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Box XP

MrKadu Apr 6th, 2020 151 in 304 days
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  1. EtcItem
  2.  
  3. 2   10038   0   0   6   10  0   dropitems.drop_meat_m00         dropitemstex.drop_meat_t00                              0   0   18  0   0   1       1       ItemSound.itemdrop_tombstone        0   0   0
  4. 2   10039   0   0   6   11  0   dropitems.drop_meat_m01         dropitemstex.drop_meat_t00                              0   0   18  0   0   1       1       ItemSound.itemdrop_tombstone        0   0   0
  5. 2   10040   0   0   6   12  0   dropitems.drop_meat_m02         dropitemstex.drop_meat_t00                              0   0   18  0   0   1       1       ItemSound.itemdrop_tombstone        0   0   0
  6.  
  7.  
  8.  
  9. Itenname
  10. 10038   Mid Experience Herb - 10%   Temporarily increases 10% in experience(EXP) and skill points(SP) bonus for 15 minutes. Double click to use it. -1                  0   0   0  
  11. 10039   High Experience Herb    - 20%   Temporarily increases 20% in experience(EXP) and skill points(SP) bonus for 15 minutes. Double click to use it. -1                  0   0   0  
  12. 10040   Top Experience Herb - 35%   Temporarily increases 35% in experience(EXP) and skill points(SP) bonus for 15 minutes. Double click to use it. -1                  0   0   0  
  13.  
  14.  
  15.  
  16.     <!------ Iten EtcItem  ------>
  17.  
  18.  
  19.     <item id="10038" type="EtcItem" name="Mid Experience Herb">
  20.         <set name="material" val="PAPER" />
  21.         <set name="etcitem_type" val="herb" />
  22.         <set name="is_sellable" val="false" />
  23.         <set name="is_depositable" val="false" />
  24.         <set name="handler" val="ItemSkills" />
  25.         <set name="item_skill" val="9510-1" />
  26.     </item>
  27.     <item id="10039" type="EtcItem" name="High Experience Herb">
  28.         <set name="material" val="PAPER" />
  29.         <set name="etcitem_type" val="herb" />
  30.         <set name="is_sellable" val="false" />
  31.         <set name="is_depositable" val="false" />
  32.         <set name="handler" val="ItemSkills" />
  33.         <set name="item_skill" val="9511-1" />
  34.     </item>
  35.     <item id="10040" type="EtcItem" name="Top Experience Herb">
  36.         <set name="material" val="PAPER" />
  37.         <set name="etcitem_type" val="herb" />
  38.         <set name="is_sellable" val="false" />
  39.         <set name="is_depositable" val="false" />
  40.         <set name="handler" val="ItemSkills" />
  41.         <set name="item_skill" val="9512-1" />
  42.     </item>
  43.    
  44.    
  45.     <!------ Skill Passivo  ------>
  46.    
  47.         <skill id="9510" levels="1" name="Mid Experience Herb">
  48.         <set name="hitTime" val="100" />
  49.         <set name="staticHitTime" val="true" />
  50.         <set name="target" val="TARGET_SELF" />
  51.         <set name="reuseDelay" val="2000" />
  52.         <set name="skillType" val="BUFF" />
  53.         <set name="operateType" val="OP_ACTIVE" />
  54.         <set name="isPotion" val="true" />
  55.         <set name="buffDuration" val="120000" />
  56.         <cond msgId="113" addName="1">
  57.             <player flying="False" />
  58.         </cond>
  59.         <for>
  60.             <effect name="Buff" time="120" val="0" stackOrder="2.9" stackType="ma_up">
  61.                 <mul order="0x30" stat="rExp" val="1.10" />
  62.             </effect>
  63.         </for>
  64.     </skill>
  65.    
  66.     <skill id="9511" levels="1" name="High Experience Herb">
  67.         <set name="hitTime" val="100" />
  68.         <set name="staticHitTime" val="true" />
  69.         <set name="target" val="TARGET_SELF" />
  70.         <set name="reuseDelay" val="2000" />
  71.         <set name="skillType" val="BUFF" />
  72.         <set name="operateType" val="OP_ACTIVE" />
  73.         <set name="isPotion" val="true" />
  74.         <set name="buffDuration" val="120000" />
  75.         <cond msgId="113" addName="1">
  76.             <player flying="False" />
  77.         </cond>
  78.         <for>
  79.             <effect name="Buff" time="120" val="0" stackOrder="2.9" stackType="ma_up">
  80.                 <mul order="0x30" stat="rExp" val="1.20" />
  81.             </effect>
  82.         </for>
  83.     </skill>
  84.    
  85.         <skill id="9512" levels="1" name="Top Experience Herb">
  86.         <set name="hitTime" val="100" />
  87.         <set name="staticHitTime" val="true" />
  88.         <set name="target" val="TARGET_SELF" />
  89.         <set name="reuseDelay" val="2000" />
  90.         <set name="skillType" val="BUFF" />
  91.         <set name="operateType" val="OP_ACTIVE" />
  92.         <set name="isPotion" val="true" />
  93.         <set name="buffDuration" val="120000" />
  94.         <cond msgId="113" addName="1">
  95.             <player flying="False" />
  96.         </cond>
  97.             <effect name="Buff" time="120" val="0" stackOrder="2.9" stackType="ma_up">
  98.                 <mul order="0x30" stat="rExp" val="1.30" />
  99.             </effect>
  100.     </skill>
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