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Sep 24th, 2018
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  1. 1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
  2. 2>------ Build started: Project: S05_TestingGrounds, Configuration: Development_Editor x64 ------
  3. 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.props(31,3): warning MSB4011: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Makefile.props" cannot be imported again. It was already imported at "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.cpp.props (31,3)". This is most likely a build authoring error. This subsequent import will be ignored. [C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\ProjectFiles\S05_TestingGrounds.vcxproj]
  4. 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.props(31,3): warning MSB4011: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Makefile.props" cannot be imported again. It was already imported at "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.cpp.props (31,3)". This is most likely a build authoring error. This subsequent import will be ignored. [C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\ProjectFiles\UE4.vcxproj]
  5. 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.props(31,3): warning MSB4011: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Makefile.props" cannot be imported again. It was already imported at "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.cpp.props (31,3)". This is most likely a build authoring error. This subsequent import will be ignored. [C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\ProjectFiles\S05_TestingGrounds.vcxproj]
  6. 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Cpp.props(31,3): warning MSB4011: "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.Makefile.props" cannot be imported again. It was already imported at "C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.cpp.props (31,3)". This is most likely a build authoring error. This subsequent import will be ignored. [C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\ProjectFiles\UE4.vcxproj]
  7. 2>Using 'git status' to determine working set for adaptive non-unity build.
  8. 2>Creating makefile for S05_TestingGroundsEditor (no existing makefile)
  9. 2>Performing full C++ include scan (no include cache file)
  10. 2>Parsing headers for S05_TestingGroundsEditor
  11. 2> Running UnrealHeaderTool "C:\Users\Darksun\Documents\Game\05_TestingGround\S05_TestingGrounds.uproject" "C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\S05_TestingGroundsEditor\Development\S05_TestingGroundsEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  12. 2>Reflection code generated for S05_TestingGroundsEditor in 16.872684 seconds
  13. 2>Performing 31 actions (16 in parallel)
  14. 2>[3/31] Resource ModuleVersionResource.rc.inl
  15. 2>[2/31] Resource PCLaunch.rc
  16. 2>PCH.S05_TestingGrounds.cpp
  17. 2>InfiniteTerrainGameMode.gen.cpp
  18. 2>ChooseNextWaypoint.gen.cpp
  19. 2>PatrolRoute.gen.cpp
  20. 2>Tile.cpp
  21. 2>ActorPool.gen.cpp
  22. 2>Gun.cpp
  23. 2>BallProjectile.cpp
  24. 2>FirstPersonCharacter.gen.cpp
  25. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(16): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(19): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(16): error C2007: #define syntax
  26. 2>GrassComponent.cpp
  27. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(16): error C2007: #define syntax
  28. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(27): error C2007: #define syntax
  29. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(38): error C2007: #define syntax
  30. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(48): error C2007: #define syntax
  31. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(58): error C2007: #define syntax
  32. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(71): error C2007: #define syntax
  33. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(82): error C2007: #define syntax
  34. 2>
  35. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(87): error C2007: #define syntax
  36. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(88): error C2007: #define syntax
  37. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(99): error C2007: #define syntax
  38. 2>
  39. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(17): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(17): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(17): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(20): error C2007: #define syntax
  40. 2>
  41. 2>
  42. 2>
  43. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(18): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(18): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(36): error C2007: #define syntax
  44. 2>
  45. 2>
  46. 2>
  47. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(28): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(28): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(52): error C2007: #define syntax
  48. 2>
  49. 2>
  50. 2>
  51. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(38): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(38): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(38): error C2007: #define syntax
  52. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(51): error C2007: #define syntax
  53. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(62): error C2007: #define syntax
  54. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(63): error C2007: #define syntax
  55. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(64): error C2007: #define syntax
  56. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(75): error C2007: #define syntax
  57. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(6): error C2059: syntax error: 'user-defined literal'
  58. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(7): error C2059: syntax error: 'public'
  59. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(8): error C2143: syntax error: missing ';' before '{'
  60. 2>
  61. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(64): error C2007: #define syntax
  62. 2>
  63. 2>GrassComponent.gen.cpp
  64. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\Gun.h(8): error C2059: syntax error: 'user-defined literal'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(8): error C2447: '{': missing function header (old-style formal list?)
  65. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(24): error C2007: #define syntax
  66. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(16): error C2007: #define syntax
  67. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(27): error C2007: #define syntax
  68. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(38): error C2007: #define syntax
  69. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(48): error C2007: #define syntax
  70. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(58): error C2007: #define syntax
  71. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(71): error C2007: #define syntax
  72. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(82): error C2007: #define syntax
  73. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(86): error C2007: #define syntax
  74. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(87): error C2007: #define syntax
  75. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\InfiniteTerrainGameMode.generated.h(98): error C2007: #define syntax
  76. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.h(11): error C2059: syntax error: 'user-defined literal'
  77. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.h(12): error C2059: syntax error: 'public'
  78. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.h(13): error C2143: syntax error: missing ';' before '{'
  79. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.h(13): error C2447: '{': missing function header (old-style formal list?)
  80. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(24): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
  81. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(26): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
  82. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(26): error C3861: 'StaticClass': identifier not found
  83. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(28): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
  84. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(28): error C2065: 'execPopulateBoundsVolumePool': undeclared identifier
  85. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(50): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
  86. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(50): error C3861: 'StaticClass': identifier not found
  87. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(79): error C2065: 'AInfiniteTerrainGameMode': undeclared identifier
  88. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(79): error C2059: syntax error: ')'
  89. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(79): error C2143: syntax error: missing '(' before ')'
  90. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(79): error C2143: syntax error: missing ';' before '}'
  91. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(81): error C2065: 'NewProp_NavMeshBoundsVolumePool': undeclared identifier
  92. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(84): error C2065: 'AInfiniteTerrainGameMode': undeclared identifier
  93. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(84): error C2923: 'TCppClassTypeTraits': 'AInfiniteTerrainGameMode' is not a valid template type argument for parameter 'CPPCLASS'
  94. 2>
  95. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(17): error C2007: #define syntaxFirstPersonCharacter.cpp
  96. 2>
  97. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(51): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(51): error C2007: #define syntax
  98. 2>BallProjectile.gen.cpp
  99. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(76): error C2007: #define syntax
  100. 2>
  101. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\Gun.h(9): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(62): error C2007: #define syntax
  102. 2>
  103. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(100): error C2007: #define syntax
  104. 2>
  105. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(110): error C2007: #define syntax
  106. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(84): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
  107. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
  108. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(87): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
  109. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(87): error C2065: 'StaticClass': undeclared identifier
  110. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(88): error C2065: 'DependentSingletons': undeclared identifier
  111. 2>
  112. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(62): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(64): error C2007: #define syntax
  113. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(90): error C2065: 'FuncInfo': undeclared identifier
  114. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(95): error C2065: 'Class_MetaDataParams': undeclared identifier
  115. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(96): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [1]' to 'const FClassFunctionLinkInfo *'
  116. 2>
  117. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(120): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(89): error C2007: #define syntax
  118. 2>
  119. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\Gun.h(10): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(96): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
  120. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(96): error C2440: 'initializing': cannot convert from 'const char [5]' to 'const UE4CodeGen_Private::FPropertyParamsBase *const *'
  121. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(96): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
  122. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(96): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'int32'
  123. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(96): note: There is no context in which this conversion is possible
  124. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(99): error C2059: syntax error: 'return'
  125. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(100): error C2059: syntax error: '}'
  126. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(100): error C2143: syntax error: missing ';' before '}'
  127. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2065: 'AInfiniteTerrainGameMode': undeclared identifier
  128. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2923: 'TClassCompiledInDefer': 'AInfiniteTerrainGameMode' is not a valid template type argument for parameter 'TClass'
  129. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
  130. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C3861: 'StaticPackage': identifier not found
  131. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2065: 'StaticClassFlags': undeclared identifier
  132. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C3861: 'StaticClassCastFlags': identifier not found
  133. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C3861: 'StaticConfigName': identifier not found
  134. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
  135. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): note: None of the functions with this name in scope match the target type
  136. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'
  137. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): note: None of the functions with this name in scope match the target type
  138. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2065: 'AddReferencedObjects': undeclared identifier
  139. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(101): error C2065: 'StaticClass': undeclared identifier
  140. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(102): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
  141. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(102): error C2065: 'StaticClass': undeclared identifier
  142. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(103): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
  143. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(103): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  144. 2>
  145. 2>
  146. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(51): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(103): error C2550: 'AInfiniteTerrainGameMode': constructor initializer lists are only allowed on constructor definitions
  147. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.gen.cpp(103): error C4508: 'AInfiniteTerrainGameMode': function should return a value; 'void' return type assumed
  148. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(133): error C2007: #define syntax
  149. 2>S05_TestingGroundsGameMode.gen.cpp
  150. 2>
  151. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(144): error C2007: #define syntax
  152. 2>
  153. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(63): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(16): error C2007: #define syntax
  154. 2>
  155. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(67): error C2007: #define syntax
  156. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(150): error C2007: #define syntax
  157. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(17): error C2007: #define syntax
  158. 2>
  159. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(68): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(151): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(18): error C2007: #define syntax
  160. 2>
  161. 2>
  162. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\FirstPersonCharacter.generated.h(79): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.generated.h(162): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(28): error C2007: #define syntax
  163. 2>
  164. 2>
  165. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player/FirstPersonCharacter.h(8): error C2059: syntax error: 'user-defined literal'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\Tile.h(11): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(38): error C2007: #define syntax
  166. 2>
  167. 2>
  168. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player/FirstPersonCharacter.h(9): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(51): error C2007: #define syntax
  169. 2>
  170. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player/FirstPersonCharacter.h(10): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(62): error C2007: #define syntax
  171. 2>
  172. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player/FirstPersonCharacter.h(10): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(67): error C2007: #define syntax
  173. 2>
  174. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(27): error C2653: 'AFirstPersonCharacter': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(68): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\Tile.h(11): error C2238: unexpected token(s) preceding ';'
  175. 2>
  176. 2>
  177. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(32): error C2653: 'AFirstPersonCharacter': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(79): error C2007: #define syntax
  178. 2>
  179. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(32): error C3861: 'StaticClass': identifier not foundc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\FirstPersonCharacter.h(8): error C2059: syntax error: 'user-defined literal'
  180. 2>
  181. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(56): error C2065: 'AFirstPersonCharacter': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\FirstPersonCharacter.h(9): error C2059: syntax error: 'public'
  182. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\Tile.h(21): error C2059: syntax error: 'user-defined literal'
  183. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(56): error C2059: syntax error: ')'
  184. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\FirstPersonCharacter.h(10): error C2143: syntax error: missing ';' before '{'
  185. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\Tile.h(22): error C2059: syntax error: 'public'
  186. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(56): error C2143: syntax error: missing '(' before ')'
  187. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\FirstPersonCharacter.h(10): error C2447: '{': missing function header (old-style formal list?)
  188. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\Tile.h(23): error C2143: syntax error: missing ';' before '{'
  189. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(56): error C2143: syntax error: missing ';' before '}'
  190. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(100): error C2007: #define syntax
  191. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(68): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\Gun.h(10): error C2447: '{': missing function header (old-style formal list?)
  192. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\Tile.h(23): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(64): error C2065: 'AFirstPersonCharacter': undeclared identifier
  193. 2>
  194. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(64): error C2007: #define syntax
  195. 2>
  196. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(105): error C2007: #define syntax
  197. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(69): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(20): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(20): error C2007: #define syntaxMannequin.gen.cpp
  198. 2>
  199. 2>
  200. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ActorPool.generated.h(75): error C2007: #define syntax
  201. 2>
  202. 2>
  203. 2>Gun.gen.cpp
  204. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(64): error C2059: syntax error: ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(16): error C2007: #define syntax
  205. 2>
  206. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(64): error C2143: syntax error: missing '(' before ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(17): error C2007: #define syntaxS05_TestingGrounds.init.gen.cpp
  207. 2>
  208. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(106): error C2007: #define syntax
  209. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\PatrolRoute.generated.h(80): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(36): error C2007: #define syntax
  210. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(36): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(64): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(18): error C2007: #define syntax
  211. 2>
  212. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(9): error C2059: syntax error: 'user-defined literal'
  213. 2>
  214. 2>
  215. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(72): error C2065: 'AFirstPersonCharacter': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(28): error C2007: #define syntax
  216. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(117): error C2007: #define syntax
  217. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/PatrolRoute.h(11): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(52): error C2007: #define syntax
  218. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(52): error C2007: #define syntax
  219. 2>
  220. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(10): error C2059: syntax error: 'public'
  221. 2>
  222. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(6): error C2059: syntax error: 'user-defined literal'
  223. 2>
  224. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(64): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(64): error C2007: #define syntax
  225. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(11): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/PatrolRoute.h(12): error C2059: syntax error: 'public'
  226. 2>
  227. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(7): error C2059: syntax error: 'public'
  228. 2>
  229. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(76): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(76): error C2007: #define syntax
  230. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(11): error C2447: '{': missing function header (old-style formal list?)
  231. 2>
  232. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(8): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/PatrolRoute.h(13): error C2143: syntax error: missing ';' before '{'
  233. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(72): error C2059: syntax error: ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(89): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(89): error C2007: #define syntax
  234. 2>
  235. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(22): error C2653: 'UActorPool': is not a class or namespace name
  236. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(16): error C2007: #define syntax
  237. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(27): error C2007: #define syntax
  238. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(38): error C2007: #define syntax
  239. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(48): error C2007: #define syntax
  240. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(58): error C2007: #define syntax
  241. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(71): error C2007: #define syntax
  242. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(82): error C2007: #define syntax
  243. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(88): error C2007: #define syntax
  244. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(89): error C2007: #define syntax
  245. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Mannequin.generated.h(100): error C2007: #define syntax
  246. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character/Mannequin.h(8): error C2059: syntax error: 'user-defined literal'
  247. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character/Mannequin.h(9): error C2059: syntax error: 'public'
  248. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character/Mannequin.h(10): error C2143: syntax error: missing ';' before '{'
  249. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character/Mannequin.h(10): error C2447: '{': missing function header (old-style formal list?)
  250. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(16): error C2007: #define syntax
  251. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(27): error C2007: #define syntax
  252. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(8): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/PatrolRoute.h(13): error C2447: '{': missing function header (old-style formal list?)
  253. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(100): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(100): error C2007: #define syntax
  254. 2>
  255. 2>
  256. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(27): error C2653: 'UActorPool': is not a class or namespace name
  257. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(27): error C2653: 'AMannequin': is not a class or namespace name
  258. 2>
  259. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(105): error C2007: #define syntax
  260. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(105): error C2007: #define syntax
  261. 2>
  262. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(27): error C3861: 'StaticClass': identifier not found
  263. 2>
  264. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(29): error C2653: 'AMannequin': is not a class or namespace name
  265. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(23): error C2653: 'UPatrolRoute': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(106): error C2007: #define syntax
  266. 2>
  267. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(47): error C2065: 'UActorPool': undeclared identifier
  268. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(29): error C3861: 'StaticClass': identifier not foundc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(106): error C2007: #define syntax
  269. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(28): error C2653: 'UPatrolRoute': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.generated.h(117): error C2007: #define syntax
  270. 2>
  271. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(47): error C2923: 'TCppClassTypeTraits': 'UActorPool' is not a valid template type argument for parameter 'CPPCLASS'
  272. 2>
  273. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(31): error C2653: 'AMannequin': is not a class or namespace namec:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\BallProjectile.generated.h(117): error C2007: #define syntax
  274. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(28): error C3861: 'StaticClass': identifier not foundc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(6): error C2059: syntax error: 'user-defined literal'
  275. 2>
  276. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(47): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
  277. 2>
  278. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(31): error C2065: 'execPullTrigger': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/BallProjectile.h(6): error C2059: syntax error: 'user-defined literal'
  279. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(54): error C2065: 'UPatrolRoute': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(7): error C2059: syntax error: 'public'
  280. 2>
  281. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
  282. 2>
  283. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(53): error C2653: 'AMannequin': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/BallProjectile.h(7): error C2059: syntax error: 'public'
  284. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(54): error C2059: syntax error: ')'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(8): error C2143: syntax error: missing ';' before '{'
  285. 2>
  286. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(50): error C2653: 'UActorPool': is not a class or namespace name
  287. 2>
  288. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(53): error C3861: 'StaticClass': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/BallProjectile.h(8): error C2143: syntax error: missing ';' before '{'
  289. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(54): error C2143: syntax error: missing '(' before ')'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\weapons\BallProjectile.h(8): error C2447: '{': missing function header (old-style formal list?)
  290. 2>
  291. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(50): error C2065: 'StaticClass': undeclared identifier
  292. 2>
  293. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(51): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(72): error C2143: syntax error: missing '(' before ')'
  294. 2>
  295. 2>
  296. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(81): error C2065: 'AMannequin': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/BallProjectile.h(8): error C2447: '{': missing function header (old-style formal list?)
  297. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(54): error C2143: syntax error: missing ';' before '}'
  298. 2>
  299. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2065: 'UActorPool': undeclared identifier
  300. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(48): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(72): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(81): error C2059: syntax error: ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(29): error C2653: 'ABallProjectile': is not a class or namespace name
  301. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(57): error C2065: 'NewProp_PatrolPoints': undeclared identifier
  302. 2>
  303. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2923: 'TClassCompiledInDefer': 'UActorPool' is not a valid template type argument for parameter 'TClass'
  304. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(81): error C2143: syntax error: missing '(' before ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(31): error C2653: 'ABallProjectile': is not a class or namespace name
  305. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(61): error C2065: 'UPatrolRoute': undeclared identifier
  306. 2>
  307. 2>
  308. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2514: 'TClassCompiledInDefer': class has no constructorsC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(31): error C3861: 'StaticClass': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(81): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(61): error C2923: 'TCppClassTypeTraits': 'UPatrolRoute' is not a valid template type argument for parameter 'CPPCLASS'
  309. 2>
  310. 2>
  311. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(16): error C2007: #define syntax
  312. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(58): error C2007: #define syntax
  313. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(72): error C2059: syntax error: '}'
  314. 2>
  315. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/UObjectBase.h(318): note: see declaration of 'TClassCompiledInDefer'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(33): error C2653: 'ABallProjectile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(91): error C2065: 'AMannequin': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(61): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
  316. 2>
  317. 2>
  318. 2>
  319. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(33): error C2065: 'execOnHit': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(91): error C2059: syntax error: ')'c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
  320. 2>
  321. 2>
  322. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(63): error C2007: #define syntax
  323. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(17): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(71): error C2007: #define syntax
  324. 2>
  325. 2>
  326. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(80): error C2065: 'AFirstPersonCharacter': undeclared identifier
  327. 2>
  328. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(64): error C2007: #define syntax
  329. 2>
  330. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(18): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(82): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(75): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(80): error C2059: syntax error: ')'
  331. 2>
  332. 2>
  333. 2>
  334. 2>
  335. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(17): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(28): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(87): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(9): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(80): error C2143: syntax error: missing '(' before ')'
  336. 2>
  337. 2>
  338. 2>
  339. 2>
  340. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(38): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(88): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(10): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(80): error C2143: syntax error: missing ';' before '}'
  341. 2>
  342. 2>
  343. 2>
  344. 2>
  345. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(51): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Gun.generated.h(99): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(11): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(80): error C2059: syntax error: '}'
  346. 2>
  347. 2>
  348. 2>
  349. 2>
  350. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/Gun.h(8): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(11): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(90): error C2065: 'AFirstPersonCharacter': undeclared identifier
  351. 2>
  352. 2>
  353. 2>
  354. 2>
  355. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(51): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(63): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/Gun.h(9): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(9): error C2653: 'ATile': is not a class or namespace name
  356. 2>
  357. 2>
  358. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(90): error C2059: syntax error: ')'
  359. 2>
  360. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(64): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(90): error C2143: syntax error: missing '(' before ')'
  361. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(90): error C2143: syntax error: missing ';' before '}'
  362. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(90): error C2059: syntax error: '}'
  363. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/Gun.h(10): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(99): error C2065: 'AFirstPersonCharacter': undeclared identifier
  364. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(99): error C2059: syntax error: ')'
  365. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(99): error C2143: syntax error: missing '(' before ')'
  366. 2>
  367. 2>
  368. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(99): error C2143: syntax error: missing ';' before '}'
  369. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(99): error C2059: syntax error: '}'
  370. 2>
  371. 2>
  372. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(101): error C2065: 'NewProp_GunBlueprint': undeclared identifier
  373. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(102): error C2065: 'NewProp_GunOffset': undeclared identifier
  374. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(63): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.generated.h(75): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons/Gun.h(10): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(12): error C2065: 'PrimaryActorTick': undeclared identifier
  375. 2>
  376. 2>
  377. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(109): error C2065: 'AFirstPersonCharacter': undeclared identifier
  378. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(109): error C2923: 'TCppClassTypeTraits': 'AFirstPersonCharacter' is not a valid template type argument for parameter 'CPPCLASS'
  379. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(109): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
  380. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
  381. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(112): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
  382. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(112): error C2065: 'StaticClass': undeclared identifier
  383. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(113): error C2065: 'DependentSingletons': undeclared identifier
  384. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(120): error C2065: 'Class_MetaDataParams': undeclared identifier
  385. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): error C2440: 'initializing': cannot convert from 'nullptr' to 'uint32'
  386. 2>
  387. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(64): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\GrassComponent.h(8): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(12): error C2228: left of '.bCanEverTick' must have class/struct/union
  388. 2>
  389. 2>
  390. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsGameMode.generated.h(75): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\GrassComponent.h(9): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(12): note: type is 'unknown-type'
  391. 2>
  392. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(29): error C2653: 'AGun': is not a class or namespace name
  393. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\GrassComponent.h(10): error C2143: syntax error: missing ';' before '{'
  394. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.h(6): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(14): error C2065: 'NavigationBoundsOffset': undeclared identifier
  395. 2>
  396. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(31): error C2653: 'AGun': is not a class or namespace name
  397. 2>
  398. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(31): error C3861: 'StaticClass': identifier not found
  399. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\terrain\GrassComponent.h(10): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.h(7): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(33): error C2653: 'AGun': is not a class or namespace name
  400. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(16): error C2065: 'MinExtent': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(33): error C2065: 'execOnFire': undeclared identifier
  401. 2>
  402. 2>
  403. 2>
  404. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.h(8): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(8): error C2653: 'UGrassComponent': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(17): error C2065: 'MaxExtent': undeclared identifier
  405. 2>
  406. 2>
  407. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.h(8): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(9): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(18): error C4508: 'ATile': function should return a value; 'void' return type assumed
  408. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(91): error C2143: syntax error: missing '(' before ')'
  409. 2>
  410. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(22): error C2653: 'AS05_TestingGroundsGameMode': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(12): error C2065: 'PrimaryComponentTick': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(20): error C2653: 'ATile': is not a class or namespace name
  411. 2>
  412. 2>
  413. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(64): error C2653: 'UPatrolRoute': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(90): error C2653: 'ABallProjectile': is not a class or namespace name
  414. 2>
  415. 2>
  416. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(27): error C2653: 'AS05_TestingGroundsGameMode': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(12): error C2228: left of '.bCanEverTick' must have class/struct/union
  417. 2>
  418. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(27): error C3861: 'StaticClass': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(12): note: type is 'unknown-type'
  419. 2>
  420. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(56): error C2653: 'AGun': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(47): error C2065: 'AS05_TestingGroundsGameMode': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(15): error C4508: 'UGrassComponent': function should return a value; 'void' return type assumed
  421. 2>
  422. 2>
  423. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(56): error C3861: 'StaticClass': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(47): error C2923: 'TCppClassTypeTraits': 'AS05_TestingGroundsGameMode' is not a valid template type argument for parameter 'CPPCLASS'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(19): error C2653: 'UGrassComponent': is not a class or namespace name
  424. 2>
  425. 2>
  426. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(21): error C2653: 'Super': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(47): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
  427. 2>
  428. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(23): error C3861: 'SpawnGrass': identifier not foundc:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
  429. 2>
  430. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(26): error C2653: 'UGrassComponent': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(50): error C2653: 'AS05_TestingGroundsGameMode': is not a class or namespace name
  431. 2>
  432. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(28): error C2065: 'SpawnCount': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(50): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(82): error C2065: 'AGun': undeclared identifier
  433. 2>
  434. 2>
  435. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(30): error C2065: 'SpawningExtents': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(82): error C2059: syntax error: ')'
  436. 2>
  437. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(31): error C3861: 'AddInstance': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(82): error C2143: syntax error: missing '(' before ')'
  438. 2>
  439. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(36): error C2653: 'UGrassComponent': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(82): error C2143: syntax error: missing ';' before '}'
  440. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2065: 'AS05_TestingGroundsGameMode': undeclared identifier
  441. 2>
  442. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\GrassComponent.cpp(38): error C2653: 'Super': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2923: 'TClassCompiledInDefer': 'AS05_TestingGroundsGameMode' is not a valid template type argument for parameter 'TClass'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(90): error C2065: 'AGun': undeclared identifier
  443. 2>
  444. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(91): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(64): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(90): error C3861: 'StaticClass': identifier not found
  445. 2>
  446. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2514: 'TClassCompiledInDefer': class has no constructorsC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(90): error C2059: syntax error: ')'
  447. 2>
  448. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/UObjectBase.h(318): note: see declaration of 'TClassCompiledInDefer'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(90): error C2143: syntax error: missing '(' before ')'
  449. 2>
  450. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(90): error C2143: syntax error: missing ';' before '}'
  451. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(98): error C2065: 'AGun': undeclared identifier
  452. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(98): error C2059: syntax error: ')'
  453. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(98): error C2143: syntax error: missing '(' before ')'
  454. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(98): error C2143: syntax error: missing ';' before '}'
  455. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(98): error C2059: syntax error: '}'
  456. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(106): error C2065: 'AGun': undeclared identifier
  457. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(106): error C2059: syntax error: ')'
  458. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(106): error C2143: syntax error: missing '(' before ')'
  459. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(106): error C2143: syntax error: missing ';' before '}'
  460. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(106): error C2059: syntax error: '}'
  461. 2>
  462. 2>
  463. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(100): error C2065: 'AMannequin': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(115): error C2065: 'AGun': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(65): error C2065: 'DependentSingletons': undeclared identifier
  464. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(119): error C2065: 'ABallProjectile': undeclared identifier
  465. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(100): error C2059: syntax error: ')'
  466. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(72): error C2065: 'Class_MetaDataParams': undeclared identifier
