Advertisement
Guest User

Untitled

a guest
Mar 29th, 2020
114
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.17 KB | None | 0 0
  1. Once the ghoul imbibes Vitae, he may use it in several ways
  2. similar to a vampire. One primary difference, however, is that
  3. the ghoul does not eliminate any quantity of his own blood
  4. when he expends a Vitae. Similarly, when a ghoul consumes
  5. Vitae, that Vitae does not add to or replace his own blood.
  6. “Vitae” in a ghoul is merely the lingering cursed power transferred from the vampire. A ghoul with seven Health dots still
  7. has seven dots after taking one Kindred Vitae — the Vitae
  8. does not add Health dots to him, nor does it add any volume
  9. to the ghoul’s own quantity of blood. A ghoul is still a mortal,
  10. and Vitae he consumes goes into his stomach as does anything else he drinks. A ghoul calling upon Vitae uses the power
  11. inherent in it, not the mass of liquid itself (which is eventually digested and otherwise eliminated). When using Vitae, a
  12. ghoul’s player may only spend one per turn. A ghoul may have
  13. a total number of Vitae in his system equal to his Stamina. If
  14. the ghoul’s Stamina drops for any reason and would leave a
  15. surplus, that extra Vitae is lost immediately. Examples of such
  16. situations include becoming sick or ending a scene in which
  17. the ghoul had activated Resilience.
  18. Upon becoming a ghoul, the individual immediately gains a
  19. single dot in a physical Discipline (Celerity, Resilience or Vigor).
  20. Which Discipline manifests depends on the clan or bloodline
  21. of the vampire who creates the ghoul. If that clan or bloodline
  22. has two physical Disciplines, the sire — not the ghoul — chooses
  23. which Discipline to impart. For example, a Ventrue ghoul gains
  24. a single dot of Resilience, while the ghoul of a Daeva obtains
  25. either Celerity or Vigor as decided by his master.
  26. Ghouls may use Disciplines, if they have them. A ghoul
  27. may learn Disciplines by spending experience points, which
  28. costs twice as much as it does for a vampire (10 times the new
  29. level in experience points for a clan or bloodline Discipline,
  30. 14 times the new level in experience points for an out-of-clan
  31. or -bloodline Discipline). In most cases, a ghoul must have a
  32. teacher to learn a Discipline or advance in level, with the
  33. exception of physical Disciplines. As long as the ghoul knows
  34. the first level of one of the physical Disciplines, he may learn
  35. other levels without a teacher (although he must be taught
  36. the first level). A ghoul may learn a unique bloodline Discipline if his master hails from the bloodline in question.
  37. A ghoul may expend Vitae to augment physical Attributes,
  38. just like a vampire (see p. 157). A ghoul may also use Vitae to
  39. heal wounds, again like a vampire. If a ghoul doesn’t use Vitae to heal wounds, he recovers in the same amount of time
  40. that a mortal does, as described on p. 175 of the World of
  41. Darkness Rulebook.
  42. Ghouls do not use Humanity to measure their morality. Instead, they use Morality as described on pp. 91-94 of the World
  43. of Darkness rules.
  44. Ghouls may spend one Vitae per turn. They have no
  45. Blood Potency.
  46. Embraced ghouls keep all of the Disciplines they learned
  47. as ghouls when they make the transition to the ranks of the
  48. special rules and systems
  49. chapter three
  50. 168
  51. Kindred. Vinculums and blood addictions the character has
  52. survive into undeath as well
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement