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- console commands:
- CLEAR
- NEW {Slot}
- LIST {Slot}:{Line}
- LIST ERR
- RUN {Slot}
- CONT
- PROJECT Name$
- DIM Array[Dimension1{,Dimension2{,...}}] {,...}
- VAR Variable{=Value}{,...}
- INC Variable,{Value}
- INC String$,String2$
- DEC Variable,{Value}
- SWAP Variable1,Variable2
- COPY Dest[]{,DestStart%},Source[]{{,SourceStart%},Length%}
- COPY Dest[]{,DestStart%},Label${,Length%}
- SORT {Start,Length,}Array[]{,Array2{,...}}
- RSORT {Start,Length,}Array[]{,Array2{,...}}
- PUSH Array[],Value
- PUSH String$,String2$
- Value=POP(Array[])
- UNSHIFT Array[],Value
- UNSHIFT String$,String2$
- Value=SHIFT(Array[])
- FILL Array[],Value{,Start{,Length}}
- GOTO Label$
- GOSUB Label$
- END
- STOP
- @Label
- RETURN {Value}
- IF Condition% THEN ... {ELSEIF Condition2% THEN ...}{,...} {ELSE ...} {ENDIF}
- IF Condition% {GOTO|GOSUB} @Label
- ON Value {GOTO|GOSUB} @Label1{,@LABELLabel2}{,...}
- FOR Variable=Start TO End {STEP Step} ... NEXT {Variable}
- WHILE Condition% ... WEND
- REPEAT ... UNTIL Condition%
- BREAK
- CONTINUE
- {COMMON} DEF Subroutine {Arg1}{,...} ... END
- {COMMON} DEF Function({Arg1}{,...}) ... RETURN Value END
- {COMMON} DEF Function {Arg1}{,...} OUT {Return1}{,...} ... Return1=Value {,...} END
- CALL Name${,Arg1}{,...}
- Value=CALL(Name${,Arg1}{,...})
- CALL Name${,Arg1}{,...} OUT {Return1}{,...}
- XON {MOTION|MIC|EXPAD}
- XOFF {MOTION|MIC|EXPAD}
- READ Variable1{,...}
- DATA {Number|String|Expression}{,...}
- RESTORE Label$
- OPTION {STRICT|DEFINT|TOOL}
- WAIT Frames%
- VSYNC Frames%
- 'Comment
- REM Comment
- KEY Key%,Text$
- TMREAD {TimeString$} OUT Hour%,Minute%,Second%
- DTREAD {DateString$} OUT Year%,Month%,Day%{,WeekDay%}
- Exists%=CHKLABEL(Label$,Flag%)
- Exists%=CHKCALL(Name$)
- Exists%=CHKVAR(Name$)
- DIALOG Message$
- CLIPBOARD String$
- String$=CLIPBOARD()
- CLS
- PRINT {String$|Number}{,|;}{,...}
- COLOR {Text%}{,{BackGround%}}
- LOCATE {X%}{,{Y%}{,{Z%}}}
- ATTR Attribute%
- SCROLL X%,Y%
- Code%=CHKCHR(X%,Y%)
- INPUT Prompt${;|,}Variable1{,...}
- LINPUT Prompt$;Variable$
- Key$=INKEY$()
- FONTDEF Code%,{String$|Array%[]}
- FONTDEF
- WIDTH CharSize%
- CharSize%=WIDTH()
- Buttons%=BUTTON({Type%})
- BREPEAT Button%,Delay%,Interval%
- STICK OUT X#,Y#
- STICKEX OUT X#,Y#
- ACCEL OUT X#,Y#,Z#
