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Aug 19th, 2019
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  1. this.options = {
  2. root_mode: "invasion",
  3. map_size: 30
  4. };
  5.  
  6. this.tick = function(game){
  7. if (game.step == 1800){
  8. for (var i=0;i<game.ships.length;i++){
  9. game.ships[i].set({stats:66666666,type:605, shield: 400, crystals:720, x:150, y:150, vx:0, vy:0});
  10. }
  11. }
  12. if(game.step == delay*2){
  13. killasteroids(game);
  14. }
  15. var delay = 3600;
  16. if(game.step < 300 + delay && game.step % 60 === 0){
  17. game.addCollectible({code:21, x:150, y:150});
  18. }
  19. if(game.step >= 300 + delay && game.step < 2700 + delay && (game.step - delay) % 60 === 0){
  20. var angle = Math.random()*Math.PI*2;
  21. game.addAlien({code:11, level:2, crystal_drop:30, x: Math.cos(angle)*120, y: Math.sin(angle)*120}); //40 Red Chickens
  22. }
  23. if(game.step >= 7200 && game.step % 60 === 0){
  24. killAllChickens(game);
  25. }
  26. if(game.step >= 300 + delay && game.step < 3900 + delay && (game.step - delay) % 720 == 300){
  27. game.addAlien({code:15, level:0, crystal_drop:150, x: Math.cos(angle)*120, y: Math.sin(angle)*120}); //5 Yellow Hirsutes
  28. }
  29. if(game.step >= 3900 + delay && game.step < 7500 + delay && (game.step - delay) % 180 == 120){
  30. game.addAlien({code:16, level:2, crystal_drop:60, x: Math.cos(angle)*120, y: Math.sin(angle)*120}); //20 Red Piranhas
  31. }
  32. if(game.step == 7500 + delay){
  33. game.addAlien({code:20, level:1, crystal_drop:2000, x: Math.cos(angle)*120, y: Math.sin(angle)*120}); //20 Red Piranhas
  34. }
  35. };
  36.  
  37. this.event = function(event,game){
  38. switch (event.name){
  39. case "alien_destroyed":
  40. if (event.alien.code == 11 && event.alien.level == 2){
  41. for(let i = 0; i<4; i++){
  42. game.addAlien({code:11,level:1, x:event.alien.x + event.alien.vy*3, y:event.alien.y - event.alien.vx*3, vx:event.alien.vy, vy:-1*event.alien.vx, crystal_drop:0});
  43. }
  44. }
  45. else if (event.alien.code == 16 && event.alien.level == 2){
  46. for(var i = 0; i<2; i++){
  47. game.addAlien({code:16,level:1, x:event.alien.x + event.alien.vy*3, y:event.alien.y - event.alien.vx*3, vx:event.alien.vy, vy:-1*event.alien.vx, crystal_drop:0});
  48. }
  49. }
  50. break;
  51. }
  52. };
  53.  
  54. killasteroids = function(game){
  55. for(var i = 0; i < game.aliens.length; i++){
  56. game.asteroids[i].set({size:10, kill:true});
  57. }
  58. };
  59.  
  60. killAllChickens = function(game){
  61. for(var i = 0; i < game.aliens.length; i++){
  62. if(game.aliens[i].code == 10){
  63. game.aliens[i].set({kill: true});
  64. }
  65. }
  66. };
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