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  1. 000000.000| ALWAYS| Logging started at 2018-07-20T13:16:48.049
  2. 000000.009| ALWAYS| Begin command line toggles...
  3. 000000.010| ALWAYS| -UseNewX3D = 1
  4. 000000.011| ALWAYS| -UseNewX3DFramebuffers = 1
  5. 000000.011| ALWAYS| End command line toggles.
  6. 000000.016| OKAY| Riot::RADS::Reader::RadsMain::Initialize: RADS library initializing with specified working directory "C:\Riot Games\PBE\RADS\solutions\lol_game_client_sln\releases\0.0.6.51\deploy".
  7. 000000.017| OKAY| Riot::RADS::Reader::RuntimeEnvironment::Create: Creating RADS runtime environment: RADS root directory = "C:/Riot Games/PBE/RADS"
  8. 000000.019| OKAY| Riot::RADS::Reader::SolutionManifest::Load: ("C:/Riot Games/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.51/solutionmanifest")
  9. 000000.023| OKAY| Riot::RADS::Reader::ConfigurationManifest::Load: ("C:/Riot Games/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.51/configurationmanifest")
  10. 000000.024| OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("C:/Riot Games/PBE/RADS/projects/lol_game_client_en_us/releases/0.0.6.83/releasemanifest")
  11. 000000.056| OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("C:/Riot Games/PBE/RADS/projects/lol_game_client/releases/0.0.6.60/releasemanifest")
  12. 000013.630| OKAY| Unable to process data overlay file ./ToolsConfig.xml, defaulting to overlay now
  13. 000013.631| ALWAYS| Data overlay start folder initialized to DATA, Content/Src
  14. 000013.764| ALWAYS| CFG| Command Line: "104.160.129.231 5185 Yit2SaYOq4tR1xH8GDTsSQ== 2175428238" "-PlayerID=2175428238" "-GameID=109789074" "-UseRads" "-EnableLNP=2-104019170-114019170" "-RiotClientPort=62286" "-RiotClientAuthToken=ky8-8m1hPrXXuP7n_-j4Qw"
  15. 000013.765| ALWAYS| GameStartData::GameID=109789074
  16. 000013.777| ALWAYS| CFG| MultiplayerSettings EnableLNP=true Encryption=true Compression=true Logging=false Wireless=false Redundancy=false Threshold=0 Capacity=1000 Resends=20
  17. 000013.781| ALWAYS| Build Version: Version 8.15.238.8240 (Jul 20 2018/04:49:21) [PUBLIC] <__MAIN__> ChangeList: 2388240
  18. 000013.787| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
  19. 000015.190| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz, 3338Mhz (2 cores) Instruction Set Level 7Physical memory: 8589934592Display info: AMD Radeon HD 7700 Series 1073741824 22.19.677.257 Driver: UNKNOWN
  20. 000015.193| ALWAYS| Started System Init
  21. 000015.196| ALWAYS| LCURemotingClient: Initializing on port 62286
  22. 000015.250| ALWAYS| LCURemotingClient: Connected to app process.
  23. 000015.253| ALWAYS| CONN| Connecting to address (104.160.129.231) port (5185)
  24. 000015.262| ALWAYS| Waiting for response from server...
  25. 000016.167| ALWAYS| InitRenderer() enter
  26. 000016.170| ALWAYS| r3dRenderLayer::Init(0x000302A4) enter
  27. 000016.171| ALWAYS| r3dRenderLayer::Init() exit successfully
  28. 000016.573| ALWAYS| Loaded locale en_us via fontconfig
  29. 000016.599| ALWAYS| IME file, 'C:/Riot Games/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.51/deploy/Data/Menu/IMEConfig.xml', is optional. The following error is expected.
  30. 000016.607| ERROR| Missing file on r3dGFile open :C:/Riot Games/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.51/deploy/Data/Menu/IMEConfig.xml
  31. 000016.607| ERROR| Missing file on r3dGFile open :\Bin\Data\C:/Riot Games/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.51/deploy/Data/Menu/IMEConfig.xml
  32. 000016.765| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32) enter
  33. 000016.765| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
  34. 000017.157| ALWAYS| r3dRenderLayer::RecreateOwnedResources
  35. 000017.184| ALWAYS| r3dRenderLayer::InitResources exit successfully
  36. 000017.908| ALWAYS| Waiting for client ID
  37. 000048.003| ERROR| Timeout waiting for server response.
  38. 000052.547| ERROR| User cancelled after timeout while waiting for client ID
  39. 000052.550| ALWAYS| {"messageType":"riot__game_client__connection_info","message_body":"Game exited","exit_code":"EXITCODE_NONE"}
  40. 000052.559| ALWAYS| r3dRenderLayer::Close() enter
  41. 000052.563| ALWAYS| r3dRenderLayer::Close() exit
  42. 000052.564| ALWAYS| Destroying the Renderer (1)
  43. 000052.564| ALWAYS| FLOW| ALE-8SDFH23F
  44. 000052.587| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_EXIT_EARLY with game status 200: SUCCESS
  45. 000052.588| ALWAYS| Bugsplat disabled
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