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  1. // ************************
  2. // * OZH QUAKELIVE CONFIG *
  3. // ************************
  4.  
  5. unbindall
  6. unaliasall
  7.  
  8. // *********
  9. // * BINDS *
  10. // *********
  11.  
  12. bind TAB "+scores"
  13. bind ENTER "+button2"
  14. bind ESCAPE "togglemenu"
  15. bind SPACE "+moveup"
  16. bind ' "say_team ^1# ^3OUT of POSITION ^1#"
  17. bind + "echo Pom pom ..."
  18. bind , "echo Touche .,"
  19. bind - "echo Pom pom ..."
  20. bind . "echo Touche :"
  21. bind / "say_team ^2secure"
  22. bind 1 "weapon 1"
  23. bind 2 "weapon 2"
  24. bind 3 "weapon 3"
  25. bind 4 "weapon 4"
  26. bind 8 "weapon 8"
  27. bind SEMICOLON "say_team ^1# ^3escaping nmy FC - LOW ^1#"
  28. bind = "vstr usebfg; weapon 9"
  29. bind [ "say_team ^5available"
  30. bind \ "echo Touche * pres d'Enter"
  31. bind ] "say_team ^5taken"
  32. bind _ "echo Pom pom ..."
  33. bind ` "toggleconsole"
  34. bind a "+acc"
  35. bind b "say RROFFL"
  36. bind c "say ^3:-)^7"
  37. bind d "say_team ^2defending"
  38. bind e "echo Pom pom ..."
  39. bind f "say_team ^2attacking"
  40. bind g "say_team ^2REGROUP top/bridge"
  41. bind h "echo Pom pom ..."
  42. bind i "say_team ^1# ^3incoming nmy - HIGH ^1#"
  43. bind j "echo Pom pom ..."
  44. bind k "say_team ^1# ^3incoming nmy - LOW ^1#"
  45. bind l "say_team ^1# ^3our flag HERE ^1#"
  46. bind m "echo Pom pom ..."
  47. bind n "say ^5nice!^7"
  48. bind o "say_team ^1# ^3base overrun ^1#"
  49. bind p "say_team ^1# ^3escaping nmy FC - HIGH ^1#"
  50. bind q "echo Pom pom ..."
  51. bind r "say_team ^2recover our flag"
  52. bind s "+acc"
  53. bind t "messagemode"
  54. bind u "echo Pom pom ..."
  55. bind v "echo Pom pom ..."
  56. bind w "say lol whine lol"
  57. bind x "echo Pom pom ..."
  58. bind y "messagemode2"
  59. bind z "echo Pom pom ..."
  60. bind ~ "toggleconsole"
  61. bind BACKSPACE "vstr usenext"
  62. bind PAUSE "pause"
  63. bind UPARROW "+forward"
  64. bind DOWNARROW "+back"
  65. bind LEFTARROW "+zoom"
  66. bind RIGHTARROW "vstr usepg; weapon 8"
  67. bind ALT "+strafe"
  68. bind CTRL "+attack"
  69. bind SHIFT "+speed"
  70. bind INS "+moveleft"
  71. bind DEL "+movedown"
  72. bind PGDN "vstr useshaft; weapon 6"
  73. bind PGUP "vstr userl; weapon 5"
  74. bind HOME "+moveright"
  75. bind END "vstr userg; weapon 7"
  76. bind F1 "vote yes"
  77. bind F2 "vote no"
  78. bind F3 "readyup"
  79. bind F4 "seta s_musicvolume 0"
  80. bind F5 "vstr rstoggle"
  81. bind F7 "Echo Pom pom ..."
  82. bind F8 "Echo Pom pom ..."
  83. bind F10 "screenshotSocial"
  84. bind F11 "exec ozh.cfg"
  85. bind F12 "screenshotJPEG"
  86. bind KP_HOME "vstr usegl; weapon 4"
  87. bind KP_PGUP "say_team ^2attacking"
  88. bind KP_LEFTARROW "vstr usemg; weapon 14"
  89. bind KP_5 "Echo Pom pom ..."
  90. bind KP_RIGHTARROW "echo Pom pom ..."