  467. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(7): error C2653: 'ABallProjectile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(119): error C2059: syntax error: ')'
  468. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(100): error C2143: syntax error: missing '(' before ')'
  469. 2>
  470. 2>
  471. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): error C2440: 'initializing': cannot convert from 'nullptr' to 'uint32'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(8): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(119): error C2143: syntax error: missing '(' before ')'
  472. 2>
  473. 2>
  474. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(100): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(10): error C2065: 'CollisionComp': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(119): error C2143: syntax error: missing ';' before '}'
  475. 2>
  476. 2>
  477. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(100): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(10): error C2065: 'CreateDefaultSubobject': undeclared identifier
  478. 2>
  479. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(128): error C2065: 'ABallProjectile': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(107): error C2065: 'AMannequin': undeclared identifier
  480. 2>
  481. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(10): error C2275: 'USphereComponent': illegal use of this type as an expressionC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(128): error C2059: syntax error: ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(107): error C2059: syntax error: ')'
  482. 2>
  483. 2>
  484. 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/SphereComponent.h(17): note: see declaration of 'USphereComponent'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(128): error C2143: syntax error: missing '(' before ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(107): error C2143: syntax error: missing '(' before ')'
  485. 2>
  486. 2>
  487. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(11): error C2065: 'CollisionComp': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(128): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(107): error C2143: syntax error: missing ';' before '}'
  488. 2>
  489. 2>
  490. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(11): error C2227: left of '->InitSphereRadius' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(130): error C2065: 'NewProp_ProjectileMovement': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(107): error C2059: syntax error: '}'
  491. 2>
  492. 2>
  493. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(11): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(131): error C2065: 'NewProp_CollisionComp': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(109): error C2065: 'NewProp_Gun': undeclared identifier
  494. 2>
  495. 2>
  496. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(12): error C2065: 'CollisionComp': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(110): error C2065: 'NewProp_FirstPersonCameraComponent': undeclared identifier
  497. 2>
  498. 2>
  499. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(134): error C2065: 'ABallProjectile': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(115): error C2059: syntax error: ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(12): error C2227: left of '->BodyInstance' must point to class/struct/union/generic type
  500. 2>
  501. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(115): error C2143: syntax error: missing '(' before ')'
  502. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(115): error C2143: syntax error: missing ';' before '}'
  503. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(115): error C2059: syntax error: '}'
  504. 2>
  505. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(134): error C2923: 'TCppClassTypeTraits': 'ABallProjectile' is not a valid template type argument for parameter 'CPPCLASS'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(115): error C2065: 'AMannequin': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(12): note: type is 'unknown-type'
  506. 2>
  507. 2>
  508. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(134): error C2955: 'TCppClassTypeTraits': use of class template requires template argument listC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(115): error C2923: 'TCppClassTypeTraits': 'AMannequin' is not a valid template type argument for parameter 'CPPCLASS'
  509. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(12): error C2228: left of '.SetCollisionProfileName' must have class/struct/union
  510. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(124): error C2065: 'AGun': undeclared identifier
  511. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
  512. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(124): error C2059: syntax error: ')'
  513. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(124): error C2143: syntax error: missing '(' before ')'
  514. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(124): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(115): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
  515. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(13): error C2065: 'CollisionComp': undeclared identifier
  516. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(137): error C2653: 'ABallProjectile': is not a class or namespace name
  517. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(13): error C2227: left of '->OnComponentHit' must point to class/struct/union/generic type
  518. 2>
  519. 2>
  520. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(137): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(13): note: type is 'unknown-type'
  521. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(118): error C2653: 'AMannequin': is not a class or namespace name
  522. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(138): error C2065: 'DependentSingletons': undeclared identifier
  523. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(13): error C2228: left of '.__Internal_AddDynamic' must have class/struct/union
  524. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(118): error C2065: 'StaticClass': undeclared identifier
  525. 2>
  526. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(140): error C2065: 'FuncInfo': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(119): error C2065: 'DependentSingletons': undeclared identifier
  527. 2>
  528. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(121): error C2065: 'FuncInfo': undeclared identifier
  529. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(145): error C2065: 'Class_MetaDataParams': undeclared identifier
  530. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(146): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [2]' to 'const FClassFunctionLinkInfo *'
  531. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(146): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style castC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(126): error C2065: 'Class_MetaDataParams': undeclared identifier
  532. 2>
  533. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(146): error C2440: 'initializing': cannot convert from 'const char [5]' to 'const UE4CodeGen_Private::FPropertyParamsBase *const *'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(127): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [4]' to 'const FClassFunctionLinkInfo *'
  534. 2>
  535. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(146): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style castC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(127): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
  536. 2>
  537. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(146): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'int32'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(127): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'int32'
  538. 2>
  539. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(146): note: There is no context in which this conversion is possibleC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(127): note: There is no context in which this conversion is possible
  540. 2>
  541. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(128): error C2065: 'OuterClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(147): error C2065: 'OuterClass': undeclared identifier
  542. 2>
  543. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(147): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(128): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  544. 2>
  545. 2>
  546. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(124): error C2059: syntax error: '}'
  547. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(126): error C2065: 'NewProp_FireAnimation3P': undeclared identifier
  548. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(127): error C2065: 'NewProp_FireAnimation1P': undeclared identifier
  549. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(134): error C2065: 'AGun': undeclared identifier
  550. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(134): error C2923: 'TCppClassTypeTraits': 'AGun' is not a valid template type argument for parameter 'CPPCLASS'
  551. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(134): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
  552. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
  553. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(137): error C2653: 'AGun': is not a class or namespace name
  554. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(137): error C2065: 'StaticClass': undeclared identifier
  555. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(138): error C2065: 'DependentSingletons': undeclared identifier
  556. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(140): error C2065: 'FuncInfo': undeclared identifier
  557. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(145): error C2065: 'Class_MetaDataParams': undeclared identifier
  558. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(146): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [6]' to 'const FClassFunctionLinkInfo *'
  559. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(146): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
  560. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(146): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'int32'
  561. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(146): note: There is no context in which this conversion is possible
  562. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(147): error C2065: 'OuterClass': undeclared identifier
  563. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(147): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  564. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(16): error C2007: #define syntax
  565. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(17): error C2007: #define syntax
  566. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(18): error C2007: #define syntax
  567. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(28): error C2007: #define syntax
  568. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(38): error C2007: #define syntax
  569. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(51): error C2007: #define syntax
  570. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(62): error C2007: #define syntax
  571. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(63): error C2007: #define syntax
  572. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(64): error C2007: #define syntax
  573. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\GrassComponent.generated.h(75): error C2007: #define syntax
  574. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/GrassComponent.h(8): error C2059: syntax error: 'user-defined literal'
  575. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/GrassComponent.h(9): error C2059: syntax error: 'public'
  576. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/GrassComponent.h(10): error C2143: syntax error: missing ';' before '{'
  577. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/GrassComponent.h(10): error C2447: '{': missing function header (old-style formal list?)
  578. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(23): error C2653: 'UGrassComponent': is not a class or namespace name
  579. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(28): error C2653: 'UGrassComponent': is not a class or namespace name
  580. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(28): error C3861: 'StaticClass': identifier not found
  581. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(54): error C2065: 'UGrassComponent': undeclared identifier
  582. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(54): error C2059: syntax error: ')'
  583. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(54): error C2143: syntax error: missing '(' before ')'
  584. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(54): error C2143: syntax error: missing ';' before '}'
  585. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(61): error C2065: 'UGrassComponent': undeclared identifier
  586. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(61): error C2059: syntax error: ')'
  587. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(61): error C2143: syntax error: missing '(' before ')'
  588. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(61): error C2143: syntax error: missing ';' before '}'
  589. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(63): error C2065: 'NewProp_SpawnCount': undeclared identifier
  590. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(64): error C2065: 'NewProp_SpawningExtents': undeclared identifier
  591. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(67): error C2065: 'UGrassComponent': undeclared identifier
  592. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(67): error C2923: 'TCppClassTypeTraits': 'UGrassComponent' is not a valid template type argument for parameter 'CPPCLASS'
  593. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(67): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
  594. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
  595. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(70): error C2653: 'UGrassComponent': is not a class or namespace name
  596. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(70): error C2065: 'StaticClass': undeclared identifier
  597. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(71): error C2065: 'DependentSingletons': undeclared identifier
  598. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(78): error C2065: 'Class_MetaDataParams': undeclared identifier
  599. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): error C2440: 'initializing': cannot convert from 'nullptr' to 'uint32'
  600. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(22): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
  601. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(147): error C2365: 'UE4CodeGen_Private::ConstructUClass': redefinition; previous definition was 'function'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(22): error C2227: left of '->GetName' must point to class/struct/union/generic type
  602. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(22): error C2027: use of undefined type 'UActorPool'
  603. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.h(10): note: see declaration of 'UActorPool'
  604. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(128): error C2365: 'UE4CodeGen_Private::ConstructUClass': redefinition; previous definition was 'function'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(147): error C2365: 'UE4CodeGen_Private::ConstructUClass': redefinition; previous definition was 'function'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(13): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
  605. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(23): error C2065: 'Pool': undeclared identifier
  606. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(25): error C3861: 'PositionNavMeshBoundsVolume': identifier not found
  607. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(28): error C2653: 'ATile': is not a class or namespace name
  608. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(30): error C2065: 'NavMeshBoundsVolume': undeclared identifier
  609. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(30): error C2065: 'Pool': undeclared identifier
  610. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(30): error C2227: left of '->Checkout' must point to class/struct/union/generic type
  611. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(30): note: type is 'unknown-type'
  612. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(31): error C2065: 'NavMeshBoundsVolume': undeclared identifier
  613. 2>
  614. 2>
  615. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(33): error C3861: 'GetName': identifier not found
  616. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(2479): note: see declaration of 'UE4CodeGen_Private::ConstructUClass'c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(2479): note: see declaration of 'UE4CodeGen_Private::ConstructUClass'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(13): error C2653: 'ABallProjectile': is not a class or namespace name
  617. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(36): error C3861: 'GetName': identifier not found
  618. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(36): error C2065: 'NavMeshBoundsVolume': undeclared identifier
  619. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(36): error C2227: left of '->GetName' must point to class/struct/union/generic type
  620. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(36): note: type is 'unknown-type'
  621. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(37): error C2065: 'NavMeshBoundsVolume': undeclared identifier
  622. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(37): error C2227: left of '->SetActorLocation' must point to class/struct/union/generic type
  623. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(37): note: type is 'unknown-type'
  624. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(37): error C3861: 'GetActorLocation': identifier not found
  625. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(37): error C2065: 'NavigationBoundsOffset': undeclared identifier
  626. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(38): error C3861: 'GetWorld': identifier not found
  627. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(38): error C2227: left of '->GetNavigationSystem' must point to class/struct/union/generic type
  628. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(38): note: type is 'unknown-type'
  629. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(38): error C2227: left of '->Build' must point to class/struct/union/generic type
  630. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(42): error C2653: 'ATile': is not a class or namespace name
  631. 2>
  632. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): note: A native nullptr can only be converted to bool or, using reinterpret_cast, to an integral typec:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(2479): note: see declaration of 'UE4CodeGen_Private::ConstructUClass'
  633. 2>
  634. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [6]' to 'int32'
  635. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): note: There is no context in which this conversion is possible
  636. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): error C2440: 'initializing': cannot convert from 'unsigned __int64' to 'const UE4CodeGen_Private::FPropertyParamsBase *const *'
  637. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): note: Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
  638. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): error C2440: 'initializing': cannot convert from 'const char [5]' to 'int32'
  639. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): note: There is no context in which this conversion is possible
  640. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'const char *'
  641. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(121): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
  642. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(122): error C2065: 'OuterClass': undeclared identifier
  643. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(122): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  644. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(122): error C2365: 'UE4CodeGen_Private::ConstructUClass': redefinition; previous definition was 'function'
  645. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(2479): note: see declaration of 'UE4CodeGen_Private::ConstructUClass'
  646. 2>
  647. 2>
  648. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): note: A native nullptr can only be converted to bool or, using reinterpret_cast, to an integral typeC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(13): error C2065: 'OnHit': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): note: A native nullptr can only be converted to bool or, using reinterpret_cast, to an integral typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(128): error C2513: 'UE4CodeGen_Private::ConstructUClass': no variable declared before '='C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2653: 'UActorPool': is not a class or namespace name
  649. 2>
  650. 2>
  651. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(147): error C2513: 'UE4CodeGen_Private::ConstructUClass': no variable declared before '='
  652. 2>
  653. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [2]' to 'int32'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(16): error C2065: 'CollisionComp': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [2]' to 'int32'
  654. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(129): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C3861: 'StaticPackage': identifier not found
  655. 2>
  656. 2>
  657. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(148): error C2059: syntax error: '}'
  658. 2>
  659. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): note: There is no context in which this conversion is possibleC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(16): error C2227: left of '->SetWalkableSlopeOverride' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): note: There is no context in which this conversion is possible
  660. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(129): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2065: 'StaticClassFlags': undeclared identifier
  661. 2>
  662. 2>
  663. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(148): error C2143: syntax error: missing ';' before '}'
  664. 2>
  665. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): error C2440: 'initializing': cannot convert from 'unsigned __int64' to 'const UE4CodeGen_Private::FPropertyParamsBase *const *'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(16): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): error C2440: 'initializing': cannot convert from 'unsigned __int64' to 'const UE4CodeGen_Private::FPropertyParamsBase *const *'
  666. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(131): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C3861: 'StaticClassCastFlags': identifier not found
  667. 2>
  668. 2>
  669. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(150): error C2059: syntax error: '}'
  670. 2>
  671. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): note: Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style castC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(17): error C2065: 'CollisionComp': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): note: Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
  672. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(131): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C3861: 'StaticConfigName': identifier not found
  673. 2>
  674. 2>
  675. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(122): error C2513: 'UE4CodeGen_Private::ConstructUClass': no variable declared before '='C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(147): error C2513: 'UE4CodeGen_Private::ConstructUClass': no variable declared before '='C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2653: 'AS05_TestingGroundsGameMode': is not a class or namespace name
  676. 2>
  677. 2>
  678. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(123): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(148): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C3861: 'StaticPackage': identifier not found
  679. 2>
  680. 2>
  681. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(123): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(148): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2065: 'StaticClassFlags': undeclared identifier
  682. 2>
  683. 2>
  684. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(125): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(150): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C3861: 'StaticClassCastFlags': identifier not found
  685. 2>
  686. 2>
  687. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(125): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(150): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C3861: 'StaticConfigName': identifier not found
  688. 2>
  689. 2>
  690. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2065: 'AFirstPersonCharacter': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2065: 'AGun': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
  691. 2>
  692. 2>
  693. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2923: 'TClassCompiledInDefer': 'AFirstPersonCharacter' is not a valid template type argument for parameter 'TClass'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2923: 'TClassCompiledInDefer': 'AGun' is not a valid template type argument for parameter 'TClass'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): note: None of the functions with this name in scope match the target type
  694. 2>
  695. 2>
  696. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2653: 'AFirstPersonCharacter': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2653: 'AGun': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'
  697. 2>
  698. 2>
  699. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C3861: 'StaticPackage': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C3861: 'StaticPackage': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): note: None of the functions with this name in scope match the target type
  700. 2>
  701. 2>
  702. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2065: 'StaticClassFlags': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2065: 'StaticClassFlags': undeclared identifier
  703. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2065: 'AddReferencedObjects': undeclared identifier
  704. 2>
  705. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C3861: 'StaticClassCastFlags': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C3861: 'StaticClassCastFlags': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(64): error C2065: 'StaticClass': undeclared identifier
  706. 2>
  707. 2>
  708. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(65): error C2653: 'AS05_TestingGroundsGameMode': is not a class or namespace name
  709. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(65): error C2065: 'StaticClass': undeclared identifier
  710. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(66): error C2653: 'AS05_TestingGroundsGameMode': is not a class or namespace name
  711. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(66): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  712. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(66): error C2550: 'AS05_TestingGroundsGameMode': constructor initializer lists are only allowed on constructor definitionsC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C3861: 'StaticConfigName': identifier not found
  713. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C3861: 'StaticConfigName': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.gen.cpp(66): error C4508: 'AS05_TestingGroundsGameMode': function should return a value; 'void' return type assumed
  714. 2>
  715. 2>
  716. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
  717. 2>
  718. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): note: None of the functions with this name in scope match the target type
  719. 2>
  720. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(150): error C2143: syntax error: missing ';' before '}'
  721. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(44): error C3861: 'RandomSpawnPositions': identifier not found
  722. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(17): error C2227: left of '->CanCharacterStepUpOn' must point to class/struct/union/generic type
  723. 2>
  724. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): error C2440: 'initializing': cannot convert from 'nullptr' to 'int32'
  725. 2>
  726. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2065: 'AMannequin': undeclared identifier
  727. 2>
  728. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): error C2440: 'initializing': cannot convert from 'nullptr' to 'int32'
  729. 2>
  730. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2065: 'ABallProjectile': undeclared identifier
  731. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2065: 'AddReferencedObjects': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2065: 'AddReferencedObjects': undeclared identifier
  732. 2>
  733. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(151): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(126): error C2065: 'StaticClass': undeclared identifier
  734. 2>
  735. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(152): error C2653: 'AGun': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(127): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
  736. 2>
  737. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(152): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(127): error C2065: 'StaticClass': undeclared identifier
  738. 2>
  739. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(153): error C2653: 'AGun': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(128): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
  740. 2>
  741. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(153): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(128): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  742. 2>
  743. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(153): error C2550: 'AGun': constructor initializer lists are only allowed on constructor definitionsC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(128): error C2550: 'AFirstPersonCharacter': constructor initializer lists are only allowed on constructor definitions
  744. 2>
  745. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.gen.cpp(153): error C4508: 'AGun': function should return a value; 'void' return type assumedC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.gen.cpp(128): error C4508: 'AFirstPersonCharacter': function should return a value; 'void' return type assumed
  746. 2>
  747. 2>
  748. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(17): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): note: A native nullptr can only be converted to bool or, using reinterpret_cast, to an integral type
  749. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2923: 'TClassCompiledInDefer': 'AMannequin' is not a valid template type argument for parameter 'TClass'
  750. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): note: A native nullptr can only be converted to bool or, using reinterpret_cast, to an integral type
  751. 2>
  752. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2923: 'TClassCompiledInDefer': 'ABallProjectile' is not a valid template type argument for parameter 'TClass'
  753. 2>
  754. 2>
  755. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(20): error C2065: 'RootComponent': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'const char *'
  756. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2653: 'AMannequin': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'const char *'
  757. 2>
  758. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2653: 'ABallProjectile': is not a class or namespace name
  759. 2>
  760. 2>
  761. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(20): error C2065: 'CollisionComp': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(73): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
  762. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C3861: 'StaticPackage': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(79): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
  763. 2>
  764. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C3861: 'StaticPackage': identifier not found
  765. 2>
  766. 2>
  767. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(23): error C2065: 'ProjectileMovement': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(76): error C2059: syntax error: 'return'
  768. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2065: 'StaticClassFlags': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2065: 'AddReferencedObjects': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(80): error C2065: 'OuterClass': undeclared identifier
  769. 2>
  770. 2>
  771. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2065: 'StaticClassFlags': undeclared identifier
  772. 2>
  773. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(23): error C2065: 'CreateDefaultSubobject': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(77): error C2059: syntax error: '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C3861: 'StaticClassCastFlags': identifier not found
  774. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(64): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(80): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  775. 2>
  776. 2>
  777. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C3861: 'StaticClassCastFlags': identifier not found
  778. 2>
  779. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(23): error C2275: 'UProjectileMovementComponent': illegal use of this type as an expressionC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(77): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C3861: 'StaticConfigName': identifier not found
  780. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(80): error C2365: 'UE4CodeGen_Private::ConstructUClass': redefinition; previous definition was 'function'
  781. 2>
  782. 2>
  783. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(65): error C2653: 'UActorPool': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C3861: 'StaticConfigName': identifier not found
  784. 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\GameFramework/ProjectileMovementComponent.h(22): note: see declaration of 'UProjectileMovementComponent'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2065: 'UPatrolRoute': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
  785. 2>
  786. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(2479): note: see declaration of 'UE4CodeGen_Private::ConstructUClass'
  787. 2>
  788. 2>
  789. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(65): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
  790. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(24): error C2065: 'ProjectileMovement': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2923: 'TClassCompiledInDefer': 'UPatrolRoute' is not a valid template type argument for parameter 'TClass'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): note: None of the functions with this name in scope match the target type
  791. 2>
  792. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(80): error C2513: 'UE4CodeGen_Private::ConstructUClass': no variable declared before '='
  793. 2>
  794. 2>
  795. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(66): error C2653: 'UActorPool': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): note: None of the functions with this name in scope match the target type
  796. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(24): error C2227: left of '->UpdatedComponent' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2653: 'UPatrolRoute': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'
  797. 2>
  798. 2>
  799. 2>
  800. 2>
  801. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(66): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(24): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C3861: 'StaticPackage': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): note: None of the functions with this name in scope match the target type
  802. 2>
  803. 2>
  804. 2>
  805. 2>
  806. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(66): error C2550: 'UActorPool': constructor initializer lists are only allowed on constructor definitionsC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(24): error C2065: 'CollisionComp': undeclared identifier
  807. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2065: 'AddReferencedObjects': undeclared identifier
  808. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2065: 'StaticClassFlags': undeclared identifier
  809. 2>
  810. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.gen.cpp(66): error C4508: 'UActorPool': function should return a value; 'void' return type assumed
  811. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2065: 'AddReferencedObjects': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(25): error C2065: 'ProjectileMovement': undeclared identifier
  812. 2>
  813. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(132): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C3861: 'StaticClassCastFlags': identifier not found
  814. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(25): error C2227: left of '->InitialSpeed' must point to class/struct/union/generic type
  815. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(151): error C2065: 'StaticClass': undeclared identifier
  816. 2>
  817. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C3861: 'StaticConfigName': identifier not found
  818. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(25): note: type is 'unknown-type'
  819. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(133): error C2653: 'AMannequin': is not a class or namespace name
  820. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(152): error C2653: 'ABallProjectile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
  821. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(26): error C2065: 'ProjectileMovement': undeclared identifier
  822. 2>
  823. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(133): error C2065: 'StaticClass': undeclared identifier
  824. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(152): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): note: None of the functions with this name in scope match the target type
  825. 2>
  826. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(26): error C2227: left of '->MaxSpeed' must point to class/struct/union/generic type
  827. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\GrassComponent.gen.cpp(80): fatal error C1903: unable to recover from previous error(s); stopping compilationC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(134): error C2653: 'AMannequin': is not a class or namespace name
  828. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(153): error C2653: 'ABallProjectile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'
  829. 2>
  830. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(26): note: type is 'unknown-type'
  831. 2>
  832. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(134): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  833. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(153): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  834. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(27): error C2065: 'ProjectileMovement': undeclared identifier
  835. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(134): error C2550: 'AMannequin': constructor initializer lists are only allowed on constructor definitions
  836. 2>
  837. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(153): error C2550: 'ABallProjectile': constructor initializer lists are only allowed on constructor definitions
  838. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(27): error C2227: left of '->bRotationFollowsVelocity' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2065: 'AddReferencedObjects': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.gen.cpp(134): error C4508: 'AMannequin': function should return a value; 'void' return type assumed
  839. 2>
  840. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(27): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\BallProjectile.gen.cpp(153): error C4508: 'ABallProjectile': function should return a value; 'void' return type assumed
  841. 2>
  842. 2>
  843. 2>
  844. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(78): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(47): error C3861: 'PlaceActor': identifier not found
  845. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(28): error C2065: 'ProjectileMovement': undeclared identifier
  846. 2>
  847. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(79): error C2653: 'UPatrolRoute': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(28): error C2227: left of '->bShouldBounce' must point to class/struct/union/generic type
  848. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(51): error C2653: 'ATile': is not a class or namespace name
  849. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(79): error C2065: 'StaticClass': undeclared identifier
  850. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(28): note: type is 'unknown-type'
  851. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(53): error C3861: 'RandomSpawnPositions': identifier not found
  852. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(80): error C2653: 'UPatrolRoute': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(31): error C2065: 'InitialLifeSpan': undeclared identifier
  853. 2>
  854. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(80): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(32): error C4508: 'ABallProjectile': function should return a value; 'void' return type assumed
  855. 2>
  856. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(80): error C2550: 'UPatrolRoute': constructor initializer lists are only allowed on constructor definitions
  857. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(34): error C2653: 'ABallProjectile': is not a class or namespace name
  858. 2>
  859. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.gen.cpp(80): error C4508: 'UPatrolRoute': function should return a value; 'void' return type assumedC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(37): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
  860. 2>
  861. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(39): error C3861: 'GetVelocity': identifier not found
  862. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(39): error C3861: 'GetActorLocation': identifier not found
  863. 2>ChooseNextWaypoint.cpp
  864. 2>PatrolRoute.cpp
  865. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\BallProjectile.cpp(41): error C3861: 'Destroy': identifier not found
  866. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(56): error C3861: 'PlaceAIPawn': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(16): error C2007: #define syntaxS05_TestingGroundsGameMode.cpp
  867. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(16): error C2007: #define syntax
  868. 2>S05_TestingGroundsHUD.cpp
  869. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(17): error C2007: #define syntax
  870. 2>
  871. 2>
  872. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(18): error C2007: #define syntax
  873. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(61): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(27): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(28): error C2007: #define syntax
  874. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(38): error C2007: #define syntax
  875. 2>
  876. 2>
  877. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(69): error C3861: 'FindEmptyLocation': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(51): error C2007: #define syntax
  878. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(38): error C2007: #define syntax
  879. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(64): error C2007: #define syntax
  880. 2>
  881. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(80): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(48): error C2007: #define syntaxS05_TestingGrounds.cpp
  882. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(68): error C2007: #define syntax
  883. 2>
  884. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(81): error C2065: 'MinExtent': undeclared identifier
  885. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(10): error C2653: 'AGun': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(58): error C2007: #define syntax
  886. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(69): error C2007: #define syntax
  887. 2>
  888. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(81): error C2065: 'MaxExtent': undeclared identifier
  889. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(11): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(80): error C2007: #define syntax
  890. 2>
  891. 2>
  892. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(17): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(13): error C2065: 'PrimaryActorTick': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(71): error C2007: #define syntaxMannequin.cpp
  893. 2>
  894. 2>
  895. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(86): error C3861: 'CanSpawnAtLocation': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(82): error C2007: #define syntaxc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(11): error C2059: syntax error: 'user-defined literal'
  896. 2>
  897. 2>
  898. 2>
  899. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(13): error C2228: left of '.bCanEverTick' must have class/struct/unionc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(12): error C2059: syntax error: 'public'
  900. 2>
  901. 2>
  902. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(13): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(13): error C2143: syntax error: missing ';' before '{'
  903. 2>
  904. 2>
  905. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(16): error C2065: 'FP_Gun': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(13): error C2447: '{': missing function header (old-style formal list?)
