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  1. BluBluStudios
  2. ------------------------
  3. BluBluBar introduction
  4. \[Podtytuł dokumentu\]
  5.  
  6. +--------------------+
  7. | Filip Barankiewicz |
  8. | |
  9. | \[Data\] |
  10. +--------------------+
  11.  
  12. Introduction
  13. ============
  14.  
  15. Hi! My name is Filip and I'm here to introduce you to BluBluStudios' new
  16. After Effects extension -- BluBluBar. It's an all-in-one toolbar
  17. tailored to be useful in as many common MoGraph situations as possible.
  18. Thank you for your interest in BluBluBar -- we've been working hard on
  19. it and believe it will make your life as an animator easier. Let's get
  20. to it!
  21.  
  22. This is the BluBluBar's graphical interface. All functionalities are
  23. divided into logical sections, each with a blue header. As you can see
  24. up here, the functionalities are divided into 3 categories: Basic,
  25. Keyframes and Shapes. Let's talk about them one by one.
  26.  
  27. Basic
  28. =====
  29.  
  30. This is the 'basics' category. In here, you will find the most useful,
  31. bread&butter functionalities that will boost your everyday work, no
  32. matter the project. Whether you're working with VFX, compositing or
  33. MoGraph, you should find something for yourself in here!
  34.  
  35. Essentials
  36. ----------
  37.  
  38. The 'Essentials' functionality is a group of easy-to-use effects you can
  39. apply on a layer or a property. From top to bottom we have:
  40.  
  41. - Spring -- A simple overshoot effect controlled by expressions. When
  42. you apply it on a layer, you will see 3 Slider Control effects on
  43. it. You can control the overshoot force, fade out speed and
  44. frequency. Remember, you have to have a property selected for this
  45. functionality to work.
  46.  
  47. - Wiggle -- A simple wiggle expression. How much time do you use daily
  48. on writing them by hand? Now you can add one with a single click!
  49. You can control the wiggle with Amplitude and Frequency sliders.
  50. CTRL-Click will apply a looping version of the expression, in case
  51. you need your wiggle to be loopable. In this case, you also have the
  52. ability to control the loop time with a 3^rd^ slider.
  53.  
  54. - Stretch -- An automatic Squash&Stretch preset that you can apply on
  55. both shape layers and AV layers! The preset analyzes the position
  56. path of your layer and lets you scale it in the direction of it's
  57. movement rather than just a simple X/Y scale. You can control the
  58. effect with 4 sliders: Amount lets you control the squash and
  59. stretch -- setting it below 100 will squash the layer, setting it
  60. above a 100 will stretch it. You can also add a Y offset and
  61. rotation offset. If you need to tone down/spice up the whole effect,
  62. you can use the Global Multiplier slider.
  63.  
  64. - Auto-Orient -- An automatic preset that orients a layer along it's
  65. position path. After Effects comes with this feature by default, but
  66. it doesn't work well on 3D layers, while our preset has no problems
  67. there. You can also control the rotation offset with a dedicated
  68. slider.
  69.  
  70. - Null -- A well-known and loved feature. It allows you to select a
  71. group of layers and parent them to a null.
  72.  
  73. Composition
  74. -----------
  75.  
  76. The 'composition' functionality bundles a couple of functions that
  77. modify compositions. Let's talk about them one by one:
  78.  
  79. - Crop time -- Have you ever precomposed a bunch of layer without
  80. thinking about their length before? Often times, specially during
  81. character animation, we found that to be problematic. When we wanted
  82. to make the character comp shorter, we effectively had to also
  83. change the length of every pre-comp inside it -- and it was a pain.
  84. This functionality remedies that. It crops the 'whitespace' from the
  85. composition. You can use it on your active comp, or you can select
  86. some comps in your project view. You can also CTRL-Click to crop
  87. only the end of the composition, without cropping the beginning. You
  88. can also Alt-Click for the function to ignore any locked layers that
  89. are in composition you want to crop. You can combine Alt and Ctrl
  90. click as well!
  91.  
  92. - Crop space -- this function is very much like 'crop time', but
  93. instead of times, it crops the composition in space. When you have a
  94. composition that's much bigger than what's going on in it -- this is
  95. the function for you! You can also specify a padding for the crop,
  96. so that it still leaves some space around your layers.
  97.  
  98. - Decompose -- this function is a reverse of a precompose. When you
  99. select a pre-comp and click on it, it will take all the layers
  100. inside the precomp and throw them back to the parent composition,
  101. without changing their relative transform properties. If you
  102. CTRL-click this function, it will only decompose the selected layers
  103. in your precomp.
  104.  
  105. - FPS -- This function lets you modify the FPS value of many
  106. compositions at once. You can use it in 3 modes:
  107.  
  108. - When you have your Layers Panel selected, but no pre-comps
  109. selected on your layer list -- the script will modify the
  110. current active comp's FPS (Just like a regular Ctrl+K would do)
  111.  
  112. - When you have your Layers Panel selected, and some pre-comps
  113. selected on your layer list, the script will modify the FPS of
  114. all the selected precomps
  115.  
  116. - When you have some compositions selected in your project view
  117. and it is active, the script will modify the FPS of all the
  118. comps selected in the project view. You will need to use
  119. CTRL-Click to use this mode.
  120.  
  121. - Size -- this function is a twin of the previous one, but it modifies
  122. the size of the comp instead of it's FPS. You can use also use it in
  123. 3 ways. You also need to CTRL-Click to use the 3^rd^ way.
  124.  
  125. Anchor Point
  126. ------------
  127.  
  128. On the right side there is an anchor point control. You can select as
  129. many layers as you want and change their anchor point placement with a
  130. single click. With 9 possible placements, you have a lot of control over
  131. where the anchor point lands. In case the layer you want to modify has
  132. keyframes on it's position, a regular click on one of Anchor Point's
  133. buttons will ignore them and simply set a new keyframe on current time,
  134. whereas a CTRL-Click will move the whole position animation so that it
  135. accommodates for the new anchor point placement.
  136.  
  137. Renamer
  138. -------
  139.  
  140. Another feature on the 'Basics' tab is a renamer. Just as you would
  141. think, it lets you rename objects in you project. As seen before, this
  142. feature operates in 3 modes:
  143.  
  144. - A regular click will simply rename layers selected in your currently
  145. active composition
  146.  
  147. - A CTRL-Click will rename the selected Shape Groups in your currently
  148. active composition
  149.  
  150. - An ALT-Click will rename selected objects in your Project Panel.
  151.  
  152. You can write a custom name for your layers and choose one of the
  153. separators.
  154.  
  155. Layer Translate
  156. ---------------
  157.  
  158. This feature lets you move layers in space in an organized fashion. In a
  159. lot of ways it's similar to the 'Sequence Layers...' option natively
  160. available in After Effects, but it works on position rather than
  161. StartPoint of the layer.
  162.  
  163. - When you use this feature with only 1 layer selected, it will simply
  164. move this layer by a specified vector of values
  165.  
  166. - When you use this feature with 2 or more layers selected, it will
  167. move each layer by a multiple of the values entered in X, Y ,Z
  168. fields.
  169.  
  170. Layer Mirror
  171. ------------
  172.  
  173. This very simple function mirrors the layer in one direction (you can
  174. either press X, Y or Z axis). It is equivalent to simply changing the
  175. given scale value X to -X. It was added to shave off a couple of seconds
  176. that would take you to click on a layer, click S and enter the value
  177. manually. Try it out!
  178.  
  179. Keyframes
  180. =========
  181.  
  182. The second tab is dedicated to working with keyframes -- one of the most
  183. crucial part of After Effects as a whole. This tab offers a multitude of
  184. useful features that will make your work with keyframes smoother and
  185. faster. Let's look at them:
  186.  
  187. Speedgraph
  188. ----------
  189.  
  190. This feature lets you control the keyframes' in and out forces very
  191. easily and intuitively. You have 3 sliders. Any change on those sliders
  192. (like moving them) will result in modifying the currently selected
  193. keyframes. You have 3 sliders: Changing the 'I' slider will modify the
  194. 'In' force of the keyframes, the ' I/O' Slider will modify both In and
  195. Out forces to the same value, the 'Out' slider will modify the 'Out'
  196. force of your keyframes. There are also 2 text input fields: one for In
  197. force value, and one for Out force value. You can input your custom
  198. In/Out values there and click the 'Apply' value to apply your custom
  199. forces vector on your keyframes. You can also modify the interpolation
  200. type of your keyframes with this tool: setting the In slider to 0 will
  201. change the interpolation to Auto Bezier, settin the I/O slider to 0 will
  202. change the interpolation to Linear and settings the 'O' slider to 0 will
  203. change the interpolation to Hold. As you can see, in those 3 sliders and
  204. 2 input fields hide a powerful multitude of ways to affect your
  205. keyframes' incoming and outgoing influences.
  206.  
  207. Sequencer
  208. ---------
  209.  
  210. This is one of the first features we've written while creating
  211. BluBluBar. It allowes you to sequence layers in a much simple and more
  212. intuitive way than the one offered natively in After Effects. There's a
  213. lot of settings to go through:
  214.  
  215. - Value -- this is the most important one. It's a text input field
  216. where you put in your desired value, by which you will want to
  217. sequence your layers. What's more powerful about it compared to the
  218. native 'Sequence Layers...' feature in After Effects is that you're
  219. not bound to use integer values here! Feel free to sequence you
  220. layers with, for example, 1.5 frames intervals.
  221.  
  222. - Mode -- you can choose of the modes in which the sequencer will work
  223. on your layers. You can either choose 'As Selected', which will
  224. sequence your layer in the same order as you selected them,
  225. 'Upwards' which will always sequence them upwards, 'Downwards',
  226. which will always sequence them downwards and 'Random' which will
  227. randomize the order in which layers will be sequenced.
  228.  
  229. - Measure -- you can choose to sequence your layers with respects to
  230. seconds on frames. Some use cases require the level of precision
  231. that only frames will give you, while other can be easily sequences
  232. with seconds in mind.
  233.  
  234. - Type - you can choose on of 2 types of sequencer. 'Delay' is the
  235. simple and obvious mode in which every layer will be sequenced by an
  236. additional value that you put into the 'Value' input field compared
  237. to the previous layer. But you can also use the 'Duration' type
  238. which will make it so that the whole sequence is exactly 'Value'
  239. Seconds or frames long! For example, if you set your measure to
  240. seconds, value to 60, mode to 'Duration' and apply it on 10 layers,
  241. each layer will be delayed by 6 seconds from one another, so that
  242. the whole sequence will take 60 seconds. The sequence interval will
  243. be calculated by the script in this mode. This is a very powerful
  244. mode that will do a lot of work for you, so that you can focus on
  245. creating and having fun with your work!
  246.  
  247. > After you've decided on your settings, selecting the layers you want
  248. > to sequence and clicking the 'Delay' button will do the work.
  249.  
  250. Interpolation
  251. -------------
  252.  
  253. This is a much more straight-forward feature that lets you quickly
  254. modify the temporal and spatial interpolation type of your keyframes.
  255. You simply choose if you want to modify the temporal or spatial
  256. interpolation, choose the type you want to change your keyframes to and
  257. press 'Apply'! This feature saves a lot of time in our studio -- in our
  258. MoGraph work we often need to modify the interpolation of our keyframes,
  259. but natively in After effects it takes at least 4 clicks and 1
  260. additional pop-up to do that! This way is much easier and faster.
  261.  
  262. Keyframes
  263. ---------
  264.  
  265. This feature lets you clone or mirror your keyframes. If you ever worked
  266. with keyframes, you know that, for example, copying keyframes across
  267. many layers is a pain in After Effects. This feature allows you to do
  268. just that! You have you 'copy' button that will take all the keyframes
  269. that are currently selected in your active composition and copy them to
  270. your current time marker. A single click, but so many possibilities! You
  271. also have a 'mirror' button that operates in 2 modes:
  272.  
  273. - A regular click will take all the selected keyframes and copy their
  274. mirrored version to your current time marker.
  275.  
  276. - A CTRL-Click will mirror all the selected keyframes in-place.
  277.  
  278. Shapes
  279. ======
  280.  
  281. The last tab is dedicated to shape layers. Here you will find features
  282. that are specifically tailored to boost your work with shape layers. As
  283. you can see, there are fewer features on this tab than on the other
  284. ones, but we think they're also more powerful. We have:
  285.  
  286. Shape Layers
  287. ------------
  288.  
  289. This function aggregates 3 basic features, that no motion graphics
  290. artist who works with Illustrator can live without. I'm talking about:
  291.  
  292. - Explode -- this function will take every shape group in your
  293. selected shape layer and put them in a new layer, respecting the
  294. relative position and other transform properties of the shape. This
  295. functionality is a true life saver -- When you use the native
  296. 'Convert to shape layers' functionality in After Effects, it bundles
  297. the whole layer into one shape layer. With this one button you can
  298. save yourself minutes of tedious work! A Ctrl-Click will
  299. additionally remove the source layer.
  300.  
  301. - Merge -- this function is a reverse of 'explode'. After clicking on
  302. it, it will take all the shape layers that you selected and merge
  303. them into a new shape layer. This works great if your composition
  304. gets messy, or if you want to apply the same shape layer effect on
  305. many layers. A Ctrl-Click will additionally remove all the source
  306. layers.
  307.  
  308. - Remove artboard -- this function is intertwined with the other two.
  309. Everyone who tries to combine illustrating in Illustrator and
  310. animating in After Effects knows that when a layer goes out of the
  311. bounds set by an Illustrator, it will create a very big layer with a
  312. lot of redundant space around it after converting it to shapes. This
  313. functionality takes care of that. It will remove the redundant
  314. artboard and leave you with beautiful, uncut shapes, just like they
  315. were meant to be.
  316.  
  317. Transform stroke
  318. ----------------
  319.  
  320. This function aggregates a few quick tools that you can use while
  321. working with strokes of any kind. We have:
  322.  
  323. - Transform cap buttons -- this functionality lets you modify all the
  324. caps and joins on your strokes. It can get very tedious to have to
  325. go through a couple of drop-down menus to get to your line cap
  326. drop-down. That's why we made sure that you can change it now with a
  327. single click! A regular click will modify your line cap, while a
  328. CTRL-click will modify the line join. Please note that this feature
  329. is context-aware. If you only select some layers and no properties,
  330. it will affect all the stroke in every layer you selected. However,
  331. you can also only select some specific strokes. The feature will
  332. affect them only in such case.
  333.  
  334. - Dashes -- this functionality lets you add and remove new dash groups
  335. to your stroke. Just like the caps and joins, adding and deleting
  336. dashes can be a cumbersome task, specially if you need to do it on
  337. many layers at once. But now you can just select a shape layer and
  338. add or remove a dash with a single click, without having to search
  339. for the specific drop-down. Please note that adding a new dash will
  340. also put a null keyframe on your newly added dash, so that you can
  341. easily find it with U After Effects shortcut. Please note that if
  342. you only have layers selected, this feature will add a dash to every
  343. stroke it will find in those layers. Hovewer, if you only select
  344. some strokes, it will only add a dash on those selected strokes.
  345.  
  346. - Trim paths -- this functionality will add a 'Trim Path' Effect on
  347. your shape layer with a single click. We found that, from all of the
  348. available shape layer effects, this is by far the one we use the
  349. most. It's specially useful when creating small accents. But adding
  350. it requires far more clicks and keyboard strokes than we like, so we
  351. put it in our script. This feature will add a 'Trim Path' effect on
  352. your layer and add a basic 0 to 100 keyframes on your 'End'
  353. property, so that you can boost your work even more. You can use
  354. this feature in 2 modes: a regular click will apply a global 'Trim
  355. Path' on the whole layer, whereas a CTRL-Click will only add 'Trim
  356. Paths' on shape groups that you have selected when clicking (or if
  357. no groups are selected, it will add trim paths to each and every one
  358. of the shape groups in the layer)
  359.  
  360. Conclusion
  361. ==========
  362.  
  363. We've now gone over all the functionalities of BluBluBar. There are
  364. quite many of them, aren't there? I hope you found our work interesting
  365. and potentially useful for yourself. We've put a lot of work and love in
  366. it and we really believe in it. If you have any further questions
  367. regarding BluBluBar, you can contact us at:
  368. [[hello\@blublustudios.com]{.underline}](mailto:hello@blublustudios.com)
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