Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[[ButtCheekGUI v1.4! Soooo, of course this took me 4 hours since I
- was lagging bad, and Shutdown, forgetting to save all my project and crap.
- Well, enjoy! Credits are in the GUI
- Released : 22/11/2017
- Changelog :
- You'll see lol! It's a sneaky surprise!
- Creating duration : 4-5 hours lol. Read ^^^ at the 1st 2 lines :P
- Please vouch and don't be a leech, thank you and enjoy!]]
- -- Objects
- local ButtCheekGUIv14 = Instance.new("ScreenGui")
- local ItemA = Instance.new("TextLabel")
- local Login = Instance.new("Frame")
- local WhitelistedUser = Instance.new("TextBox")
- local WhitelistedPass = Instance.new("TextBox")
- local LOGINBUTTON = Instance.new("TextButton")
- local destroyGUI = Instance.new("TextButton")
- local ItemB = Instance.new("TextLabel")
- local Scripts = Instance.new("Frame")
- local Credits = Instance.new("TextLabel")
- local Rocky2u = Instance.new("TextButton")
- local FEAnimations = Instance.new("TextButton")
- local SnowysGUI = Instance.new("TextButton")
- local lineA = Instance.new("TextLabel")
- local BloxHuntGUI = Instance.new("TextButton")
- local FENewbies = Instance.new("TextButton")
- local T_MGUI = Instance.new("TextButton")
- local lineB = Instance.new("TextLabel")
- local PrisonLIFE = Instance.new("TextButton")
- local wordA = Instance.new("TextLabel")
- local lineC = Instance.new("TextLabel")
- local lineD = Instance.new("TextLabel")
- local PepeGui = Instance.new("TextButton")
- local destroyGUI2 = Instance.new("TextButton")
- -- Properties
- ButtCheekGUIv14.Name = "ButtCheekGUI v1.4"
- ButtCheekGUIv14.Parent = game.CoreGui
- ItemA.Name = "ItemA"
- ItemA.Parent = ButtCheekGUIv14
- ItemA.Active = true
- ItemA.BackgroundColor3 = Color3.new(0, 0, 0)
- ItemA.Draggable = true
- ItemA.Position = UDim2.new(0, 175, 0, 70)
- ItemA.Selectable = true
- ItemA.Size = UDim2.new(0, 300, 0, 35)
- ItemA.Font = Enum.Font.SourceSans
- ItemA.FontSize = Enum.FontSize.Size24
- ItemA.Text = ""
- ItemA.TextSize = 22
- Login.Name = "Login"
- Login.Parent = ItemA
- Login.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1)
- Login.Position = UDim2.new(0, 0, 0, 35)
- Login.Size = UDim2.new(0, 300, 0, 300)
- WhitelistedUser.Name = "WhitelistedUser"
- WhitelistedUser.Parent = Login
- WhitelistedUser.BackgroundColor3 = Color3.new(1, 1, 1)
- WhitelistedUser.Position = UDim2.new(0, 13, 0, 13)
- WhitelistedUser.Size = UDim2.new(0, 275, 0, 50)
- WhitelistedUser.Font = Enum.Font.SourceSans
- WhitelistedUser.FontSize = Enum.FontSize.Size24
- WhitelistedUser.Text = "WHITELISTED USERNAME HERE"
- WhitelistedUser.TextSize = 20
- WhitelistedPass.Name = "WhitelistedPass"
- WhitelistedPass.Parent = Login
- WhitelistedPass.BackgroundColor3 = Color3.new(1, 1, 1)
- WhitelistedPass.Position = UDim2.new(0, 13, 0, 78)
- WhitelistedPass.Size = UDim2.new(0, 275, 0, 50)
- WhitelistedPass.Font = Enum.Font.SourceSans
- WhitelistedPass.FontSize = Enum.FontSize.Size24
- WhitelistedPass.Text = "WHITELISTED PASSWORD HERE"
- WhitelistedPass.TextSize = 20
- LOGINBUTTON.Name = "LOGINBUTTON"
- LOGINBUTTON.Parent = Login
- LOGINBUTTON.BackgroundColor3 = Color3.new(0, 0, 0)
- LOGINBUTTON.BackgroundTransparency = 0.80000001192093
- LOGINBUTTON.BorderSizePixel = 6
- LOGINBUTTON.Position = UDim2.new(0, 5, 0, 200)
- LOGINBUTTON.Size = UDim2.new(0, 290, 0, 80)
- LOGINBUTTON.Font = Enum.Font.Highway
- LOGINBUTTON.FontSize = Enum.FontSize.Size32
- LOGINBUTTON.Text = "Login"
- LOGINBUTTON.TextSize = 32
- LOGINBUTTON.MouseButton1Down:connect(function()
- if WhitelistedUser.Text == "freewhitelist" and WhitelistedPass.Text == "freeversion" then
- ItemA.Visible = false
- ItemB.Visible = true
- end
- end)
- destroyGUI.Name = "destroyGUI"
- destroyGUI.Parent = ItemA
- destroyGUI.BackgroundColor3 = Color3.new(0, 0, 0)
- destroyGUI.BorderSizePixel = 0
- destroyGUI.Position = UDim2.new(0, 275, 0, 0)
- destroyGUI.Size = UDim2.new(0, 25, 0, 25)
- destroyGUI.Font = Enum.Font.Highway
- destroyGUI.FontSize = Enum.FontSize.Size32
- destroyGUI.Text = "X"
- destroyGUI.TextColor3 = Color3.new(1, 1, 1)
- destroyGUI.TextSize = 32
- ItemB.Name = "ItemB"
- ItemB.Parent = ButtCheekGUIv14
- ItemB.Active = true
- ItemB.BackgroundColor3 = Color3.new(0, 0, 0)
- ItemB.Draggable = true
- ItemB.Position = UDim2.new(0, 600, 0, 15)
- ItemB.Selectable = true
- ItemB.Size = UDim2.new(0, 450, 0, 35)
- ItemB.Font = Enum.Font.SourceSans
- ItemB.FontSize = Enum.FontSize.Size18
- ItemB.Text = ""
- ItemB.TextSize = 18
- ItemB.Visible = false
- Scripts.Name = "Scripts"
- Scripts.Parent = ItemB
- Scripts.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1)
- Scripts.Position = UDim2.new(0, 0, 0, 35)
- Scripts.Size = UDim2.new(0, 450, 0, 400)
- Credits.Name = "Credits"
- Credits.Parent = Scripts
- Credits.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1)
- Credits.BorderSizePixel = 0
- Credits.Position = UDim2.new(0, 0, 0, 375)
- Credits.Size = UDim2.new(0, 450, 0, 25)
- Credits.Font = Enum.Font.SourceSans
- Credits.FontSize = Enum.FontSize.Size18
- Credits.Text = "GUI By PrivateWhack, scripts go to their official creators!"
- Credits.TextColor3 = Color3.new(0, 0, 0)
- Credits.TextSize = 18
- Credits.TextWrapped = true
- Rocky2u.Name = "Rocky2u"
- Rocky2u.Parent = Scripts
- Rocky2u.BackgroundColor3 = Color3.new(0.333333, 1, 1)
- Rocky2u.Position = UDim2.new(0, 50, 0, 0)
- Rocky2u.Size = UDim2.new(0, 100, 0, 50)
- Rocky2u.Font = Enum.Font.SourceSans
- Rocky2u.FontSize = Enum.FontSize.Size24
- Rocky2u.Text = "Rocky2u Admin"
- Rocky2u.TextSize = 22
- Rocky2u.TextWrapped = true
- FEAnimations.Name = "FE Animations"
- FEAnimations.Parent = Scripts
- FEAnimations.BackgroundColor3 = Color3.new(0.333333, 1, 1)
- FEAnimations.Position = UDim2.new(0, 175, 0, 0)
- FEAnimations.Size = UDim2.new(0, 100, 0, 50)
- FEAnimations.Font = Enum.Font.SourceSans
- FEAnimations.FontSize = Enum.FontSize.Size24
- FEAnimations.Text = "FE Animations"
- FEAnimations.TextSize = 22
- FEAnimations.TextWrapped = true
- SnowysGUI.Name = "Snowys GUI"
- SnowysGUI.Parent = Scripts
- SnowysGUI.BackgroundColor3 = Color3.new(0.333333, 1, 1)
- SnowysGUI.Position = UDim2.new(0, 300, 0, 0)
- SnowysGUI.Size = UDim2.new(0, 100, 0, 50)
- SnowysGUI.Font = Enum.Font.SourceSans
- SnowysGUI.FontSize = Enum.FontSize.Size24
- SnowysGUI.Text = "Snowys GUI"
- SnowysGUI.TextSize = 22
- SnowysGUI.TextWrapped = true
- lineA.Name = "lineA"
- lineA.Parent = Scripts
- lineA.BackgroundColor3 = Color3.new(1, 1, 1)
- lineA.BackgroundTransparency = 10
- lineA.BorderSizePixel = 0
- lineA.Position = UDim2.new(0, 220, 0, 50)
- lineA.Size = UDim2.new(0, 10, 0, 10)
- lineA.Font = Enum.Font.SourceSans
- lineA.FontSize = Enum.FontSize.Size32
- lineA.Text = "_________________________________"
- lineA.TextSize = 32
- BloxHuntGUI.Name = "BloxHunt GUI"
- BloxHuntGUI.Parent = Scripts
- BloxHuntGUI.BackgroundColor3 = Color3.new(0.333333, 1, 1)
- BloxHuntGUI.Position = UDim2.new(0, 50, 0, 85)
- BloxHuntGUI.Size = UDim2.new(0, 100, 0, 50)
- BloxHuntGUI.Font = Enum.Font.SourceSans
- BloxHuntGUI.FontSize = Enum.FontSize.Size24
- BloxHuntGUI.Text = "BloxHunt GUI"
- BloxHuntGUI.TextSize = 22
- BloxHuntGUI.TextWrapped = true
- FENewbies.Name = "FENewbies"
- FENewbies.Parent = Scripts
- FENewbies.BackgroundColor3 = Color3.new(0.333333, 1, 1)
- FENewbies.Position = UDim2.new(0, 175, 0, 85)
- FENewbies.Size = UDim2.new(0, 100, 0, 50)
- FENewbies.Font = Enum.Font.SourceSans
- FENewbies.FontSize = Enum.FontSize.Size24
- FENewbies.Text = "FE Newbies GUI"
- FENewbies.TextSize = 22
- FENewbies.TextWrapped = true
- T_MGUI.Name = "T_MGUI"
- T_MGUI.Parent = Scripts
- T_MGUI.BackgroundColor3 = Color3.new(0.333333, 1, 1)
- T_MGUI.Position = UDim2.new(0, 300, 0, 85)
- T_MGUI.Size = UDim2.new(0, 100, 0, 50)
- T_MGUI.Font = Enum.Font.SourceSans
- T_MGUI.FontSize = Enum.FontSize.Size24
- T_MGUI.Text = "Twisted Murderer GUI"
- T_MGUI.TextSize = 22
- T_MGUI.TextWrapped = true
- lineB.Name = "lineB"
- lineB.Parent = Scripts
- lineB.BackgroundColor3 = Color3.new(1, 1, 1)
- lineB.BackgroundTransparency = 10
- lineB.BorderSizePixel = 0
- lineB.Position = UDim2.new(0, 220, 0, 135)
- lineB.Size = UDim2.new(0, 10, 0, 10)
- lineB.Font = Enum.Font.SourceSans
- lineB.FontSize = Enum.FontSize.Size32
- lineB.Text = "_________________________________"
- lineB.TextSize = 32
- PrisonLIFE.Name = "PrisonLIFE"
- PrisonLIFE.Parent = Scripts
- PrisonLIFE.BackgroundColor3 = Color3.new(0.333333, 1, 1)
- PrisonLIFE.Position = UDim2.new(0, 50, 0, 175)
- PrisonLIFE.Size = UDim2.new(0, 100, 0, 50)
- PrisonLIFE.Font = Enum.Font.SourceSans
- PrisonLIFE.FontSize = Enum.FontSize.Size24
- PrisonLIFE.Text = "Prison Life GUI"
- PrisonLIFE.TextSize = 22
- PrisonLIFE.TextWrapped = true
- wordA.Name = "wordA"
- wordA.Parent = Scripts
- wordA.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1)
- wordA.BorderSizePixel = 0
- wordA.Position = UDim2.new(0, 200, 0, 175)
- wordA.Size = UDim2.new(0, 200, 0, 50)
- wordA.Font = Enum.Font.SourceSans
- wordA.FontSize = Enum.FontSize.Size32
- wordA.Text = "NEW :"
- wordA.TextColor3 = Color3.new(0, 0, 0)
- wordA.TextSize = 32
- lineC.Name = "lineC"
- lineC.Parent = Scripts
- lineC.BackgroundColor3 = Color3.new(0, 0, 0)
- lineC.BackgroundTransparency = 10
- lineC.BorderSizePixel = 0
- lineC.Position = UDim2.new(0, 95, 0, 230)
- lineC.Size = UDim2.new(0, 10, 0, 10)
- lineC.Font = Enum.Font.SourceSans
- lineC.FontSize = Enum.FontSize.Size32
- lineC.Text = "_____________"
- lineC.TextSize = 32
- lineD.Name = "lineD"
- lineD.Parent = Scripts
- lineD.BackgroundColor3 = Color3.new(1, 1, 1)
- lineD.BackgroundTransparency = 10
- lineD.Position = UDim2.new(0, 190, 0, 190)
- lineD.Size = UDim2.new(0, 10, 0, 10)
- lineD.Font = Enum.Font.SourceSans
- lineD.FontSize = Enum.FontSize.Size96
- lineD.Text = "|"
- lineD.TextSize = 75
- PepeGui.Name = "PepeGui"
- PepeGui.Parent = Scripts
- PepeGui.BackgroundColor3 = Color3.new(1, 1, 0.498039)
- PepeGui.Position = UDim2.new(0, 250, 0, 275)
- PepeGui.Size = UDim2.new(0, 100, 0, 50)
- PepeGui.Font = Enum.Font.SourceSans
- PepeGui.FontSize = Enum.FontSize.Size24
- PepeGui.Text = "Pepe GUI"
- PepeGui.TextSize = 22
- destroyGUI2.Name = "destroyGUI2"
- destroyGUI2.Parent = ItemB
- destroyGUI2.BackgroundColor3 = Color3.new(0, 0, 0)
- destroyGUI2.BorderSizePixel = 0
- destroyGUI2.Position = UDim2.new(0, 425, 0, 0)
- destroyGUI2.Size = UDim2.new(0, 25, 0, 25)
- destroyGUI2.Font = Enum.Font.Highway
- destroyGUI2.FontSize = Enum.FontSize.Size32
- destroyGUI2.Text = "X"
- destroyGUI2.TextColor3 = Color3.new(1, 1, 1)
- destroyGUI2.TextSize = 32
- destroyGUI.MouseButton1Down:connect(function()
- ItemA.Visible = false
- end)
- destroyGUI2.MouseButton1Down:connect(function()
- ItemB.Visible = false
- end)
- Rocky2u.MouseButton1Down:connect(function()
- --[[
- ____ _ ____ _ ____ __ __ ____
- | _ \ ___ ___| | ___ _|___ \ _ _( )___ / ___| \/ | _ \ ___
- | |_) / _ \ / __| |/ / | | | __) | | | |// __| | | | |\/| | | | / __|
- | _ < (_) | (__| <| |_| |/ __/| |_| | \__ \ | |___| | | | |_| \__ \
- |_| \_\___/ \___|_|\_\\__, |_____|\__,_| |___/ \____|_| |_|____/|___/
- |___/
- --]]
- local ADMINS = {}
- local BANS = {}
- function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
- function _G.ADD_BAN(ID) table.insert(BANS, ID) end
- local VERSION = '1.8.0'
- local UPDATED = '3/15/2017'
- local CHANGELOG = {
- ' * updated ;nolimbs',
- ' * updated ;rhats',
- ' - removed ;sword (LoadAsset)',
- ' * updated ;punish and ;unpunish',
- ' * updated ;loopheal',
- ' + added ;loopkill & ;unloopkill'
- }
- local CREDITS = [[
- Rocky2u - lol
- veinyrox - ;crash and ;shutdown
- Harkinian - half of the message function
- Moon - cmd bar addon idea
- ]]
- local _CORE = game:GetService('CoreGui')
- local _LIGHTING = game:GetService('Lighting')
- local _NETWORK = game:GetService('NetworkClient')
- local _PLAYERS = game:GetService('Players')
- local LP = _PLAYERS.LocalPlayer
- local MOUSE = LP:GetMouse()
- local SERVER_LOCKED = false
- local SHOWING_MESSAGE = false
- local SERVICES = {}
- SERVICES.EVENTS = {}
- local COMMANDS = {}
- local STD = {}
- local JAILED = {}
- local KICKS = {}
- local LOOPED_H = {}
- local LOOPED_K = {}
- local C_PREFIX = ';'
- local SPLIT = ' '
- local IP = ''
- local PORT = ''
- if _NETWORK:FindFirstChild('ClientReplicator') then
- IP = 0--_NETWORK.ClientReplicator.MachineAddress
- PORT = 0--_NETWORK.ClientReplicator.Port
- end
- local NEW = LoadLibrary('RbxUtility').Create
- function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
- function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
- function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
- function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
- function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
- function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
- function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
- function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
- function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
- function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
- function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
- function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
- function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
- function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
- local STUFF = '[ Rocky2u\'s CMDs ] : '
- local NOCLIP, JESUSFLY, SWIM = false, false, false
- _PLAYERS.PlayerAdded:connect(function(PLAYER)
- if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
- if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
- UPDATE_CHAT(PLAYER)
- if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
- end)
- game:GetService('RunService').Stepped:connect(function()
- for i,v in pairs(_PLAYERS:GetPlayers()) do
- if FIND_IN_TABLE(KICKS, v) then KICK(v) end
- if FIND_IN_TABLE(LOOPED_H, v.Name) then
- v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
- end
- if FIND_IN_TABLE(LOOPED_K, v.Name) then
- v.Character:BreakJoints()
- end
- end
- if NOCLIP then
- if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
- elseif JESUSFLY then
- if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
- elseif SWIM then
- if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
- end
- end)
- function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
- function GET_PLAYER(NAME, SPEAKER)
- local NAME_TABLE = {}
- NAME = NAME:lower()
- if NAME == 'me' then
- table.insert(NAME_TABLE, SPEAKER.Name)
- elseif NAME == 'others' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'all' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
- elseif NAME == 'random' then
- table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
- elseif NAME == 'team' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nonadmins' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'admins' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nonfriends' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'friends' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nonguests' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if not v.Guest then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'guests' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Guest then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nbcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'bcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'tbcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'obcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
- else
- for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
- end
- return NAME_TABLE
- end
- local SI = 'rbxasset://textures/blackBkg_square.png'
- function LOAD_DATA()
- local DATA = Instance.new('Folder')
- GUIS = Instance.new('Folder', DATA)
- HUMANOIDS = Instance.new('Folder', DATA)
- OTHER = Instance.new('Folder', DATA)
- MAIN_GUI = Instance.new('ScreenGui', GUIS)
- MAIN_GUI.Name = 'seth_main'
- NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
- NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
- local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
- NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
- NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
- NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'ip', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' IP Address | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'port', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Port | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 150), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 180), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- local Y_CHANGES = 0
- for i,v in pairs(CHANGELOG) do
- NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
- HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_CHANGES = Y_CHANGES + 30
- end
- NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
- NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
- NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
- NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
- NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
- CMD_BAR_H = Instance.new('ScreenGui', GUIS)
- CMD_BAR_H.Name = 'cmdbar_seth'
- NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
- NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
- NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
- local NOTIFY_H = Instance.new('ScreenGui', GUIS)
- NOTIFY_H.Name = 'notify_seth'
- local N = Instance.new('Frame', NOTIFY_H)
- N.Name = 'notify'
- N.BackgroundColor3 = C3(0, 0, 0)
- N.BackgroundTransparency = 0.5
- N.BorderSizePixel = 0
- N.Position = UDim2.new(0, -225, 0.6, 0)
- N.Size = UDim2.new(0, 225, 0, 30)
- local BAR = Instance.new('Frame', N)
- BAR.Name = ''
- BAR.BackgroundColor3 = C3(255, 255, 255)
- BAR.BackgroundTransparency = 0.5
- BAR.BorderSizePixel = 0
- BAR.Position = UDim2.new(0, 0, 1, 0)
- BAR.Size = UDim2.new(1, 0, 0, 5)
- local TEXT = Instance.new('TextLabel', N)
- TEXT.Name = 'text'
- TEXT.BackgroundTransparency = 1
- TEXT.BorderSizePixel = 0
- TEXT.Size = UDim2.new(1, 0, 1, 0)
- TEXT.Font = 'SourceSansBold'
- TEXT.TextColor3 = C3(255, 255, 255)
- TEXT.TextSize = 18
- TEXT.TextXAlignment = 'Left'
- PAPER_MESH = Instance.new('BlockMesh', OTHER)
- PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
- JAIL = Instance.new('Model', OTHER)
- JAIL.Name = 'JAIL'
- local B = Instance.new('Part', JAIL)
- B.Name = 'BUTTOM'
- B.BrickColor = BrickColor.new('Black')
- B.Transparency = 0.5
- B.Anchored = true
- B.Locked = true
- B.Size = Vector3.new(6, 1, 6)
- B.TopSurface = 'Smooth'
- B.BottomSurface = 'Smooth'
- local M = Instance.new('Part', JAIL)
- M.Name = 'MAIN'
- M.BrickColor = BrickColor.new('Black')
- M.Transparency = 1
- M.Anchored = true
- M.CanCollide = false
- M.Locked = true
- M.Position = B.Position + Vector3.new(0, 3, 0)
- M.Size = Vector3.new(1, 1, 1)
- local P1 = Instance.new('Part', JAIL)
- P1.BrickColor = BrickColor.new('Black')
- P1.Transparency = 1
- P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
- P1.Rotation = Vector3.new(0, 90, 0)
- P1.Anchored = true
- P1.Locked = true
- P1.Size = Vector3.new(1, 6, 6)
- local P2 = Instance.new('Part', JAIL)
- P2.BrickColor = BrickColor.new('Black')
- P2.Transparency = 1
- P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
- P2.Rotation = Vector3.new(-180, 0, -180)
- P2.Anchored = true
- P2.Locked = true
- P2.Size = Vector3.new(1, 6, 4)
- local P3 = Instance.new('Part', JAIL)
- P3.BrickColor = BrickColor.new('Black')
- P3.Transparency = 1
- P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
- P3.Rotation = Vector3.new(0, 0, 0)
- P3.Anchored = true
- P3.Locked = true
- P3.Size = Vector3.new(1, 6, 4)
- local P4 = Instance.new('Part', JAIL)
- P4.BrickColor = BrickColor.new('Black')
- P4.Transparency = 1
- P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
- P4.Rotation = Vector3.new(0, 90, 0)
- P4.Anchored = true
- P4.Locked = true
- P4.Size = Vector3.new(1, 6, 4)
- local TOP = Instance.new('Part', JAIL)
- TOP.BrickColor = BrickColor.new('Black')
- TOP.Transparency = 0.5
- TOP.Position = B.Position + Vector3.new(0, 7, 0)
- TOP.Rotation = Vector3.new(0, 0, 0)
- TOP.Anchored = true
- TOP.Locked = true
- TOP.Size = Vector3.new(6, 1, 6)
- TOP.TopSurface = 'Smooth'
- TOP.BottomSurface = 'Smooth'
- ROCKET = Instance.new('Part', OTHER)
- ROCKET.Name = 'rocket_seth'
- ROCKET.CanCollide = false
- ROCKET.Size = Vector3.new(2, 5, 2)
- Instance.new('CylinderMesh', ROCKET)
- local F = Instance.new('Part', ROCKET)
- F.BrickColor = BrickColor.new('Black')
- F.CanCollide = false
- F.Size = Vector3.new(2, 0.2, 2)
- Instance.new('CylinderMesh', F)
- local PE = Instance.new('ParticleEmitter', F)
- PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
- PE.Size = NumberSequence.new(0.2)
- PE.Texture = 'rbxassetid://17238048'
- PE.LockedToPart = true
- PE.Lifetime = NumberRange.new(0.2)
- PE.Rate = 50
- PE.Speed = NumberRange.new(-20)
- local TOP = Instance.new('Part', ROCKET)
- TOP.CanCollide = false
- TOP.Shape = 'Ball'
- TOP.Size = Vector3.new(2, 2, 2)
- TOP.TopSurface = 'Smooth'
- TOP.BottomSurface = 'Smooth'
- local BF = Instance.new('BodyForce', ROCKET)
- BF.Name = 'force'
- BF.Force = Vector3.new(0, 0, 0)
- local W1 = Instance.new('Weld', ROCKET)
- W1.Part0 = ROCKET
- W1.Part1 = F
- W1.C1 = CFrame.new(0, 2.6, 0)
- local W2 = Instance.new('Weld', ROCKET)
- W2.Part0 = ROCKET
- W2.Part1 = TOP
- W2.C1 = CFrame.new(0, -2.6, 0)
- ALIEN_H = Instance.new('Accessory', OTHER)
- local H = Instance.new('Part', ALIEN_H)
- H.Name = 'Handle'
- H.Size = Vector3.new(2, 2.4, 2)
- local HA = Instance.new('Attachment', H)
- HA.Name = 'HatAttachment'
- HA.Position = Vector3.new(0, 0.15, 0)
- local SM = Instance.new('SpecialMesh', H)
- SM.MeshId = 'rbxassetid://13827689'
- SM.MeshType = 'FileMesh'
- SM.Scale = Vector3.new(1, 1.02, 1)
- SM.TextureId = 'rbxassetid://13827796'
- local S = Instance.new('Model', OTHER) S.Name = 'swastika'
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- CMD_BAR_H.Parent = _CORE
- end
- local RS = game:GetService('RunService').RenderStepped
- function OPEN_MAIN()
- SETH_MAIN = MAIN_GUI:Clone()
- local BUTTONS = SETH_MAIN.main.holder.buttons
- local HOLDERS = SETH_MAIN.main.holder.holders
- for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
- v.MouseButton1Down:connect(function(X, Y)
- OPEN_TAB(v.Name)
- if not v:FindFirstChild('circle') then
- local C = Instance.new('ImageLabel', v)
- C.BackgroundTransparency = 1
- C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
- C.Size = UDim2.new(0, 0, 0, 0)
- C.ZIndex = v.ZIndex
- C.Image = 'rbxassetid://200182847'
- C.ImageColor3 = C3(0, 100, 255)
- C.Name = 'circle'
- C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
