Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Once the ghoul imbibes Vitae, he may use it in several ways
- similar to a vampire. One primary difference, however, is that
- the ghoul does not eliminate any quantity of his own blood
- when he expends a Vitae. Similarly, when a ghoul consumes
- Vitae, that Vitae does not add to or replace his own blood.
- “Vitae” in a ghoul is merely the lingering cursed power transferred from the vampire. A ghoul with seven Health dots still
- has seven dots after taking one Kindred Vitae — the Vitae
- does not add Health dots to him, nor does it add any volume
- to the ghoul’s own quantity of blood. A ghoul is still a mortal,
- and Vitae he consumes goes into his stomach as does anything else he drinks. A ghoul calling upon Vitae uses the power
- inherent in it, not the mass of liquid itself (which is eventually digested and otherwise eliminated). When using Vitae, a
- ghoul’s player may only spend one per turn. A ghoul may have
- a total number of Vitae in his system equal to his Stamina. If
- the ghoul’s Stamina drops for any reason and would leave a
- surplus, that extra Vitae is lost immediately. Examples of such
- situations include becoming sick or ending a scene in which
- the ghoul had activated Resilience.
- Upon becoming a ghoul, the individual immediately gains a
- single dot in a physical Discipline (Celerity, Resilience or Vigor).
- Which Discipline manifests depends on the clan or bloodline
- of the vampire who creates the ghoul. If that clan or bloodline
- has two physical Disciplines, the sire — not the ghoul — chooses
- which Discipline to impart. For example, a Ventrue ghoul gains
- a single dot of Resilience, while the ghoul of a Daeva obtains
- either Celerity or Vigor as decided by his master.
- Ghouls may use Disciplines, if they have them. A ghoul
- may learn Disciplines by spending experience points, which
- costs twice as much as it does for a vampire (10 times the new
- level in experience points for a clan or bloodline Discipline,
- 14 times the new level in experience points for an out-of-clan
- or -bloodline Discipline). In most cases, a ghoul must have a
- teacher to learn a Discipline or advance in level, with the
- exception of physical Disciplines. As long as the ghoul knows
- the first level of one of the physical Disciplines, he may learn
- other levels without a teacher (although he must be taught
- the first level). A ghoul may learn a unique bloodline Discipline if his master hails from the bloodline in question.
- A ghoul may expend Vitae to augment physical Attributes,
- just like a vampire (see p. 157). A ghoul may also use Vitae to
- heal wounds, again like a vampire. If a ghoul doesn’t use Vitae to heal wounds, he recovers in the same amount of time
- that a mortal does, as described on p. 175 of the World of
- Darkness Rulebook.
- Ghouls do not use Humanity to measure their morality. Instead, they use Morality as described on pp. 91-94 of the World
- of Darkness rules.
- Ghouls may spend one Vitae per turn. They have no
- Blood Potency.
- Embraced ghouls keep all of the Disciplines they learned
- as ghouls when they make the transition to the ranks of the
- special rules and systems
- chapter three
- 168
- Kindred. Vinculums and blood addictions the character has
- survive into undeath as well
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement