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- on mine:
- if player's tool is a pickaxe:
- set {_lore} to lore of player's tool
- set {_split::*} to {_lore} split at " "
- set {_exp} to {_split::2} parsed as number
- set {_exp} to {_exp} + 1
- set lore of player's tool to "&e&lEXP: &f%{_exp}% &7/1000"
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