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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="BLUDGEON_BRAWL_CW_218055" />
- <CARDNAME text="BLUDGEON_BRAWL" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Bludgeon Brawl]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Coup de matraque]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[A trastazos]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Prügelei mit Knüppeln]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rissa a Randellate]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[棍棒での殴り合い]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Bludgeon Brawl]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Драка на Дубинах]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Pancadaria]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[持棍乱斗]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[持棍亂鬥]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="218055" />
- <ARTID value="BLUDGEON_BRAWL" />
- <ARTIST name="Kev Walker" />
- <CASTING_COST cost="{2}{R}" />
- <TYPE metaname="Enchantment" />
- <EXPANSION value="NPH" />
- <RARITY metaname="R" />
- <STATIC_ABILITY linked_ability_group="1">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Each noncreature, non-Equipment artifact is an Equipment with equip {X} and “Equipped creature gets +X/+0,” where X is that artifact’s converted mana cost.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Chaque artefact non-créature, non-équipement est un équipement avec équipement {X} et « La créature équipée gagne +X/+0 », X étant le coût converti de mana de cet artefact.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cada artefacto que no sea criatura ni equipo es un equipo con la habilidad de equipar {X} y “La criatura equipada obtiene +X/+0”, donde X es el coste de maná convertido de ese artefacto.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Jedes Artefakt, das weder eine Ausrüstung noch eine Kreatur ist, ist eine Ausrüstung mit Ausrüsten {X} und „Die ausgerüstete Kreatur erhält +X/+0”, wobei X die umgewandelten Manakosten des Artefakts ist.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogni artefatto non creatura, non Equipaggiamento è un Equipaggiamento con equipaggiare {X} e “La creatura equipaggiata prende +X/+0”, dove X è il costo di mana convertito di quell’artefatto.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[クリーチャーでも装備品でもない各アーティファクトは、「装備 {X}」と「装備しているクリーチャーは+X/+0の修整を受ける。」を持つ装備品である。Xはそのアーティファクトの点数で見たマナ・コストに等しい。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Each noncreature, non-Equipment artifact is an Equipment with equip {X} and “Equipped creature gets +X/+0,” where X is that artifact’s converted mana cost.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый не являющийся существом, не являющийся Снаряжением артефакт является Снаряжением со способностями «Снарядить {X}» и «Снаряженное существо получает +X/+0», где X — конвертированная мана-стоимость того артефакта.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cada artefato que não seja criatura nem equipamento é um Equipamento com equipar {X} e ”A criatura equipada recebe +X/+0,” sendo X igual ao custo de mana convertido daquele artefato.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每个非生物且非武具的神器都是具有佩带{X}的武具,且具有「佩带此武具的生物得+X/+0」,X为该神器的总法术力费用。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[每個非生物且非武具的神器都是具有佩帶{X}的武具,且具有「佩帶此武具的生物得+X/+0」,X為該神器的總魔法力費用。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="4">
- local oDC = LinkedDC():Get_Chest(0)
- if oDC == nil then
- oDC = LinkedDC():Make_Chest(0)
- else
- oDC:Clear()
- end
- if oDC ~= nil then
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_ARTIFACT)
- oFilter:Add(FE_TYPE, OP_NOT, CARD_TYPE_CREATURE)
- oFilter:Add(FE_SUBTYPE, OP_NOT, ARTIFACT_TYPE_EQUIPMENT)
- local iCount = oFilter:EvaluateObjects()
- for i=0,iCount-1 do
- local oCard = oFilter:GetNthEvaluatedObject(i)
- if oCard ~= nil then
- oCard:GetCurrentCharacteristics():SubType_GetWritable():Add(ARTIFACT_TYPE_EQUIPMENT)
- oDC:Set_CardPtr(i+1, oCard)
- end
- end
- oDC:Set_Int(0, iCount)
- end
- </CONTINUOUS_ACTION>
- <CONTINUOUS_ACTION layer="6">
- local oDC = LinkedDC():Get_Chest(0)
- if oDC ~= nil then
- local iCount = oDC:Get_Int(0)
- for i=1,iCount do
- local oCard = oDC:Get_CardPtr(i)
- if oCard ~= nil then
- local oCharacteristics = oCard:GetCurrentCharacteristics()
- local iCMC = oCard:GetConvertedManaCost()
- if iCMC > 17 then
- iCMC = 17
- end
- oCharacteristics:GrantAbility(iCMC)
- oCharacteristics:GrantAbility(20+iCMC)
- --IDs 17 and 37 are the backups. If the cards have a CMC higher than 16, those two abilities will work based on their CMC, no matter what it is.
