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Apr 29th, 2017
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  1. custom-drops:
  2. #This definition will drop the bookshelf when you break it, instead of just books.
  3. #exampleblock:
  4. #block: ""
  5. # drops:
  6. # Bookshelf:
  7. # item: "BOOKSHELF*1"
  8. # type: block
  9. # append: false
  10. obby:
  11. block: "OBSIDIAN"
  12. drops:
  13. Obby:
  14. item: "DIAMOND_HOE:101|&fObsidian Shard|&7/unbreakable:true/flags:HIDE_ATTRIBUTES,HIDE_UNBREAKABLE"
  15. chance: 50
  16. type: block
  17. append: true
  18. Hive:
  19. block: "JACK_O_LANTERN"
  20. drops:
  21. Bee:
  22. item: "DIAMOND_HOE:224|&fBee|&7/unbreakable:true/flags:HIDE_ATTRIBUTES,HIDE_UNBREAKABLE"
  23. chance: 49
  24. BeeWax:
  25. item: "DIAMOND_HOE:223|&fBee's Wax|&7/unbreakable:true/flags:HIDE_ATTRIBUTES,HIDE_UNBREAKABLE"
  26. chance: 49
  27. BeeHive:
  28. item: "JACK_O_LANTERN"
  29. chance: 2
  30. type: block
  31. append: false
  32. bamboo:
  33. block: "SUGAR_CANE"
  34. drops:
  35. bamboo:
  36. item: "DIAMOND_HOE:114|&fBamboo|&7/unbreakable:true/flags:HIDE_ATTRIBUTES,HIDE_UNBREAKABLE "
  37. chance: 100
  38. biomes: DesertM
  39. type: block
  40. append: false
  41. Creeper:
  42. entity-type: "CREEPER"
  43. drops:
  44. Sand:
  45. item: "SAND"
  46. chance: 50
  47. minimum-amount: 1
  48. maximum-amount: 3
  49. biomes:
  50. - DESERT_MOUNTAINS
  51. - DESERT
  52. #This definition will drop 0-2 possessed stone 5% of the time, and 1-6 Quartz shards 30% of the time when a pig is killed. It doesn't replace current drops.
  53. # exampleentity:
  54. # entity-type: ""
  55. #drops:
  56. #PossessedStone:
  57. # item: "STONE|Possessed Stone"
  58. # chance: 5
  59. # minimum-amount: 0
  60. # maximum-amount: 2
  61. # QuartzShard:
  62. # item: "QUARTZ|Quartz Shard|&6A small shard of quarts!"
  63. # chance: 30
  64. # minimum-amount: 1
  65. # maximum-amount: 6
  66. # type: entity
  67. # append: true
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