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  1. DataSource:
  2. # What type of database do you want to use?
  3. # Valid values: sqlite, mysql
  4. backend: sqlite
  5. # Enable database caching, should improve database performance
  6. caching: true
  7. # Database location
  8. mySQLHost: 127.0.0.1
  9. # Database Port
  10. mySQLPort: '3306'
  11. # Username about Database Connection Infos
  12. mySQLUsername: root
  13. # Password about Database Connection Infos
  14. mySQLPassword: 'tool@123123'
  15. # Database Name, use with converters or as SQLITE database name
  16. mySQLDatabase: authme
  17. # Table of the database
  18. mySQLTablename: authme
  19. # Column of IDs to sort data
  20. mySQLColumnId: id
  21. # Column for storing or checking players nickname
  22. mySQLColumnName: username
  23. # Column for storing players passwords
  24. mySQLColumnPassword: password
  25. # Column for storing players emails
  26. mySQLColumnEmail: email
  27. # Column for Saving if a player is logged in or not
  28. mySQLColumnLogged: isLogged
  29. # Column for storing players IPs
  30. mySQLColumnIp: ip
  31. # Column for storing players lastlogins
  32. mySQLColumnLastLogin: lastlogin
  33. # Column for SaveQuitLocation - X
  34. mySQLlastlocX: x
  35. # Column for SaveQuitLocation - Y
  36. mySQLlastlocY: y
  37. # Column for SaveQuitLocation - Z
  38. mySQLlastlocZ: z
  39. # Column for SaveQuitLocation - World name
  40. mySQLlastlocWorld: world
  41. # Column for RealName
  42. mySQLRealName: realname
  43. settings:
  44. # The name shown in the help messages.
  45. helpHeader: AuthMeReloaded
  46. sessions:
  47. # Do you want to enable the session feature?
  48. # If enabled, when a player authenticates successfully,
  49. # his IP and his nickname is saved.
  50. # The next time the player joins the server, if his IP
  51. # is the same of the last time, and the timeout time
  52. # hasn't expired, he will not need to authenticate.
  53. enabled: false
  54. # After how many minutes a session should expire?
  55. # Consider that session will end only after the timeout time, and
  56. # if the player's ip has changed but the timeout hasn't expired,
  57. # player will be kicked out of sever due to invalidSession!
  58. timeout: 10
  59. # Should the session expire if the player try to login with an
  60. # another IP Address?
  61. sessionExpireOnIpChange: true
  62. restrictions:
  63. # Can not authenticated players chat and see the chat log?
  64. # Care that this feature blocks also all the commands not
  65. # listed in the list below.
  66. allowChat: false
  67. # Can not authenticated players see the chat log?
  68. hideChat: false
  69. # Commands allowed when a player is not authenticated
  70. allowCommands:
  71. - /login
  72. - /register
  73. - /l
  74. - /reg
  75. - /email
  76. - /captcha
  77. # Max number of allowed registrations per IP (default: 1)
  78. maxRegPerIp: 1
  79. # Max allowed username length
  80. maxNicknameLength: 16
  81. # When this setting is enabled, online players can't be kicked out
  82. # due to "Logged in from another Location"
  83. # This setting will prevent potetial security exploits.
  84. ForceSingleSession: true
  85. ForceSpawnLocOnJoin:
  86. # If enabled, every player will be teleported to the world spawnpoint
  87. # after successful authentication.
  88. # The quit location of the player will be overwritten.
  89. # This is different from "teleportUnAuthedToSpawn" that teleport player
  90. # back to his quit location after the authentication.
  91. enabled: true
  92. # WorldNames where we need to force the spawn location
  93. # Case-sensitive!
  94. worlds:
  95. - 'world'
  96. - 'world_nether'
  97. - 'world_the_end'
  98. - 'newspawn'
  99. # This option will save the quit location of the players.
  100. SaveQuitLocation: false
  101. # To activate the restricted user feature you need
  102. # to enable this option and configure the
  103. # AllowedRestrctedUser field.
  104. AllowRestrictedUser: false
  105. # The restricted user feature will kick players listed below
  106. # if they don't match of the defined ip address.
  107. # Example:
  108. # AllowedRestrictedUser:
  109. # - playername;127.0.0.1
  110. AllowedRestrictedUser: []
  111. # Should unregistered players be kicked immediately?
  112. kickNonRegistered: false
  113. # Should players be kicked on wrong password?
  114. kickOnWrongPassword: false
  115. # Should not logged in players be teleported to the spawn?
  116. # After the authentication they will be teleported back to
  117. # their normal position.
  118. teleportUnAuthedToSpawn: true
  119. # Minimum allowed nick length
  120. minNicknameLength: 4
  121. # Can unregistered players walk around?
  122. allowMovement: false
  123. # Should not authenticated players have speed = 0?
  124. # This will reset the fly/walk speed to default value after the login.
  125. removeSpeed: true
  126. # After how many time players who fail to login or register
  127. # should be kicked? Set to 0 to disable.
  128. timeout: 30
  129. # Regex sintax of allowed characters in the player name.
  130. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  131. # How far can unregistered players walk? Set to 0
  132. # for unlimited radius
  133. allowedMovementRadius: 100
  134. # Enable double check of password when you register
  135. # when it's true, registration require that kind of command:
  136. # /register <password> <confirmPassword>
  137. enablePasswordConfirmation: true
  138. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  139. ProtectInventoryBeforeLogIn: true
  140. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  141. DenyTabCompleteBeforeLogin: true
  142. # Should we display all other accounts from a player when he joins?
  143. # permission: /authme.admin.accounts
  144. displayOtherAccounts: true
  145. # Ban ip when the ip is not the ip registered in database
  146. banUnsafedIP: false
  147. # Spawn Priority, Values : authme, essentials, multiverse, default
  148. spawnPriority: authme,essentials,multiverse,default
  149. # Maximum Login authorized by IP
  150. maxLoginPerIp: 0
  151. # Maximum Join authorized by IP
  152. maxJoinPerIp: 0
  153. # AuthMe will NEVER teleport players !
  154. noTeleport: false
  155. # Regex syntax for allowed Chars in passwords.
  156. allowedPasswordCharacters: '[\x21-\x7E]*'
  157. # Keeps collisions disabled for logged players
  158. # Works only with MC 1.9
  159. keepCollisionsDisabled: false
  160. GameMode:
  161. # ForceSurvivalMode to player when join ?
  162. ForceSurvivalMode: false
  163. security:
  164. # Minimum length of password
  165. minPasswordLength: 5
  166. # Maximum length of password
  167. passwordMaxLength: 30
  168. # this is very important options,
  169. # every time player join the server,
  170. # if they are registered, AuthMe will switch him
  171. # to unLoggedInGroup, this
  172. # should prevent all major exploit.
  173. # So you can set up on your Permission Plugin
  174. # this special group with 0 permissions, or permissions to chat,
  175. # or permission to
  176. # send private message or all other perms that you want,
  177. # the better way is to set up
  178. # this group with few permissions,
  179. # so if player try to exploit some account,
  180. # they can
  181. # do anything except what you set in perm Group.
  182. # After a correct logged-in player will be
  183. # moved to his correct permissions group!
  184. # Pay attention group name is case sensitive,
  185. # so Admin is different from admin,
  186. # otherwise your group will be wiped,
  187. # and player join in default group []!
  188. # Example unLoggedinGroup: NotLogged
  189. unLoggedinGroup: unLoggedinGroup
  190. # possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  191. # MYBB, IPB3, IPB4, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  192. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
  193. passwordHash: SHA256
  194. # salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  195. doubleMD5SaltLength: 8
  196. # If password checking return false, do we need to check with all
  197. # other password algorithm to check an old password?
  198. # AuthMe will update the password to the new passwordHash!
  199. supportOldPasswordHash: false
  200. # Cancel unsafe passwords for being used, put them on lowercase!
  201. #unsafePasswords:
  202. #- '123456'
  203. #- 'password'
  204. unsafePasswords:
  205. - '123456'
  206. - 'password'
  207. - 'qwerty'
  208. - '12345'
  209. - '54321'
  210. - '123456789'
  211. registration:
  212. # enable registration on the server?
  213. enabled: true
  214. # Send every X seconds a message to a player to
  215. # remind him that he has to login/register
  216. messageInterval: 5
  217. # Only registered and logged in players can play.
  218. # See restrictions for exceptions
  219. force: true
  220. # Do we replace password registration by an email registration method?
  221. enableEmailRegistrationSystem: false
  222. # Enable double check of email when you register
  223. # when it's true, registration require that kind of command:
  224. # /register <email> <confirmEmail>
  225. doubleEmailCheck: false
  226. # Do we force kicking player after a successful registration?
  227. # Do not use with login feature below
  228. forceKickAfterRegister: false
  229. # Does AuthMe need to enforce a /login after a successful registration?
  230. forceLoginAfterRegister: false
  231. unrestrictions:
  232. # below you can list all account names that
  233. # AuthMe will ignore for registration or login, configure it
  234. # at your own risk!! Remember that if you are going to add
  235. # nickname with [], you have to delimit name with ' '.
  236. # this option add compatibility with BuildCraft and some
  237. # other mods.
  238. # It is CaseSensitive!
  239. UnrestrictedName: []
  240. # Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  241. messagesLanguage: en
  242. # Force these commands after /login, without any '/', use %p for replace with player name
  243. forceCommands: []
  244. # Force these commands after /login as a server console, without any '/', use %p for replace with player name
  245. forceCommandsAsConsole: []
  246. # Force these commands after /register, without any '/', use %p for replace with player name
  247. forceRegisterCommands: []
  248. # Force these commands after /register as a server console, without any '/', use %p for replace with player name
  249. forceRegisterCommandsAsConsole: []
  250. # Do we need to display the welcome message (welcome.txt) after a login?
  251. # You can use colors in this welcome.txt + some replaced strings:
  252. # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
  253. # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
  254. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  255. useWelcomeMessage: true
  256. # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  257. broadcastWelcomeMessage: false
  258. # Should we delay the join message and display it once the player has logged in?
  259. delayJoinMessage: false
  260. # Should we remove the leave messages of unlogged users?
  261. removeUnloggedLeaveMessage: false
  262. # Should we remove join messages altogether?
  263. removeJoinMessage: false
  264. # Should we remove leave messages altogether?
  265. removeLeaveMessage: false
  266. # Do we need to add potion effect Blinding before login/register?
  267. applyBlindEffect: false
  268. # Do we need to prevent people to login with another case?
  269. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  270. preventOtherCase: false
  271. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  272. # FINE for some additional detailed ones (like password failed),
  273. # and DEBUG for debug messages
  274. logLevel: 'FINE'
  275. # By default we schedule async tasks when talking to the database
  276. # If you want typical communication with the database to happen synchronously, set this to false
  277. useAsyncTasks: true
  278. ExternalBoardOptions:
  279. # MySQL column for the salt, needed for some forum/cms support
  280. mySQLColumnSalt: ''
  281. # MySQL column for the group, needed for some forum/cms support
  282. mySQLColumnGroup: ''
  283. # -1 mean disabled. If u want that only
  284. # activated player can login in your server
  285. # u can put in this options the group number
  286. # of unactivated user, needed for some forum/cms support
  287. nonActivedUserGroup: -1
  288. # Other MySQL columns where we need to put the Username (case sensitive)
  289. mySQLOtherUsernameColumns: []
  290. # How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
  291. bCryptLog2Round: 10
  292. # phpBB prefix defined during phpbb installation process
  293. phpbbTablePrefix: 'phpbb_'
  294. # phpBB activated group id, 2 is default registered group defined by phpbb
  295. phpbbActivatedGroupId: 2
  296. # WordPress prefix defined during WordPress installation process
  297. wordpressTablePrefix: 'wp_'
  298. permission:
  299. # Take care with this options, if you dont want
  300. # to use Vault and Group Switching of
  301. # AuthMe for unloggedIn players put true
  302. # below, default is false.
  303. EnablePermissionCheck: false
  304. BackupSystem:
  305. # Enable or Disable Automatic Backup
  306. ActivateBackup: false
  307. # set Backup at every start of Server
  308. OnServerStart: false
  309. # set Backup at every stop of Server
  310. OnServerStop: true
  311. # Windows only mysql installation Path
  312. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  313. Security:
  314. SQLProblem:
  315. # Stop the server if we can't contact the sql database
  316. # Take care with this, if you set that to false,
  317. # AuthMe automatically disable and the server is not protected!
  318. stopServer: true
  319. ReloadCommand:
  320. # /reload support
  321. useReloadCommandSupport: true
  322. console:
  323. # Replace passwords in the console when player type a command like /login
  324. removePassword: true
  325. # Copy AuthMe log output in a separate file as well?
  326. logConsole: true
  327. captcha:
  328. # Enable captcha when a player uses wrong password too many times
  329. useCaptcha: false
  330. # Max allowed tries before a captcha is required
  331. maxLoginTry: 5
  332. # Captcha length
  333. captchaLength: 5
  334. tempban:
  335. # Tempban a user's IP address if they enter the wrong password too many times
  336. enableTempban: false
  337. # How many times a user can attempt to login before their IP being tempbanned
  338. maxLoginTries: 10
  339. # The length of time a IP address will be tempbanned in minutes
  340. # Default: 480 minutes, or 8 hours
  341. tempbanLength: 480
  342. # How many minutes before resetting the count for failed logins by IP and username
  343. # Default: 480 minutes (8 hours)
  344. minutesBeforeCounterReset: 480
  345. recoveryCode:
  346. # Number of characters a recovery code should have (0 to disable)
  347. length: 8
  348. # How many hours is a recovery code valid for?
  349. validForHours: 4
  350. Converter:
  351. Rakamak:
  352. # Rakamak file name
  353. fileName: users.rak
  354. # Rakamak use ip ?
  355. useIP: false
  356. # IP file name for rakamak
  357. ipFileName: UsersIp.rak
  358. CrazyLogin:
  359. # CrazyLogin database file
  360. fileName: accounts.db
  361. Email:
  362. # Email SMTP server host
  363. mailSMTP: smtp.gmail.com
  364. # Email SMTP server port
  365. mailPort: 465
  366. # Email account that send the mail
  367. mailAccount: ''
  368. # Email account password
  369. mailPassword: ''
  370. # Custom SenderName, that replace the mailAccount name in the email
  371. mailSenderName: ''
  372. # Random password length
  373. RecoveryPasswordLength: 8
  374. # Email subject of password get
  375. mailSubject: 'Your new AuthMe password'
  376. # Like maxRegPerIp but with email
  377. maxRegPerEmail: 1
  378. # Recall players to add an email?
  379. recallPlayers: false
  380. # Delay in minute for the recall scheduler
  381. delayRecall: 5
  382. # Blacklist these domains for emails
  383. emailBlacklisted:
  384. - 10minutemail.com
  385. # WhiteList only these domains for emails
  386. emailWhitelisted: []
  387. # Do we need to send new password draw in an image?
  388. generateImage: false
  389. # The email OAuth 2 token (leave empty if not used)
  390. emailOauth2Token: ''
  391. Hooks:
  392. # Do we need to hook with multiverse for spawn checking?
  393. multiverse: true
  394. # Do we need to hook with BungeeCord ?
  395. bungeecord: false
  396. # Send player to this BungeeCord server after register/login
  397. sendPlayerTo: ''
  398. # Do we need to disable Essentials SocialSpy on join?
  399. disableSocialSpy: true
  400. # Do we need to force /motd Essentials command on join?
  401. useEssentialsMotd: false
  402. Purge:
  403. # If enabled, AuthMe automatically purges old, unused accounts
  404. useAutoPurge: false
  405. # Number of Days an account become Unused
  406. daysBeforeRemovePlayer: 60
  407. # Do we need to remove the player.dat file during purge process?
  408. removePlayerDat: false
  409. # Do we need to remove the Essentials/users/player.yml file during purge process?
  410. removeEssentialsFile: false
  411. # World where are players.dat stores
  412. defaultWorld: 'world'
  413. # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  414. removeLimitedCreativesInventories: false
  415. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  416. removeAntiXRayFile: false
  417. # Do we need to remove permissions?
  418. removePermissions: false
  419. Protection:
  420. # Enable some servers protection ( country based login, antibot )
  421. enableProtection: false
  422. # Apply the protection also to registered usernames
  423. enableProtectionRegistered: true
  424. # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  425. # PLEASE USE QUOTES!
  426. countries:
  427. - 'US'
  428. - 'GB'
  429. # Countries blacklisted automatically (without any needed to enable protection)
  430. # PLEASE USE QUOTES!
  431. countriesBlacklist:
  432. - 'A1'
  433. # Do we need to enable automatic antibot system?
  434. enableAntiBot: true
  435. # Max number of player allowed to login in 5 secs before enable AntiBot system automatically
  436. antiBotSensibility: 10
  437. # Duration in minutes of the antibot automatic system
  438. antiBotDuration: 10
  439. GroupOptions:
  440. # Registered permission group
  441. RegisteredPlayerGroup: ''
  442. # Unregistered permission group
  443. UnregisteredPlayerGroup: ''
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