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- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Barrels\AKM_AKS74U_Foregrip.nif
- 16 BSLightingShaderProperty: Removed Skinned flag
- 19 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\AK_Receiver_Stripped.nif
- 52 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\AK_Receiver.nif
- 53 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Barrels\AKM_Foregrip.nif
- 19 BSLightingShaderProperty: Removed Skinned flag
- 22 BSLightingShaderProperty: Removed Skinned flag
- 25 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Barrels\AKM_Romanian.nif
- 27 BSLightingShaderProperty: Removed Skinned flag
- 30 BSLightingShaderProperty: Removed Skinned flag
- 33 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Barrels\AKM_Shark.nif
- 24 BSLightingShaderProperty: Removed Skinned flag
- 28 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\ExplosiveProjectile.nif
- 1 BSXFlags: Flags set to "Animated | External Emit"
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 136 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Barrels\Unique\AKM_Foregrip.nif
- 16 BSLightingShaderProperty: Removed Skinned flag
- 19 BSLightingShaderProperty: Removed Skinned flag
- 22 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Barrels\AKM_Tactical.nif
- 20 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Barrels\AKM_Tactical_Foregrip.nif
- 20 BSLightingShaderProperty: Removed Skinned flag
- 23 BSLightingShaderProperty: Removed Skinned flag
- 26 BSLightingShaderProperty: Removed Skinned flag
- 29 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Magazines\AKM_Magazine_9mm.nif
- 9 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Barrels\Unique_Shadow\AKM_Foregrip.nif
- 16 BSLightingShaderProperty: Removed Skinned flag
- 19 BSLightingShaderProperty: Removed Skinned flag
- 22 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Magazines\AKM_Magazine_PPSH.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Muzzles\AKM_FlashHider.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Muzzles\AKM_Compensator.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Muzzles\AKM_MuzzleBrake.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Muzzles\AKM_Suppressor_Light.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Muzzles\AKM_Suppressor_Covert.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Muzzles\AKM_Suppressor_Tactical.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Muzzles\AKM_Suppressor_OilFilter.nif
- 7 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Rail\AKM_Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Muzzles\AKM_Suppressor_Heavy.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Rail\AKM_Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Sights\AKM_Reflex_EoTech.nif
- 10 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 13 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Sights\AKM_Reflex_Small_SRS02.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 11 BSLightingShaderProperty: Removed Skinned flag
- 23 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Sights\AKM_Reflex_Small_Vortex.nif
- 12 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 15 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Stocks\AKM_Stock.nif
- 7 BSXFlags: Added missing BSXFlags
- 7 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Sights\AKM_Reflex_Small_Holosun.nif
- 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 20 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Sights\AKM_Reflex_PKAS.nif
- 20 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 23 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Sights\AKM_Reflex_Kobra.nif
- 14 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 17 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Stocks\AKM_Stock_LMG.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Sights\AKM_Reflex_Small_Bravo4.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 23 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 26 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 35 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Stocks\AKM_Stock_Folding.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Sights\AKM_Reflex_Small_MicroT1.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 26 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Stocks\AKM_Stock_Lightweight.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Sights\AKM_Scope_Thermal2.nif
- 10 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- 23 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Sights\AKM_Reflex_PKAS_Experimental.nif
- 20 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 23 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Stocks\AKM_Stock_LMG_RPK.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Sights\AKM_Reflex_Spitfire.nif
- 23 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 26 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Sights\AKM_Scope_Accupower.nif
- 7 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- 19 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Stocks\AKM_Stock_Magpul.nif
- 7 BSXFlags: Added missing BSXFlags
- 7 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Stocks\AKM_Stock_Marksmans.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Sights\AKM_Scope_Thermal.nif
- 25 BSLightingShaderProperty: Removed Skinned flag
- 28 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Stocks\AKM_Stock_None.nif
- 7 BSXFlags: Added missing BSXFlags
- 7 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Stocks\AKM_Stock_Skeleton.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Stocks\AKM_Stock_Sniper.nif
- 13 BSXFlags: Added missing BSXFlags
- 13 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Stocks\Unique\AKM_Stock.nif
- 7 BSXFlags: Added missing BSXFlags
- 7 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Grips\Tokarev_Grip_Rubber.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Muzzles\Tokarev_ExtBarrel.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Stocks\Unique\AKM_Stock_Marksmans.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Stocks\AKM_Stock_Tactical.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Muzzles\Tokarev_Suppressor_Collosus.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Muzzles\Tokarev_ExtBarrel_Suppressed.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Muzzles\Tokarev_Compensator.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Muzzles\Tokarev_Suppressor_Light.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Stocks\AKM_Stock_Modern.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Muzzles\Tokarev_Suppressor_OilFilter.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Sights\Tokarev_Rail_Barska.nif
- 14 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Sights\Tokarev_Rail_Holosun.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Sights\Tokarev_Rail_Bravo4.nif
- 7 BSLightingShaderProperty: Removed Skinned flag
- 24 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 27 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Sights\Tokarev_Rail_Accupower.nif
- 7 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Sights\Tokarev_Rail_EoTech.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 11 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Muzzles\Tokarev_Suppressor_Covert.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Sights\Tokarev_Rail_MicroT1.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Underbarrel\Foregrip.nif
- 7 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- 13 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Sights\Tokarev_Rail_Kobra.nif
- 14 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 17 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tracers\TracerRedProjectile.nif
- 32 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Underbarrel\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\TT_Receiver.nif
- 52 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Sights\Tokarev_Rail_Thermal.nif
- 13 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Underbarrel\Bipod.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Sights\Tokarev_Rail_Spectre.nif
- 23 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 26 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Underbarrel\LaserSight.nif
- 1 BSXFlags: Flags set to "Animated | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\AKMnv\Tokarev\Underbarrel\LaserLight.nif
- 11 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Magazine\Magazine_10rndSPP.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Magazine\Magazine_30rnd.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Magazine\Magazine_20rnd.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\ProjectileTest.nif
- 50 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 35 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Rail\AKM_Flashlight2.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Rail\AKM_Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\ASVAL_Receiver_Stripped.nif
- 62 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\ASVAL_Receiver_Standard.nif
- 65 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Rail\AKM_Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Magazine\Magazine_60rnd.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Rail\AKM_LaserLight.nif
- 11 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Sights\ASVAL_Reflex_Bravo4.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 23 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 26 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 35 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Sights\ASVAL_Reflex_EoTech.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 11 BSLightingShaderProperty: Removed Skinned flag
- 17 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Barrels\VAL_Suppressor_Integral_Long_WithForegrip.nif
- 28 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Sights\ASVAL_Reflex_Holosun.nif
- 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 20 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Sights\ASVAL_Reflex_SRS02.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 11 BSLightingShaderProperty: Removed Skinned flag
- 23 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Sights\ASVAL_Reflex_MicroT1.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 26 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Sights\ASVAl_Reflex_Kobra.nif
- 14 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 17 BSLightingShaderProperty: Removed Skinned flag
- 20 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Sights\ASVAL_Reflex_Vortex.nif
- 12 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 15 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Sights\ASVAL_Reflex_PKAS.nif
- 21 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 24 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Stocks\ASVAL_Stock_Folding.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Sights\ASVAL_Reflex_Spectre.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 24 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 27 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Sights\ASVAL_Scope_Accupower.nif
- 7 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- 19 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Stocks\ASVAL_Stock_Light.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Stocks\ASVAL_Stock_Heavy.nif
- 13 BSXFlags: Added missing BSXFlags
- 13 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Stocks\ASVAL_Stock_Removed.nif
- 7 BSXFlags: Added missing BSXFlags
- 7 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\TracerWithMovingShape.nif
- 9 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\CombinedArms_ShellCasings\20mmVulc.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\CombinedArms_ShellCasings\50Beo.nif
- 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\CombinedArms_ShellCasings\50CalShellCasing.nif
- 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Sights\ASVAL_Scope_Bender.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- 25 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\CombinedArms_ShellCasings\25mmCasing.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\CombinedArms_ShellCasings\50CalCasing.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\CombinedArms_ShellCasings\57x28ShellCasing.nif
- 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\CombinedArms_ShellCasings\9x18ShellCasing.nif
- 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Stocks\ASVAL_Stock_Skeletal.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Stocks\ASVAL_Stock_Sniper.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Sights\ASVAL_Scope_Thermal.nif
- 25 BSLightingShaderProperty: Removed Skinned flag
- 28 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Stocks\ASVAL_Stock_Sniper_Pad.nif
- 13 BSXFlags: Added missing BSXFlags
- 13 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Barrel\LongBarrel.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- 13 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Stocks\ASVAL_Stock_Standard.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Grips\Grip1.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Barrel\ShortBarrel.nif
- 7 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- 13 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Grips\Grip2.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Barrel\VeryShort.nif
- 9 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 6 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Sights\ASVAL_Scope_Thermal_Mk2.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- 5 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Barrel\HeavyBarrel.nif
- 9 BSLightingShaderProperty: Removed Skinned flag
- 6 BSLightingShaderProperty: Removed Skinned flag
- 13 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Grips\Grip1_TacStock.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Muzzle\Muzzle01.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Muzzle\Suppressor03.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 8 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\ASVALnv\Stocks\ASVAL_Stock_Modern.nif
- 13 BSXFlags: Added missing BSXFlags
