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  1.  
  2. 5006 on *ideas (#18356) // Fri Nov 5 15:32:56 2010 CDT
  3. gangland cameras~ // From: Berrik $
  4. Category | Status // Unassigned
  5. Game Mechanics | New // +17/ -2 votes
  6.  
  7. Make these smashable and EMPable, and only make them work when they're in
  8. decent repair. It's a camera hanging off of a pole, fuck you.
  9.  
  10. An area-wide surveillance system is a powerful thing and IMO it should be
  11. harder to maintain~
  12.  
  13. > Berrik $ changed type: Game Mechanics
  14. Nov 5 15:33
  15. > Beortrix Perhaps it should also be possible to sneak by
  16. Nov 5 15:34 them, and have them train sneak at about 1/4 the
  17. rate of FCPD cams
  18. > Paranoium nerf cammsssssss no seriously nerf them
  19. Nov 5 15:35
  20. > Damian possibly their condition would determine how much
  21. Nov 5 15:35 sneak you need to get by them
  22. > Mason I have a feeling NDY is responsible for alot of
  23. Nov 5 15:37 these +1's
  24. > Lorden you are very inituitive
  25. Nov 5 15:37
  26. > distress my text itmes ;_;
  27. Nov 5 15:37
  28. > Madieree Cure the symptoms, ignore the disease. :D
  29. Nov 5 15:40
  30. > laser_spider What's stopping you from disabling the network by
  31. Nov 5 15:45 hacking the cams?
  32. > Frog We are too dumb to hack things
  33. Nov 5 15:45
  34. > Paranoium The fact that someone with a rediculous hack total
  35. Nov 5 15:45 has already hacked the cams?
  36. > GOKU MY CAMS
  37. Nov 5 15:46
  38. > Damian hacking is uninteruptable so you're pretty much
  39. Nov 5 15:46 screwed if they find you
  40. > laser_spider Then go with a tough dude who can protect your nerd
  41. Nov 5 15:46 ass.
  42. > laser_spider But yeah, they should probably get easier to hack
  43. Nov 5 15:47 the longer it's been since they were last hacked.
  44. > Alastor i have to yet to see anything to suggest this is a
  45. Nov 5 15:47 good idea game mechanic wise. all this would do
  46. is make cam hacking useless except for grinding
  47. hack or repair ip
  48. > Midna Then just make them vulnerable to EMP, but not
  49. Nov 5 15:48 smashing. That would stop people from just
  50. smashing everything on a routine trip through
  51. gangland.
  52. > Paranoium the real truth: people are being constantly griefed
  53. Nov 5 15:48 by cops and they want to blame the cams (the
  54. blame is probably not misplaced)
  55. > Venom and heeaaaar come the tears
  56. Nov 5 15:49
  57. > Midna I do support the concept of making them smashable,
  58. Nov 5 15:49 though, but only with EMP damage.
  59. > laser_spider What if EMP damage just scrambled the cam for a
  60. Nov 5 15:50 little while, perhaps so that you could hack
  61. without it immediately alerting the corp who owns
  62. it?
  63. > mazui Could make the cams hackable over
  64. Nov 5 15:51 cyberdeck/internet. It would be a little harder
  65. to hack but only another hacker can 'combat' you
  66. for damage over the net. Basically blow up your
  67. DNI
  68. > Jed Beortrix, it's already possible to sneak by them.
  69. Nov 5 15:51
  70. > Paranoium Actually, getting hurt in the matrix is already
  71. Nov 5 15:51 implemented, and you get brainrot. also I like
  72. that ideas
  73. > Madieree But how did things get to the point where so many
  74. Nov 5 15:52 people were just afraid of just a few guys? You
  75. guy could team up and kill anything ndy and cops
  76. could throw at you. They are mortal~
  77. > Beortrix Laser: The SAIYANS track down not only the one who
  78. Nov 5 15:53 hacks cams, but the rest of the corp, anywhere
  79. they are. I'll grant you the counterhacking, but
  80. when the cost of hacking cams back is getting
  81. your low skill players actively hunted down,
  82. well, it just makes more sense to just completely
  83. ignore gangland them to try and go back hack the
  84. cams back.
  85. > Madieree They are going to kill you anyway.. maybe you
  86. Nov 5 15:54 should some diplomacy with other corps and rid
  87. gangland of this problem.
  88. > Midna Ummm. 'Teaming up', though everybody considers it,
  89. Nov 5 15:54 doesn't really work unless you're ALWAYS in the
  90. same place with several others. And that, aside
  91. from being impractical (and improbable), makes
  92. you a huge target for explosives. 4 kills for the
  93. price of just one clusternuke, for example.
  94. > distress aka pay ndy your money for him not to kill you
  95. Nov 5 15:54
  96. > Beortrix Jed: I hadn't realized that. Does it train sneak
  97. Nov 5 15:55 too?
  98. > Alastor the cams have always been a source of conquest and
  99. Nov 5 15:55 warfare, one corp dominating all the cams is
  100. nothing new but actually very old. if you dislike
  101. their control of the cams, do something about it.
  102. > Paranoium the problem is that everybody is terrified of the
  103. Nov 5 15:56 corp that has the cams! nobody will stand up to
  104. this elite group!
  105. > Midna Being able to see people through the cams, however,
  106. Nov 5 15:56 is a lot newer and a lot more useful, if I
  107. recall.
  108. > Jed No, training sneak on the cams would be too easy to
  109. Nov 5 15:57 grind.
  110. > Lorden before it was just a way for a corp to get ahead of
  111. Nov 5 15:57 another by getting extra money, now it's a
  112. complete area denial tool, nobody not in COPS or
  113. an n-tag goes into gangland whenever any of the
  114. saiyans or tuff cops are online.
  115. > Jed Sorry guys, hellmoo's not an easy game. You
  116. Nov 5 15:59 outnumber COPS/SAIYAN 10 to 1, but if you can't
  117. bother to work together to fight back against
  118. them then they deserve to hold gangland.
  119. > Frog Basically, Gangland is unusuable because of the
  120. Nov 5 16:00 cams. Get someone with ridiculously high hack, a
  121. few good combat people to kill the weakling who
  122. try to hack it. The cams should be harder to
  123. maintain for the massive benifits they give to a
  124. corp.
  125. > Midna This isn't feasible for reasons I just outlined: as
  126. Nov 5 16:00 soon as you disband you're entirely vulnerable
  127. again. It's not like in some kind of movie in
  128. which the enemies you kill stay down; they can
  129. reclone, just like you can.
  130. > Paranoium yes the entire discussion is beyond the real point:
  131. Nov 5 16:00 make the cams harder to maintain.
  132. > Madieree I agree with Jed on this one. I think you guys need
  133. Nov 5 16:01 to talk to each other more. They kill you all the
  134. time anyway and there is a limited amount of
  135. times they can nuke you. Just get it done :P
  136. > Jed Nothing's preventing you and your friends from
  137. Nov 5 16:01 getting good at hacking and murdering. If the
  138. benefits are that good, feel free to do that and
  139. then take cams for yourself.
  140. > Paranoium there is a problem with your argument jed: nobody
  141. Nov 5 16:02 cooperates in hellmoo save for rare instances and
  142. those involving payment
  143. > Alastor dudes in COPS cooperate. you do not cooperate.
  144. Nov 5 16:02 therefore, you lose.
  145. > Grunthawg a big problem is a lot of hellmoo can't even walk
  146. Nov 5 16:03 around without fucking it up ... this is just a
  147. fact of mud gaming imo, and the solution is more
  148. goons
  149. > distress ^
  150. Nov 5 16:03
  151. > Jed Yes, but that's *your* problem. We're not going to
  152. Nov 5 16:03 make you be good at hellmoo. Like Alastor said,
  153. the cam owners are cooperating while you're
  154. whining here about how you can't cooperate. Do
  155. what they do, and you can have what they have.
  156. > Grunthawg and for non goons, more time spent playing hellmoo
  157. Nov 5 16:04 with heavy typing classes
  158. > Paranoium It isn't taking any cooperation! It takes one
  159. Nov 5 16:04 person to hack the cams, and then one person
  160. later to defend them if anyone even tries.
  161. > Madieree I just hacked a cam with 25 total hack. that isn't
  162. Nov 5 16:06 very hard :P
  163. > Beortrix I second paranoium. Its not a question of the
  164. Nov 5 16:13 ACTUAL hack. Thats not too hard. Its the
  165. retaliation. There is no real cooperation between
  166. cops and saiyan, other then saiyan having access
  167. to the cam signal. Even if we cooperated, there
  168. isn't much that can be done other then having
  169. every non cop/saiyan in gangland fighting over
  170. the cams.
  171. > GOKU Cops and saiyan are on a ventrilo server at all
  172. Nov 5 16:16 times, we have 5 people who can and will seek
  173. you. Dont idle in your appartments, we will track
  174. you down and add this data to our privet wiki.
  175. Let me assure you now that you have no hope.
  176. > Midna The sad thing is that I can attest to this.
  177. Nov 5 16:16
  178. > Berrik $ I was originally gonna idea just making cameras
  179. Nov 5 16:28 disableable temporarily with emp grenades, but
  180. those are kind of expensive considering how many
  181. you'd have to fry to get to somewhere useful.
  182. Also, it's not like the person smashing cameras
  183. wouldn't show up on the cameras.
  184. > Chinaski $ Increase clone times for all members of COPS and
  185. Nov 5 17:22 SAIYAN
  186. > Madieree Also, isn't there a scramble suit that helps avoid
  187. Nov 5 18:09 cams?
  188. > Benthic I'll start off by saying that I do have an alt in
  189. Nov 5 18:38 COPS, but I rarely log on, and for obvious
  190. reasons, I haven't been doing any PvPing for
  191. quite a long time now, so I might be missing out
  192. on some new things that COPS put together. That
  193. said, I think that most of you are
  194. misinterpreting the situation. Aside from the
  195. ventrilo server, the large number of mediums,
  196. massive stashed stickycam network, control of the
  197. FC mayoral office, gangland cams, and huge number
  198. of planes and high end homes, COPS/SAIYAN doesn't
  199. have much at all. It would probably be very easy
  200. to hack the gangland cams back. Alternately, if
  201. you do not have hacking skills, you could
  202. probably avoid being targeted by SAIYAN simply by
  203. not carrying things worth stealing. You probably
  204. do not need a fine katana to kill serial killers
  205. and crackfiends, for instance.
  206. > Midna Is this advice that you actually follow, or is this
  207. Nov 5 18:38 just common sense? Because common sense doesn't
  208. really apply in HellMOO.
  209. > Benthic Really, though, in all of my time as a player, I
  210. Nov 5 18:41 have almost always avoided carrying valuables,
  211. and it works out great. Try to avoid carrying
  212. anything that you can't get for free at a minimum
  213. of effort and danger.
  214. > GREYHOUND don't bring anything you aren't afraid to lose !
  215. Nov 5 18:53 - also pretty much just don't be a fag and you
  216. won't be griefed
  217. > Edwin Also if you whine and cry about being griefed it'll
  218. Nov 6 07:29 just happen even more. So what I'm saying is
  219. after I've killed you tell me how awesome I am
  220. and make me feel good about myself and I probably
  221. won't grief you again.
  222. ______________________________________________________________________________
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