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- custom-drops:
- #This definition will drop the bookshelf when you break it, instead of just books.
- #exampleblock:
- #block: ""
- # drops:
- # Bookshelf:
- # item: "BOOKSHELF*1"
- # type: block
- # append: false
- obby:
- block: "OBSIDIAN"
- drops:
- Obby:
- item: "DIAMOND_HOE:101|&fObsidian Shard|&7/unbreakable:true/flags:HIDE_ATTRIBUTES,HIDE_UNBREAKABLE"
- chance: 50
- type: block
- append: true
- Hive:
- block: "JACK_O_LANTERN"
- drops:
- Bee:
- item: "DIAMOND_HOE:224|&fBee|&7/unbreakable:true/flags:HIDE_ATTRIBUTES,HIDE_UNBREAKABLE"
- chance: 49
- BeeWax:
- item: "DIAMOND_HOE:223|&fBee's Wax|&7/unbreakable:true/flags:HIDE_ATTRIBUTES,HIDE_UNBREAKABLE"
- chance: 49
- BeeHive:
- item: "JACK_O_LANTERN"
- chance: 2
- type: block
- append: false
- bamboo:
- block: "SUGAR_CANE"
- drops:
- bamboo:
- item: "DIAMOND_HOE:114|&fBamboo|&7/unbreakable:true/flags:HIDE_ATTRIBUTES,HIDE_UNBREAKABLE "
- chance: 100
- biomes: DesertM
- type: block
- append: false
- Creeper:
- entity-type: "CREEPER"
- drops:
- Sand:
- item: "SAND"
- chance: 50
- minimum-amount: 1
- maximum-amount: 3
- biomes:
- - DESERT_MOUNTAINS
- - DESERT
- #This definition will drop 0-2 possessed stone 5% of the time, and 1-6 Quartz shards 30% of the time when a pig is killed. It doesn't replace current drops.
- # exampleentity:
- # entity-type: ""
- #drops:
- #PossessedStone:
- # item: "STONE|Possessed Stone"
- # chance: 5
- # minimum-amount: 0
- # maximum-amount: 2
- # QuartzShard:
- # item: "QUARTZ|Quartz Shard|&6A small shard of quarts!"
- # chance: 30
- # minimum-amount: 1
- # maximum-amount: 6
- # type: entity
- # append: true
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