- 13 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Muzzle\Suppressor02.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Underbarrel\Dummy.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Underbarrel\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Sights\Deagle_IronSights.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Underbarrel\Laser.nif
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "MPPA/Spartan_Helmet_Mat_d.DDS" to "textures/MPPA/Spartan_Helmet_Mat_d.DDS"
- 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "MPPA/Spartan_Helmet_Mat_n.DDS" to "textures/MPPA/Spartan_Helmet_Mat_n.DDS"
- 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "MPPA/Spartan_Helmet_Mat_s.DDS" to "textures/MPPA/Spartan_Helmet_Mat_s.DDS"
- 18 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Sights\Deagle_MicroT1.nif
- 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\ExplosiveProjectile.nif
- 1 BSXFlags: Flags set to "Animated | External Emit"
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 136 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Sights\Deagle_XPS3.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 8 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Sights\Deagle_Accupower.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 8 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\G36_DummyReciever.nif
- 2 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Sights\Deagle_Kobra.nif
- 12 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 15 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Sights\Deagle_Spitfire.nif
- 18 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 21 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Receiver - Copy.nif
- 59 BSLightingShaderProperty: Removed Skinned flag
- 57 BSLightingShaderProperty: Removed Skinned flag
- 49 BSLightingShaderProperty: Removed Skinned flag
- 43 BSLightingShaderProperty: Removed Skinned flag
- 63 BSLightingShaderProperty: Removed Skinned flag
- 41 BSLightingShaderProperty: Removed Skinned flag
- 47 BSLightingShaderProperty: Removed Skinned flag
- 53 BSLightingShaderProperty: Removed Skinned flag
- 55 BSLightingShaderProperty: Removed Skinned flag
- 51 BSLightingShaderProperty: Removed Skinned flag
- 61 BSLightingShaderProperty: Removed Skinned flag
- 45 BSLightingShaderProperty: Removed Skinned flag
- 65 BSLightingShaderProperty: Removed Skinned flag
- 67 BSLightingShaderProperty: Removed Skinned flag
- 69 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Attachments\Underbarrel\LaserLight.nif
- 11 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Barrels\G36_Barrel_Heavy.nif
- 26 BSXFlags: Added missing BSXFlags
- 26 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\BabyDeagle\Receiver.nif
- 45 BSLightingShaderProperty: Removed Skinned flag
- 39 BSLightingShaderProperty: Removed Skinned flag
- 57 BSLightingShaderProperty: Removed Skinned flag
- 37 BSLightingShaderProperty: Removed Skinned flag
- 43 BSLightingShaderProperty: Removed Skinned flag
- 49 BSLightingShaderProperty: Removed Skinned flag
- 47 BSLightingShaderProperty: Removed Skinned flag
- 55 BSLightingShaderProperty: Removed Skinned flag
- 41 BSLightingShaderProperty: Removed Skinned flag
- 59 BSLightingShaderProperty: Removed Skinned flag
- 61 BSLightingShaderProperty: Removed Skinned flag
- 64 BSLightingShaderProperty: Removed Skinned flag
- 67 BSLightingShaderProperty: Removed Skinned flag
- 53 BSLightingShaderProperty: Removed Skinned flag
- 51 BSLightingShaderProperty: Removed Skinned flag
- 72 BSLightingShaderProperty: Removed Skinned flag
- 75 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Magazines\G36_Mag_30.nif
- 9 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Magazines\G36_Mag_100.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 9 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Magazines\G36_Mag_300Blk.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 9 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\G36_Receiver.nif
- 49 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Barrels\G36_Barrel_Lithuanian.nif
- 23 BSXFlags: Added missing BSXFlags
- 23 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Barrels\G36_Barrel_Assault.nif
- 23 BSXFlags: Added missing BSXFlags
- 23 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\DesertEagle\Receiver.nif
- 55 BSLightingShaderProperty: Removed Skinned flag
- 53 BSLightingShaderProperty: Removed Skinned flag
- 47 BSLightingShaderProperty: Removed Skinned flag
- 41 BSLightingShaderProperty: Removed Skinned flag
- 59 BSLightingShaderProperty: Removed Skinned flag
- 39 BSLightingShaderProperty: Removed Skinned flag
- 45 BSLightingShaderProperty: Removed Skinned flag
- 51 BSLightingShaderProperty: Removed Skinned flag
- 49 BSLightingShaderProperty: Removed Skinned flag
- 57 BSLightingShaderProperty: Removed Skinned flag
- 43 BSLightingShaderProperty: Removed Skinned flag
- 61 BSLightingShaderProperty: Removed Skinned flag
- 63 BSLightingShaderProperty: Removed Skinned flag
- 66 BSLightingShaderProperty: Removed Skinned flag
- 69 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Barrels\G36_Barrel_Carbine.nif
- 20 BSXFlags: Added missing BSXFlags
- 20 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Barrels\G36_Barrel_LightSupport.nif
- 23 BSXFlags: Added missing BSXFlags
- 23 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Muzzles\Muzzle04.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Barrels\G36_Barrel_Support.nif
- 28 BSXFlags: Added missing BSXFlags
- 28 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Muzzles\Suppressor02.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Muzzles\Suppressor03.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Muzzles\Suppressor04.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Magazines\G36_Mag_60.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 9 BSLightingShaderProperty: Removed Skinned flag
- 15 BSLightingShaderProperty: Removed Skinned flag
- 18 BSLightingShaderProperty: Removed Skinned flag
- 21 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Rail\Rail\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Sights\G36_Barska.nif
- 13 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Muzzles\Suppressor01.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Rail\Rail\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Sights\G36_Bravo4.nif
- 13 BSLightingShaderProperty: Removed Skinned flag
- 30 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 33 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Sights\G36_EoTech.nif
- 14 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 17 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Stocks\G36_Stock_SIG.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 7 BSXFlags: Added missing BSXFlags
- 7 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Rail\Rail\LaserFlashlightCombo.nif
- 11 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Stocks\G36_Stock_Standard.nif
- 7 BSXFlags: Added missing BSXFlags
- 7 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Sights\G36_SRS02.nif
- 14 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 17 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Stocks\G36_Stock_Heavy.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Sights\G36_MicroT1.nif
- 16 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Stocks\G36_Stock_SCAR.nif
- 7 BSXFlags: Added missing BSXFlags
- 7 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M1911nv\1911_Receiver.nif
- 49 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Sights\G36_Scope_Accupower.nif
- 13 BSLightingShaderProperty: Removed Skinned flag
- 16 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M1911nv\1911_Receiver_Heavy.nif
- 46 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Sights\G36_Scope_Thermal.nif
- 19 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Sights\G36_Kobra.nif
- 20 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 23 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M1911nv\Muzzles\M1911_Compensator.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Sights\G36_Scope_ThermalMk2.nif
- 12 BSLightingShaderProperty: Removed Skinned flag
- 15 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M1911nv\Muzzles\M1911_Suppressor_Covert.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M1911nv\Muzzles\M1911_Suppressor_Light.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Stocks\G36_Stock_Modern.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "Havok"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M1911nv\Muzzles\M1911_Suppressor_OilFilter.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\G36nv\Sights\G36_Spectre.nif
- 29 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 32 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M1911nv\Sights\GI\M1911_Night.nif
- 3 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 6 BSLightingShaderProperty: Removed Skinned flag
- 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 12 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M1911nv\Muzzles\M1911_HvyCompensator.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M1911nv\Sights\M1911_Night.nif
- 3 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 6 BSLightingShaderProperty: Removed Skinned flag
- 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 12 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M1911nv\Sights\GI\M1911_DeltaPoint.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M1911nv\Sights\M1911_DeltaPoint.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M1911nv\Sights\M1911_Rail_Vortex.nif
- 14 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M1911nv\Sights\M1911_Rail_MicroT1.nif
- 13 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M1911nv\Sights\M1911_Rail_Scope.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- 11 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M1911nv\Sights\M1911_Rail_Kobra.nif
- 12 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 15 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Magazine\M249_Mag_Box_762_100.nif
- 8 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Magazine\M249_Mag_Box_556_200.nif
- 7 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Magazine\M249_Mag_Box_556_100.nif
- 8 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Magazine\M249_Mag_Box_762_200.nif
- 7 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Magazine\Backup\M249_Mag_STANAG_556_100.nif
- 6 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 17 BSLightingShaderProperty: Removed Skinned flag
- 20 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Magazine\Backup\M249_Mag_STANAG_556_30.nif
- 6 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 12 BSLightingShaderProperty: Removed Skinned flag
- 15 BSLightingShaderProperty: Removed Skinned flag
- 18 BSLightingShaderProperty: Removed Skinned flag
- 21 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Muzzles\M249_Muzzle_Suppressor_Heavy.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Muzzles\M249_Muzzle_Super.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Magazine\M249_Mag_STANAG_556_100.nif
- 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 12 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 24 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 28 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Rail\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Sights\M249_Rail_Barska.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Magazine\Backup\M249_Mag_STANAG_556_60.nif
- 6 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 10 BSLightingShaderProperty: Removed Skinned flag
- 13 BSLightingShaderProperty: Removed Skinned flag
- 16 BSLightingShaderProperty: Removed Skinned flag
- 19 BSLightingShaderProperty: Removed Skinned flag
- 22 BSLightingShaderProperty: Removed Skinned flag
- 25 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Magazine\M249_Mag_STANAG_556_60.nif
- 23 BSLightingShaderProperty: Removed Skinned flag
- 26 BSLightingShaderProperty: Removed Skinned flag
- 29 BSLightingShaderProperty: Removed Skinned flag
- 32 BSLightingShaderProperty: Removed Skinned flag
- 35 BSLightingShaderProperty: Removed Skinned flag
- 38 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Magazine\M249_Mag_STANAG_556_200.nif
- 21 BSLightingShaderProperty: Removed Skinned flag
- 24 BSLightingShaderProperty: Removed Skinned flag
- 27 BSLightingShaderProperty: Removed Skinned flag
- 30 BSLightingShaderProperty: Removed Skinned flag
- 33 BSLightingShaderProperty: Removed Skinned flag
- 36 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Sights\M249_Rail_Bravo4.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 21 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 24 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Sights\M249_Rail_EoTech.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 8 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Sights\M249_Rail_MicroT1.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Rail\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Sights\M249_Rail_Accupower.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 8 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Sights\M249_Scope_Mark5.nif
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Sights\M249_Rail_Kobra.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 14 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\50CalTracerBeam.nif
- 4 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 33 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Rail\LaserFlashlightCombo.nif
- 11 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\25mmProjectile.nif
- 87 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- 90 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- 4 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 33 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Sights\M249_Rail_Spectre.nif
- 20 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 23 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\Sights\M249_Rail_Thermal.nif
- 10 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\BlastwaveExp.nif
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 26 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Barrels\M82A1_Barrel_Heavy.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\EMPExplosion.nif
- 4 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 20 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\LegendaryRadiationFXSP.nif
- 1 BSXFlags: Flags set to "Animated | External Emit"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Attachment\Bipod_Collapsed.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Attachment\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Attachment\Bipod.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\GammaGunExplosionSmall.nif
- 1 BSXFlags: Flags set to "Animated | External Emit"
- 4 NiControllerSequence: Removed Controlled block #31 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #28 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #27 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 108 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Attachment\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\ExplosiveProjectile.nif
- 1 BSXFlags: Flags set to "Animated | External Emit"
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 136 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Magazines\M82A1_Magazine_20mmVulcan.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Magazines\M82A1_Magazine_25mm.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Magazines\M82A1_Magazine_50Cal.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Muzzles\M82A1_Muzzle_Standard.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Muzzles\M82A1_Muzzle_Suppressor_Heavy.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Muzzles\M82A1_Muzzle_Colossal.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\GammaGunExplosionLarge.nif
- 1 BSXFlags: Flags set to "Animated | External Emit"
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 162 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Muzzles\M82A1_Muzzle_Cookie.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Muzzles\M82A1_Muzzle_Heavy.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Sights\M82A1_Rail_Barska.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Attachment\LaserFlashlightCombo.nif
- 11 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M249nv\M249_Receiver.nif
- 176 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 178 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 180 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 182 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 184 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 186 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 188 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 190 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 192 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 194 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 196 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 198 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 200 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 202 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 204 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 206 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 208 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 210 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 212 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 214 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 237 BSXFlags: Added missing BSXFlags
- 237 BSXFlags: Flags set to "Havok"
- 232 bhkNPCollisionObject: Target set to 4 NiNode
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\M82_Receiver_Compact.nif
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 90 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 92 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 95 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 82 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 96 BSXFlags: Added missing BSXFlags
- 96 BSXFlags: Flags set to "Havok"
- 75 bhkNPCollisionObject: Target set to 8 NiNode
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Sights\M82A1_Rail_Bravo4.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 21 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 24 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\M82_Receiver.nif
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 88 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 91 BSXFlags: Added missing BSXFlags
- 91 BSXFlags: Flags set to "Havok"
- 81 bhkNPCollisionObject: Target set to 8 NiNode
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Sights\M82A1_Rail_EoTech.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 8 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Sights\M82A1_Rail_MicroT1.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Muzzles\M82A1_Muzzle_Suppressor_Covert.nif
- 10 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Sights\M82A1_Rail_Accupower.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Sights\M82A1_Rail_Kobra.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 14 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Stocks\M82A1_Stock_Comfort.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Stocks\M82A1_Stock_Light.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Stocks\M82A1_Stock_Heavy.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Sights\M82A1_Scope_Mark5.nif
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Sights\M82A1_Rail_Thermal.nif
- 10 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Stocks\M82A1_Stock_Standard.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Sights\M82A1_Scope_Mark4.nif
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Stocks\M82A1_Stock_Snipers.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Sights\M82A1_Rail_ThermalMk2.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Stocks\M82A1_Stock_Tactical.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Sights\M82A1_Rail_Spectre.nif
- 20 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 23 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Sights\M82A1_Scope_Bender.nif
- 13 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\M9_Magazine_357.nif
- 9 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Muzzles\M9_MuzzleBrake_Light.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Muzzles\M9_MuzzleBrake_Heavy.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Sights\M9_Glowsight.nif
- 4 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 7 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 10 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Muzzles\M9_Suppressor_Heavy.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M82A1nv\Sights\M82A1_Sight_Iron.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Muzzles\M9_Compensator.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Muzzles\M9_Suppressor_Light.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Sights\M9_Rail_Barska.nif
- 14 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\M9_Receiver.nif
- 39 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Sights\M9_Rail_Holosun.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Sights\M9_Rail_EoTech.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 11 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Sights\M9_Rail_Accupower.nif
- 7 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Sights\M9_Rail_Bravo4.nif
- 7 BSLightingShaderProperty: Removed Skinned flag
- 24 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 27 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Sights\M9_Rail_MicroT1.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Underbarrel\Foregrip.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Sights\M9_Rail_Kobra.nif
- 14 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 17 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\50CalShellCasing.nif
- 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\9x18ShellCasing.nif
- 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Muzzles\M9_Suppressor_Covert.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Underbarrel\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Sights\M9_Rail_Thermal.nif
- 13 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Sights\Tokarev_Rail_Accupower.nif
- 7 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Sights\M9_Rail_Spectre.nif
- 23 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 26 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Underbarrel\Bipod.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Attachment\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Barrel\Makarov_Barrel_ExtraLong.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 29 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 25 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Underbarrel\LaserSight.nif
- 1 BSXFlags: Flags set to "Animated | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Barrel\Makarov_Barrel_Long.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 29 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 25 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Barrel\Makarov_Barrel_Short.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 29 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 25 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Barrel\Makarov_Barrel_PB.nif
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 24 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 3 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Barrel\Makarov_Barrel_Short_Light.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 29 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 25 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Barrel\Makarov_Barrel_PB_Unsuppressed.nif
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 21 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 3 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Barrel\Makarov_Barrel_Standard.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 26 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 29 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 27 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Barrel - Copy\Makarov_Barrel_ExtraLong.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 29 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 25 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Barrel - Copy\Makarov_Barrel_Short_Light.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 29 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 25 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Attachment\LaserLight.nif
- 11 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Grips\Comfort.nif
- 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Barrel - Copy\Makarov_Barrel_Short.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 29 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 25 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Barrel - Copy\Makarov_Barrel_Long.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 29 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 25 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\M9A1nv\Underbarrel\LaserLight.nif
- 11 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Grips\Standard.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Barrel - Copy\Makarov_Barrel_PB_Unsuppressed.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 24 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 5 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Barrel - Copy\Makarov_Barrel_Standard.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 26 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 29 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 27 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Grips\WireStock.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Barrel - Copy\Makarov_Barrel_PB.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 27 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 5 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Grips\WoodStock.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Makarov_DummyParent.nif
- 2 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Muzzles\Makarov_Suppressor_Heavy.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Muzzles\Makarov_Suppressor_Light.nif
- 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Sights\Makarov_Rail_Barska.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Makarov_Receiver.nif
- 126 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 128 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 130 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 132 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 134 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 136 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 138 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 140 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 142 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 144 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 18 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 26 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 42 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 50 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 58 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 66 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 74 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 84 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Muzzles\Makarov_Compensator.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Makarov_Chrome_Receiver.nif
- 136 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 138 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 140 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 142 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 144 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 146 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 148 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 150 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 152 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 154 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 156 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 158 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 160 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 162 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 164 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 18 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 26 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 42 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 50 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 58 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 66 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 74 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 84 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Magazines\Makarov_DrumMag - Copy.nif
- 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 26 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 30 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Sights\Makarov_Rail_EoTech.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 8 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Magazines\Makarov_DrumMag.nif
- 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 26 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 30 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Makarov_Receiver - Copy.nif
- 136 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 138 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 140 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 142 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 144 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 146 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 148 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 150 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 152 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 154 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 156 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 158 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 160 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 162 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 164 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 18 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 26 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 42 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 50 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 58 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 66 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 74 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 84 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Sights\Makarov_Rail_Holosun.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Sights\Makarov_Rail_MicroT1.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Sights\Makarov_Rail_Vortex.nif
- 10 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Sights\Makarov_Rail_OKP-7.nif
- 6 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Makarov_PB_Receiver.nif
- 132 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 134 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 136 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 138 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 140 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 142 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 144 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 146 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 148 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 150 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 152 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 154 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 158 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 161 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 18 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 26 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 34 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 42 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 50 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 58 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 66 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 74 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 84 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Muzzles\Makarov_Suppressor_Covert.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Sights\Makarov_Rail_Kobra.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 14 BSLightingShaderProperty: Removed Skinned flag
- 19 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Attachment\Cover.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Attachment\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Sights\Makarov_Rail_Spectre.nif
- 20 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 23 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Sights\Makarov_Scope_Thermal.nif
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 5 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Sights\Makarov_Scope_LP_Mk4.nif
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 26 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Code_DummyParent.nif
- 2 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Attachment\Laser1mW.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Attachment\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Attachment\LaserFlashlightCombo.nif
- 11 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Magazines\MK12_Mag_20_STANAG.nif
- 64 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 66 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 68 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 70 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Magazines\MK12_Mag_50Beo.nif
- 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 27 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Muzzles\MK12_Muzzle_Brake.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Barrels\MK12_Barrel_Carbine.nif
- 21 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 27 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 29 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 33 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 35 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 37 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 40 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 44 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 49 BSXFlags: Added missing BSXFlags
- 49 BSXFlags: Flags set to "Havok"
- 47 bhkNPCollisionObject: Target set to 0 NiNode
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Muzzles\MK12_Muzzle_DTK1.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Muzzles\MK12_Muzzle_Cookie.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Barrels\MK12_Barrel_M16.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 19 BSXFlags: Added missing BSXFlags
- 19 BSXFlags: Flags set to "Havok"
- 17 bhkNPCollisionObject: Target set to 0 NiNode
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Magazines\MK12_Mag_300blk_STANAG.nif.nif
- 49 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 51 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Magazines\MK12_Mag_30_STANAG.nif.nif
- 51 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 53 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 55 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 57 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Magazines\MK12_Mag_40_STANAG.nif
- 49 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 51 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Muzzles\MK12_Muzzle_Raptor.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Muzzles\MK12_Muzzle_Suppressor_Factory.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Barrels\MK12_Barrel_Standard.nif
- 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 27 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 29 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 33 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 35 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 37 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 39 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 44 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 48 BSXFlags: Added missing BSXFlags
- 48 BSXFlags: Flags set to "Havok"
- 46 bhkNPCollisionObject: Target set to 0 NiNode
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Magazines\Makarov_Mag.nif
- 720 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 722 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 724 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 726 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 728 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 730 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 732 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 734 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 736 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 738 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 740 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 742 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 744 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 746 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 748 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 750 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 752 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 754 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 756 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 758 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 760 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 762 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 764 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 766 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 768 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 770 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 772 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 774 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 776 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 778 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 780 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 782 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 118 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 185 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 251 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 317 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 383 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 449 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 515 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 581 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 647 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Magazines\Makarov_Mag - Copy.nif
- 720 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 722 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 724 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 726 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 728 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 730 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 732 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 734 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 736 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 738 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 740 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 742 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 744 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 746 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 748 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 750 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 752 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 754 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 756 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 758 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 760 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 762 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 764 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 766 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 768 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 770 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 772 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 774 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 776 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 778 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 780 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 782 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 118 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 185 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 251 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 317 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 383 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 449 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 515 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 581 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 647 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Muzzles\MK12_Muzzle_Suppressor_Light.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\MK12_Receiver.nif
- 47 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 49 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 51 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 53 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 55 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 57 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 59 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 61 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 63 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 67 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 69 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 71 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 73 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 78 BSXFlags: Added missing BSXFlags
- 78 BSXFlags: Flags set to "Havok"
- 76 bhkNPCollisionObject: Target set to 22 NiNode
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Muzzles\MK12_Muzzle_Suppressor_Heavy.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Makarovnv\Magazines\Makarov_Mag_6.nif
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 111 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 174 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 237 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 302 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 365 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 430 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 493 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 552 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 611 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\Mk12_Rail_Barska.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Barrels\MK12_Barrel_Assault.nif
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 21 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 27 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 29 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 33 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 35 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 38 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 44 BSXFlags: Added missing BSXFlags
- 44 BSXFlags: Flags set to "Havok"
- 42 bhkNPCollisionObject: Target set to 0 NiNode
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Muzzles\MK12_Muzzle_Suppressor_Covert.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Barrels\MK12_Barrel_IntegralSuppressor.nif
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 21 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 27 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 29 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 33 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 35 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 38 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 44 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 47 BSXFlags: Added missing BSXFlags
- 47 BSXFlags: Flags set to "Havok"
- 45 bhkNPCollisionObject: Target set to 0 NiNode
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\Mk12_Rail_Bravo4.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 21 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 24 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\Mk12_Rail_EoTech.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 8 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Barrels\MK12_Barrel_Defender.nif
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 21 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 27 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 29 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 33 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 36 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 44 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 47 BSXFlags: Added missing BSXFlags
- 47 BSXFlags: Flags set to "Havok"
- 45 bhkNPCollisionObject: Target set to 0 NiNode
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\Mk12_Rail_MicroT1.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\Mk12_Rail_OKP-7.nif
- 7 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\MK12_Scope_IronSights.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\Mk12_Rail_Kobra.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 14 BSLightingShaderProperty: Removed Skinned flag
- 19 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\ScopeMount\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\Mk12_Rail_Thermal.nif
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 4 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\MK12_Scope_LP_Mk4.nif
- 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\Mk12_Rail_Spectre.nif
- 20 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 23 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\MK12_Scope_LP_Mk5.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- 62 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 66 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\ScopeMount\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Stocks\MK12_Stock_Compact.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Stocks\MK12_Stock_Light.nif
- 3 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\ScopeMount\Laser1mW.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\Mk12_Rail_UH-1.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 20 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Stocks\MK12_Stock_CQB.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\57x28ShellCasing.nif
- 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Stocks\MK12_Stock_None.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\Mk12_Scope_Mark3.nif
- 3 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 21 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 24 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Stocks\MK12_Stock_Standard.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\Left\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\Right\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Stocks\MK12_Stock_Modern.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Stocks\MK12_Stock_SOCOM.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Stocks\MK12_Stock_Sniper.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\TriRail\Bottom\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\Left\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\TriRail\Left\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\Left\Laser1mW.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\TriRail\Bottom\Bipod.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\Right\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\TriRail\Right\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\Right\Laser1mW.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\TriRail\Left\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\TriRail\Bottom\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\TriRail\Bottom\Laser1mW.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Barrels\P90_Barrel_14_25.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\TriRail\Left\Laser1mW.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Barrels\P90_Barrel_16.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\TriRail\Top\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\TriRail\Right\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Barrels\P90_Barrel_Short.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Barrels\P90_Barrel_20_5.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Front\P90_Front_Daga.nif
- 3 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\TriRail\Right\Laser1mW.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\TriRail\Top\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Muzzles\MK12_Muzzle_DTK1.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Muzzles\P90_Muzzle_Brake.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Attachments\TriRail\Top\Laser1mW.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\Mk12nv\Sights\ScopeMount\RangeFinder.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Muzzles\MK12_Muzzle_Suppressor_Factory.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Muzzles\MK12_Muzzle_Raptor.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Muzzles\MK12_Muzzle_Cookie.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Muzzles\MK12_Muzzle_Suppressor_Light.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\P90_DummyParent.nif
- 2 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Muzzles\P90_Muzzle_Brake_DTK_2.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Muzzles\P90_Muzzle_Brake_Troy.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Front\P90_Front_TriRail.nif
- 3 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Muzzles\MK12_Muzzle_Suppressor_Heavy.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Muzzles\P90_Muzzle_Brake_BulletTec.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\P90_Rail_Barska.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Muzzles\P90_Muzzle_Brake_HERA.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\P90_Rail_Bravo4.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 21 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 24 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\P90_Rail_MicroT1.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\P90_Rail_EoTech.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 8 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\P90_Receiver.nif
- 53 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 55 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 57 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 59 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 61 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 63 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 65 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\P90_Rail_OKP-7.nif
- 7 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Muzzles\MK12_Muzzle_Suppressor_Covert.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\P90_Rail_PK-06.nif
- 17 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\P90_Rail_Kobra.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 14 BSLightingShaderProperty: Removed Skinned flag
- 19 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\P90_Rail_Thermal.nif
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 4 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\ScopeMount\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\P90_Rail_Spectre.nif
- 20 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 23 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\P90_Scope_LP_Mk5.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- 62 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 66 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Stocks\P90_Stock_Extended.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Stocks\P90_Stock_Padded.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Stocks\P90_Stock_ShoulderPad.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\P90_Scope_LP_Mk4.nif
- 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\ScopeMount\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\P90_Rail_UH-1.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 20 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\P90_Scope_Bender.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Stocks\P90_Stock_Strap.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\ScopeMount\Laser1mW.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\PL14nv\Muzzle\PL14_Suppressor.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\PL14nv\Muzzle\PL14_Compensator.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\PL14nv\Muzzle\PL14_Cookie.nif
- 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\PL14nv\Sight\PL14_Rail_Delta.nif
- 6 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\P90_Scope_Mark3.nif
- 3 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 21 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 24 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\P90_Sight_Iron.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\PL14nv\Sight\PL14_Rail_MicroT1.nif
- 13 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\PL14nv\Muzzle\PL14_SuppressorCovert.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\PL14nv\Sight\PL14_Rail_Vortex.nif
- 14 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\PL14nv\Underbarrel\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\PL14nv\PL14_ReceiverStandard.nif
- 53 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\PL14nv\Sight\PL14_Rail_Kobra.nif
- 15 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 18 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\PL14nv\Sight\PL14_Rail_Scope.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- 11 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\PL14nv\Sight\PL14_Rail_ElcanSpectre.nif
- 22 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 25 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\P90_Mag.nif
- 290 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 292 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 294 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 296 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 298 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 300 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 302 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 304 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 306 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 308 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 310 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 312 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 314 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 316 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 318 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 320 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 322 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 324 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 326 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 328 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 330 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 332 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 334 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 336 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 338 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 340 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 342 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 344 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 346 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 348 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 350 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 352 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 354 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 356 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 358 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 360 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 362 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 364 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 366 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 368 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 370 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 372 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 374 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 376 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 378 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 380 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 382 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 384 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 386 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 388 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 390 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 392 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 