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GunZ Map Pieces

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Sep 6th, 2012
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  1. #define RTOK_MAX_OBJLIGHT "obj_" // OHAI IM A LIGHT, ALTHOUGH I MAY LOOK PRETTY, UNLESS YOU LIGHTMAP ME WITH WORLDEDIT I DONT DO SHIT
  2.  
  3. #define RTOK_MAX_NOPATH "nopath_" // YOU WANT TO PASS THROUGH HERE? NO WAY, WUCAS HAS NEVER USED ME BEFORE, BUT IT IS PROBABLY USED WITH NPCS
  4.  
  5. #define RTOK_MAX_EXPORTOBJ "obj_" // EXPORT THAT ELU OUT OF YOUR MAP WITH ME, ANIMATIONS TOO
  6.  
  7. #define RTOK_MAX_SPAWNPOINT "spawn_" // I CREATE SPAWN POINTS AND STUFF FOR YOUR DUMMYLIST, ALTHOUGH IM IMPORTANT, YOU COULD TYPE ME BY HAND AS WELL
  8.  
  9. #define RTOK_MAX_PASSTHROUGH "pass_" // I MAKE COLLISIONS GO BYE BYE, YOU CAN PASS THROUGH ME, BUT YOUR SWORD/ BULLETS STOP
  10.  
  11. #define RTOK_MAX_HIDE "hide_" // YOU USE ME FOR COLLISION HULLS, YOU CAN'T SEE ME BUT I STOP YOU IN YOUR TRACKS. (BULLETS STILL GO RIGHT THROUGH ME THOUGH)
  12.  
  13. #define RTOK_MAX_PASSBULLET "passb_" // ALLOWS ROCKETS AND OTHER WEAPONS TO GO THROUGH, BUT THOSE BULLETS, THEY ARE STAYING PUT
  14.  
  15. #define RTOK_MAX_PASSROCKET "passr_" // FUCK ROCKETS, NOTHING GETS PAST ME, NOT EVEN SWORDS AND NADES
  16.  
  17. #define RTOK_MAX_OCCLUSION "wall_" // PART OF YOUR MAP IMPOSSIBLE TO VIEW ATM? PUT A WALL UP CONNECTED TO A PARTITION, I LET THE PARTITION KNOW WHAT POINT YOUR GETTING CLOSE
  18.  
  19. #define RTOK_MAX_PARTITION "partition_" // I DO EVERYTHING THAT WALL DOESNT, ANYTHING WITH MY BOX WILL NOT BE DRAWN UNTIL YOU PASS THE WALL CONNECTED TO ME.
  20.  
  21. #define RTOK_MAX_NAVIGATION "hnav_" // I CREATE THE NAVIAGTION FILE FOR NPCS
  22.  
  23. #define RTOK_MAX_SMOKE_SS "smk_ss_" // I DO SMOKE STUFF LIKE YOU SEE IN THE
  24.  
  25. TRAIN LOGIN, YOU USE SMOKE.XML TO CONTROL WIND MOVEMENT AND DIRECTION
  26.  
  27. Other things you may want to know
  28. Water:
  29. obj_water
  30. obj_water2
  31. obj_sea
  32. Skybox:
  33. obj_sky_
  34. obj_ef_sky
  35. Smoke:
  36. smk_ss_ (needs smoke.xml)
  37. Flag:
  38. obj_* (needs flag.xml)
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