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- // ************************
- // * OZH QUAKELIVE CONFIG *
- // ************************
- unbindall
- unaliasall
- // *********
- // * BINDS *
- // *********
- bind TAB "+scores"
- bind ENTER "+button2"
- bind ESCAPE "togglemenu"
- bind SPACE "+moveup"
- bind ' "say_team ^1# ^3OUT of POSITION ^1#"
- bind + "echo Pom pom ..."
- bind , "echo Touche .,"
- bind - "echo Pom pom ..."
- bind . "echo Touche :"
- bind / "say_team ^2secure"
- bind 1 "weapon 1"
- bind 2 "weapon 2"
- bind 3 "weapon 3"
- bind 4 "weapon 4"
- bind 8 "weapon 8"
- bind SEMICOLON "say_team ^1# ^3escaping nmy FC - LOW ^1#"
- bind = "vstr usebfg; weapon 9"
- bind [ "say_team ^5available"
- bind \ "echo Touche * pres d'Enter"
- bind ] "say_team ^5taken"
- bind _ "echo Pom pom ..."
- bind ` "toggleconsole"
- bind a "+acc"
- bind b "say RROFFL"
- bind c "say ^3:-)^7"
- bind d "say_team ^2defending"
- bind e "echo Pom pom ..."
- bind f "say_team ^2attacking"
- bind g "say_team ^2REGROUP top/bridge"
- bind h "echo Pom pom ..."
- bind i "say_team ^1# ^3incoming nmy - HIGH ^1#"
- bind j "echo Pom pom ..."
- bind k "say_team ^1# ^3incoming nmy - LOW ^1#"
- bind l "say_team ^1# ^3our flag HERE ^1#"
- bind m "echo Pom pom ..."
- bind n "say ^5nice!^7"
- bind o "say_team ^1# ^3base overrun ^1#"
- bind p "say_team ^1# ^3escaping nmy FC - HIGH ^1#"
- bind q "echo Pom pom ..."
- bind r "say_team ^2recover our flag"
- bind s "+acc"
- bind t "messagemode"
- bind u "echo Pom pom ..."
- bind v "echo Pom pom ..."
- bind w "say lol whine lol"
- bind x "echo Pom pom ..."
- bind y "messagemode2"
- bind z "echo Pom pom ..."
- bind ~ "toggleconsole"
- bind BACKSPACE "vstr usenext"
- bind PAUSE "pause"
- bind UPARROW "+forward"
- bind DOWNARROW "+back"
- bind LEFTARROW "+zoom"
- bind RIGHTARROW "vstr usepg; weapon 8"
- bind ALT "+strafe"
- bind CTRL "+attack"
- bind SHIFT "+speed"
- bind INS "+moveleft"
- bind DEL "+movedown"
- bind PGDN "vstr useshaft; weapon 6"
- bind PGUP "vstr userl; weapon 5"
- bind HOME "+moveright"
- bind END "vstr userg; weapon 7"
- bind F1 "vote yes"
- bind F2 "vote no"
- bind F3 "readyup"
- bind F4 "seta s_musicvolume 0"
- bind F5 "vstr rstoggle"
- bind F7 "Echo Pom pom ..."
- bind F8 "Echo Pom pom ..."
- bind F10 "screenshotSocial"
- bind F11 "exec ozh.cfg"
- bind F12 "screenshotJPEG"
- bind KP_HOME "vstr usegl; weapon 4"
- bind KP_PGUP "say_team ^2attacking"
- bind KP_LEFTARROW "vstr usemg; weapon 14"
- bind KP_5 "Echo Pom pom ..."
- bind KP_RIGHTARROW "echo Pom pom ..."
- bind KP_END "+scores"
- bind KP_PGDN "say_team ^5PU soon"
- bind KP_INS "vstr usegaunt; weapon 1"
- bind KP_DEL "+button3"
- bind KP_SLASH "kill; say_team ^5suicide !"
- bind KP_MINUS "say_team ^2 negative!^7"
- bind KP_PLUS "say_team ^2 affirmative!^7"
- bind MOUSE1 "+attack"
- bind MOUSE2 "+moveup"
- bind MOUSE3 "+forward"
- bind MWHEELDOWN "vstr usessg; weapon 3"
- bind MWHEELUP "vstr usemg; weapon 14"
- // ***************
- // * WEAP MACROS *
- // ***************
- seta MyFov "cg_fov 120"
- seta MyFov_Wide "cg_fov 140"
- seta MyFov_Rail "cg_fov 100"
- seta MyFov_init "vstr MyFov; set userg vstr userg_1"
- seta usegaunt "cg_drawgun 2; com_blood 0; cg_marks 0; vstr MyFov_Wide"
- seta usegl "cg_drawGun 0; com_blood 0; cg_marks 0; vstr MyFov_init"
- seta usemg "cg_drawGun 0; com_blood 1; cg_marks 0; vstr MyFov_init"
- seta usenext "cg_drawGun 0; com_blood 1; cg_marks 0; weapnext; vstr MyFov_init"
- seta usepg "cg_drawGun 0; com_blood 0; cg_marks 0; vstr MyFov_init"
- seta userg_1 "cg_drawGun 3; com_blood 0; cg_marks 0; vstr MyFov; set userg vstr userg_2"
- seta userg_2 "cg_drawGun 3; com_blood 0; cg_marks 0; vstr MyFov_Rail; set userg vstr userg_1"
- seta userg "vstr userg_1"
- seta userl "cg_drawGun 3; com_blood 0; cg_marks 0; vstr MyFov_init"
- seta useshaft "cg_drawGun 3; com_blood 1; cg_marks 1; vstr MyFov_init"
- seta usessg "cg_drawGun 0; com_blood 1; cg_marks 0; vstr MyFov_init"
- seta tout16 "r_colorbits 16; r_texturebits 16; vid_restart"
- seta tout32 "r_colorbits 32; r_texturebits 32; vid_restart"
- seta view "exec viewer.cfg; devmap q3dm1"
- seta bench "timedemo 1; demo bench"
- seta rdem "record; set rstoggle vstr sdem; print * ^2DEMO STARTED^7 *"
- seta sdem "stoprecord; set rstoggle vstr rdem; print * ^1DEMO STOPPED^7 *"
- seta rstoggle "vstr rdem"
- // ********
- // * BOTS *
- // ********
- seta bot_challenge "1" // slightly more challenging
- seta bot_nochat "1"
- seta bot_dynamicSkill "1"
- seta bot_rocketjump "1"
- // *************
- // * CROSSHAIR *
- // *************
- seta cg_draw2D "1"
- seta cg_crosshairBrightness "1"
- seta cg_crosshairColor "25"
- seta cg_crosshairHealth "0"
- seta cg_crosshairHitColor "1"
- seta cg_crosshairHitStyle "0"
- seta cg_crosshairHitTime "200.0"
- seta cg_crosshairPulse "1"
- seta cg_crosshairSize "32"
- seta cg_crosshairX "0"
- seta cg_crosshairY "0"
- seta cg_drawCrosshair "1"
- seta cg_drawCrosshairNames "1"
- seta cg_drawCrosshairNamesOpacity "0.75"
- seta cg_drawCrosshairTeamHealth "2"
- seta cg_drawCrosshairTeamHealthSize "0.12f"
- seta cg_drawDeadFriendTime "3000.0f"
- seta cg_damagePlum "g mg sg gl rl lg rg pg bfg gh cg ng pl hmg"
- seta cg_damagePlumColorStyle "1"
- seta cg_zoomScaling "1"
- seta cg_zoomSensitivity "1"
- seta cg_zoomToggle "0" // zoom is not a toggle, you need to keep pressing
- seta cg_zoomfov "22.5"
- // **************
- // * M8 MARKERS *
- // **************
- seta cg_teammatePOIs 1
- seta cg_teammateCrosshairNames 1
- seta cg_teammateNames 0
- // ***********
- // * CONSOLE *
- // ***********
- seta com_allowConsole "1"
- seta con_background "0" // no animated bg
- seta con_height "0.5"
- seta con_opacity "0.9"
- seta con_scale "0.5"
- seta con_speed "10"
- seta con_timestamps "1"
- seta cl_allowConsoleChat "1" // Allows chat from console window without using the ‘/say’ command, while omitting the ‘/’.
- // *****************
- // * MEM / NETWORK *
- // *****************
- seta com_hunkMegs "256"
- seta com_soundMegs "16"
- seta com_zoneMegs "16"
- seta rate "15000"
- // seta cl_maxpackets "63" // not sure it works in QL
- seta cl_timeNudge "-20"
- seta snaps "30"
- // *********
- // * MOUSE *
- // *********
- seta sensitivity "2.4"
- seta cl_freelook "1"
- seta cl_mouseAccel "0"
- seta cl_mouseAccelOffset "0"
- seta cl_mouseAccelPower "2"
- seta cl_mouseSensCap "0"
- seta in_mouse "2" // in-game mouse input: -1 = Windows mouse input, 1 = Direct input, 2 = Raw input
- seta in_mouseMode "win32(Raw)"
- seta m_cpi "200"
- seta m_filter "0"
- seta m_forward "0.25"
- seta m_pitch "0.022"
- seta m_side "0.25"
- seta m_yaw "0.022"
- // ****************
- // * GUN SETTINGS *
- // ****************
- seta cg_drawgun "0"
- seta cg_gunX "0"
- seta cg_gunY "-5"
- seta cg_gunZ "-3"
- seta cg_brassTime "0"
- seta cg_lightningImpact "1"
- seta cg_lightningImpactCap "192"
- seta cg_lightningStyle "4"
- seta cg_plasmaStyle "1"
- seta cg_railStyle "1"
- seta cg_railTrailTime "400"
- seta cg_rocketStyle "1"
- seta cg_smokeRadius_GL "8"²
- seta cg_smokeRadius_NG "1"
- seta cg_smokeRadius_RL "8"
- seta cg_smokeRadius_dust "24"
- seta cg_smokeRadius_flight "8"
- seta cg_smokeRadius_haste "8"
- seta cg_smoke_SG "0"
- seta cg_switchOnEmpty "1" // switch to higher weap with ammo
- seta cg_switchToEmpty "1" // allow to switch on weap with no ammo
- seta cg_autoswitch "0" // dont switch to picked up
- seta cg_trueLightning "0.75"
- seta cg_trueShotgun "0"
- seta cg_weaponConfig ""
- seta cg_weaponConfig_bfg ""
- seta cg_weaponConfig_cg ""
- seta cg_weaponConfig_g ""
- seta cg_weaponConfig_gh ""
- seta cg_weaponConfig_gl ""
- seta cg_weaponConfig_hmg ""
- seta cg_weaponConfig_lg ""
- seta cg_weaponConfig_mg ""
- seta cg_weaponConfig_ng ""
- seta cg_weaponConfig_pg ""
- seta cg_weaponConfig_pl ""
- seta cg_weaponConfig_rg ""
- seta cg_weaponConfig_rl ""
- seta cg_weaponConfig_sg ""
- // **************
- // * HUD CONFIG *
- // **************
- seta cg_hudFiles "ui/hud.txt" // default hud
- seta cg_compHud "0"
- seta cg_draw3dIcons "1"
- seta cg_drawAmmoWarning "1"
- seta cg_drawAttacker "0"
- seta cg_drawFPS "1"
- seta cg_drawFragMessages "1"
- seta cg_drawFriend "1"
- seta cg_drawFriendMaxWidth "24.0f"
- seta cg_drawFriendMinWidth "4.0f"
- seta cg_drawFullWeaponBar "1"
- seta cg_drawHitFriendTime "100"
- seta cg_drawIcons "1"
- seta cg_drawItemPickups "7"
- seta cg_drawRewards "1"
- seta cg_drawRewardsRowSize "1"
- seta cg_drawtargetnames "1"
- seta cg_drawTimer "1"
- seta cg_gibs "2"
- seta cg_impactMarkTime "10000"
- seta cg_impactSparks "1"
- seta cg_impactSparksLifetime "250"
- seta cg_impactSparksSize "8"
- seta cg_impactSparksVelocity "128"
- seta cg_itemFx "6" // items 1 bounce + 2 rotate + 4 scale
- seta cg_itemTimers "1"
- seta cg_kickScale "0" // Screen shakes when hit.
- seta cg_lagometer "2"
- seta cg_levelTimerDirection "1" // The counting direction of the timer - 0 = Count up to time limit - 1 = Count down to zero
- seta cg_drawkiller "0"
- seta cg_enableRespawnTimer "1"
- seta cg_screenDamage "0x800000ff"
- seta cg_screenDamageAlpha "200.000000"
- seta cg_screenDamageAlpha_Team "200"
- seta cg_screenDamage_Self "0x00000000"
- seta cg_screenDamage_Team "0x800000ff"
- seta cg_showmiss "0" // Displays missed packets and predictions on the HUD.
- seta cg_simpleitems "0"
- seta cg_speedometer "1"
- seta cg_stats "0"
- seta cg_useItemMessage "0" // no "No item to use"
- seta cg_useItemWarning "1" // *click* sound when no item to use
- seta cg_weaponBar "1"
- // ****************
- // * TEAM OVERLAY *
- // ****************
- seta cg_clanOnTeamOverlay "0"
- seta cg_drawTeamOverlay "1"
- seta cg_drawTeamOverlayOpacity "0.33"
- seta cg_drawTeamOverlayX "0"
- seta cg_drawTeamOverlayY "0"
- seta cg_selfOnTeamOverlay "0"
- seta cg_teamChatHeight "0"
- seta cg_teamChatTime "3000"
- seta cg_teamChatsOnly "0"
- // *****************************
- // * PLAYERS AND PLAYER COLORS *
- // *****************************
- seta model "crash"
- seta name "O^1z^7h"
- seta handicap "100"
- seta headmodel "crash"
- seta cl_run "1"
- seta sex "male"
- seta cg_autoAction "2" // sshot
- seta team_headmodel "crash"
- seta team_model "crash"
- seta cg_deadBodyColor "0x101010FF"
- seta cg_deadBodyDarken "1"
- seta cg_enemyHeadColor "0x00FF00ff"
- seta cg_enemyLowerColor "0x00FF00ff"
- seta cg_enemyUpperColor "0x00FF00ff"
- seta cg_teamHeadColor "0x808080ff"
- seta cg_teamLowerColor "0x808080ff"
- seta cg_teamUpperColor "0xFFFFFFff"
- seta cg_forceBlueTeamModel ""
- seta cg_forceDrawCrosshair "0"
- seta cg_forceEnemyModel "keel/bright"
- seta cg_forceEnemySkin "bright"
- seta cg_forceEnemyWeaponColor "1" // Force enemies' grenades and rails to use 'Enemy Upper Color' (cg_enemyUpperColor).
- seta cg_forceModel "doom"
- seta cg_forceRedTeamModel ""
- seta cg_forceTeamModel "crash"
- seta cg_forceTeamSkin ""
- seta cg_forceTeamWeaponColor "1" // Force teammates’ grenades and rails to use 'Team Upper Color' (cg_teamUpperColor).
- seta cg_weaponColor "0xFFFFFFff" // not sure ?
- seta cg_weaponColorStyle "2" // Enemy Grenade & Rail color = cg_enemyUpperColor , team & own Grenade Rail color = cg_teamUpperColor
- seta cg_weaponColor_grenade "0xFFFFFFff"
- seta color "2"
- seta color1 "5" // rail beam <1-26>
- seta color2 "1" // Color of rail core/disc/swirl effect <1-26>
- // ***********
- // * VISUALS *
- // ***********
- seta com_maxfps "125"
- seta cg_fov "120"
- seta cg_marks "0"
- seta cg_muzzleFlash "0"
- seta cg_shadows "1"
- seta cg_viewsize "100"
- seta cg_waterWarp "1"
- seta com_blood "0"
- // *************
- // * RENDERING *
- // *************
- seta r_allowExtensions "1"
- seta r_ambientScale "100"
- seta r_aspectRatio "0"
- seta r_bloomActive "0"
- seta r_bloomBlurFalloff "0.75"
- seta r_bloomBlurRadius "5"
- seta r_bloomBlurScale "1.0"
- seta r_bloomBrightThreshold "0.25"
- seta r_bloomIntensity "0.50"
- seta r_bloomPasses "1"
- seta r_bloomSaturation "0.800"
- seta r_bloomSceneIntensity "1.000"
- seta r_bloomSceneSaturation "1.000"
- seta r_colorCorrectActive "1"
- seta r_colorbits "32"
- seta r_contrast "1.0"
- seta r_customaspect "1"
- seta r_customheight "1024"
- seta r_customwidth "1600"
- seta r_depthbits "0"
- seta r_detailtextures "1"
- seta r_displayRefresh "0"
- seta r_dlightBacks "1"
- seta r_drawSun "0"
- seta r_drawskyfloor "1"
- seta r_dynamicLight "1"
- seta r_enableBloom "0"
- seta r_enableColorCorrect "1"
- seta r_enablePostProcess "1"
- seta r_ext_compiled_vertex_array "1"
- seta r_ext_compress_textures "0"
- seta r_ext_compressed_textures "0"
- seta r_ext_gamma_control "1"
- seta r_ext_multitexture "1"
- seta r_ext_texture_env_add "1"
- seta r_facePlaneCull "1"
- seta r_fastSky "1"
- seta r_fastSkyColor "0x000000"
- seta r_finish "0"
- seta r_flares "0"
- seta r_floatingPointFBOs "0"
- seta r_fullbright "0.000000"
- seta r_fullscreen "1"
- seta r_gamma "1.20"
- seta r_glDriver "opengl32"
- seta r_gl_renderer "GeForce GTX 570/PCIe/SSE2"
- seta r_gl_reserved "1"
- seta r_gl_vendor "NVIDIA Corporation"
- seta r_ignoreFastPath "1"
- seta r_ignoreGLErrors "1"
- seta r_ignorehwgamma "0"
- seta r_inBrowserMode "12"
- seta r_inGameVideo "1"
- seta r_intensity "1"
- seta r_lastValidRenderer "GeForce GTX 570/PCIe/SSE2"
- seta r_lightmap "0.000000"
- seta r_lodBias "-2"
- seta r_lodCurveError "250"
- seta r_lodScale "10"
- seta r_mapOverBrightBits "1"
- seta r_mapOverBrightCap "255"
- seta r_mode "-2"
- seta r_noFastRestart "0"
- seta r_overBrightBits "1"
- seta r_picmip "10"
- seta r_postProcessActive "1"
- seta r_preloadTextures "0"
- seta r_primitives "0"
- seta r_railCoreWidth "6"
- seta r_railSegmentLength "32"
- seta r_railWidth "16"
- seta r_roundImagesDown "1"
- seta r_simpleMipMaps "1"
- seta r_stencilbits "0"
- seta r_stereo "0"
- seta r_subdivisions "4"
- seta r_swapInterval "0"
- seta r_teleporterFlash "1"
- seta r_texturebits "32"
- seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR"
- seta r_uiFullScreen "1"
- seta r_vertexlight "0.000000"
- seta r_vertexlighting "0"
- seta r_windowedHeight "1000"
- seta r_windowedMode "-1"
- seta r_windowedWidth "1500"
- // **********
- // * SOUNDS *
- // **********
- seta cg_hitBeep "2" // Controls the sound made when you damage an opponent: 1 single tone, 2 multi tone
- seta cg_teamChatBeep "1"
- seta s_volume "0.8"
- seta s_musicvolume "0"
- seta s_ambient "0"
- seta s_doppler "0"
- seta s_bloat "2.0"
- seta s_distance "100.0"
- seta s_khz "22"
- seta s_killBeepVolume "1"
- seta s_announcerVolume "0.8"
- seta cg_announcer "1"
- seta cg_announcerLastStandingVO "1"
- seta cg_announcerLeadsVO "1"
- seta cg_announcerRewardsVO "1"
- seta cg_announcerTiesVO "1"
- // SOUND DEFAULTS, just to be sure we're not fucking things up
- seta s_leafnum "0"
- seta s_loadas8bit "0"
- seta s_max_distance "1000.0"
- seta s_min_distance "3.0"
- seta s_mixPreStep "0.05"
- seta s_mixahead "0.140"
- seta s_numpolys "400"
- seta s_occ_eq "0.75"
- seta s_occfactor "0.5"
- seta s_polykeep "1000000000"
- seta s_polyreflectsize "10000000"
- seta s_polysize "10000000"
- seta s_refdelay "2.0"
- seta s_refgain "0.45"
- seta s_rolloff "1.0"
- seta s_separation "0.5"
- // *******************************
- // * DUNNO / D0NTCARE / DEFAULTS *
- // *******************************
- seta cg_allowtaunt "1"
- seta cg_autoHop "1"
- seta cg_autoProjectileNudge "0"
- seta cg_blood "1"
- seta cg_bob "0"
- seta cg_bobpitch "0.001"
- seta cg_bobroll "0.001"
- seta cg_bobup "0.001"
- seta cg_bubbleTrail "1"
- seta cg_buzzerSound "1"
- seta cg_cameraOrbitDelay "50"
- seta cg_chatHistoryLength "10"
- seta cg_chatbeep "0"
- seta cg_complaintWarning "1"
- seta cg_customAspect_X "0"
- seta cg_customAspect_Y "0"
- seta cg_deferPlayers "1"
- seta cg_drawCheckpointRemaining "1"
- seta cg_drawInputCmds "0"
- seta cg_drawInputCmdsSize "32"
- seta cg_drawInputCmdsX "320"
- seta cg_drawInputCmdsY "240"
- seta cg_drawSnapshot "0"
- seta cg_drawSpawnLocations "0"
- seta cg_drawSpriteSelf "0"
- seta cg_drawStatus "1"
- seta cg_drawTieredArmorAvailability "1"
- seta cg_flagPOIs "1"
- seta cg_flagStyle "1"
- seta cg_killBeep "1"
- seta cg_lowAmmoWarningPercentile "0.20"
- seta cg_lowAmmoWarningSound "1"
- seta cg_lowAmmoWeaponBarWarning "2"
- seta cg_newWeaponBar "1"
- seta cg_nopredict "0"
- seta cg_placebo "0.0100"
- seta cg_playTeamVO "1"
- seta cg_playVoiceChats "1"
- seta cg_playerLean "1"
- seta cg_playerNames "1"
- seta cg_poiMaxWidth "32.0f"
- seta cg_poiMinWidth "16.0f"
- seta cg_powerupPOIs "2"
- seta cg_predictItems "1"
- seta cg_preferredStartingWeapons ""
- seta cg_projectileNudge "0"
- seta cg_quadKillCounter "0"
- seta cg_raceBeep "7"
- seta cg_respawnTimerX "10"
- seta cg_respawnTimerY "100"
- seta cg_runpitch "0.001"
- seta cg_runroll "0.001"
- seta cg_scorePlums "1"
- seta cg_showVoiceText "1"
- seta cg_spectating "0"
- seta cg_stereoSeparation "0.4"
- seta cg_vignette "0"
- seta cg_zoomOutOnDeath "1"
- seta cl_anonymous "0"
- seta cl_autoTimeNudge "0"
- seta cl_demoRecordMessage "2"
- seta cl_maxPing "800"
- seta cl_packetdup "1"
- seta cl_viewAccel "1.7"
- seta com_blindlyLoadDLLS "1"
- seta com_configVersion "17"
- seta com_idleSleep "1"
- seta com_introplayed "0"
- seta gl_polyblend "0"
- seta in_joyBallScale "1.0"
- seta in_joyHorizMoveDeadzone "0.50"
- seta in_joyHorizViewDeadzone "0.15"
- seta in_joyHorizViewSensitivity "20.0"
- seta in_joyVertMoveDeadzone "0.15"
- seta in_joyVertViewDeadzone "0.15"
- seta in_joyVertViewSensitivity "15.0"
- seta in_joystick "0"
- seta in_joystick_inverted "0"
- seta in_midi "0"
- seta in_midichannel "1"
- seta in_mididevice "0"
- seta in_midiport "1"
- seta in_nograb "0"
- seta in_raw_useWindowHandle "0"
- seta joy_threshold "0.15"
- seta net_noipx "0"
- seta net_noudp "0"
- seta net_socksEnabled "0"
- seta net_socksPassword ""
- seta net_socksPort "1080"
- seta net_socksServer ""
- seta net_socksUsername ""
- seta pmove_fixed "1"
- seta pmove_msec "8"
- seta practiceflags "0"
- // ******************
- // * ALL DONE !!!1! *
- // ******************
- print "* ^1OZH^2 LOADED ! ^7*"
- echo "****************
- echo "* ^1OZH^2 LOADED ! ^7*"
- echo "****************
- // EOF
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