394 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 396 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 398 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 400 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 402 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 404 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 406 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 408 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 410 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 412 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 414 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 416 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 418 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 420 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 422 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 424 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 426 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 428 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 430 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 432 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 434 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 436 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 438 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 440 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 442 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 444 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 446 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 448 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 450 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 452 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 454 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 456 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 458 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 460 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 462 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 464 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 466 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 468 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 470 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 472 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 474 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 476 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 478 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 480 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 482 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 484 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 486 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 488 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 490 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 492 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 494 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 496 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 498 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 500 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 502 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 504 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 506 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 508 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 509 BSEffectShaderProperty\Source Texture: Path changed from "P90nv/Skins/Black/P90_P90_d.DDS" to "textures/P90nv/Skins/Black/P90_P90_d.DDS"
- 509 BSEffectShaderProperty\Env Map Texture: Path changed from "P90nv/Dark Grey Metal Cubemap_e.DDS" to "textures/P90nv/Dark Grey Metal Cubemap_e.DDS"
- 509 BSEffectShaderProperty\Normal Texture: Path changed from "P90nv/P90_P90_n.DDS" to "textures/P90nv/P90_P90_n.DDS"
- 509 BSEffectShaderProperty\Env Mask Texture: Path changed from "P90nv/P90_P90_s.DDS" to "textures/P90nv/P90_P90_s.DDS"
- 303 BSLightingShaderProperty: Added Skinned flag
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\P90_Mag_Test2.nif
- 290 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 292 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 294 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 296 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 298 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 300 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 302 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 304 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 306 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 308 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 310 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 312 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 314 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 316 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 318 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 320 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 322 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 324 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 326 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 328 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 330 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 332 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 334 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 336 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 338 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 340 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 342 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 344 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 346 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 348 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 350 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 352 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 354 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 356 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 358 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 360 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 362 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 364 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 366 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 368 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 370 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 372 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 374 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 376 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 378 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 380 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 382 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 384 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 386 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 388 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 390 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 392 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 394 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 396 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 398 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 400 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 402 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 404 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 406 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 408 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 410 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 412 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 414 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 416 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 418 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 420 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 422 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 424 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 426 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 428 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 430 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 432 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 434 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 436 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 438 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 440 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 442 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 444 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 446 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 448 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 450 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 452 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 454 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 456 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 458 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 460 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 462 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 464 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 466 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 468 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 470 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 472 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 474 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 476 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 478 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 480 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 482 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 484 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 486 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 488 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 490 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 492 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 494 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 496 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 498 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 500 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 502 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 504 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 506 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 507 BSEffectShaderProperty\Source Texture: Path changed from "P90nv/Skins/Black/P90_P90_d.DDS" to "textures/P90nv/Skins/Black/P90_P90_d.DDS"
- 507 BSEffectShaderProperty\Env Map Texture: Path changed from "P90nv/Cubemaps/cubemaps/mushroom04_e.dds" to "textures/P90nv/Cubemaps/cubemaps/mushroom04_e.dds"
- 507 BSEffectShaderProperty\Normal Texture: Path changed from "P90nv/P90_P90_n.DDS" to "textures/P90nv/P90_P90_n.DDS"
- 507 BSEffectShaderProperty\Env Mask Texture: Path changed from "P90nv/P90_P90_s.DDS" to "textures/P90nv/P90_P90_s.DDS"
- 509 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 511 BSEffectShaderProperty\Source Texture: Path changed from "P90nv/Skins/Black/P90_P90_d.DDS" to "textures/P90nv/Skins/Black/P90_P90_d.DDS"
- 511 BSEffectShaderProperty\Env Map Texture: Path changed from "P90nv/Cubemaps/cubemaps/mushroom04_e.dds" to "textures/P90nv/Cubemaps/cubemaps/mushroom04_e.dds"
- 511 BSEffectShaderProperty\Normal Texture: Path changed from "P90nv/P90_P90_n.DDS" to "textures/P90nv/P90_P90_n.DDS"
- 511 BSEffectShaderProperty\Env Mask Texture: Path changed from "P90nv/P90_P90_s.DDS" to "textures/P90nv/P90_P90_s.DDS"
- 303 BSLightingShaderProperty: Added Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Muzzles\Muzzle01.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\Sights\ScopeMount\RangeFinder.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Muzzles\Muzzle03.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\PL14nv\Underbarrel\LaserLight.nif
- 11 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Muzzles\Muzzle05.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Barrel\Carbine.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- 11 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Barrel\Commando.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Muzzles\Muzzle02.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Barrel\Standard.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- 6 BSLightingShaderProperty: Removed Skinned flag
- 11 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\P90nv\P90_Mag - Copy.nif
- 281 BSEffectShaderProperty\Source Texture: Path changed from "P90nv/Skins/Black/P90_P90_d.DDS" to "textures/P90nv/Skins/Black/P90_P90_d.DDS"
- 281 BSEffectShaderProperty\Env Map Texture: Path changed from "P90nv/Dark Grey Metal Cubemap_e.DDS" to "textures/P90nv/Dark Grey Metal Cubemap_e.DDS"
- 281 BSEffectShaderProperty\Normal Texture: Path changed from "P90nv/P90_P90_n.DDS" to "textures/P90nv/P90_P90_n.DDS"
- 281 BSEffectShaderProperty\Env Mask Texture: Path changed from "P90nv/P90_P90_s.DDS" to "textures/P90nv/P90_P90_s.DDS"
- 287 BSEffectShaderProperty\Source Texture: Path changed from "P90nv/Skins/Black/P90_P90_d.DDS" to "textures/P90nv/Skins/Black/P90_P90_d.DDS"
- 287 BSEffectShaderProperty\Env Map Texture: Path changed from "P90nv/Dark Grey Metal Cubemap_e.DDS" to "textures/P90nv/Dark Grey Metal Cubemap_e.DDS"
- 287 BSEffectShaderProperty\Normal Texture: Path changed from "P90nv/P90_P90_n.DDS" to "textures/P90nv/P90_P90_n.DDS"
- 287 BSEffectShaderProperty\Env Mask Texture: Path changed from "P90nv/P90_P90_s.DDS" to "textures/P90nv/P90_P90_s.DDS"
