Oxalist

Pickaxe Experience Skript

Dec 14th, 2018 (edited)
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  1. on mine:
  2. if player's tool is a pickaxe:
  3. set {_lore} to lore of player's tool
  4. set {_split::*} to {_lore} split at " "
  5. set {_exp} to {_split::2} parsed as number
  6. set {_exp} to {_exp} + 1
  7. set lore of player's tool to "&e&lEXP: &f%{_exp}% &7/1000"
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