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- BluBluStudios
- ------------------------
- BluBluBar introduction
- \[Podtytuł dokumentu\]
- +--------------------+
- | Filip Barankiewicz |
- | |
- | \[Data\] |
- +--------------------+
- Introduction
- ============
- Hi! My name is Filip and I'm here to introduce you to BluBluStudios' new
- After Effects extension -- BluBluBar. It's an all-in-one toolbar
- tailored to be useful in as many common MoGraph situations as possible.
- Thank you for your interest in BluBluBar -- we've been working hard on
- it and believe it will make your life as an animator easier. Let's get
- to it!
- This is the BluBluBar's graphical interface. All functionalities are
- divided into logical sections, each with a blue header. As you can see
- up here, the functionalities are divided into 3 categories: Basic,
- Keyframes and Shapes. Let's talk about them one by one.
- Basic
- =====
- This is the 'basics' category. In here, you will find the most useful,
- bread&butter functionalities that will boost your everyday work, no
- matter the project. Whether you're working with VFX, compositing or
- MoGraph, you should find something for yourself in here!
- Essentials
- ----------
- The 'Essentials' functionality is a group of easy-to-use effects you can
- apply on a layer or a property. From top to bottom we have:
- - Spring -- A simple overshoot effect controlled by expressions. When
- you apply it on a layer, you will see 3 Slider Control effects on
- it. You can control the overshoot force, fade out speed and
- frequency. Remember, you have to have a property selected for this
- functionality to work.
- - Wiggle -- A simple wiggle expression. How much time do you use daily
- on writing them by hand? Now you can add one with a single click!
- You can control the wiggle with Amplitude and Frequency sliders.
- CTRL-Click will apply a looping version of the expression, in case
- you need your wiggle to be loopable. In this case, you also have the
- ability to control the loop time with a 3^rd^ slider.
- - Stretch -- An automatic Squash&Stretch preset that you can apply on
- both shape layers and AV layers! The preset analyzes the position
- path of your layer and lets you scale it in the direction of it's
- movement rather than just a simple X/Y scale. You can control the
- effect with 4 sliders: Amount lets you control the squash and
- stretch -- setting it below 100 will squash the layer, setting it
- above a 100 will stretch it. You can also add a Y offset and
- rotation offset. If you need to tone down/spice up the whole effect,
- you can use the Global Multiplier slider.
- - Auto-Orient -- An automatic preset that orients a layer along it's
- position path. After Effects comes with this feature by default, but
- it doesn't work well on 3D layers, while our preset has no problems
- there. You can also control the rotation offset with a dedicated
- slider.
- - Null -- A well-known and loved feature. It allows you to select a
- group of layers and parent them to a null.
- Composition
- -----------
- The 'composition' functionality bundles a couple of functions that
- modify compositions. Let's talk about them one by one:
- - Crop time -- Have you ever precomposed a bunch of layer without
- thinking about their length before? Often times, specially during
- character animation, we found that to be problematic. When we wanted
- to make the character comp shorter, we effectively had to also
- change the length of every pre-comp inside it -- and it was a pain.
- This functionality remedies that. It crops the 'whitespace' from the
- composition. You can use it on your active comp, or you can select
- some comps in your project view. You can also CTRL-Click to crop
- only the end of the composition, without cropping the beginning. You
- can also Alt-Click for the function to ignore any locked layers that
- are in composition you want to crop. You can combine Alt and Ctrl
- click as well!
- - Crop space -- this function is very much like 'crop time', but
- instead of times, it crops the composition in space. When you have a
- composition that's much bigger than what's going on in it -- this is
- the function for you! You can also specify a padding for the crop,
- so that it still leaves some space around your layers.
- - Decompose -- this function is a reverse of a precompose. When you
- select a pre-comp and click on it, it will take all the layers
- inside the precomp and throw them back to the parent composition,
- without changing their relative transform properties. If you
- CTRL-click this function, it will only decompose the selected layers
- in your precomp.
- - FPS -- This function lets you modify the FPS value of many
- compositions at once. You can use it in 3 modes:
- - When you have your Layers Panel selected, but no pre-comps
- selected on your layer list -- the script will modify the
- current active comp's FPS (Just like a regular Ctrl+K would do)
- - When you have your Layers Panel selected, and some pre-comps
- selected on your layer list, the script will modify the FPS of
- all the selected precomps
- - When you have some compositions selected in your project view
- and it is active, the script will modify the FPS of all the
- comps selected in the project view. You will need to use
- CTRL-Click to use this mode.
- - Size -- this function is a twin of the previous one, but it modifies
- the size of the comp instead of it's FPS. You can use also use it in
- 3 ways. You also need to CTRL-Click to use the 3^rd^ way.
