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Synthionized

Strucid Silent Aim

Oct 5th, 2019
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Lua 2.75 KB | None | 0 0
  1. local localPlayer = game:GetService("Players").LocalPlayer
  2. local mouse = localPlayer:GetMouse()
  3. local teamCheck = true
  4.  
  5. local function getClosestPlayer()
  6.     local closestPlayer = nil
  7.     local shortestDistance = math.huge
  8.    
  9.     for i, v in pairs(game:GetService("Players"):GetPlayers()) do
  10.         if v.Name ~= localPlayer.Name then
  11.             if v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Head") and teamCheck and v.Team ~= localPlayer.Team then
  12.                 local magnitude = (v.Character.HumanoidRootPart.Position - localPlayer.Character.HumanoidRootPart.Position).magnitude
  13.  
  14.                 if magnitude < shortestDistance then
  15.                     closestPlayer = v
  16.                     shortestDistance = magnitude
  17.                 end
  18.             elseif v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Head") and not teamCheck then
  19.                 local magnitude = (v.Character.HumanoidRootPart.Position - localPlayer.Character.HumanoidRootPart.Position).magnitude
  20.  
  21.                 if magnitude < shortestDistance then
  22.                     closestPlayer = v
  23.                     shortestDistance = magnitude
  24.                 end
  25.             end
  26.         end
  27.     end
  28.    
  29.     return closestPlayer or localPlayer
  30. end
  31.  
  32. game:GetService("UserInputService").InputBegan:Connect(function(input, onGui)
  33.     if not onGui and input.KeyCode == Enum.KeyCode.T then
  34.         teamCheck = not teamCheck
  35.     end
  36. end)
  37.  
  38. local mt = getrawmetatable(game)
  39. local oldIndex = mt.__index
  40. local oldNamecall = mt.__namecall
  41. if setreadonly then setreadonly(mt, false) else make_writeable(mt, true) end
  42. local nameCallMethod = getnamecallmethod or get_namecall_method
  43. local newClose = newcclosure or function(f) return f end
  44.  
  45. mt.__index = newClose(function(t, k)
  46.     if t == mouse and tostring(k) == "Hit" then
  47.         if getClosestPlayer().Character and getClosestPlayer().Character:FindFirstChild("Head") then
  48.             return getClosestPlayer().Character.Head.CFrame
  49.         end
  50.     end
  51.  
  52.     return oldIndex(t, k)
  53. end)
  54.  
  55. mt.__namecall = newClose(function(...)
  56.     local method = nameCallMethod()
  57.     local args = {...}
  58.  
  59.     if tostring(method) == "FindPartOnRayWithIgnoreList" then
  60.         return oldNamecall(args[1], args[2], {game:GetService("Workspace").IgnoreThese, game:GetService("Players").LocalPlayer.Character, game:GetService("Workspace").BuildStuff, game:GetService("Workspace").Map})
  61.     end
  62.  
  63.     return oldNamecall(...)
  64. end)
  65.  
  66. if setreadonly then setreadonly(mt, true) else make_writeable(mt, false) end
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