- if oCard:IsTapped() then
- oCharacteristics:GrantAbility(40)
- end
- end
- end
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <ACTIVATED_ABILITY resource_id="0">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {0}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {0}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {0}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {0}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {0}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {0}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {0}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {0}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {0}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{0}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {0}]]></LOCALISED_TEXT>
- <COST mana_cost="{0}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="1">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {1}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {1}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {1}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {1}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {1}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {1}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {1}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {1}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {1}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{1}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {1}]]></LOCALISED_TEXT>
- <COST mana_cost="{1}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="2">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {2}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {2}]]></LOCALISED_TEXT>
- <COST mana_cost="{2}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="3">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {3}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {3}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {3}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {3}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {3}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {3}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {3}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {3}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {3}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{3}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {3}]]></LOCALISED_TEXT>
- <COST mana_cost="{3}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="4">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {4}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{4}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {4}]]></LOCALISED_TEXT>
- <COST mana_cost="{4}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="5">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {5}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {5}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {5}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {5}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {5}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {5}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {5}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {5}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {5}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{5}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {5}]]></LOCALISED_TEXT>
- <COST mana_cost="{5}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="6">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {6}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {6}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {6}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {6}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {6}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {6}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {6}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {6}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {6}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{6}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {6}]]></LOCALISED_TEXT>
- <COST mana_cost="{6}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="7">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {7}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {7}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {7}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {7}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {7}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {7}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {7}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {7}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {7}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{7}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {7}]]></LOCALISED_TEXT>
- <COST mana_cost="{7}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="8">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {8}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {8}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {8}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {8}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {8}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {8}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {8}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {8}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {8}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{8}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {8}]]></LOCALISED_TEXT>
- <COST mana_cost="{8}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="9">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {9}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {9}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {9}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {9}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {9}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {9}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {9}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {9}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {9}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{9}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {9}]]></LOCALISED_TEXT>
- <COST mana_cost="{9}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="10">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {10}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {10}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {10}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {10}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {10}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {10}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {10}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {10}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {10}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{10}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {10}]]></LOCALISED_TEXT>
- <COST mana_cost="{10}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="11">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {}]]></LOCALISED_TEXT>
- <COST mana_cost="{}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="12">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {12}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {12}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {12}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {12}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {12}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {12}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {12}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {12}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {12}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{12}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {12}]]></LOCALISED_TEXT>
- <COST mana_cost="{12}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="13">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {13}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {13}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {13}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {13}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {13}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {13}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {13}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {13}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {13}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{13}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {13}]]></LOCALISED_TEXT>
- <COST mana_cost="{13}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="14">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {14}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {14}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {14}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {14}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {14}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {14}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {14}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {14}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {14}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{14}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {14}]]></LOCALISED_TEXT>
- <COST mana_cost="{14}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="15">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {15}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {15}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {15}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {15}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {15}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {15}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {15}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {15}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {15}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{15}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {15}]]></LOCALISED_TEXT>
- <COST mana_cost="{15}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="16">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {16}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {16}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {16}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {16}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {16}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {16}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {16}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {16}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {16}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{16}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {16}]]></LOCALISED_TEXT>
- <COST mana_cost="{16}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY resource_id="17"> -- This is the backup ability.
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {X}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {X}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {X}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {X}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {X}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {X}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {X}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {X}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {X}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{X}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {X}]]></LOCALISED_TEXT>
- <COST type="Generic">
- <PREREQUISITE>
- return EffectController():CanPayManaCost("{"..EffectSource():GetConvertedManaCost().."}")
- </PREREQUISITE>
- <RESOLUTION_TIME_ACTION>
- EffectController():PayManaCost("{"..EffectSource():GetConvertedManaCost().."}")
- </RESOLUTION_TIME_ACTION>
- </COST>
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- local oCard = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- if oCard ~= nil and oSource ~= nil then
- oSource:Attach(oCard)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0) == nil or EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <STATIC_ABILITY resource_id="20">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +0/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +0/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +0/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +0/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +0/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+0/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +0/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +0/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +0/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+0/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+0/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(0)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="21">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +1/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +1/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +1/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +1/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +1/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+1/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +1/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +1/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +1/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+1/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+1/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(1)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="22">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +2/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +2/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +2/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +2/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +2/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+2/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +2/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +2/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +2/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+2/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+2/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(2)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="23">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +3/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +3/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +3/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +3/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +3/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+3/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +3/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +3/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +3/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+3/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+3/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(3)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="24">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +4/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +4/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +4/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +4/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +4/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+4/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +4/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +4/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +4/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+4/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+4/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(4)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="25">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +5/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +5/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +5/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +5/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +5/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+5/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +5/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +5/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +5/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+5/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+5/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(5)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="26">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +6/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +6/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +6/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +6/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +6/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+6/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +6/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +6/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +6/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+6/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+6/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(6)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="27">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +7/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +7/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +7/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +7/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +7/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+7/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +7/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +7/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +7/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+7/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+7/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(7)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="28">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +8/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +8/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +8/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +8/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +8/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+8/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +8/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +8/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +8/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+8/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+8/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(8)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="29">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +9/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +9/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +9/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +9/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +9/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+9/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +9/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +9/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +9/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+9/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+9/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(9)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="30">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +10/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +10/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +10/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +10/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +10/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+10/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +10/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +10/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +10/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+10/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+10/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(10)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="31">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +11/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +11/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +11/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +11/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +11/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+11/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +11/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +11/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +11/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+11/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+11/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(11)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="32">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +12/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +12/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +12/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +12/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +12/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+12/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +12/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +12/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +12/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+12/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+12/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(12)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="33">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +13/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +13/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +13/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +13/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +13/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+13/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +13/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +13/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +13/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+13/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+13/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(13)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="34">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +14/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +14/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +14/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +14/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +14/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+14/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +14/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +14/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +14/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+14/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+14/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(14)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="35">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +15/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +15/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +15/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +15/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +15/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+15/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +15/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +15/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +15/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+15/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+15/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(15)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="36">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +16/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +16/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +16/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +16/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +16/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+16/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +16/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +16/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +16/+0.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+16/+0。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+16/+0。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(16)
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="37"> -- This is the backup ability.
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +X/+0, where X is this artifact’s converted mana cost.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +X/+0, X étant le coût converti de mana de cet artefact.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +X/+0, donde X es el coste de maná convertido de ese artefacto.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +X/+0, wobei X die umgewandelten Manakosten des Artefakts ist.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +X/+0, dove X è il costo di mana convertito di quell’artefatto.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+X/+0の修整を受ける。を持つ装備品である。Xはそのアーティファクトの点数で見たマナ・コストに等しい。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +X/+0, where X is that artifact’s converted mana cost.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +X/+0, где X — конвертированная мана-стоимость того артефакта.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +X/+0, sendo X igual ao custo de mana convertido daquele artefato.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+X/+0,X为该神器的总法术力费用。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[佩帶此武具的生物得+X/+0,X為該神器的總魔法力費用。]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- local oParent = EffectSource() and EffectSource():GetParent()
- if oParent ~= nil then
- oParent:GetCurrentCharacteristics():Power_Add(EffectSource():GetConvertedManaCost())
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY resource_id="40">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}]]></LOCALISED_TEXT>
- </STATIC_ABILITY>
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse, Xander9009]]></EDITORS>
- <DATE><![CDATA[20-11-16, 21-11-16]]></DATE>
- </CARD_V2>
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