- 295 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 297 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 299 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 301 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 303 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 305 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 307 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 309 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 311 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 313 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 315 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 317 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 319 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 321 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 323 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 325 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 327 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 329 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 331 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 333 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 335 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 337 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 339 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 341 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 343 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 345 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 347 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 349 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 351 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 353 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 355 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 357 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 359 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 361 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 363 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 365 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 367 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 369 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 371 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 373 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 375 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 377 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 379 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 381 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 383 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 385 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 387 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 389 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 391 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 393 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 395 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 397 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 399 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 401 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 403 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 405 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 407 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 409 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 411 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 413 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 415 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 417 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 419 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 421 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 423 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 425 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 427 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 429 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 431 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 433 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 435 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 437 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 439 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 441 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 443 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 445 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 447 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 449 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 451 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 453 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 455 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 457 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 459 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 461 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 463 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 465 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 467 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 469 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 471 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 473 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 475 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 477 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 479 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 481 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 483 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 485 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 487 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 489 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 491 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 493 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 495 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 497 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 499 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 501 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 503 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 505 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 507 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 509 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 514 BSEffectShaderProperty\Source Texture: Path changed from "P90nv/Skins/Magazine_d.dds" to "textures/P90nv/Skins/Magazine_d.dds"
- 514 BSEffectShaderProperty\Grayscale Texture: Path changed from "P90nv/Skins/Black/MagPallette.dds" to "textures/P90nv/Skins/Black/MagPallette.dds"
- 514 BSEffectShaderProperty\Env Map Texture: Path changed from "P90nv/Dark Grey Metal Cubemap_e.DDS" to "textures/P90nv/Dark Grey Metal Cubemap_e.DDS"
- 514 BSEffectShaderProperty\Normal Texture: Path changed from "P90nv/P90_P90_n.DDS" to "textures/P90nv/P90_P90_n.DDS"
- 514 BSEffectShaderProperty\Env Mask Texture: Path changed from "P90nv/P90_P90_s.DDS" to "textures/P90nv/P90_P90_s.DDS"
- 308 BSLightingShaderProperty: Added Skinned flag
- 511 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 2 BSXFlags: Flags set to "Animated | External Emit"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Muzzles\Muzzle04.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Barrel\TacCom.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- 4 BSLightingShaderProperty: Removed Skinned flag
- 13 BSLightingShaderProperty: Removed Skinned flag
- 16 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Muzzles\Suppressor03.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Muzzles\Suppressor02.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Rail\Rail\Bipod.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Muzzles\Suppressor04.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 8 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Barrel\Marksman.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 6 BSLightingShaderProperty: Removed Skinned flag
- 14 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Barrel\TacticalShort.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 8 BSLightingShaderProperty: Removed Skinned flag
- 13 BSLightingShaderProperty: Removed Skinned flag
- 16 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Muzzles\Suppressor01.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Rail\Rail\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Barrel\Tactical.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 8 BSLightingShaderProperty: Removed Skinned flag
- 16 BSLightingShaderProperty: Removed Skinned flag
- 19 BSLightingShaderProperty: Removed Skinned flag
- 22 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Sights\SG550_GlowSights.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Sights\SG550_Bravo4.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- 24 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 27 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Sights\SG550_IronSights.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Sights\SG550_EoTech.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 12 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Rail\Rail\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Rail\Rail\LaserFlashlightCombo.nif
- 11 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Sights\SG550_MicroT1.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- 12 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Sights\SG550_Kobra.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- 15 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 18 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Sights\SG550_SRS02.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 12 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Grip\SG550_Grip.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Grip\SG550_Grip_Comfort.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Grip\SG550_Grip_Ergonomic.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Sights\SG550_Vortex.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Grip\SG550_Skeletal.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Magazines\SG550_DrumBetaC.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 9 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Sights\SG550_Scope_AccuPower.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- 8 BSLightingShaderProperty: Removed Skinned flag
- 11 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Sights\SG550_Scope_Thermal.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- 14 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Magazines\SG550_Mag_762.nif
- 7 BSLightingShaderProperty: Removed Skinned flag
- 9 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- 15 BSLightingShaderProperty: Removed Skinned flag
- 18 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Sights\SG550_Spectre.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- 22 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 25 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Attachments\Sights\SG550_Scope_Bender.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- 8 BSLightingShaderProperty: Removed Skinned flag
- 23 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Magazines\SG550_DrumMag.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 9 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Stock\SG550_Stock_Light.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Stock\SG550_Stock_None.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\SG550_Receiver.nif
- 14 BSLightingShaderProperty: Removed Skinned flag
- 17 BSLightingShaderProperty: Removed Skinned flag
- 20 BSLightingShaderProperty: Removed Skinned flag
- 23 BSLightingShaderProperty: Removed Skinned flag
- 28 BSLightingShaderProperty: Removed Skinned flag
- 31 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Stock\SG550_Stock_Heavy.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Magazines\SG550_MagExt.nif
- 7 BSLightingShaderProperty: Removed Skinned flag
- 9 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- 15 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Stock\SG550_Stock_Standard.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Stock\SG550_Stock_Marksman.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Effects\50CalTracerBeam.nif
- 89 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 49 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Magazines\SG550_Mag_AK.nif
- 9 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Effects\DragonsBreathTracer.nif
- 50 BSTriShape: Removed empty geometry shape
- 4 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 39 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Effects\FlamerProjectileSpray01.nif
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 48 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 73 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 100 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Muzzle\SPAS_Muzzle_Choke.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Muzzle\SPAS_Muzzle_FullChoke.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Muzzle\SPAS_Muzzle_Brake2.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Muzzle\SPAS_Muzzle_Salvo.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Effects\Sparks01Explosion.nif
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 97 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Rail\Bipod.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Muzzle\SPAS_Muzzle_Suppressor.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Muzzle\SPAS_Muzzle_Brake1.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Magazines\SG550_Mag.nif
- 9 BSLightingShaderProperty: Removed Skinned flag
- 11 BSLightingShaderProperty: Removed Skinned flag
- 14 BSLightingShaderProperty: Removed Skinned flag
- 17 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Receiver_Pump.nif
- 56 bhkNPCollisionObject: Target set to 38 NiNode
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Sights\SPAS12_IronSights.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Receiver_Semi.nif
- 53 bhkNPCollisionObject: Target set to 38 NiNode
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Rail\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Stock\SG550_Stock_Modern.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Sights\SPAS12_SRS02.nif
- 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 12 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Rail\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Sights\SPAS12_EoTech.nif
- 12 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 15 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Sights\SPAS12_HoloSun.nif
- 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\ReceiverBody.nif
- 10 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Muzzle\SPAS_Muzzle_SuppressorCovert.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SG550\Magazines\SG550_MagDual.nif
- 9 BSLightingShaderProperty: Removed Skinned flag
- 11 BSLightingShaderProperty: Removed Skinned flag
- 14 BSLightingShaderProperty: Removed Skinned flag
- 17 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- 21 BSLightingShaderProperty: Removed Skinned flag
- 24 BSLightingShaderProperty: Removed Skinned flag
- 27 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Sights\SPAS12_MicroT1.nif
- 12 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Sights\SPAS12_Kobra.nif
