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Nov 24th, 2017
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Lua 0.32 KB | None | 0 0
  1. for k, v in pairs(Clockwork.blueprints:GetAll()) do
  2.         if (v.craftplace == self.name and LocalPlayer():CanSeeCraft(v)) then
  3.         local blueprintCategory = v("category");
  4.         blueprints[blueprintCategory] = blueprints[blueprintCategory] or {};
  5.         blueprints[blueprintCategory][#blueprints[blueprintCategory] + 1] = v;
  6.     end
  7.     end;
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