  91. bind KP_END "+scores"
  92. bind KP_PGDN "say_team ^5PU soon"
  93. bind KP_INS "vstr usegaunt; weapon 1"
  94. bind KP_DEL "+button3"
  95. bind KP_SLASH "kill; say_team ^5suicide !"
  96. bind KP_MINUS "say_team ^2 negative!^7"
  97. bind KP_PLUS "say_team ^2 affirmative!^7"
  98. bind MOUSE1 "+attack"
  99. bind MOUSE2 "+moveup"
  100. bind MOUSE3 "+forward"
  101. bind MWHEELDOWN "vstr usessg; weapon 3"
  102. bind MWHEELUP "vstr usemg; weapon 14"
  103.  
  104.  
  105. // ***************
  106. // * WEAP MACROS *
  107. // ***************
  108.  
  109. seta MyFov "cg_fov 120"
  110. seta MyFov_Wide "cg_fov 140"
  111. seta MyFov_Rail "cg_fov 100"
  112. seta MyFov_init "vstr MyFov; set userg vstr userg_1"
  113.  
  114. seta usegaunt "cg_drawgun 2; com_blood 0; cg_marks 0; vstr MyFov_Wide"
  115. seta usegl "cg_drawGun 0; com_blood 0; cg_marks 0; vstr MyFov_init"
  116. seta usemg "cg_drawGun 0; com_blood 1; cg_marks 0; vstr MyFov_init"
  117. seta usenext "cg_drawGun 0; com_blood 1; cg_marks 0; weapnext; vstr MyFov_init"
  118. seta usepg "cg_drawGun 0; com_blood 0; cg_marks 0; vstr MyFov_init"
  119.  
  120. seta userg_1 "cg_drawGun 3; com_blood 0; cg_marks 0; vstr MyFov; set userg vstr userg_2"
  121. seta userg_2 "cg_drawGun 3; com_blood 0; cg_marks 0; vstr MyFov_Rail; set userg vstr userg_1"
  122. seta userg "vstr userg_1"
  123.  
  124. seta userl "cg_drawGun 3; com_blood 0; cg_marks 0; vstr MyFov_init"
  125. seta useshaft "cg_drawGun 3; com_blood 1; cg_marks 1; vstr MyFov_init"
  126. seta usessg "cg_drawGun 0; com_blood 1; cg_marks 0; vstr MyFov_init"
  127.  
  128. seta tout16 "r_colorbits 16; r_texturebits 16; vid_restart"
  129. seta tout32 "r_colorbits 32; r_texturebits 32; vid_restart"
  130. seta view "exec viewer.cfg; devmap q3dm1"
  131. seta bench "timedemo 1; demo bench"
  132.  
  133. seta rdem "record; set rstoggle vstr sdem; print * ^2DEMO STARTED^7 *"
  134. seta sdem "stoprecord; set rstoggle vstr rdem; print * ^1DEMO STOPPED^7 *"
  135. seta rstoggle "vstr rdem"
  136.  
  137.  
  138. // ********
  139. // * BOTS *
  140. // ********
  141.  
  142. seta bot_challenge "1" // slightly more challenging
  143. seta bot_nochat "1"
  144. seta bot_dynamicSkill "1"
  145. seta bot_rocketjump "1"
  146.  
  147.  
  148. // *************
  149. // * CROSSHAIR *
  150. // *************
  151.  
  152. seta cg_draw2D "1"
  153. seta cg_crosshairBrightness "1"
  154. seta cg_crosshairColor "25"
  155. seta cg_crosshairHealth "0"
  156. seta cg_crosshairHitColor "1"
  157. seta cg_crosshairHitStyle "0"
  158. seta cg_crosshairHitTime "200.0"
  159. seta cg_crosshairPulse "1"
  160. seta cg_crosshairSize "32"
  161. seta cg_crosshairX "0"
  162. seta cg_crosshairY "0"
  163. seta cg_drawCrosshair "1"
  164. seta cg_drawCrosshairNames "1"
  165. seta cg_drawCrosshairNamesOpacity "0.75"
  166. seta cg_drawCrosshairTeamHealth "2"
  167. seta cg_drawCrosshairTeamHealthSize "0.12f"
  168. seta cg_drawDeadFriendTime "3000.0f"
  169. seta cg_damagePlum "g mg sg gl rl lg rg pg bfg gh cg ng pl hmg"
  170. seta cg_damagePlumColorStyle "1"
  171.  
  172. seta cg_zoomScaling "1"
  173. seta cg_zoomSensitivity "1"
  174. seta cg_zoomToggle "0" // zoom is not a toggle, you need to keep pressing
  175. seta cg_zoomfov "22.5"
  176.  
  177.  
  178. // **************
  179. // * M8 MARKERS *
  180. // **************
  181.  
  182. seta cg_teammatePOIs 1
  183. seta cg_teammateCrosshairNames 1
  184. seta cg_teammateNames 0
  185.  
  186.  
  187. // ***********
  188. // * CONSOLE *
  189. // ***********
  190.  
  191. seta com_allowConsole "1"
  192. seta con_background "0" // no animated bg
  193. seta con_height "0.5"
  194. seta con_opacity "0.9"
  195. seta con_scale "0.5"
  196. seta con_speed "10"
  197. seta con_timestamps "1"
  198. seta cl_allowConsoleChat "1" // Allows chat from console window without using the ‘/say’ command, while omitting the ‘/’.
  199.  
  200.  
  201. // *****************
  202. // * MEM / NETWORK *
  203. // *****************
  204.  
  205. seta com_hunkMegs "256"
  206. seta com_soundMegs "16"
  207. seta com_zoneMegs "16"
  208. seta rate "15000"
  209. // seta cl_maxpackets "63" // not sure it works in QL
  210. seta cl_timeNudge "-20"
  211. seta snaps "30"
  212.  
  213.  
  214. // *********
  215. // * MOUSE *
  216. // *********
  217.  
  218. seta sensitivity "2.4"
  219. seta cl_freelook "1"
  220. seta cl_mouseAccel "0"
  221. seta cl_mouseAccelOffset "0"
  222. seta cl_mouseAccelPower "2"
  223. seta cl_mouseSensCap "0"
  224. seta in_mouse "2" // in-game mouse input: -1 = Windows mouse input, 1 = Direct input, 2 = Raw input
  225. seta in_mouseMode "win32(Raw)"
  226. seta m_cpi "200"
  227. seta m_filter "0"
  228. seta m_forward "0.25"
  229. seta m_pitch "0.022"
  230. seta m_side "0.25"
  231. seta m_yaw "0.022"
  232.  
  233.  
  234. // ****************
  235. // * GUN SETTINGS *
  236. // ****************
  237.  
  238. seta cg_drawgun "0"
  239. seta cg_gunX "0"
  240. seta cg_gunY "-5"
  241. seta cg_gunZ "-3"
  242. seta cg_brassTime "0"
  243. seta cg_lightningImpact "1"
  244. seta cg_lightningImpactCap "192"
  245. seta cg_lightningStyle "4"
  246. seta cg_plasmaStyle "1"
  247. seta cg_railStyle "1"
  248. seta cg_railTrailTime "400"
  249. seta cg_rocketStyle "1"
  250. seta cg_smokeRadius_GL "8"²
  251. seta cg_smokeRadius_NG "1"
  252. seta cg_smokeRadius_RL "8"
  253. seta cg_smokeRadius_dust "24"
  254. seta cg_smokeRadius_flight "8"
  255. seta cg_smokeRadius_haste "8"
  256. seta cg_smoke_SG "0"
  257. seta cg_switchOnEmpty "1" // switch to higher weap with ammo
  258. seta cg_switchToEmpty "1" // allow to switch on weap with no ammo
  259. seta cg_autoswitch "0" // dont switch to picked up
  260. seta cg_trueLightning "0.75"
  261. seta cg_trueShotgun "0"
  262.  
  263. seta cg_weaponConfig ""
  264. seta cg_weaponConfig_bfg ""
  265. seta cg_weaponConfig_cg ""
  266. seta cg_weaponConfig_g ""
  267. seta cg_weaponConfig_gh ""
  268. seta cg_weaponConfig_gl ""
  269. seta cg_weaponConfig_hmg ""
  270. seta cg_weaponConfig_lg ""
  271. seta cg_weaponConfig_mg ""
  272. seta cg_weaponConfig_ng ""
  273. seta cg_weaponConfig_pg ""
  274. seta cg_weaponConfig_pl ""
  275. seta cg_weaponConfig_rg ""
  276. seta cg_weaponConfig_rl ""
  277. seta cg_weaponConfig_sg ""
  278.  
  279.  
  280. // **************
  281. // * HUD CONFIG *
  282. // **************
  283.  
  284. seta cg_hudFiles "ui/hud.txt" // default hud
  285. seta cg_compHud "0"
  286. seta cg_draw3dIcons "1"
  287. seta cg_drawAmmoWarning "1"
  288. seta cg_drawAttacker "0"
  289. seta cg_drawFPS "1"
  290. seta cg_drawFragMessages "1"
  291. seta cg_drawFriend "1"
  292. seta cg_drawFriendMaxWidth "24.0f"
  293. seta cg_drawFriendMinWidth "4.0f"
  294. seta cg_drawFullWeaponBar "1"
  295. seta cg_drawHitFriendTime "100"
  296. seta cg_drawIcons "1"
  297. seta cg_drawItemPickups "7"
  298. seta cg_drawRewards "1"
  299. seta cg_drawRewardsRowSize "1"
  300. seta cg_drawtargetnames "1"
  301. seta cg_drawTimer "1"
  302. seta cg_gibs "2"
  303. seta cg_impactMarkTime "10000"
  304. seta cg_impactSparks "1"
  305. seta cg_impactSparksLifetime "250"
  306. seta cg_impactSparksSize "8"
  307. seta cg_impactSparksVelocity "128"
  308. seta cg_itemFx "6" // items 1 bounce + 2 rotate + 4 scale
  309. seta cg_itemTimers "1"
  310. seta cg_kickScale "0" // Screen shakes when hit.
  311. seta cg_lagometer "2"
  312. seta cg_levelTimerDirection "1" // The counting direction of the timer - 0 = Count up to time limit - 1 = Count down to zero
  313. seta cg_drawkiller "0"
  314. seta cg_enableRespawnTimer "1"
  315. seta cg_screenDamage "0x800000ff"
  316. seta cg_screenDamageAlpha "200.000000"
  317. seta cg_screenDamageAlpha_Team "200"
  318. seta cg_screenDamage_Self "0x00000000"
  319. seta cg_screenDamage_Team "0x800000ff"
  320. seta cg_showmiss "0" // Displays missed packets and predictions on the HUD.
  321. seta cg_simpleitems "0"
  322. seta cg_speedometer "1"
  323. seta cg_stats "0"
  324. seta cg_useItemMessage "0" // no "No item to use"
  325. seta cg_useItemWarning "1" // *click* sound when no item to use
  326. seta cg_weaponBar "1"
  327.  
  328.  
  329. // ****************
  330. // * TEAM OVERLAY *
  331. // ****************
  332.  
  333. seta cg_clanOnTeamOverlay "0"
  334. seta cg_drawTeamOverlay "1"
  335. seta cg_drawTeamOverlayOpacity "0.33"
  336. seta cg_drawTeamOverlayX "0"
  337. seta cg_drawTeamOverlayY "0"
  338. seta cg_selfOnTeamOverlay "0"
  339. seta cg_teamChatHeight "0"
  340. seta cg_teamChatTime "3000"
  341. seta cg_teamChatsOnly "0"
  342.  
  343.  
  344. // *****************************
  345. // * PLAYERS AND PLAYER COLORS *
  346. // *****************************
  347.  
  348. seta model "crash"
  349. seta name "O^1z^7h"
  350. seta handicap "100"
  351. seta headmodel "crash"
  352. seta cl_run "1"
  353. seta sex "male"
  354. seta cg_autoAction "2" // sshot
  355.  
  356. seta team_headmodel "crash"
  357. seta team_model "crash"
  358.  
  359. seta cg_deadBodyColor "0x101010FF"
  360. seta cg_deadBodyDarken "1"
  361.  
  362. seta cg_enemyHeadColor "0x00FF00ff"
  363. seta cg_enemyLowerColor "0x00FF00ff"
  364. seta cg_enemyUpperColor "0x00FF00ff"
  365.  
  366. seta cg_teamHeadColor "0x808080ff"
  367. seta cg_teamLowerColor "0x808080ff"
  368. seta cg_teamUpperColor "0xFFFFFFff"
  369.  
  370. seta cg_forceBlueTeamModel ""
  371. seta cg_forceDrawCrosshair "0"
  372. seta cg_forceEnemyModel "keel/bright"
  373. seta cg_forceEnemySkin "bright"
  374. seta cg_forceEnemyWeaponColor "1" // Force enemies' grenades and rails to use 'Enemy Upper Color' (cg_enemyUpperColor).
  375. seta cg_forceModel "doom"
  376. seta cg_forceRedTeamModel ""
  377. seta cg_forceTeamModel "crash"
  378. seta cg_forceTeamSkin ""
  379. seta cg_forceTeamWeaponColor "1" // Force teammates’ grenades and rails to use 'Team Upper Color' (cg_teamUpperColor).
  380.  
  381. seta cg_weaponColor "0xFFFFFFff" // not sure ?
  382. seta cg_weaponColorStyle "2" // Enemy Grenade & Rail color = cg_enemyUpperColor , team & own Grenade Rail color = cg_teamUpperColor
  383. seta cg_weaponColor_grenade "0xFFFFFFff"
  384.  
  385. seta color "2"
  386. seta color1 "5" // rail beam <1-26>
  387. seta color2 "1" // Color of rail core/disc/swirl effect <1-26>
  388.  
  389.  
  390. // ***********
  391. // * VISUALS *
  392. // ***********
  393.  
  394. seta com_maxfps "125"
  395. seta cg_fov "120"
  396. seta cg_marks "0"
  397. seta cg_muzzleFlash "0"
  398. seta cg_shadows "1"
  399. seta cg_viewsize "100"
  400. seta cg_waterWarp "1"
  401. seta com_blood "0"
  402.  
  403.  
  404. // *************
  405. // * RENDERING *
  406. // *************
  407.  
  408. seta r_allowExtensions "1"
  409. seta r_ambientScale "100"
  410. seta r_aspectRatio "0"
  411. seta r_bloomActive "0"
  412. seta r_bloomBlurFalloff "0.75"
  413. seta r_bloomBlurRadius "5"
  414. seta r_bloomBlurScale "1.0"
  415. seta r_bloomBrightThreshold "0.25"
  416. seta r_bloomIntensity "0.50"
  417. seta r_bloomPasses "1"
  418. seta r_bloomSaturation "0.800"
  419. seta r_bloomSceneIntensity "1.000"
  420. seta r_bloomSceneSaturation "1.000"
  421. seta r_colorCorrectActive "1"
  422. seta r_colorbits "32"
  423. seta r_contrast "1.0"
  424. seta r_customaspect "1"
  425. seta r_customheight "1024"
  426. seta r_customwidth "1600"
  427. seta r_depthbits "0"
  428. seta r_detailtextures "1"
  429. seta r_displayRefresh "0"
  430. seta r_dlightBacks "1"
  431. seta r_drawSun "0"
  432. seta r_drawskyfloor "1"
  433. seta r_dynamicLight "1"
  434. seta r_enableBloom "0"
  435. seta r_enableColorCorrect "1"
  436. seta r_enablePostProcess "1"
  437. seta r_ext_compiled_vertex_array "1"
  438. seta r_ext_compress_textures "0"
  439. seta r_ext_compressed_textures "0"
  440. seta r_ext_gamma_control "1"
  441. seta r_ext_multitexture "1"
  442. seta r_ext_texture_env_add "1"
  443. seta r_facePlaneCull "1"
  444. seta r_fastSky "1"
  445. seta r_fastSkyColor "0x000000"
  446. seta r_finish "0"
  447. seta r_flares "0"
  448. seta r_floatingPointFBOs "0"
  449. seta r_fullbright "0.000000"
  450. seta r_fullscreen "1"
  451. seta r_gamma "1.20"
  452. seta r_glDriver "opengl32"
  453. seta r_gl_renderer "GeForce GTX 570/PCIe/SSE2"
  454. seta r_gl_reserved "1"
  455. seta r_gl_vendor "NVIDIA Corporation"
  456. seta r_ignoreFastPath "1"
  457. seta r_ignoreGLErrors "1"
  458. seta r_ignorehwgamma "0"
  459. seta r_inBrowserMode "12"
  460. seta r_inGameVideo "1"
  461. seta r_intensity "1"
  462. seta r_lastValidRenderer "GeForce GTX 570/PCIe/SSE2"
  463. seta r_lightmap "0.000000"
  464. seta r_lodBias "-2"
  465. seta r_lodCurveError "250"
  466. seta r_lodScale "10"
  467. seta r_mapOverBrightBits "1"
  468. seta r_mapOverBrightCap "255"
  469. seta r_mode "-2"
  470. seta r_noFastRestart "0"
  471. seta r_overBrightBits "1"
  472. seta r_picmip "10"
  473. seta r_postProcessActive "1"
  474. seta r_preloadTextures "0"
  475. seta r_primitives "0"
  476. seta r_railCoreWidth "6"
  477. seta r_railSegmentLength "32"
  478. seta r_railWidth "16"
  479. seta r_roundImagesDown "1"
  480. seta r_simpleMipMaps "1"
  481. seta r_stencilbits "0"
  482. seta r_stereo "0"
  483. seta r_subdivisions "4"
  484. seta r_swapInterval "0"
  485. seta r_teleporterFlash "1"
  486. seta r_texturebits "32"
  487. seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR"
  488. seta r_uiFullScreen "1"
  489. seta r_vertexlight "0.000000"
  490. seta r_vertexlighting "0"
  491. seta r_windowedHeight "1000"
  492. seta r_windowedMode "-1"
  493. seta r_windowedWidth "1500"
  494.  
  495.  
  496. // **********
  497. // * SOUNDS *
  498. // **********
  499.  
  500. seta cg_hitBeep "2" // Controls the sound made when you damage an opponent: 1 single tone, 2 multi tone
  501. seta cg_teamChatBeep "1"
  502. seta s_volume "0.8"
  503. seta s_musicvolume "0"
  504. seta s_ambient "0"
  505. seta s_doppler "0"
  506. seta s_bloat "2.0"
  507. seta s_distance "100.0"
  508. seta s_khz "22"
  509. seta s_killBeepVolume "1"
  510.  
  511. seta s_announcerVolume "0.8"
  512. seta cg_announcer "1"
  513. seta cg_announcerLastStandingVO "1"
  514. seta cg_announcerLeadsVO "1"
  515. seta cg_announcerRewardsVO "1"
  516. seta cg_announcerTiesVO "1"
  517.  
  518. // SOUND DEFAULTS, just to be sure we're not fucking things up
  519.  
  520. seta s_leafnum "0"
  521. seta s_loadas8bit "0"
  522. seta s_max_distance "1000.0"
  523. seta s_min_distance "3.0"
  524. seta s_mixPreStep "0.05"
  525. seta s_mixahead "0.140"
  526. seta s_numpolys "400"
  527. seta s_occ_eq "0.75"
  528. seta s_occfactor "0.5"
  529. seta s_polykeep "1000000000"
  530. seta s_polyreflectsize "10000000"
  531. seta s_polysize "10000000"
  532. seta s_refdelay "2.0"
  533. seta s_refgain "0.45"
  534. seta s_rolloff "1.0"
  535. seta s_separation "0.5"
  536.  
  537.  
  538. // *******************************
  539. // * DUNNO / D0NTCARE / DEFAULTS *
  540. // *******************************
  541.  
  542. seta cg_allowtaunt "1"
  543. seta cg_autoHop "1"
  544. seta cg_autoProjectileNudge "0"
  545. seta cg_blood "1"
  546. seta cg_bob "0"
  547. seta cg_bobpitch "0.001"
  548. seta cg_bobroll "0.001"
  549. seta cg_bobup "0.001"
  550. seta cg_bubbleTrail "1"
  551. seta cg_buzzerSound "1"
  552. seta cg_cameraOrbitDelay "50"
  553. seta cg_chatHistoryLength "10"
  554. seta cg_chatbeep "0"
  555. seta cg_complaintWarning "1"
  556. seta cg_customAspect_X "0"
  557. seta cg_customAspect_Y "0"
  558. seta cg_deferPlayers "1"
  559. seta cg_drawCheckpointRemaining "1"
  560. seta cg_drawInputCmds "0"
  561. seta cg_drawInputCmdsSize "32"
  562. seta cg_drawInputCmdsX "320"
  563. seta cg_drawInputCmdsY "240"
  564. seta cg_drawSnapshot "0"
  565. seta cg_drawSpawnLocations "0"
  566. seta cg_drawSpriteSelf "0"
  567. seta cg_drawStatus "1"
  568. seta cg_drawTieredArmorAvailability "1"
  569. seta cg_flagPOIs "1"
  570. seta cg_flagStyle "1"
  571. seta cg_killBeep "1"
  572. seta cg_lowAmmoWarningPercentile "0.20"
  573. seta cg_lowAmmoWarningSound "1"
  574. seta cg_lowAmmoWeaponBarWarning "2"
  575. seta cg_newWeaponBar "1"
  576. seta cg_nopredict "0"
  577. seta cg_placebo "0.0100"
  578. seta cg_playTeamVO "1"
  579. seta cg_playVoiceChats "1"
  580. seta cg_playerLean "1"
  581. seta cg_playerNames "1"
  582. seta cg_poiMaxWidth "32.0f"
  583. seta cg_poiMinWidth "16.0f"
  584. seta cg_powerupPOIs "2"
  585. seta cg_predictItems "1"
  586. seta cg_preferredStartingWeapons ""
  587. seta cg_projectileNudge "0"
  588. seta cg_quadKillCounter "0"
  589. seta cg_raceBeep "7"
  590. seta cg_respawnTimerX "10"
  591. seta cg_respawnTimerY "100"
  592. seta cg_runpitch "0.001"
  593. seta cg_runroll "0.001"
  594. seta cg_scorePlums "1"
  595. seta cg_showVoiceText "1"
  596. seta cg_spectating "0"
  597. seta cg_stereoSeparation "0.4"
  598. seta cg_vignette "0"
  599. seta cg_zoomOutOnDeath "1"
  600. seta cl_anonymous "0"
  601. seta cl_autoTimeNudge "0"
  602. seta cl_demoRecordMessage "2"
  603. seta cl_maxPing "800"
  604. seta cl_packetdup "1"
  605. seta cl_viewAccel "1.7"
  606. seta com_blindlyLoadDLLS "1"
  607. seta com_configVersion "17"
  608. seta com_idleSleep "1"
  609. seta com_introplayed "0"
  610. seta gl_polyblend "0"
  611. seta in_joyBallScale "1.0"
  612. seta in_joyHorizMoveDeadzone "0.50"
  613. seta in_joyHorizViewDeadzone "0.15"
  614. seta in_joyHorizViewSensitivity "20.0"
  615. seta in_joyVertMoveDeadzone "0.15"
  616. seta in_joyVertViewDeadzone "0.15"
  617. seta in_joyVertViewSensitivity "15.0"
  618. seta in_joystick "0"
  619. seta in_joystick_inverted "0"
  620. seta in_midi "0"
  621. seta in_midichannel "1"
  622. seta in_mididevice "0"
  623. seta in_midiport "1"
  624. seta in_nograb "0"
  625. seta in_raw_useWindowHandle "0"
  626. seta joy_threshold "0.15"
  627. seta net_noipx "0"
  628. seta net_noudp "0"
  629. seta net_socksEnabled "0"
  630. seta net_socksPassword ""
  631. seta net_socksPort "1080"
  632. seta net_socksServer ""
  633. seta net_socksUsername ""
  634. seta pmove_fixed "1"
  635. seta pmove_msec "8"
  636. seta practiceflags "0"
  637.  
  638. // ******************
  639. // * ALL DONE !!!1! *
  640. // ******************
  641.  
  642. print "* ^1OZH^2 LOADED ! ^7*"
  643.  
  644. echo "****************
  645. echo "* ^1OZH^2 LOADED ! ^7*"
  646. echo "****************
  647.  
  648. // EOF
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