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- Possible FIX du /dv donc de la fourrière aussi peut etre
- RegisterNetEvent('esx:deleteVehicle')
- AddEventHandler('esx:deleteVehicle', function()
- local playerPed = PlayerPedId()
- local vehicle = ESX.Game.GetVehicleInDirection()
- local entity = vehicle
- carModel = GetEntityModel(entity)
- carName = GetDisplayNameFromVehicleModel(carModel)
- NetworkRequestControlOfEntity(entity)
- local timeout = 2000
- while timeout > 0 and not NetworkHasControlOfEntity(entity) do
- Wait(100)
- timeout = timeout - 100
- end
- SetEntityAsMissionEntity(entity, true, true)
- local timeout = 2000
- while timeout > 0 and not IsEntityAMissionEntity(entity) do
- Wait(100)
- timeout = timeout - 100
- end
- Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized( entity ) )
- if (DoesEntityExist(entity)) then
- DeleteEntity(entity)
- end
- end)
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