  906. 2>
  907. 2>
  908. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(51): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(16): error C2065: 'CreateDefaultSubobject': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\PatrolRoute.cpp(6): error C2653: 'UPatrolRoute': is not a class or namespace name
  909. 2>
  910. 2>
  911. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(16): error C2275: 'USkeletalMeshComponent': illegal use of this type as an expression
  912. 2>
  913. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(63): error C2007: #define syntaxC:\Program Files\Epic Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\AnimInstance.generated.h(18): note: see declaration of 'USkeletalMeshComponent'
  914. 2>
  915. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(64): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(17): error C2065: 'FP_Gun': undeclared identifier
  916. 2>
  917. 2>
  918. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(94): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(75): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(17): error C2227: left of '->bCastDynamicShadow' must point to class/struct/union/generic typeS05_TestingGroundsHUD.gen.cpp
  919. 2>
  920. 2>
  921. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(17): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(6): error C2059: syntax error: 'user-defined literal'
  922. 2>
  923. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(18): error C2065: 'FP_Gun': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(7): error C2059: syntax error: 'public'
  924. 2>
  925. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(18): error C2227: left of '->CastShadow' must point to class/struct/union/generic typec:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(8): error C2143: syntax error: missing ';' before '{'
  926. 2>
  927. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(18): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(8): error C2447: '{': missing function header (old-style formal list?)
  928. 2>
  929. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(87): error C2007: #define syntax
  930. 2>
  931. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(95): error C3861: 'GetWorld': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(88): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(21): error C2065: 'FP_MuzzleLocation': undeclared identifier
  932. 2>
  933. 2>InfiniteTerrainGameMode.cpp
  934. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(95): error C2227: left of '->SpawnActor' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(99): error C2007: #define syntax
  935. 2>
  936. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(95): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\../Weapons/Gun.h(8): error C2059: syntax error: 'user-defined literal'
  937. 2>
  938. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(97): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializersc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\../Weapons/Gun.h(9): error C2059: syntax error: 'public'
  939. 2>
  940. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(102): error C2653: 'ATile': is not a class or namespace namec:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\../Weapons/Gun.h(10): error C2143: syntax error: missing ';' before '{'
  941. 2>
  942. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(105): error C3861: 'GetWorld': identifier not foundc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\player\../Weapons/Gun.h(10): error C2447: '{': missing function header (old-style formal list?)
  943. 2>
  944. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(105): error C2227: left of '->SpawnActor' must point to class/struct/union/generic type
  945. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(13): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
  946. 2>
  947. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\PatrolRoute.cpp(7): error C2270: 'GetPatrolPoints': modifiers not allowed on nonmember functionsc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(105): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(14): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(21): error C2065: 'CreateDefaultSubobject': undeclared identifier
  948. 2>
  949. 2>
  950. 2>
  951. 2>
  952. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(17): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\PatrolRoute.cpp(8): error C2065: 'PatrolPoints': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(110): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializersC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(16): error C3861: 'GetCapsuleComponent': identifier not found
  953. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(21): error C2275: 'USceneComponent': illegal use of this type as an expressionC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(16): error C2007: #define syntax
  954. 2>
  955. 2>
  956. 2>Tile.gen.cpp
  957. 2>
  958. 2>
  959. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(16): error C2227: left of '->InitCapsuleSize' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(116): error C2653: 'ATile': is not a class or namespace name
  960. 2>
  961. 2>
  962. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(16): note: type is 'unknown-type'
  963. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(118): error C2653: 'Super': is not a class or namespace nameC:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Kismet/GameplayStatics.h(28): note: see declaration of 'USceneComponent'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(17): error C2007: #define syntax
  964. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(38): error C2007: #define syntax
  965. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(19): error C2065: 'BaseTurnRate': undeclared identifier
  966. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(121): error C2653: 'ATile': is not a class or namespace name
  967. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(51): error C2007: #define syntax
  968. 2>ActorPool.cpp
  969. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(20): error C2065: 'BaseLookUpRate': undeclared identifier
  970. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(123): error C2065: 'Pool': undeclared identifier
  971. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(64): error C2007: #define syntax
  972. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(23): error C2065: 'FirstPersonCameraComponent': undeclared identifier
  973. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(123): error C2065: 'NavMeshBoundsVolume': undeclared identifier
  974. 2>
  975. 2>
  976. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(69): error C2007: #define syntax
  977. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(23): error C2065: 'CreateDefaultSubobject': undeclared identifier
  978. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(124): error C2065: 'Pool': undeclared identifier
  979. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(70): error C2007: #define syntax
  980. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(23): error C2275: 'UCameraComponent': illegal use of this type as an expression
  981. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(124): error C2227: left of '->Return' must point to class/struct/union/generic type
  982. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\ChooseNextWaypoint.generated.h(81): error C2007: #define syntax
  983. 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Camera/CameraComponent.h(21): note: see declaration of 'UCameraComponent'
  984. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(124): note: type is 'unknown-type'
  985. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/ChooseNextWaypoint.h(11): error C2059: syntax error: 'user-defined literal'
  986. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(22): error C2065: 'FP_MuzzleLocation': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(24): error C2065: 'FirstPersonCameraComponent': undeclared identifier
  987. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(124): error C2065: 'NavMeshBoundsVolume': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(16): error C2007: #define syntax
  988. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/ChooseNextWaypoint.h(12): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(18): error C2007: #define syntax
  989. 2>
  990. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(24): error C2227: left of '->SetupAttachment' must point to class/struct/union/generic type
  991. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(129): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(27): error C2007: #define syntax
  992. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/ChooseNextWaypoint.h(13): error C2143: syntax error: missing ';' before '{'
  993. 2>
  994. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(24): note: type is 'unknown-type'
  995. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(131): error C2653: 'Super': is not a class or namespace name
  996. 2>
  997. 2>
  998. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC/ChooseNextWaypoint.h(13): error C2447: '{': missing function header (old-style formal list?)
  999. 2>
  1000. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(24): error C3861: 'GetCapsuleComponent': identifier not found
  1001. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(48): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(135): error C2653: 'ATile': is not a class or namespace name
  1002. 2>
  1003. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(23): error C2653: 'UChooseNextWaypoint': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(25): error C2065: 'FirstPersonCameraComponent': undeclared identifier
  1004. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(138): error C3861: 'ActorToWorld': identifier not found
  1005. 2>
  1006. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(58): error C2007: #define syntax
  1007. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(28): error C2653: 'UChooseNextWaypoint': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(25): error C2227: left of '->RelativeLocation' must point to class/struct/union/generic type
  1008. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(138): error C2228: left of '.TransformPosition' must have class/struct/union
  1009. 2>
  1010. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(71): error C2007: #define syntax
  1011. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(28): error C3861: 'StaticClass': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(25): note: type is 'unknown-type'
  1012. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(138): note: type is 'unknown-type'
  1013. 2>
  1014. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(82): error C2007: #define syntax
  1015. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(51): error C2065: 'UChooseNextWaypoint': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(26): error C2065: 'FirstPersonCameraComponent': undeclared identifier
  1016. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(139): error C3861: 'GetWorld': identifier not found
  1017. 2>
  1018. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(88): error C2007: #define syntax
  1019. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(51): error C2059: syntax error: ')'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(26): error C2227: left of '->bUsePawnControlRotation' must point to class/struct/union/generic type
  1020. 2>
  1021. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(139): error C2227: left of '->SweepSingleByChannel' must point to class/struct/union/generic type
  1022. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(89): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(51): error C2143: syntax error: missing '(' before ')'
  1023. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(26): note: type is 'unknown-type'
  1024. 2>
  1025. 2>
  1026. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain\Tile.cpp(139): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(29): error C2065: 'Mesh1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Mannequin.generated.h(100): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(51): error C2143: syntax error: missing ';' before '}'
  1027. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(22): error C2227: left of '->SetupAttachment' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(28): error C2007: #define syntax
  1028. 2>
  1029. 2>
  1030. 2>
  1031. 2>
  1032. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(29): error C2065: 'CreateDefaultSubobject': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\Mannequin.h(8): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(58): error C2065: 'UChooseNextWaypoint': undeclared identifier
  1033. 2>
  1034. 2>
  1035. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(29): error C2275: 'USkeletalMeshComponent': illegal use of this type as an expressionc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\Mannequin.h(9): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(58): error C2059: syntax error: ')'
  1036. 2>
  1037. 2>
  1038. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\engine\public\ParticleHelper.h(148): note: see declaration of 'USkeletalMeshComponent'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\Mannequin.h(10): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(58): error C2143: syntax error: missing '(' before ')'
  1039. 2>
  1040. 2>
  1041. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(30): error C2065: 'Mesh1P': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\Mannequin.h(10): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(58): error C2143: syntax error: missing ';' before '}'
  1042. 2>
  1043. 2>
  1044. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(30): error C2227: left of '->SetOnlyOwnerSee' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(60): error C2065: 'NewProp_WaypointKey': undeclared identifier
  1045. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(16): error C2007: #define syntax
  1046. 2>
  1047. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(30): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(27): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(61): error C2065: 'NewProp_IndexKey': undeclared identifier
  1048. 2>
  1049. 2>
  1050. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(31): error C2065: 'Mesh1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(64): error C2065: 'UChooseNextWaypoint': undeclared identifier
  1051. 2>
  1052. 2>
  1053. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(31): error C2227: left of '->SetupAttachment' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(48): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(64): error C2923: 'TCppClassTypeTraits': 'UChooseNextWaypoint' is not a valid template type argument for parameter 'CPPCLASS'
  1054. 2>
  1055. 2>
  1056. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(31): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(58): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(64): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
  1057. 2>
  1058. 2>
  1059. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(31): error C2065: 'FirstPersonCameraComponent': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(71): error C2007: #define syntaxc:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
  1060. 2>
  1061. 2>
  1062. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(32): error C2065: 'Mesh1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(82): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(67): error C2653: 'UChooseNextWaypoint': is not a class or namespace name
  1063. 2>
  1064. 2>
  1065. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(32): error C2227: left of '->bCastDynamicShadow' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(87): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(67): error C2065: 'StaticClass': undeclared identifier
  1066. 2>
  1067. 2>
  1068. 2>
  1069. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(68): error C2065: 'DependentSingletons': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(17): error C2007: #define syntax
  1070. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(75): error C2065: 'Class_MetaDataParams': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(88): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(32): note: type is 'unknown-type'
  1071. 2>
  1072. 2>
  1073. 2>
  1074. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): error C2440: 'initializing': cannot convert from 'nullptr' to 'uint32'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(33): error C2065: 'Mesh1P': undeclared identifier
  1075. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(33): error C2227: left of '->CastShadow' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Gun.generated.h(99): error C2007: #define syntax
  1076. 2>
  1077. 2>
  1078. 2>
  1079. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): note: A native nullptr can only be converted to bool or, using reinterpret_cast, to an integral typeC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(33): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(28): error C2007: #define syntax
  1080. 2>
  1081. 2>
  1082. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\../Weapons/Gun.h(8): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(34): error C2065: 'Mesh1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [2]' to 'int32'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(38): error C2007: #define syntax
  1083. 2>
  1084. 2>
  1085. 2>
  1086. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(34): error C2227: left of '->RelativeRotation' must point to class/struct/union/generic typec:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\../Weapons/Gun.h(9): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): note: There is no context in which this conversion is possibleC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(51): error C2007: #define syntax
  1087. 2>
  1088. 2>
  1089. 2>
  1090. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(34): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\../Weapons/Gun.h(10): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): error C2440: 'initializing': cannot convert from 'unsigned __int64' to 'const UE4CodeGen_Private::FPropertyParamsBase *const *'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(62): error C2007: #define syntax
  1091. 2>
  1092. 2>
  1093. 2>
  1094. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(35): error C2065: 'Mesh1P': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\character\../Weapons/Gun.h(10): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): note: Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style castC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(63): error C2007: #define syntax
  1095. 2>
  1096. 2>
  1097. 2>
  1098. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(35): error C2227: left of '->RelativeLocation' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): error C2440: 'initializing': cannot convert from 'nullptr' to 'int32'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(64): error C2007: #define syntax
  1099. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(9): error C2653: 'AMannequin': is not a class or namespace name
  1100. 2>
  1101. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(35): note: type is 'unknown-type'
  1102. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): note: A native nullptr can only be converted to bool or, using reinterpret_cast, to an integral typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(75): error C2007: #define syntax
  1103. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  1104. 2>
  1105. 2>
  1106. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(38): error C2065: 'GunOffset': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'const char *'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(12): error C2065: 'PrimaryActorTick': undeclared identifier
  1107. 2>
  1108. 2>
  1109. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(22): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(38): error C2007: #define syntax
  1110. 2>
  1111. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(22): error C2065: 'FP_Gun': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(9): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(76): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
  1112. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(42): error C4508: 'AFirstPersonCharacter': function should return a value; 'void' return type assumedC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(51): error C2007: #define syntax
  1113. 2>
  1114. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(23): error C2065: 'FP_MuzzleLocation': undeclared identifier
  1115. 2>
  1116. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(23): error C2227: left of '->SetRelativeLocation' must point to class/struct/union/generic type
  1117. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(63): error C2007: #define syntax
  1118. 2>
  1119. 2>
  1120. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(17): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(23): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(64): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(12): error C2228: left of '.bCanEverTick' must have class/struct/unionC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(77): error C2065: 'OuterClass': undeclared identifier
  1121. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(10): error C2059: syntax error: 'public'
  1122. 2>
  1123. 2>
  1124. 2>
  1125. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(44): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
  1126. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(24): error C4508: 'AGun': function should return a value; 'void' return type assumedC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(75): error C2007: #define syntax
  1127. 2>
  1128. 2>
  1129. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(19): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(27): error C2653: 'AGun': is not a class or namespace namec:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(6): error C2059: syntax error: 'user-defined literal'
  1130. 2>
  1131. 2>
  1132. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(24): error C2007: #define syntax
  1133. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(29): error C2653: 'Super': is not a class or namespace name
  1134. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(7): error C2059: syntax error: 'public'
  1135. 2>
  1136. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(62): error C2007: #define syntax
  1137. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(34): error C2653: 'AGun': is not a class or namespace namec:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(8): error C2143: syntax error: missing ';' before '{'
  1138. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(51): error C2007: #define syntax
  1139. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(100): error C2007: #define syntax
  1140. 2>
  1141. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(8): error C2447: '{': missing function header (old-style formal list?)