- Anchor Point
- ------------
- On the right side there is an anchor point control. You can select as
- many layers as you want and change their anchor point placement with a
- single click. With 9 possible placements, you have a lot of control over
- where the anchor point lands. In case the layer you want to modify has
- keyframes on it's position, a regular click on one of Anchor Point's
- buttons will ignore them and simply set a new keyframe on current time,
- whereas a CTRL-Click will move the whole position animation so that it
- accommodates for the new anchor point placement.
- Renamer
- -------
- Another feature on the 'Basics' tab is a renamer. Just as you would
- think, it lets you rename objects in you project. As seen before, this
- feature operates in 3 modes:
- - A regular click will simply rename layers selected in your currently
- active composition
- - A CTRL-Click will rename the selected Shape Groups in your currently
- active composition
- - An ALT-Click will rename selected objects in your Project Panel.
- You can write a custom name for your layers and choose one of the
- separators.
- Layer Translate
- ---------------
- This feature lets you move layers in space in an organized fashion. In a
- lot of ways it's similar to the 'Sequence Layers...' option natively
- available in After Effects, but it works on position rather than
- StartPoint of the layer.
- - When you use this feature with only 1 layer selected, it will simply
- move this layer by a specified vector of values
- - When you use this feature with 2 or more layers selected, it will
- move each layer by a multiple of the values entered in X, Y ,Z
- fields.
- Layer Mirror
- ------------
- This very simple function mirrors the layer in one direction (you can
- either press X, Y or Z axis). It is equivalent to simply changing the
- given scale value X to -X. It was added to shave off a couple of seconds
- that would take you to click on a layer, click S and enter the value
- manually. Try it out!
- Keyframes
- =========
- The second tab is dedicated to working with keyframes -- one of the most
- crucial part of After Effects as a whole. This tab offers a multitude of
- useful features that will make your work with keyframes smoother and
- faster. Let's look at them:
- Speedgraph
- ----------
- This feature lets you control the keyframes' in and out forces very
- easily and intuitively. You have 3 sliders. Any change on those sliders
- (like moving them) will result in modifying the currently selected
- keyframes. You have 3 sliders: Changing the 'I' slider will modify the
- 'In' force of the keyframes, the ' I/O' Slider will modify both In and
- Out forces to the same value, the 'Out' slider will modify the 'Out'
- force of your keyframes. There are also 2 text input fields: one for In
- force value, and one for Out force value. You can input your custom
- In/Out values there and click the 'Apply' value to apply your custom
- forces vector on your keyframes. You can also modify the interpolation
- type of your keyframes with this tool: setting the In slider to 0 will
- change the interpolation to Auto Bezier, settin the I/O slider to 0 will
- change the interpolation to Linear and settings the 'O' slider to 0 will
- change the interpolation to Hold. As you can see, in those 3 sliders and
- 2 input fields hide a powerful multitude of ways to affect your
- keyframes' incoming and outgoing influences.
- Sequencer
- ---------
- This is one of the first features we've written while creating
- BluBluBar. It allowes you to sequence layers in a much simple and more
- intuitive way than the one offered natively in After Effects. There's a
- lot of settings to go through:
- - Value -- this is the most important one. It's a text input field
- where you put in your desired value, by which you will want to
- sequence your layers. What's more powerful about it compared to the
- native 'Sequence Layers...' feature in After Effects is that you're
- not bound to use integer values here! Feel free to sequence you
- layers with, for example, 1.5 frames intervals.
- - Mode -- you can choose of the modes in which the sequencer will work
- on your layers. You can either choose 'As Selected', which will
- sequence your layer in the same order as you selected them,
- 'Upwards' which will always sequence them upwards, 'Downwards',
- which will always sequence them downwards and 'Random' which will
- randomize the order in which layers will be sequenced.
- - Measure -- you can choose to sequence your layers with respects to
- seconds on frames. Some use cases require the level of precision
- that only frames will give you, while other can be easily sequences
- with seconds in mind.
- - Type - you can choose on of 2 types of sequencer. 'Delay' is the
- simple and obvious mode in which every layer will be sequenced by an
- additional value that you put into the 'Value' input field compared
- to the previous layer. But you can also use the 'Duration' type
- which will make it so that the whole sequence is exactly 'Value'
- Seconds or frames long! For example, if you set your measure to
- seconds, value to 60, mode to 'Duration' and apply it on 10 layers,
- each layer will be delayed by 6 seconds from one another, so that
- the whole sequence will take 60 seconds. The sequence interval will
- be calculated by the script in this mode. This is a very powerful
- mode that will do a lot of work for you, so that you can focus on
- creating and having fun with your work!
- > After you've decided on your settings, selecting the layers you want
- > to sequence and clicking the 'Delay' button will do the work.
- Interpolation
- -------------
- This is a much more straight-forward feature that lets you quickly
- modify the temporal and spatial interpolation type of your keyframes.