- for i = 0, 1, 0.03 do
- C.ImageTransparency = i
- RS:wait()
- end
- C:destroy()
- end
- end)
- end
- HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
- game:GetService('RunService').Stepped:connect(function()
- if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
- if not workspace.FilteringEnabled then
- HOLDERS.server.fe.Text = ' FilteringEnabled | false'
- else
- HOLDERS.server.fe.Text = ' FilteringEnabled | true'
- end
- HOLDERS.server.ip.Text = ' IP Address | ' .. IP
- HOLDERS.server.port.Text = ' Port | ' .. PORT
- HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
- HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
- HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
- end
- end)
- function UPDATE_ADMINS()
- HOLDERS.admins:ClearAllChildren()
- HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_ADMINS = 5
- for i,v in pairs(ADMINS) do
- NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
- NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
- HOLDERS.admins[v].update.MouseButton1Down:connect(function()
- table.remove(ADMINS, i)
- UPDATE_ADMINS()
- end)
- HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_ADMINS = Y_ADMINS + 30
- end
- HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
- spawn(function()
- for i,v in pairs(HOLDERS.admins:GetChildren()) do
- v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
- end
- end)
- end
- UPDATE_ADMINS()
- function UPDATE_BANS()
- HOLDERS.bans:ClearAllChildren()
- HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_BANS = 5
- for i,v in pairs(BANS) do
- NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
- NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
- HOLDERS.bans[v].update.MouseButton1Down:connect(function()
- table.remove(BANS, i)
- UPDATE_BANS()
- end)
- HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_BANS = Y_BANS + 30
- end
- HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
- spawn(function()
- for i,v in pairs(HOLDERS.bans:GetChildren()) do
- v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
- end
- end)
- end
- UPDATE_BANS()
- local function DISPLAY_CMDS()
- local Y_COMMANDS = 0
- for i,v in pairs(COMMANDS) do
- NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
- HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
- Y_COMMANDS = Y_COMMANDS + 25
- end
- end
- DISPLAY_CMDS()
- HOLDERS.search.Changed:connect(function()
- if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
- if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
- if HOLDERS.search.Text ~= '' then
- if not HOLDERS.search.Text:find(' ') then
- HOLDERS.cmds:ClearAllChildren()
- HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_COMMANDS = 0
- for i,v in pairs(COMMANDS) do
- if v.N:find(HOLDERS.search.Text) then
- HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
- NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
- HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
- Y_COMMANDS = Y_COMMANDS + 25
- end
- end
- end
- else
- HOLDERS.cmds:ClearAllChildren()
- HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
- DISPLAY_CMDS()
- end
- end
- end
- end)
- local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
- local Y_FUN = 5
- for i,v in pairs(FUN) do
- NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
- HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_FUN = Y_FUN + 30
- end
- HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
- for i,v in pairs(HOLDERS.fun:GetChildren()) do
- NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
- v.load.MouseButton1Down:connect(function()
- if v.Name == 'balefire' then LOAD_BALEFIRE()
- elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
- elseif v.Name == 'trowel' then LOAD_TROWEL()
- elseif v.Name == 'path giver' then LOAD_PATH()
- elseif v.Name == 'orbital strike' then LOAD_STRIKE()
- end
- end)
- end
- SETH_MAIN.main.close.MouseButton1Down:connect(function()
- SETH_MAIN:destroy()
- end)
- SETH_MAIN.Parent = _CORE
- end
- LOAD_DATA()
- --/ TOOLS
- function LOAD_BALEFIRE()
- local HB = Instance.new('HopperBin', LP.Backpack)
- HB.Name = 'balefire'
- local function BF(P)
- for i = 1, 50 do
- local E = Instance.new('Explosion', workspace)
- E.BlastRadius = 3
- E.BlastPressure = 999999
- E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
- end
- end
- FIRED = false
- local function FIRE(M)
- if not FIRED then
- FIRED = true
- BF(M.Hit.p)
- wait(0.25)
- FIRED = false
- end
- end
- HB.Selected:connect(function(M)
- M.Button1Down:connect(function()
- FIRE(M)
- end)
- end)
- end
- function LOAD_TROWEL()
- local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
- NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
- NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
- NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
- local HEIGHT = 5
- local SPEED = 0.05
- local WIDTH = 15
- function BRICK(CF, P, C)
- local B = Instance.new('Part')
- B.BrickColor = C
- B.CFrame = CF * CFrame.new(P + B.Size / 2)
- B.Parent = game.Workspace
- B:MakeJoints()
- B.Material = 'Neon'
- return B, P + B.Size
- end
- function BW(CF)
- local BC = BrickColor.Random()
- local B = {}
- assert(WIDTH > 0)
- local Y = 0
- while Y < HEIGHT do
- local P
- local X = -WIDTH / 2
- while X < WIDTH / 2 do
- local brick
- brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
- X = P.x
- table.insert(B, brick)
- wait(SPEED)
- end
- Y = P.y
- end
- return B
- end
- function S(A)
- if math.abs(A.x) > math.abs(A.z) then
- if A.x > 0 then
- return Vector3.new(1, 0, 0)
- else
- return Vector3.new(-1, 0, 0)
- end
- else
- if A.z > 0 then
- return Vector3.new(0, 0, 1)
- else
- return Vector3.new(0, 0, -1)
- end
- end
- end
- T.Enabled = true
- T.Activated:connect(function()
- if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
- T.Enabled = false
- T.Handle.build:Play()
- BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
- T.Enabled = true
- end
- end)
- end
- function LOAD_PATH()
- local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
- local function PATH(M, C)
- if ENABLED and LP.Character then
- if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
- local hit = M.Target
- local point = M.Hit.p
- local P = Instance.new('Part', workspace.paths_seth)
- P.BrickColor = C
- P.Material = 'Neon'
- P.Transparency = 0.75
- P.Anchored = true
- P.Size = Vector3.new(20, 1, 20)
- P.Velocity = M.Hit.lookVector * 75
- P.BottomSurface = 'Smooth'
- P.TopSurface = 'Smooth'
- P.CFrame = CFrame.new(LP.Character.Head.Position)
- P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
- P.CFrame = CFrame.new(P.Position, point)
- wait()
- PATH(M, C)
- end
- end
- local function SELECTED(M)
- M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
- M.Button1Up:connect(function() ENABLED = false end)
- M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
- end
- HB.Selected:connect(SELECTED)
- end
- function LOAD_STRIKE()
- local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
- local function SHOOT(T)
- if ENABLED then
- local P0 = CFrame.new(0, 1500, 0)
- P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
- local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
- SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
- local M = Instance.new('Model', workspace)
- NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
- NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
- NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
- for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
- M:destroy()
- end
- end
- HB.Selected:connect(function(M)
- if not workspace:FindFirstChild('orbital_seth') then
- SATELITE = Instance.new('Part', workspace)
- SATELITE.Name = 'orbital_seth'
- SATELITE.Position = Vector3.new(0, 1500, 0)
- SATELITE.Anchored = true
- SATELITE.CanCollide = false
- SATELITE.Size = Vector3.new(5, 16.8, 5)
- NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
- end
- M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
- M.Button1Up:connect(function() ENABLED = false end)
- end)
- end
- function FIND_IN_TABLE(TABLE, NAME)
- for i,v in pairs(TABLE) do
- if v == NAME then
- return true
- end
- end
- return false
- end
- function GET_IN_TABLE(TABLE, NAME)
- for i = 1, #TABLE do
- if TABLE[i] == NAME then
- return i
- end
- end
- return false
- end
- local NOTIFY_1 = false
- local NOTIFY_2 = false
- function NOTIFY(M, R, G, B)
- spawn(function()
- repeat wait() until not NOTIFY_1
- local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
- if NOTIFY_SETH then
- NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
- NOTIFY_SETH.notify.text.Text = ' ' .. M
- repeat wait() until not NOTIFY_1
- NOTIFY_1 = true
- wait(0.5)
- NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
- wait(0.5)
- repeat wait() until not NOTIFY_2
- NOTIFY_1 = false
- NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
- wait(0.5)
- NOTIFY_2 = true
- wait(2.5)
- NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
- end
- wait(1)
- NOTIFY_SETH:destroy()
- NOTIFY_2 = false
- end)
- end
- function KICK(P)
- spawn(function()
- for i = 1,5 do
- if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
- P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
- local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
- spawn(function()
- repeat wait()
- if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
- until not _PLAYERS:FindFirstChild(P.Name)
- end)
- P.Character.Torso.Anchored = true
- end
- end
- end)
- end
- _PLAYERS.PlayerRemoving:connect(function(P)
- if FIND_IN_TABLE(KICKS, P) then
- for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
- NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
- end
- if FIND_IN_TABLE(JAILED, P.Name) then
- for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
- end
- end)
- function FIX_LIGHTING()
- _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
- _LIGHTING.Brightness = 1
- _LIGHTING.GlobalShadows = true
- _LIGHTING.Outlines = false
- _LIGHTING.TimeOfDay = 14
- _LIGHTING.FogEnd = 100000
- end
- function COLOR(PLAYER, BCOLOR)
- for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
- for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new(BCOLOR)
- elseif v:IsA('Accessory') then
- v.Handle.BrickColor = BrickColor.new(BCOLOR)
- for a,b in pairs(v.Handle:GetChildren()) do
- if b:IsA('SpecialMesh') then
- b.TextureId = ''
- end
- end
- end
- end
- end
- function LAG(PLAYER)
- local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
- spawn(function()
- repeat wait()
- if PLAYER and PLAYER.Character then
- PLAYER.CameraMode = 'LockFirstPerson'
- PLAYER.Character.HumanoidRootPart.CFrame = POS
- PLAYER.Character.Torso.Anchored = true
- Instance.new('ForceField', PLAYER.Character)
- Instance.new('Smoke', PLAYER.Character.Head)
- end
- until not _PLAYERS:FindFirstChild(PLAYER.Name)
- end)
- end
- local FLYING = false
- if LP.Character and LP.Character:FindFirstChild('Humanoid') then
- LP.Character.Humanoid.Died:connect(function() FLYING = false end)
- end
- function sFLY()
- repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
- repeat wait() until MOUSE
- local T = LP.Character.Torso
- local CONTROL = {F = 0, B = 0, L = 0, R = 0}
- local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- local SPEED = 0
- local function FLY()
- FLYING = true
- local BG = Instance.new('BodyGyro', T)
- local BV = Instance.new('BodyVelocity', T)
- BG.P = 9e4
- BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- BG.cframe = T.CFrame
- BV.velocity = Vector3.new(0, 0.1, 0)
- BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- spawn(function()
- repeat wait()
- LP.Character.Humanoid.PlatformStand = true
- if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
- SPEED = 50
- elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
- SPEED = 0
- end
- if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
- elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- else
- BV.velocity = Vector3.new(0, 0.1, 0)
- end
- BG.cframe = workspace.CurrentCamera.CoordinateFrame
- until not FLYING
- CONTROL = {F = 0, B = 0, L = 0, R = 0}
- lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- SPEED = 0
- BG:destroy()
- BV:destroy()
- LP.Character.Humanoid.PlatformStand = false
- end)
- end
- MOUSE.KeyDown:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = 1
- elseif KEY:lower() == 's' then
- CONTROL.B = -1
- elseif KEY:lower() == 'a' then
- CONTROL.L = -1
- elseif KEY:lower() == 'd' then
- CONTROL.R = 1
- end
- end)
- MOUSE.KeyUp:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = 0
- elseif KEY:lower() == 's' then
- CONTROL.B = 0
- elseif KEY:lower() == 'a' then
- CONTROL.L = 0
- elseif KEY:lower() == 'd' then
- CONTROL.R = 0
- end
- end)
- FLY()
- end
- function NOFLY()
- FLYING = false
- LP.Character.Humanoid.PlatformStand = false
- end
- function RESET_MODEL(MODEL)
- for i,v in pairs(MODEL:GetChildren()) do
- if v:IsA('Seat') and v.Name == 'FakeTorso' then
- v:destroy()
- elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:destroy()
- elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(MODEL.Torso:GetChildren()) do
- if v:IsA('SpecialMesh') then
- v:destroy()
- end
- end
- if MODEL.Head:FindFirstChild('Mesh') then
- MODEL.Head.Mesh:destroy()
- end
- if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
- if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
- if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
- if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
- if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
- end
- function UPDATE_MODEL(MODEL, USERNAME)
- local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
- MODEL.Name = USERNAME
- for i,v in pairs(AppModel:GetChildren()) do
- if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
- v.Parent = MODEL.Head
- elseif v:IsA('Decal') then
- if MODEL.Head:FindFirstChild('face') then
- MODEL.Head.face.Texture = v.Texture
- else
- local FACE = Instance.new('Decal', MODEL.Head)
- FACE.Texture = v.Texture
- end
- elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
- if MODEL:FindFirstChild('Body Colors') then
- MODEL['Body Colors']:destroy()
- end
- v.Parent = MODEL
- elseif v:IsA('Accessory') then
- v.Parent = MODEL
- v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
- end
- end
- if not MODEL.Head:FindFirstChild('Mesh') then
- local SM = Instance.new('SpecialMesh', MODEL.Head)
- SM.MeshType = Enum.MeshType.Head
- SM.Scale = Vector3.new(1.25, 1.25, 1.25)
- end
- end
- function CREEPER(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Accessory') then
- v:destroy()
- end
- end
- PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
- PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
- PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
- PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
- PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Bright green')
- end
- end
- end
- function SHREK(PLAYER)
- COLOR(PLAYER, 'Bright green')
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
- if v:IsA('Decal') or v:IsA('SpecialMesh') then
- v:destroy()
- end
- end
- if PLAYER.Character:FindFirstChild('Shirt Graphic') then
- PLAYER.Character['Shirt Graphic'].Archivable = false
- PLAYER.Character['Shirt Graphic'].Graphic = ''
- end
- local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
- local S = Instance.new('Shirt', PLAYER.Character)
- local P = Instance.new('Pants', PLAYER.Character)
- M.MeshType = 'FileMesh'
- M.MeshId = 'rbxassetid://19999257'
- M.Offset = Vector3.new(-0.1, 0.1, 0)
- M.TextureId = 'rbxassetid://156397869'
- S.ShirtTemplate = 'rbxassetid://133078194'
- P.PantsTemplate = 'rbxassetid://133078204'
- end
- function DUCK(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 1
- elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
- DUCK.MeshType = 'FileMesh'
- DUCK.MeshId = 'rbxassetid://9419831'
- DUCK.TextureId = 'rbxassetid://9419827'
- DUCK.Scale = Vector3.new(5, 5, 5)
- if PLAYER.Character.Head:FindFirstChild('face') then
- PLAYER.Character.Head.face.Transparency = 1
- end
- end
- function DOG(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- PLAYER.Character.Torso.Transparency = 1
- PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
- PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
- PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
- PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
- PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
- local FakeTorso = Instance.new('Seat', PLAYER.Character)
- local BF = Instance.new('BodyForce', FakeTorso)
- local W = Instance.new('Weld', PLAYER.Character.Torso)
- FakeTorso.Name = 'FakeTorso'
- FakeTorso.TopSurface = 0
- FakeTorso.BottomSurface = 0
- FakeTorso.Size = Vector3.new(3,1,4)
- FakeTorso.BrickColor = BrickColor.new('Brown')
- FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
- BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
- W.Part0 = PLAYER.Character.Torso
- W.Part1 = FakeTorso
- W.C0 = CFrame.new(0, -0.5, 0)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Brown')
- end
- end
- end
- function ALIEN(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Fossil')
- end
- end
- ALIEN_H:Clone().Parent = PLAYER.Character
- end
- function DECALSPAM(INSTANCE, ID)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- spawn(function()
- local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
- local CURRENT_FACE = 1
- for i = 1, 6 do
- local DECAL = Instance.new('Decal', v)
- DECAL.Name = 'decal_seth'
- DECAL.Texture = 'rbxassetid://' .. ID - 1
- DECAL.Face = FACES[CURRENT_FACE]
- CURRENT_FACE = CURRENT_FACE + 1
- end
- end)
- end
- DECALSPAM(v, ID)
- end
- end
- function UNDECALSPAM(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- for a,b in pairs(v:GetChildren()) do
- if b:IsA('Decal') and b.Name == 'decal_seth' then
- b:destroy()
- end
- end
- end
- UNDECALSPAM(v)
- end
- end
- function CREATE_DONG(PLAYER, DONG_COLOR)
- if PLAYER.Character:FindFirstChild('DONG') then
- PLAYER.Character.DONG:destroy()
- end
- local D = Instance.new('Model', PLAYER.Character)
- D.Name = 'DONG'
- local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
- local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
- local M1 = Instance.new('CylinderMesh', MAIN)
- local W1 = Instance.new('Weld', PLAYER.Character.Head)
- local P1 = Instance.new('Part', PLAYER.Character['DONG'])
- local M2 = Instance.new('SpecialMesh', P1)
- local W2 = Instance.new('Weld', P1)
- local B1 = Instance.new('Part', PLAYER.Character['DONG'])
- local M3 = Instance.new('SpecialMesh', B1)
- local W3 = Instance.new('Weld', B1)
- local B2 = Instance.new('Part', PLAYER.Character['DONG'])
- local M4 = Instance.new('SpecialMesh', B2)
- local W4 = Instance.new('Weld', B2)
- MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
- W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
- P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
- M2.MeshType = 'Sphere'
- W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
- B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
- M3.Parent = B1 M3.MeshType = 'Sphere'
- W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
- B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
- M4.MeshType = 'Sphere'
- W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
- end
- function SCALE(C, S)
- if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
- local HAT_CLONE = {}
- for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
- local HEAD = C.Head
- local TORSO = C.Torso
- local LA = C['Left Arm']
- local RA = C['Right Arm']
- local LL = C['Left Leg']
- local RL = C['Right Leg']
- local HRP = C.HumanoidRootPart
- HEAD.Size = Vector3.new(S * 2, S, S)
- TORSO.Size = Vector3.new(S * 2, S * 2, S)
- LA.Size = Vector3.new(S, S * 2, S)
- RA.Size = Vector3.new(S, S * 2, S)
- LL.Size = Vector3.new(S, S * 2, S)
- RL.Size = Vector3.new(S, S * 2, S)
- HRP.Size = Vector3.new(S * 2, S * 2, S)
- local M1 = Instance.new('Motor6D', TORSO)
- local M2 = Instance.new('Motor6D', TORSO)
- local M3 = Instance.new('Motor6D', TORSO)
- local M4 = Instance.new('Motor6D', TORSO)
- local M5 = Instance.new('Motor6D', TORSO)
- local M6 = Instance.new('Motor6D', HRP)
- M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
- M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
- M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
- M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
- M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
- M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
- for i,v in pairs(HAT_CLONE) do v.Parent = C end
- end
- function CAPE(COLOR)
- if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
- repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
- local T = LP.Character.Torso
- local C = Instance.new('Part', T.Parent)
- C.Name = 'cape_seth'
- C.Anchored = false
- C.CanCollide = false
- C.TopSurface = 0
- C.BottomSurface = 0
- C.BrickColor = BrickColor.new(COLOR)
- C.Material = 'Neon'
- C.Size = Vector3.new(0.2, 0.2, 0.2)
- local M = Instance.new('BlockMesh', C)
- M.Scale = Vector3.new(9, 17.5, 0.5)
- local M1 = Instance.new('Motor', C)
- M1.Part0 = C
- M1.Part1 = T
- M1.MaxVelocity = 1
- M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
- M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
- local WAVE = false
- repeat wait(1 / 44)
- local ANG = 0.2
- local oldMag = T.Velocity.magnitude
- local MV = 0.1
- if WAVE then
- ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
- WAVE = false
- else
- WAVE = false
- end
- ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
- M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
- M1.DesiredAngle = -ANG
- if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
- M1.MaxVelocity = 0.04
- end
- repeat
- wait()
- until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
- if T.Velocity.magnitude < 0.1 then
- wait(0.1)
- end
- until not C or C.Parent ~= T.Parent
- end
- function INFECT(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
- if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- if PLAYER.Character.Head:FindFirstChild('face') then
- PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
- end
- for i,v in pairs (PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
- v.BrickColor = BrickColor.new('Medium green')
- elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
- v.BrickColor = BrickColor.new('Brown')
- end
- end
- end
- local T = PLAYER.Character.Torso.Touched:connect(function(TC)
- if not TC.Parent:FindFirstChild('infected_seth') then
- local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
- if GPFC then
- INFECT(GPFC)
- end
- end
- end)
- end
- function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
- local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
- if (zCoco) then
- funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
- else
- funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
- end
- return funcw
- end
- function BANG(VICTIM)
- spawn(function()
- local P1 = _PLAYERS.LocalPlayer.Character.Torso
- local V1 = _PLAYERS[VICTIM].Character.Torso
- V1.Parent.Humanoid.PlatformStand = true
- P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
- P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
- V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
- V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
- V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
- V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
- local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
- local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
- fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
- local D2 = D:Clone() D2.Parent = P1
- fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
- local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
- fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
- local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
- fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
- local CM = Instance.new('CylinderMesh', C)
- local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
- local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
- fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
- local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
- local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
- fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
- local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
- local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
- fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
- local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
- local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
- fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
- LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
- LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
- LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
- if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
- WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
- local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
- end)
- spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
- end
- function RESPAWN(PLAYER)
- local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
- local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
- Instance.new('Humanoid', M)
- PLAYER.Character = M
- end
- function LOAD_MESSAGE(STRING)
- _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
- RESPAWN(LP)
- R = false
- LP.CharacterAdded:connect(function()
- if not R then
- wait(0.5)
- if LP.Character:FindFirstChild('Humanoid') then
- MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
- end
- R = true
- end
- end)
- repeat wait() until R
- RESPAWN(LP)
- LP.CharacterAppearanceId = 0
- if MAIN_HAT then
- MAIN_HAT.Handle.CanCollide = true
- local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
- local P = Instance.new('Part')
- M.Disabled = false
- M.Parent = P
- MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
- MAIN_HAT:destroy()
- P.Parent = LP.Character
- repeat wait() until LP:FindFirstChild('ChessMsg')
- MG = LP:FindFirstChild('ChessMsg')
- MG.Name = 'message_seth'
- MG.Text = ''
- MG.Parent = workspace
- MESSAGE(STRING)
- P:destroy()
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
- if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
- v:destroy()
- end
- end
- end
- end
- end
- function MESSAGE(STRING)
- if not SHOWING_MESSAGE then
- spawn(function()
- SHOWING_MESSAGE = true
- MG.Text = STRING
- wait(5)
- MG.Text = ''
- SHOWING_MESSAGE = false
- end)
- end
- end
- _G.CLICK_TP = false
- local M_CTRL = false
- MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
- MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
- MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
- _LIGHTING.Outlines = false -- / outlines are gross
- if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
- for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
- -- / commands
- ADD_COMMAND('ff','ff [plr]', {},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('ForceField', _PLAYERS[v].Character)
- end
- end)
- ADD_COMMAND('unff','unff [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('ForceField') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- local F = Instance.new('Fire', v)
- if ARGS[2] and ARGS[3] and ARGS[4] then
- F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
- F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
- end
- end
- end
- end
- end)
- ADD_COMMAND('unfire','unfire [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- for i,v in pairs(v:GetChildren()) do
- if v:IsA('Fire') then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- if ARGS[2] and ARGS[3] and ARGS[4] then
- Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
- else
- Instance.new('Sparkles', v)
- end
- end
- end
- end
- end)
- ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- for i,v in pairs(v:GetChildren()) do
- if v:IsA('Sparkles') then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('smoke','smoke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('Smoke', _PLAYERS[v].Character.Torso)
- end
- end)
- ADD_COMMAND('unsmoke','unsmoke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
- if v:IsA('Smoke') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('btools','btools [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
- Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
- Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
- end
- end)
- ADD_COMMAND('god','god [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('sgod','sgod [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('ungod','ungod [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.MaxHealth = 100
- end
- end
- end)
- ADD_COMMAND('heal','heal [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('freeze','freeze [plr]',{'frz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Anchored = true
- end
- end
- end
- end
- end)
- ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Part') then
- v.Anchored = false
- end
- end
- end
- end
- end)
- ADD_COMMAND('kill','kill [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character:BreakJoints()
- end
- end)
- ADD_COMMAND('sound','sound [id]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
- if ARGS[1]:lower() ~= 'off' then
- local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
- end
- end)
- ADD_COMMAND('volume','volume [int]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
- end)
- ADD_COMMAND('pitch','pitch [int]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
- end)
- ADD_COMMAND('explode','explode [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Torso') then
- Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
- end
- end
- end)
- ADD_COMMAND('invis','invis [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 1
- end
- if v:IsA('Accessory') and v:FindFirstChild('Handle') then
- v.Handle.Transparency = 1
- end
- end
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
- end
- end)
- ADD_COMMAND('vis','vis [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0
- end
- if v:IsA('Accessory') and v:FindFirstChild('Handle') then
- v.Handle.Transparency = 0
- end
- end
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
- end
- end)
- ADD_COMMAND('goto','goto [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR then
- SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
- end
- end
- end)
- ADD_COMMAND('bring','bring [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
- end
- end)
- ADD_COMMAND('tp','tp [plr] [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
- for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
- if _PLAYERS[v].Character and _PLAYERS[b].Character then
- _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
- end
- end end
- end)
- ADD_COMMAND('char','char [plr] [id]',{'charapp'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CharacterAppearanceId = ARGS[2]
- _PLAYERS[v].Character:BreakJoints()
- end
- end)
- ADD_COMMAND('ws','ws [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
- end
- end
- end)
- ADD_COMMAND('time','time [int]',{},
- function(ARGS, SPEAKER)
- _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
- end)
- ADD_COMMAND('kick','kick [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- table.insert(KICKS, _PLAYERS[v])
- end
- end)
- ADD_COMMAND('ban','ban [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- table.insert(BANS, _PLAYERS[v].userId)
- table.insert(KICKS, _PLAYERS[v])
- UPDATE_BANS()
- end
- end)
- ADD_COMMAND('unban','unban [username]',{},
- function(ARGS, SPEAKER)
- if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
- table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
- UPDATE_BANS()
- end
- end)
- ADD_COMMAND('unlockws','unlock',{'unlock'},
- function(ARGS, SPEAKER)
- local function UNLOCK(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Locked = false
- end
- UNLOCK(v)
- end
- end
- UNLOCK(workspace)
- end)
- ADD_COMMAND('lockws','lock',{'lock'},
- function(ARGS, SPEAKER)
- local function LOCK(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Locked = true
- end
- LOCK(v)
- end
- end
- LOCK(workspace)
- end)
- ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
- function(ARGS, SPEAKER)
- local function UNANCHOR(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- UNANCHOR(v)
- end
- end
- UNANCHOR(workspace)
- end)
- ADD_COMMAND('anchorws','anchor',{'anchor'},
- function(ARGS, SPEAKER)
- local function ANCHOR(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = true
- end
- ANCHOR(v)
- end
- end
- ANCHOR(workspace)
- end)
- ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Accessory') then
- for a,b in pairs(v.Handle:GetChildren()) do
- if b:IsA('SpecialMesh') then
- b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
- end
- end
- end
- end
- end
- end)
- ADD_COMMAND('shats','shats [plr]',{'stealhats'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Accessory') then
- v.Parent = SPEAKER.Character
- end
- end
- end
- end)
- ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid:RemoveAccessories()
- end
- end
- end)
- ADD_COMMAND('firstp','firstp [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMode = 'LockFirstPerson'
- end
- end)
- ADD_COMMAND('thirdp','thirdp [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMode = 'Classic'
- end
- end)
- ADD_COMMAND('chat','chat [plr] [string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
- end
- end)
- ADD_COMMAND('name','name [plr] [string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Name = GLS(false, 1)
- end
- end)
- ADD_COMMAND('unname','unname [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Name = _PLAYERS[v].Name
- end
- end)
- ADD_COMMAND('noname','noname [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Name = ''
- end
- end)
- ADD_COMMAND('stun','stun [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Humanoid.PlatformStand = true
- end
- end)
- ADD_COMMAND('unstun','unstun [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Humanoid.PlatformStand = false
- end
- end)
- ADD_COMMAND('guest','guest [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- _PLAYERS[v].CharacterAppearanceId = 1
- PCHAR:BreakJoints()
- end
- end)
- ADD_COMMAND('noob','noob [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- _PLAYERS[v].CharacterAppearanceId = 155902847
- PCHAR:BreakJoints()
- end
- end)
- ADD_COMMAND('damage','damage [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
- end
- end)
- ADD_COMMAND('view','view [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- workspace.CurrentCamera.CameraSubject = PCHAR
- end
- end)
- ADD_COMMAND('unview','unview',{},
- function()
- workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
- end)
- ADD_COMMAND('nolimbs','nolimbs [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- local LIMB = PCHAR.Humanoid:GetLimb(v)
- if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('box','box [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- local SB = Instance.new('SelectionBox', PCHAR)
- SB.Adornee = SB.Parent
- SB.Color = BrickColor.new('' .. (ARGS[2]))
- end
- end)
- ADD_COMMAND('unbox','nobox [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('SelectionBox') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('ghost','ghost [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0.5
- elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
- v.Handle.Transparency = 0.5
- elseif PCHAR.Head:FindFirstChild('face') then
- PCHAR.Head.face.Transparency = 0.5
- end
- end
- end
- end)
- ADD_COMMAND('sphere','sphere [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR=_PLAYERS[v].Character
- local SS = Instance.new('SelectionSphere', PCHAR)
- SS.Adornee = SS.Parent
- end
- end)
- ADD_COMMAND('sky','sky [id]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
- local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
- local SKY = Instance.new('Sky', _LIGHTING)
- for i,v in pairs(SKIES) do
- SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
- end
- end
- end)
- ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] and ARGS[2] and ARGS[3] then
- _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
- end
- end)
- ADD_COMMAND('jail','jail [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
- table.insert(JAILED, _PLAYERS[v].Name)
- local PCHAR = _PLAYERS[v].Character
- local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
- repeat wait()
- PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
- until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('unjail','unjail [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
- if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
- end
- end)
- ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local ID = ARGS[2]
- if ARGS[2] == 'climb' then ID = '180436334' end
- if ARGS[2] == 'fall' then ID = '180436148' end
- if ARGS[2] == 'jump' then ID = '125750702' end
- if ARGS[2] == 'sit' then ID = '178130996' end
- for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
- if b:IsA('StringValue') then
- for c,d in pairs(b:GetChildren()) do
- if d:IsA('Animation') then
- d.AnimationId = 'rbxassetid://' .. ID
- end
- end
- end
- end
- end
- end)
- ADD_COMMAND('fix','fix [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- CREEPER(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('uncreeper','uncreeper [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('shrek','shrek [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- SHREK(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('unshrek','unshrek [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('nuke','nuke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
- local N = Instance.new('Part', workspace)
- N.Name = 'nuke_seth'
- N.Anchored = true
- N.CanCollide = false
- N.Shape = 'Ball'
- N.Size = Vector3.new(1, 1, 1)
- N.BrickColor = BrickColor.new('New Yeller')
- N.Transparency = 0.5
- N.Reflectance = 0.2
- N.TopSurface = 0
- N.BottomSurface = 0
- N.Touched:connect(function(T)
- if T and T.Parent then
- local E = Instance.new('Explosion', workspace)
- E.Position = T.Position
- E.BlastRadius = 20
- E.BlastPressure = math.huge
- end
- end)
- local CF = PCHAR.Torso.CFrame
- N.CFrame = CF
- for i = 1,30 do
- N.Size = N.Size + Vector3.new(5, 5, 5)
- N.CFrame = CF
- wait(1 / 44)
- end
- N:destroy()
- end
- end)
- end
- end)
- ADD_COMMAND('unnuke','nonuke',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA('Part') and v.Name == 'nuke_seth' then
- v:destroy()
- end
- end
- end)
- ADD_COMMAND('infect','infect [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- INFECT(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('uninfect','uninfect [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('duck','duck [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- DUCK(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('unduck','unduck [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('disable','disable [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
- local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
- humanoid.Parent = HUMANOIDS
- end
- end
- end)
- ADD_COMMAND('enable','enable [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- return
- else
- if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
- local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
- end
- end
- end
- end)
- ADD_COMMAND('size','size [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- SCALE(_PLAYERS[v].Character, ARGS[2])
- end
- end)
- ADD_COMMAND('clone','clone [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
- local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
- PCHAR.Archivable = false
- end
- end)
- ADD_COMMAND('spin','spin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v.Name == 'SPIN' then
- v:destroy()
- end
- end
- local T = PCHAR.Torso
- local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
- spawn(function()
- repeat wait(1/44)
- BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
- until not BG or BG.Parent ~= T
- end)
- end
- end)
- ADD_COMMAND('unspin','unspin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v.Name == 'SPIN' then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('dog','dog [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- DOG(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('undog','undog [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
- table.insert(LOOPED_H, _PLAYERS[v].Name)
- end
- end
- end)
- ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
- table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
- end
- end
- end)
- ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
- table.insert(LOOPED_K, _PLAYERS[v].Name)
- end
- end
- end)
- ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
- table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
- end
- end
- end)
- ADD_COMMAND('fling','fling [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- local X
- local Z
- repeat
- X = math.random(-9999, 9999)
- until math.abs(X) >= 5555
- repeat
- Z = math.random(-9999, 9999)
- until math.abs(Z) >= 5555
- PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
- local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
- end
- end
- end)
- ADD_COMMAND('alien','alien [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- ALIEN(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('nograv','nograv [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
- NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
- end
- end
- end)
- ADD_COMMAND('grav','grav [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
- _PLAYERS[v].Character.Torso.nograv_seth:destroy()
- end
- end
- end)
- ADD_COMMAND('cape','cape [brick color]',{},
- function(ARGS, SPEAKER)
- spawn(function()
- if LP.Character:FindFirstChild('Cape') then
- LP.Character.Cape:destroy()
- end
- if not ARGS[1] then
- ARGS[1] = 'Deep blue'
- end
- CAPE(GLS(false, 1))
- end)
- end)
- ADD_COMMAND('uncape','uncape',{},
- function(ARGS, SPEAKER)
- if LP.Character:FindFirstChild('cape_seth') then
- LP.Character.cape_seth:destroy()
- end
- end)
- ADD_COMMAND('paper','paper [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- PAPER_MESH:Clone().Parent = v
- end
- end
- end
- end)
- ADD_COMMAND('punish','punish [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Parent = nil
- end
- end)
- ADD_COMMAND('unpunish','unpunish [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Parent = workspace
- end
- end)
- local DISCO = false
- ADD_COMMAND('disco','disco',{},
- function(ARGS, SPEAKER)
- DISCO = true
- if not DISCO then
- spawn(function()
- repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
- end)
- end
- end)
- ADD_COMMAND('undisco','undisco',{},
- function(ARGS, SPEAKER)
- DISCO = false
- end)
- ADD_COMMAND('team','team [plr] [team]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for a,b in pairs(game.Teams:GetChildren()) do
- if string.lower(b.Name) == GLS(true, 1) then
- _PLAYERS[v].Team = b
- end
- end
- end
- end)
- ADD_COMMAND('jp','jp [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
- end
- end)
- ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
- end
- end)
- ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
- end
- end)
- ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if ARGS[2] == 1 then
- PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
- else
- PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
- end
- end
- end)
- ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
- PCHAR.Head.Transparency = 0
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
- end
- end)
- ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Transparency = 1
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
- end
- end)
- ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v.Parent = LP.Backpack
- end
- end
- end
- end)
- ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v:Clone().Parent = LP.Backpack
- end
- end
- end
- end)
- ADD_COMMAND('dong','dong [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if ARGS[2] == 'black' then
- CREATE_DONG(_PLAYERS[v], 'Brown')
- end
- if ARGS[2] == 'asian' then
- CREATE_DONG(_PLAYERS[v], 'Cool yellow')
- end
- if ARGS[2] == 'alien' then
- CREATE_DONG(_PLAYERS[v], 'Lime green')
- end
- if ARGS[2] == 'frozen' then
- CREATE_DONG(_PLAYERS[v], 1019)
- end
- if not ARGS[2] then
- CREATE_DONG(_PLAYERS[v], 'Pastel brown')
- end
- end
- end)
- ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:destroy()
- end
- end
- Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('rocket','rocket [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- local R = ROCKET:Clone()
- R.Parent = workspace
- local W = Instance.new('Weld', R)
- W.Part0 = W.Parent
- W.Part1 = PCHAR.Torso
- W.C1 = CFrame.new(0, 0.5, 1)
- R.force.Force = Vector3.new(0, 15000, 0)
- wait()
- PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
- wait(5)
- Instance.new('Explosion', R).Position = R.Position
- wait(1)
- R:destroy()
- end)
- end
- end)
- ADD_COMMAND('blackify','blackify [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(_PLAYERS[v], 'Really black')
- end
- end)
- ADD_COMMAND('whitify','whitify [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(_PLAYERS[v], 'White')
- end
- end)
- ADD_COMMAND('color','color [plr] [brick color]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(_PLAYERS[v], GLS(false, 1))
- end
- end)
- ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if _PLAYERS[v]:FindFirstChild('leaderstats') then
- for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
- if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
- if ARGS[3] then v.Value = tonumber(ARGS[3]) end
- elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
- v.Value = GLS(false, 2)
- end
- end
- end
- end
- end)
- ADD_COMMAND('bait','bait',{},
- function(ARGS, SPEAKER)
- spawn(function()
- local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
- local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
- local H = Instance.new('Humanoid', M)
- P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
- end)
- end)
- ADD_COMMAND('naked','naked [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
- v:destroy()
- end
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v:IsA('Decal') then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- DECALSPAM(workspace, ARGS[1])
- end
- end)
- ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- UNDECALSPAM(workspace)
- end
- end)
- ADD_COMMAND('bang','bang [plr]',{'rape'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- BANG(_PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('lag','lag [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- LAG(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('respawn','respawn [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- RESPAWN(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('face','face [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
- local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('shirt','shirt [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
- local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('pants','pants [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
- local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
- if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
- local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
- local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
- local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
- end
- end)
- ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
- function(ARGS, SPEAKER)
- local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
- for i,v in pairs(PLAYERS1) do
- RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('baseplate','baseplate',{'bp'},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
- local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
- end)
- ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
- end
- end)
- ADD_COMMAND('rotate','rotate [plr]',{'rt'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
- end
- end)
- ADD_COMMAND('admin','admin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not CHECK_ADMIN(_PLAYERS[v]) then
- table.insert(ADMINS, _PLAYERS[v].userId)
- UPDATE_ADMINS()
- spawn(function()
- game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
- wait(3)
- game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
- end)
- end
- end
- end)
- ADD_COMMAND('unadmin','unadmin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if CHECK_ADMIN(_PLAYERS[v]) then
- if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
- table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
- UPDATE_ADMINS()
- game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
- end
- end
- end
- end)
- ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
- end
- end)
- ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
- end
- end)
- ADD_COMMAND('age','age [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
- end
- end)
- ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Torso') then
- local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
- if ARGS[2] and ARGS[3] and ARGS[4] then
- HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
- end
- end
- end
- end)
- ADD_COMMAND('unhl','unhl [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Torso') then
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v:IsA('SpotLight') and v.Name == 'seth_hl' then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('crash','crash [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Torso.Anchored = true
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Humanoid') then
- for i = 1,10 do
- v.HipHeight = 1/0*0
- end
- end
- end
- end
- end)
- ADD_COMMAND('shutdown','shutdown',{},
- function(ARGS, SPEAKER)
- workspace.Gravity = 1/0*0
- end)
- ADD_COMMAND('smite','smite [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
- local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
- local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
- local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
- local P1 = Instance.new('Part', game.Workspace)
- P1.BrickColor = BrickColor.new('Institutional white')
- P1.Material = 'Neon'
- P1.Transparency = 0.9
- P1.Anchored = true
- P1.CanCollide = false
- P1.Size = Vector3.new(0.2, 0.2, 0.2)
- P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
- Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
- local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
- for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
- end)
- end
- end)
- ADD_COMMAND('skydive','skydive [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- for i = 0, 3 do
- if PCHAR then
- PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
- end
- end
- end)
- end
- end)
- ADD_COMMAND('message','message [string]',{'m'},
- function(ARGS, SPEAKER)
- spawn(function()
- if MG then
- MESSAGE(GLS(false, 0))
- else
- LOAD_MESSAGE(GLS(false, 0))
- end
- end)
- end)
- ADD_COMMAND('control','control [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
- local CONTROL_ENABLED = false
- local function CONTROL(P, V3)
- if CONTROL_ENABLED then
- if P.Character and P.Character:FindFirstChild('Humanoid') then
- P.Character.Humanoid:MoveTo(V3)
- end
- end
- end
- HB.Selected:connect(function(M)
- M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
- M.Button1Up:connect(function() CONTROL_ENABLED = false end)
- end)
- end
- end)
- -- / extra
- ADD_COMMAND('gravity','gravity [int]',{},
- function(ARGS, SPEAKER)
- workspace.Gravity = ARGS[1]
- end)
- ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
- function(ARGS, SPEAKER)
- FIX_LIGHTING()
- end)
- ADD_COMMAND('fixfog','fixfog',{'clrfog'},
- function(ARGS, SPEAKER)
- _LIGHTING.FogColor = C3(191, 191, 191)
- _LIGHTING.FogEnd = 100000000
- _LIGHTING.FogStart = 0
- end)
- ADD_COMMAND('day','day',{},
- function(ARGS, SPEAKER)
- _LIGHTING.TimeOfDay = 14
- end)
- ADD_COMMAND('night','night',{},
- function(ARGS, SPEAKER)
- _LIGHTING.TimeOfDay = 24
- end)
- ADD_COMMAND('serverlock','serverlock',{'slock'},
- function(ARGS, SPEAKER)
- SERVER_LOCKED = true
- end)
- ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
- function(ARGS, SPEAKER)
- SERVER_LOCKED = false
- end)
- ADD_COMMAND('fogend','fogend [int]',{},
- function(ARGS, SPEAKER)
- _LIGHTING.FogEnd = ARGS[1]
- end)
- ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] and ARGS[2] and ARGS[3] then
- _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
- end
- end)
- ADD_COMMAND('noclip','noclip',{},
- function(ARGS, SPEAKER)
- NOCLIP = true
- JESUSFLY = false
- SWIM = false
- end)
- ADD_COMMAND('clip','clip',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- end)
- ADD_COMMAND('jesusfly','jesusfly',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- JESUSFLY = true
- SWIM = false
- end)
- ADD_COMMAND('nojfly','nojfly',{},
- function(ARGS, SPEAKER)
- JESUSFLY = false
- end)
- ADD_COMMAND('swim','swim',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- JESUSFLY = false
- SWIM = true
- end)
- ADD_COMMAND('noswim','noswim',{},
- function(ARGS, SPEAKER)
- SWIM = false
- end)
- ADD_COMMAND('fly','fly',{},
- function(ARGS, SPEAKER)
- sFLY()
- end)
- ADD_COMMAND('unfly','unfly',{},
- function(ARGS, SPEAKER)
- NOFLY()
- end)
- ADD_COMMAND('prefix','prefix [string]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- C_PREFIX = ARGS[1]
- NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
- end
- end)
- ADD_COMMAND('version','version',{},
- function(ARGS, SPEAKER)
- NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
- end)
- ADD_COMMAND('fe','fe',{},
- function(ARGS, SPEAKER)
- spawn(function()
- CHECK_FE()
- end)
- end)
- function OPEN_COMMANDS()
- SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
- SETH_MAIN.main.holder.holders.search.Visible = true
- end
- function CLOSE_COMMANDS()
- SETH_MAIN.main.holder.holders.search.Visible = false
- SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
- end
- function OPEN_TAB(TAB)
- if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
- for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
- if b.Name ~= TAB then
- b.Visible = false
- else
- b.Visible = true
- end
- if TAB ~= 'cmds' then
- CLOSE_COMMANDS()
- else
- OPEN_COMMANDS()
- end
- end
- end
- ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
- function(ARGS, SPEAKER)
- OPEN_TAB('server')
- end)
- ADD_COMMAND('admins','admins',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('admins')
- end)
- ADD_COMMAND('cmds','cmds',{'commands'},
- function(ARGS, SPEAKER)
- OPEN_TAB('cmds')
- end)
- ADD_COMMAND('bans','bans',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('bans')
- end)
- ADD_COMMAND('fun','fun',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('fun')
- end)
- ADD_COMMAND('changelog','changelog',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('changelog')
- end)
- ADD_COMMAND('credits','credits',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('credits')
- end)
- MOUSE.KeyDown:connect(function(key)
- if key:byte() == 29 then
- if not NOCLIP then
- ECOMMAND('noclip')
- elseif NOCLIP then
- ECOMMAND('clip')
- end
- elseif key:byte() == 30 then
- if not JESUSFLY then
- ECOMMAND('jesusfly')
- elseif JESUSFLY then
- ECOMMAND('nojfly')
- end
- end
- end)
- -- / after loaded
- function CHECK_FE()
- if not workspace.FilteringEnabled then
- NOTIFY('Filtering is disabled', 50, 255, 50)
- elseif workspace.FilteringEnabled then
- NOTIFY('Filtering is ENABLED', 255, 50, 50)
- end
- end
- CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
- local GOING_IN = true
- CMD_BAR_H.bar.Changed:connect(function()
- if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
- if CMD_BAR_H.bar.Text ~= '' then
- if not CMD_BAR_H.bar.Text:find(' ') then
- CMD_BAR_H.bar.commands.Visible = true
- CMD_BAR_H.bar.commands:ClearAllChildren()
- CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_COMMANDS = 0
- for i,v in pairs(COMMANDS) do
- if v.N:find(CMD_BAR_H.bar.Text) then
- CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
- CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
- local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
- COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
- COMMANDS_C.Visible = true
- COMMANDS_C.Text = ' ' .. v.D
- COMMANDS_C.Parent = CMD_BAR_H.bar.commands
- Y_COMMANDS = Y_COMMANDS + 20
- end
- end
- end
- else
- CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
- CMD_BAR_H.bar.commands:ClearAllChildren()
- CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
- end
- end
- end)
- CMD_BAR_H.bar.FocusLost:connect(function()
- GOING_IN = true
- if CMD_BAR_H.bar.Text ~= '' then
- spawn(function()
- ECOMMAND(CMD_BAR_H.bar.Text, LP)
- end)
- end
- CMD_BAR_H.bar.commands:ClearAllChildren()
- CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
- CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
- CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
- end)
- MOUSE.KeyDown:connect(function(K)
- if K:byte() == 59 then
- GOING_IN = false
- CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
- CMD_BAR_H.bar:CaptureFocus()
- end
- end)
- NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
- CHECK_FE()
- end)
- T_MGUI.MouseButton1Down:connect(function()
- local Rainbow = Color3.fromRGB(0, 0, 0)
- spawn(function()
- while wait() do
- for i=1,25 do
- wait()
- Rainbow = Color3.new(Rainbow .r,Rainbow .g+(1/25),Rainbow .b)
- end
- for i=1,25 do
- wait()
- Rainbow = Color3.new(Rainbow .r-(1/25),Rainbow .g,Rainbow .b)
- end
- for i=1,25 do
- wait()
- Rainbow = Color3.new(Rainbow .r,Rainbow .g,Rainbow .b+(1/25))
- end
- for i=1,25 do
- wait()
- Rainbow = Color3.new(Rainbow .r,Rainbow .g-(1/25),Rainbow .b)
- end
- for i=1,25 do
- wait()
- Rainbow = Color3.new(Rainbow .r+(1/25),Rainbow .g,Rainbow .b)
- end
- for i=1,25 do
- wait()
- Rainbow = Color3.new(Rainbow .r,Rainbow .g,Rainbow .b-(1/25))
- end
- end
- end)
- local cb
- CreateGui = function()
- local ScreenGui = Instance.new("ScreenGui")
- local Header = Instance.new("Frame")
- local Frame = Instance.new("Frame")
- local Frame_2 = Instance.new("Frame")
- local ImageLabel = Instance.new("ImageLabel")
- local CloseButton = Instance.new("TextButton")
- local Frame_3 = Instance.new("Frame")
- local Frame_4 = Instance.new("Frame")
- local ImageLabel_2 = Instance.new("ImageLabel")
- local HideButton = Instance.new("TextButton")
- local Body = Instance.new("Frame")
- local ImageLabel_3 = Instance.new("ImageLabel")
- local Frame_5 = Instance.new("Frame")
- local Navigation = Instance.new("Frame")
- local Frame_6 = Instance.new("Frame")
- local PlayersButton = Instance.new("TextButton")
- local CommandsButton = Instance.new("TextButton")
- local LocalPlayerButton = Instance.new("TextButton")
- local ServerButton = Instance.new("TextButton")
- local ExtraButton = Instance.new("TextButton")
- local Content = Instance.new("Frame")
- local Frame_7 = Instance.new("Frame")
- local Extra = Instance.new("Frame")
- local ShowEveryoneButton = Instance.new("TextButton")
- local MVPRoomButton = Instance.new("TextButton")
- local PanicButton = Instance.new("TextButton")
- local BringGunButton = Instance.new("TextButton")
- local PlayerList = Instance.new("Frame")
- local ScrollingFrame = Instance.new("ScrollingFrame")
- local TextButton = Instance.new("TextButton")
- local TextButton_2 = Instance.new("TextButton")
- local TextButton_3 = Instance.new("TextButton")
- local PlayerCommands = Instance.new("Frame")
- local KillButton = Instance.new("TextButton")
- local GodButton = Instance.new("TextButton")
- local CloakButton = Instance.new("TextButton")
- local UncloakButton = Instance.new("TextButton")
- local LoopKillButton = Instance.new("TextButton")
- local UnLoopKillButton = Instance.new("TextButton")
- local LoopGodButton = Instance.new("TextButton")
- local UnLoopGodButton = Instance.new("TextButton")
- local Credits = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local CreditName1 = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local CreditName2 = Instance.new("TextLabel")
- local TextLabel_3 = Instance.new("TextLabel")
- local SampleButton = Instance.new("TextButton")
- local LayoutUI = Instance.new("UIListLayout")
- LayoutUI.Parent = Frame_6
- LayoutUI.Padding = UDim.new(0, 5)
- LayoutUI.FillDirection = Enum.FillDirection.Vertical
- LayoutUI.HorizontalAlignment = Enum.HorizontalAlignment.Left
- LayoutUI.SortOrder = Enum.SortOrder.LayoutOrder
- LayoutUI.VerticalAlignment = Enum.VerticalAlignment.Top
- local LayoutUI2 = Instance.new("UIGridLayout")
- LayoutUI2.Parent = ScrollingFrame
- LayoutUI2.CellPadding = UDim2.new(0, 5, 0, 5)
- LayoutUI2.CellSize = UDim2.new(0, 120, 0, 20)
- LayoutUI2.FillDirection = Enum.FillDirection.Horizontal
- LayoutUI2.HorizontalAlignment = Enum.HorizontalAlignment.Center
- local LayoutUI3 = Instance.new("UIGridLayout")
- LayoutUI3.Parent = PlayerCommands
- LayoutUI3.CellPadding = UDim2.new(0, 5, 0, 5)
- LayoutUI3.CellSize = UDim2.new(0, 120, 0, 20)
- LayoutUI3.FillDirection = Enum.FillDirection.Horizontal
- LayoutUI3.HorizontalAlignment = Enum.HorizontalAlignment.Center
- local LayoutUI4 = Instance.new("UIGridLayout")
- LayoutUI4.Parent = Extra
- LayoutUI4.CellPadding = UDim2.new(0, 5, 0, 5)
- LayoutUI4.CellSize = UDim2.new(0, 90, 0, 20)
- LayoutUI4.FillDirection = Enum.FillDirection.Horizontal
- LayoutUI4.HorizontalAlignment = Enum.HorizontalAlignment.Center
- ScreenGui.Parent = game.StarterGui
- Header.Name = "Header"
- Header.Parent = ScreenGui
- Header.Active = true
- Header.BackgroundColor3 = Color3.new(0.00392157, 0.176471, 0.254902)
- Header.Draggable = true
- Header.Position = UDim2.new(0, 10, 0, 10)
- Header.Selectable = true
- Header.Size = UDim2.new(0, 400, 0, 15)
- Frame.Parent = Header
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.BackgroundTransparency = 1
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(1, -15, 0, 0)
- Frame.Size = UDim2.new(0, 15, 1, 0)
- Frame_2.Parent = Frame
- Frame_2.BackgroundColor3 = Color3.new(1, 0.27451, 0.25098)
- Frame_2.BorderSizePixel = 0
- Frame_2.Position = UDim2.new(0.25, 0, 0.25, 0)
- Frame_2.Size = UDim2.new(0.5, 0, 0.5, 0)
- ImageLabel.Parent = Frame_2
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.BackgroundTransparency = 1
- ImageLabel.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel.Image = "rbxassetid://277037193"
- ImageLabel.ImageColor3 = Color3.new(0.00392157, 0.176471, 0.254902)
- ImageLabel.ImageTransparency = 0.69999998807907
- CloseButton.Name = "CloseButton"
- CloseButton.Parent = Frame_2
- CloseButton.BackgroundColor3 = Color3.new(1, 1, 1)
- CloseButton.BackgroundTransparency = 1
- CloseButton.Size = UDim2.new(1, 0, 1, 0)
- CloseButton.Font = Enum.Font.SourceSans
- CloseButton.FontSize = Enum.FontSize.Size14
- CloseButton.Text = ""
- CloseButton.TextSize = 14
- Frame_3.Parent = Header
- Frame_3.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_3.BackgroundTransparency = 1
- Frame_3.BorderSizePixel = 0
- Frame_3.Position = UDim2.new(1, -30, 0, 0)
- Frame_3.Size = UDim2.new(0, 15, 1, 0)
- Frame_4.Parent = Frame_3
- Frame_4.BackgroundColor3 = Color3.new(1, 0.721569, 0.235294)
- Frame_4.BorderSizePixel = 0
- Frame_4.Position = UDim2.new(0.25, 0, 0.25, 0)
- Frame_4.Size = UDim2.new(0.5, 0, 0.5, 0)
- ImageLabel_2.Parent = Frame_4
- ImageLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel_2.BackgroundTransparency = 1
- ImageLabel_2.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel_2.Image = "rbxassetid://277037193"
- ImageLabel_2.ImageColor3 = Color3.new(0.00392157, 0.176471, 0.254902)
- ImageLabel_2.ImageTransparency = 0.69999998807907
- HideButton.Name = "HideButton"
- HideButton.Parent = Frame_4
- HideButton.BackgroundColor3 = Color3.new(1, 1, 1)
- HideButton.BackgroundTransparency = 1
- HideButton.Size = UDim2.new(1, 0, 1, 0)
- HideButton.Font = Enum.Font.SourceSans
- HideButton.FontSize = Enum.FontSize.Size14
- HideButton.Text = ""
- HideButton.TextSize = 14
- Body.Name = "Body"
- Body.Parent = Header
- Body.BackgroundColor3 = Color3.new(0.952941, 0.952941, 0.952941)
- Body.BackgroundTransparency = 0.30000001192093
- Body.BorderColor3 = Color3.new(0.00392157, 0.176471, 0.254902)
- Body.ClipsDescendants = true
- Body.Position = UDim2.new(0, 0, 1, 0)
- Body.Size = UDim2.new(1, 0, 0, 150)
- ImageLabel_3.Parent = Body
- ImageLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel_3.BackgroundTransparency = 1
- ImageLabel_3.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel_3.Image = "rbxassetid://277037193"
- ImageLabel_3.ImageColor3 = Color3.new(0.47451, 0.47451, 0.47451)
- ImageLabel_3.ImageTransparency = 0.69999998807907
- Frame_5.Parent = Body
- Frame_5.BackgroundColor3 = Color3.new(0.00392157, 0.176471, 0.254902)
- Frame_5.BorderSizePixel = 0
- Frame_5.Position = UDim2.new(0, 125, 0.100000001, 0)
- Frame_5.Size = UDim2.new(0, 1, 0.800000012, 0)
- Navigation.Name = "Navigation"
- Navigation.Parent = Body
- Navigation.BackgroundColor3 = Color3.new(1, 1, 1)
- Navigation.BackgroundTransparency = 1
- Navigation.Size = UDim2.new(0, 120, 1, 0)
- Frame_6.Parent = Navigation
- Frame_6.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_6.BackgroundTransparency = 1
- Frame_6.Position = UDim2.new(0, 10, 0, 10)
- Frame_6.Size = UDim2.new(1, -20, 0, 20)
- PlayersButton.Name = "PlayersButton"
- PlayersButton.Parent = Frame_6
- PlayersButton.BackgroundColor3 = Color3.new(1, 1, 1)
- PlayersButton.BackgroundTransparency = 0.20000000298023
- PlayersButton.BorderColor3 = Color3.new(0, 0, 0)
- PlayersButton.Size = UDim2.new(1, 0, 1, 0)
- PlayersButton.Font = Enum.Font.SourceSansBold
- PlayersButton.FontSize = Enum.FontSize.Size14
- PlayersButton.Text = "Players"
- PlayersButton.TextColor3 = Color3.new(1, 1, 1)
- PlayersButton.TextSize = 14
- PlayersButton.TextStrokeTransparency = 0.20000000298023
- CommandsButton.Name = "CommandsButton"
- CommandsButton.Parent = Frame_6
- CommandsButton.BackgroundColor3 = Color3.new(1, 1, 1)
- CommandsButton.BackgroundTransparency = 0.20000000298023
- CommandsButton.BorderColor3 = Color3.new(0, 0, 0)
- CommandsButton.Size = UDim2.new(1, 0, 1, 0)
- CommandsButton.Font = Enum.Font.SourceSansBold
- CommandsButton.FontSize = Enum.FontSize.Size14
- CommandsButton.Text = "Commands"
- CommandsButton.TextColor3 = Color3.new(1, 1, 1)
- CommandsButton.TextSize = 14
- CommandsButton.TextStrokeTransparency = 0.20000000298023
- LocalPlayerButton.Name = "LocalPlayerButton"
- LocalPlayerButton.Parent = Frame_6
- LocalPlayerButton.BackgroundColor3 = Color3.new(1, 1, 1)
- LocalPlayerButton.BackgroundTransparency = 0.20000000298023
- LocalPlayerButton.BorderColor3 = Color3.new(0, 0, 0)
- LocalPlayerButton.Size = UDim2.new(1, 0, 1, 0)
- LocalPlayerButton.Font = Enum.Font.SourceSansBold
- LocalPlayerButton.FontSize = Enum.FontSize.Size14
- LocalPlayerButton.Text = "LocalPlayer - Indev"
- LocalPlayerButton.TextColor3 = Color3.new(1, 1, 1)
- LocalPlayerButton.TextSize = 14
- LocalPlayerButton.TextStrokeTransparency = 0.20000000298023
- ServerButton.Name = "ServerButton"
- ServerButton.Parent = Frame_6
- ServerButton.BackgroundColor3 = Color3.new(1, 1, 1)
- ServerButton.BackgroundTransparency = 0.20000000298023
- ServerButton.BorderColor3 = Color3.new(0, 0, 0)
- ServerButton.Size = UDim2.new(1, 0, 1, 0)
- ServerButton.Font = Enum.Font.SourceSansBold
- ServerButton.FontSize = Enum.FontSize.Size14
- ServerButton.Text = "Server - Indev"
- ServerButton.TextColor3 = Color3.new(1, 1, 1)
- ServerButton.TextSize = 14
- ServerButton.TextStrokeTransparency = 0.20000000298023
- ExtraButton.Name = "ExtraButton"
- ExtraButton.Parent = Frame_6
- ExtraButton.BackgroundColor3 = Color3.new(1, 1, 1)
- ExtraButton.BackgroundTransparency = 0.20000000298023
- ExtraButton.BorderColor3 = Color3.new(0, 0, 0)
- ExtraButton.Size = UDim2.new(1, 0, 1, 0)
- ExtraButton.Font = Enum.Font.SourceSansBold
- ExtraButton.FontSize = Enum.FontSize.Size14
- ExtraButton.Text = "Extra"
- ExtraButton.TextColor3 = Color3.new(1, 1, 1)
- ExtraButton.TextSize = 14
- ExtraButton.TextStrokeTransparency = 0.20000000298023
- Content.Name = "Content"
- Content.Parent = Body
- Content.BackgroundColor3 = Color3.new(1, 1, 1)
- Content.BackgroundTransparency = 1
- Content.Position = UDim2.new(0, 125, 0, 0)
- Content.Size = UDim2.new(1, -125, 1, 0)
- Frame_7.Parent = Content
- Frame_7.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_7.BackgroundTransparency = 1
- Frame_7.Position = UDim2.new(0, 10, 0, 10)
- Frame_7.Size = UDim2.new(1, -20, 1, -20)
- Extra.Name = "Extra"
- Extra.Parent = Frame_7
- Extra.BackgroundColor3 = Color3.new(1, 1, 1)
- Extra.BackgroundTransparency = 1
- Extra.Size = UDim2.new(1, 0, 1, 0)
- Extra.Visible = false
- ShowEveryoneButton.Name = "ShowEveryoneButton"
- ShowEveryoneButton.Parent = Extra
- ShowEveryoneButton.BackgroundColor3 = Color3.new(1, 1, 1)
- ShowEveryoneButton.BackgroundTransparency = 0.20000000298023
- ShowEveryoneButton.BorderColor3 = Color3.new(0, 0, 0)
- ShowEveryoneButton.Size = UDim2.new(1, 0, 1, 0)
- ShowEveryoneButton.Font = Enum.Font.SourceSansBold
- ShowEveryoneButton.FontSize = Enum.FontSize.Size14
- ShowEveryoneButton.Text = "Show Everyone"
- ShowEveryoneButton.TextColor3 = Color3.new(1, 1, 1)
- ShowEveryoneButton.TextSize = 14
- ShowEveryoneButton.TextStrokeTransparency = 0.20000000298023
- MVPRoomButton.Name = "MVPRoomButton"
- MVPRoomButton.Parent = Extra
- MVPRoomButton.BackgroundColor3 = Color3.new(1, 1, 1)
- MVPRoomButton.BackgroundTransparency = 0.20000000298023
- MVPRoomButton.BorderColor3 = Color3.new(0, 0, 0)
- MVPRoomButton.Size = UDim2.new(1, 0, 1, 0)
- MVPRoomButton.Font = Enum.Font.SourceSansBold
- MVPRoomButton.FontSize = Enum.FontSize.Size14
- MVPRoomButton.Text = "Free MVP Room"
- MVPRoomButton.TextColor3 = Color3.new(1, 1, 1)
- MVPRoomButton.TextSize = 14
- MVPRoomButton.TextStrokeTransparency = 0.20000000298023
- PanicButton.Name = "PanicButton"
- PanicButton.Parent = Extra
- PanicButton.BackgroundColor3 = Color3.new(1, 1, 1)
- PanicButton.BackgroundTransparency = 0.20000000298023
- PanicButton.BorderColor3 = Color3.new(0, 0, 0)
- PanicButton.Size = UDim2.new(1, 0, 1, 0)
- PanicButton.Font = Enum.Font.SourceSansBold
- PanicButton.FontSize = Enum.FontSize.Size14
- PanicButton.Text = "Suicidal Murderer -- Try me ;)"
- PanicButton.TextColor3 = Color3.new(1, 1, 1)
- PanicButton.TextSize = 14
- PanicButton.TextStrokeTransparency = 0.20000000298023
- BringGunButton.Name = "BringGunButton"
- BringGunButton.Parent = Extra
- BringGunButton.BackgroundColor3 = Color3.new(1, 1, 1)
- BringGunButton.BackgroundTransparency = 0.20000000298023
- BringGunButton.BorderColor3 = Color3.new(0, 0, 0)
- BringGunButton.Size = UDim2.new(1, 0, 1, 0)
- BringGunButton.Font = Enum.Font.SourceSansBold
- BringGunButton.FontSize = Enum.FontSize.Size14
- BringGunButton.Text = "Gun me"
- BringGunButton.TextColor3 = Color3.new(1, 1, 1)
- BringGunButton.TextSize = 14
- BringGunButton.TextStrokeTransparency = 0.20000000298023
- PlayerList.Name = "PlayerList"
- PlayerList.Parent = Frame_7
- PlayerList.BackgroundColor3 = Color3.new(1, 1, 1)
- PlayerList.BackgroundTransparency = 1
- PlayerList.Size = UDim2.new(1, 0, 1, 0)
- ScrollingFrame.Parent = PlayerList
- ScrollingFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- ScrollingFrame.BackgroundTransparency = 1
- ScrollingFrame.Size = UDim2.new(1, 0, 1, 0)
- ScrollingFrame.BottomImage = "rbxassetid://129985930"
- ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 200)
- ScrollingFrame.MidImage = "rbxassetid://129985930"
- ScrollingFrame.ScrollBarThickness = 5
- ScrollingFrame.TopImage = "rbxassetid://129985930"
- TextButton.Parent = ScrollingFrame
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.BackgroundTransparency = 0.20000000298023
- TextButton.BorderColor3 = Color3.new(0, 0, 0)
- TextButton.Size = UDim2.new(1, 0, 1, 0)
- TextButton.Font = Enum.Font.SourceSansBold
- TextButton.FontSize = Enum.FontSize.Size14
- TextButton.Text = "Shedletsky"
- TextButton.TextColor3 = Color3.new(1, 1, 1)
- TextButton.TextSize = 14
- TextButton.TextStrokeTransparency = 0.20000000298023
- TextButton_2.Parent = ScrollingFrame
- TextButton_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_2.BackgroundTransparency = 0.20000000298023
- TextButton_2.BorderColor3 = Color3.new(0, 0, 0)
- TextButton_2.Size = UDim2.new(1, 0, 1, 0)
- TextButton_2.Font = Enum.Font.SourceSansBold
- TextButton_2.FontSize = Enum.FontSize.Size14
- TextButton_2.Text = "Builderman"
- TextButton_2.TextColor3 = Color3.new(1, 1, 1)
- TextButton_2.TextSize = 14
- TextButton_2.TextStrokeTransparency = 0.20000000298023
- TextButton_3.Parent = ScrollingFrame
- TextButton_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_3.BackgroundTransparency = 0.20000000298023
- TextButton_3.BorderColor3 = Color3.new(0, 0, 0)
- TextButton_3.Size = UDim2.new(1, 0, 1, 0)
- TextButton_3.Font = Enum.Font.SourceSansBold
- TextButton_3.FontSize = Enum.FontSize.Size14
- TextButton_3.Text = "ROBLOX"
- TextButton_3.TextColor3 = Color3.new(1, 1, 1)
- TextButton_3.TextSize = 14
- TextButton_3.TextStrokeTransparency = 0.20000000298023
- PlayerCommands.Name = "PlayerCommands"
- PlayerCommands.Parent = Frame_7
- PlayerCommands.BackgroundColor3 = Color3.new(1, 1, 1)
- PlayerCommands.BackgroundTransparency = 1
- PlayerCommands.Size = UDim2.new(1, 0, 1, 0)
- KillButton.Name = "KillButton"
- KillButton.Parent = PlayerCommands
- KillButton.BackgroundColor3 = Color3.new(1, 1, 1)
- KillButton.BackgroundTransparency = 0.20000000298023
- KillButton.BorderColor3 = Color3.new(0, 0, 0)
- KillButton.Size = UDim2.new(1, 0, 1, 0)
- KillButton.Font = Enum.Font.SourceSansBold
- KillButton.FontSize = Enum.FontSize.Size14
- KillButton.Text = "Kill"
- KillButton.TextColor3 = Color3.new(1, 1, 1)
- KillButton.TextSize = 14
- KillButton.TextStrokeTransparency = 0.20000000298023
- GodButton.Name = "GodButton"
- GodButton.Parent = PlayerCommands
- GodButton.BackgroundColor3 = Color3.new(1, 1, 1)
- GodButton.BackgroundTransparency = 0.20000000298023
- GodButton.BorderColor3 = Color3.new(0, 0, 0)
- GodButton.Size = UDim2.new(1, 0, 1, 0)
- GodButton.Font = Enum.Font.SourceSansBold
- GodButton.FontSize = Enum.FontSize.Size14
- GodButton.Text = "God"
- GodButton.TextColor3 = Color3.new(1, 1, 1)
- GodButton.TextSize = 14
- GodButton.TextStrokeTransparency = 0.20000000298023
- CloakButton.Name = "CloakButton"
- CloakButton.Parent = PlayerCommands
- CloakButton.BackgroundColor3 = Color3.new(1, 1, 1)
- CloakButton.BackgroundTransparency = 0.20000000298023
- CloakButton.BorderColor3 = Color3.new(0, 0, 0)
- CloakButton.Size = UDim2.new(1, 0, 1, 0)
- CloakButton.Font = Enum.Font.SourceSansBold
- CloakButton.FontSize = Enum.FontSize.Size14
- CloakButton.Text = "Cloak"
- CloakButton.TextColor3 = Color3.new(1, 1, 1)
- CloakButton.TextSize = 14
- CloakButton.TextStrokeTransparency = 0.20000000298023
- UncloakButton.Name = "UncloakButton"
- UncloakButton.Parent = PlayerCommands
- UncloakButton.BackgroundColor3 = Color3.new(1, 1, 1)
- UncloakButton.BackgroundTransparency = 0.20000000298023
- UncloakButton.BorderColor3 = Color3.new(0, 0, 0)
- UncloakButton.Size = UDim2.new(1, 0, 1, 0)
- UncloakButton.Font = Enum.Font.SourceSansBold
- UncloakButton.FontSize = Enum.FontSize.Size14
- UncloakButton.Text = "Uncloak"
- UncloakButton.TextColor3 = Color3.new(1, 1, 1)
- UncloakButton.TextSize = 14
- UncloakButton.TextStrokeTransparency = 0.20000000298023
- LoopKillButton.Name = "LoopKillButton"
- LoopKillButton.Parent = PlayerCommands
- LoopKillButton.BackgroundColor3 = Color3.new(1, 1, 1)
- LoopKillButton.BackgroundTransparency = 0.20000000298023
- LoopKillButton.BorderColor3 = Color3.new(0, 0, 0)
- LoopKillButton.Size = UDim2.new(1, 0, 1, 0)
- LoopKillButton.Font = Enum.Font.SourceSansBold
- LoopKillButton.FontSize = Enum.FontSize.Size14
- LoopKillButton.Text = "Loop Kill"
- LoopKillButton.TextColor3 = Color3.new(1, 1, 1)
- LoopKillButton.TextSize = 14
- LoopKillButton.TextStrokeTransparency = 0.20000000298023
- UnLoopKillButton.Name = "UnLoopKillButton"
- UnLoopKillButton.Parent = PlayerCommands
- UnLoopKillButton.BackgroundColor3 = Color3.new(1, 1, 1)
- UnLoopKillButton.BackgroundTransparency = 0.20000000298023
- UnLoopKillButton.BorderColor3 = Color3.new(0, 0, 0)
- UnLoopKillButton.Size = UDim2.new(1, 0, 1, 0)
- UnLoopKillButton.Font = Enum.Font.SourceSansBold
- UnLoopKillButton.FontSize = Enum.FontSize.Size14
- UnLoopKillButton.Text = "Stop Loop Kill"
- UnLoopKillButton.TextColor3 = Color3.new(1, 1, 1)
- UnLoopKillButton.TextSize = 14
- UnLoopKillButton.TextStrokeTransparency = 0.20000000298023
- LoopGodButton.Name = "LoopGodButton"
- LoopGodButton.Parent = PlayerCommands
- LoopGodButton.BackgroundColor3 = Color3.new(1, 1, 1)
- LoopGodButton.BackgroundTransparency = 0.20000000298023
- LoopGodButton.BorderColor3 = Color3.new(0, 0, 0)
- LoopGodButton.Size = UDim2.new(1, 0, 1, 0)
- LoopGodButton.Font = Enum.Font.SourceSansBold
- LoopGodButton.FontSize = Enum.FontSize.Size14
- LoopGodButton.Text = "Loop God"
- LoopGodButton.TextColor3 = Color3.new(1, 1, 1)
- LoopGodButton.TextSize = 14
- LoopGodButton.TextStrokeTransparency = 0.20000000298023
- UnLoopGodButton.Name = "UnLoopGodButton"
- UnLoopGodButton.Parent = PlayerCommands
- UnLoopGodButton.BackgroundColor3 = Color3.new(1, 1, 1)
- UnLoopGodButton.BackgroundTransparency = 0.20000000298023
- UnLoopGodButton.BorderColor3 = Color3.new(0, 0, 0)
- UnLoopGodButton.Size = UDim2.new(1, 0, 1, 0)
- UnLoopGodButton.Font = Enum.Font.SourceSansBold
- UnLoopGodButton.FontSize = Enum.FontSize.Size14
- UnLoopGodButton.Text = "Stop Loop God"
- UnLoopGodButton.TextColor3 = Color3.new(1, 1, 1)
- UnLoopGodButton.TextSize = 14
- UnLoopGodButton.TextStrokeTransparency = 0.20000000298023
- Credits.Name = "Credits"
- Credits.Parent = Body
- Credits.BackgroundColor3 = Color3.new(1, 1, 1)
- Credits.BackgroundTransparency = 1
- Credits.Position = UDim2.new(0.5, -100, 1, 2)
- Credits.Size = UDim2.new(0, 200, 0, 12)
- TextLabel.Parent = Credits
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(0, 50, 0, 12)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.FontSize = Enum.FontSize.Size14
- TextLabel.Text = "Scripting -"
- TextLabel.TextColor3 = Color3.new(0.854902, 0.92549, 0.952941)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextStrokeTransparency = 0.5
- TextLabel.TextWrapped = true
- CreditName1.Name = "CreditName1"
- CreditName1.Parent = Credits
- CreditName1.BackgroundColor3 = Color3.new(1, 1, 1)
- CreditName1.BackgroundTransparency = 1
- CreditName1.Position = UDim2.new(0, 50, 0, 0)
- CreditName1.Size = UDim2.new(0, 30, 0, 12)
- CreditName1.Font = Enum.Font.SourceSans
- CreditName1.FontSize = Enum.FontSize.Size14
- CreditName1.Text = "Ymera"
- CreditName1.TextColor3 = Color3.new(0.854902, 0.92549, 0.952941)
- CreditName1.TextScaled = true
- CreditName1.TextSize = 14
- CreditName1.TextStrokeTransparency = 0.5
- CreditName1.TextWrapped = true
- CreditName1.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel_2.Parent = Credits
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(0, 80, 0, 0)
- TextLabel_2.Size = UDim2.new(0, 75, 0, 12)
- TextLabel_2.Font = Enum.Font.SourceSans
- TextLabel_2.FontSize = Enum.FontSize.Size14
- TextLabel_2.Text = "| Design / Ideas - "
- TextLabel_2.TextColor3 = Color3.new(0.854902, 0.92549, 0.952941)
- TextLabel_2.TextScaled = true
- TextLabel_2.TextSize = 14
- TextLabel_2.TextStrokeTransparency = 0.5
- TextLabel_2.TextWrapped = true
- CreditName2.Name = "CreditName2"
- CreditName2.Parent = Credits
- CreditName2.BackgroundColor3 = Color3.new(1, 1, 1)
- CreditName2.BackgroundTransparency = 1
- CreditName2.Position = UDim2.new(0, 157, 0, 0)
- CreditName2.Size = UDim2.new(0, 40, 0, 12)
- CreditName2.Font = Enum.Font.SourceSans
- CreditName2.FontSize = Enum.FontSize.Size14
- CreditName2.Text = "<3 Epmis"
- CreditName2.TextColor3 = Color3.new(0.854902, 0.92549, 0.952941)
- CreditName2.TextScaled = true
- CreditName2.TextSize = 14
- CreditName2.TextStrokeTransparency = 0.5
- CreditName2.TextWrapped = true
- CreditName2.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel_3.Parent = Header
- TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_3.BackgroundTransparency = 1
- TextLabel_3.Position = UDim2.new(0, 10, 0, 0)
- TextLabel_3.Size = UDim2.new(0, 150, 0, 12)
- TextLabel_3.Font = Enum.Font.SourceSans
- TextLabel_3.FontSize = Enum.FontSize.Size14
- TextLabel_3.Text = "Twisted Murderer Gui Special Edition: LGBT Free Full Edition yw bb's ;)"
- TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_3.TextSize = 14
- TextLabel_3.TextStrokeTransparency = 0.5
- TextLabel_3.TextXAlignment = Enum.TextXAlignment.Left
- SampleButton.Name = "SampleButton"
- SampleButton.Parent = ScreenGui
- SampleButton.BackgroundColor3 = Color3.new(1, 1, 1)
- SampleButton.BorderColor3 = Color3.new(0, 0, 0)
- SampleButton.ClipsDescendants = true
- SampleButton.Size = UDim2.new(1, 0, 1, 0)
- SampleButton.Visible = false
- SampleButton.Font = Enum.Font.SourceSans
- SampleButton.FontSize = Enum.FontSize.Size14
- SampleButton.Text = "<3 :3"
- SampleButton.TextColor3 = Color3.new(0.909804, 0.866667, 0.85098)
- SampleButton.TextSize = 14
- SampleButton.TextStrokeTransparency = 0.20000000298023
- Credits.Parent = Header
- for i, v in pairs(Content.Frame:GetChildren()) do
- if(v:IsA("Frame"))then
- v.Visible = false
- end
- end
- PlayerList.Visible = true
- local hideDebounce, hideOn = false, false
- spawn(function()
- while wait() do
- Credits.Position = UDim2.new(0.5, -100, 1, (Body.Size.Y.Offset)+5)
- end
- end)
- HideButton.MouseButton1Down:Connect(function()
- if(hideDebounce == false)then
- hideDebounce = false
- if(hideOn == false)then
- hideOn = true
- Body:TweenSize(UDim2.new(1, 0, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 1, true)
- else
- hideOn = false
- Body:TweenSize(UDim2.new(1, 0, 0, 150), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 1, true)
- end
- wait()
- hideDebounce = false
- end
- end)
- cb = CloseButton
- spawn(function()
- while wait() do
- Header.BackgroundColor3 = Rainbow
- Header.BorderColor3 = Rainbow
- Body.BorderColor3 = Rainbow
- CreditName1.TextColor3 = Rainbow
- CreditName2.TextColor3 = Rainbow
- ScrollingFrame.BorderColor3 = Rainbow
- end
- end)
- return ScreenGui
- end
- local Player = game:GetService("Players").LocalPlayer
- local Functions = {}
- local Loops = {
- Kill = {},
- God = {}
- }
- local Gui = CreateGui()
- Gui.Parent = game.CoreGui
- local Button = Gui.SampleButton:Clone()
- Button.Visible = true
- Gui.SampleButton:remove()
- cb.MouseButton1Down:Connect(function()
- for i,v in pairs(Loops.Kill) do
- Loops.Kill[i] = false
- end
- wait()
- Gui:Destroy()
- end)
- function Functions.RemoveAntiCheat()
- spawn(function()
- warn("[ Debug ]:", "Loaded anti-cheat removal")
- local Blacklist = {
- ["AntiSpeedHack"] = true,
- ["AntiDataTheft"] = true,
- ["NO FF"] = true
- }
- local PlayerGui = game:GetService("Players").LocalPlayer.PlayerGui
- while wait() do
- for _, v in pairs(PlayerGui:GetChildren()) do
- if(Blacklist[v.Name]~=nil)then
- v:Destroy()
- end
- end
- end
- end)
- end
- function Functions.LoadPlayers()
- for i, v in pairs(Gui.Header.Body.Content.Frame.PlayerList.ScrollingFrame:GetChildren()) do
- if(v:IsA("TextButton"))then
- v:Destroy()
- end
- end
- local b = Button:Clone()
- b.Text = "Me"
- b.Parent = Gui.Header.Body.Content.Frame.PlayerList.ScrollingFrame
- b.MouseButton1Down:Connect(function()
- for i, v in pairs(Gui.Header.Body.Content.Frame.PlayerList.ScrollingFrame:GetChildren()) do
- if(v:IsA("TextButton"))then
- v.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- end
- end
- SelectedPlayer = "Me"
- b.BackgroundColor3 = Color3.fromRGB(208, 208, 208)
- end)
- local b = Button:Clone()
- b.Text = "Friends"
- b.Parent = Gui.Header.Body.Content.Frame.PlayerList.ScrollingFrame
- b.MouseButton1Down:Connect(function()
- for i, v in pairs(Gui.Header.Body.Content.Frame.PlayerList.ScrollingFrame:GetChildren()) do
- if(v:IsA("TextButton"))then
- v.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- end
- end
- SelectedPlayer = "Friends"
- b.BackgroundColor3 = Color3.fromRGB(208, 208, 208)
- end)
- local b = Button:Clone()
- b.Text = "Others"
- b.Parent = Gui.Header.Body.Content.Frame.PlayerList.ScrollingFrame
- b.MouseButton1Down:Connect(function()
- for i, v in pairs(Gui.Header.Body.Content.Frame.PlayerList.ScrollingFrame:GetChildren()) do
- if(v:IsA("TextButton"))then
- v.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- end
- end
- SelectedPlayer = "Others"
- b.BackgroundColor3 = Color3.fromRGB(208, 208, 208)
- end)
- local b = Button:Clone()
- b.Text = "All"
- b.Parent = Gui.Header.Body.Content.Frame.PlayerList.ScrollingFrame
- b.MouseButton1Down:Connect(function()
- for i, v in pairs(Gui.Header.Body.Content.Frame.PlayerList.ScrollingFrame:GetChildren()) do
- if(v:IsA("TextButton"))then
- v.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- end
- end
- SelectedPlayer = "All"
- b.BackgroundColor3 = Color3.fromRGB(208, 208, 208)
- end)
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- local b = Button:Clone()
- if(SelectedPlayer~=nil)then
- if(v.Name == SelectedPlayer.Name)then
- b.BackgroundColor3 = Color3.fromRGB(208, 208, 208)
- end
- end
- b.Text = v.Name
- b.Parent = Gui.Header.Body.Content.Frame.PlayerList.ScrollingFrame
- b.MouseButton1Down:Connect(function()
- for i, v in pairs(Gui.Header.Body.Content.Frame.PlayerList.ScrollingFrame:GetChildren()) do
- if(v:IsA("TextButton"))then
- v.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- end
- end
- SelectedPlayer = v
- b.BackgroundColor3 = Color3.fromRGB(208, 208, 208)
- end)
- end
- local plrs = #game:GetService("Players"):GetChildren()/2
- Gui.Header.Body.Content.Frame.PlayerList.ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, (math.floor(plrs)*25)+50)
- end
- game:GetService("Players").PlayerAdded:Connect(function(Player)
- Functions.LoadPlayers()
- end)
- game:GetService("Players").PlayerRemoving:Connect(function(Player)
- Functions.LoadPlayers()
- end)
- Gui.Header.Body.Navigation.Frame.CommandsButton.MouseButton1Down:Connect(function()
- for i, v in pairs(Gui.Header.Body.Navigation.Frame:GetChildren()) do
- if(v:IsA("TextButton"))then
- v.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- end
- end
- Gui.Header.Body.Navigation.Frame.CommandsButton.BackgroundColor3 = Color3.fromRGB(208, 208, 208)
- for _, v in pairs(Gui.Header.Body.Content.Frame:GetChildren()) do
- if(v:IsA("Frame"))then
- v.Visible = false
- end
- end
- Gui.Header.Body.Content.Frame.PlayerCommands.Visible = true
- end)
- Gui.Header.Body.Navigation.Frame.PlayersButton.MouseButton1Down:Connect(function()
- for i, v in pairs(Gui.Header.Body.Navigation.Frame:GetChildren()) do
- if(v:IsA("TextButton"))then
- v.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- end
- end
- Gui.Header.Body.Navigation.Frame.PlayersButton.BackgroundColor3 = Color3.fromRGB(208, 208, 208)
- for _, v in pairs(Gui.Header.Body.Content.Frame:GetChildren()) do
- if(v:IsA("Frame"))then
- v.Visible = false
- end
- end
- Gui.Header.Body.Content.Frame.PlayerList.Visible = true
- end)
- Gui.Header.Body.Navigation.Frame.ExtraButton.MouseButton1Down:Connect(function()
- for i, v in pairs(Gui.Header.Body.Navigation.Frame:GetChildren()) do
- if(v:IsA("TextButton"))then
- v.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- end
- end
- Gui.Header.Body.Navigation.Frame.ExtraButton.BackgroundColor3 = Color3.fromRGB(208, 208, 208)
- for _, v in pairs(Gui.Header.Body.Content.Frame:GetChildren()) do
- if(v:IsA("Frame"))then
- v.Visible = false
- end
- end
- Gui.Header.Body.Content.Frame.Extra.Visible = true
- end)
- Gui.Header.Body.Content.Frame.PlayerCommands.GodButton.MouseButton1Down:Connect(function()
- if(SelectedPlayer=="Me")then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", -1000000, Player.Character.Humanoid)
- end
- if(SelectedPlayer=="Others")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name~=Player.Name and v.Character and v.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", -1000000, v.Character.Humanoid)
- end
- end
- end
- if(SelectedPlayer=="Friends")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name==Player.Name or Player:IsFriendsWith(v.UserId)==true)then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", -1000000, v.Character.Humanoid)
- end
- end
- end
- if(SelectedPlayer=="All")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Character and v.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", -1000000, v.Character.Humanoid)
- end
- end
- end
- if(SelectedPlayer~=nil and SelectedPlayer.Character~=nil and SelectedPlayer.Character:FindFirstChild("Humanoid")~=nil)then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", -1000000, SelectedPlayer.Character.Humanoid)
- end
- end)
- Gui.Header.Body.Content.Frame.PlayerCommands.CloakButton.MouseButton1Down:Connect(function()
- if(SelectedPlayer=="Me")then
- game:GetService("ReplicatedStorage").Event:FireServer("Cloak", Player.Character)
- for i, a in pairs(Player.Character:GetChildren()) do
- if(a:IsA("BasePart"))then
- a.Transparency = 0.5
- end
- end
- end
- if(SelectedPlayer=="Others")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name~=Player.Name and v.Character and v.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("Cloak", v.Character)
- for i, a in pairs(v.Character:GetChildren()) do
- if(a:IsA("BasePart"))then
- a.Transparency = 0.5
- end
- end
- end
- end
- end
- if(SelectedPlayer=="Friends")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name==Player.Name or Player:IsFriendsWith(v.UserId)==true)then
- game:GetService("ReplicatedStorage").Event:FireServer("Cloak", v.Character)
- for i, a in pairs(v.Character:GetChildren()) do
- if(a:IsA("BasePart"))then
- a.Transparency = 0.5
- end
- end
- end
- end
- end
- if(SelectedPlayer=="All")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Character and v.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("Cloak", v.Character)
- for i, a in pairs(v.Character:GetChildren()) do
- if(a:IsA("BasePart"))then
- a.Transparency = 0.5
- end
- end
- end
- end
- end
- if(SelectedPlayer~=nil and SelectedPlayer.Character~=nil and SelectedPlayer.Character:FindFirstChild("Humanoid")~=nil)then
- game:GetService("ReplicatedStorage").Event:FireServer("Cloak", SelectedPlayer.Character)
- for i, v in pairs(SelectedPlayer.Character:GetChildren()) do
- if(v:IsA("BasePart"))then
- v.Transparency = 0.5
- end
- end
- end
- end)
- Gui.Header.Body.Content.Frame.PlayerCommands.UncloakButton.MouseButton1Down:Connect(function()
- if(SelectedPlayer=="Me")then
- game:GetService("ReplicatedStorage").Event:FireServer("UnCloak", Player.Character)
- for i, a in pairs(Player.Character:GetChildren()) do
- if(a:IsA("BasePart"))then
- a.Transparency = 0
- end
- end
- end
