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  1. _____________________________________________________________________________
  2. | This is a list of the things One Vision changes. |
  3. | Version: 0.75 |
  4. | |
  5. | Explanation of the symbols: |
  6. | (B) Fixed big |
  7. | (+) Buff |
  8. | (-) Nerf |
  9. | (·) Tweaking (neither buff nor nerf, detail changes) |
  10. | [+] New content (units, upgrades, abilities , buildings) |
  11. | [-] Removed content (units, upgrades, abilities , buildings) |
  12. | |
  13. | Graphical additions and changes are not mentioned in the changelog |
  14. | |
  15. | If a line happens to have no symbol it is simply part of the line above it |
  16. | Symbols like ** or -#- are just headlines for factions. |
  17. |_____________________________________________________________________________|
  18.  
  19. ===================================================================================================================================================
  20. ** All Factions **
  21. ===================================================================================================================================================
  22.  
  23. (+) Spot Bombard Abilities are now compatible for team play. For example, Snipers/RRF Commandos allow Specter to spot bombard.
  24. Shadow Team/Siege Cadre Beacons allow Juggernauts to spot bombard as well.
  25.  
  26. (+) All Commandos have a default stealth detecion range of 400.
  27.  
  28. (+) Lowered energy cost of refineries from -15 to -12.
  29.  
  30. (+) Increased "Rocket" armor reduction for Harvesters from 95% to 85% (same as other factions)
  31.  
  32. (+) Lowerd build cost of all Surveyors/Emissaries/Explorers from 1500 $ to 1100 $. Lowered their build time from 15s to 11s.
  33.  
  34. (+) Increased health of outposts from 2300 to 4500.
  35. Decreased GUN type armor from 100% to 50% and ROCKET type armor from 100% to 75%.
  36.  
  37. ===================================================================================================================================================
  38. ** GDI Faction **
  39. ===================================================================================================================================================
  40. ---------------------------------------------------------------------------------------------------------------------------------------------------
  41. -#- All GDI factions
  42. ---------------------------------------------------------------------------------------------------------------------------------------------------
  43.  
  44. (B) MARV requires a Tech Center before it can be built. The MARV has now the same requirements as the Redeemer and Eradicator Hexapod.
  45.  
  46. (B) APCs can lay mines again
  47.  
  48. (+) Decreased the cost of Slingshots from 900 $ to 700 $ and their build time from 9s to 7s.
  49. Decreased the health of Slingshots from 3400 to 2400 but in return removed extra damage received by CANNON damag type.
  50. Decreased damage from 40 to 33 and from 75 to 63 when upgraded with Tungsten Shells.
  51. Increased armor reduction of ROCKET damage from 100% to 75% and increased weapon range from 355 to 375
  52. Due to the much cheaper price the changes result in a slight buff and make Slingshots a less expensive investment.
  53.  
  54. (-) All aircraft upgraded with hardpoints require 50% more time to reload (because they also got 50% more ammo).
  55.  
  56. (-) Lowered the rocket armor reduction of Predator Tanks and Titans from 75% to 85%.
  57.  
  58. (-) Lowered the Juggernaught's damage against infantry to 70% and against tanks to 85%
  59.  
  60. ---------------------------------------------------------------------------------------------------------------------------------------------------
  61. -#- Steel Talons
  62. ---------------------------------------------------------------------------------------------------------------------------------------------------
  63.  
  64. (B) Titans can hit moving targets
  65.  
  66. (+) Increased the Heavy Hammerhead Gunship's health from 2500 to 2800.
  67. Increased its speed from 70 to 80.
  68. Increased it's damage from 255 to 270 and its damage type from CANNON to ROCKET.
  69.  
  70. (+) Increased the speed of repair APCs from 60 to 72.
  71. Repair APCs are now as fast as normal APCs.
  72.  
  73. ---------------------------------------------------------------------------------------------------------------------------------------------------
  74. -#- ZOCOM
  75. ---------------------------------------------------------------------------------------------------------------------------------------------------
  76.  
  77. (B) Echo Troopers are no longer damaged by Tiberium
  78.  
  79. (B) Zone Raiders created from drop pods can fire at aircraft.
  80.  
  81. (+) The Red Arrow Structure repair ability heals 6500 hit points instead of 3200.
  82. Lowered reload time from 20s to 10s. The ability can now target neutral objects and allies as well.
  83.  
  84. (+) ZOCOM Orcas' cost is lowered from 1500 $ to 1200 $. Decreased splash radius from 60 to 50.
  85. Decreased clip size from 5 to 4 and lowered rate of fire from 0.3s to 1.2s per shot.
  86. Orcas deal 30% more damage to structures.
  87.  
  88. (+) Sonic Shells do not affect allied units anymore.
  89.  
  90. (+) Improved the Ceramic Armor Upgrade for ZOCOM Orcas and Hammerheads.
  91. Increased incoming damage reduction from 75% to 50%.
  92.  
  93. (+) Hardpoints affect ZOCOM Orcas and Firehawks.
  94.  
  95. (·) Lowered Echo Trooper's cost from 1300 to 1200.
  96. Decreased damage per shot from 380 to 350.
  97.  
  98. (-) Increased cost of the Ceramic Armor upgrade from 1000 $ to 2000 $ and its research time from 30s to 60s.
  99. Moved the Ceramic Armor upgrade to the Tech Center.
  100.  
  101. (-) Decreased the Ceramic Armor's damage reducing effect from 50% to 75%.
  102.  
  103. [+] Added the Hardpoints aircraft upgrade.
  104.  
  105. [+] Added the Aurora anti ground bomber aircraft.
  106.  
  107. [-] Removed the Stratofighter upgrade.
  108.  
  109. ---------------------------------------------------------------------------------------------------------------------------------------------------
  110. -#- RRF (Rapid Reaction Force)
  111. ---------------------------------------------------------------------------------------------------------------------------------------------------
  112.  
  113. (-) Removed the AP Ammo upgrade for the Bulldog.
  114. Changed the Bulldog's weapon to fire shredder like projectiles which deal area of effect damage.
  115.  
  116. ===================================================================================================================================================
  117. ** Nod Factions**
  118. ===================================================================================================================================================
  119. ---------------------------------------------------------------------------------------------------------------------------------------------------
  120. -#- All Nod Factions
  121. ---------------------------------------------------------------------------------------------------------------------------------------------------
  122.  
  123. (B) Fixed the Tiberium Seed support power.
  124.  
  125. (+) Tweaked the Tiberium Catalyst Missile.
  126. Direct hits will kill Refineries as well as Harvesters, while the splash damage will only do severe damage.
  127.  
  128. (-) Lowered the rocket armor reduction of Scorpion Tanks from 75% to 85%
  129.  
  130. (-) Increased the cost for the "Seed Tiberium" special power from 500 $ to 1000 $.
  131.  
  132. ---------------------------------------------------------------------------------------------------------------------------------------------------
  133. -#- Black Hand
  134. ---------------------------------------------------------------------------------------------------------------------------------------------------
  135.  
  136. (+) Increased health of Aggressor Tanks from 1900 to 2100.
  137.  
  138. (-) Increased the cost for the "Nightshard Plating" upgrade from 1000 $ to 2000 $.
  139.  
  140. ---------------------------------------------------------------------------------------------------------------------------------------------------
  141. -#- Renegades
  142. ---------------------------------------------------------------------------------------------------------------------------------------------------
  143.  
  144. (+) Increased vision of Militant Squads from 400 to 600.
  145. Also increased their stealth detection range from 100 to 300.
  146.  
  147. (+) Increased damage of explosive Traps for Raider Buggies from 620 to 700 with 25% extra building damage.
  148. Also increased their stealth detection range from 100 to 300.
  149.  
  150. (·) Increased DPS of Raider Buggies from 79.4 to 95. Decreased HP from 1600 to 1400. Cost per points remain the same.
  151. Increaseds DPS when upgraded with Laser Capacitors from 53(!) to 126.
  152. This is to give Renegades a better early anti infantry unit and make it easier to counter by Seeker tanks.
  153.  
  154. [+] Added the "Decoy Disruption Tower" player power.
  155. It places a fake disruption tower anywhere on the map.
  156.  
  157. ---------------------------------------------------------------------------------------------------------------------------------------------------
  158. -#- Marked of Kane
  159. ---------------------------------------------------------------------------------------------------------------------------------------------------
  160.  
  161. (+) Increased health of Mantis tanks from 1200 to 1300.
  162.  
  163. (+) Increased DPS of Awakened from 280 to 300
  164. Increased DPS of Laser Upgraded Awakened from to 373 to 393
  165.  
  166. (+) Increased DPS of Enlightened Cyborgs from 288 to 333.
  167. Increased DPS of Charged Particle upgraded Enlightened Cyborgs from 453 to 465
  168. Increased movement speed from 40 to 45 (same as Awakened)
  169.  
  170. (+) Changed the "Jammer Pods" upgrade to "Scatterfield Jammers".
  171. Allows Mantises and Vertigo Bombers to deploy jamming units which reduce range, vision and rate of fire of enemy units.
  172.  
  173. (+) Lowered cost for the Anuket upgrade from 1400 $ to 1200 $.
  174. Lowered research time from 21s to 18s.
  175. Lowered the cost for the "Corrupt System" special power from 1000 $ to 800 $.
  176.  
  177. (+) Decreased research cost for the Deviator Neurotoxin Upgrade from 2000 $ to 1000 $.
  178. Also decreased research time from 60s to 30s.
  179.  
  180. (-) Increased research cost for the Cybernetic Legs Upgrade from 1000 $ to 1500 $.
  181. Also increased research time from 30s to 45s.
  182. Decreased speed boost from 200% to 175%
  183.  
  184. ===================================================================================================================================================
  185. ** Scrin Factions **
  186. ===================================================================================================================================================
  187. ---------------------------------------------------------------------------------------------------------------------------------------------------
  188. -#- All Scrin
  189. ---------------------------------------------------------------------------------------------------------------------------------------------------
  190.  
  191. (B) Buzzer Hives no longer have the "Uncombine with Buzzer" button
  192.  
  193. (B) MCVs are now trained 33% faster as well once the Signal Transmitter has been built.
  194.  
  195. (+) Increased Grenade armor reduction for Harvesters from 50% to 25% (equal to other factions' Harvesters)
  196.  
  197. (+) Decreased cost for Nerve Centers from 1500 $ to 1300 $.
  198. Scrin factions are more dependant on their T2 and already have a more expensive Stasis Chamber.
  199.  
  200. (+) Decreased the cost of Corruptors from 1000 $ to 900 $.
  201. Decreased healing power from 20 to 18. Incraesed health of Corrupters from 3000 to 3300.
  202.  
  203. (+) Slightly increased speed of Devourer Tanks from 55 to 60 (same speed as Predator Tanks).
  204.  
  205. (·) Balanced the segments of Mechapede and increased their cost to 120 $.
  206. - Shard Segments' DPS lost their 225% damage bonus against vehicles. It can shoot aircraft for 25% of it's damage.
  207. - Disk Segments' DPS increased from 40 to 63. Disks deal 150% bonus damage against aircraft.
  208. - Disintegrator Segments' DPS increased from 646 to 155.
  209. - Corruptor Segment's DPS increased from 50 to 133 against buildings. Heals 80 points per second.
  210.  
  211. (·) Lowered the effect aircraft units are under the effect of ion storms from 10s to 4.5s.
  212. Aircraft keeps regenerating health as long as they are affected by ion storms. Aircraft used to heal themselves only directly in ion storms.
  213.  
  214. (-) Lowered healing effect of Corrupters from 30 to 18 when healing epic units.
  215.  
  216. ---------------------------------------------------------------------------------------------------------------------------------------------------
  217. -#- Traveler-59
  218. ---------------------------------------------------------------------------------------------------------------------------------------------------
  219.  
  220. (B) Traveler-59 Disintegrators are now as fast as other Disintegrators.
  221. Increased speed from 50 to 65. Upgraded speed remains the same at 92.
  222.  
  223. (+) Ichor Aggluginogen affects Mechapedes
  224.  
  225. (+) Lowered the "Fade In Time" for Annihilator Tripods from 5s to 3s.
  226. Loweres the time Annihilator-Tripods ugpraded with "Advanced Blink Packs" are busy and cannot do anything.
  227.  
  228. (·) Moved the "Ichor Agglutinogen" upgrade from the Stasis Chamber to the Technology Assembler
  229.  
  230. (·) Moved the "Advanced Blink Packs" upgrade from the Technology Assembler to the Stasis Chamber
  231.  
  232. ---------------------------------------------------------------------------------------------------------------------------------------------------
  233. -#- Reaper-17
  234. ---------------------------------------------------------------------------------------------------------------------------------------------------
  235.  
  236. (+) Renamed the "Scourge Interceptor" into "Scourge". It can attack ground and air units now.
  237. Decreased its health from 2200 to 2000 and increased vision from 400 to 500.
  238.  
  239. (·) Moved the "Shard Packs" upgrade from the Stasis Chamber to the Technology Assembler
  240.  
  241. (-) Lowered the Manhunter's damage from 95 to 85. Lowered shield health from 600 to 400.
  242.  
  243. (-) Increased the cost of the Conversion Reserves Upgrade from 1000 $ to 1500 $. Increased research time from 30s to 45s
  244.  
  245. (-) Turned the Shielded Harvester into a normal Harvester with normal health.
  246. Removed shields and lowered health from 5400 to 4700 (default harvester health)
  247.  
  248. [+] Completely reworked Mutation process.
  249. Reaper-17 vehicles and scourges can mutate when they are near an active corruption and can choose between two different mutations.
  250.  
  251. [+] Extractors and Droneships allow the Mutation of surrounding Reaper-17 units.
  252.  
  253. [+] Added the "Enriched Ichor" upgrade for 1000$ and has a research time of 30s.
  254. It allows mutation of T3 units and permits all other units to evolve into a second mutation.
  255.  
  256. [-] Removed the Stormrider
  257.  
  258. ---------------------------------------------------------------------------------------------------------------------------------------------------
  259. -#- Messenger-8
  260. ---------------------------------------------------------------------------------------------------------------------------------------------------
  261.  
  262. (B) The "Wormhole Transport Training" Upgrade no longer provides free rank ups for existing units.
  263.  
  264. (+) Forceshield Generators affect heads of Mechapedes
  265.  
  266. (+) Changed the "Ionizing Hull" upgrade into the "Ion Supercharge" upgrade.
  267. Increased its cost from 1500 $ to 2000 $ and increased its research time from 45s to 60s.
  268. In addition of making structures affected by ion storms, Gun Walkers and Shock Troopers will be equipped with ion coil weapons.
  269. This increases their damage and allows them to ionize allied structures and aircraft.
  270.  
  271. (+) Increased shield health of Corrupters from 700 to 800
  272.  
  273. (+) Increased shield health of Stormriders from 600 to 650
  274.  
  275. (+) Lowered cost for the Combat Shield Uplink from 2000$ to 900$.
  276. Lowered recharge time from 2:00m to 1:30m
  277.  
  278. (+) Turned the default Harvester into a Shielded Harvester.
  279. Added shields and changed health from 4700 to 4500 + 500 shield health.
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