folder: /root/.config/unity3d/Facepunch Studios LTD/Rust
  14. Unable to load player prefs
  15. Initialize engine version: 2019.2.0f1 (20c1667945cf)
  16. [XR] Discovering subsystems at path /steamcmd/rust/RustDedicated_Data/UnitySubsystems
  17. Forcing GfxDevice: Null
  18. GfxDevice: creating device client; threaded=0
  19. NullGfxDevice:
  20. Version: NULL 1.0 [1.0]
  21. Renderer: Null Device
  22. Vendor: Unity Technologies
  23. Begin MonoManager ReloadAssembly
  24. - Completed reload, in 0.245 seconds
  25. WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
  26. WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
  27. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  28. UnloadTime: 9.921744 ms
  29. 3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
  30. Bootstrap Startup
  31. System
  32. Name: b4d4c44e4d6f
  33. OS: Linux 4.4 Ubuntu 16.04 64bit
  34. CPU
  35. Model: Intel(R) Xeon(R) CPU @ 2.30GHz
  36. Cores: 2
  37. Memory: 7479 MB
  38. GPU
  39. Model: Null Device
  40. API: NULL 1.0 [1.0]
  41. Memory: 128 MB
  42. SM: 30
  43. Process
  44. Memory: 0 MB
  45. Mono
  46. Collects: 38
  47. Memory: 4 MB
  48. Manifest Metadata Loaded
  49. 14298 pooled strings
  50. 14 mesh colliders
  51. 6177 prefab properties
  52. 388 effect categories
  53. 727 entity names
  54. Command Line: "/steamcmd/rust/RustDedicated" "-batchmode" "-load" "-nographics" "+server.saveinterval" "60" "+server.identity" "rust_test_server" "+server.seed" "12345" "+server.worldsize" "1000" "+server.hostname" "Rust Test Server" "+server.description" "Rust Test Server" "+nav_disable" "1" "-logfile" "rust.log"
  55. Command 'batchmode' not found
  56. Command 'load' not found
  57. Command 'nographics' not found
  58. server.saveinterval: "60"
  59. server.identity: "rust_test_server"
  60. server.seed: "12345"
  61. server.worldsize: "1000"
  62. server.hostname: "Rust Test Server"
  63. server.description: "Rust Test Server"
  64. aimanager.nav_disable: "True"
  65. Command 'logfile' not found
  66. Command 'batchmode' not found
  67. Command 'load' not found
  68. Command 'nographics' not found
  69. server.saveinterval: "60"
  70. server.identity: "rust_test_server"
  71. server.seed: "12345"
  72. server.worldsize: "1000"
  73. server.hostname: "Rust Test Server"
  74. server.description: "Rust Test Server"
  75. aimanager.nav_disable: "True"
  76. Command 'logfile' not found
  77. Server Config Loaded
  78. Skinnable Warmup
  79. Manifest Assets Loaded
  80. 93 skinnable objects
  81. Loading Scene
  82. Unloading 4 Unused Serialized files (Serialized files now loaded: 36)
  83. HDR Render Texture not supported, disabling HDR on reflection probe.
  84. UnloadTime: 10.821882 ms
  85. Missing shader in Main Camera (TOD_Scattering)
  86. Missing shader in Main Camera (TOD_Scattering)
  87. Missing shader in Main Camera (TOD_Scattering)
  88. Missing shader in Main Camera (TOD_Rays)
  89. Missing shader in Main Camera (TOD_Rays)
  90. Missing shader in Main Camera (TOD_Rays)
  91. Plugins: Couldn't open /steamcmd/rust/RustDedicated_Data/Plugins/libRenderer.so, error: /steamcmd/rust/RustDedicated_Data/Plugins/libRenderer.so: undefined symbol: glXGetProcAddressARB
  92. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer
  93. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer.so
  94. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/Renderer
  95. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer
  96. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer.so
  97. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer
  98. Unloading 314 unused Assets to reduce memory usage. Loaded Objects now: 114523.
  99. Total: 245.174374 ms (FindLiveObjects: 12.016366 ms CreateObjectMapping: 28.347716 ms MarkObjects: 203.938387 ms DeleteObjects: 0.868181 ms)
  100. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized)
  101. Missing shader in effect - Cold (ScreenOverlayEx)
  102. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  103. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  104. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  105. Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  106. Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  107. Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  108. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  109. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  110. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  111. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain)
  112. Missing shader in effect - Hurt (ScreenOverlayEx)
  113. Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  114. Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  115. Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  116. Missing shader in effect - FXAA (FXAA)
  117. Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized)
  118. Asset Warmup (1/5737)
  119. Asset Warmup (101/5737)
  120. Asset Warmup (104/5737)
  121. Asset Warmup (225/5737)
  122. Asset Warmup (233/5737)
  123. Asset Warmup (236/5737)
  124. Asset Warmup (246/5737)
  125. Asset Warmup (257/5737)
  126. Asset Warmup (315/5737)
  127. No mesh data available for mesh Quad on particle system PS_Blood_BulletHit. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  128. No mesh data available for mesh Quad on particle system PS_Blood_BulletHit. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  129. Asset Warmup (568/5737)
  130. No mesh data available for mesh Quad on particle system PS_Blood_BulletHit. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  131. No mesh data available for mesh Quad on particle system PS_Blood_BulletHit. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  132. Asset Warmup (814/5737)
  133. Asset Warmup (825/5737)
  134. Asset Warmup (832/5737)
  135. Asset Warmup (882/5737)
  136. Asset Warmup (918/5737)
  137. No mesh data available for mesh pistol shell_LOD0 on particle system ejection_pistolshells. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  138. No mesh data available for mesh rifle_shell_LOD0 on particle system ejection_rifle_cartridge. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  139. No mesh data available for mesh rifle_shell_LOD0 on particle system ejection_rifle_cartridge. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  140. No mesh data available for mesh Object024 on particle system eject_beltlink. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  141. No mesh data available for mesh rifle_shell_LOD0 on particle system ejection_rifle_cartridge. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  142. No mesh data available for mesh rifle_shell_LOD0 on particle system eject_rifle_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  143. No mesh data available for mesh shotgunshell_v2 on particle system shotgun_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  144. No mesh data available for mesh pistol shell_LOD0 on particle system ejection_pistolshells. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  145. Asset Warmup (1045/5737)
  146. Asset Warmup (1282/5737)
  147. Asset Warmup (1363/5737)
  148. Asset Warmup (1470/5737)
  149. No mesh data available for mesh Quad on particle system fx-electric-arc (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  150. No mesh data available for mesh Quad on particle system fx-electric-arc (4). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  151. No mesh data available for mesh Quad on particle system fx-electric-arc (1). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  152. No mesh data available for mesh Quad on particle system fx-electric-arc (3). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  153. Asset Warmup (1542/5737)
  154. No mesh data available for mesh Quad on particle system fx-electric-arc (3). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  155. No mesh data available for mesh Quad on particle system fx-electric-arc. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  156. No mesh data available for mesh Quad on particle system fx-electric-arc. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  157. No mesh data available for mesh Quad on particle system fx-electric-arc. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  158. No mesh data available for mesh Quad on particle system fx-electric-arc (3). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  159. No mesh data available for mesh Quad on particle system fx-electric-arc (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  160. No mesh data available for mesh Quad on particle system fx-electric-arc (1). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  161. Asset Warmup (1548/5737)
