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- {
- if (strcmp("/weaponshop", cmdtext, true, 10) == 0)
- {
- ShowPlayerDialog(playerid, 1, 0,"Weapons Shop","{0000FF}Weapons Shop - Listino Armi :\n{FF00FF}Pistole : /9mm (235) /silenced (220) /deagle (315)\n{9200FF}Mitragliatrici : /micro_uzi (395) /tec9 (425) /mp5 (450)\n{FFFFFF}Fucili normali : /shotgun (500) /sawn-off (750) /comb-shotgun (625)\n{7300FF}Fucili potenti : /m4 (935) /ak47 (965)\n{00FFFF}Fucili pesanti : /sniper (1250) /country (1115)\n{00FFFF}Armi pesanti : /rpg (2195) /rockeths (2235) /flame (2375) /minigun (3190)\n{0064FF}Armi da lancio : /granate (1925) /gas (1750) /esplosivi (2735) /monotolv (2575)","Ok","Annulla");
- return 1;
- }
- if(!strcmp(cmdtext, "/9mm", true))
- if (GetPlayerMoney(playerid) >= 235)
- {
- GivePlayerWeapon(playerid, 22, 500 );
- GivePlayerMoney(playerid,-235);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato una 9mm a 235 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/silenced", true))
- if (GetPlayerMoney(playerid) >= 220)
- {
- GivePlayerWeapon(playerid, 23, 350 );
- GivePlayerMoney(playerid,-220);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato una Silenced 9mm a 220 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/deagle", true))
- if (GetPlayerMoney(playerid) >= 315)
- {
- GivePlayerWeapon(playerid, 24, 500 );
- GivePlayerMoney(playerid,-315);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato una Desert Eagle (Deagle) a 310 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/micro_uzi", true))
- if (GetPlayerMoney(playerid) >= 395)
- {
- GivePlayerWeapon(playerid, 28, 750 );
- GivePlayerMoney(playerid,-395);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato un Micro_Uzi a 395 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/tec9", true))
- if (GetPlayerMoney(playerid) >= 425)
- {
- GivePlayerWeapon(playerid, 32, 750 );
- GivePlayerMoney(playerid,-425);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato un Tec-9 a 425 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/mp5", true))
- if (GetPlayerMoney(playerid) >= 450)
- {
- GivePlayerWeapon(playerid, 29, 625 );
- GivePlayerMoney(playerid,-450);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato un MP5 a 450 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/shotgun", true))
- if (GetPlayerMoney(playerid) >= 500)
- {
- GivePlayerWeapon(playerid, 25, 50);
- GivePlayerMoney(playerid,-500);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato uno Shotgun a 500 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/sawn-off", true))
- if (GetPlayerMoney(playerid) >= 750)
- {
- GivePlayerWeapon(playerid, 26, 140);
- GivePlayerMoney(playerid,-750);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato una Sawn-Off Shotgun a 750 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/comb-shotgun", true))
- if (GetPlayerMoney(playerid) >= 625)
- {
- GivePlayerWeapon(playerid, 27, 500);
- GivePlayerMoney(playerid,-625);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato un Combat Shotgun a 625 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/sniper", true))
- if (GetPlayerMoney(playerid) >= 1250)
- {
- GivePlayerWeapon(playerid, 34, 150);
- GivePlayerMoney(playerid,-1250);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato uno Sniper Rifle a 1250 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/country", true))
- if (GetPlayerMoney(playerid) >= 1115)
- {
- GivePlayerWeapon(playerid, 33, 150 );
- GivePlayerMoney(playerid,-1115);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato un Country Rifle");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/m4", true))
- if (GetPlayerMoney(playerid) >= 935)
- {
- GivePlayerWeapon(playerid, 31, 750 );
- GivePlayerMoney(playerid,-935);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato un m4 a 935 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/ak47", true))
- if (GetPlayerMoney(playerid) >= 965)
- {
- GivePlayerWeapon(playerid, 30, 750);
- GivePlayerMoney(playerid,-965);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato un ak47 a 965 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/flame", true))
- if (GetPlayerMoney(playerid) >= 2375)
- {
- GivePlayerWeapon(playerid, 37, 250 );
- GivePlayerMoney(playerid,-2375);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato un FlameThrower");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/minigun", true))
- if (GetPlayerMoney(playerid) >= 3190)
- {
- GivePlayerWeapon(playerid, 38, 2000);
- GivePlayerMoney(playerid,-3190);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato una Minigun Vulcan a 3190 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/rpg", true))
- if (GetPlayerMoney(playerid) >= 2195)
- {
- GivePlayerWeapon(playerid, 35, 250 );
- GivePlayerMoney(playerid,-2195);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato un RPG a 2195 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/rockeths", true))
- if (GetPlayerMoney(playerid) >= 2235)
- {
- GivePlayerWeapon(playerid, 36, 250 );
- GivePlayerMoney(playerid,-2235);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato un Rocket Launcher HS");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/granate", true))
- if (GetPlayerMoney(playerid) >= 1925)
- {
- GivePlayerWeapon(playerid, 16, 300 );
- GivePlayerMoney(playerid,-1925);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato delle Granate a 1925 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/esplosivi", true))
- if (GetPlayerMoney(playerid) >= 2735)
- {
- GivePlayerWeapon(playerid, 39, 350 );
- GivePlayerMoney(playerid,-costo);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato degli Esplosivi a 2735 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/gas", true))
- if (GetPlayerMoney(playerid) >= 1750)
- {
- GivePlayerWeapon(playerid, 17, 450 );
- GivePlayerMoney(playerid,-1750);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato delle Bombolette Lacrimogene a 1750 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- if(!strcmp(cmdtext, "/monotolv", true))
- if (GetPlayerMoney(playerid) >= costo)
- {
- GivePlayerWeapon(playerid, 18, 575 );
- GivePlayerMoney(playerid,-2575);
- SendClientMessage(playerid,0x00FF00FF,"Hai comprato delle Monotolv a 575 $");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0xFF0000FF,"[ERRORE:] Non hai abbastanza soldi.");
- return 1;
- }
- return 0;
- }
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