- if(SelectedPlayer=="Others")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name~=Player.Name and v.Character and v.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("UnCloak", v.Character)
- for i, a in pairs(v.Character:GetChildren()) do
- if(a:IsA("BasePart"))then
- a.Transparency = 0
- end
- end
- end
- end
- end
- if(SelectedPlayer=="Friends")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name==Player.Name or Player:IsFriendsWith(v.UserId)==true)then
- game:GetService("ReplicatedStorage").Event:FireServer("UnCloak", v.Character)
- for i, a in pairs(v.Character:GetChildren()) do
- if(a:IsA("BasePart"))then
- a.Transparency = 0
- end
- end
- end
- end
- end
- if(SelectedPlayer=="All")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Character and v.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("UnCloak", v.Character)
- for i, a in pairs(v.Character:GetChildren()) do
- if(a:IsA("BasePart"))then
- a.Transparency = 0
- end
- end
- end
- end
- end
- if(game:GetService("Players"):FindFirstChild(tostring(SelectedPlayer)) and SelectedPlayer~=nil and SelectedPlayer.Character~=nil and SelectedPlayer.Character:FindFirstChild("Humanoid")~=nil)then
- game:GetService("ReplicatedStorage").Event:FireServer("UnCloak", SelectedPlayer.Character)
- for i, a in pairs(v.Character:GetChildren()) do
- if(a:IsA("BasePart"))then
- a.Transparency = 0
- end
- end
- end
- end)
- --[[
- Gui.Header.Body.Content.Frame.PlayerCommands.UngodButton.MouseButton1Down:Connect(function()
- if(SelectedPlayer~=nil and SelectedPlayer.Character~=nil and SelectedPlayer.Character:FindFirstChild("Humanoid")~=nil)then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", (1000000-100), SelectedPlayer.Character.Humanoid)
- end
- end)]]
- Gui.Header.Body.Content.Frame.PlayerCommands.KillButton.MouseButton1Down:Connect(function()
- if(SelectedPlayer=="Me")then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", 20001231231231230, Player.Character.Humanoid)
- end
- if(SelectedPlayer=="Others")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name~=Player.Name and v.Character and v.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", 20012312312300, v.Character.Humanoid)
- end
- end
- end
- if(SelectedPlayer=="Friends")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name==Player.Name or Player:IsFriendsWith(v.UserId)==true)then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", 20012312312300, v.Character.Humanoid)
- end
- end
- end
- if(SelectedPlayer=="All")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Character and v.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", 20012312312300, v.Character.Humanoid)
- end
- end
- end
- if(game:GetService("Players"):FindFirstChild(tostring(SelectedPlayer)) and SelectedPlayer~=nil and SelectedPlayer.Character~=nil and SelectedPlayer.Character:FindFirstChild("Humanoid")~=nil)then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", 200123123123123100, SelectedPlayer.Character.Humanoid)
- end
- end)
- Gui.Header.Body.Content.Frame.PlayerCommands.LoopKillButton.MouseButton1Down:Connect(function()
- if(SelectedPlayer=="Me")then
- Loops.Kill[Player.Name] = true
- spawn(function()
- while Loops.Kill[Player.Name] == true and wait() do
- if(Player.Character~=nil and Player.Character and Player.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", 20012312312300, Player.Character.Humanoid)
- end
- end
- end)
- end
- if(SelectedPlayer=="Others")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name~=Player.Name and v.Character and v.Character:FindFirstChild("Humanoid"))then
- Loops.Kill[v.Name] = true
- spawn(function()
- while Loops.Kill[v.Name] == true and wait() do
- if(v.Character~=nil and v.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", 20012312312300, v.Character.Humanoid)
- end
- end
- end)
- end
- end
- end
- if(SelectedPlayer=="Friends")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name==Player.Name or Player:IsFriendsWith(v.UserId)==true)then
- Loops.Kill[v.Name] = true
- spawn(function()
- while Loops.Kill[v.Name] == true and wait() do
- if(v.Character~=nil and v.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", 20012312312300, v.Character.Humanoid)
- end
- end
- end)
- end
- end
- end
- if(SelectedPlayer=="All")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Character and v.Character:FindFirstChild("Humanoid"))then
- Loops.Kill[v.Name] = true
- spawn(function()
- while Loops.Kill[v.Name] == true and wait() do
- if(v.Character~=nil and v.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", 20012312312300, v.Character.Humanoid)
- end
- end
- end)
- end
- end
- end
- if(game:GetService("Players"):FindFirstChild(tostring(SelectedPlayer)) and SelectedPlayer~=nil and SelectedPlayer.Character~=nil and SelectedPlayer.Character:FindFirstChild("Humanoid")~=nil)then
- Loops.Kill[SelectedPlayer.Name] = true
- spawn(function()
- while Loops.Kill[SelectedPlayer.Name] == true and wait() do
- if(SelectedPlayer.Character~=nil and SelectedPlayer.Character and SelectedPlayer.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", 20012312312300, SelectedPlayer.Character.Humanoid)
- end
- end
- end)
- end
- end)
- Gui.Header.Body.Content.Frame.PlayerCommands.UnLoopKillButton.MouseButton1Down:Connect(function()
- if(SelectedPlayer=="Me")then
- Loops.Kill[Player.Name] = false
- end
- if(SelectedPlayer=="Others")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name~=Player.Name and v.Character and v.Character:FindFirstChild("Humanoid"))then
- Loops.Kill[v.Name] = false
- end
- end
- end
- if(SelectedPlayer=="Friends")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name==Player.Name or Player:IsFriendsWith(v.UserId)==true)then
- Loops.Kill[v.Name] = false
- end
- end
- end
- if(SelectedPlayer=="All")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Character and v.Character:FindFirstChild("Humanoid"))then
- Loops.Kill[v.Name] = false
- end
- end
- end
- if(game:GetService("Players"):FindFirstChild(tostring(SelectedPlayer)) and SelectedPlayer~=nil and SelectedPlayer.Character~=nil and SelectedPlayer.Character:FindFirstChild("Humanoid")~=nil)then
- Loops.Kill[SelectedPlayer.Name] = false
- end
- end)
- Gui.Header.Body.Content.Frame.PlayerCommands.LoopGodButton.MouseButton1Down:Connect(function()
- if(SelectedPlayer=="Me")then
- Loops.God[Player.Name] = true
- spawn(function()
- while Loops.God[Player.Name] == true and wait() do
- if(Player.Character~=nil and Player.Character and Player.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", -10000000, Player.Character.Humanoid)
- end
- end
- end)
- end
- if(SelectedPlayer=="Others")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name~=Player.Name and v.Character and v.Character:FindFirstChild("Humanoid"))then
- Loops.God[v.Name] = true
- spawn(function()
- while Loops.God[v.Name] == true and wait() do
- if(v.Character~=nil and v.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", -10000000, v.Character.Humanoid)
- end
- end
- end)
- end
- end
- end
- if(SelectedPlayer=="Friends")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name==Player.Name or Player:IsFriendsWith(v.UserId)==true)then
- Loops.God[v.Name] = true
- spawn(function()
- while Loops.God[v.Name] == true and wait() do
- if(v.Character~=nil and v.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", -10000000, v.Character.Humanoid)
- end
- end
- end)
- end
- end
- end
- if(SelectedPlayer=="All")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Character and v.Character:FindFirstChild("Humanoid"))then
- Loops.God[v.Name] = true
- spawn(function()
- while Loops.God[v.Name] == true and wait() do
- if(v.Character~=nil and v.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", -10000000, v.Character.Humanoid)
- end
- end
- end)
- end
- end
- end
- if(game:GetService("Players"):FindFirstChild(tostring(SelectedPlayer)) and SelectedPlayer~=nil and SelectedPlayer.Character~=nil and SelectedPlayer.Character:FindFirstChild("Humanoid")~=nil)then
- Loops.God[SelectedPlayer.Name] = true
- spawn(function()
- while Loops.God[SelectedPlayer.Name] == true and wait() do
- if(SelectedPlayer.Character~=nil and SelectedPlayer.Character and SelectedPlayer.Character:FindFirstChild("Humanoid"))then
- game:GetService("ReplicatedStorage").Event:FireServer("TPD", -10000000, SelectedPlayer.Character.Humanoid)
- end
- end
- end)
- end
- end)
- Gui.Header.Body.Content.Frame.PlayerCommands.UnLoopGodButton.MouseButton1Down:Connect(function()
- if(SelectedPlayer=="Me")then
- Loops.God[Player.Name] = false
- end
- if(SelectedPlayer=="Others")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name~=Player.Name and v.Character and v.Character:FindFirstChild("Humanoid"))then
- Loops.God[v.Name] = false
- end
- end
- end
- if(SelectedPlayer=="Friends")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Name==Player.Name or Player:IsFriendsWith(v.UserId)==true)then
- Loops.God[v.Name] = false
- end
- end
- end
- if(SelectedPlayer=="All")then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Character and v.Character:FindFirstChild("Humanoid"))then
- Loops.God[v.Name] = false
- end
- end
- end
- if(game:GetService("Players"):FindFirstChild(tostring(SelectedPlayer)) and SelectedPlayer~=nil and SelectedPlayer.Character~=nil and SelectedPlayer.Character:FindFirstChild("Humanoid")~=nil)then
- Loops.God[SelectedPlayer.Name] = false
- end
- end)
- function getDescendants(root)
- local descendants = {root}
- for _, v in next, descendants do
- for _, descendant in pairs(v:GetChildren()) do
- descendants[#descendants+1] = descendant
- end
- end
- table.remove(descendants,1)
- return descendants
- end
- Gui.Header.Body.Content.Frame.Extra.ShowEveryoneButton.MouseButton1Down:Connect(function()
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- if(v.Character and v.Character:FindFirstChild("Humanoid")~=nil)then
- v.Character.Humanoid.NameOcclusion = Enum.NameOcclusion.NoOcclusion
- v.Character.Humanoid.NameDisplayDistance = 5000
- for _, a in pairs(getDescendants(v.Character)) do
- if(a:IsA("BasePart") and a.Name~="HumanoidRootPart")then
- a.Transparency = 0
- end
- if(a:IsA("Decal"))then
- a.Transparency = 0
- end
- end
- end
- end
- end)
- Gui.Header.Body.Content.Frame.Extra.BringGunButton.MouseButton1Down:Connect(function()
- if(game:GetService("Workspace"):FindFirstChild("Gun")~=nil)then
- game:GetService("Workspace").Gun.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- end)
- Gui.Header.Body.Content.Frame.Extra.MVPRoomButton.MouseButton1Down:Connect(function()
- if(game:GetService("Workspace").Lobby:FindFirstChild("MVPDoor")~=nil)then
- local Door = game:GetService("Workspace").Lobby.MVPDoor:Clone()
- game:GetService("Workspace").Lobby.MVPDoor:Destroy()
- Door.Parent = game:GetService("Workspace")
- Door.Name = "<3"
- Door.SurfaceGui.Frame.TextLabel.Text = "Unlocked client-side[p by " .. game:GetService("Players").LocalPlayer.Name
- Door.SurfaceGui.Frame.TextLabel.TextLabel.Text = "No MVP required!"
- Door.SurfaceGui.Frame.bt:Destroy()
- for i, v in pairs(Door.SurfaceGui.Frame.TextLabel.TextLabel:GetChildren()) do
- v.Text = "Coded by Reddex aka Daniel <3"
- end
- end
- end)
- Gui.Header.Body.Content.Frame.Extra.PanicButton.MouseButton1Down:Connect(function()
- for i,v in pairs(game.Players:GetChildren()) do
- if(v.Character:FindFirstChild("Role") and v.Character:FindFirstChild("Role")~=nil and v.Character.Role.Value=="Murderer")then
- game.ReplicatedStorage.Event:FireServer("TPD", 20000, v.Character.Humanoid)
- end
- end
- end)
- wait()
- Gui.Header.Body.Navigation.Frame.PlayersButton.BackgroundColor3 = Color3.fromRGB(208, 208, 208)
- Functions.LoadPlayers()
- Functions.RemoveAntiCheat()
- end)
- PrisonLIFE.MouseButton1Down:connect(function()
- wait(1)
- -- Local Player
- local p = game.Players.LocalPlayer
- -- Instance Objects
- local gui = Instance.new('ScreenGui',p.PlayerGui)
- local frame = Instance.new('ScrollingFrame',gui)
- local open = Instance.new('TextButton',gui)
- local name = Instance.new('TextLabel',frame)
- local arrest = Instance.new('TextButton',frame)
- local btools = Instance.new('TextButton',frame)
- local escape = Instance.new('TextButton',frame)
- local exit = Instance.new('TextButton',frame)
- local killaura = Instance.new('TextButton',frame)
- local melee = Instance.new('TextButton',frame)
- local removedoors = Instance.new('TextButton',frame)
- local tools = Instance.new('TextButton',frame)
- local speedplus = Instance.new('TextButton',frame)
- local speedminus = Instance.new('TextButton',frame)
- local jumpplus = Instance.new('TextButton',frame)
- local jumpminus = Instance.new('TextButton',frame)
- local sedan = Instance.new('TextButton',frame)
- local squad = Instance.new('TextButton',frame)
- local bypass = Instance.new('TextButton',frame)
- local db = Instance.new('TextButton',frame)
- local floor = Instance.new('TextButton',frame)
- -- Name object
- gui.Name = "Prison Life v2.0 GUI"
- frame.Name = "Commands"
- open.Name = "Open"
- name.Name = "Name"
- arrest.Name = "ArrestButton"
- btools.Name = "BtoolsButton"
- escape.Name = "EscapeButton"
- exit.Name = "ExitButton"
- killaura.Name = "KillauraButton"
- melee.Name = "MeleeButton"
- removedoors.Name = "RemoveDoorsButton"
- tools.Name = "ToolsButton"
- speedplus.Name = "SpeedAdd"
- speedminus.Name = "SpeedReduce"
- jumpplus.Name = "JumpAdd"
- jumpminus.Name = "JumpReduce"
- sedan.Name = "SedanCar"
- squad.Name = "SquadCar"
- bypass.Name = "Bypass"
- db.Name = "DisableBypass"
- floor.Name = "Floor"
- -- Object Visible
- frame.Visible = true
- open.Visible = false
- name.Visible = true
- arrest.Visible = true
- btools.Visible = true
- escape.Visible = true
- exit.Visible = true
- killaura.Visible = true
- melee.Visible = true
- removedoors.Visible = true
- tools.Visible = true
- speedplus.Visible = true
- speedminus.Visible = true
- jumpplus.Visible = true
- jumpminus.Visible = true
- sedan.Visible = true
- squad.Visible = true
- bypass.Visible = true
- db.Visible = true
- floor.Visible = true
- -- Background Color
- frame.BackgroundColor3 = Color3.new(255,255,255)
- open.BackgroundColor3 = Color3.new(0,255,255)
- name.BackgroundColor3 = Color3.new(255,255,255)
- arrest.BackgroundColor3 = Color3.new(0,0,255)
- btools.BackgroundColor3 = Color3.new(0,0,255)
- escape.BackgroundColor3 = Color3.new(0,0,255)
- exit.BackgroundColor3 = Color3.new(255,0,0)
- killaura.BackgroundColor3 = Color3.new(0,0,255)
- melee.BackgroundColor3 = Color3.new(0,0,255)
- removedoors.BackgroundColor3 = Color3.new(0,0,255)
- tools.BackgroundColor3 = Color3.new(0,0,255)
- speedplus.BackgroundColor3 = Color3.new(0,0,255)
- speedminus.BackgroundColor3 = Color3.new(0,0,255)
- jumpplus.BackgroundColor3 = Color3.new(0,0,255)
- jumpminus.BackgroundColor3 = Color3.new(0,0,255)
- sedan.BackgroundColor3 = Color3.new(0,0,255)
- squad.BackgroundColor3 = Color3.new(0,0,255)
- bypass.BackgroundColor3 = Color3.new(0,0,255)
- db.BackgroundColor3 = Color3.new(0,0,255)
- floor.BackgroundColor3 = Color3.new(0,0,255)
- -- Background Transparency
- frame.BackgroundTransparency = 0.5
- open.BackgroundTransparency = 0
- name.BackgroundTransparency = 0.6
- arrest.BackgroundTransparency = 0
- btools.BackgroundTransparency = 0
- escape.BackgroundTransparency = 0
- exit.BackgroundTransparency = 0
- killaura.BackgroundTransparency = 0
- melee.BackgroundTransparency = 0
- removedoors.BackgroundTransparency = 0
- tools.BackgroundTransparency = 0
- speedplus.BackgroundTransparency = 0
- speedminus.BackgroundTransparency = 0
- jumpplus.BackgroundTransparency = 0
- jumpminus.BackgroundTransparency = 0
- sedan.BackgroundTransparency = 0
- bypass.BackgroundTransparency = 0
- db.BackgroundTransparency = 0
- floor.BackgroundTransparency = 0
- -- Objects Size
- frame.Size = UDim2.new(0,250,0,300)
- open.Size = UDim2.new(0,80,0,30)
- name.Size = UDim2.new(0,180,0,40)
- arrest.Size = UDim2.new(0.9,12,0,30)
- btools.Size = UDim2.new(0.9,12,0,30)
- escape.Size = UDim2.new(0.9,12,0,30)
- exit.Size = UDim2.new(0,50,0,40)
- killaura.Size = UDim2.new(0.9,12,0,30)
- melee.Size = UDim2.new(0.9,12,0,30)
- removedoors.Size = UDim2.new(0.9,12,0,30)
- tools.Size = UDim2.new(0.9,12,0,30)
- speedplus.Size = UDim2.new(0.9,12,0,30)
- speedminus.Size = UDim2.new(0.9,12,0,30)
- jumpplus.Size = UDim2.new(0.9,12,0,30)
- jumpminus.Size = UDim2.new(0.9,12,0,30)
- sedan.Size = UDim2.new(0.9,12,0,30)
- squad.Size = UDim2.new(0.9,12,0,30)
- bypass.Size = UDim2.new(0.9,12,0,30)
- db.Size = UDim2.new(0.9,12,0,30)
- floor.Size = UDim2.new(0.9,12,0,30)
- -- Objects Position
- frame.Position = UDim2.new(0,5,0.4,0)
- open.Position = UDim2.new(0,0,0,0)
- name.Position = UDim2.new(0,0,0,0)
- arrest.Position = UDim2.new(0,0,0,320)
- btools.Position = UDim2.new(0,0,0,185)
- escape.Position = UDim2.new(0,0,0,230)
- exit.Position = UDim2.new(0,184,0,0)
- killaura.Position = UDim2.new(0,0,0,275)
- melee.Position = UDim2.new(0,0,0,140)
- removedoors.Position = UDim2.new(0,0,0,50)
- tools.Position = UDim2.new(0,0,0,95)
- speedplus.Position = UDim2.new(0,0,0,365)
- speedminus.Position = UDim2.new(0,0,0,410)
- jumpplus.Position = UDim2.new(0,0,0,455)
- jumpminus.Position = UDim2.new(0,0,0,500)
- sedan.Position = UDim2.new(0,0,0,545)
- squad.Position = UDim2.new(0,0,0,590)
- bypass.Position = UDim2.new(0,0,0,635)
- db.Position = UDim2.new(0,0,0,680)
- floor.Position = UDim2.new(0,0,0,725)
- -- Objects Text Color
- open.TextColor3 = Color3.new(0,0,0)
- name.TextColor3 = Color3.new(0,255,255)
- arrest.TextColor3 = Color3.new(0,0,0)
- btools.TextColor3 = Color3.new(0,0,0)
- escape.TextColor3 = Color3.new(0,0,0)
- exit.TextColor3 = Color3.new(0,0,0)
- killaura.TextColor3 = Color3.new(0,0,0)
- melee.TextColor3 = Color3.new(0,0,0)
- removedoors.TextColor3 = Color3.new(0,0,0)
- tools.TextColor3 = Color3.new(0,0,0)
- speedplus.TextColor3 = Color3.new(0,0,0)
- speedminus.TextColor3 = Color3.new(0,0,0)
- jumpplus.TextColor3 = Color3.new(0,0,0)
- jumpminus.TextColor3 = Color3.new(0,0,0)
- sedan.TextColor3 = Color3.new(0,0,0)
- squad.TextColor3 = Color3.new(0,0,0)
- bypass.TextColor3 = Color3.new(0,0,0)
- db.TextColor3 = Color3.new(0,0,0)
- floor.TextColor3 = Color3.new(0,0,0)
- -- Object Font
- name.Font = 'Fantasy'
- -- Object Text
- open.Text = 'Open'
- name.Text = 'Prison Life v2.0 Commands'
- arrest.Text = 'Arrest [Cops Only]'
- btools.Text = 'Give Btools'
- escape.Text = 'Escape The Prison'
- exit.Text = 'Exit'
- killaura.Text = 'Kill Aura [Danger]'
- melee.Text = 'Give Melee'
- removedoors.Text = 'Remove Doors'
- tools.Text = 'Give Guns'
- speedplus.Text = 'WalkSpeed + 10'
- speedminus.Text = 'WalkSpeed - 10'
- jumpplus.Text = 'JumpPower + 10'
- jumpminus.Text = 'JumpPower - 10'
- sedan.Text = 'Teleport Seden [If got]'
- squad.Text = 'Teleport Squad [If got]'
- bypass.Text = 'Bypass Taser, Arrest [Cannot Punch]'
- db.Text = 'Disable Bypass Taser, Arrest'
- floor.Text = 'Get Tools on the floor'
- -- Object Text Scaled
- open.TextScaled = true
- name.TextScaled = true
- arrest.TextScaled = true
- btools.TextScaled = true
- escape.TextScaled = true
- exit.TextScaled = true
- killaura.TextScaled = true
- melee.TextScaled = true
- removedoors.TextScaled = true
- tools.TextScaled = true
- speedplus.TextScaled = true
- speedminus.TextScaled = true
- jumpplus.TextScaled = true
- jumpminus.TextScaled = true
- sedan.TextScaled = true
- squad.TextScaled = true
- bypass.TextScaled = true
- db.TextScaled = true
- floor.TextScaled = true
- -- Frame Moveable
- frame.Active = true
- frame.Draggable = true
- -- Open Function
- open.MouseButton1Down:connect(function()
- frame.Visible = true
- frame:TweenPosition(UDim2.new(0,5,0.4,0), "Out", "Bounce",1 ,true)
- open.Visible = false
- open.Position = UDim2.new(0,0,0,0)
- end)
- -- Close/Exit Function
- exit.MouseButton1Down:connect(function()
- frame:TweenPosition(UDim2.new(0.1,-400,0.4,0) , "Out", "Quad", 1, true)
- wait(1)
- frame.Visible = false
- wait(.1)
- open.Visible = true
- open:TweenPosition(UDim2.new(0,2,0.8,15), "Out", "Bounce",1 ,true)
- end)
- -- Remove Doors Function
- removedoors.MouseButton1Down:connect(function()
- game.Workspace.Doors:Destroy()
- end)
- -- Guns Function
- tools.MouseButton1Down:connect(function()
- local weapons = {"Remington 870", "M9", "AK-47", "M4A1", "Riot Shield"}
- for i, v in pairs(game.Workspace["Prison_ITEMS"].giver:GetChildren()) do
- for j, k in pairs(weapons) do
- if v.Name == k then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
- end
- end
- end
- end)
- -- Melee Function
- melee.MouseButton1Down:connect(function()
- local weapons = {"Crude Knife", "Sharpened stick", "Extendo mirror"}
- for i, v in pairs(game.ReplicatedStorage.Tools:GetChildren()) do
- for j, k in pairs(weapons) do
- if v.Name == k then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- end
- end)
- -- Btools Function
- btools.MouseButton1Down:connect(function()
- Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 2
- Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 3
- Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 4
- loadstring(game:GetObjects('rbxassetid://552440069')[1].Source)()
- end)
- -- Escape Function
- escape.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(283, 72, 2213)
- end)
- -- Kill Aura Function
- killaura.MouseButton1Down:connect(function()
- while wait(0.1) do
- for i, plr in pairs(game.Players:GetChildren()) do
- if plr.Name ~= game.Players.LocalPlayer.Name then
- for i = 1, 10 do
- game.ReplicatedStorage.meleeEvent:FireServer(plr)
- end
- end
- end
- end
- end)
- -- Arrest Function
- local mouse = game.Players.LocalPlayer:GetMouse()
- local arrestEvent = game.Workspace.Remote.arrest
- mouse.Button1Down:connect(function()
- local obj = mouse.Target
- local response = arrestEvent:InvokeServer(obj)
- end)
- -- WalkSpeed Increase
- speedplus.MouseButton1Down:connect(function()
- p.Character.Humanoid.WalkSpeed = p.Character.Humanoid.WalkSpeed + 10
- end)
- -- WalkSpeed Decrease
- speedminus.MouseButton1Down:connect(function()
- p.Character.Humanoid.WalkSpeed = p.Character.Humanoid.WalkSpeed - 10
- end)
- -- JumpPower Increase
- jumpplus.MouseButton1Down:connect(function()
- p.Character.Humanoid.JumpPower = p.Character.Humanoid.JumpPower + 10
- end)
- -- JumpPower Decrease
- jumpminus.MouseButton1Down:connect(function()
- p.Character.Humanoid.JumpPower = p.Character.Humanoid.JumpPower - 10
- end)
- -- Seden
- sedan.MouseButton1Down:connect(function()
- local Cars = {"Sedan"}
- for i, v in pairs(game.Workspace["CarContainer"]:GetChildren()) do
- for j, k in pairs(Cars) do
- if v.Name == k then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
- wait(.1)
- v.Parent = game.Workspace
- elseif not v.Name == k then
- sedan.Text = 'No Sedan Founded yet !'
