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- @name FireWorks V1
- @inputs Ply:entity
- @outputs Activate Player:entity A:array Start Boom Red Blue Green Sa
- @persist Fire Up BOMT T T2 T3
- @trigger all
- ## Made By [CG]FailCake ##
- ## SETTINGS ##
- MapScale = 700 ## Set it to ween you want it to blow.
- ## SETTINGS ##
- E = entity()
- if(first()){
- hint("Made By [CG]FailCake",100)
- holoCreate(5)
- holoModel(5,"cube")
- holoColor(5,vec(100,100,100))
- holoMaterial(5,"")
- holoCreate(6)
- holoModel(6,"cube")
- holoColor(6,vec(100,100,100))
- holoMaterial(6,"")
- holoCreate(7)
- holoModel(7,"cube")
- holoColor(7,vec(100,100,100))
- holoMaterial(7,"")
- holoCreate(8)
- holoModel(8,"cube")
- holoColor(8,vec(100,100,100))
- holoMaterial(8,"")
- holoCreate(9)
- holoModel(9,"cube")
- holoColor(9,vec(100,100,100))
- holoMaterial(9,"")
- holoCreate(10)
- holoModel(10,"cube")
- holoColor(10,vec(100,100,100))
- holoMaterial(10,"")
- holoCreate(11)
- holoModel(11,"cube")
- holoColor(11,vec(100,100,100))
- holoMaterial(11,"")
- holoCreate(12)
- holoModel(12,"cube")
- holoColor(12,vec(100,100,100))
- holoMaterial(12,"")
- holoCreate(13)
- holoModel(13,"cube")
- holoColor(13,vec(100,100,100))
- holoMaterial(13,"")
- holoCreate(14)
- holoModel(14,"cube")
- holoColor(14,vec(100,100,100))
- holoMaterial(14,"")
- holoCreate(15)
- holoModel(15,"cube")
- holoColor(15,vec(100,100,100))
- holoMaterial(15,"")
- holoCreate(16)
- holoModel(16,"cube")
- holoColor(16,vec(100,100,100))
- holoMaterial(16,"")
- holoCreate(17)
- holoModel(17,"cube")
- holoColor(17,vec(100,100,100))
- holoMaterial(17,"")
- holoCreate(18)
- holoModel(18,"cube")
- holoColor(18,vec(100,100,100))
- holoMaterial(18,"")
- holoCreate(19)
- holoModel(19,"cube")
- holoColor(19,vec(100,100,100))
- holoMaterial(19,"")
- holoCreate(20)
- holoModel(20,"cube")
- holoColor(20,vec(100,100,100))
- holoMaterial(20,"")
- holoCreate(21)
- holoModel(21,"cube")
- holoColor(21,vec(500,500,500))
- holoMaterial(21,"")
- for (I = 5,21) {holoAlpha(I,0)}
- interval(100)
- findByClass("player")
- A=findToArray()
- Activate = 0
- Fire = 0
- Start = 0
- Boom
- }
- #player/general/flesh_burn.wav
- for(I=1,A:count()){
- interval(100)
- if(A[I,entity]:keyUse() & A[I,entity]:aimEntity()==entity() & Start == 0 & A[I,entity]:pos():distance(entity():pos())<= 70)
- {
- Player = A[I,entity]
- Start = 1
- }
- }
- if(Start){
- if(Fire <= 7){
- Fire+=0.1
- if(Fire == 0.2){
- holoEntity(1):soundPlay(1000,1000,"player/general/flesh_burn.wav")
- }
- }else{
- Activate = 1
- }
- if(Activate == 1){
- holoEntity(1):setTrails(5,5,5,"trails/smoke",vec(100,100,100),255)
- soundStop(1000)
- Start = 0
- }
- }
- holoCreate(1)
- holoModel(1,"hqcylinder")
- holoScaleUnits(1,vec(5,5,15))
- holoPos(1,E:toWorld(vec(0,0,20)))
- holoColor(1,vec(255,0,0))
- holoMaterial(1,"phoenix_storms/stripes")
- holoCreate(2)
- holoModel(2,"hqcone")
- holoScaleUnits(2,vec(5,5,5))
- holoPos(2,E:toWorld(vec(0,0,29.4)))
- holoColor(2,vec(255,255,0))
- holoMaterial(2,"")
- holoCreate(3)
- holoModel(3,"cube")
- holoScaleUnits(3,vec(1,1,14))
- holoPos(3,E:toWorld(vec(1.5,0,7)))
- holoColor(3,vec(255,155,0))
- holoMaterial(3,"")
- holoCreate(4)
- holoModel(4,"cylinder")
- holoScaleUnits(4,vec(1,1,7))
- holoPos(4,E:toWorld(vec(-1.5,-0.5,10+Fire)))
- holoColor(4,vec(100,100,100))
- holoMaterial(4,"")
- if(Activate){
- holoDelete(4)
- if(Up == 10){
- holoEntity(1):soundPlay(2000,2000,"ambient/gas/cannister_loop.wav")
- }
- if(Up <= MapScale & Boom == 0){
- interval(10)
- Up+=10
- holoPos(3,E:toWorld(vec(1.5,0,7+Up)))
- holoPos(2,E:toWorld(vec(0,0,29.4+Up)))
- holoPos(1,E:toWorld(vec(0,0,20+Up)))
- }else{
- Boom = 1
- holoDelete(2)
- holoDelete(3)
- }
- }
- if(Boom){
- soundStop(2000)
- holoDelete(2)
- holoDelete(3)
- holoPos(1,E:toWorld(vec(0,0,20+MapScale)))
- holoAlpha(1,0)
- interval(100)
- Up = 0
- BOMT +=0.1
- if(BOMT == 0.2){
- holoEntity(1):soundPlay(1000,1000,"ambient/explosions/explode_4.wav")
- }
- interval(1)
- T +=0.5
- T2 += 1
- T3 += 0.5
- Sa = 1
- if(T >= 0.5){
- holoScaleUnits(5,vec(Sa,Sa,Sa))
- holoPos(5,E:pos()+vec(T2,T,MapScale))
- holoScaleUnits(6,vec(Sa,Sa,Sa))
- holoPos(6,E:pos()+vec(T2,-T,MapScale))
- holoScaleUnits(7,vec(Sa,Sa,Sa))
- holoPos(7,E:pos()+vec(-T2,T,MapScale))
- holoScaleUnits(8,vec(Sa,Sa,Sa))
- holoPos(8,E:pos()+vec(-T2,-T,MapScale))
- holoScaleUnits(9,vec(Sa,Sa,Sa))
- holoPos(9,E:pos()+vec(T2,T,MapScale+T2))
- holoScaleUnits(10,vec(Sa,Sa,Sa))
- holoPos(10,E:pos()+vec(T2,-T,MapScale-T2))
- holoScaleUnits(12,vec(Sa,Sa,Sa))
- holoPos(12,E:pos()+vec(-T2,T,MapScale-T2))
- holoScaleUnits(11,vec(Sa,Sa,Sa))
- holoPos(11,E:pos()+vec(-T2,-T,MapScale-T2))
- holoScaleUnits(13,vec(Sa,Sa,Sa))
- holoPos(13,E:pos()+vec(T2,-T,MapScale+T2))
- holoScaleUnits(14,vec(Sa,Sa,Sa))
- holoPos(14,E:pos()+vec(-T2,-T,MapScale+T2))
- holoScaleUnits(15,vec(Sa,Sa,Sa))
- holoPos(15,E:pos()+vec(-T2,T,MapScale+T2))
- holoScaleUnits(16,vec(Sa,Sa,Sa))
- holoPos(16,E:pos()+vec(0,0,MapScale+T2))
- holoScaleUnits(17,vec(Sa,Sa,Sa))
- holoPos(17,E:pos()+vec(0,0,MapScale-T2))
- holoScaleUnits(18,vec(Sa,Sa,Sa))
- holoPos(18,E:pos()+vec(0,T,MapScale))
- holoScaleUnits(19,vec(Sa,Sa,Sa))
- holoPos(19,E:pos()+vec(T2,0,MapScale))
- holoScaleUnits(20,vec(Sa,Sa,Sa))
- holoPos(20,E:pos()+vec(0,-T,MapScale))
- holoScaleUnits(21,vec(Sa,Sa,Sa))
- holoPos(21,E:pos()+vec(-T2,0,MapScale))
- }
- Red = randint(1,255)
- Blue = randint(1,255)
- Green = randint(1,255)
- if(T3 == 3){
- holoEntity(5):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(6):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(7):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(8):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(9):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(10):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(11):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(12):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(13):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(14):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(15):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(16):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(17):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(18):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(19):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(20):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- holoEntity(21):setTrails(10,10,10,"trails/smoke",vec(Red,Green,Blue),255)
- }
- if(T3 >= 100){
- selfDestructAll()
- }
- }
- if(duped()){selfDestructAll()}
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