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- 1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
- 2>------ Build started: Project: S05_TestingGrounds, Configuration: Development_Editor x64 ------
- 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.props(31,3): warning MSB4011: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Makefile.props" cannot be imported again. It was already imported at "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.cpp.props (31,3)". This is most likely a build authoring error. This subsequent import will be ignored. [C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\ProjectFiles\S05_TestingGrounds.vcxproj]
- 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.props(31,3): warning MSB4011: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Makefile.props" cannot be imported again. It was already imported at "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.cpp.props (31,3)". This is most likely a build authoring error. This subsequent import will be ignored. [C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\ProjectFiles\UE4.vcxproj]
- 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.props(31,3): warning MSB4011: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Makefile.props" cannot be imported again. It was already imported at "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.cpp.props (31,3)". This is most likely a build authoring error. This subsequent import will be ignored. [C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\ProjectFiles\S05_TestingGrounds.vcxproj]
- 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.props(31,3): warning MSB4011: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Makefile.props" cannot be imported again. It was already imported at "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.cpp.props (31,3)". This is most likely a build authoring error. This subsequent import will be ignored. [C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\ProjectFiles\UE4.vcxproj]
- 2>Using 'git status' to determine working set for adaptive non-unity build.
- 2>Creating makefile for S05_TestingGroundsEditor (no existing makefile)
- 2>Performing full C++ include scan (no include cache file)
- 2>Parsing headers for S05_TestingGroundsEditor
- 2> Running UnrealHeaderTool "C:\Users\Darksun\Documents\Game\05_TestingGround\S05_TestingGrounds.uproject" "C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\S05_TestingGroundsEditor\Development\S05_TestingGroundsEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- 2>Reflection code generated for S05_TestingGroundsEditor in 16.872684 seconds
- 2>Performing 31 actions (16 in parallel)
- 2>[3/31] Resource ModuleVersionResource.rc.inl
- 2>[2/31] Resource PCLaunch.rc
- 2>PCH.S05_TestingGrounds.cpp
- 2>InfiniteTerrainGameMode.gen.cpp
- 2>ChooseNextWaypoint.gen.cpp
- 2>PatrolRoute.gen.cpp
- 2>Tile.cpp
- 2>ActorPool.gen.cpp
- 2>Gun.cpp
- 2>BallProjectile.cpp
- 2>FirstPersonCharacter.gen.cpp
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(16): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(19): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(16): error C2007: #define syntax
- 2>GrassComponent.cpp
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(16): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(27): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(38): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(48): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(58): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(71): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(82): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(87): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(88): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(99): error C2007: #define syntax
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(17): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(17): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(17): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(20): error C2007: #define syntax
- 2>
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(18): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(18): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(36): error C2007: #define syntax
- 2>
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(28): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(28): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(52): error C2007: #define syntax
- 2>
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(38): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(38): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(38): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(51): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(62): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(63): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(64): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(75): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(6): error C2059: syntax error: 'user-defined literal'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(7): error C2059: syntax error: 'public'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(8): error C2143: syntax error: missing ';' before '{'
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(64): error C2007: #define syntax
- 2>
- 2>GrassComponent.gen.cpp
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\Gun.h(8): error C2059: syntax error: 'user-defined literal'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(8): error C2447: '{': missing function header (old-style formal list?)
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(24): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(16): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(27): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(38): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(48): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(58): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(71): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(82): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(86): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(87): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(98): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.h(11): error C2059: syntax error: 'user-defined literal'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.h(12): error C2059: syntax error: 'public'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.h(13): error C2143: syntax error: missing ';' before '{'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.h(13): error C2447: '{': missing function header (old-style formal list?)
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(24): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(26): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(26): error C3861: 'StaticClass': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(28): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(28): error C2065: 'execPopulateBoundsVolumePool': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(50): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(50): error C3861: 'StaticClass': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(79): error C2065: 'AInfiniteTerrainGameMode': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(79): error C2059: syntax error: ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(79): error C2143: syntax error: missing '(' before ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(79): error C2143: syntax error: missing ';' before '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(81): error C2065: 'NewProp_NavMeshBoundsVolumePool': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(84): error C2065: 'AInfiniteTerrainGameMode': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(84): error C2923: 'TCppClassTypeTraits': 'AInfiniteTerrainGameMode' is not a valid template type argument for parameter 'CPPCLASS'
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(17): error C2007: #define syntaxFirstPersonCharacter.cpp
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(51): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(51): error C2007: #define syntax
- 2>BallProjectile.gen.cpp
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(76): error C2007: #define syntax
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\Gun.h(9): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(62): error C2007: #define syntax
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(100): error C2007: #define syntax
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(110): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(84): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(87): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(87): error C2065: 'StaticClass': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(88): error C2065: 'DependentSingletons': undeclared identifier
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(62): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(64): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(90): error C2065: 'FuncInfo': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(95): error C2065: 'Class_MetaDataParams': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(96): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [1]' to 'const FClassFunctionLinkInfo *'
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(120): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(89): error C2007: #define syntax
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\Gun.h(10): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(96): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(96): error C2440: 'initializing': cannot convert from 'const char [5]' to 'const UE4CodeGen_Private::FPropertyParamsBase *const *'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(96): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(96): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'int32'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(96): note: There is no context in which this conversion is possible
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(99): error C2059: syntax error: 'return'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(100): error C2059: syntax error: '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(100): error C2143: syntax error: missing ';' before '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2065: 'AInfiniteTerrainGameMode': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2923: 'TClassCompiledInDefer': 'AInfiniteTerrainGameMode' is not a valid template type argument for parameter 'TClass'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C3861: 'StaticPackage': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2065: 'StaticClassFlags': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C3861: 'StaticClassCastFlags': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C3861: 'StaticConfigName': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): note: None of the functions with this name in scope match the target type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): note: None of the functions with this name in scope match the target type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2065: 'AddReferencedObjects': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2065: 'StaticClass': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(102): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(102): error C2065: 'StaticClass': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(103): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(103): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(51): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(103): error C2550: 'AInfiniteTerrainGameMode': constructor initializer lists are only allowed on constructor definitions
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(103): error C4508: 'AInfiniteTerrainGameMode': function should return a value; 'void' return type assumed
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(133): error C2007: #define syntax
- 2>S05_TestingGroundsGameMode.gen.cpp
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(144): error C2007: #define syntax
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(63): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(16): error C2007: #define syntax
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(67): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(150): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(17): error C2007: #define syntax
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(68): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(151): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(18): error C2007: #define syntax
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(79): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(162): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(28): error C2007: #define syntax
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player/FirstPersonCharacter.h(8): error C2059: syntax error: 'user-defined literal'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\Tile.h(11): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(38): error C2007: #define syntax
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player/FirstPersonCharacter.h(9): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(51): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player/FirstPersonCharacter.h(10): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(62): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player/FirstPersonCharacter.h(10): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(67): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(27): error C2653: 'AFirstPersonCharacter': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(68): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\Tile.h(11): error C2238: unexpected token(s) preceding ';'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(32): error C2653: 'AFirstPersonCharacter': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(79): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(32): error C3861: 'StaticClass': identifier not foundc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\FirstPersonCharacter.h(8): error C2059: syntax error: 'user-defined literal'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(56): error C2065: 'AFirstPersonCharacter': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\FirstPersonCharacter.h(9): error C2059: syntax error: 'public'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\Tile.h(21): error C2059: syntax error: 'user-defined literal'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(56): error C2059: syntax error: ')'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\FirstPersonCharacter.h(10): error C2143: syntax error: missing ';' before '{'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\Tile.h(22): error C2059: syntax error: 'public'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(56): error C2143: syntax error: missing '(' before ')'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\FirstPersonCharacter.h(10): error C2447: '{': missing function header (old-style formal list?)
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\Tile.h(23): error C2143: syntax error: missing ';' before '{'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(56): error C2143: syntax error: missing ';' before '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(100): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(68): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\Gun.h(10): error C2447: '{': missing function header (old-style formal list?)
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\Tile.h(23): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(64): error C2065: 'AFirstPersonCharacter': undeclared identifier
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(64): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(105): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(69): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(20): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(20): error C2007: #define syntaxMannequin.gen.cpp
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(75): error C2007: #define syntax
- 2>
- 2>
- 2>Gun.gen.cpp
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(64): error C2059: syntax error: ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(16): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(64): error C2143: syntax error: missing '(' before ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(17): error C2007: #define syntaxS05_TestingGrounds.init.gen.cpp
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(106): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(80): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(36): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(36): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(64): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(18): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(9): error C2059: syntax error: 'user-defined literal'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(72): error C2065: 'AFirstPersonCharacter': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(28): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(117): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/PatrolRoute.h(11): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(52): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(52): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(10): error C2059: syntax error: 'public'
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(6): error C2059: syntax error: 'user-defined literal'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(64): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(64): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(11): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/PatrolRoute.h(12): error C2059: syntax error: 'public'
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(7): error C2059: syntax error: 'public'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(76): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(76): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(11): error C2447: '{': missing function header (old-style formal list?)
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(8): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/PatrolRoute.h(13): error C2143: syntax error: missing ';' before '{'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(72): error C2059: syntax error: ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(89): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(89): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(22): error C2653: 'UActorPool': is not a class or namespace name
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(16): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(27): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(38): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(48): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(58): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(71): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(82): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(88): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(89): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(100): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character/Mannequin.h(8): error C2059: syntax error: 'user-defined literal'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character/Mannequin.h(9): error C2059: syntax error: 'public'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character/Mannequin.h(10): error C2143: syntax error: missing ';' before '{'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character/Mannequin.h(10): error C2447: '{': missing function header (old-style formal list?)
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(16): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(27): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(8): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/PatrolRoute.h(13): error C2447: '{': missing function header (old-style formal list?)
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(100): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(100): error C2007: #define syntax
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(27): error C2653: 'UActorPool': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(27): error C2653: 'AMannequin': is not a class or namespace name
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(105): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(105): error C2007: #define syntax
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(27): error C3861: 'StaticClass': identifier not found
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(29): error C2653: 'AMannequin': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(23): error C2653: 'UPatrolRoute': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(106): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(47): error C2065: 'UActorPool': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(29): error C3861: 'StaticClass': identifier not foundc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(106): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(28): error C2653: 'UPatrolRoute': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(117): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(47): error C2923: 'TCppClassTypeTraits': 'UActorPool' is not a valid template type argument for parameter 'CPPCLASS'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(31): error C2653: 'AMannequin': is not a class or namespace namec:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(117): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(28): error C3861: 'StaticClass': identifier not foundc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(6): error C2059: syntax error: 'user-defined literal'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(47): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(31): error C2065: 'execPullTrigger': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/BallProjectile.h(6): error C2059: syntax error: 'user-defined literal'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(54): error C2065: 'UPatrolRoute': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(7): error C2059: syntax error: 'public'
- 2>
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(53): error C2653: 'AMannequin': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/BallProjectile.h(7): error C2059: syntax error: 'public'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(54): error C2059: syntax error: ')'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(8): error C2143: syntax error: missing ';' before '{'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(50): error C2653: 'UActorPool': is not a class or namespace name
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(53): error C3861: 'StaticClass': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/BallProjectile.h(8): error C2143: syntax error: missing ';' before '{'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(54): error C2143: syntax error: missing '(' before ')'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(8): error C2447: '{': missing function header (old-style formal list?)
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(50): error C2065: 'StaticClass': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(51): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(72): error C2143: syntax error: missing '(' before ')'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(81): error C2065: 'AMannequin': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/BallProjectile.h(8): error C2447: '{': missing function header (old-style formal list?)
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(54): error C2143: syntax error: missing ';' before '}'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2065: 'UActorPool': undeclared identifier
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(48): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(72): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(81): error C2059: syntax error: ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(29): error C2653: 'ABallProjectile': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(57): error C2065: 'NewProp_PatrolPoints': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2923: 'TClassCompiledInDefer': 'UActorPool' is not a valid template type argument for parameter 'TClass'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(81): error C2143: syntax error: missing '(' before ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(31): error C2653: 'ABallProjectile': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(61): error C2065: 'UPatrolRoute': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2514: 'TClassCompiledInDefer': class has no constructorsC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(31): error C3861: 'StaticClass': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(81): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(61): error C2923: 'TCppClassTypeTraits': 'UPatrolRoute' is not a valid template type argument for parameter 'CPPCLASS'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(16): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(58): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(72): error C2059: syntax error: '}'
- 2>
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/UObjectBase.h(318): note: see declaration of 'TClassCompiledInDefer'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(33): error C2653: 'ABallProjectile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(91): error C2065: 'AMannequin': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(61): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(33): error C2065: 'execOnHit': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(91): error C2059: syntax error: ')'c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(63): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(17): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(71): error C2007: #define syntax
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(80): error C2065: 'AFirstPersonCharacter': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(64): error C2007: #define syntax
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(18): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(82): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(75): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(80): error C2059: syntax error: ')'
- 2>
- 2>
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(17): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(28): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(87): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(9): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(80): error C2143: syntax error: missing '(' before ')'
- 2>
- 2>
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(38): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(88): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(10): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(80): error C2143: syntax error: missing ';' before '}'
- 2>
- 2>
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(51): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(99): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(11): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(80): error C2059: syntax error: '}'
- 2>
- 2>
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/Gun.h(8): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(11): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(90): error C2065: 'AFirstPersonCharacter': undeclared identifier
- 2>
- 2>
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(51): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(63): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/Gun.h(9): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(9): error C2653: 'ATile': is not a class or namespace name
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(90): error C2059: syntax error: ')'
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(64): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(90): error C2143: syntax error: missing '(' before ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(90): error C2143: syntax error: missing ';' before '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(90): error C2059: syntax error: '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/Gun.h(10): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(99): error C2065: 'AFirstPersonCharacter': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(99): error C2059: syntax error: ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(99): error C2143: syntax error: missing '(' before ')'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(99): error C2143: syntax error: missing ';' before '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(99): error C2059: syntax error: '}'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(101): error C2065: 'NewProp_GunBlueprint': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(102): error C2065: 'NewProp_GunOffset': undeclared identifier
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(63): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(75): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/Gun.h(10): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(12): error C2065: 'PrimaryActorTick': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(109): error C2065: 'AFirstPersonCharacter': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(109): error C2923: 'TCppClassTypeTraits': 'AFirstPersonCharacter' is not a valid template type argument for parameter 'CPPCLASS'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(109): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(112): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(112): error C2065: 'StaticClass': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(113): error C2065: 'DependentSingletons': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(120): error C2065: 'Class_MetaDataParams': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): error C2440: 'initializing': cannot convert from 'nullptr' to 'uint32'
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(64): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\GrassComponent.h(8): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(12): error C2228: left of '.bCanEverTick' must have class/struct/union
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(75): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\GrassComponent.h(9): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(12): note: type is 'unknown-type'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(29): error C2653: 'AGun': is not a class or namespace name
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\GrassComponent.h(10): error C2143: syntax error: missing ';' before '{'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.h(6): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(14): error C2065: 'NavigationBoundsOffset': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(31): error C2653: 'AGun': is not a class or namespace name
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(31): error C3861: 'StaticClass': identifier not found
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\GrassComponent.h(10): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.h(7): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(33): error C2653: 'AGun': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(16): error C2065: 'MinExtent': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(33): error C2065: 'execOnFire': undeclared identifier
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.h(8): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(8): error C2653: 'UGrassComponent': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(17): error C2065: 'MaxExtent': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.h(8): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(9): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(18): error C4508: 'ATile': function should return a value; 'void' return type assumed
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(91): error C2143: syntax error: missing '(' before ')'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(22): error C2653: 'AS05_TestingGroundsGameMode': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(12): error C2065: 'PrimaryComponentTick': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(20): error C2653: 'ATile': is not a class or namespace name
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(64): error C2653: 'UPatrolRoute': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(90): error C2653: 'ABallProjectile': is not a class or namespace name
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(27): error C2653: 'AS05_TestingGroundsGameMode': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(12): error C2228: left of '.bCanEverTick' must have class/struct/union
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(27): error C3861: 'StaticClass': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(12): note: type is 'unknown-type'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(56): error C2653: 'AGun': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(47): error C2065: 'AS05_TestingGroundsGameMode': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(15): error C4508: 'UGrassComponent': function should return a value; 'void' return type assumed
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(56): error C3861: 'StaticClass': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(47): error C2923: 'TCppClassTypeTraits': 'AS05_TestingGroundsGameMode' is not a valid template type argument for parameter 'CPPCLASS'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(19): error C2653: 'UGrassComponent': is not a class or namespace name
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(21): error C2653: 'Super': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(47): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(23): error C3861: 'SpawnGrass': identifier not foundc:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(26): error C2653: 'UGrassComponent': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(50): error C2653: 'AS05_TestingGroundsGameMode': is not a class or namespace name
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(28): error C2065: 'SpawnCount': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(50): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(82): error C2065: 'AGun': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(30): error C2065: 'SpawningExtents': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(82): error C2059: syntax error: ')'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(31): error C3861: 'AddInstance': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(82): error C2143: syntax error: missing '(' before ')'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(36): error C2653: 'UGrassComponent': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(82): error C2143: syntax error: missing ';' before '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2065: 'AS05_TestingGroundsGameMode': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(38): error C2653: 'Super': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2923: 'TClassCompiledInDefer': 'AS05_TestingGroundsGameMode' is not a valid template type argument for parameter 'TClass'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(90): error C2065: 'AGun': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(91): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(64): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(90): error C3861: 'StaticClass': identifier not found
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2514: 'TClassCompiledInDefer': class has no constructorsC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(90): error C2059: syntax error: ')'
- 2>
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/UObjectBase.h(318): note: see declaration of 'TClassCompiledInDefer'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(90): error C2143: syntax error: missing '(' before ')'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(90): error C2143: syntax error: missing ';' before '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(98): error C2065: 'AGun': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(98): error C2059: syntax error: ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(98): error C2143: syntax error: missing '(' before ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(98): error C2143: syntax error: missing ';' before '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(98): error C2059: syntax error: '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(106): error C2065: 'AGun': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(106): error C2059: syntax error: ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(106): error C2143: syntax error: missing '(' before ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(106): error C2143: syntax error: missing ';' before '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(106): error C2059: syntax error: '}'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(100): error C2065: 'AMannequin': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(115): error C2065: 'AGun': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(65): error C2065: 'DependentSingletons': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(119): error C2065: 'ABallProjectile': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(100): error C2059: syntax error: ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(72): error C2065: 'Class_MetaDataParams': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(7): error C2653: 'ABallProjectile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(119): error C2059: syntax error: ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(100): error C2143: syntax error: missing '(' before ')'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): error C2440: 'initializing': cannot convert from 'nullptr' to 'uint32'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(8): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(119): error C2143: syntax error: missing '(' before ')'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(100): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(10): error C2065: 'CollisionComp': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(119): error C2143: syntax error: missing ';' before '}'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(100): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(10): error C2065: 'CreateDefaultSubobject': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(128): error C2065: 'ABallProjectile': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(107): error C2065: 'AMannequin': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(10): error C2275: 'USphereComponent': illegal use of this type as an expressionC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(128): error C2059: syntax error: ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(107): error C2059: syntax error: ')'
- 2>
- 2>
- 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/SphereComponent.h(17): note: see declaration of 'USphereComponent'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(128): error C2143: syntax error: missing '(' before ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(107): error C2143: syntax error: missing '(' before ')'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(11): error C2065: 'CollisionComp': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(128): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(107): error C2143: syntax error: missing ';' before '}'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(11): error C2227: left of '->InitSphereRadius' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(130): error C2065: 'NewProp_ProjectileMovement': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(107): error C2059: syntax error: '}'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(11): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(131): error C2065: 'NewProp_CollisionComp': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(109): error C2065: 'NewProp_Gun': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(12): error C2065: 'CollisionComp': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(110): error C2065: 'NewProp_FirstPersonCameraComponent': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(134): error C2065: 'ABallProjectile': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(115): error C2059: syntax error: ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(12): error C2227: left of '->BodyInstance' must point to class/struct/union/generic type
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(115): error C2143: syntax error: missing '(' before ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(115): error C2143: syntax error: missing ';' before '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(115): error C2059: syntax error: '}'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(134): error C2923: 'TCppClassTypeTraits': 'ABallProjectile' is not a valid template type argument for parameter 'CPPCLASS'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(115): error C2065: 'AMannequin': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(12): note: type is 'unknown-type'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(134): error C2955: 'TCppClassTypeTraits': use of class template requires template argument listC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(115): error C2923: 'TCppClassTypeTraits': 'AMannequin' is not a valid template type argument for parameter 'CPPCLASS'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(12): error C2228: left of '.SetCollisionProfileName' must have class/struct/union
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(124): error C2065: 'AGun': undeclared identifier
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(124): error C2059: syntax error: ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(124): error C2143: syntax error: missing '(' before ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(124): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(115): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(13): error C2065: 'CollisionComp': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(137): error C2653: 'ABallProjectile': is not a class or namespace name
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(13): error C2227: left of '->OnComponentHit' must point to class/struct/union/generic type
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(137): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(13): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(118): error C2653: 'AMannequin': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(138): error C2065: 'DependentSingletons': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(13): error C2228: left of '.__Internal_AddDynamic' must have class/struct/union
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(118): error C2065: 'StaticClass': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(140): error C2065: 'FuncInfo': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(119): error C2065: 'DependentSingletons': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(121): error C2065: 'FuncInfo': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(145): error C2065: 'Class_MetaDataParams': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(146): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [2]' to 'const FClassFunctionLinkInfo *'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(146): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style castC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(126): error C2065: 'Class_MetaDataParams': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(146): error C2440: 'initializing': cannot convert from 'const char [5]' to 'const UE4CodeGen_Private::FPropertyParamsBase *const *'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(127): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [4]' to 'const FClassFunctionLinkInfo *'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(146): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style castC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(127): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(146): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'int32'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(127): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'int32'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(146): note: There is no context in which this conversion is possibleC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(127): note: There is no context in which this conversion is possible
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(128): error C2065: 'OuterClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(147): error C2065: 'OuterClass': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(147): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(128): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(124): error C2059: syntax error: '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(126): error C2065: 'NewProp_FireAnimation3P': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(127): error C2065: 'NewProp_FireAnimation1P': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(134): error C2065: 'AGun': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(134): error C2923: 'TCppClassTypeTraits': 'AGun' is not a valid template type argument for parameter 'CPPCLASS'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(134): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(137): error C2653: 'AGun': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(137): error C2065: 'StaticClass': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(138): error C2065: 'DependentSingletons': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(140): error C2065: 'FuncInfo': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(145): error C2065: 'Class_MetaDataParams': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(146): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [6]' to 'const FClassFunctionLinkInfo *'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(146): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(146): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'int32'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(146): note: There is no context in which this conversion is possible
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(147): error C2065: 'OuterClass': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(147): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(16): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(17): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(18): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(28): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(38): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(51): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(62): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(63): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(64): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(75): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/GrassComponent.h(8): error C2059: syntax error: 'user-defined literal'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/GrassComponent.h(9): error C2059: syntax error: 'public'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/GrassComponent.h(10): error C2143: syntax error: missing ';' before '{'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/GrassComponent.h(10): error C2447: '{': missing function header (old-style formal list?)
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(23): error C2653: 'UGrassComponent': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(28): error C2653: 'UGrassComponent': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(28): error C3861: 'StaticClass': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(54): error C2065: 'UGrassComponent': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(54): error C2059: syntax error: ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(54): error C2143: syntax error: missing '(' before ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(54): error C2143: syntax error: missing ';' before '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(61): error C2065: 'UGrassComponent': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(61): error C2059: syntax error: ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(61): error C2143: syntax error: missing '(' before ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(61): error C2143: syntax error: missing ';' before '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(63): error C2065: 'NewProp_SpawnCount': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(64): error C2065: 'NewProp_SpawningExtents': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(67): error C2065: 'UGrassComponent': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(67): error C2923: 'TCppClassTypeTraits': 'UGrassComponent' is not a valid template type argument for parameter 'CPPCLASS'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(67): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(70): error C2653: 'UGrassComponent': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(70): error C2065: 'StaticClass': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(71): error C2065: 'DependentSingletons': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(78): error C2065: 'Class_MetaDataParams': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): error C2440: 'initializing': cannot convert from 'nullptr' to 'uint32'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(22): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(147): error C2365: 'UE4CodeGen_Private::ConstructUClass': redefinition; previous definition was 'function'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(22): error C2227: left of '->GetName' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(22): error C2027: use of undefined type 'UActorPool'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(10): note: see declaration of 'UActorPool'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(128): error C2365: 'UE4CodeGen_Private::ConstructUClass': redefinition; previous definition was 'function'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(147): error C2365: 'UE4CodeGen_Private::ConstructUClass': redefinition; previous definition was 'function'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(13): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(23): error C2065: 'Pool': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(25): error C3861: 'PositionNavMeshBoundsVolume': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(28): error C2653: 'ATile': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(30): error C2065: 'NavMeshBoundsVolume': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(30): error C2065: 'Pool': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(30): error C2227: left of '->Checkout' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(30): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(31): error C2065: 'NavMeshBoundsVolume': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(33): error C3861: 'GetName': identifier not found
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(2479): note: see declaration of 'UE4CodeGen_Private::ConstructUClass'c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(2479): note: see declaration of 'UE4CodeGen_Private::ConstructUClass'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(13): error C2653: 'ABallProjectile': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(36): error C3861: 'GetName': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(36): error C2065: 'NavMeshBoundsVolume': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(36): error C2227: left of '->GetName' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(36): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(37): error C2065: 'NavMeshBoundsVolume': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(37): error C2227: left of '->SetActorLocation' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(37): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(37): error C3861: 'GetActorLocation': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(37): error C2065: 'NavigationBoundsOffset': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(38): error C3861: 'GetWorld': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(38): error C2227: left of '->GetNavigationSystem' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(38): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(38): error C2227: left of '->Build' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(42): error C2653: 'ATile': is not a class or namespace name
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): note: A native nullptr can only be converted to bool or, using reinterpret_cast, to an integral typec:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(2479): note: see declaration of 'UE4CodeGen_Private::ConstructUClass'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [6]' to 'int32'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): note: There is no context in which this conversion is possible
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): error C2440: 'initializing': cannot convert from 'unsigned __int64' to 'const UE4CodeGen_Private::FPropertyParamsBase *const *'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): note: Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): error C2440: 'initializing': cannot convert from 'const char [5]' to 'int32'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): note: There is no context in which this conversion is possible
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'const char *'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(122): error C2065: 'OuterClass': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(122): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(122): error C2365: 'UE4CodeGen_Private::ConstructUClass': redefinition; previous definition was 'function'
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(2479): note: see declaration of 'UE4CodeGen_Private::ConstructUClass'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): note: A native nullptr can only be converted to bool or, using reinterpret_cast, to an integral typeC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(13): error C2065: 'OnHit': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): note: A native nullptr can only be converted to bool or, using reinterpret_cast, to an integral typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(128): error C2513: 'UE4CodeGen_Private::ConstructUClass': no variable declared before '='C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2653: 'UActorPool': is not a class or namespace name
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(147): error C2513: 'UE4CodeGen_Private::ConstructUClass': no variable declared before '='
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [2]' to 'int32'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(16): error C2065: 'CollisionComp': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [2]' to 'int32'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(129): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C3861: 'StaticPackage': identifier not found
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(148): error C2059: syntax error: '}'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): note: There is no context in which this conversion is possibleC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(16): error C2227: left of '->SetWalkableSlopeOverride' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): note: There is no context in which this conversion is possible
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(129): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2065: 'StaticClassFlags': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(148): error C2143: syntax error: missing ';' before '}'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): error C2440: 'initializing': cannot convert from 'unsigned __int64' to 'const UE4CodeGen_Private::FPropertyParamsBase *const *'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(16): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): error C2440: 'initializing': cannot convert from 'unsigned __int64' to 'const UE4CodeGen_Private::FPropertyParamsBase *const *'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(131): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C3861: 'StaticClassCastFlags': identifier not found
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(150): error C2059: syntax error: '}'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): note: Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style castC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(17): error C2065: 'CollisionComp': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): note: Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(131): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C3861: 'StaticConfigName': identifier not found
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(122): error C2513: 'UE4CodeGen_Private::ConstructUClass': no variable declared before '='C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(147): error C2513: 'UE4CodeGen_Private::ConstructUClass': no variable declared before '='C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2653: 'AS05_TestingGroundsGameMode': is not a class or namespace name
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(123): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(148): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C3861: 'StaticPackage': identifier not found
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(123): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(148): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2065: 'StaticClassFlags': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(125): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(150): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C3861: 'StaticClassCastFlags': identifier not found
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(125): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(150): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C3861: 'StaticConfigName': identifier not found
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2065: 'AFirstPersonCharacter': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2065: 'AGun': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2923: 'TClassCompiledInDefer': 'AFirstPersonCharacter' is not a valid template type argument for parameter 'TClass'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2923: 'TClassCompiledInDefer': 'AGun' is not a valid template type argument for parameter 'TClass'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): note: None of the functions with this name in scope match the target type
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2653: 'AFirstPersonCharacter': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2653: 'AGun': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C3861: 'StaticPackage': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C3861: 'StaticPackage': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): note: None of the functions with this name in scope match the target type
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2065: 'StaticClassFlags': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2065: 'StaticClassFlags': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2065: 'AddReferencedObjects': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C3861: 'StaticClassCastFlags': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C3861: 'StaticClassCastFlags': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2065: 'StaticClass': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(65): error C2653: 'AS05_TestingGroundsGameMode': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(65): error C2065: 'StaticClass': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(66): error C2653: 'AS05_TestingGroundsGameMode': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(66): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(66): error C2550: 'AS05_TestingGroundsGameMode': constructor initializer lists are only allowed on constructor definitionsC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C3861: 'StaticConfigName': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C3861: 'StaticConfigName': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(66): error C4508: 'AS05_TestingGroundsGameMode': function should return a value; 'void' return type assumed
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): note: None of the functions with this name in scope match the target type
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(150): error C2143: syntax error: missing ';' before '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(44): error C3861: 'RandomSpawnPositions': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(17): error C2227: left of '->CanCharacterStepUpOn' must point to class/struct/union/generic type
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): error C2440: 'initializing': cannot convert from 'nullptr' to 'int32'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2065: 'AMannequin': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): error C2440: 'initializing': cannot convert from 'nullptr' to 'int32'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2065: 'ABallProjectile': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2065: 'AddReferencedObjects': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2065: 'AddReferencedObjects': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2065: 'StaticClass': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(152): error C2653: 'AGun': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(127): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(152): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(127): error C2065: 'StaticClass': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(153): error C2653: 'AGun': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(128): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(153): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(128): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(153): error C2550: 'AGun': constructor initializer lists are only allowed on constructor definitionsC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(128): error C2550: 'AFirstPersonCharacter': constructor initializer lists are only allowed on constructor definitions
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(153): error C4508: 'AGun': function should return a value; 'void' return type assumedC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(128): error C4508: 'AFirstPersonCharacter': function should return a value; 'void' return type assumed
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(17): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): note: A native nullptr can only be converted to bool or, using reinterpret_cast, to an integral type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2923: 'TClassCompiledInDefer': 'AMannequin' is not a valid template type argument for parameter 'TClass'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): note: A native nullptr can only be converted to bool or, using reinterpret_cast, to an integral type
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2923: 'TClassCompiledInDefer': 'ABallProjectile' is not a valid template type argument for parameter 'TClass'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(20): error C2065: 'RootComponent': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'const char *'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2653: 'AMannequin': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'const char *'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2653: 'ABallProjectile': is not a class or namespace name
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(20): error C2065: 'CollisionComp': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C3861: 'StaticPackage': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C3861: 'StaticPackage': identifier not found
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(23): error C2065: 'ProjectileMovement': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(76): error C2059: syntax error: 'return'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2065: 'StaticClassFlags': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2065: 'AddReferencedObjects': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(80): error C2065: 'OuterClass': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2065: 'StaticClassFlags': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(23): error C2065: 'CreateDefaultSubobject': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(77): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C3861: 'StaticClassCastFlags': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(80): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C3861: 'StaticClassCastFlags': identifier not found
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(23): error C2275: 'UProjectileMovementComponent': illegal use of this type as an expressionC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(77): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C3861: 'StaticConfigName': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(80): error C2365: 'UE4CodeGen_Private::ConstructUClass': redefinition; previous definition was 'function'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(65): error C2653: 'UActorPool': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C3861: 'StaticConfigName': identifier not found
- 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\GameFramework/ProjectileMovementComponent.h(22): note: see declaration of 'UProjectileMovementComponent'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2065: 'UPatrolRoute': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
- 2>
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(2479): note: see declaration of 'UE4CodeGen_Private::ConstructUClass'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(65): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(24): error C2065: 'ProjectileMovement': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2923: 'TClassCompiledInDefer': 'UPatrolRoute' is not a valid template type argument for parameter 'TClass'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): note: None of the functions with this name in scope match the target type
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(80): error C2513: 'UE4CodeGen_Private::ConstructUClass': no variable declared before '='
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(66): error C2653: 'UActorPool': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): note: None of the functions with this name in scope match the target type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(24): error C2227: left of '->UpdatedComponent' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2653: 'UPatrolRoute': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'
- 2>
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(66): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(24): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C3861: 'StaticPackage': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): note: None of the functions with this name in scope match the target type
- 2>
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(66): error C2550: 'UActorPool': constructor initializer lists are only allowed on constructor definitionsC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(24): error C2065: 'CollisionComp': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2065: 'AddReferencedObjects': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2065: 'StaticClassFlags': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(66): error C4508: 'UActorPool': function should return a value; 'void' return type assumed
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2065: 'AddReferencedObjects': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(25): error C2065: 'ProjectileMovement': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C3861: 'StaticClassCastFlags': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(25): error C2227: left of '->InitialSpeed' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2065: 'StaticClass': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C3861: 'StaticConfigName': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(25): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(133): error C2653: 'AMannequin': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(152): error C2653: 'ABallProjectile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(26): error C2065: 'ProjectileMovement': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(133): error C2065: 'StaticClass': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(152): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): note: None of the functions with this name in scope match the target type
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(26): error C2227: left of '->MaxSpeed' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(80): fatal error C1903: unable to recover from previous error(s); stopping compilationC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(134): error C2653: 'AMannequin': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(153): error C2653: 'ABallProjectile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(26): note: type is 'unknown-type'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(134): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(153): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(27): error C2065: 'ProjectileMovement': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(134): error C2550: 'AMannequin': constructor initializer lists are only allowed on constructor definitions
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(153): error C2550: 'ABallProjectile': constructor initializer lists are only allowed on constructor definitions
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(27): error C2227: left of '->bRotationFollowsVelocity' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2065: 'AddReferencedObjects': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(134): error C4508: 'AMannequin': function should return a value; 'void' return type assumed
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(27): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(153): error C4508: 'ABallProjectile': function should return a value; 'void' return type assumed
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(47): error C3861: 'PlaceActor': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(28): error C2065: 'ProjectileMovement': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(79): error C2653: 'UPatrolRoute': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(28): error C2227: left of '->bShouldBounce' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(51): error C2653: 'ATile': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(79): error C2065: 'StaticClass': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(28): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(53): error C3861: 'RandomSpawnPositions': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(80): error C2653: 'UPatrolRoute': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(31): error C2065: 'InitialLifeSpan': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(80): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(32): error C4508: 'ABallProjectile': function should return a value; 'void' return type assumed
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(80): error C2550: 'UPatrolRoute': constructor initializer lists are only allowed on constructor definitions
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(34): error C2653: 'ABallProjectile': is not a class or namespace name
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(80): error C4508: 'UPatrolRoute': function should return a value; 'void' return type assumedC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(37): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(39): error C3861: 'GetVelocity': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(39): error C3861: 'GetActorLocation': identifier not found
- 2>ChooseNextWaypoint.cpp
- 2>PatrolRoute.cpp
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(41): error C3861: 'Destroy': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(56): error C3861: 'PlaceAIPawn': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(16): error C2007: #define syntaxS05_TestingGroundsGameMode.cpp
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(16): error C2007: #define syntax
- 2>S05_TestingGroundsHUD.cpp
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(17): error C2007: #define syntax
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(18): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(61): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(27): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(28): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(38): error C2007: #define syntax
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(69): error C3861: 'FindEmptyLocation': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(51): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(38): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(64): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(80): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(48): error C2007: #define syntaxS05_TestingGrounds.cpp
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(68): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(81): error C2065: 'MinExtent': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(10): error C2653: 'AGun': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(58): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(69): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(81): error C2065: 'MaxExtent': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(11): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(80): error C2007: #define syntax
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(17): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(13): error C2065: 'PrimaryActorTick': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(71): error C2007: #define syntaxMannequin.cpp
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(86): error C3861: 'CanSpawnAtLocation': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(82): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(11): error C2059: syntax error: 'user-defined literal'
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(13): error C2228: left of '.bCanEverTick' must have class/struct/unionc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(12): error C2059: syntax error: 'public'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(13): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(13): error C2143: syntax error: missing ';' before '{'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(16): error C2065: 'FP_Gun': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(13): error C2447: '{': missing function header (old-style formal list?)
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(51): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(16): error C2065: 'CreateDefaultSubobject': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\PatrolRoute.cpp(6): error C2653: 'UPatrolRoute': is not a class or namespace name
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(16): error C2275: 'USkeletalMeshComponent': illegal use of this type as an expression
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(63): error C2007: #define syntaxC:\Program Files\Epic Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\AnimInstance.generated.h(18): note: see declaration of 'USkeletalMeshComponent'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(64): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(17): error C2065: 'FP_Gun': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(94): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(75): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(17): error C2227: left of '->bCastDynamicShadow' must point to class/struct/union/generic typeS05_TestingGroundsHUD.gen.cpp
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(17): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(6): error C2059: syntax error: 'user-defined literal'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(18): error C2065: 'FP_Gun': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(7): error C2059: syntax error: 'public'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(18): error C2227: left of '->CastShadow' must point to class/struct/union/generic typec:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(8): error C2143: syntax error: missing ';' before '{'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(18): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(8): error C2447: '{': missing function header (old-style formal list?)
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(87): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(95): error C3861: 'GetWorld': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(88): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(21): error C2065: 'FP_MuzzleLocation': undeclared identifier
- 2>
- 2>InfiniteTerrainGameMode.cpp
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(95): error C2227: left of '->SpawnActor' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(99): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(95): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\../Weapons/Gun.h(8): error C2059: syntax error: 'user-defined literal'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(97): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializersc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\../Weapons/Gun.h(9): error C2059: syntax error: 'public'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(102): error C2653: 'ATile': is not a class or namespace namec:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\../Weapons/Gun.h(10): error C2143: syntax error: missing ';' before '{'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(105): error C3861: 'GetWorld': identifier not foundc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\../Weapons/Gun.h(10): error C2447: '{': missing function header (old-style formal list?)
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(105): error C2227: left of '->SpawnActor' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(13): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\PatrolRoute.cpp(7): error C2270: 'GetPatrolPoints': modifiers not allowed on nonmember functionsc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(105): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(14): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(21): error C2065: 'CreateDefaultSubobject': undeclared identifier
- 2>
- 2>
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(17): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\PatrolRoute.cpp(8): error C2065: 'PatrolPoints': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(110): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializersC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(16): error C3861: 'GetCapsuleComponent': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(21): error C2275: 'USceneComponent': illegal use of this type as an expressionC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(16): error C2007: #define syntax
- 2>
- 2>
- 2>Tile.gen.cpp
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(16): error C2227: left of '->InitCapsuleSize' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(116): error C2653: 'ATile': is not a class or namespace name
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(16): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(118): error C2653: 'Super': is not a class or namespace nameC:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Kismet/GameplayStatics.h(28): note: see declaration of 'USceneComponent'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(17): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(38): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(19): error C2065: 'BaseTurnRate': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(121): error C2653: 'ATile': is not a class or namespace name
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(51): error C2007: #define syntax
- 2>ActorPool.cpp
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(20): error C2065: 'BaseLookUpRate': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(123): error C2065: 'Pool': undeclared identifier
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(64): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(23): error C2065: 'FirstPersonCameraComponent': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(123): error C2065: 'NavMeshBoundsVolume': undeclared identifier
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(69): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(23): error C2065: 'CreateDefaultSubobject': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(124): error C2065: 'Pool': undeclared identifier
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(70): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(23): error C2275: 'UCameraComponent': illegal use of this type as an expression
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(124): error C2227: left of '->Return' must point to class/struct/union/generic type
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(81): error C2007: #define syntax
- 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Camera/CameraComponent.h(21): note: see declaration of 'UCameraComponent'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(124): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/ChooseNextWaypoint.h(11): error C2059: syntax error: 'user-defined literal'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(22): error C2065: 'FP_MuzzleLocation': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(24): error C2065: 'FirstPersonCameraComponent': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(124): error C2065: 'NavMeshBoundsVolume': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(16): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/ChooseNextWaypoint.h(12): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(18): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(24): error C2227: left of '->SetupAttachment' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(129): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(27): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/ChooseNextWaypoint.h(13): error C2143: syntax error: missing ';' before '{'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(24): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(131): error C2653: 'Super': is not a class or namespace name
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/ChooseNextWaypoint.h(13): error C2447: '{': missing function header (old-style formal list?)
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(24): error C3861: 'GetCapsuleComponent': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(48): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(135): error C2653: 'ATile': is not a class or namespace name
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(23): error C2653: 'UChooseNextWaypoint': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(25): error C2065: 'FirstPersonCameraComponent': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(138): error C3861: 'ActorToWorld': identifier not found
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(58): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(28): error C2653: 'UChooseNextWaypoint': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(25): error C2227: left of '->RelativeLocation' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(138): error C2228: left of '.TransformPosition' must have class/struct/union
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(71): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(28): error C3861: 'StaticClass': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(25): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(138): note: type is 'unknown-type'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(82): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(51): error C2065: 'UChooseNextWaypoint': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(26): error C2065: 'FirstPersonCameraComponent': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(139): error C3861: 'GetWorld': identifier not found
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(88): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(51): error C2059: syntax error: ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(26): error C2227: left of '->bUsePawnControlRotation' must point to class/struct/union/generic type
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(139): error C2227: left of '->SweepSingleByChannel' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(89): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(51): error C2143: syntax error: missing '(' before ')'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(26): note: type is 'unknown-type'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(139): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(29): error C2065: 'Mesh1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(100): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(51): error C2143: syntax error: missing ';' before '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(22): error C2227: left of '->SetupAttachment' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(28): error C2007: #define syntax
- 2>
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(29): error C2065: 'CreateDefaultSubobject': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\Mannequin.h(8): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(58): error C2065: 'UChooseNextWaypoint': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(29): error C2275: 'USkeletalMeshComponent': illegal use of this type as an expressionc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\Mannequin.h(9): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(58): error C2059: syntax error: ')'
- 2>
- 2>
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\engine\public\ParticleHelper.h(148): note: see declaration of 'USkeletalMeshComponent'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\Mannequin.h(10): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(58): error C2143: syntax error: missing '(' before ')'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(30): error C2065: 'Mesh1P': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\Mannequin.h(10): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(58): error C2143: syntax error: missing ';' before '}'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(30): error C2227: left of '->SetOnlyOwnerSee' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(60): error C2065: 'NewProp_WaypointKey': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(16): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(30): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(27): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(61): error C2065: 'NewProp_IndexKey': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(31): error C2065: 'Mesh1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(64): error C2065: 'UChooseNextWaypoint': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(31): error C2227: left of '->SetupAttachment' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(48): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(64): error C2923: 'TCppClassTypeTraits': 'UChooseNextWaypoint' is not a valid template type argument for parameter 'CPPCLASS'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(31): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(58): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(64): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(31): error C2065: 'FirstPersonCameraComponent': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(71): error C2007: #define syntaxc:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(32): error C2065: 'Mesh1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(82): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(67): error C2653: 'UChooseNextWaypoint': is not a class or namespace name
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(32): error C2227: left of '->bCastDynamicShadow' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(87): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(67): error C2065: 'StaticClass': undeclared identifier
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(68): error C2065: 'DependentSingletons': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(17): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(75): error C2065: 'Class_MetaDataParams': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(88): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(32): note: type is 'unknown-type'
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): error C2440: 'initializing': cannot convert from 'nullptr' to 'uint32'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(33): error C2065: 'Mesh1P': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(33): error C2227: left of '->CastShadow' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(99): error C2007: #define syntax
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): note: A native nullptr can only be converted to bool or, using reinterpret_cast, to an integral typeC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(33): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(28): error C2007: #define syntax
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\../Weapons/Gun.h(8): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(34): error C2065: 'Mesh1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [2]' to 'int32'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(38): error C2007: #define syntax
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(34): error C2227: left of '->RelativeRotation' must point to class/struct/union/generic typec:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\../Weapons/Gun.h(9): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): note: There is no context in which this conversion is possibleC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(51): error C2007: #define syntax
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(34): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\../Weapons/Gun.h(10): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): error C2440: 'initializing': cannot convert from 'unsigned __int64' to 'const UE4CodeGen_Private::FPropertyParamsBase *const *'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(62): error C2007: #define syntax
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(35): error C2065: 'Mesh1P': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\../Weapons/Gun.h(10): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): note: Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style castC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(63): error C2007: #define syntax
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(35): error C2227: left of '->RelativeLocation' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): error C2440: 'initializing': cannot convert from 'nullptr' to 'int32'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(64): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(9): error C2653: 'AMannequin': is not a class or namespace name
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(35): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): note: A native nullptr can only be converted to bool or, using reinterpret_cast, to an integral typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(75): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(38): error C2065: 'GunOffset': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'const char *'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(12): error C2065: 'PrimaryActorTick': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(22): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(38): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(22): error C2065: 'FP_Gun': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(9): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(42): error C4508: 'AFirstPersonCharacter': function should return a value; 'void' return type assumedC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(51): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(23): error C2065: 'FP_MuzzleLocation': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(23): error C2227: left of '->SetRelativeLocation' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(63): error C2007: #define syntax
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(17): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(23): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(64): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(12): error C2228: left of '.bCanEverTick' must have class/struct/unionC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(77): error C2065: 'OuterClass': undeclared identifier
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(10): error C2059: syntax error: 'public'
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(44): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(24): error C4508: 'AGun': function should return a value; 'void' return type assumedC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(75): error C2007: #define syntax
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(19): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(27): error C2653: 'AGun': is not a class or namespace namec:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(6): error C2059: syntax error: 'user-defined literal'
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(24): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(29): error C2653: 'Super': is not a class or namespace name
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(7): error C2059: syntax error: 'public'
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(62): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(34): error C2653: 'AGun': is not a class or namespace namec:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(8): error C2143: syntax error: missing ';' before '{'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(51): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(100): error C2007: #define syntax
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(8): error C2447: '{': missing function header (old-style formal list?)
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(36): error C2653: 'Super': is not a class or namespace name
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(110): error C2007: #define syntax
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(63): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(40): error C2653: 'AGun': is not a class or namespace namec:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(120): error C2007: #define syntax
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(64): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(43): error C2065: 'ProjectileClass': undeclared identifierc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(133): error C2007: #define syntax
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(12): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(77): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(75): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(45): error C2065: 'FP_MuzzleLocation': undeclared identifierc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(144): error C2007: #define syntax
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(6): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(45): error C2227: left of '->GetComponentRotation' must point to class/struct/union/generic typec:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(150): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(11): error C2143: syntax error: missing ';' before '{'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(47): error C2653: 'Super': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(15): error C2065: 'FirstPersonCameraComponent': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(77): error C2365: 'UE4CodeGen_Private::ConstructUClass': redefinition; previous definition was 'function'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(11): error C2447: '{': missing function header (old-style formal list?)
- 2>
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(7): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(45): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(151): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(49): error C2065: 'GunBlueprint': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(15): error C2065: 'CreateDefaultSubobject': undeclared identifierc:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(2479): note: see declaration of 'UE4CodeGen_Private::ConstructUClass'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(8): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(47): error C2065: 'FP_MuzzleLocation': undeclared identifierc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(162): error C2007: #define syntax
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(8): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(47): error C2227: left of '->GetComponentLocation' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(11): error C2059: syntax error: 'user-defined literal'
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(8): error C2653: 'UActorPool': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(47): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(11): error C2238: unexpected token(s) preceding ';'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(16): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(49): error C3861: 'GetWorld': identifier not found
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(17): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(21): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(53): error C2065: 'ABallProjectile': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(22): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(53): error C2065: 'ProjectileClass': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(53): error C2065: 'Gun': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(15): error C2275: 'UCameraComponent': illegal use of this type as an expressionC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(77): error C2513: 'UE4CodeGen_Private::ConstructUClass': no variable declared before '='
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(9): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(53): error C3861: 'GetWorld': identifier not found
- 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Camera/CameraComponent.h(21): note: see declaration of 'UCameraComponent'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(78): error C2059: syntax error: '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(12): error C2065: 'PrimaryComponentTick': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(23): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(58): error C2065: 'FireSound': undeclared identifier
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(53): error C2227: left of '->SpawnActor' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(23): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(60): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(16): error C2065: 'FirstPersonCameraComponent': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(78): error C2143: syntax error: missing ';' before '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(12): error C2228: left of '.bCanEverTick' must have class/struct/union
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(53): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(16): error C2227: left of '->SetupAttachment' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(80): error C2059: syntax error: '}'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(12): note: type is 'unknown-type'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(53): error C2065: 'AGun': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(16): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(51): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(31): error C2039: 'StaticStruct': is not a member of 'FSpawnPosition'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(60): error C2065: 'FireSound': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(15): error C4508: 'UActorPool': function should return a value; 'void' return type assumed
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(80): error C2143: syntax error: missing ';' before '}'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(16): error C3861: 'GetCapsuleComponent': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(53): error C2065: 'GunBlueprint': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(17): error C2653: 'UActorPool': is not a class or namespace name
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2065: 'UChooseNextWaypoint': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(17): error C2065: 'FirstPersonCameraComponent': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(19): error C2065: 'Pool': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(54): error C2065: 'Gun': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2923: 'TClassCompiledInDefer': 'UChooseNextWaypoint' is not a valid template type argument for parameter 'TClass'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(17): error C2227: left of '->RelativeLocation' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(19): error C2228: left of '.Num' must have class/struct/union
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(54): error C2227: left of '->AttachToComponent' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2653: 'UChooseNextWaypoint': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(17): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(19): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(54): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(16): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(54): error C2065: 'Mesh1P': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(55): error C2065: 'Gun': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(55): error C2227: left of '->AnimInstance1P' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(55): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(55): error C2065: 'Mesh1P': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C3861: 'StaticPackage': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(18): error C2065: 'FirstPersonCameraComponent': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(23): error C2065: 'Pool': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(17): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(55): error C2227: left of '->GetAnimInstance' must point to class/struct/union/generic type
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2065: 'StaticClassFlags': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(18): error C2227: left of '->bUsePawnControlRotation' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(23): error C2228: left of '.Pop' must have class/struct/unionC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(18): error C2007: #define syntax
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(55): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(18): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C3861: 'StaticClassCastFlags': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(23): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(38): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(56): error C2065: 'InputComponent': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C3861: 'StaticConfigName': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(21): error C2065: 'Mesh1P': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(26): error C2653: 'UActorPool': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(51): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(56): error C3861: 'EnableTouchscreenMovement': identifier not found
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(21): error C2065: 'CreateDefaultSubobject': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(28): error C3861: 'Add': identifier not found
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(58): error C2065: 'InputComponent': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): note: None of the functions with this name in scope match the target type
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(21): error C2275: 'USkeletalMeshComponent': illegal use of this type as an expression
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(31): error C2653: 'UActorPool': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(63): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(58): error C2227: left of '->BindAction' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'
- 2>
- 2>
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\engine\public\ParticleHelper.h(148): note: see declaration of 'USkeletalMeshComponent'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(64): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(33): error C2065: 'Pool': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(58): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): note: None of the functions with this name in scope match the target type
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(22): error C2065: 'Mesh1P': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(33): error C2228: left of '.Push' must have class/struct/unionC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(58): error C2065: 'Gun': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(75): error C2007: #define syntax
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(22): error C2227: left of '->SetOnlyOwnerSee' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2065: 'AddReferencedObjects': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(33): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(58): error C2653: 'AGun': is not a class or namespace name
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2065: 'StaticClass': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(22): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(6): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(58): error C2065: 'OnFire': undeclared identifier
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(82): error C2653: 'UChooseNextWaypoint': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(82): error C2065: 'StaticClass': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(23): error C2065: 'Mesh1P': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(7): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(65): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(83): error C2653: 'UChooseNextWaypoint': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(23): error C2227: left of '->SetupAttachment' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(83): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(8): error C2143: syntax error: missing ';' before '{'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(83): error C2550: 'UChooseNextWaypoint': constructor initializer lists are only allowed on constructor definitions
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(23): note: type is 'unknown-type'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(8): error C2447: '{': missing function header (old-style formal list?)
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(83): error C4508: 'UChooseNextWaypoint': function should return a value; 'void' return type assumed
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(23): error C2065: 'FirstPersonCameraComponent': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(70): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializersC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(10): note: see declaration of 'FSpawnPosition'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(60): error C3861: 'GetActorLocation': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(62): error C2007: #define syntax
- 2>
- 2>
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(41): error C2039: 'StaticStruct': is not a member of 'FSpawnPosition'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(64): error C2065: 'FireAnimation1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(67): error C2007: #define syntax
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(10): note: see declaration of 'FSpawnPosition'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(64): error C2065: 'AnimInstance1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(68): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(24): error C2065: 'Mesh1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(70): error C2672: 'UInputComponent::BindAction': no matching overloaded function foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(27): error C2007: #define syntax
- 2>
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(24): error C2227: left of '->bCastDynamicShadow' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(38): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(66): error C2065: 'AnimInstance1P': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(24): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(79): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(48): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(25): error C2065: 'Mesh1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(58): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(25): error C2227: left of '->CastShadow' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(71): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(25): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(82): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(26): error C2065: 'Mesh1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(86): error C2007: #define syntax
- 2>
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(83): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(66): error C2227: left of '->Montage_Play' must point to class/struct/union/generic typec:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\Player/FirstPersonCharacter.h(8): error C2059: syntax error: 'user-defined literal'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(85): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(66): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\Player/FirstPersonCharacter.h(9): error C2059: syntax error: 'public'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(85): error C3861: 'StaticClass': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(66): error C2065: 'FireAnimation1P': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\Player/FirstPersonCharacter.h(10): error C2143: syntax error: missing ';' before '{'
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(87): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(68): error C2065: 'FireAnimation3P': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\Player/FirstPersonCharacter.h(10): error C2447: '{': missing function header (old-style formal list?)
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(87): error C2065: 'execPlaceActors': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(68): error C2065: 'AnimInstance3P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(8): error C2653: 'AS05_TestingGroundsGameMode': is not a class or namespace name
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(88): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(70): error C2065: 'AnimInstance3P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(9): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(88): error C2065: 'execPlaceAIPawns': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(70): error C2227: left of '->Montage_Play' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(10): error C2550: 'AS05_TestingGroundsGameMode': constructor initializer lists are only allowed on constructor definitions
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(89): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(70): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(13): error C2065: 'DefaultPawnClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(26): error C2227: left of '->RelativeRotation' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(87): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(26): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(98): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(27): error C2065: 'Mesh1P': undeclared identifier
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\InfiniteTerrainGameMode.h(11): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(27): error C2227: left of '->RelativeLocation' must point to class/struct/union/generic type
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\InfiniteTerrainGameMode.h(12): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(27): note: type is 'unknown-type'
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\InfiniteTerrainGameMode.h(13): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(28): error C4508: 'AMannequin': function should return a value; 'void' return type assumed
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\InfiniteTerrainGameMode.h(13): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(31): error C2653: 'AMannequin': is not a class or namespace name
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(89): error C2065: 'execSetPool': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(70): error C2065: 'FireAnimation3P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(16): error C2065: 'HUDClass': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(33): error C2653: 'Super': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(34): error C2065: 'GunBlueprint': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(39): error C2065: 'Gun': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(39): error C3861: 'GetWorld': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(39): error C2227: left of '->SpawnActor' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(39): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(39): error C2065: 'AGun': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(39): error C2065: 'GunBlueprint': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(42): error C3861: 'IsPlayerControlled': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(43): error C2065: 'Gun': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(43): error C2227: left of '->AttachToComponent' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(43): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(43): error C2065: 'Mesh1P': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(46): error C2065: 'Gun': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(46): error C2227: left of '->AttachToComponent' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(46): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(46): error C3861: 'GetMesh': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(49): error C2065: 'Gun': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(49): error C2227: left of '->AnimInstance1P' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(49): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(49): error C2065: 'Mesh1P': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(49): error C2227: left of '->GetAnimInstance' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(49): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(50): error C2065: 'Gun': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(50): error C2227: left of '->AnimInstance3P' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(50): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(50): error C3861: 'GetMesh': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(50): error C2227: left of '->GetAnimInstance' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(50): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(52): error C2065: 'InputComponent': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(53): error C2065: 'InputComponent': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(53): error C2227: left of '->BindAction' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(53): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(53): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(53): error C2653: 'AMannequin': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(53): error C2065: 'PullTrigger': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(58): error C2653: 'AMannequin': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(60): error C2653: 'Super': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(65): error C2653: 'AMannequin': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(67): error C2653: 'Super': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(70): error C2653: 'AMannequin': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(71): error C2653: 'Super': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(72): error C2065: 'Gun': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(72): error C2227: left of '->AttachToComponent' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(72): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(72): error C3861: 'GetMesh': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(75): error C2653: 'AMannequin': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(70): error C2780: 'FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,DelegateType::TUObjectMethodDelegate<UserClass>::FMethodPtr,VarTypes...)': expects 5 arguments - 3 providedC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(77): error C2065: 'Gun': undeclared identifier
- 2>
- 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/InputComponent.h(688): note: see declaration of 'UInputComponent::BindAction'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(77): error C2227: left of '->OnFire' must point to class/struct/union/generic type
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(70): error C2780: 'FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TBaseDelegate<void,FKey>::TBaseDelegate<TTypeWrapper<void>,FKey>::TUObjectMethodDelegate<UserClass>::FMethodPtr)': expects 4 arguments - 3 providedC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(77): note: type is 'unknown-type'
- 2>
- 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/InputComponent.h(676): note: see declaration of 'UInputComponent::BindAction'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(70): error C2780: 'FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TBaseDelegate<void>::TBaseDelegate<TTypeWrapper<void>>::TUObjectMethodDelegate<UserClass>::FMethodPtr)': expects 4 arguments - 3 provided
- 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/InputComponent.h(664): note: see declaration of 'UInputComponent::BindAction'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(71): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(71): error C2672: 'UInputComponent::BindAction': no matching overloaded function found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(71): error C2780: 'FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,DelegateType::TUObjectMethodDelegate<UserClass>::FMethodPtr,VarTypes...)': expects 5 arguments - 3 provided
- 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/InputComponent.h(688): note: see declaration of 'UInputComponent::BindAction'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(71): error C2780: 'FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TBaseDelegate<void,FKey>::TBaseDelegate<TTypeWrapper<void>,FKey>::TUObjectMethodDelegate<UserClass>::FMethodPtr)': expects 4 arguments - 3 provided
- 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/InputComponent.h(676): note: see declaration of 'UInputComponent::BindAction'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(71): error C2780: 'FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TBaseDelegate<void>::TBaseDelegate<TTypeWrapper<void>>::TUObjectMethodDelegate<UserClass>::FMethodPtr)': expects 4 arguments - 3 provided
- 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/InputComponent.h(664): note: see declaration of 'UInputComponent::BindAction'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(74): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(74): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(74): error C2065: 'MoveForward': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(75): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(75): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(75): error C2065: 'MoveRight': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(80): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(80): error C2660: 'UInputComponent::BindAxis': function does not take 2 arguments
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(80): fatal error C1003: error count exceeds 100; stopping compilation
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(16): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(16): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace namec:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(17): error C2007: #define syntax
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(16): error C3861: 'StaticClass': identifier not foundc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(204): error C2653: 'ATile': is not a class or namespace name
- 2>
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(17): error C4508: 'AS05_TestingGroundsGameMode': function should return a value; 'void' return type assumedc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(204): error C3861: 'StaticClass': identifier not found
- 2>
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(232): error C2065: 'ATile': undeclared identifier
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(51): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(232): error C2059: syntax error: ')'
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(232): error C2143: syntax error: missing '(' before ')'
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(63): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(232): error C2143: syntax error: missing ';' before '}'
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(64): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(239): error C2065: 'ATile': undeclared identifier
- 2>