- wait(2)
- sedan.Text = 'Teleport Seden [If got]'
- end
- end
- end
- end)
- -- Squad
- squad.MouseButton1Down:connect(function()
- local Cars = {"Squad"}
- for i, v in pairs(game.Workspace["CarContainer"]:GetChildren()) do
- for j, k in pairs(Cars) do
- if v.Name == k then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
- wait(.1)
- v.Parent = game.Workspace
- elseif not v.Name == k then
- squad.Text = 'No Squad Founded yet !'
- wait(2)
- squad.Text = 'Teleport Squad [If got]'
- end
- end
- end
- end)
- -- Bypass Taser , Arrest
- bypass.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- end)
- local message = Instance.new("Message",game.Workspace)
- message.Text = 'Thanks for brack1472 release this script !'
- wait(5)
- message:Destroy()
- end)
- -- Disable Bypass Taser , Arrest
- db.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = false
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = false
- end)
- end)
- -- Get Tools On the Floor
- floor.MouseButton1Down:connect(function()
- for i, v in pairs(game.Workspace["Prison_ITEMS"].single:GetChildren()) do
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
- end
- end)
- end)
- PepeGui.MouseButton1Down:connect(function()
- loadstring(game:GetObjects("rbxassetid://277881926")[1].Source)()
- end)
- BloxHuntGUI.MouseButton1Down:connect(function()
- loadstring(game:GetObjects('rbxassetid://684145476')[1].Source)()
- end)
- FENewbies.MouseButton1Down:connect(function()
- local wsmode = 1
- local jpmode = 1
- local gothrough = false
- local lotptog = false
- local bodyang = nil
- local cameratoggle = false
- local spintoggle = false
- local flytoggle = false
- local scg = Instance.new('ScreenGui',game.Players.LocalPlayer.PlayerGui)
- scg.ResetOnSpawn = false
- local frm = Instance.new('Frame',scg)
- frm.BorderSizePixel = 0
- frm.BackgroundColor3 = Color3.new(255/255,122/255,122/255)
- frm.Size = UDim2.new(0.3,0,0.3,0)
- frm.Position = UDim2.new(0.35,0,0.35,0)
- frm.Draggable = true
- local topl = Instance.new('TextLabel',frm)
- topl.BorderSizePixel = 0
- topl.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- topl.Size = UDim2.new(0.9,1,0.2,0)
- topl.Position = UDim2.new(0,0,0,0)
- topl.TextScaled = true
- topl.Font = "SourceSansLight"
- topl.TextColor3 = Color3.new(1,1,1)
- topl.Text = "Newbie's FE Gui V1.1"
- topl.Draggable = true
- local scrl = Instance.new('ScrollingFrame',frm)
- scrl.BorderSizePixel = 0
- scrl.BackgroundColor3 = Color3.new(255/255,122/255,122/255)
- scrl.Size = UDim2.new(1,0,0.8,0)
- scrl.Position = UDim2.new(0,0,0.2,0)
- scrl.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
- scrl.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
- local plr = Instance.new('TextBox',scrl)
- plr.BorderSizePixel = 0
- plr.BackgroundColor3 = Color3.new(255/255,150/255,150/255)
- plr.Size = UDim2.new(0.425,0,0.1,0)
- plr.Position = UDim2.new(0.05,0,0.025,0)
- plr.TextScaled = true
- plr.Font = "SourceSansLight"
- plr.TextColor3 = Color3.new(1,1,1)
- plr.Text = "Player Specify"
- local plrsp = Instance.new('TextButton',scrl)
- plrsp.BorderSizePixel = 0
- plrsp.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- plrsp.Size = UDim2.new(0.425,0,0.1,0)
- plrsp.Position = UDim2.new(0.5,0,0.025,0)
- plrsp.TextScaled = true
- plrsp.Font = "SourceSansLight"
- plrsp.TextColor3 = Color3.new(1,1,1)
- plrsp.Text = "Spawn Blocks"
- local minim = Instance.new('TextButton',frm)
- minim.BorderSizePixel = 0
- minim.BackgroundColor3 = Color3.new(200/255,50/255,50/255)
- minim.Size = UDim2.new(0.1,0,0.2,0)
- minim.Position = UDim2.new(0.9,0,0,0)
- minim.TextScaled = true
- minim.Font = "SourceSansLight"
- minim.TextColor3 = Color3.new(1,1,1)
- minim.Text = "-"
- function sblock()
- for i=1,20 do
- wait(1)
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA'Accoutrement' then
- v.Parent=game.Players.LocalPlayer.Character
- v.Parent = workspace.Terrain
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA'Accoutrement' then
- for ape,hax in pairs(v.Handle:GetChildren()) do
- hax:Destroy()
- end
- wait'.1'
- v.Parent=game.Players.LocalPlayer.StarterGear
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v:Destroy()
- end
- local prt=Instance.new("Model", workspace);
- Instance.new("Part", prt).Name="Torso";
- Instance.new("Part", prt).Name="Head";
- Instance.new("Humanoid", prt).Name="Humanoid";
- game.Players.LocalPlayer.Character=prt
- repeat wait(1) until game.Players.LocalPlayer.Character:FindFirstChild'Head'
- for lol,dad in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if dad:IsA'Accoutrement' then
- dad.Parent = game.Players.LocalPlayer.StarterGear
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v:Destroy()
- end
- local prt2=Instance.new("Model", workspace);
- Instance.new("Part", prt).Name="Torso";
- Instance.new("Part", prt).Name="Head";
- Instance.new("Humanoid", prt).Name="Humanoid";
- game.Players.LocalPlayer.Character=prt
- end
- end
- plrsp.MouseButton1Click:connect(sblock)
- local spin = Instance.new('TextButton',scrl)
- spin.BorderSizePixel = 0
- spin.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- spin.Size = UDim2.new(0.425,0,0.1,0)
- spin.Position = UDim2.new(0.05,0,0.15,0)
- spin.TextScaled = true
- spin.Font = "SourceSansLight"
- spin.TextColor3 = Color3.new(1,1,1)
- spin.Text = "Crazy Spin: OFF"
- local fly = Instance.new('TextButton',scrl)
- fly.BorderSizePixel = 0
- fly.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- fly.Size = UDim2.new(0.425,0,0.1,0)
- fly.Position = UDim2.new(0.5,0,0.15,0)
- fly.TextScaled = true
- fly.Font = "SourceSansLight"
- fly.TextColor3 = Color3.new(1,1,1)
- fly.Text = "Fly: OFF"
- local seethr = Instance.new('TextButton',scrl)
- seethr.BorderSizePixel = 0
- seethr.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- seethr.Size = UDim2.new(0.425,0,0.1,0)
- seethr.Position = UDim2.new(0.05,0,0.275,0)
- seethr.TextScaled = true
- seethr.Font = "SourceSansLight"
- seethr.TextColor3 = Color3.new(1,1,1)
- seethr.Text = "See-Through: OFF"
- local tpto = Instance.new('TextButton',scrl)
- tpto.BorderSizePixel = 0
- tpto.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- tpto.Size = UDim2.new(0.425,0,0.1,0)
- tpto.Position = UDim2.new(0.5,0,0.275,0)
- tpto.TextScaled = true
- tpto.Font = "SourceSansLight"
- tpto.TextColor3 = Color3.new(1,1,1)
- tpto.Text = "Teleport To"
- local ws = Instance.new('TextButton',scrl)
- ws.BorderSizePixel = 0
- ws.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- ws.Size = UDim2.new(0.425,0,0.1,0)
- ws.Position = UDim2.new(0.05,0,0.4,0)
- ws.TextScaled = true
- ws.Font = "SourceSansLight"
- ws.TextColor3 = Color3.new(1,1,1)
- ws.Text = "WalkSpeed: Normal"
- local jp = Instance.new('TextButton',scrl)
- jp.BorderSizePixel = 0
- jp.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- jp.Size = UDim2.new(0.425,0,0.1,0)
- jp.Position = UDim2.new(0.5,0,0.4,0)
- jp.TextScaled = true
- jp.Font = "SourceSansLight"
- jp.TextColor3 = Color3.new(1,1,1)
- jp.Text = "JumpPower: Normal"
- local lotp = Instance.new('TextButton',scrl)
- lotp.BorderSizePixel = 0
- lotp.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- lotp.Size = UDim2.new(0.425,0,0.1,0)
- lotp.Position = UDim2.new(0.05,0,0.525,0)
- lotp.TextScaled = true
- lotp.Font = "SourceSansLight"
- lotp.TextColor3 = Color3.new(1,1,1)
- lotp.Text = "Loop-Teleport: OFF"
- local sb = Instance.new('TextButton',scrl)
- sb.BorderSizePixel = 0
- sb.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- sb.Size = UDim2.new(0.425,0,0.1,0)
- sb.Position = UDim2.new(0.5,0,0.525,0)
- sb.TextScaled = true
- sb.Font = "SourceSansLight"
- sb.TextColor3 = Color3.new(1,1,1)
- sb.Text = "Noclip"
- local cr = Instance.new('TextLabel',scrl)
- cr.BorderSizePixel = 0
- cr.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- cr.Size = UDim2.new(0.875,0,0.225,0)
- cr.Position = UDim2.new(0.05,0,0.65,0)
- cr.TextScaled = true
- cr.Font = "SourceSansLight"
- cr.TextColor3 = Color3.new(1,1,1)
- cr.Text = "Gui Created by Newbie15. Credit Goes to RGeeneus/Ignoramical for the Fly Script and Natural Modder for leaking the block spam script. but most importantly credits go to the users of this Gui."
- local fl = Instance.new('TextLabel',scrl)
- fl.BorderSizePixel = 0
- fl.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- fl.Size = UDim2.new(0.875,0,0.075,0)
- fl.Position = UDim2.new(0.05,0,0.9,0)
- fl.TextScaled = true
- fl.Font = "SourceSansLight"
- fl.TextColor3 = Color3.new(1,1,1)
- if game.Workspace.FilteringEnabled == true then
- fl.Text = "Filtering is Enabled"
- else
- fl.Text = "Filtering is Disabled"
- end
- local gui2 = Instance.new('ScreenGui',game.Players.LocalPlayer.PlayerGui)
- gui2.ResetOnSpawn = false
- local oc = Instance.new('TextButton',gui2)
- oc.BorderSizePixel = 0
- oc.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- oc.Size = UDim2.new(0,50,0,50)
- oc.Position = UDim2.new(0,0,0,0)
- oc.TextScaled = true
- oc.Font = "SourceSansLight"
- oc.TextColor3 = Color3.new(1,1,1)
- oc.Text = "Close"
- oc.Draggable = true
- -- FLY SCRIPT BY RGEENEUS
- -- The following code should be in a local script.
- -- Only works on PC, not xbox or mobile. I do not have devices to test on.
- -- Call the start fly function AFTER the character exists to fly. The function does not run if there is no character.
- local speed = 50 -- This is the fly speed. Change it to whatever you like. The variable can be changed while running
- local c
- local h
- local bv
- local bav
- local cam
- local flying
- local p = game.Players.LocalPlayer
- local buttons = {W = false, S = false, A = false, D = false, Moving = false}
- local startFly = function () -- Call this function to begin flying
- if not p.Character or not p.Character.Head or flying then return end
- c = p.Character
- h = c.Humanoid
- h.PlatformStand = true
- cam = workspace:WaitForChild('Camera')
- bv = Instance.new("BodyVelocity")
- bav = Instance.new("BodyAngularVelocity")
- bv.Velocity, bv.MaxForce, bv.P = Vector3.new(0, 0, 0), Vector3.new(10000, 10000, 10000), 1000
- bav.AngularVelocity, bav.MaxTorque, bav.P = Vector3.new(0, 0, 0), Vector3.new(10000, 10000, 10000), 1000
- bv.Parent = c.Head
- bav.Parent = c.Head
- flying = true
- h.Died:connect(function() flying = false end)
- end
- local endFly = function () -- Call this function to stop flying
- if not p.Character or not flying then return end
- h.PlatformStand = false
- bv:Destroy()
- bav:Destroy()
- flying = false
- end
- game:GetService("UserInputService").InputBegan:connect(function (input, GPE)
- if GPE then return end
- for i, e in pairs(buttons) do
- if i ~= "Moving" and input.KeyCode == Enum.KeyCode[i] then
- buttons[i] = true
- buttons.Moving = true
- end
- end
- end)
- game:GetService("UserInputService").InputEnded:connect(function (input, GPE)
- if GPE then return end
- local a = false
- for i, e in pairs(buttons) do
- if i ~= "Moving" then
- if input.KeyCode == Enum.KeyCode[i] then
- buttons[i] = false
- end
- if buttons[i] then a = true end
- end
- end
- buttons.Moving = a
- end)
- local setVec = function (vec)
- return vec * (speed / vec.Magnitude)
- end
- game:GetService("RunService").Heartbeat:connect(function (step) -- The actual fly function, called every frame
- if flying and c and c.PrimaryPart then
- local p = c.PrimaryPart.Position
- local cf = cam.CFrame
- local ax, ay, az = cf:toEulerAnglesXYZ()
- c:SetPrimaryPartCFrame(CFrame.new(p.x, p.y, p.z) * CFrame.Angles(ax, ay, az))
- if buttons.Moving then
- local t = Vector3.new()
- if buttons.W then t = t + (setVec(cf.lookVector)) end
- if buttons.S then t = t - (setVec(cf.lookVector)) end
- if buttons.A then t = t - (setVec(cf.rightVector)) end
- if buttons.D then t = t + (setVec(cf.rightVector)) end
- c:TranslateBy(t * step)
- end
- end
- end)
- function spintogl()
- if spintoggle == true then
- spintoggle = false
- spin.Text = "Crazy Spin: OFF"
- else
- spintoggle = true
- spin.Text = "Crazy Spin: ON"
- local bodyang = Instance.new('BodyAngularVelocity',game.Players.LocalPlayer.Character.PrimaryPart)
- bodyang.AngularVelocity = Vector3.new(90,999,0)
- bodyang.MaxTorque = Vector3.new(60000,100,3000)
- bodyang.P = 5000000
- repeat
- wait(0.001)
- until spintoggle == false
- bodyang:Destroy()
- end
- end
- spin.MouseButton1Click:connect(spintogl)
- function flytogl()
- if flytoggle == true then
- flytoggle = false
- fly.Text = "Fly: OFF"
- else
- flytoggle = true
- fly.Text = "Fly: ON"
- startFly()
- repeat
- wait(0.001)
- until flytoggle == false
- endFly()
- end
- end
- fly.MouseButton1Click:connect(flytogl)
- function opctogl()
- if scg.Enabled == true then
- scg.Enabled = false
- oc.Text = "Open"
- else
- scg.Enabled = true
- oc.Text = "Close"
- end
- end
- oc.MouseButton1Click:connect(opctogl)
- function telep()
- game.Players.LocalPlayer.Character:MoveTo(game.Players:FindFirstChild(plr.Text).Character.PrimaryPart.Position)
- end
- tpto.MouseButton1Click:connect(telep)
- function camtogl()
- if cameratoggle == false then
- cameratoggle = true
- game.Workspace.CurrentCamera.CameraType = "Follow"
- seethr.Text = "See-Through: ON"
- else
- cameratoggle = false
- game.Workspace.CurrentCamera.CameraType = "Custom"
- seethr.Text = "See-Through: OFF"
- end
- end
- seethr.MouseButton1Click:connect(camtogl)
- function wsp()
- if wsmode ~= 5 then
- wsmode = wsmode + 1
- else
- wsmode = 1
- end
- if wsmode == 1 then
- ws.Text = "WalkSpeed: Normal"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- if wsmode == 2 then
- ws.Text = "WalkSpeed: Fast"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 32
- end
- if wsmode == 3 then
- ws.Text = "WalkSpeed: FASTER"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 70
- end
- if wsmode == 4 then
- ws.Text = "WalkSpeed: EXTREME"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 150
- end
- if wsmode == 5 then
- ws.Text = "WalkSpeed: The Speed of Light"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 4357234785243
- end
- end
- ws.MouseButton1Click:connect(wsp)
- function jpp()
- if jpmode ~= 5 then
- jpmode = jpmode + 1
- else
- jpmode = 1
- end
- if jpmode == 1 then
- jp.Text = "JumpPower: Normal"
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- end
- if jpmode == 2 then
- jp.Text = "JumpPower: Trampoline"
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100
- end
- if jpmode == 3 then
- jp.Text = "JumpPower: Big Trampoline"
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 200
- end
- if jpmode == 4 then
- jp.Text = "JumpPower: Bigger Trampoline"
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 400
- end
- if jpmode == 5 then
- jp.Text = "JumpPower: The Speed of Light"
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 80000
- end
- end
- jp.MouseButton1Click:connect(jpp)
- function spawnblock()
- if gothrough == false then
- gothrough = true
- sb.Text = "Noclip"
- local gc = game.Players.LocalPlayer.Character:GetChildren()
- for i = 1,#gc,1 do
- if (gc[i].ClassName == "Part") or (gc[i].ClassName == "MeshPart") then
- gc[i].CollisionGroupId = 29
- end
- end
- game:service("RunService").Stepped:wait()
- else
- gothrough = false
- sb.Text = "Noclip"
- local gc = game.Players.LocalPlayer.Character:GetChildren()
- for i = 1,#gc,1 do
- if (gc[i].ClassName == "Part") or (gc[i].ClassName == "MeshPart") then
- gc[i].CollisionGroupId = 1
- game:service("RunService").Stepped:wait()
- end
- end
- end
- end
- sb.MouseButton1Click:connect(spawnblock)
- function looptelep()
- if lotptog == false then
- lotptog = true
- lotp.Text = "Loop-Teleport: ON"
- repeat
- game.Players.LocalPlayer.Character:MoveTo(game.Players:FindFirstChild(plr.Text).Character.PrimaryPart.Position)
- wait(0.001)
- until lotptog == false
- else
- lotptog = false
- lotp.Text = "Loop-Teleport: OFF"
- end
- end
- lotp.MouseButton1Click:connect(looptelep)
- function minimi()
- scg.Enabled = false
- oc.Text = "Open"
- end
- minim.MouseButton1Click:connect(minimi)
- end)
- SnowysGUI.MouseButton1Down:connect(function()
- -- Objects
- local SnowyMenu = Instance.new("ScreenGui")
- local Opener = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- local MainFrame = Instance.new("Frame")
- local BlackBottom = Instance.new("Frame")
- local BlueTop = Instance.new("Frame")
- local Frame = Instance.new("Frame")
- local Frame_2 = Instance.new("Frame")
- local FEBtools = Instance.new("TextButton")
- local FEDab = Instance.new("TextButton")
- local FEDance = Instance.new("TextButton")
- local FESpamBricks = Instance.new("TextButton")
- local FESpasm = Instance.new("TextButton")
- local FEBToolsWarning = Instance.new("TextLabel")
- local FEDabWarning = Instance.new("TextLabel")
- local FEDabWarning_2 = Instance.new("TextLabel")
- local FESpasmWarning = Instance.new("TextLabel")
- local SnowMenu = Instance.new("TextLabel")
- local SpamBricksWarning = Instance.new("TextLabel")
- local Closer = Instance.new("Frame")
- local Close = Instance.new("TextButton")
- -- Properties
- SnowyMenu.Name = "SnowyMenu"
- SnowyMenu.Parent = game.CoreGui
- Opener.Name = "Opener"
- Opener.Parent = SnowyMenu
- Opener.BackgroundColor3 = Color3.new(1, 1, 1)
- Opener.BackgroundTransparency = 1
- Opener.Size = UDim2.new(0, 100, 0, 100)
