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- local plr = game:GetService("Players").LocalPlayer
- while true do
- wait(0.01)
- spawn(function()
- game.ReplicatedStorage.Remotes.Training.Blast:InvokeServer({Energy = {Value = 999999999999}}, game.Players.LocalPlayer.Stats, game.Players.LocalPlayer.Character.HumanoidRootPart, game.Players.LocalPlayer.Character.RightHand, game.Players.LocalPlayer.Character)
- end)
- spawn(function()
- game.ReplicatedStorage.Remotes.Training.Combat:InvokeServer(game.Players.LocalPlayer.Stats, {Humanoid = game.Players.LocalPlayer.Character.Humanoid})
- end)
- spawn(function()
- game.ReplicatedStorage.Remotes.Training.Defense:InvokeServer(plr.Stats, plr.Status, plr.Character.Humanoid, plr.Character.RightHand)
- end)
- game.ReplicatedStorage.Remotes.Training.Agility:FireServer(game.Players.LocalPlayer.Stats)
- end
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