  1142. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(36): error C2653: 'Super': is not a class or namespace name
  1143. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(110): error C2007: #define syntax
  1144. 2>
  1145. 2>
  1146. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(63): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(40): error C2653: 'AGun': is not a class or namespace namec:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(120): error C2007: #define syntax
  1147. 2>
  1148. 2>
  1149. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(64): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(43): error C2065: 'ProjectileClass': undeclared identifierc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(133): error C2007: #define syntax
  1150. 2>
  1151. 2>
  1152. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(12): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(77): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  1153. 2>
  1154. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.generated.h(75): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(45): error C2065: 'FP_MuzzleLocation': undeclared identifierc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(144): error C2007: #define syntax
  1155. 2>
  1156. 2>
  1157. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(6): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(45): error C2227: left of '->GetComponentRotation' must point to class/struct/union/generic typec:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(150): error C2007: #define syntax
  1158. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(11): error C2143: syntax error: missing ';' before '{'
  1159. 2>
  1160. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(47): error C2653: 'Super': is not a class or namespace name
  1161. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(15): error C2065: 'FirstPersonCameraComponent': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(77): error C2365: 'UE4CodeGen_Private::ConstructUClass': redefinition; previous definition was 'function'
  1162. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(11): error C2447: '{': missing function header (old-style formal list?)
  1163. 2>
  1164. 2>
  1165. 2>
  1166. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(7): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(45): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(151): error C2007: #define syntax
  1167. 2>
  1168. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(49): error C2065: 'GunBlueprint': undeclared identifier
  1169. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(15): error C2065: 'CreateDefaultSubobject': undeclared identifierc:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(2479): note: see declaration of 'UE4CodeGen_Private::ConstructUClass'
  1170. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(8): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(47): error C2065: 'FP_MuzzleLocation': undeclared identifierc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\Tile.generated.h(162): error C2007: #define syntax
  1171. 2>
  1172. 2>
  1173. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsHUD.h(8): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(47): error C2227: left of '->GetComponentLocation' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(11): error C2059: syntax error: 'user-defined literal'
  1174. 2>
  1175. 2>
  1176. 2>
  1177. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(8): error C2653: 'UActorPool': is not a class or namespace name
  1178. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(47): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(11): error C2238: unexpected token(s) preceding ';'
  1179. 2>
  1180. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(16): error C2007: #define syntax
  1181. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(49): error C3861: 'GetWorld': identifier not found
  1182. 2>
  1183. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(17): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(21): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(53): error C2065: 'ABallProjectile': undeclared identifier
  1184. 2>
  1185. 2>
  1186. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(22): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(53): error C2065: 'ProjectileClass': undeclared identifier
  1187. 2>
  1188. 2>
  1189. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(53): error C2065: 'Gun': undeclared identifier
  1190. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(15): error C2275: 'UCameraComponent': illegal use of this type as an expressionC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(77): error C2513: 'UE4CodeGen_Private::ConstructUClass': no variable declared before '='
  1191. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(9): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  1192. 2>
  1193. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(53): error C3861: 'GetWorld': identifier not found
  1194. 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Camera/CameraComponent.h(21): note: see declaration of 'UCameraComponent'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(78): error C2059: syntax error: '}'
  1195. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(12): error C2065: 'PrimaryComponentTick': undeclared identifier
  1196. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(23): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(58): error C2065: 'FireSound': undeclared identifier
  1197. 2>
  1198. 2>
  1199. 2>
  1200. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(53): error C2227: left of '->SpawnActor' must point to class/struct/union/generic type
  1201. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(23): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(60): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
  1202. 2>
  1203. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(16): error C2065: 'FirstPersonCameraComponent': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(78): error C2143: syntax error: missing ';' before '}'
  1204. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(12): error C2228: left of '.bCanEverTick' must have class/struct/union
  1205. 2>
  1206. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(53): note: type is 'unknown-type'
  1207. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(16): error C2227: left of '->SetupAttachment' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(80): error C2059: syntax error: '}'
  1208. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(12): note: type is 'unknown-type'
  1209. 2>
  1210. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(53): error C2065: 'AGun': undeclared identifier
  1211. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(16): note: type is 'unknown-type'
  1212. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(51): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(31): error C2039: 'StaticStruct': is not a member of 'FSpawnPosition'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(60): error C2065: 'FireSound': undeclared identifier
  1213. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(15): error C4508: 'UActorPool': function should return a value; 'void' return type assumed
  1214. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(80): error C2143: syntax error: missing ';' before '}'
  1215. 2>
  1216. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(16): error C3861: 'GetCapsuleComponent': identifier not found
  1217. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(53): error C2065: 'GunBlueprint': undeclared identifier
  1218. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(17): error C2653: 'UActorPool': is not a class or namespace name
  1219. 2>
  1220. 2>
  1221. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2065: 'UChooseNextWaypoint': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(17): error C2065: 'FirstPersonCameraComponent': undeclared identifier
  1222. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(19): error C2065: 'Pool': undeclared identifier
  1223. 2>
  1224. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(54): error C2065: 'Gun': undeclared identifier
  1225. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2923: 'TClassCompiledInDefer': 'UChooseNextWaypoint' is not a valid template type argument for parameter 'TClass'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(17): error C2227: left of '->RelativeLocation' must point to class/struct/union/generic type
  1226. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(19): error C2228: left of '.Num' must have class/struct/union
  1227. 2>
  1228. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(54): error C2227: left of '->AttachToComponent' must point to class/struct/union/generic type
  1229. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2653: 'UChooseNextWaypoint': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(17): note: type is 'unknown-type'
  1230. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(19): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(54): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(16): error C2007: #define syntax
  1231. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(54): error C2065: 'Mesh1P': undeclared identifier
  1232. 2>
  1233. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(55): error C2065: 'Gun': undeclared identifier
  1234. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(55): error C2227: left of '->AnimInstance1P' must point to class/struct/union/generic type
  1235. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(55): note: type is 'unknown-type'
  1236. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(55): error C2065: 'Mesh1P': undeclared identifier
  1237. 2>
  1238. 2>
  1239. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C3861: 'StaticPackage': identifier not found
  1240. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(18): error C2065: 'FirstPersonCameraComponent': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(23): error C2065: 'Pool': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(17): error C2007: #define syntax
  1241. 2>
  1242. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(55): error C2227: left of '->GetAnimInstance' must point to class/struct/union/generic type
  1243. 2>
  1244. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2065: 'StaticClassFlags': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(18): error C2227: left of '->bUsePawnControlRotation' must point to class/struct/union/generic type
  1245. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(23): error C2228: left of '.Pop' must have class/struct/unionC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(18): error C2007: #define syntax
  1246. 2>
  1247. 2>
  1248. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(55): note: type is 'unknown-type'
  1249. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(18): note: type is 'unknown-type'
  1250. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C3861: 'StaticClassCastFlags': identifier not found
  1251. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(23): note: type is 'unknown-type'
  1252. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(38): error C2007: #define syntax
  1253. 2>
  1254. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(56): error C2065: 'InputComponent': undeclared identifier
  1255. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C3861: 'StaticConfigName': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(21): error C2065: 'Mesh1P': undeclared identifier
  1256. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(26): error C2653: 'UActorPool': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(51): error C2007: #define syntax
  1257. 2>
  1258. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(56): error C3861: 'EnableTouchscreenMovement': identifier not found
  1259. 2>
  1260. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(21): error C2065: 'CreateDefaultSubobject': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
  1261. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(28): error C3861: 'Add': identifier not found
  1262. 2>
  1263. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(58): error C2065: 'InputComponent': undeclared identifier
  1264. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): note: None of the functions with this name in scope match the target type
  1265. 2>
  1266. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(21): error C2275: 'USkeletalMeshComponent': illegal use of this type as an expression
  1267. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(31): error C2653: 'UActorPool': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(63): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(58): error C2227: left of '->BindAction' must point to class/struct/union/generic type
  1268. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'
  1269. 2>
  1270. 2>
  1271. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\engine\public\ParticleHelper.h(148): note: see declaration of 'USkeletalMeshComponent'
  1272. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(64): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(33): error C2065: 'Pool': undeclared identifier
  1273. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(58): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): note: None of the functions with this name in scope match the target type
  1274. 2>
  1275. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(22): error C2065: 'Mesh1P': undeclared identifier
  1276. 2>
  1277. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(33): error C2228: left of '.Push' must have class/struct/unionC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(58): error C2065: 'Gun': undeclared identifier
  1278. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsGameMode.generated.h(75): error C2007: #define syntax
  1279. 2>
  1280. 2>
  1281. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(22): error C2227: left of '->SetOnlyOwnerSee' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2065: 'AddReferencedObjects': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\ActorPool.cpp(33): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(58): error C2653: 'AGun': is not a class or namespace name
  1282. 2>
  1283. 2>
  1284. 2>
  1285. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(81): error C2065: 'StaticClass': undeclared identifier
  1286. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(22): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(6): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(58): error C2065: 'OnFire': undeclared identifier
  1287. 2>
  1288. 2>
  1289. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(82): error C2653: 'UChooseNextWaypoint': is not a class or namespace name
  1290. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(82): error C2065: 'StaticClass': undeclared identifier
  1291. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(23): error C2065: 'Mesh1P': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(7): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(65): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
  1292. 2>
  1293. 2>
  1294. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(83): error C2653: 'UChooseNextWaypoint': is not a class or namespace name
  1295. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(23): error C2227: left of '->SetupAttachment' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(83): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  1296. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(8): error C2143: syntax error: missing ';' before '{'
  1297. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(83): error C2550: 'UChooseNextWaypoint': constructor initializer lists are only allowed on constructor definitions
  1298. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(23): note: type is 'unknown-type'
  1299. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\S05_TestingGroundsGameMode.h(8): error C2447: '{': missing function header (old-style formal list?)