- Open.Name = "Open"
- Open.Parent = Opener
- Open.BackgroundColor3 = Color3.new(0, 1, 0)
- Open.BackgroundTransparency = 0.5
- Open.BorderSizePixel = 0
- Open.Position = UDim2.new(0, 0, 4.19999981, 0)
- Open.Size = UDim2.new(0, 95, 0, 35)
- Open.Font = Enum.Font.SourceSansBold
- Open.FontSize = Enum.FontSize.Size14
- Open.Text = "Open"
- Open.TextColor3 = Color3.new(0, 0, 0)
- Open.TextScaled = true
- Open.TextSize = 14
- Open.TextTransparency = 0.5
- Open.TextWrapped = true
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = SnowyMenu
- MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- MainFrame.BackgroundTransparency = 1
- MainFrame.Size = UDim2.new(0, 1238, 0, 704)
- MainFrame.Visible = false
- BlackBottom.Name = "BlackBottom"
- BlackBottom.Parent = MainFrame
- BlackBottom.Active = true
- BlackBottom.BackgroundColor3 = Color3.new(0, 0, 0)
- BlackBottom.BackgroundTransparency = 0.5
- BlackBottom.BorderSizePixel = 0
- BlackBottom.ClipsDescendants = true
- BlackBottom.Draggable = true
- BlackBottom.Position = UDim2.new(0.0993537977, 0, 0.390625, 0)
- BlackBottom.Selectable = true
- BlackBottom.Size = UDim2.new(0, 245, 0, 322)
- BlueTop.Name = "BlueTop"
- BlueTop.Parent = BlackBottom
- BlueTop.BackgroundColor3 = Color3.new(0.333333, 0.333333, 1)
- BlueTop.BackgroundTransparency = 0.5
- BlueTop.BorderSizePixel = 0
- BlueTop.Position = UDim2.new(0.00139461458, 0, 0.000477999449, 0)
- BlueTop.Size = UDim2.new(0, 245, 0, 63)
- Frame.Parent = BlackBottom
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.BackgroundTransparency = 0.5
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(0.117124394, 0, 0.159514412, 0)
- Frame.Size = UDim2.new(0, 200, 0, 5)
- Frame_2.Parent = BlackBottom
- Frame_2.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame_2.BackgroundTransparency = 0.5
- Frame_2.BorderSizePixel = 0
- Frame_2.Position = UDim2.new(0.117124394, 0, 0.03721416, 0)
- Frame_2.Size = UDim2.new(0, 200, 0, 5)
- FEBtools.Name = "FEBtools"
- FEBtools.Parent = BlackBottom
- FEBtools.BackgroundColor3 = Color3.new(0.333333, 0.333333, 1)
- FEBtools.BackgroundTransparency = 0.5
- FEBtools.BorderSizePixel = 0
- FEBtools.Position = UDim2.new(0.0299660433, 0, 0.260604918, 0)
- FEBtools.Size = UDim2.new(0, 100, 0, 34)
- FEBtools.Font = Enum.Font.SourceSansBold
- FEBtools.FontSize = Enum.FontSize.Size14
- FEBtools.Text = "FE Btools"
- FEBtools.TextColor3 = Color3.new(1, 1, 1)
- FEBtools.TextScaled = true
- FEBtools.TextSize = 14
- FEBtools.TextTransparency = 0.5
- FEBtools.TextWrapped = true
- FEDab.Name = "FEDab"
- FEDab.Parent = BlackBottom
- FEDab.BackgroundColor3 = Color3.new(0.333333, 0.333333, 1)
- FEDab.BackgroundTransparency = 0.5
- FEDab.BorderSizePixel = 0
- FEDab.Position = UDim2.new(0.0299660414, 0, 0.579571962, 0)
- FEDab.Size = UDim2.new(0, 100, 0, 34)
- FEDab.Font = Enum.Font.SourceSansBold
- FEDab.FontSize = Enum.FontSize.Size14
- FEDab.Text = "Local Dab"
- FEDab.TextColor3 = Color3.new(1, 1, 1)
- FEDab.TextScaled = true
- FEDab.TextSize = 14
- FEDab.TextTransparency = 0.5
- FEDab.TextWrapped = true
- FEDance.Name = "FEDance"
- FEDance.Parent = BlackBottom
- FEDance.BackgroundColor3 = Color3.new(0.333333, 0.333333, 1)
- FEDance.BackgroundTransparency = 0.5
- FEDance.BorderSizePixel = 0
- FEDance.Position = UDim2.new(0.0299660414, 0, 0.727705061, 0)
- FEDance.Size = UDim2.new(0, 100, 0, 34)
- FEDance.Font = Enum.Font.SourceSansBold
- FEDance.FontSize = Enum.FontSize.Size14
- FEDance.Text = "Local Dance"
- FEDance.TextColor3 = Color3.new(1, 1, 1)
- FEDance.TextScaled = true
- FEDance.TextSize = 14
- FEDance.TextTransparency = 0.5
- FEDance.TextWrapped = true
- FESpamBricks.Name = "FESpamBricks"
- FESpamBricks.Parent = BlackBottom
- FESpamBricks.BackgroundColor3 = Color3.new(0.333333, 0.333333, 1)
- FESpamBricks.BackgroundTransparency = 0.5
- FESpamBricks.BorderSizePixel = 0
- FESpamBricks.Position = UDim2.new(0.0299660414, 0, 0.414852172, 0)
- FESpamBricks.Size = UDim2.new(0, 100, 0, 34)
- FESpamBricks.Font = Enum.Font.SourceSansBold
- FESpamBricks.FontSize = Enum.FontSize.Size14
- FESpamBricks.Text = "Spam Bricks"
- FESpamBricks.TextColor3 = Color3.new(1, 1, 1)
- FESpamBricks.TextScaled = true
- FESpamBricks.TextSize = 14
- FESpamBricks.TextTransparency = 0.5
- FESpamBricks.TextWrapped = true
- FESpasm.Name = "FESpasm"
- FESpasm.Parent = BlackBottom
- FESpasm.BackgroundColor3 = Color3.new(0.333333, 0.333333, 1)
- FESpasm.BackgroundTransparency = 0.5
- FESpasm.BorderSizePixel = 0
- FESpasm.Position = UDim2.new(0.0299660414, 0, 0.895265758, 0)
- FESpasm.Size = UDim2.new(0, 100, 0, 34)
- FESpasm.Font = Enum.Font.SourceSansBold
- FESpasm.FontSize = Enum.FontSize.Size14
- FESpasm.Text = "Local Spasm"
- FESpasm.TextColor3 = Color3.new(1, 1, 1)
- FESpasm.TextScaled = true
- FESpasm.TextSize = 14
- FESpasm.TextTransparency = 0.5
- FESpasm.TextWrapped = true
- FEBToolsWarning.Name = "FEBToolsWarning"
- FEBToolsWarning.Parent = BlackBottom
- FEBToolsWarning.BackgroundColor3 = Color3.new(1, 1, 1)
- FEBToolsWarning.BackgroundTransparency = 1
- FEBToolsWarning.Position = UDim2.new(0.457680285, 0, 0.259978473, 0)
- FEBToolsWarning.Size = UDim2.new(0, 133, 0, 35)
- FEBToolsWarning.Font = Enum.Font.SourceSansBold
- FEBToolsWarning.FontSize = Enum.FontSize.Size14
- FEBToolsWarning.Text = "The FE Btools Only work in some Cafe games."
- FEBToolsWarning.TextColor3 = Color3.new(1, 1, 1)
- FEBToolsWarning.TextScaled = true
- FEBToolsWarning.TextSize = 14
- FEBToolsWarning.TextWrapped = true
- FEDabWarning.Name = "FEDabWarning"
- FEDabWarning.Parent = BlackBottom
- FEDabWarning.BackgroundColor3 = Color3.new(1, 1, 1)
- FEDabWarning.BackgroundTransparency = 1
- FEDabWarning.Position = UDim2.new(0.454363495, 0, 0.726284564, 0)
- FEDabWarning.Size = UDim2.new(0, 133, 0, 35)
- FEDabWarning.Font = Enum.Font.SourceSansBold
- FEDabWarning.FontSize = Enum.FontSize.Size14
- FEDabWarning.Text = "Dance Till you're dead :v"
- FEDabWarning.TextColor3 = Color3.new(1, 1, 1)
- FEDabWarning.TextScaled = true
- FEDabWarning.TextSize = 14
- FEDabWarning.TextWrapped = true
- FEDabWarning_2.Name = "FEDabWarning"
- FEDabWarning_2.Parent = BlackBottom
- FEDabWarning_2.BackgroundColor3 = Color3.new(1, 1, 1)
- FEDabWarning_2.BackgroundTransparency = 1
- FEDabWarning_2.Position = UDim2.new(0.458445162, 0, 0.578151464, 0)
- FEDabWarning_2.Size = UDim2.new(0, 133, 0, 35)
- FEDabWarning_2.Font = Enum.Font.SourceSansBold
- FEDabWarning_2.FontSize = Enum.FontSize.Size14
- FEDabWarning_2.Text = "DAB ON THEM HATERS!!!111"
- FEDabWarning_2.TextColor3 = Color3.new(1, 1, 1)
- FEDabWarning_2.TextScaled = true
- FEDabWarning_2.TextSize = 14
- FEDabWarning_2.TextWrapped = true
- FESpasmWarning.Name = "FESpasmWarning"
- FESpasmWarning.Parent = BlackBottom
- FESpasmWarning.BackgroundColor3 = Color3.new(1, 1, 1)
- FESpasmWarning.BackgroundTransparency = 1
- FESpasmWarning.Position = UDim2.new(0.437633127, 0, 0.890739679, 0)
- FESpasmWarning.Size = UDim2.new(0, 133, 0, 35)
- FESpasmWarning.Font = Enum.Font.SourceSansBold
- FESpasmWarning.FontSize = Enum.FontSize.Size14
- FESpasmWarning.Text = "Too much cringe!!"
- FESpasmWarning.TextColor3 = Color3.new(1, 1, 1)
- FESpasmWarning.TextScaled = true
- FESpasmWarning.TextSize = 14
- FESpasmWarning.TextWrapped = true
- SnowMenu.Name = "SnowMenu"
- SnowMenu.Parent = BlackBottom
- SnowMenu.BackgroundColor3 = Color3.new(1, 1, 1)
- SnowMenu.BackgroundTransparency = 1
- SnowMenu.Position = UDim2.new(0.0967162326, 0, 0.0179542005, 0)
- SnowMenu.Size = UDim2.new(0, 200, 0, 50)
- SnowMenu.Font = Enum.Font.SourceSansBold
- SnowMenu.FontSize = Enum.FontSize.Size14
- SnowMenu.Text = "Snowy Menu"
- SnowMenu.TextColor3 = Color3.new(0, 0, 0)
- SnowMenu.TextScaled = true
- SnowMenu.TextSize = 14
- SnowMenu.TextTransparency = 0.5
- SnowMenu.TextWrapped = true
- SpamBricksWarning.Name = "SpamBricksWarning"
- SpamBricksWarning.Parent = BlackBottom
- SpamBricksWarning.BackgroundColor3 = Color3.new(1, 1, 1)
- SpamBricksWarning.BackgroundTransparency = 1
- SpamBricksWarning.Position = UDim2.new(0.455639422, 0, 0.416537285, 0)
- SpamBricksWarning.Size = UDim2.new(0, 133, 0, 35)
- SpamBricksWarning.Font = Enum.Font.SourceSansBold
- SpamBricksWarning.FontSize = Enum.FontSize.Size14
- SpamBricksWarning.Text = "The Spam Bricks Will Spam Bricks Eveyerwhere 20 Times"
- SpamBricksWarning.TextColor3 = Color3.new(1, 1, 1)
- SpamBricksWarning.TextScaled = true
- SpamBricksWarning.TextSize = 14
- SpamBricksWarning.TextWrapped = true
- Closer.Name = "Closer"
- Closer.Parent = SnowyMenu
- Closer.BackgroundColor3 = Color3.new(1, 1, 1)
- Closer.BackgroundTransparency = 1
- Closer.Size = UDim2.new(0, 100, 0, 100)
- Closer.Visible = false
- Close.Name = "Close"
- Close.Parent = Closer
- Close.BackgroundColor3 = Color3.new(1, 0, 0)
- Close.BackgroundTransparency = 0.5
- Close.BorderSizePixel = 0
- Close.Position = UDim2.new(0, 0, 4.61999989, 0)
- Close.Size = UDim2.new(0, 95, 0, 35)
- Close.Font = Enum.Font.SourceSansBold
- Close.FontSize = Enum.FontSize.Size14
- Close.Text = "Close"
- Close.TextColor3 = Color3.new(0, 0, 0)
- Close.TextScaled = true
- Close.TextSize = 14
- Close.TextTransparency = 0.5
- Close.TextWrapped = true
- Open.MouseButton1Click:connect(function()
- game.CoreGui.SnowyMenu.Opener.Visible = false
- game.CoreGui.SnowyMenu.MainFrame.Visible = true
- game.CoreGui.SnowyMenu.Closer.Visible = true
- end)
- Close.MouseButton1Click:connect(function()
- game.CoreGui.SnowyMenu.Opener.Visible = true
- game.CoreGui.SnowyMenu.MainFrame.Visible = false
- game.CoreGui.SnowyMenu.Closer.Visible = false
- end)
- FEDance.MouseButton1Click:connect(function()
- Player = "LocalPlayer"
- AnimationId = "33796059"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end)
- FEBtools.MouseButton1Click:connect(function()
- --fe cafe hammertool script cuz im gay--
- maind = nil
- if workspace:FindFirstChild'GiveSystem' then
- if workspace.GiveSystem:FindFirstChild'GiveItem' then
- maind = workspace.GiveSystem.GiveItem
- end
- end
- if workspace:FindFirstChild'HandToCentre' then
- if workspace.HandToCentre:FindFirstChild'SendItem' then
- maind = workspace.HandToCentre.SendItem
- end
- end
- if maind == nil then
- print'could not find give event :('
- return
- end
- tool = Instance.new'Tool'
- me = game:GetService'Players'.LocalPlayer
- tool.RequiresHandle = false
- tool.TextureId = 'http://www.roblox.com/asset/?id=12223874'
- tool.Name = 'ya like jazz?'
- tool.Parent = me.Backpack
- buttonf = nil
- tool.Equipped:connect(function()
- local m = game:GetService'Players'.LocalPlayer:GetMouse()
- m.Icon = 'rbxasset://textures/HammerCursor.png'
- buttonf = m.Button1Down:connect(function()
- if m.Target == nil then return end
- local ob = m.Target
- if ob:IsA'BasePart' or ob:IsA'WedgePart' then
- if ob:IsDescendantOf(me.Character) then return end
- m.Icon = 'rbxasset://textures/HammerOverCursor.png'
- local ex = Instance.new'Explosion'
- ex.BlastRadius = 0
- ex.Position = ob.Position
- ex.Parent = workspace
- maind:FireServer(workspace, ob)
- wait(0.3)
- m.Icon = 'rbxasset://textures/HammerCursor.png'
- end
- end)
- end)
- tool.Unequipped:connect(function()
- if buttonf ~= nil then
- buttonf:Disconnect()
- buttonf = nil
- end
- local m = game:GetService'Players'.LocalPlayer:GetMouse()
- m.Icon = ''
- end)
- end)
- FESpamBricks.MouseButton1Click:connect(function()
- for i=1,20 do
- wait(1)
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA'Accoutrement' then
- v.Parent=game.Players.LocalPlayer.Character
- v.Parent = workspace.Terrain
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA'Accoutrement' then
- for ape,hax in pairs(v.Handle:GetChildren()) do
- hax:Destroy()
- end
- wait'.1'
- v.Parent=game.Players.LocalPlayer.StarterGear
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v:Destroy()
- end
- local prt=Instance.new("Model", workspace);
- Instance.new("Part", prt).Name="Torso";
- Instance.new("Part", prt).Name="Head";
- Instance.new("Humanoid", prt).Name="Humanoid";
- game.Players.LocalPlayer.Character=prt
- repeat wait(1) until game.Players.LocalPlayer.Character:FindFirstChild'Head'
- for lol,dad in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if dad:IsA'Accoutrement' then
- dad.Parent = game.Players.LocalPlayer.StarterGear
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v:Destroy()
- end
- local prt2=Instance.new("Model", workspace);
- Instance.new("Part", prt).Name="Torso";
- Instance.new("Part", prt).Name="Head";
- Instance.new("Humanoid", prt).Name="Humanoid";
- game.Players.LocalPlayer.Character=prt
- end
- end)
- FEDab.MouseButton1Click:connect(function()
- Player = "LocalPlayer"
- AnimationId = "248263260"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(1) --Set '1' to any value you want to adjust the animation speed.
- end)
- FESpasm.MouseButton1Click:connect(function()
- Player = "LocalPlayer"
- AnimationId = "33796059"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim)
- k:Play() --Play the animation
- k:AdjustSpeed(99) --Set '1' to any value you want to adjust the animation speed.
- end)
- --================--
- --================--
- --End Of Script :P--
- --================--
- --================--
- --=======================--
- --=======================--
- --Snxwwy Made this GUI :V--
- --=======================--
- --=======================--
- end)
- FEAnimations.MouseButton1Down:connect(function()
- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local Credits = Instance.new("TextLabel")
- local insaneall = Instance.new("TextButton")
- local daball = Instance.new("TextButton")
- local dabothers = Instance.new("TextButton")
- local insaneothers = Instance.new("TextButton")
- -- Properties
- ScreenGui.Parent = game.CoreGui
- Frame.Parent = ScreenGui
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.BackgroundTransparency = 0.5
- Frame.Draggable = true
- Frame.Position = UDim2.new(0, 341, 0, 41)
- Frame.Size = UDim2.new(0, 358, 0, 423)
- Credits.Name = "Credits"
- Credits.Parent = Frame
- Credits.BackgroundColor3 = Color3.new(0, 0, 0)
- Credits.BackgroundTransparency = 0.5
- Credits.Position = UDim2.new(0, 79, 0, 0)
- Credits.Size = UDim2.new(0, 200, 0, 50)
- Credits.Font = Enum.Font.SciFi
- Credits.FontSize = Enum.FontSize.Size24
- Credits.Text = "By Cozmo V3rm"
- Credits.TextColor3 = Color3.new(0, 1, 1)
- Credits.TextSize = 24
- insaneall.Name = "insaneall"
- insaneall.Parent = Frame
- insaneall.BackgroundColor3 = Color3.new(0, 0, 0)
- insaneall.BackgroundTransparency = 0.5
- insaneall.Position = UDim2.new(0, 0, 0, 106)
- insaneall.Size = UDim2.new(0, 155, 0, 50)
- insaneall.Font = Enum.Font.SciFi
- insaneall.FontSize = Enum.FontSize.Size18
- insaneall.Text = "FE Insane all"
- insaneall.TextColor3 = Color3.new(0, 1, 1)
- insaneall.TextSize = 18
- daball.Name = "daball"
- daball.Parent = Frame
- daball.BackgroundColor3 = Color3.new(0, 0, 0)
- daball.BackgroundTransparency = 0.5
- daball.Position = UDim2.new(0, 0, 0, 228)
- daball.Size = UDim2.new(0, 155, 0, 50)
- daball.Font = Enum.Font.SciFi
- daball.FontSize = Enum.FontSize.Size18
- daball.Text = "FE Dab all"
- daball.TextColor3 = Color3.new(0, 1, 1)
- daball.TextSize = 18
- dabothers.Name = "dabothers"
- dabothers.Parent = Frame
- dabothers.BackgroundColor3 = Color3.new(0, 0, 0)
- dabothers.BackgroundTransparency = 0.5
- dabothers.Position = UDim2.new(0, 203, 0, 230)
- dabothers.Size = UDim2.new(0, 155, 0, 50)
- dabothers.Font = Enum.Font.SciFi
- dabothers.FontSize = Enum.FontSize.Size18
- dabothers.Text = "FE Dab others"
- dabothers.TextColor3 = Color3.new(0, 1, 1)
- dabothers.TextSize = 18
- insaneothers.Name = "insaneothers"
- insaneothers.Parent = Frame
- insaneothers.BackgroundColor3 = Color3.new(0, 0, 0)
- insaneothers.BackgroundTransparency = 0.5
- insaneothers.Position = UDim2.new(0, 203, 0, 105)
- insaneothers.Size = UDim2.new(0, 155, 0, 50)
- insaneothers.Font = Enum.Font.SciFi
- insaneothers.FontSize = Enum.FontSize.Size18
- insaneothers.Text = "FE Insane others"
- insaneothers.TextColor3 = Color3.new(0, 1, 1)
- insaneothers.TextSize = 18
- insaneall.MouseButton1Click:connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- local AnimationId = "33796059"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = v.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(90)
- end
- end)
- insaneothers.MouseButton1Click:connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name~=game.Players.LocalPlayer.Name then
- local AnimationId = "33796059"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = v.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(90)
- end
- end
- end)
- dabothers.MouseButton1Click:connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name~=game.Players.LocalPlayer.Name then
- local AnimationId = "248263260"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = v.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- daball.MouseButton1Click:connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- local AnimationId = "248263260"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = v.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end)
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement