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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine.UI;
- using UnityEngine;
- public class PotionManager : MonoBehaviour {
- Image sourceImage;
- private float timer=25;
- static int COUNT_OF_ORDERS = 0;
- public Transform parent;
- public List<PotionAsset> potionList = new List<PotionAsset>();
- private float posX,posY,posZ;
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update()
- {
- timer += Time.deltaTime;
- if (timer >= 30)
- {
- CreateOrderHolder();
- }
- }
- void CreateOrderHolder()
- {
- posX = 160 * COUNT_OF_ORDERS + 80;
- posY = -70;
- posZ = 0;
- COUNT_OF_ORDERS++;
- GameObject temp = new GameObject("Potion Order " + COUNT_OF_ORDERS, typeof(RectTransform));
- temp.transform.SetParent(parent);
- temp.transform.localPosition = new Vector3(posX, posY, posZ);
- temp.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f);
- temp.GetComponent<RectTransform>().anchorMax = new Vector2(0, 1);
- temp.GetComponent<RectTransform>().anchorMin = new Vector2(0, 1);
- CreatePotionHolder(temp.transform);
- timer = 0;
- }
- void CreatePotionHolder(Transform parent)
- {
- posX = 0;
- posY = 13.5f;
- posZ = 0;
- GameObject temp = new GameObject("PotionHolder", typeof(RectTransform), typeof(Image));
- temp.transform.SetParent(parent);
- temp.transform.localPosition = new Vector3(posX, posY, posZ);
- temp.transform.localScale = new Vector3(1, 1, 1);
- temp.GetComponent<RectTransform>().sizeDelta = new Vector2(100,50);
- sourceImage = temp.GetComponent<Image>();
- sourceImage.sprite = Resources.Load<Sprite>("Resources/unity_builtin_extra/UISprite");
- Debug.Log(sourceImage.sprite);
- }
- }
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