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  1. #pragma once
  2. #ifndef TERRAFORMINGBUS_H
  3. #define TERRAFORMINGBUS_H
  4.  
  5. #include <AzCore/Component/ComponentBus.h>
  6. #include <AzCore/Math/Vector3.h>
  7.  
  8. namespace GameProject
  9. {
  10.     class TerraformingInterface : public AZ::ComponentBus
  11.     {
  12.     public:
  13.         static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
  14.  
  15.         //virtual   void DefaultMethod() = 0;
  16.  
  17.         virtual void UpdateTerrainCutout(AZ::Vector3 pos, float radius, bool cutout) = 0;
  18.  
  19.     };
  20.     using TerraformingBus = AZ::EBus<TerraformingInterface>;
  21. }
  22. #endif
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