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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\COREY\Desktop\mg_bootleg_station.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading C:\Users\COREY\Desktop\mg_bootleg_station.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/mg_bootleg_station/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\COREY\Desktop\mg_bootleg_station.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (54098 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 251 texinfos to 153
- Reduced 12 texdatas to 9 (364 bytes to 237)
- Writing C:\Users\COREY\Desktop\mg_bootleg_station.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\COREY\Desktop\mg_bootleg_station"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading c:\users\corey\desktop\mg_bootleg_station.bsp
- reading c:\users\corey\desktop\mg_bootleg_station.prt
- 701 portalclusters
- 1422 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Optimized: 184 visible clusters (0.06%)
- Total clusters visible: 286631
- Average clusters visible: 408
- Building PAS...
- Average clusters audible: 563
- visdatasize:109347 compressed from 123376
- writing c:\users\corey\desktop\mg_bootleg_station.bsp
- 8 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\COREY\Desktop\mg_bootleg_station"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\corey\desktop\mg_bootleg_station.bsp
- Setting up ray-trace acceleration structure... Done (0.09 seconds)
- 17122 faces
- 16425213 square feet [2365230592.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 17122 patches before subdivision
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\COREY\Desktop\mg_bootleg_station.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\mg_bootleg_station.bsp"
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