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- using System.Collections.Generic;
- using UnityEngine;
- public enum Enums
- {
- Enums0,
- Enums1,
- Enums2,
- Enums3,
- Enums4,
- Max
- }
- public class EnumDictionary : MonoBehaviour
- {
- Dictionary<Enums, string> dict = new Dictionary<Enums, string>();
- private void Start()
- {
- for (int i = 0; i < 5; ++i)
- {
- dict.Add((Enums)i, i.ToString());
- }
- }
- private void Update()
- {
- string str;
- for (int i = 0; i < 5; ++i)
- {
- dict.TryGetValue((Enums)i, out str);
- }
- }
- }
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