Xander9009

Bludgeon Brawl

Nov 21st, 2016
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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="BLUDGEON_BRAWL_CW_218055" />
  4.     <CARDNAME text="BLUDGEON_BRAWL" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Bludgeon Brawl]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Coup de matraque]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[A trastazos]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Prügelei mit Knüppeln]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rissa a Randellate]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[棍棒での殴り合い]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Bludgeon Brawl]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Драка на Дубинах]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Pancadaria]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[持棍乱斗]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[持棍亂鬥]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="218055" />
  19.     <ARTID value="BLUDGEON_BRAWL" />
  20.     <ARTIST name="Kev Walker" />
  21.     <CASTING_COST cost="{2}{R}" />
  22.     <TYPE metaname="Enchantment" />
  23.     <EXPANSION value="NPH" />
  24.     <RARITY metaname="R" />
  25.     <STATIC_ABILITY linked_ability_group="1">
  26.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Each noncreature, non-Equipment artifact is an Equipment with equip {X} and “Equipped creature gets +X/+0,” where X is that artifact’s converted mana cost.]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Chaque artefact non-créature, non-équipement est un équipement avec équipement {X} et « La créature équipée gagne +X/+0 », X étant le coût converti de mana de cet artefact.]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cada artefacto que no sea criatura ni equipo es un equipo con la habilidad de equipar {X} y “La criatura equipada obtiene +X/+0”, donde X es el coste de maná convertido de ese artefacto.]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Jedes Artefakt, das weder eine Ausrüstung noch eine Kreatur ist, ist eine Ausrüstung mit Ausrüsten {X} und „Die ausgerüstete Kreatur erhält +X/+0”, wobei X die umgewandelten Manakosten des Artefakts ist.]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogni artefatto non creatura, non Equipaggiamento è un Equipaggiamento con equipaggiare {X} e “La creatura equipaggiata prende +X/+0”, dove X è il costo di mana convertito di quell’artefatto.]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[クリーチャーでも装備品でもない各アーティファクトは、「装備 {X}」と「装備しているクリーチャーは+X/+0の修整を受ける。」を持つ装備品である。Xはそのアーティファクトの点数で見たマナ・コストに等しい。]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Each noncreature, non-Equipment artifact is an Equipment with equip {X} and “Equipped creature gets +X/+0,” where X is that artifact’s converted mana cost.]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый не являющийся существом, не являющийся Снаряжением артефакт является Снаряжением со способностями «Снарядить {X}» и «Снаряженное существо получает +X/+0», где X — конвертированная мана-стоимость того артефакта.]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cada artefato que não seja criatura nem equipamento é um Equipamento com equipar {X} e ”A criatura equipada recebe +X/+0,” sendo X igual ao custo de mana convertido daquele artefato.]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每个非生物且非武具的神器都是具有佩带{X}的武具,且具有「佩带此武具的生物得+X/+0」,X为该神器的总法术力费用。]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[每個非生物且非武具的神器都是具有佩帶{X}的武具,且具有「佩帶此武具的生物得+X/+0」,X為該神器的總魔法力費用。]]></LOCALISED_TEXT>
  37.         <CONTINUOUS_ACTION layer="4">
  38.             local oDC = LinkedDC():Get_Chest(0)
  39.             if oDC == nil then
  40.                 oDC = LinkedDC():Make_Chest(0)
  41.             else
  42.                 oDC:Clear()
  43.             end
  44.             if oDC ~= nil then
  45.                 local oFilter = ClearFilter()
  46.                 oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_ARTIFACT)
  47.                 oFilter:Add(FE_TYPE, OP_NOT, CARD_TYPE_CREATURE)
  48.                 oFilter:Add(FE_SUBTYPE, OP_NOT, ARTIFACT_TYPE_EQUIPMENT)
  49.                 local iCount = oFilter:EvaluateObjects()
  50.                 for i=0,iCount-1 do
  51.                     local oCard = oFilter:GetNthEvaluatedObject(i)
  52.                     if oCard ~= nil then
  53.                         oCard:GetCurrentCharacteristics():SubType_GetWritable():Add(ARTIFACT_TYPE_EQUIPMENT)
  54.                         oDC:Set_CardPtr(i+1, oCard)
  55.                     end
  56.                 end
  57.                 oDC:Set_Int(0, iCount)
  58.             end
  59.         </CONTINUOUS_ACTION>
  60.         <CONTINUOUS_ACTION layer="6">
  61.             local oDC = LinkedDC():Get_Chest(0)
  62.             if oDC ~= nil then
  63.                 local iCount = oDC:Get_Int(0)
  64.                 for i=1,iCount do
  65.                     local oCard = oDC:Get_CardPtr(i)
  66.                     if oCard ~= nil then
  67.                         local oCharacteristics = oCard:GetCurrentCharacteristics()
  68.                         local iCMC = oCard:GetConvertedManaCost()
  69.                         if iCMC &gt; 17 then
  70.                             iCMC = 17
  71.                         end
  72.                         oCharacteristics:GrantAbility(iCMC)
  73.                         oCharacteristics:GrantAbility(20+iCMC)
  74.                         --IDs 17 and 37 are the backups. If the cards have a CMC higher than 16, those two abilities will work based on their CMC, no matter what it is.
  75.                        