  162. Asset Warmup (1554/5737)
  163. Asset Warmup (1556/5737)
  164. Asset Warmup (1561/5737)
  165. Asset Warmup (1695/5737)
  166. Asset Warmup (1868/5737)
  167. Asset Warmup (1933/5737)
  168. Asset Warmup (1992/5737)
  169. Asset Warmup (2022/5737)
  170. Asset Warmup (2030/5737)
  171. Asset Warmup (2132/5737)
  172. Asset Warmup (2161/5737)
  173. Asset Warmup (2201/5737)
  174. Asset Warmup (2317/5737)
  175. Asset Warmup (2375/5737)
  176. Asset Warmup (2443/5737)
  177. Asset Warmup (2487/5737)
  178. Asset Warmup (2535/5737)
  179. Asset Warmup (2633/5737)
  180. Asset Warmup (2710/5737)
  181. Asset Warmup (2712/5737)
  182. Asset Warmup (2715/5737)
  183. Asset Warmup (2732/5737)
  184. Asset Warmup (2733/5737)
  185. Asset Warmup (2761/5737)
  186. Asset Warmup (2824/5737)
  187. Asset Warmup (2923/5737)
  188. Asset Warmup (3002/5737)
  189. Asset Warmup (3122/5737)
  190. Asset Warmup (3184/5737)
  191. Asset Warmup (3209/5737)
  192. Asset Warmup (3239/5737)
  193. Asset Warmup (3290/5737)
  194. Asset Warmup (3335/5737)
  195. Asset Warmup (3377/5737)
  196. Asset Warmup (3473/5737)
  197. Asset Warmup (3520/5737)
  198. Asset Warmup (3568/5737)
  199. No mesh data available for mesh Quad on particle system jacobs_right_low (1). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  200. No mesh data available for mesh Quad on particle system jacobs_left_high (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  201. No mesh data available for mesh Quad on particle system jacobs_right_high (3). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  202. No mesh data available for mesh Quad on particle system jacobs_left_low. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  203. No mesh data available for mesh Quad on particle system fx-electric-arc (1). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  204. No mesh data available for mesh Quad on particle system fx-electric-arc (1). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  205. No mesh data available for mesh Quad on particle system fx-electric-arc (1). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  206. Asset Warmup (3640/5737)
  207. Asset Warmup (3742/5737)
  208. Asset Warmup (3813/5737)
  209. Asset Warmup (3814/5737)
  210. Asset Warmup (3963/5737)
  211. Asset Warmup (4023/5737)
  212. No mesh data available for mesh Star on particle system Particle System (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  213. No mesh data available for mesh Star on particle system Particle System (1). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  214. No mesh data available for mesh Star on particle system Particle System (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  215. No mesh data available for mesh Star on particle system Particle System (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  216. No mesh data available for mesh Star on particle system Particle System (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  217. No mesh data available for mesh Star on particle system Particle System (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  218. No mesh data available for mesh Star on particle system Particle System (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  219. No mesh data available for mesh Star on particle system Particle System (1). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  220. No mesh data available for mesh Star on particle system Particle System (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  221. Asset Warmup (4112/5737)
  222. Asset Warmup (4164/5737)
  223. No mesh data available for mesh Star on particle system Particle System (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  224. No mesh data available for mesh Star on particle system Particle System. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  225. No mesh data available for mesh Star on particle system Particle System (1). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  226. Asset Warmup (4267/5737)
  227. Asset Warmup (4308/5737)
  228. The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
  229. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  230. The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
  231. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  232. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  233. Asset Warmup (4326/5737)
  234. No mesh data available for mesh rifle_shell_LOD0 on particle system eject_rifle_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  235. No mesh data available for mesh pistol shell_LOD0 on particle system eject_tank_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  236. Asset Warmup (4365/5737)
  237. Asset Warmup (4398/5737)
  238. Asset Warmup (4456/5737)
  239. Asset Warmup (4546/5737)
  240. Asset Warmup (4617/5737)
  241. No mesh data available for mesh rifle_shell_LOD0 on particle system ejection_rifle_cartridge. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  242. Asset Warmup (4751/5737)
  243. No mesh data available for mesh ak47_mag_LOD0 on particle system w_drop_magazine. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  244. No mesh data available for mesh rifle_shell_LOD0 on particle system w_eject_rifle_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  245. No mesh data available for mesh rifle_shell_LOD0 on particle system ejection_rifle_cartridge. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  246. No mesh data available for mesh rifle_shell_LOD0 on particle system w_eject_rifle_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  247. Asset Warmup (4834/5737)