- 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(75): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(239): error C2059: syntax error: ')'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.h(6): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(239): error C2143: syntax error: missing '(' before ')'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.h(7): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(239): error C2143: syntax error: missing ';' before '}'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.h(8): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(246): error C2065: 'ATile': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.h(8): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(246): error C2059: syntax error: ')'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(22): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(246): error C2143: syntax error: missing '(' before ')'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(27): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(246): error C2143: syntax error: missing ';' before '}'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(27): error C3861: 'StaticClass': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(246): error C2059: syntax error: '}'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(47): error C2065: 'AS05_TestingGroundsHUD': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(248): error C2065: 'NewProp_MaxExtent': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(47): error C2923: 'TCppClassTypeTraits': 'AS05_TestingGroundsHUD' is not a valid template type argument for parameter 'CPPCLASS'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(249): error C2065: 'NewProp_MinExtent': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(47): error C2955: 'TCppClassTypeTraits': use of class template requires template argument listC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(253): error C2065: 'ATile': undeclared identifier
- 2>
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(253): error C2923: 'TCppClassTypeTraits': 'ATile' is not a valid template type argument for parameter 'CPPCLASS'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(50): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(253): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(50): error C2065: 'StaticClass': undeclared identifierc:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2065: 'AS05_TestingGroundsHUD': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(256): error C2653: 'ATile': is not a class or namespace name
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2923: 'TClassCompiledInDefer': 'AS05_TestingGroundsHUD' is not a valid template type argument for parameter 'TClass'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(256): error C2065: 'StaticClass': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2514: 'TClassCompiledInDefer': class has no constructorsC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(257): error C2065: 'DependentSingletons': undeclared identifier
- 2>
- 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/UObjectBase.h(318): note: see declaration of 'TClassCompiledInDefer'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(259): error C2065: 'FuncInfo': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(264): error C2065: 'Class_MetaDataParams': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C3861: 'StaticPackage': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(265): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [3]' to 'const FClassFunctionLinkInfo *'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2065: 'StaticClassFlags': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(265): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C3861: 'StaticClassCastFlags': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(265): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'int32'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C3861: 'StaticConfigName': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(265): note: There is no context in which this conversion is possible
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(266): error C2065: 'OuterClass': undeclared identifier
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(266): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(266): error C2365: 'UE4CodeGen_Private::ConstructUClass': redefinition; previous definition was 'function'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): note: None of the functions with this name in scope match the target typec:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(2479): note: see declaration of 'UE4CodeGen_Private::ConstructUClass'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2065: 'AddReferencedObjects': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(266): error C2513: 'UE4CodeGen_Private::ConstructUClass': no variable declared before '='
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(267): error C2059: syntax error: '}'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(65): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(267): error C2143: syntax error: missing ';' before '}'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(65): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(269): error C2059: syntax error: '}'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(269): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(66): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace name
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2065: 'ATile': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(66): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2923: 'TClassCompiledInDefer': 'ATile' is not a valid template type argument for parameter 'TClass'
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(66): error C2550: 'AS05_TestingGroundsHUD': constructor initializer lists are only allowed on constructor definitionsC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2653: 'ATile': is not a class or namespace name
- 2>
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(66): error C4508: 'AS05_TestingGroundsHUD': function should return a value; 'void' return type assumed
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C3861: 'StaticPackage': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2065: 'StaticClassFlags': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C3861: 'StaticClassCastFlags': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C3861: 'StaticConfigName': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): note: None of the functions with this name in scope match the target type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): note: None of the functions with this name in scope match the target type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2065: 'AddReferencedObjects': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2065: 'StaticClass': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(271): error C2653: 'ATile': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(271): error C2065: 'StaticClass': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(272): error C2653: 'ATile': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(272): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(272): error C2550: 'ATile': constructor initializer lists are only allowed on constructor definitions
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(272): error C4508: 'ATile': function should return a value; 'void' return type assumed
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(16): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(17): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(18): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(28): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(38): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(51): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(62): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(63): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(64): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(75): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(9): error C2059: syntax error: 'user-defined literal'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(10): error C2059: syntax error: 'public'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(11): error C2143: syntax error: missing ';' before '{'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(11): error C2447: '{': missing function header (old-style formal list?)
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(9): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(11): error C2065: 'NavMeshBoundsVolumePool': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(11): error C2065: 'CreateDefaultSubobject': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(11): error C2065: 'UActorPool': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(12): error C4508: 'AInfiniteTerrainGameMode': function should return a value; 'void' return type assumed
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(14): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(16): error C3861: 'GetWorld': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(9): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(13): error C2065: 'CrosshairTex': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(14): error C4508: 'AS05_TestingGroundsHUD': function should return a value; 'void' return type assumed
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(17): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(19): error C2653: 'Super': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(24): error C2065: 'Canvas': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(24): error C2227: left of '->ClipX' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(24): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(24): error C2227: left of '->ClipY' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(24): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(31): error C2065: 'CrosshairTex': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(31): error C2227: left of '->Resource' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(31): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(31): error C2661: 'FCanvasTileItem::FCanvasTileItem': no overloaded function takes 2 arguments
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(33): error C2065: 'Canvas': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(33): error C2227: left of '->DrawItem' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(33): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(17): error C3536: 'VolumeIterator': cannot be used before it is initialized
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(19): error C2100: illegal indirection
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(19): error C3861: 'AddToPool': identifier not found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(25): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(27): error C2065: 'NavMeshBoundsVolumePool': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(27): error C2227: left of '->Add' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(27): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(16): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(17): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(18): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(28): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(38): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(51): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(64): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(69): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(70): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(81): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\ChooseNextWaypoint.h(11): error C2059: syntax error: 'user-defined literal'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\ChooseNextWaypoint.h(12): error C2059: syntax error: 'public'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\ChooseNextWaypoint.h(13): error C2143: syntax error: missing ';' before '{'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\ChooseNextWaypoint.h(13): error C2447: '{': missing function header (old-style formal list?)
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(16): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(17): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(18): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(28): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(38): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(51): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(64): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(68): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(69): error C2007: #define syntax
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(80): error C2007: #define syntax
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(11): error C2059: syntax error: 'user-defined literal'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(12): error C2059: syntax error: 'public'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(13): error C2143: syntax error: missing ';' before '{'
- 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(13): error C2447: '{': missing function header (old-style formal list?)
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(9): error C2653: 'UChooseNextWaypoint': is not a class or namespace name
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(13): error C2065: 'UPatrolRoute': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(13): error C2672: 'AActor::FindComponentByClass': no matching overloaded function found
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(13): error C2974: 'AActor::FindComponentByClass': invalid template argument for 'T', type expected
- 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(2638): note: see declaration of 'AActor::FindComponentByClass'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(14): error C3536: 'PatrolRoute': cannot be used before it is initialized
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(17): error C2227: left of '->GetPatrolPoints' must point to class/struct/union/generic type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(17): note: type is 'int'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(18): error C3536: 'PatrolPoints': cannot be used before it is initialized
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(18): error C2228: left of '.Num' must have class/struct/union
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(18): note: type is 'int'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(26): error C2065: 'IndexKey': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(26): error C2228: left of '.SelectedKeyName' must have class/struct/union
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(26): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(27): error C2065: 'WaypointKey': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(27): error C2228: left of '.SelectedKeyName' must have class/struct/union
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(27): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(27): error C3536: 'Index': cannot be used before it is initialized
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(27): error C2109: subscript requires array or pointer type
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(27): error C2660: 'UBlackboardComponent::SetValueAsObject': function does not take 1 arguments
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(30): error C2228: left of '.Num' must have class/struct/union
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(30): note: type is 'int'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(31): error C2065: 'IndexKey': undeclared identifier
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(31): error C2228: left of '.SelectedKeyName' must have class/struct/union
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(31): note: type is 'unknown-type'
- 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(31): error C3536: 'NextIndex': cannot be used before it is initialized
- 2>UnrealBuildTool : error : UBT ERROR: Failed to produce item: C:\Users\Darksun\Documents\Game\05_TestingGround\Binaries\Win64\UE4Editor-S05_TestingGrounds.dll
- 2>Total build time: 65.95 seconds (Local executor: 0.00 seconds)
- 2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.19\Engine\Build\BatchFiles\Build.bat" S05_TestingGroundsEditor Win64 Development "C:\Users\Darksun\Documents\Game\05_TestingGround\S05_TestingGrounds.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
- 2>Done building project "S05_TestingGrounds.vcxproj" -- FAILED.
- ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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