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Jul 24th, 2019
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5.  
  6. public class PotionManager : MonoBehaviour {
  7.  
  8. Image sourceImage;
  9. private float timer=25;
  10. static int COUNT_OF_ORDERS = 0;
  11. public Transform parent;
  12. public List<PotionAsset> potionList = new List<PotionAsset>();
  13. private float posX,posY,posZ;
  14.  
  15. // Use this for initialization
  16. void Start () {
  17.  
  18. }
  19.  
  20. // Update is called once per frame
  21. void Update()
  22. {
  23. timer += Time.deltaTime;
  24. if (timer >= 30)
  25. {
  26. CreateOrderHolder();
  27. }
  28. }
  29.  
  30. void CreateOrderHolder()
  31. {
  32. posX = 160 * COUNT_OF_ORDERS + 80;
  33. posY = -70;
  34. posZ = 0;
  35.  
  36. COUNT_OF_ORDERS++;
  37.  
  38. GameObject temp = new GameObject("Potion Order " + COUNT_OF_ORDERS, typeof(RectTransform));
  39. temp.transform.SetParent(parent);
  40. temp.transform.localPosition = new Vector3(posX, posY, posZ);
  41. temp.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f);
  42. temp.GetComponent<RectTransform>().anchorMax = new Vector2(0, 1);
  43. temp.GetComponent<RectTransform>().anchorMin = new Vector2(0, 1);
  44.  
  45. CreatePotionHolder(temp.transform);
  46.  
  47. timer = 0;
  48. }
  49.  
  50. void CreatePotionHolder(Transform parent)
  51. {
  52. posX = 0;
  53. posY = 13.5f;
  54. posZ = 0;
  55.  
  56. GameObject temp = new GameObject("PotionHolder", typeof(RectTransform), typeof(Image));
  57.  
  58. temp.transform.SetParent(parent);
  59. temp.transform.localPosition = new Vector3(posX, posY, posZ);
  60. temp.transform.localScale = new Vector3(1, 1, 1);
  61. temp.GetComponent<RectTransform>().sizeDelta = new Vector2(100,50);
  62.  
  63. sourceImage = temp.GetComponent<Image>();
  64. sourceImage.sprite = Resources.Load<Sprite>("Resources/unity_builtin_extra/UISprite");
  65. Debug.Log(sourceImage.sprite);
  66. }
  67.  
  68. }
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