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- for k, v in pairs(Clockwork.blueprints:GetAll()) do
- if (v.craftplace == self.name and LocalPlayer():CanSeeCraft(v)) then
- local blueprintCategory = v("category");
- blueprints[blueprintCategory] = blueprints[blueprintCategory] or {};
- blueprints[blueprintCategory][#blueprints[blueprintCategory] + 1] = v;
- end
- end;
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