  76.                         if oCard:IsTapped() then
  77.                             oCharacteristics:GrantAbility(40)
  78.                         end
  79.                     end
  80.                 end
  81.             end
  82.         </CONTINUOUS_ACTION>
  83.     </STATIC_ABILITY>
  84.     <ACTIVATED_ABILITY resource_id="0">
  85.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {0}]]></LOCALISED_TEXT>
  86.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {0}]]></LOCALISED_TEXT>
  87.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {0}.]]></LOCALISED_TEXT>
  88.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {0}]]></LOCALISED_TEXT>
  89.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {0}]]></LOCALISED_TEXT>
  90.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {0}]]></LOCALISED_TEXT>
  91.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {0}]]></LOCALISED_TEXT>
  92.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {0}]]></LOCALISED_TEXT>
  93.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {0}]]></LOCALISED_TEXT>
  94.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{0}]]></LOCALISED_TEXT>
  95.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {0}]]></LOCALISED_TEXT>
  96.         <COST mana_cost="{0}" type="Mana" />
  97.         <AVAILABILITY sorcery_time="1" />
  98.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  99.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  100.         <TARGET_DEFINITION id="0">
  101.             local oFilter = ClearFilter()
  102.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  103.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  104.         </TARGET_DEFINITION>
  105.         <RESOLUTION_TIME_ACTION>
  106.             local oSource = EffectSource()
  107.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  108.             if oCard ~= nil and oSource ~= nil then
  109.                 oSource:Attach(oCard)
  110.             end
  111.         </RESOLUTION_TIME_ACTION>
  112.         <AUTO_SKIP>
  113.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  114.         </AUTO_SKIP>
  115.     </ACTIVATED_ABILITY>
  116.     <ACTIVATED_ABILITY resource_id="1">
  117.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {1}]]></LOCALISED_TEXT>
  118.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {1}]]></LOCALISED_TEXT>
  119.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {1}.]]></LOCALISED_TEXT>
  120.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {1}]]></LOCALISED_TEXT>
  121.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {1}]]></LOCALISED_TEXT>
  122.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {1}]]></LOCALISED_TEXT>
  123.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {1}]]></LOCALISED_TEXT>
  124.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {1}]]></LOCALISED_TEXT>
  125.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {1}]]></LOCALISED_TEXT>
  126.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{1}]]></LOCALISED_TEXT>
  127.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {1}]]></LOCALISED_TEXT>
  128.         <COST mana_cost="{1}" type="Mana" />
  129.         <AVAILABILITY sorcery_time="1" />
  130.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  131.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  132.         <TARGET_DEFINITION id="0">
  133.             local oFilter = ClearFilter()
  134.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  135.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  136.         </TARGET_DEFINITION>
  137.         <RESOLUTION_TIME_ACTION>
  138.             local oSource = EffectSource()
  139.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  140.             if oCard ~= nil and oSource ~= nil then
  141.                 oSource:Attach(oCard)
  142.             end
  143.         </RESOLUTION_TIME_ACTION>
  144.         <AUTO_SKIP>
  145.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  146.         </AUTO_SKIP>
  147.     </ACTIVATED_ABILITY>
  148.     <ACTIVATED_ABILITY resource_id="2">
  149.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {2}]]></LOCALISED_TEXT>
  150.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {2}]]></LOCALISED_TEXT>
  151.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {2}.]]></LOCALISED_TEXT>
  152.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {2}]]></LOCALISED_TEXT>
  153.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {2}]]></LOCALISED_TEXT>
  154.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {2}]]></LOCALISED_TEXT>
  155.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {2}]]></LOCALISED_TEXT>
  156.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {2}]]></LOCALISED_TEXT>
  157.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {2}]]></LOCALISED_TEXT>
  158.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{2}]]></LOCALISED_TEXT>
  159.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {2}]]></LOCALISED_TEXT>
  160.         <COST mana_cost="{2}" type="Mana" />
  161.         <AVAILABILITY sorcery_time="1" />
  162.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  163.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  164.         <TARGET_DEFINITION id="0">
  165.             local oFilter = ClearFilter()
  166.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  167.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  168.         </TARGET_DEFINITION>
  169.         <RESOLUTION_TIME_ACTION>
  170.             local oSource = EffectSource()
  171.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  172.             if oCard ~= nil and oSource ~= nil then
  173.                 oSource:Attach(oCard)
  174.             end
  175.         </RESOLUTION_TIME_ACTION>
  176.         <AUTO_SKIP>
  177.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  178.         </AUTO_SKIP>
  179.     </ACTIVATED_ABILITY>
  180.     <ACTIVATED_ABILITY resource_id="3">
  181.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {3}]]></LOCALISED_TEXT>
  182.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {3}]]></LOCALISED_TEXT>
  183.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {3}.]]></LOCALISED_TEXT>
  184.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {3}]]></LOCALISED_TEXT>
  185.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {3}]]></LOCALISED_TEXT>
  186.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {3}]]></LOCALISED_TEXT>
  187.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {3}]]></LOCALISED_TEXT>
  188.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {3}]]></LOCALISED_TEXT>
  189.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {3}]]></LOCALISED_TEXT>
  190.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{3}]]></LOCALISED_TEXT>
  191.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {3}]]></LOCALISED_TEXT>
  192.         <COST mana_cost="{3}" type="Mana" />
  193.         <AVAILABILITY sorcery_time="1" />
  194.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  195.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  196.         <TARGET_DEFINITION id="0">
  197.             local oFilter = ClearFilter()
  198.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  199.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  200.         </TARGET_DEFINITION>
  201.         <RESOLUTION_TIME_ACTION>
  202.             local oSource = EffectSource()
  203.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  204.             if oCard ~= nil and oSource ~= nil then
  205.                 oSource:Attach(oCard)
  206.             end
  207.         </RESOLUTION_TIME_ACTION>
  208.         <AUTO_SKIP>
  209.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  210.         </AUTO_SKIP>
  211.     </ACTIVATED_ABILITY>
  212.     <ACTIVATED_ABILITY resource_id="4">
  213.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {4}]]></LOCALISED_TEXT>
  214.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {4}]]></LOCALISED_TEXT>
  215.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {4}.]]></LOCALISED_TEXT>
  216.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {4}]]></LOCALISED_TEXT>
  217.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {4}]]></LOCALISED_TEXT>
  218.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {4}]]></LOCALISED_TEXT>
  219.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {4}]]></LOCALISED_TEXT>
  220.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {4}]]></LOCALISED_TEXT>
  221.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {4}]]></LOCALISED_TEXT>
  222.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{4}]]></LOCALISED_TEXT>
  223.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {4}]]></LOCALISED_TEXT>
  224.         <COST mana_cost="{4}" type="Mana" />
  225.         <AVAILABILITY sorcery_time="1" />
  226.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  227.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  228.         <TARGET_DEFINITION id="0">
  229.             local oFilter = ClearFilter()
  230.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  231.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  232.         </TARGET_DEFINITION>
  233.         <RESOLUTION_TIME_ACTION>
  234.             local oSource = EffectSource()
  235.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  236.             if oCard ~= nil and oSource ~= nil then
  237.                 oSource:Attach(oCard)
  238.             end
  239.         </RESOLUTION_TIME_ACTION>
  240.         <AUTO_SKIP>
  241.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  242.         </AUTO_SKIP>
  243.     </ACTIVATED_ABILITY>
  244.     <ACTIVATED_ABILITY resource_id="5">
  245.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {5}]]></LOCALISED_TEXT>
  246.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {5}]]></LOCALISED_TEXT>
  247.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {5}.]]></LOCALISED_TEXT>
  248.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {5}]]></LOCALISED_TEXT>
  249.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {5}]]></LOCALISED_TEXT>
  250.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {5}]]></LOCALISED_TEXT>
  251.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {5}]]></LOCALISED_TEXT>
  252.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {5}]]></LOCALISED_TEXT>
  253.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {5}]]></LOCALISED_TEXT>
  254.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{5}]]></LOCALISED_TEXT>
  255.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {5}]]></LOCALISED_TEXT>
  256.         <COST mana_cost="{5}" type="Mana" />
  257.         <AVAILABILITY sorcery_time="1" />
  258.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  259.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  260.         <TARGET_DEFINITION id="0">
  261.             local oFilter = ClearFilter()
  262.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  263.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  264.         </TARGET_DEFINITION>
  265.         <RESOLUTION_TIME_ACTION>
  266.             local oSource = EffectSource()
  267.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  268.             if oCard ~= nil and oSource ~= nil then
  269.                 oSource:Attach(oCard)
  270.             end
  271.         </RESOLUTION_TIME_ACTION>
  272.         <AUTO_SKIP>
  273.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  274.         </AUTO_SKIP>
  275.     </ACTIVATED_ABILITY>
  276.     <ACTIVATED_ABILITY resource_id="6">
  277.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {6}]]></LOCALISED_TEXT>
  278.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {6}]]></LOCALISED_TEXT>
  279.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {6}.]]></LOCALISED_TEXT>
  280.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {6}]]></LOCALISED_TEXT>
  281.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {6}]]></LOCALISED_TEXT>
  282.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {6}]]></LOCALISED_TEXT>
  283.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {6}]]></LOCALISED_TEXT>
  284.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {6}]]></LOCALISED_TEXT>
  285.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {6}]]></LOCALISED_TEXT>
  286.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{6}]]></LOCALISED_TEXT>
  287.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {6}]]></LOCALISED_TEXT>
  288.         <COST mana_cost="{6}" type="Mana" />
  289.         <AVAILABILITY sorcery_time="1" />
  290.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  291.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  292.         <TARGET_DEFINITION id="0">
  293.             local oFilter = ClearFilter()
  294.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  295.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  296.         </TARGET_DEFINITION>
  297.         <RESOLUTION_TIME_ACTION>
  298.             local oSource = EffectSource()
  299.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  300.             if oCard ~= nil and oSource ~= nil then
  301.                 oSource:Attach(oCard)
  302.             end
  303.         </RESOLUTION_TIME_ACTION>
  304.         <AUTO_SKIP>
  305.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  306.         </AUTO_SKIP>
  307.     </ACTIVATED_ABILITY>
  308.     <ACTIVATED_ABILITY resource_id="7">
  309.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {7}]]></LOCALISED_TEXT>
  310.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {7}]]></LOCALISED_TEXT>
  311.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {7}.]]></LOCALISED_TEXT>
  312.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {7}]]></LOCALISED_TEXT>
  313.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {7}]]></LOCALISED_TEXT>
  314.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {7}]]></LOCALISED_TEXT>
  315.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {7}]]></LOCALISED_TEXT>
  316.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {7}]]></LOCALISED_TEXT>
  317.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {7}]]></LOCALISED_TEXT>
  318.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{7}]]></LOCALISED_TEXT>
  319.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {7}]]></LOCALISED_TEXT>
  320.         <COST mana_cost="{7}" type="Mana" />
  321.         <AVAILABILITY sorcery_time="1" />
  322.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  323.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  324.         <TARGET_DEFINITION id="0">
  325.             local oFilter = ClearFilter()
  326.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  327.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  328.         </TARGET_DEFINITION>
  329.         <RESOLUTION_TIME_ACTION>
  330.             local oSource = EffectSource()
  331.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  332.             if oCard ~= nil and oSource ~= nil then
  333.                 oSource:Attach(oCard)
  334.             end
  335.         </RESOLUTION_TIME_ACTION>
  336.         <AUTO_SKIP>
  337.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  338.         </AUTO_SKIP>
  339.     </ACTIVATED_ABILITY>
  340.     <ACTIVATED_ABILITY resource_id="8">
  341.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {8}]]></LOCALISED_TEXT>
  342.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {8}]]></LOCALISED_TEXT>
  343.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {8}.]]></LOCALISED_TEXT>
  344.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {8}]]></LOCALISED_TEXT>
  345.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {8}]]></LOCALISED_TEXT>
  346.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {8}]]></LOCALISED_TEXT>
  347.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {8}]]></LOCALISED_TEXT>
  348.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {8}]]></LOCALISED_TEXT>
  349.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {8}]]></LOCALISED_TEXT>
  350.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{8}]]></LOCALISED_TEXT>
  351.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {8}]]></LOCALISED_TEXT>
  352.         <COST mana_cost="{8}" type="Mana" />
  353.         <AVAILABILITY sorcery_time="1" />
  354.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  355.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  356.         <TARGET_DEFINITION id="0">
  357.             local oFilter = ClearFilter()
  358.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  359.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  360.         </TARGET_DEFINITION>
  361.         <RESOLUTION_TIME_ACTION>
  362.             local oSource = EffectSource()
  363.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  364.             if oCard ~= nil and oSource ~= nil then
  365.                 oSource:Attach(oCard)
  366.             end
  367.         </RESOLUTION_TIME_ACTION>
  368.         <AUTO_SKIP>
  369.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  370.         </AUTO_SKIP>
  371.     </ACTIVATED_ABILITY>
  372.     <ACTIVATED_ABILITY resource_id="9">
  373.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {9}]]></LOCALISED_TEXT>
  374.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {9}]]></LOCALISED_TEXT>
  375.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {9}.]]></LOCALISED_TEXT>
  376.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {9}]]></LOCALISED_TEXT>
  377.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {9}]]></LOCALISED_TEXT>
  378.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {9}]]></LOCALISED_TEXT>
  379.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {9}]]></LOCALISED_TEXT>
  380.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {9}]]></LOCALISED_TEXT>
  381.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {9}]]></LOCALISED_TEXT>
  382.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{9}]]></LOCALISED_TEXT>
  383.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {9}]]></LOCALISED_TEXT>
  384.         <COST mana_cost="{9}" type="Mana" />
  385.         <AVAILABILITY sorcery_time="1" />
  386.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  387.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  388.         <TARGET_DEFINITION id="0">
  389.             local oFilter = ClearFilter()
  390.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  391.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  392.         </TARGET_DEFINITION>
  393.         <RESOLUTION_TIME_ACTION>
  394.             local oSource = EffectSource()
  395.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  396.             if oCard ~= nil and oSource ~= nil then
  397.                 oSource:Attach(oCard)
  398.             end
  399.         </RESOLUTION_TIME_ACTION>
  400.         <AUTO_SKIP>
  401.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  402.         </AUTO_SKIP>
  403.     </ACTIVATED_ABILITY>
  404.     <ACTIVATED_ABILITY resource_id="10">
  405.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {10}]]></LOCALISED_TEXT>
  406.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {10}]]></LOCALISED_TEXT>
  407.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {10}.]]></LOCALISED_TEXT>
  408.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {10}]]></LOCALISED_TEXT>
  409.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {10}]]></LOCALISED_TEXT>
  410.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {10}]]></LOCALISED_TEXT>
  411.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {10}]]></LOCALISED_TEXT>
  412.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {10}]]></LOCALISED_TEXT>
  413.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {10}]]></LOCALISED_TEXT>
  414.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{10}]]></LOCALISED_TEXT>
  415.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {10}]]></LOCALISED_TEXT>
  416.         <COST mana_cost="{10}" type="Mana" />
  417.         <AVAILABILITY sorcery_time="1" />
  418.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  419.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  420.         <TARGET_DEFINITION id="0">
  421.             local oFilter = ClearFilter()
  422.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  423.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  424.         </TARGET_DEFINITION>
  425.         <RESOLUTION_TIME_ACTION>
  426.             local oSource = EffectSource()
  427.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  428.             if oCard ~= nil and oSource ~= nil then
  429.                 oSource:Attach(oCard)
  430.             end
  431.         </RESOLUTION_TIME_ACTION>
  432.         <AUTO_SKIP>
  433.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  434.         </AUTO_SKIP>
  435.     </ACTIVATED_ABILITY>
  436.     <ACTIVATED_ABILITY resource_id="11">
  437.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {}]]></LOCALISED_TEXT>
  438.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {}]]></LOCALISED_TEXT>
  439.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {}.]]></LOCALISED_TEXT>
  440.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {}]]></LOCALISED_TEXT>
  441.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {}]]></LOCALISED_TEXT>
  442.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {}]]></LOCALISED_TEXT>
  443.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {}]]></LOCALISED_TEXT>
  444.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {}]]></LOCALISED_TEXT>
  445.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {}]]></LOCALISED_TEXT>
  446.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{}]]></LOCALISED_TEXT>
  447.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {}]]></LOCALISED_TEXT>
  448.         <COST mana_cost="{}" type="Mana" />
  449.         <AVAILABILITY sorcery_time="1" />
  450.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  451.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  452.         <TARGET_DEFINITION id="0">
  453.             local oFilter = ClearFilter()
  454.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  455.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  456.         </TARGET_DEFINITION>
  457.         <RESOLUTION_TIME_ACTION>
  458.             local oSource = EffectSource()
  459.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  460.             if oCard ~= nil and oSource ~= nil then
  461.                 oSource:Attach(oCard)
  462.             end
  463.         </RESOLUTION_TIME_ACTION>
  464.         <AUTO_SKIP>
  465.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  466.         </AUTO_SKIP>
  467.     </ACTIVATED_ABILITY>
  468.     <ACTIVATED_ABILITY resource_id="12">
  469.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {12}]]></LOCALISED_TEXT>
  470.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {12}]]></LOCALISED_TEXT>
  471.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {12}.]]></LOCALISED_TEXT>
  472.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {12}]]></LOCALISED_TEXT>
  473.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {12}]]></LOCALISED_TEXT>
  474.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {12}]]></LOCALISED_TEXT>
  475.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {12}]]></LOCALISED_TEXT>
  476.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {12}]]></LOCALISED_TEXT>
  477.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {12}]]></LOCALISED_TEXT>
  478.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{12}]]></LOCALISED_TEXT>
  479.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {12}]]></LOCALISED_TEXT>
  480.         <COST mana_cost="{12}" type="Mana" />
  481.         <AVAILABILITY sorcery_time="1" />
  482.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  483.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  484.         <TARGET_DEFINITION id="0">
  485.             local oFilter = ClearFilter()
  486.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  487.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  488.         </TARGET_DEFINITION>
  489.         <RESOLUTION_TIME_ACTION>
  490.             local oSource = EffectSource()
  491.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  492.             if oCard ~= nil and oSource ~= nil then
  493.                 oSource:Attach(oCard)
  494.             end
  495.         </RESOLUTION_TIME_ACTION>
  496.         <AUTO_SKIP>
  497.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  498.         </AUTO_SKIP>
  499.     </ACTIVATED_ABILITY>
  500.     <ACTIVATED_ABILITY resource_id="13">
  501.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {13}]]></LOCALISED_TEXT>
  502.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {13}]]></LOCALISED_TEXT>
  503.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {13}.]]></LOCALISED_TEXT>
  504.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {13}]]></LOCALISED_TEXT>
  505.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {13}]]></LOCALISED_TEXT>
  506.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {13}]]></LOCALISED_TEXT>
  507.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {13}]]></LOCALISED_TEXT>
  508.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {13}]]></LOCALISED_TEXT>
  509.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {13}]]></LOCALISED_TEXT>
  510.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{13}]]></LOCALISED_TEXT>
  511.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {13}]]></LOCALISED_TEXT>
  512.         <COST mana_cost="{13}" type="Mana" />
  513.         <AVAILABILITY sorcery_time="1" />
  514.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  515.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  516.         <TARGET_DEFINITION id="0">
  517.             local oFilter = ClearFilter()
  518.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  519.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  520.         </TARGET_DEFINITION>
  521.         <RESOLUTION_TIME_ACTION>
  522.             local oSource = EffectSource()
  523.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  524.             if oCard ~= nil and oSource ~= nil then
  525.                 oSource:Attach(oCard)
  526.             end
  527.         </RESOLUTION_TIME_ACTION>
  528.         <AUTO_SKIP>
  529.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  530.         </AUTO_SKIP>
  531.     </ACTIVATED_ABILITY>
  532.     <ACTIVATED_ABILITY resource_id="14">
  533.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {14}]]></LOCALISED_TEXT>
  534.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {14}]]></LOCALISED_TEXT>
  535.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {14}.]]></LOCALISED_TEXT>
  536.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {14}]]></LOCALISED_TEXT>
  537.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {14}]]></LOCALISED_TEXT>
  538.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {14}]]></LOCALISED_TEXT>
  539.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {14}]]></LOCALISED_TEXT>
  540.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {14}]]></LOCALISED_TEXT>
  541.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {14}]]></LOCALISED_TEXT>
  542.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{14}]]></LOCALISED_TEXT>
  543.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {14}]]></LOCALISED_TEXT>
  544.         <COST mana_cost="{14}" type="Mana" />
  545.         <AVAILABILITY sorcery_time="1" />
  546.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  547.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  548.         <TARGET_DEFINITION id="0">
  549.             local oFilter = ClearFilter()
  550.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  551.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  552.         </TARGET_DEFINITION>
  553.         <RESOLUTION_TIME_ACTION>
  554.             local oSource = EffectSource()
  555.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  556.             if oCard ~= nil and oSource ~= nil then
  557.                 oSource:Attach(oCard)
  558.             end
  559.         </RESOLUTION_TIME_ACTION>
  560.         <AUTO_SKIP>
  561.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  562.         </AUTO_SKIP>
  563.     </ACTIVATED_ABILITY>
  564.     <ACTIVATED_ABILITY resource_id="15">
  565.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {15}]]></LOCALISED_TEXT>
  566.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {15}]]></LOCALISED_TEXT>
  567.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {15}.]]></LOCALISED_TEXT>
  568.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {15}]]></LOCALISED_TEXT>
  569.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {15}]]></LOCALISED_TEXT>
  570.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {15}]]></LOCALISED_TEXT>
  571.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {15}]]></LOCALISED_TEXT>
  572.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {15}]]></LOCALISED_TEXT>
  573.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {15}]]></LOCALISED_TEXT>
  574.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{15}]]></LOCALISED_TEXT>
  575.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {15}]]></LOCALISED_TEXT>
  576.         <COST mana_cost="{15}" type="Mana" />
  577.         <AVAILABILITY sorcery_time="1" />
  578.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  579.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  580.         <TARGET_DEFINITION id="0">
  581.             local oFilter = ClearFilter()
  582.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  583.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  584.         </TARGET_DEFINITION>
  585.         <RESOLUTION_TIME_ACTION>
  586.             local oSource = EffectSource()
  587.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  588.             if oCard ~= nil and oSource ~= nil then
  589.                 oSource:Attach(oCard)
  590.             end
  591.         </RESOLUTION_TIME_ACTION>
  592.         <AUTO_SKIP>
  593.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  594.         </AUTO_SKIP>
  595.     </ACTIVATED_ABILITY>
  596.     <ACTIVATED_ABILITY resource_id="16">
  597.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {16}]]></LOCALISED_TEXT>
  598.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {16}]]></LOCALISED_TEXT>
  599.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {16}.]]></LOCALISED_TEXT>
  600.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {16}]]></LOCALISED_TEXT>
  601.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {16}]]></LOCALISED_TEXT>
  602.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {16}]]></LOCALISED_TEXT>
  603.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {16}]]></LOCALISED_TEXT>
  604.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {16}]]></LOCALISED_TEXT>
  605.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {16}]]></LOCALISED_TEXT>
  606.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{16}]]></LOCALISED_TEXT>
  607.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {16}]]></LOCALISED_TEXT>
  608.         <COST mana_cost="{16}" type="Mana" />
  609.         <AVAILABILITY sorcery_time="1" />
  610.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  611.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  612.         <TARGET_DEFINITION id="0">
  613.             local oFilter = ClearFilter()
  614.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  615.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  616.         </TARGET_DEFINITION>
  617.         <RESOLUTION_TIME_ACTION>
  618.             local oSource = EffectSource()
  619.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  620.             if oCard ~= nil and oSource ~= nil then
  621.                 oSource:Attach(oCard)
  622.             end
  623.         </RESOLUTION_TIME_ACTION>
  624.         <AUTO_SKIP>
  625.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  626.         </AUTO_SKIP>
  627.     </ACTIVATED_ABILITY>
  628.     <ACTIVATED_ABILITY resource_id="17"> -- This is the backup ability.
  629.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {X}]]></LOCALISED_TEXT>
  630.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {X}]]></LOCALISED_TEXT>
  631.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {X}.]]></LOCALISED_TEXT>
  632.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {X}]]></LOCALISED_TEXT>
  633.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {X}]]></LOCALISED_TEXT>
  634.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {X}]]></LOCALISED_TEXT>
  635.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {X}]]></LOCALISED_TEXT>
  636.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {X}]]></LOCALISED_TEXT>
  637.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {X}]]></LOCALISED_TEXT>
  638.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{X}]]></LOCALISED_TEXT>
  639.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {X}]]></LOCALISED_TEXT>
  640.         <COST type="Generic">
  641.             <PREREQUISITE>
  642.                 return EffectController():CanPayManaCost("{"..EffectSource():GetConvertedManaCost().."}")
  643.             </PREREQUISITE>
  644.             <RESOLUTION_TIME_ACTION>
  645.                 EffectController():PayManaCost("{"..EffectSource():GetConvertedManaCost().."}")
  646.             </RESOLUTION_TIME_ACTION>
  647.         </COST>
  648.         <AVAILABILITY sorcery_time="1" />
  649.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  650.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  651.         <TARGET_DEFINITION id="0">
  652.             local oFilter = ClearFilter()
  653.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  654.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  655.         </TARGET_DEFINITION>
  656.         <RESOLUTION_TIME_ACTION>
  657.             local oSource = EffectSource()
  658.             local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  659.             if oCard ~= nil and oSource ~= nil then
  660.                 oSource:Attach(oCard)
  661.             end
  662.         </RESOLUTION_TIME_ACTION>
  663.         <AUTO_SKIP>
  664.             return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  665.         </AUTO_SKIP>
  666.     </ACTIVATED_ABILITY>
  667.     <STATIC_ABILITY resource_id="20">
  668.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +0/+0.]]></LOCALISED_TEXT>
  669.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +0/+0.]]></LOCALISED_TEXT>
  670.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +0/+0.]]></LOCALISED_TEXT>
  671.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +0/+0.]]></LOCALISED_TEXT>
  672.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +0/+0.]]></LOCALISED_TEXT>
  673.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+0/+0の修整を受ける。]]></LOCALISED_TEXT>
  674.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +0/+0.]]></LOCALISED_TEXT>
  675.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +0/+0.]]></LOCALISED_TEXT>
  676.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +0/+0.]]></LOCALISED_TEXT>
  677.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+0/+0。]]></LOCALISED_TEXT>
  678.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+0/+0。]]></LOCALISED_TEXT>
  679.         <CONTINUOUS_ACTION layer="7C">
  680.             local oParent = EffectSource() and EffectSource():GetParent()
  681.             if oParent ~= nil then
  682.                 oParent:GetCurrentCharacteristics():Power_Add(0)
  683.             end
  684.         </CONTINUOUS_ACTION>
  685.     </STATIC_ABILITY>
  686.     <STATIC_ABILITY resource_id="21">
  687.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +1/+0.]]></LOCALISED_TEXT>
  688.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +1/+0.]]></LOCALISED_TEXT>
  689.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +1/+0.]]></LOCALISED_TEXT>
  690.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +1/+0.]]></LOCALISED_TEXT>
  691.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +1/+0.]]></LOCALISED_TEXT>
  692.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+1/+0の修整を受ける。]]></LOCALISED_TEXT>
  693.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +1/+0.]]></LOCALISED_TEXT>
  694.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +1/+0.]]></LOCALISED_TEXT>
  695.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +1/+0.]]></LOCALISED_TEXT>
  696.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+1/+0。]]></LOCALISED_TEXT>
  697.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+1/+0。]]></LOCALISED_TEXT>
  698.         <CONTINUOUS_ACTION layer="7C">
  699.             local oParent = EffectSource() and EffectSource():GetParent()
  700.             if oParent ~= nil then
  701.                 oParent:GetCurrentCharacteristics():Power_Add(1)
  702.             end
  703.         </CONTINUOUS_ACTION>
  704.     </STATIC_ABILITY>
  705.     <STATIC_ABILITY resource_id="22">
  706.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +2/+0.]]></LOCALISED_TEXT>
  707.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +2/+0.]]></LOCALISED_TEXT>
  708.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +2/+0.]]></LOCALISED_TEXT>
  709.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +2/+0.]]></LOCALISED_TEXT>
  710.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +2/+0.]]></LOCALISED_TEXT>
  711.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+2/+0の修整を受ける。]]></LOCALISED_TEXT>
  712.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +2/+0.]]></LOCALISED_TEXT>
  713.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +2/+0.]]></LOCALISED_TEXT>
  714.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +2/+0.]]></LOCALISED_TEXT>
  715.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+2/+0。]]></LOCALISED_TEXT>
  716.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+2/+0。]]></LOCALISED_TEXT>
  717.         <CONTINUOUS_ACTION layer="7C">
  718.             local oParent = EffectSource() and EffectSource():GetParent()
  719.             if oParent ~= nil then
  720.                 oParent:GetCurrentCharacteristics():Power_Add(2)
  721.             end
  722.         </CONTINUOUS_ACTION>
  723.     </STATIC_ABILITY>
  724.     <STATIC_ABILITY resource_id="23">
  725.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +3/+0.]]></LOCALISED_TEXT>
  726.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +3/+0.]]></LOCALISED_TEXT>
  727.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +3/+0.]]></LOCALISED_TEXT>
  728.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +3/+0.]]></LOCALISED_TEXT>
  729.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +3/+0.]]></LOCALISED_TEXT>
  730.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+3/+0の修整を受ける。]]></LOCALISED_TEXT>
  731.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +3/+0.]]></LOCALISED_TEXT>
  732.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +3/+0.]]></LOCALISED_TEXT>
  733.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +3/+0.]]></LOCALISED_TEXT>
  734.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+3/+0。]]></LOCALISED_TEXT>
  735.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+3/+0。]]></LOCALISED_TEXT>
  736.         <CONTINUOUS_ACTION layer="7C">
  737.             local oParent = EffectSource() and EffectSource():GetParent()
  738.             if oParent ~= nil then
  739.                 oParent:GetCurrentCharacteristics():Power_Add(3)
  740.             end
  741.         </CONTINUOUS_ACTION>
  742.     </STATIC_ABILITY>
  743.     <STATIC_ABILITY resource_id="24">
  744.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +4/+0.]]></LOCALISED_TEXT>
  745.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +4/+0.]]></LOCALISED_TEXT>
  746.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +4/+0.]]></LOCALISED_TEXT>
  747.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +4/+0.]]></LOCALISED_TEXT>
  748.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +4/+0.]]></LOCALISED_TEXT>
  749.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+4/+0の修整を受ける。]]></LOCALISED_TEXT>
  750.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +4/+0.]]></LOCALISED_TEXT>
  751.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +4/+0.]]></LOCALISED_TEXT>
  752.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +4/+0.]]></LOCALISED_TEXT>
  753.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+4/+0。]]></LOCALISED_TEXT>
  754.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+4/+0。]]></LOCALISED_TEXT>
  755.         <CONTINUOUS_ACTION layer="7C">
  756.             local oParent = EffectSource() and EffectSource():GetParent()
  757.             if oParent ~= nil then
  758.                 oParent:GetCurrentCharacteristics():Power_Add(4)
  759.             end
  760.         </CONTINUOUS_ACTION>
  761.     </STATIC_ABILITY>
  762.     <STATIC_ABILITY resource_id="25">
  763.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +5/+0.]]></LOCALISED_TEXT>
  764.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +5/+0.]]></LOCALISED_TEXT>
  765.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +5/+0.]]></LOCALISED_TEXT>
  766.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +5/+0.]]></LOCALISED_TEXT>
  767.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +5/+0.]]></LOCALISED_TEXT>
  768.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+5/+0の修整を受ける。]]></LOCALISED_TEXT>
  769.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +5/+0.]]></LOCALISED_TEXT>
  770.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +5/+0.]]></LOCALISED_TEXT>
  771.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +5/+0.]]></LOCALISED_TEXT>
  772.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+5/+0。]]></LOCALISED_TEXT>
  773.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+5/+0。]]></LOCALISED_TEXT>
  774.         <CONTINUOUS_ACTION layer="7C">
  775.             local oParent = EffectSource() and EffectSource():GetParent()
  776.             if oParent ~= nil then
  777.                 oParent:GetCurrentCharacteristics():Power_Add(5)
  778.             end
  779.         </CONTINUOUS_ACTION>
  780.     </STATIC_ABILITY>
  781.     <STATIC_ABILITY resource_id="26">
  782.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +6/+0.]]></LOCALISED_TEXT>
  783.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +6/+0.]]></LOCALISED_TEXT>
  784.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +6/+0.]]></LOCALISED_TEXT>
  785.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +6/+0.]]></LOCALISED_TEXT>
  786.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +6/+0.]]></LOCALISED_TEXT>
