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  1. ** Executing...
  2. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  3. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\COREY\Desktop\mg_bootleg_station.vmf"
  4.  
  5. Valve Software - vbsp.exe (May 15 2014)
  6. 4 threads
  7. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  8. Loading C:\Users\COREY\Desktop\mg_bootleg_station.vmf
  9. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  10. Patching WVT material: maps/mg_bootleg_station/dev/dev_blendmeasure_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing C:\Users\COREY\Desktop\mg_bootleg_station.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23.    skybox/sky_day01_01*.vmt
  24.  ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26.    skybox/sky_day01_01*.vmt
  27.  ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (54098 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Water found with no water_lod_control entity, creating a default one.
  35. Compacting texture/material tables...
  36. Reduced 251 texinfos to 153
  37. Reduced 12 texdatas to 9 (364 bytes to 237)
  38. Writing C:\Users\COREY\Desktop\mg_bootleg_station.bsp
  39. 1 second elapsed
  40.  
  41. ** Executing...
  42. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  43. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\COREY\Desktop\mg_bootleg_station"
  44.  
  45. Valve Software - vvis.exe (May 15 2014)
  46. 4 threads
  47. reading c:\users\corey\desktop\mg_bootleg_station.bsp
  48. reading c:\users\corey\desktop\mg_bootleg_station.prt
  49.  701 portalclusters
  50. 1422 numportals
  51. BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
  52. PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (8)
  53. Optimized: 184 visible clusters (0.06%)
  54. Total clusters visible: 286631
  55. Average clusters visible: 408
  56. Building PAS...
  57. Average clusters audible: 563
  58. visdatasize:109347  compressed from 123376
  59. writing c:\users\corey\desktop\mg_bootleg_station.bsp
  60. 8 seconds elapsed
  61.  
  62. ** Executing...
  63. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  64. ** Parameters:  -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\COREY\Desktop\mg_bootleg_station"
  65.  
  66. Valve Software - vrad.exe SSE (May 15 2014)
  67.  
  68.       Valve Radiosity Simulator    
  69. 4 threads
  70. [Reading texlights from 'lights.rad']
  71. [45 texlights parsed from 'lights.rad']
  72.  
  73. Loading c:\users\corey\desktop\mg_bootleg_station.bsp
  74. Setting up ray-trace acceleration structure... Done (0.09 seconds)
  75. 17122 faces
  76. 16425213 square feet [2365230592.00 square inches]
  77. 0 Displacements
  78. 0 Square Feet [0.00 Square Inches]
  79. 17122 patches before subdivision
  80.  
  81. ** Executing...
  82. ** Command: Copy File
  83. ** Parameters: "C:\Users\COREY\Desktop\mg_bootleg_station.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\mg_bootleg_station.bsp"
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