Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- _____________________________________________________________________________
- | This is a list of the things One Vision changes. |
- | Version: 0.75 |
- | |
- | Explanation of the symbols: |
- | (B) Fixed big |
- | (+) Buff |
- | (-) Nerf |
- | (·) Tweaking (neither buff nor nerf, detail changes) |
- | [+] New content (units, upgrades, abilities , buildings) |
- | [-] Removed content (units, upgrades, abilities , buildings) |
- | |
- | Graphical additions and changes are not mentioned in the changelog |
- | |
- | If a line happens to have no symbol it is simply part of the line above it |
- | Symbols like ** or -#- are just headlines for factions. |
- |_____________________________________________________________________________|
- ===================================================================================================================================================
- ** All Factions **
- ===================================================================================================================================================
- (+) Spot Bombard Abilities are now compatible for team play. For example, Snipers/RRF Commandos allow Specter to spot bombard.
- Shadow Team/Siege Cadre Beacons allow Juggernauts to spot bombard as well.
- (+) All Commandos have a default stealth detecion range of 400.
- (+) Lowered energy cost of refineries from -15 to -12.
- (+) Increased "Rocket" armor reduction for Harvesters from 95% to 85% (same as other factions)
- (+) Lowerd build cost of all Surveyors/Emissaries/Explorers from 1500 $ to 1100 $. Lowered their build time from 15s to 11s.
- (+) Increased health of outposts from 2300 to 4500.
- Decreased GUN type armor from 100% to 50% and ROCKET type armor from 100% to 75%.
- ===================================================================================================================================================
- ** GDI Faction **
- ===================================================================================================================================================
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- All GDI factions
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) MARV requires a Tech Center before it can be built. The MARV has now the same requirements as the Redeemer and Eradicator Hexapod.
- (B) APCs can lay mines again
- (+) Decreased the cost of Slingshots from 900 $ to 700 $ and their build time from 9s to 7s.
- Decreased the health of Slingshots from 3400 to 2400 but in return removed extra damage received by CANNON damag type.
- Decreased damage from 40 to 33 and from 75 to 63 when upgraded with Tungsten Shells.
- Increased armor reduction of ROCKET damage from 100% to 75% and increased weapon range from 355 to 375
- Due to the much cheaper price the changes result in a slight buff and make Slingshots a less expensive investment.
- (-) All aircraft upgraded with hardpoints require 50% more time to reload (because they also got 50% more ammo).
- (-) Lowered the rocket armor reduction of Predator Tanks and Titans from 75% to 85%.
- (-) Lowered the Juggernaught's damage against infantry to 70% and against tanks to 85%
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- Steel Talons
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) Titans can hit moving targets
- (+) Increased the Heavy Hammerhead Gunship's health from 2500 to 2800.
- Increased its speed from 70 to 80.
- Increased it's damage from 255 to 270 and its damage type from CANNON to ROCKET.
- (+) Increased the speed of repair APCs from 60 to 72.
- Repair APCs are now as fast as normal APCs.
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- ZOCOM
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) Echo Troopers are no longer damaged by Tiberium
- (B) Zone Raiders created from drop pods can fire at aircraft.
- (+) The Red Arrow Structure repair ability heals 6500 hit points instead of 3200.
- Lowered reload time from 20s to 10s. The ability can now target neutral objects and allies as well.
- (+) ZOCOM Orcas' cost is lowered from 1500 $ to 1200 $. Decreased splash radius from 60 to 50.
- Decreased clip size from 5 to 4 and lowered rate of fire from 0.3s to 1.2s per shot.
- Orcas deal 30% more damage to structures.
- (+) Sonic Shells do not affect allied units anymore.
- (+) Improved the Ceramic Armor Upgrade for ZOCOM Orcas and Hammerheads.
- Increased incoming damage reduction from 75% to 50%.
- (+) Hardpoints affect ZOCOM Orcas and Firehawks.
- (·) Lowered Echo Trooper's cost from 1300 to 1200.
- Decreased damage per shot from 380 to 350.
- (-) Increased cost of the Ceramic Armor upgrade from 1000 $ to 2000 $ and its research time from 30s to 60s.
- Moved the Ceramic Armor upgrade to the Tech Center.
- (-) Decreased the Ceramic Armor's damage reducing effect from 50% to 75%.
- [+] Added the Hardpoints aircraft upgrade.
- [+] Added the Aurora anti ground bomber aircraft.
- [-] Removed the Stratofighter upgrade.
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- RRF (Rapid Reaction Force)
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (-) Removed the AP Ammo upgrade for the Bulldog.
- Changed the Bulldog's weapon to fire shredder like projectiles which deal area of effect damage.
- ===================================================================================================================================================
- ** Nod Factions**
- ===================================================================================================================================================
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- All Nod Factions
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) Fixed the Tiberium Seed support power.
- (+) Tweaked the Tiberium Catalyst Missile.
- Direct hits will kill Refineries as well as Harvesters, while the splash damage will only do severe damage.
- (-) Lowered the rocket armor reduction of Scorpion Tanks from 75% to 85%
- (-) Increased the cost for the "Seed Tiberium" special power from 500 $ to 1000 $.
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- Black Hand
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (+) Increased health of Aggressor Tanks from 1900 to 2100.
- (-) Increased the cost for the "Nightshard Plating" upgrade from 1000 $ to 2000 $.
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- Renegades
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (+) Increased vision of Militant Squads from 400 to 600.
- Also increased their stealth detection range from 100 to 300.
- (+) Increased damage of explosive Traps for Raider Buggies from 620 to 700 with 25% extra building damage.
- Also increased their stealth detection range from 100 to 300.
- (·) Increased DPS of Raider Buggies from 79.4 to 95. Decreased HP from 1600 to 1400. Cost per points remain the same.
- Increaseds DPS when upgraded with Laser Capacitors from 53(!) to 126.
- This is to give Renegades a better early anti infantry unit and make it easier to counter by Seeker tanks.
- [+] Added the "Decoy Disruption Tower" player power.
- It places a fake disruption tower anywhere on the map.
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- Marked of Kane
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (+) Increased health of Mantis tanks from 1200 to 1300.
- (+) Increased DPS of Awakened from 280 to 300
- Increased DPS of Laser Upgraded Awakened from to 373 to 393
- (+) Increased DPS of Enlightened Cyborgs from 288 to 333.
- Increased DPS of Charged Particle upgraded Enlightened Cyborgs from 453 to 465
- Increased movement speed from 40 to 45 (same as Awakened)
- (+) Changed the "Jammer Pods" upgrade to "Scatterfield Jammers".
- Allows Mantises and Vertigo Bombers to deploy jamming units which reduce range, vision and rate of fire of enemy units.
- (+) Lowered cost for the Anuket upgrade from 1400 $ to 1200 $.
- Lowered research time from 21s to 18s.
- Lowered the cost for the "Corrupt System" special power from 1000 $ to 800 $.
- (+) Decreased research cost for the Deviator Neurotoxin Upgrade from 2000 $ to 1000 $.
- Also decreased research time from 60s to 30s.
- (-) Increased research cost for the Cybernetic Legs Upgrade from 1000 $ to 1500 $.
- Also increased research time from 30s to 45s.
- Decreased speed boost from 200% to 175%
- ===================================================================================================================================================
- ** Scrin Factions **
- ===================================================================================================================================================
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- All Scrin
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) Buzzer Hives no longer have the "Uncombine with Buzzer" button
- (B) MCVs are now trained 33% faster as well once the Signal Transmitter has been built.
- (+) Increased Grenade armor reduction for Harvesters from 50% to 25% (equal to other factions' Harvesters)
- (+) Decreased cost for Nerve Centers from 1500 $ to 1300 $.
- Scrin factions are more dependant on their T2 and already have a more expensive Stasis Chamber.