- 18 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 21 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Sights\SPAS12_Accupower.nif
- 11 BSLightingShaderProperty: Removed Skinned flag
- 14 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Barrel\A1.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Rail\LaserFlashlightCombo.nif
- 11 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Barrel\A3.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Sights\SPAS12_Spitfire.nif
- 25 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 28 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Grip\Grip_A1.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Barrel\Para.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 11 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Muzzles\Suppressor03.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SPAS12nv\Sights\SPAS12_Thermal.nif
- 10 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Muzzles\Suppressor02.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Muzzles\Muzzle03.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Grip\Grip_A3_Short.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Muzzles\Suppressor04.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Grip\Grip_A3_Heavy.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- 13 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Rail\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Muzzles\Suppressor01.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\ALL.nif
- 55 BSLightingShaderProperty: Removed Skinned flag
- 57 BSLightingShaderProperty: Removed Skinned flag
- 59 BSLightingShaderProperty: Removed Skinned flag
- 53 BSLightingShaderProperty: Removed Skinned flag
- 62 BSLightingShaderProperty: Removed Skinned flag
- 66 BSLightingShaderProperty: Removed Skinned flag
- 69 BSLightingShaderProperty: Removed Skinned flag
- 72 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Rail\Combo.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Sights\AUG_IntegratedSight.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- 26 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Sights\AUG_IronSights.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- 8 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Rail\Laser.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Sights\AUG_SRS02.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 10 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 13 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Sights\AUG_Bravo4.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- 24 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 27 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Magazines\AUG_Mag_10mm.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- 5 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Sights\AUG_Accupower.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 8 BSLightingShaderProperty: Removed Skinned flag
- 11 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Stocks\Stock_Standard.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Barrel\HBAR.nif
- 11 BSLightingShaderProperty: Removed Skinned flag
- 15 BSLightingShaderProperty: Removed Skinned flag
- 13 BSLightingShaderProperty: Removed Skinned flag
- 6 BSLightingShaderProperty: Removed Skinned flag
- 19 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Magazines\AUG_Mag_300BO.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 9 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Stocks\Stock_Heavy.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Magazines\AUG_Mag_556.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 9 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- 15 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Receiver.nif
- 53 BSLightingShaderProperty: Removed Skinned flag
- 55 BSLightingShaderProperty: Removed Skinned flag
- 57 BSLightingShaderProperty: Removed Skinned flag
- 51 BSLightingShaderProperty: Removed Skinned flag
- 60 BSLightingShaderProperty: Removed Skinned flag
- 63 bhkNPCollisionObject: Target set to 38 NiNode
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Magazines\AUG_Mag_9mm.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 9 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Sights\AUG_MicroT1.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 13 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Sights\AUG_XPS3.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 10 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 13 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Barrel\Medium.nif
- 7 BSLightingShaderProperty: Removed Skinned flag
- 4 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Sights\AUG_Thermal.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 14 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Muzzles\Muzzle01.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Muzzles\Muzzle03.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Magazines\AUG_Mag_556Ext.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 9 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Barrel\Standard.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 8 BSLightingShaderProperty: Removed Skinned flag
- 11 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Sights\AUG_Kobra.nif
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 14 BSLightingShaderProperty: Removed Skinned flag
- 18 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Muzzles\Suppressor02.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Barrel\Short.nif
- 7 BSLightingShaderProperty: Removed Skinned flag
- 4 BSLightingShaderProperty: Removed Skinned flag
- 11 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Muzzles\Muzzle04.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Muzzles\Suppressor01.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Rail\Left\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Attachments\Sights\AUG_BenderScope.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 20 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 23 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SteyrAUG\Magazines\AUG_Mag_556Drum.nif
- 6 BSLightingShaderProperty: Removed Skinned flag
- 9 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- 15 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Muzzles\Suppressor03.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Rail\Left\SG550_Laser.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Magazines\SV98_Mag.nif
- 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Sights\SV98_Bravo4.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 21 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 24 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Sights\SV98_MicroT1.nif
- 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Sights\SV98_Accupower.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 8 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Stock\Comfort.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- 16 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Stock\Standard.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- 13 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Sights\SV98_XPS3.nif
- 6 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 9 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Stock\Compact.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 7 BSLightingShaderProperty: Removed Skinned flag
- 10 BSLightingShaderProperty: Removed Skinned flag
- 13 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Sights\SV98_Kobra.nif
- 12 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 15 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Makarovnv\Sights\Makarov_Rail_Barska.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Sights\SV98_NightVision.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Rail\Underbarrel\SV98_Bipod.nif
- 3 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Sights\SV98_BenderScope.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Makarovnv\Sights\Makarov_Rail_Holosun.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Makarovnv\Sights\Makarov_Rail_Vortex.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Makarovnv\Sights\Makarov_Rail_OKP-7.nif
- 6 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Makarovnv\Sights\Makarov_Rail_MicroT1.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\Attachments\Sights\SV98_Thermal.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Removed emtpy BSXFlags
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\Mk12_Rail_Barska.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Makarovnv\Sights\Makarov_Rail_EoTech.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 8 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Makarovnv\Sights\Makarov_Rail_Kobra.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 8 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Makarovnv\Sights\Makarov_Scope_LP_Mk4.nif
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 26 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Makarovnv\Sights\Makarov_Rail_Spectre.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\Mk12_Rail_Bravo4.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 12 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\Mk12_Rail_OKP-7.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\Mk12_Rail_EoTech.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 8 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Makarovnv\Sights\Makarov_Scope_Thermal.nif
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 5 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\MK12_Scope_IronSights.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\SV98_Receiver.nif
- 46 BSLightingShaderProperty: Removed Skinned flag
- 51 BSLightingShaderProperty: Removed Skinned flag
- 49 BSLightingShaderProperty: Removed Skinned flag
- 54 BSLightingShaderProperty: Removed Skinned flag
- 57 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 60 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\Mk12_Rail_MicroT1.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\Mk12_Rail_Kobra.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 8 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - 1.0 - MAIN-53000-1-0-1638290915\Data\meshes\SV98\SV98_ReceiverIntSupp.nif
- 46 BSLightingShaderProperty: Removed Skinned flag
- 51 BSLightingShaderProperty: Removed Skinned flag
- 49 BSLightingShaderProperty: Removed Skinned flag
- 54 BSLightingShaderProperty: Removed Skinned flag
- 57 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 60 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 63 BSLightingShaderProperty: Removed Skinned flag
- 66 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\ScopeMount\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\Mk12_Rail_Spectre.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\MK12_Scope_LP_Mk4.nif
- 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\MK12_Scope_LP_Mk5.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- 62 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 66 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\Mk12_Rail_Thermal.nif
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 4 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\P90_Rail_Barska.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\ScopeMount\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\Mk12_Rail_UH-1.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\ScopeMount\Laser1mW.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Dynamic | Articulated"
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\P90_Rail_Bravo4.nif
- 4 BSLightingShaderProperty: Removed Skinned flag
- 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 12 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\P90_Rail_OKP-7.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\P90_Rail_EoTech.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 8 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\Mk12_Scope_Mark3.nif
- 3 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 12 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\P90_Rail_MicroT1.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\P90_Rail_PK-06.nif
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\P90_Rail_Kobra.nif
- 5 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 8 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\P90_Rail_Spectre.nif
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 11 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\ScopeMount\Flashlight.nif
- 1 BSXFlags: Flags set to "Animated | Addon | Dynamic | Articulated"
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\P90_Scope_LP_Mk5.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Scope LP_Base_Color.dds" to "textures\Scope LP_Base_Color.dds"
- 62 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 66 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\P90_Scope_LP_Mk4.nif
- 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\P90_Rail_Thermal.nif
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 4 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\ScopeMount\Lasersight.nif
- 1 BSXFlags: Flags set to "Animated | Complex | Dynamic | Articulated"
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\ScopeMount\Laser1mW.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Dynamic | Articulated"
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\P90_Rail_UH-1.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 8 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\P90_Sight_Iron.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\P90_Scope_Bender.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 14 BSLightingShaderProperty: Removed Skinned flag
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\P90_Scope_Mark3.nif
- 3 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 9 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 12 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\Mk12nv\Sights\ScopeMount\RangeFinder.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- Combined Arms Expansion Pack - AMD Patch-53000-AMD-1638545241\Data\meshes\P90nv\Sights\ScopeMount\RangeFinder.nif
- 4 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Barrett M82A1_Base_Color.dds" to "textures\Barrett M82A1_Base_Color.dds"
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