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SSGSS3_Vegeta

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Aug 17th, 2019
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  1. pl0100_rebellion_skill.motlist85 (Note all traces off AA 0C CE 7C has been deleted before conducting these tests. I am not aware if these have influenced the results I've gotten in any way.):
  2. Removing B2 1B 01 00 on 13:E600h: Final hit of Dance macabre doesn't execute
  3. Removing A8 1B 01 00 on 13:E5E0h: Dance macabre doesn't execute
  4. Removing 58 1B 01 00 on 13:E5D0h: Dance macabre doesn't execute
  5. Removing 84 17 01 00 on 13:E5B0h: The second to last hit of Dance macabre doesn't execute (The one that knocks them into the air before Dante strikes with a violent strike that sends the enemy flying backwards.)
  6. Removing 9A 15 01 00 on 13:E5A0h: The last hit of Aerial rave doesn't execute
  7. Removing 90 15 01 00 on 13:E580h: The third hit of Aerial rave doesn't execute
  8. Removing 86 15 01 00 on 13:E570h: Shredder & Aerial rave doesn't execute
  9. Removing 7C 15 01 00 on 13:E550h: Aerial Rave doesn't excute
  10. Removing A6 13 01 00 on 13:E540h: Effects are unknown, doesn't affect any moves in-game. Doesn't affect hitbox.
  11. Removing 9C 13 01 00 on 13:E520h: Shredder doesn't execute
  12. Removing 92 13 01 00 on 13:E510h: Prop doesn't execute
  13. Removing 88 13 01 00 on 13:E4F0h: Shredder doesn't execute
  14. Removing 26 0C 01 00 on 13:E4E0h: High time, Helm breaker, Round trip & Stinger all don't execute.
  15. Removing 1C 0C 01 00 on 13:E4C0h: Effects are unknown, doesn't affect any moves in-game. Doesn't affect hitbox.
  16. Removing B8 0B 01 00 on 13:E4B0h: Round trip doesn't execute
  17. Removing C4 09 01 00 on 13:E490h: Stinger doesn't execute.
  18. Remvoing E4 07 01 00 on 13:E480h: The dash portion of Stinger works, but the final hit doesn't execute.
  19. Removing DA 07 01 00 on 13:E460h: Stinger doesn't execute.
  20. Removing D0 07 01 00 on 13:E450h: Stinger doesn't execute (At the precise second you input it, if you change the other stinger code to 00's there's at least a brief second of the animation executing before it stops executing).
  21. Removing F2 03 01 00 on 13:E430h: Holding down high time (Where you get launched into the air with the enemy) doesn't execute, but normal high time does.
  22. Removing E8 03 01 00 on 13:E420h: High time doesn't execute.
  23. Removing 14 00 01 00 on 13:E400h: Helm breaker doesn't execute.
  24. Removing 0A 00 01 00 & 00 00 01 00 on 13:E3D0h-13:E3F0h: Helm breaker doesn't execute.
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