- (+) Decreased the cost of Corruptors from 1000 $ to 900 $.
- Decreased healing power from 20 to 18. Incraesed health of Corrupters from 3000 to 3300.
- (+) Slightly increased speed of Devourer Tanks from 55 to 60 (same speed as Predator Tanks).
- (·) Balanced the segments of Mechapede and increased their cost to 120 $.
- - Shard Segments' DPS lost their 225% damage bonus against vehicles. It can shoot aircraft for 25% of it's damage.
- - Disk Segments' DPS increased from 40 to 63. Disks deal 150% bonus damage against aircraft.
- - Disintegrator Segments' DPS increased from 646 to 155.
- - Corruptor Segment's DPS increased from 50 to 133 against buildings. Heals 80 points per second.
- (·) Lowered the effect aircraft units are under the effect of ion storms from 10s to 4.5s.
- Aircraft keeps regenerating health as long as they are affected by ion storms. Aircraft used to heal themselves only directly in ion storms.
- (-) Lowered healing effect of Corrupters from 30 to 18 when healing epic units.
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- Traveler-59
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) Traveler-59 Disintegrators are now as fast as other Disintegrators.
- Increased speed from 50 to 65. Upgraded speed remains the same at 92.
- (+) Ichor Aggluginogen affects Mechapedes
- (+) Lowered the "Fade In Time" for Annihilator Tripods from 5s to 3s.
- Loweres the time Annihilator-Tripods ugpraded with "Advanced Blink Packs" are busy and cannot do anything.
- (·) Moved the "Ichor Agglutinogen" upgrade from the Stasis Chamber to the Technology Assembler
- (·) Moved the "Advanced Blink Packs" upgrade from the Technology Assembler to the Stasis Chamber
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- Reaper-17
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (+) Renamed the "Scourge Interceptor" into "Scourge". It can attack ground and air units now.
- Decreased its health from 2200 to 2000 and increased vision from 400 to 500.
- (·) Moved the "Shard Packs" upgrade from the Stasis Chamber to the Technology Assembler
- (-) Lowered the Manhunter's damage from 95 to 85. Lowered shield health from 600 to 400.
- (-) Increased the cost of the Conversion Reserves Upgrade from 1000 $ to 1500 $. Increased research time from 30s to 45s
- (-) Turned the Shielded Harvester into a normal Harvester with normal health.
- Removed shields and lowered health from 5400 to 4700 (default harvester health)
- [+] Completely reworked Mutation process.
- Reaper-17 vehicles and scourges can mutate when they are near an active corruption and can choose between two different mutations.
- [+] Extractors and Droneships allow the Mutation of surrounding Reaper-17 units.
- [+] Added the "Enriched Ichor" upgrade for 1000$ and has a research time of 30s.
- It allows mutation of T3 units and permits all other units to evolve into a second mutation.
- [-] Removed the Stormrider
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- -#- Messenger-8
- ---------------------------------------------------------------------------------------------------------------------------------------------------
- (B) The "Wormhole Transport Training" Upgrade no longer provides free rank ups for existing units.
- (+) Forceshield Generators affect heads of Mechapedes
- (+) Changed the "Ionizing Hull" upgrade into the "Ion Supercharge" upgrade.
- Increased its cost from 1500 $ to 2000 $ and increased its research time from 45s to 60s.
- In addition of making structures affected by ion storms, Gun Walkers and Shock Troopers will be equipped with ion coil weapons.
- This increases their damage and allows them to ionize allied structures and aircraft.
- (+) Increased shield health of Corrupters from 700 to 800
- (+) Increased shield health of Stormriders from 600 to 650
- (+) Lowered cost for the Combat Shield Uplink from 2000$ to 900$.
- Lowered recharge time from 2:00m to 1:30m
- (+) Turned the default Harvester into a Shielded Harvester.
- Added shields and changed health from 4700 to 4500 + 500 shield health.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement