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Feb 23rd, 2020
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  1. wait(0.5)
  2.  
  3. math.randomseed(tick())
  4.  
  5. local player = game.Players.LocalPlayer
  6.  
  7. local rekt = {}
  8.  
  9. local paralyzed = false
  10.  
  11. local curpoint = nil
  12.  
  13. local curpart = nil
  14.  
  15. local finishnum = 1
  16.  
  17. local zombiemode = false
  18.  
  19. local zombies = {}
  20.  
  21. local lastgui = nil
  22.  
  23. local mouse = player:GetMouse()
  24.  
  25. function getplr(char)
  26.  
  27. local plr = nil
  28.  
  29. for i,v in pairs(game.Players:GetChildren()) do
  30.  
  31. if v.Character == char then
  32.  
  33. plr = v
  34.  
  35. end
  36.  
  37. end
  38.  
  39. return plr
  40.  
  41. end
  42.  
  43. function bleed(frick)
  44.  
  45. while frick.Parent ~= nil do
  46.  
  47. local reeee = coroutine.wrap(function()
  48.  
  49. local thing = Instance.new(‘Part’,game.Workspace)
  50.  
  51. thing.Size = Vector3.new(0.2,0.2,0.2)
  52.  
  53. thing.CFrame = frick.CFrame
  54.  
  55. thing.Shape = Enum.PartType.Ball
  56.  
  57. thing.CFrame = frick.CFrame
  58.  
  59. thing.Transparency = 1
  60.  
  61. thing.BrickColor = BrickColor.new(‘Maroon’)
  62.  
  63. thing.Material = Enum.Material.SmoothPlastic
  64.  
  65. thing.Name = “Blood”
  66.  
  67. thing.CanCollide =false
  68.  
  69. local rawrxd = Instance.new(‘BodyForce’,thing)
  70.  
  71. rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
  72.  
  73. local coru = coroutine.wrap(function()
  74.  
  75. wait(0.01)
  76.  
  77. rawrxd:Destroy()
  78.  
  79. end)
  80.  
  81. coru()
  82.  
  83. local ree = Instance.new(‘ParticleEmitter’,thing)
  84.  
  85. ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(100,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(100,0,0))})
  86.  
  87. ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)})
  88.  
  89. ree.Texture = ‘rbxassetid://867743272’
  90.  
  91. ree.Lifetime = NumberRange.new(0.4)
  92.  
  93. ree.Rate = 50
  94.  
  95. ree.LockedToPart = true
  96.  
  97. ree.Speed = NumberRange.new(0, 2)
  98.  
  99. thing.Touched:connect(function(tou)
  100.  
  101. if tou.Parent & tou.Parent:IsA(‘Tool’) == false & tou.Parent.Parent:FindFirstChildOfClass(‘Humanoid’) == nil & tou.Parent:FindFirstChildOfClass(‘Humanoid’) == nil & tou.Name ~= “Blood” and tou.Parent.Name ~= “Projectile” & tou.Parent.Name ~= “big ass knife” & tou.Parent ~= player.Character & tou.Parent.ClassName ~= “Accessory” &tou.Parent.Name ~= “bitch ass knife” then
  102.  
  103. local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
  104.  
  105. thing:Destroy()
  106.  
  107. if tou.Name == “BloodPuddle” then
  108.  
  109. local reee = tou.CFrame
  110.  
  111. if tou.Transparency > -0.2 then
  112.  
  113. tou.Transparency = tou.Transparency -0.1
  114.  
  115. end
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