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a guest Aug 25th, 2019 61 Never
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  1. serial killer mafia
  2. Thread only during day, PM only during night
  3.  
  4. interrogator - create a QT in which you cannot post using your TL name and have the host send the link to a player. The interrogator may share the QT link but otherwise normal PM rules apply to this QT. (paraphrasing only, no direct copy/paste)
  5.  
  6. scrambler - target player cannot use PMs OR QTs for the duration of the next day phase. (host announce their name in thread, honor system)
  7.  
  8. looky-loo - you gain access to, but cannot post in, any QT threads created during the game at night
  9.  
  10. musket - 2 night shots, must load before shooting. comes pre-loaded
  11.  
  12. Rusty Pistol - Day shot with % miss chance. If miss, return bullet at end of day. If hit, bypass protection. kill must be used in thread with ##blast, player flips at nearest 24h mark (halfway through day or EoD)
  13.  
  14. cowboy JOAT - 1x tracker 1x strongman kill 1x roleblock protection
  15.  
  16. Detective who plays by his own rules -  1x target someone at night create a QT with that player. After one cycle (day/night phase) if both of you are still alive you have the option of killing that player
  17.  
  18. Paramedic - same as medic but before a player has been saved, the paramedic protects against any shot, including those that bypass normal protection. No indication of whether the shot blocked was unblockable
  19.  
  20. true crime enthusiast - each phase (day and night) submit one (living) name to hosts, after four names have been submitted, the player will be informed of whether there are any non-town-aligned players within those 4
  21.  
  22. patrol cop - target a player each night, if that player is targeted by any other player, roleblock the targeting player. Do not learn identity but do learn whether someone was roleblocked
  23.  
  24. Intimidator - roleblocker if your target was going to hit you with KP, they are hit with a KP instead
  25.  
  26. Advertiser - Once per game you may PM any message to the host, this message will be added to the mod note at the top of the thread  for one full cycle. at my discression (mod powers may as well use them)
  27.  
  28. Apprentice Engineer - Begin the game with a 'vote bot' this bot is controlled by PMing a bot vote to the hosts, the bot will move to that player whenever the hosts are around. Lasts until the engineer is roleblocked (destroyed at start of following day). Identity not revealed.
  29.  
  30. edgy introvert - counts as serial killer for any checks, wins with town. Cannot be targeted with any QTs. Unaware
  31.  
  32. SK1
  33. 2xvest
  34. 1xJanitor
  35. 1xUnaffected by any powers (saves target victim and so work)
  36. 2xroleblock
  37.  
  38. SK2
  39. 2xvest
  40. 1xrolecop
  41. 1xpoison
  42. 2xbus
  43.  
  44. SKH1
  45. returns town-aligned and wins with town until side has been chosen - (lore: no evidence to convict them if they haven't worked with the SK yet)
  46. pre: 2x gun check
  47. PM name of SK to host (once per dayphase, first name accepted no changing):
  48. SK informed of helper's identity, chosen SK wins with this player, counts as sk aligned
  49. SKH1 receives a nuke
  50.  
  51. SKH2
  52. returns town-aligned and wins with town until side has been chosen - (lore: no evidence to convict them if they haven't worked with the SK yet)
  53. pre: 1x vest, learn identity of player who hits vest
  54. PM name of SK to host (once per dayphase, first name accepted no changing):
  55. SK informed of helper's identity, chosen SK wins with this player
  56. SKH2 receives a poison
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