  1300. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.gen.cpp(83): error C4508: 'UChooseNextWaypoint': function should return a value; 'void' return type assumed
  1301. 2>
  1302. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(23): error C2065: 'FirstPersonCameraComponent': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(70): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializersC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(16): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(10): note: see declaration of 'FSpawnPosition'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(60): error C3861: 'GetActorLocation': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(62): error C2007: #define syntax
  1303. 2>
  1304. 2>
  1305. 2>
  1306. 2>
  1307. 2>
  1308. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(41): error C2039: 'StaticStruct': is not a member of 'FSpawnPosition'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(64): error C2065: 'FireAnimation1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(67): error C2007: #define syntax
  1309. 2>
  1310. 2>
  1311. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Terrain/Tile.h(10): note: see declaration of 'FSpawnPosition'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(64): error C2065: 'AnimInstance1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(68): error C2007: #define syntax
  1312. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(24): error C2065: 'Mesh1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(70): error C2672: 'UInputComponent::BindAction': no matching overloaded function foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(27): error C2007: #define syntax
  1313. 2>
  1314. 2>
  1315. 2>
  1316. 2>
  1317. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(24): error C2227: left of '->bCastDynamicShadow' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(38): error C2007: #define syntax
  1318. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(66): error C2065: 'AnimInstance1P': undeclared identifier
  1319. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(24): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\FirstPersonCharacter.generated.h(79): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(48): error C2007: #define syntax
  1320. 2>
  1321. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(25): error C2065: 'Mesh1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(58): error C2007: #define syntax
  1322. 2>
  1323. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(25): error C2227: left of '->CastShadow' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(71): error C2007: #define syntax
  1324. 2>
  1325. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(25): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(82): error C2007: #define syntax
  1326. 2>
  1327. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(26): error C2065: 'Mesh1P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(86): error C2007: #define syntax
  1328. 2>
  1329. 2>
  1330. 2>
  1331. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(83): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(66): error C2227: left of '->Montage_Play' must point to class/struct/union/generic typec:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\Player/FirstPersonCharacter.h(8): error C2059: syntax error: 'user-defined literal'
  1332. 2>
  1333. 2>
  1334. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(85): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(66): note: type is 'unknown-type'c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\Player/FirstPersonCharacter.h(9): error C2059: syntax error: 'public'
  1335. 2>
  1336. 2>
  1337. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(85): error C3861: 'StaticClass': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(66): error C2065: 'FireAnimation1P': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\Player/FirstPersonCharacter.h(10): error C2143: syntax error: missing ';' before '{'
  1338. 2>
  1339. 2>
  1340. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(87): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(68): error C2065: 'FireAnimation3P': undeclared identifierc:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\Player/FirstPersonCharacter.h(10): error C2447: '{': missing function header (old-style formal list?)
  1341. 2>
  1342. 2>
  1343. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(87): error C2065: 'execPlaceActors': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(68): error C2065: 'AnimInstance3P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(8): error C2653: 'AS05_TestingGroundsGameMode': is not a class or namespace name
  1344. 2>
  1345. 2>
  1346. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(88): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(70): error C2065: 'AnimInstance3P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(9): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  1347. 2>
  1348. 2>
  1349. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(88): error C2065: 'execPlaceAIPawns': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(70): error C2227: left of '->Montage_Play' must point to class/struct/union/generic typeC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(10): error C2550: 'AS05_TestingGroundsGameMode': constructor initializer lists are only allowed on constructor definitions
  1350. 2>
  1351. 2>
  1352. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(89): error C2653: 'ATile': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(70): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(13): error C2065: 'DefaultPawnClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(26): error C2227: left of '->RelativeRotation' must point to class/struct/union/generic type
  1353. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(87): error C2007: #define syntax
  1354. 2>
  1355. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(26): note: type is 'unknown-type'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\InfiniteTerrainGameMode.generated.h(98): error C2007: #define syntax
  1356. 2>
  1357. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(27): error C2065: 'Mesh1P': undeclared identifier
  1358. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\InfiniteTerrainGameMode.h(11): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(27): error C2227: left of '->RelativeLocation' must point to class/struct/union/generic type
  1359. 2>
  1360. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\InfiniteTerrainGameMode.h(12): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(27): note: type is 'unknown-type'
  1361. 2>
  1362. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\InfiniteTerrainGameMode.h(13): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(28): error C4508: 'AMannequin': function should return a value; 'void' return type assumed
  1363. 2>
  1364. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\InfiniteTerrainGameMode.h(13): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(31): error C2653: 'AMannequin': is not a class or namespace name
  1365. 2>
  1366. 2>
  1367. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(89): error C2065: 'execSetPool': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Weapons\Gun.cpp(70): error C2065: 'FireAnimation3P': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(16): error C2065: 'HUDClass': undeclared identifier
  1368. 2>
  1369. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(33): error C2653: 'Super': is not a class or namespace name
  1370. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(34): error C2065: 'GunBlueprint': undeclared identifier
  1371. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(39): error C2065: 'Gun': undeclared identifier
  1372. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(39): error C3861: 'GetWorld': identifier not found
  1373. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(39): error C2227: left of '->SpawnActor' must point to class/struct/union/generic type
  1374. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(39): note: type is 'unknown-type'
  1375. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(39): error C2065: 'AGun': undeclared identifier
  1376. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(39): error C2065: 'GunBlueprint': undeclared identifier
  1377. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(42): error C3861: 'IsPlayerControlled': identifier not found
  1378. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(43): error C2065: 'Gun': undeclared identifier
  1379. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(43): error C2227: left of '->AttachToComponent' must point to class/struct/union/generic type
  1380. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(43): note: type is 'unknown-type'
  1381. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(43): error C2065: 'Mesh1P': undeclared identifier
  1382. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(46): error C2065: 'Gun': undeclared identifier
  1383. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(46): error C2227: left of '->AttachToComponent' must point to class/struct/union/generic type
  1384. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(46): note: type is 'unknown-type'
  1385. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(46): error C3861: 'GetMesh': identifier not found
  1386. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(49): error C2065: 'Gun': undeclared identifier
  1387. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(49): error C2227: left of '->AnimInstance1P' must point to class/struct/union/generic type
  1388. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(49): note: type is 'unknown-type'
  1389. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(49): error C2065: 'Mesh1P': undeclared identifier
  1390. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(49): error C2227: left of '->GetAnimInstance' must point to class/struct/union/generic type
  1391. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(49): note: type is 'unknown-type'
  1392. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(50): error C2065: 'Gun': undeclared identifier
  1393. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(50): error C2227: left of '->AnimInstance3P' must point to class/struct/union/generic type
  1394. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(50): note: type is 'unknown-type'
  1395. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(50): error C3861: 'GetMesh': identifier not found
  1396. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(50): error C2227: left of '->GetAnimInstance' must point to class/struct/union/generic type
  1397. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(50): note: type is 'unknown-type'
  1398. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(52): error C2065: 'InputComponent': undeclared identifier
  1399. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(53): error C2065: 'InputComponent': undeclared identifier
  1400. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(53): error C2227: left of '->BindAction' must point to class/struct/union/generic type
  1401. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(53): note: type is 'unknown-type'
  1402. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(53): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
  1403. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(53): error C2653: 'AMannequin': is not a class or namespace name
  1404. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(53): error C2065: 'PullTrigger': undeclared identifier
  1405. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(58): error C2653: 'AMannequin': is not a class or namespace name
  1406. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(60): error C2653: 'Super': is not a class or namespace name
  1407. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(65): error C2653: 'AMannequin': is not a class or namespace name
  1408. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(67): error C2653: 'Super': is not a class or namespace name
  1409. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(70): error C2653: 'AMannequin': is not a class or namespace name
  1410. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(71): error C2653: 'Super': is not a class or namespace name
  1411. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(72): error C2065: 'Gun': undeclared identifier
  1412. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(72): error C2227: left of '->AttachToComponent' must point to class/struct/union/generic type
  1413. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(72): note: type is 'unknown-type'
  1414. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(72): error C3861: 'GetMesh': identifier not found
  1415. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(75): error C2653: 'AMannequin': is not a class or namespace name
  1416. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(70): error C2780: 'FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,DelegateType::TUObjectMethodDelegate<UserClass>::FMethodPtr,VarTypes...)': expects 5 arguments - 3 providedC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(77): error C2065: 'Gun': undeclared identifier
  1417. 2>
  1418. 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/InputComponent.h(688): note: see declaration of 'UInputComponent::BindAction'C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(77): error C2227: left of '->OnFire' must point to class/struct/union/generic type
  1419. 2>
  1420. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(70): error C2780: 'FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TBaseDelegate<void,FKey>::TBaseDelegate<TTypeWrapper<void>,FKey>::TUObjectMethodDelegate<UserClass>::FMethodPtr)': expects 4 arguments - 3 providedC:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Character\Mannequin.cpp(77): note: type is 'unknown-type'
  1421. 2>
  1422. 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/InputComponent.h(676): note: see declaration of 'UInputComponent::BindAction'
  1423. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(70): error C2780: 'FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TBaseDelegate<void>::TBaseDelegate<TTypeWrapper<void>>::TUObjectMethodDelegate<UserClass>::FMethodPtr)': expects 4 arguments - 3 provided
  1424. 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/InputComponent.h(664): note: see declaration of 'UInputComponent::BindAction'
  1425. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(71): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
  1426. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(71): error C2672: 'UInputComponent::BindAction': no matching overloaded function found
  1427. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(71): error C2780: 'FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,DelegateType::TUObjectMethodDelegate<UserClass>::FMethodPtr,VarTypes...)': expects 5 arguments - 3 provided
  1428. 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/InputComponent.h(688): note: see declaration of 'UInputComponent::BindAction'
  1429. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(71): error C2780: 'FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TBaseDelegate<void,FKey>::TBaseDelegate<TTypeWrapper<void>,FKey>::TUObjectMethodDelegate<UserClass>::FMethodPtr)': expects 4 arguments - 3 provided
  1430. 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/InputComponent.h(676): note: see declaration of 'UInputComponent::BindAction'
  1431. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(71): error C2780: 'FInputActionBinding &UInputComponent::BindAction(const FName,const EInputEvent,UserClass *,TBaseDelegate<void>::TBaseDelegate<TTypeWrapper<void>>::TUObjectMethodDelegate<UserClass>::FMethodPtr)': expects 4 arguments - 3 provided
  1432. 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/InputComponent.h(664): note: see declaration of 'UInputComponent::BindAction'
  1433. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(74): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
  1434. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(74): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
  1435. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(74): error C2065: 'MoveForward': undeclared identifier
  1436. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(75): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
  1437. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(75): error C2653: 'AFirstPersonCharacter': is not a class or namespace name
  1438. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(75): error C2065: 'MoveRight': undeclared identifier
  1439. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(80): error C2355: 'this': can only be referenced inside non-static member functions or non-static data member initializers
  1440. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(80): error C2660: 'UInputComponent::BindAxis': function does not take 2 arguments
  1441. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\Player\FirstPersonCharacter.cpp(80): fatal error C1003: error count exceeds 100; stopping compilation
  1442. 2>
  1443. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(16): error C2007: #define syntax
  1444. 2>
  1445. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(16): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace namec:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(17): error C2007: #define syntax
  1446. 2>
  1447. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(16): error C3861: 'StaticClass': identifier not foundc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(18): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(204): error C2653: 'ATile': is not a class or namespace name
  1448. 2>
  1449. 2>
  1450. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsGameMode.cpp(17): error C4508: 'AS05_TestingGroundsGameMode': function should return a value; 'void' return type assumedc:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(28): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(204): error C3861: 'StaticClass': identifier not found
  1451. 2>
  1452. 2>
  1453. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(38): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(232): error C2065: 'ATile': undeclared identifier
  1454. 2>
  1455. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(51): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(232): error C2059: syntax error: ')'
  1456. 2>
  1457. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(62): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(232): error C2143: syntax error: missing '(' before ')'
  1458. 2>
  1459. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(63): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(232): error C2143: syntax error: missing ';' before '}'
  1460. 2>
  1461. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(64): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(239): error C2065: 'ATile': undeclared identifier
  1462. 2>
  1463. 2>c:\users\darksun\documents\game\05_testingground\intermediate\build\win64\ue4editor\inc\s05_testinggrounds\S05_TestingGroundsHUD.generated.h(75): error C2007: #define syntaxC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(239): error C2059: syntax error: ')'
  1464. 2>
  1465. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.h(6): error C2059: syntax error: 'user-defined literal'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(239): error C2143: syntax error: missing '(' before ')'
  1466. 2>
  1467. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.h(7): error C2059: syntax error: 'public'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(239): error C2143: syntax error: missing ';' before '}'
  1468. 2>
  1469. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.h(8): error C2143: syntax error: missing ';' before '{'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(246): error C2065: 'ATile': undeclared identifier
  1470. 2>
  1471. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.h(8): error C2447: '{': missing function header (old-style formal list?)C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(246): error C2059: syntax error: ')'
  1472. 2>
  1473. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(22): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(246): error C2143: syntax error: missing '(' before ')'
  1474. 2>
  1475. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(27): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(246): error C2143: syntax error: missing ';' before '}'
  1476. 2>
  1477. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(27): error C3861: 'StaticClass': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(246): error C2059: syntax error: '}'
  1478. 2>
  1479. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(47): error C2065: 'AS05_TestingGroundsHUD': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(248): error C2065: 'NewProp_MaxExtent': undeclared identifier
  1480. 2>
  1481. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(47): error C2923: 'TCppClassTypeTraits': 'AS05_TestingGroundsHUD' is not a valid template type argument for parameter 'CPPCLASS'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(249): error C2065: 'NewProp_MinExtent': undeclared identifier
  1482. 2>
  1483. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(47): error C2955: 'TCppClassTypeTraits': use of class template requires template argument listC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(253): error C2065: 'ATile': undeclared identifier
  1484. 2>
  1485. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(253): error C2923: 'TCppClassTypeTraits': 'ATile' is not a valid template type argument for parameter 'CPPCLASS'
  1486. 2>
  1487. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(50): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(253): error C2955: 'TCppClassTypeTraits': use of class template requires template argument list
  1488. 2>
  1489. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(50): error C2065: 'StaticClass': undeclared identifierc:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/Class.h(1888): note: see declaration of 'TCppClassTypeTraits'
  1490. 2>
  1491. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2065: 'AS05_TestingGroundsHUD': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(256): error C2653: 'ATile': is not a class or namespace name
  1492. 2>
  1493. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2923: 'TClassCompiledInDefer': 'AS05_TestingGroundsHUD' is not a valid template type argument for parameter 'TClass'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(256): error C2065: 'StaticClass': undeclared identifier
  1494. 2>
  1495. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2514: 'TClassCompiledInDefer': class has no constructorsC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(257): error C2065: 'DependentSingletons': undeclared identifier
  1496. 2>
  1497. 2>c:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\UObject/UObjectBase.h(318): note: see declaration of 'TClassCompiledInDefer'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(259): error C2065: 'FuncInfo': undeclared identifier
  1498. 2>
  1499. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(264): error C2065: 'Class_MetaDataParams': undeclared identifier
  1500. 2>
  1501. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C3861: 'StaticPackage': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(265): error C2440: 'initializing': cannot convert from 'const UE4CodeGen_Private::FPropertyParamsBase *const [3]' to 'const FClassFunctionLinkInfo *'
  1502. 2>
  1503. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2065: 'StaticClassFlags': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(265): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
  1504. 2>
  1505. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C3861: 'StaticClassCastFlags': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(265): error C2440: 'initializing': cannot convert from 'const FCppClassTypeInfoStatic *' to 'int32'
  1506. 2>
  1507. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C3861: 'StaticConfigName': identifier not foundC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(265): note: There is no context in which this conversion is possible
  1508. 2>
  1509. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(266): error C2065: 'OuterClass': undeclared identifier
  1510. 2>
  1511. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): note: None of the functions with this name in scope match the target typeC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(266): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  1512. 2>
  1513. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(266): error C2365: 'UE4CodeGen_Private::ConstructUClass': redefinition; previous definition was 'function'
  1514. 2>
  1515. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): note: None of the functions with this name in scope match the target typec:\program files\epic games\ue_4.19\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(2479): note: see declaration of 'UE4CodeGen_Private::ConstructUClass'
  1516. 2>
  1517. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2065: 'AddReferencedObjects': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(266): error C2513: 'UE4CodeGen_Private::ConstructUClass': no variable declared before '='
  1518. 2>
  1519. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(64): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(267): error C2059: syntax error: '}'
  1520. 2>
  1521. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(65): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace nameC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(267): error C2143: syntax error: missing ';' before '}'
  1522. 2>
  1523. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(65): error C2065: 'StaticClass': undeclared identifierC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(269): error C2059: syntax error: '}'
  1524. 2>
  1525. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(269): error C2143: syntax error: missing ';' before '}'C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(66): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace name
  1526. 2>
  1527. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2065: 'ATile': undeclared identifier
  1528. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(66): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2923: 'TClassCompiledInDefer': 'ATile' is not a valid template type argument for parameter 'TClass'
  1529. 2>
  1530. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(66): error C2550: 'AS05_TestingGroundsHUD': constructor initializer lists are only allowed on constructor definitionsC:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2653: 'ATile': is not a class or namespace name
  1531. 2>
  1532. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\S05_TestingGroundsHUD.gen.cpp(66): error C4508: 'AS05_TestingGroundsHUD': function should return a value; 'void' return type assumed
  1533. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C3861: 'StaticPackage': identifier not found
  1534. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2065: 'StaticClassFlags': undeclared identifier
  1535. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C3861: 'StaticClassCastFlags': identifier not found
  1536. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C3861: 'StaticConfigName': identifier not found
  1537. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2440: 'type cast': cannot convert from 'void (__cdecl *)(const FObjectInitializer &)' to 'UClass::ClassConstructorType'
  1538. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): note: None of the functions with this name in scope match the target type
  1539. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2440: 'type cast': cannot convert from 'UObject *(__cdecl *)(FVTableHelper &)' to 'UClass::ClassVTableHelperCtorCallerType'
  1540. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): note: None of the functions with this name in scope match the target type
  1541. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2065: 'AddReferencedObjects': undeclared identifier
  1542. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(270): error C2065: 'StaticClass': undeclared identifier
  1543. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(271): error C2653: 'ATile': is not a class or namespace name
  1544. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(271): error C2065: 'StaticClass': undeclared identifier
  1545. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(272): error C2653: 'ATile': is not a class or namespace name
  1546. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(272): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  1547. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(272): error C2550: 'ATile': constructor initializer lists are only allowed on constructor definitions
  1548. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\Tile.gen.cpp(272): error C4508: 'ATile': function should return a value; 'void' return type assumed
  1549. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(16): error C2007: #define syntax
  1550. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(17): error C2007: #define syntax
  1551. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(18): error C2007: #define syntax
  1552. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(28): error C2007: #define syntax
  1553. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(38): error C2007: #define syntax
  1554. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(51): error C2007: #define syntax
  1555. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(62): error C2007: #define syntax
  1556. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(63): error C2007: #define syntax
  1557. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(64): error C2007: #define syntax
  1558. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ActorPool.generated.h(75): error C2007: #define syntax
  1559. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(9): error C2059: syntax error: 'user-defined literal'
  1560. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(10): error C2059: syntax error: 'public'
  1561. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(11): error C2143: syntax error: missing ';' before '{'
  1562. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\ActorPool.h(11): error C2447: '{': missing function header (old-style formal list?)
  1563. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(9): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
  1564. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  1565. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(11): error C2065: 'NavMeshBoundsVolumePool': undeclared identifier
  1566. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(11): error C2065: 'CreateDefaultSubobject': undeclared identifier
  1567. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(11): error C2065: 'UActorPool': undeclared identifier
  1568. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(12): error C4508: 'AInfiniteTerrainGameMode': function should return a value; 'void' return type assumed
  1569. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(14): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
  1570. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(16): error C3861: 'GetWorld': identifier not found
  1571. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(9): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace name
  1572. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  1573. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(13): error C2065: 'CrosshairTex': undeclared identifier
  1574. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(14): error C4508: 'AS05_TestingGroundsHUD': function should return a value; 'void' return type assumed
  1575. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(17): error C2653: 'AS05_TestingGroundsHUD': is not a class or namespace name
  1576. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(19): error C2653: 'Super': is not a class or namespace name
  1577. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(24): error C2065: 'Canvas': undeclared identifier
  1578. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(24): error C2227: left of '->ClipX' must point to class/struct/union/generic type
  1579. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(24): note: type is 'unknown-type'
  1580. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(24): error C2227: left of '->ClipY' must point to class/struct/union/generic type
  1581. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(24): note: type is 'unknown-type'
  1582. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(31): error C2065: 'CrosshairTex': undeclared identifier
  1583. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(31): error C2227: left of '->Resource' must point to class/struct/union/generic type
  1584. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(31): note: type is 'unknown-type'
  1585. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(31): error C2661: 'FCanvasTileItem::FCanvasTileItem': no overloaded function takes 2 arguments
  1586. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(33): error C2065: 'Canvas': undeclared identifier
  1587. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(33): error C2227: left of '->DrawItem' must point to class/struct/union/generic type
  1588. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\S05_TestingGroundsHUD.cpp(33): note: type is 'unknown-type'
  1589. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(17): error C3536: 'VolumeIterator': cannot be used before it is initialized
  1590. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(19): error C2100: illegal indirection
  1591. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(19): error C3861: 'AddToPool': identifier not found
  1592. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(25): error C2653: 'AInfiniteTerrainGameMode': is not a class or namespace name
  1593. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(27): error C2065: 'NavMeshBoundsVolumePool': undeclared identifier
  1594. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(27): error C2227: left of '->Add' must point to class/struct/union/generic type
  1595. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\InfiniteTerrainGameMode.cpp(27): note: type is 'unknown-type'
  1596. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(16): error C2007: #define syntax
  1597. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(17): error C2007: #define syntax
  1598. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(18): error C2007: #define syntax
  1599. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(28): error C2007: #define syntax
  1600. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(38): error C2007: #define syntax
  1601. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(51): error C2007: #define syntax
  1602. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(64): error C2007: #define syntax
  1603. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(69): error C2007: #define syntax
  1604. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(70): error C2007: #define syntax
  1605. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\ChooseNextWaypoint.generated.h(81): error C2007: #define syntax
  1606. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\ChooseNextWaypoint.h(11): error C2059: syntax error: 'user-defined literal'
  1607. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\ChooseNextWaypoint.h(12): error C2059: syntax error: 'public'
  1608. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\ChooseNextWaypoint.h(13): error C2143: syntax error: missing ';' before '{'
  1609. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\ChooseNextWaypoint.h(13): error C2447: '{': missing function header (old-style formal list?)
  1610. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(16): error C2007: #define syntax
  1611. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(17): error C2007: #define syntax
  1612. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(18): error C2007: #define syntax
  1613. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(28): error C2007: #define syntax
  1614. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(38): error C2007: #define syntax
  1615. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(51): error C2007: #define syntax
  1616. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(64): error C2007: #define syntax
  1617. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(68): error C2007: #define syntax
  1618. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(69): error C2007: #define syntax
  1619. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Intermediate\Build\Win64\UE4Editor\Inc\S05_TestingGrounds\PatrolRoute.generated.h(80): error C2007: #define syntax
  1620. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(11): error C2059: syntax error: 'user-defined literal'
  1621. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(12): error C2059: syntax error: 'public'
  1622. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(13): error C2143: syntax error: missing ';' before '{'
  1623. 2>c:\users\darksun\documents\game\05_testingground\source\s05_testinggrounds\npc\PatrolRoute.h(13): error C2447: '{': missing function header (old-style formal list?)
  1624. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(9): error C2653: 'UChooseNextWaypoint': is not a class or namespace name
  1625. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(13): error C2065: 'UPatrolRoute': undeclared identifier
  1626. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(13): error C2672: 'AActor::FindComponentByClass': no matching overloaded function found
  1627. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(13): error C2974: 'AActor::FindComponentByClass': invalid template argument for 'T', type expected
  1628. 2>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(2638): note: see declaration of 'AActor::FindComponentByClass'
  1629. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(14): error C3536: 'PatrolRoute': cannot be used before it is initialized
  1630. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(17): error C2227: left of '->GetPatrolPoints' must point to class/struct/union/generic type
  1631. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(17): note: type is 'int'
  1632. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(18): error C3536: 'PatrolPoints': cannot be used before it is initialized
  1633. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(18): error C2228: left of '.Num' must have class/struct/union
  1634. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(18): note: type is 'int'
  1635. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(26): error C2065: 'IndexKey': undeclared identifier
  1636. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(26): error C2228: left of '.SelectedKeyName' must have class/struct/union
  1637. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(26): note: type is 'unknown-type'
  1638. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(27): error C2065: 'WaypointKey': undeclared identifier
  1639. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(27): error C2228: left of '.SelectedKeyName' must have class/struct/union
  1640. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(27): note: type is 'unknown-type'
  1641. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(27): error C3536: 'Index': cannot be used before it is initialized
  1642. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(27): error C2109: subscript requires array or pointer type
  1643. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(27): error C2660: 'UBlackboardComponent::SetValueAsObject': function does not take 1 arguments
  1644. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(30): error C2228: left of '.Num' must have class/struct/union
  1645. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(30): note: type is 'int'
  1646. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(31): error C2065: 'IndexKey': undeclared identifier
  1647. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(31): error C2228: left of '.SelectedKeyName' must have class/struct/union
  1648. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(31): note: type is 'unknown-type'
  1649. 2>C:\Users\Darksun\Documents\Game\05_TestingGround\Source\S05_TestingGrounds\NPC\ChooseNextWaypoint.cpp(31): error C3536: 'NextIndex': cannot be used before it is initialized
  1650. 2>UnrealBuildTool : error : UBT ERROR: Failed to produce item: C:\Users\Darksun\Documents\Game\05_TestingGround\Binaries\Win64\UE4Editor-S05_TestingGrounds.dll
  1651. 2>Total build time: 65.95 seconds (Local executor: 0.00 seconds)
  1652. 2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.19\Engine\Build\BatchFiles\Build.bat" S05_TestingGroundsEditor Win64 Development "C:\Users\Darksun\Documents\Game\05_TestingGround\S05_TestingGrounds.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
  1653. 2>Done building project "S05_TestingGrounds.vcxproj" -- FAILED.
  1654. ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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