  248. Asset Warmup (4881/5737)
  249. No mesh data available for mesh shotgun_shell_LOD0 on particle system w_eject_shotgun_shell_1. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  250. No mesh data available for mesh shotgun_shell_LOD0 on particle system w_eject_shotgun_shell_2. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  251. Asset Warmup (4975/5737)
  252. No mesh data available for mesh rifle_shell_LOD0 on particle system ejection_rifle_cartridge. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  253. No mesh data available for mesh rifle_shell_LOD0 on particle system ejection_rifle_cartridge. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  254. No mesh data available for mesh ak47_mag_LOD0 on particle system w_drop_magazine. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  255. No mesh data available for mesh rifle_shell_LOD0 on particle system w_eject_rifle_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  256. Asset Warmup (5101/5737)
  257. No mesh data available for mesh Object024 on particle system eject_beltlink. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  258. No mesh data available for mesh Object024 on particle system eject_beltlink. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  259. No mesh data available for mesh rifle_shell_LOD0 on particle system ejection_rifle_cartridge. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  260. No mesh data available for mesh m249_dropped_mag on particle system w_drop_magazine. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  261. No mesh data available for mesh rifle_shell_LOD0 on particle system w_eject_rifle_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  262. No mesh data available for mesh rifle_shell_LOD0 on particle system ejection_rifle_cartridge. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  263. No mesh data available for mesh dropped_magazine on particle system w_drop_magazine. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  264. No mesh data available for mesh rifle_shell_LOD0 on particle system w_eject_rifle_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  265. No mesh data available for mesh pistol shell_LOD0 on particle system ejection_pistolshells. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  266. No mesh data available for mesh pistol_LOD1 on particle system w_drop_mag. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  267. No mesh data available for mesh pistol shell_LOD0 on particle system w_eject_pistol_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  268. Asset Warmup (5175/5737)
  269. No mesh data available for mesh pistol shell_LOD0 on particle system ejection_pistolshells. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  270. No mesh data available for mesh dropped_magazine on particle system w_drop_magazine. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  271. No mesh data available for mesh pistol shell_LOD1 on particle system w_eject_pistol_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  272. No mesh data available for mesh pistol shell_LOD0 on particle system w_eject_pistol_shells. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  273. Asset Warmup (5280/5737)
  274. No mesh data available for mesh pistol shell_LOD0 on particle system w_eject_pistol_shells. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  275. No mesh data available for mesh shotgun_shell_LOD0 on particle system w_eject_shotgun_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  276. No mesh data available for mesh pistol shell_LOD0 on particle system ejection_pistolshells. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  277. No mesh data available for mesh pistol_LOD1 on particle system w_drop_mag. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  278. No mesh data available for mesh pistol shell_LOD0 on particle system w_eject_pistol_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  279. No mesh data available for mesh rifle_shell_LOD0 on particle system ejection_rifle_cartridge. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  280. No mesh data available for mesh dropped_magazine on particle system w_drop_magazine. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  281. No mesh data available for mesh rifle_shell_LOD0 on particle system w_eject_rifle_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  282. No mesh data available for mesh pistol shell_LOD0 on particle system ejection_pistolshells. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  283. Asset Warmup (5442/5737)
  284. No mesh data available for mesh dropped_magazine on particle system w_drop_magazine. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  285. No mesh data available for mesh pistol shell_LOD1 on particle system w_eject_pistol_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  286. No mesh data available for mesh shotgunshell_v2 on particle system shotgun_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  287. No mesh data available for mesh shotgun_shell_LOD0 on particle system w_eject_shotgun_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  288. No mesh data available for mesh pistol shell_LOD0 on particle system ejection_pistolshells. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  289. No mesh data available for mesh dropped_magazine on particle system w_drop_magazine. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  290. No mesh data available for mesh pistol shell_LOD1 on particle system w_eject_pistol_shell. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  291. Asset Warmup (5564/5737)
  292. Asset Warmup (5598/5737)
  293. Asset Warmup (5661/5737)
  294. Asset Warmup (5707/5737)
  295. Can't remove Light because ImpostorShadows (Script) depends on it
  296. Asset Warmup (5737/5737)
  297. Generating procedural map of size 1000 with seed 12345
  298. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  299. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  300. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  301. Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
  302. Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
  303. Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format
  304. Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format
  305. Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format
  306. [2.9s] Harbors
  307. [12.3s] Large Monuments
  308. No mesh data available for mesh Quad on particle system fx-electric-arc (1). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  309. No mesh data available for mesh Quad on particle system fx-electric-arc (3). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  310. No mesh data available for mesh Quad on particle system fx-electric-arc (4). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  311. No mesh data available for mesh Quad on particle system fx-electric-arc (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  312. No mesh data available for mesh Quad on particle system fx-electric-arc (3). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  313. No mesh data available for mesh Quad on particle system fx-electric-arc (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  314. No mesh data available for mesh Quad on particle system fx-electric-arc (1). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  315. No mesh data available for mesh Quad on particle system fx-electric-arc. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  316. No mesh data available for mesh Quad on particle system fx-electric-arc. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  317. No mesh data available for mesh Quad on particle system fx-electric-arc. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  318. [3.2s] Medium Monuments
  319. [1.3s] Small Monuments
  320. [0.6s] Tiny Monuments
  321. [1.2s] Swamps
  322. [0.4s] Ice Lakes
  323. No mesh data available for mesh Quad on particle system fx-electric-arc (3). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
  324. [4.2s] Caves
  325. [0.4s] Formation Rocks 3/3
  326. [2.4s] Offshore Monuments
  327. [31.6s] Processing World
  328. Generated ocean patrol path with node count: 98
  329. [2.0s] Ocean Patrol Paths
  330. Unloading 3 Unused Serialized files (Serialized files now loaded: 36)
  331. [3.0s] Cleaning Up
  332. Unloading 59627 unused Assets to reduce memory usage. Loaded Objects now: 685192.
  333. Total: 839.414968 ms (FindLiveObjects: 81.889452 ms CreateObjectMapping: 142.738367 ms MarkObjects: 516.239328 ms DeleteObjects: 98.544156 ms)
  334. Map Spawned 107 entities
  335. Couldn't load server/rust_test_server/proceduralmap.1000.12345.186.sav - file doesn't exist
  336. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter2"
  337. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter2"
  338. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter5"
  339. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter5"
  340. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter2"
  341. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter2"
  342. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter3"
  343. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter3"
  344. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter1"
  345. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter1"
  346. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter4"
  347. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter4"
  348. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter1"
  349. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter1"
  350. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter5"
  351. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter5"
  352. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter1"
  353. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter1"
  354. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter3"
  355. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter3"
  356. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter4"
  357. CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "driftwood_clutter4"
  358. Missing EnvSync - creating
  359. Missing CommunityEntity - creating
  360. Missing ResourceDepositManager - creating
  361. Missing RelationshipManager - creating
  362. Missing TreeManager - creating
  363. Initializing 925 entity links
  364. done.
  365. Initializing 32 stability supports
  366. done.
  367. Initializing 459 entity save caches
  368. done.
  369. SteamServer Initialized
  370. Server startup complete
  371. SteamServer Connected
  372. Checking for new Steam Item Definitions..
  373. Saved 476 ents, cache(0.00), write(0.00), disk(0.00).
  374. Saving complete
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top