- You simply choose if you want to modify the temporal or spatial
- interpolation, choose the type you want to change your keyframes to and
- press 'Apply'! This feature saves a lot of time in our studio -- in our
- MoGraph work we often need to modify the interpolation of our keyframes,
- but natively in After effects it takes at least 4 clicks and 1
- additional pop-up to do that! This way is much easier and faster.
- Keyframes
- ---------
- This feature lets you clone or mirror your keyframes. If you ever worked
- with keyframes, you know that, for example, copying keyframes across
- many layers is a pain in After Effects. This feature allows you to do
- just that! You have you 'copy' button that will take all the keyframes
- that are currently selected in your active composition and copy them to
- your current time marker. A single click, but so many possibilities! You
- also have a 'mirror' button that operates in 2 modes:
- - A regular click will take all the selected keyframes and copy their
- mirrored version to your current time marker.
- - A CTRL-Click will mirror all the selected keyframes in-place.
- Shapes
- ======
- The last tab is dedicated to shape layers. Here you will find features
- that are specifically tailored to boost your work with shape layers. As
- you can see, there are fewer features on this tab than on the other
- ones, but we think they're also more powerful. We have:
- Shape Layers
- ------------
- This function aggregates 3 basic features, that no motion graphics
- artist who works with Illustrator can live without. I'm talking about:
- - Explode -- this function will take every shape group in your
- selected shape layer and put them in a new layer, respecting the
- relative position and other transform properties of the shape. This
- functionality is a true life saver -- When you use the native
- 'Convert to shape layers' functionality in After Effects, it bundles
- the whole layer into one shape layer. With this one button you can
- save yourself minutes of tedious work! A Ctrl-Click will
- additionally remove the source layer.
- - Merge -- this function is a reverse of 'explode'. After clicking on
- it, it will take all the shape layers that you selected and merge
- them into a new shape layer. This works great if your composition
- gets messy, or if you want to apply the same shape layer effect on
- many layers. A Ctrl-Click will additionally remove all the source
- layers.
- - Remove artboard -- this function is intertwined with the other two.
- Everyone who tries to combine illustrating in Illustrator and
- animating in After Effects knows that when a layer goes out of the
- bounds set by an Illustrator, it will create a very big layer with a
- lot of redundant space around it after converting it to shapes. This
- functionality takes care of that. It will remove the redundant
- artboard and leave you with beautiful, uncut shapes, just like they
- were meant to be.
- Transform stroke
- ----------------
- This function aggregates a few quick tools that you can use while
- working with strokes of any kind. We have:
- - Transform cap buttons -- this functionality lets you modify all the
- caps and joins on your strokes. It can get very tedious to have to
- go through a couple of drop-down menus to get to your line cap
- drop-down. That's why we made sure that you can change it now with a
- single click! A regular click will modify your line cap, while a
- CTRL-click will modify the line join. Please note that this feature
- is context-aware. If you only select some layers and no properties,
- it will affect all the stroke in every layer you selected. However,
- you can also only select some specific strokes. The feature will
- affect them only in such case.
- - Dashes -- this functionality lets you add and remove new dash groups
- to your stroke. Just like the caps and joins, adding and deleting
- dashes can be a cumbersome task, specially if you need to do it on
- many layers at once. But now you can just select a shape layer and
- add or remove a dash with a single click, without having to search
- for the specific drop-down. Please note that adding a new dash will
- also put a null keyframe on your newly added dash, so that you can
- easily find it with U After Effects shortcut. Please note that if
- you only have layers selected, this feature will add a dash to every
- stroke it will find in those layers. Hovewer, if you only select
- some strokes, it will only add a dash on those selected strokes.
- - Trim paths -- this functionality will add a 'Trim Path' Effect on
- your shape layer with a single click. We found that, from all of the
- available shape layer effects, this is by far the one we use the
- most. It's specially useful when creating small accents. But adding
- it requires far more clicks and keyboard strokes than we like, so we
- put it in our script. This feature will add a 'Trim Path' effect on
- your layer and add a basic 0 to 100 keyframes on your 'End'
- property, so that you can boost your work even more. You can use
- this feature in 2 modes: a regular click will apply a global 'Trim
- Path' on the whole layer, whereas a CTRL-Click will only add 'Trim
- Paths' on shape groups that you have selected when clicking (or if
- no groups are selected, it will add trim paths to each and every one
- of the shape groups in the layer)
- Conclusion
- ==========
- We've now gone over all the functionalities of BluBluBar. There are
- quite many of them, aren't there? I hope you found our work interesting
- and potentially useful for yourself. We've put a lot of work and love in
- it and we really believe in it. If you have any further questions
- regarding BluBluBar, you can contact us at:
- [[hello\@blublustudios.com]{.underline}](mailto:hello@blublustudios.com)
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