  787.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+6/+0の修整を受ける。]]></LOCALISED_TEXT>
  788.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +6/+0.]]></LOCALISED_TEXT>
  789.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +6/+0.]]></LOCALISED_TEXT>
  790.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +6/+0.]]></LOCALISED_TEXT>
  791.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+6/+0。]]></LOCALISED_TEXT>
  792.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+6/+0。]]></LOCALISED_TEXT>
  793.         <CONTINUOUS_ACTION layer="7C">
  794.             local oParent = EffectSource() and EffectSource():GetParent()
  795.             if oParent ~= nil then
  796.                 oParent:GetCurrentCharacteristics():Power_Add(6)
  797.             end
  798.         </CONTINUOUS_ACTION>
  799.     </STATIC_ABILITY>
  800.     <STATIC_ABILITY resource_id="27">
  801.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +7/+0.]]></LOCALISED_TEXT>
  802.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +7/+0.]]></LOCALISED_TEXT>
  803.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +7/+0.]]></LOCALISED_TEXT>
  804.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +7/+0.]]></LOCALISED_TEXT>
  805.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +7/+0.]]></LOCALISED_TEXT>
  806.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+7/+0の修整を受ける。]]></LOCALISED_TEXT>
  807.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +7/+0.]]></LOCALISED_TEXT>
  808.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +7/+0.]]></LOCALISED_TEXT>
  809.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +7/+0.]]></LOCALISED_TEXT>
  810.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+7/+0。]]></LOCALISED_TEXT>
  811.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+7/+0。]]></LOCALISED_TEXT>
  812.         <CONTINUOUS_ACTION layer="7C">
  813.             local oParent = EffectSource() and EffectSource():GetParent()
  814.             if oParent ~= nil then
  815.                 oParent:GetCurrentCharacteristics():Power_Add(7)
  816.             end
  817.         </CONTINUOUS_ACTION>
  818.     </STATIC_ABILITY>
  819.     <STATIC_ABILITY resource_id="28">
  820.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +8/+0.]]></LOCALISED_TEXT>
  821.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +8/+0.]]></LOCALISED_TEXT>
  822.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +8/+0.]]></LOCALISED_TEXT>
  823.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +8/+0.]]></LOCALISED_TEXT>
  824.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +8/+0.]]></LOCALISED_TEXT>
  825.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+8/+0の修整を受ける。]]></LOCALISED_TEXT>
  826.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +8/+0.]]></LOCALISED_TEXT>
  827.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +8/+0.]]></LOCALISED_TEXT>
  828.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +8/+0.]]></LOCALISED_TEXT>
  829.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+8/+0。]]></LOCALISED_TEXT>
  830.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+8/+0。]]></LOCALISED_TEXT>
  831.         <CONTINUOUS_ACTION layer="7C">
  832.             local oParent = EffectSource() and EffectSource():GetParent()
  833.             if oParent ~= nil then
  834.                 oParent:GetCurrentCharacteristics():Power_Add(8)
  835.             end
  836.         </CONTINUOUS_ACTION>
  837.     </STATIC_ABILITY>
  838.     <STATIC_ABILITY resource_id="29">
  839.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +9/+0.]]></LOCALISED_TEXT>
  840.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +9/+0.]]></LOCALISED_TEXT>
  841.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +9/+0.]]></LOCALISED_TEXT>
  842.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +9/+0.]]></LOCALISED_TEXT>
  843.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +9/+0.]]></LOCALISED_TEXT>
  844.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+9/+0の修整を受ける。]]></LOCALISED_TEXT>
  845.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +9/+0.]]></LOCALISED_TEXT>
  846.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +9/+0.]]></LOCALISED_TEXT>
  847.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +9/+0.]]></LOCALISED_TEXT>
  848.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+9/+0。]]></LOCALISED_TEXT>
  849.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+9/+0。]]></LOCALISED_TEXT>
  850.         <CONTINUOUS_ACTION layer="7C">
  851.             local oParent = EffectSource() and EffectSource():GetParent()
  852.             if oParent ~= nil then
  853.                 oParent:GetCurrentCharacteristics():Power_Add(9)
  854.             end
  855.         </CONTINUOUS_ACTION>
  856.     </STATIC_ABILITY>
  857.     <STATIC_ABILITY resource_id="30">
  858.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +10/+0.]]></LOCALISED_TEXT>
  859.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +10/+0.]]></LOCALISED_TEXT>
  860.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +10/+0.]]></LOCALISED_TEXT>
  861.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +10/+0.]]></LOCALISED_TEXT>
  862.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +10/+0.]]></LOCALISED_TEXT>
  863.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+10/+0の修整を受ける。]]></LOCALISED_TEXT>
  864.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +10/+0.]]></LOCALISED_TEXT>
  865.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +10/+0.]]></LOCALISED_TEXT>
  866.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +10/+0.]]></LOCALISED_TEXT>
  867.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+10/+0。]]></LOCALISED_TEXT>
  868.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+10/+0。]]></LOCALISED_TEXT>
  869.         <CONTINUOUS_ACTION layer="7C">
  870.             local oParent = EffectSource() and EffectSource():GetParent()
  871.             if oParent ~= nil then
  872.                 oParent:GetCurrentCharacteristics():Power_Add(10)
  873.             end
  874.         </CONTINUOUS_ACTION>
  875.     </STATIC_ABILITY>
  876.     <STATIC_ABILITY resource_id="31">
  877.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +11/+0.]]></LOCALISED_TEXT>
  878.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +11/+0.]]></LOCALISED_TEXT>
  879.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +11/+0.]]></LOCALISED_TEXT>
  880.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +11/+0.]]></LOCALISED_TEXT>
  881.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +11/+0.]]></LOCALISED_TEXT>
  882.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+11/+0の修整を受ける。]]></LOCALISED_TEXT>
  883.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +11/+0.]]></LOCALISED_TEXT>
  884.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +11/+0.]]></LOCALISED_TEXT>
  885.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +11/+0.]]></LOCALISED_TEXT>
  886.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+11/+0。]]></LOCALISED_TEXT>
  887.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+11/+0。]]></LOCALISED_TEXT>
  888.         <CONTINUOUS_ACTION layer="7C">
  889.             local oParent = EffectSource() and EffectSource():GetParent()
  890.             if oParent ~= nil then
  891.                 oParent:GetCurrentCharacteristics():Power_Add(11)
  892.             end
  893.         </CONTINUOUS_ACTION>
  894.     </STATIC_ABILITY>
  895.     <STATIC_ABILITY resource_id="32">
  896.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +12/+0.]]></LOCALISED_TEXT>
  897.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +12/+0.]]></LOCALISED_TEXT>
  898.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +12/+0.]]></LOCALISED_TEXT>
  899.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +12/+0.]]></LOCALISED_TEXT>
  900.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +12/+0.]]></LOCALISED_TEXT>
  901.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+12/+0の修整を受ける。]]></LOCALISED_TEXT>
  902.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +12/+0.]]></LOCALISED_TEXT>
  903.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +12/+0.]]></LOCALISED_TEXT>
  904.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +12/+0.]]></LOCALISED_TEXT>
  905.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+12/+0。]]></LOCALISED_TEXT>
  906.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+12/+0。]]></LOCALISED_TEXT>
  907.         <CONTINUOUS_ACTION layer="7C">
  908.             local oParent = EffectSource() and EffectSource():GetParent()
  909.             if oParent ~= nil then
  910.                 oParent:GetCurrentCharacteristics():Power_Add(12)
  911.             end
  912.         </CONTINUOUS_ACTION>
  913.     </STATIC_ABILITY>
  914.     <STATIC_ABILITY resource_id="33">
  915.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +13/+0.]]></LOCALISED_TEXT>
  916.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +13/+0.]]></LOCALISED_TEXT>
  917.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +13/+0.]]></LOCALISED_TEXT>
  918.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +13/+0.]]></LOCALISED_TEXT>
  919.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +13/+0.]]></LOCALISED_TEXT>
  920.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+13/+0の修整を受ける。]]></LOCALISED_TEXT>
  921.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +13/+0.]]></LOCALISED_TEXT>
  922.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +13/+0.]]></LOCALISED_TEXT>
  923.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +13/+0.]]></LOCALISED_TEXT>
  924.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+13/+0。]]></LOCALISED_TEXT>
  925.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+13/+0。]]></LOCALISED_TEXT>
  926.         <CONTINUOUS_ACTION layer="7C">
  927.             local oParent = EffectSource() and EffectSource():GetParent()
  928.             if oParent ~= nil then
  929.                 oParent:GetCurrentCharacteristics():Power_Add(13)
  930.             end
  931.         </CONTINUOUS_ACTION>
  932.     </STATIC_ABILITY>
  933.     <STATIC_ABILITY resource_id="34">
  934.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +14/+0.]]></LOCALISED_TEXT>
  935.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +14/+0.]]></LOCALISED_TEXT>
  936.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +14/+0.]]></LOCALISED_TEXT>
  937.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +14/+0.]]></LOCALISED_TEXT>
  938.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +14/+0.]]></LOCALISED_TEXT>
  939.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+14/+0の修整を受ける。]]></LOCALISED_TEXT>
  940.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +14/+0.]]></LOCALISED_TEXT>
  941.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +14/+0.]]></LOCALISED_TEXT>
  942.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +14/+0.]]></LOCALISED_TEXT>
  943.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+14/+0。]]></LOCALISED_TEXT>
  944.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+14/+0。]]></LOCALISED_TEXT>
  945.         <CONTINUOUS_ACTION layer="7C">
  946.             local oParent = EffectSource() and EffectSource():GetParent()
  947.             if oParent ~= nil then
  948.                 oParent:GetCurrentCharacteristics():Power_Add(14)
  949.             end
  950.         </CONTINUOUS_ACTION>
  951.     </STATIC_ABILITY>
  952.     <STATIC_ABILITY resource_id="35">
  953.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +15/+0.]]></LOCALISED_TEXT>
  954.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +15/+0.]]></LOCALISED_TEXT>
  955.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +15/+0.]]></LOCALISED_TEXT>
  956.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +15/+0.]]></LOCALISED_TEXT>
  957.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +15/+0.]]></LOCALISED_TEXT>
  958.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+15/+0の修整を受ける。]]></LOCALISED_TEXT>
  959.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +15/+0.]]></LOCALISED_TEXT>
  960.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +15/+0.]]></LOCALISED_TEXT>
  961.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +15/+0.]]></LOCALISED_TEXT>
  962.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+15/+0。]]></LOCALISED_TEXT>
  963.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+15/+0。]]></LOCALISED_TEXT>
  964.         <CONTINUOUS_ACTION layer="7C">
  965.             local oParent = EffectSource() and EffectSource():GetParent()
  966.             if oParent ~= nil then
  967.                 oParent:GetCurrentCharacteristics():Power_Add(15)
  968.             end
  969.         </CONTINUOUS_ACTION>
  970.     </STATIC_ABILITY>
  971.     <STATIC_ABILITY resource_id="36">
  972.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +16/+0.]]></LOCALISED_TEXT>
  973.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +16/+0.]]></LOCALISED_TEXT>
  974.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +16/+0.]]></LOCALISED_TEXT>
  975.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +16/+0.]]></LOCALISED_TEXT>
  976.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +16/+0.]]></LOCALISED_TEXT>
  977.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+16/+0の修整を受ける。]]></LOCALISED_TEXT>
  978.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +16/+0.]]></LOCALISED_TEXT>
  979.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +16/+0.]]></LOCALISED_TEXT>
  980.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +16/+0.]]></LOCALISED_TEXT>
  981.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+16/+0。]]></LOCALISED_TEXT>
  982.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+16/+0。]]></LOCALISED_TEXT>
  983.         <CONTINUOUS_ACTION layer="7C">
  984.             local oParent = EffectSource() and EffectSource():GetParent()
  985.             if oParent ~= nil then
  986.                 oParent:GetCurrentCharacteristics():Power_Add(16)
  987.             end
  988.         </CONTINUOUS_ACTION>
  989.     </STATIC_ABILITY>
  990.     <STATIC_ABILITY resource_id="37"> -- This is the backup ability.
  991.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +X/+0, where X is this artifact’s converted mana cost.]]></LOCALISED_TEXT>
  992.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +X/+0, X étant le coût converti de mana de cet artefact.]]></LOCALISED_TEXT>
  993.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +X/+0, donde X es el coste de maná convertido de ese artefacto.]]></LOCALISED_TEXT>
  994.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +X/+0, wobei X die umgewandelten Manakosten des Artefakts ist.]]></LOCALISED_TEXT>
  995.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +X/+0, dove X è il costo di mana convertito di quell’artefatto.]]></LOCALISED_TEXT>
  996.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+X/+0の修整を受ける。を持つ装備品である。Xはそのアーティファクトの点数で見たマナ・コストに等しい。]]></LOCALISED_TEXT>
  997.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +X/+0, where X is that artifact’s converted mana cost.]]></LOCALISED_TEXT>
  998.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +X/+0, где X — конвертированная мана-стоимость того артефакта.]]></LOCALISED_TEXT>
  999.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +X/+0, sendo X igual ao custo de mana convertido daquele artefato.]]></LOCALISED_TEXT>
  1000.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+X/+0,X为该神器的总法术力费用。]]></LOCALISED_TEXT>
  1001.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+X/+0,X為該神器的總魔法力費用。]]></LOCALISED_TEXT>
  1002.         <CONTINUOUS_ACTION layer="7C">
  1003.             local oParent = EffectSource() and EffectSource():GetParent()
  1004.             if oParent ~= nil then
  1005.                 oParent:GetCurrentCharacteristics():Power_Add(EffectSource():GetConvertedManaCost())
  1006.             end
  1007.         </CONTINUOUS_ACTION>
  1008.     </STATIC_ABILITY>
  1009.     <STATIC_ABILITY resource_id="40">
  1010.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}]]></LOCALISED_TEXT>
  1011.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}]]></LOCALISED_TEXT>
  1012.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}]]></LOCALISED_TEXT>
  1013.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}]]></LOCALISED_TEXT>
  1014.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}]]></LOCALISED_TEXT>
  1015.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}]]></LOCALISED_TEXT>
  1016.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}]]></LOCALISED_TEXT>
  1017.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}]]></LOCALISED_TEXT>
  1018.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}]]></LOCALISED_TEXT>
  1019.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}]]></LOCALISED_TEXT>
  1020.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}]]></LOCALISED_TEXT>
  1021.     </STATIC_ABILITY>
  1022.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  1023.     <EDITORS><![CDATA[Splinterverse, Xander9009]]></EDITORS>
  1024.     <DATE><![CDATA[20-11-16, 21-11-16]]></DATE>
  1025. </CARD_V2>
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