- GYROV OUT Pitch#,Roll#,Yaw#
- GYROA OUT Pitch#,Roll#,Yaw#
- GYROSYNC
- TOUCH OUT Frames%,X%,Y%
- MICSTART SampleRate%,SampleSize%,Time%
- MICSTOP
- Value=MICDATA(Pos%)
- MICSAVE Array%[]
- FILES {Type$}
- FILES {Type$,}Array$[]
- LOAD PrgFile${,Dialog%}
- LOAD GrpFile${,Dialog%}
- String$=LOAD(TxtFile$,Dialog%)
- LOAD DatFile$,Array[]{,Dialog%}
- SAVE PrgFile$
- SAVE GrpFile$
- Save TxtFile$,String$
- Save DatFile$,Array[]
- RENAME File$,Name$
- DELETE File$
- EXEC Slot%
- EXEC PrgFile$
- USE Slot%
- USE PrgFile$
- MPSTART MaxUsers%,Id$
- MPEND
- MPSEND String$
- MPRECV OUT System%,String$
- Connected%=MPSTAT({System%})
- Name$=MPNAME$(System%)
- Value%=MPGET(System%,Index%)
- MPSET Index%,Value%
- XSCREEN Mode%{,TopSprites%,TopBgLayers%}
- DISPLAY Screen%
- VISIBLE Text%,Graphics%,Bg%,Sprite%
- BACKCOLOR Color%
- Color%=BACKCOLOR()
- FADE Color%{,Frames%}
- Color%=FADE()
- State%=FADECHK()
- GPAGE Display%,Edit%
- GPAGE OUT Display%,Edit%
- GCOLOR Color%
- Color%=RGB({Alpha%,}Red%,Green%,Blue%)
- RGBREAD Color% OUT {Alpha%,}Red%,Green%,Blue%
- GCLIP Mode%,X1%,Y1%,X2%,Y2%
- GPRIO Z%
- GCLS {Color%}
- Color%=GSPOIT(X%,Y%)
- GPSET X%,Y%{,Color%}
- GLINE X1%,Y1%,X2%,Y2%{,Color%}
- GCIRCLE X%,Y%,Radius%{,Color%}
- GBOX X1%,Y1%,X2%,Y2%{,Color%}
- GFILL X1%,Y1%,X2%,Y2%{,Color%}
- GPAINT X%,Y%{,Color%}
- GCOPY {Page%,}X1%,Y1%,X2%,Y2%,X%,Y%,Overwrite%
- GSAVE {Page%,}{X%,Y%,Width%,Height%,}Array%[],ColorType%
- GLOAD {X%,Y%,Width%,Height%,}Array%[],ColorType%,Overwrite%
- GLOAD {X%,Y%,Width%,Height%,}Array%[],Palette%[],Overwrite%
- GTRI X1%,Y1%,X2%,Y2%,X3%,Y3%{,Color%}
- GPUTCHR X%,Y%,{String$|CharCode%}{,ScaleX#,ScaleY#}{,Color%}
- SPPAGE Page%
- Page%=SPPAGE()
- SPCLIP X1%,Y1%,X2%,Y2%
- SPDEF Def%,X%,Y%,Width%,Height%,HomeX%,HomeY%,Settings%
- SPDEF Label$
- SPDEF Def% OUT X%,Y%,Width%,Height%,HomeX%,HomeY%,Settings%
- SPSET Sprite%,Def%
- SPSET Sprite%,X%,Y%{,Width%,Height%}{,Settings%}
- SPCLR {Sprite%}
- SPSHOW Sprite%
- SPHIDE Sprite%
- SPHOME Sprite%,X%,Y%
- SPOFS Sprite%,X%,Y%{,Z%}
- SPOFS Sprite% OUT X%,Y%{,Z%}
- SPROT Sprite%,Degrees%
- Degrees%=SPROT(Sprite%)
- SPSCALE Sprite%,ScaleX#,ScaleY#
- SPSCALE Sprite% OUT ScaleX#,ScaleY#
- SPCOLOR Sprite%,Color%
- Color%=SPCOLOR(Sprite%)
- SPCHR Sprite%,Def%
- SPCHR Sprite%,X%,Y%{,Width%,Height%}{,Settings%}
- SPCHR Sprite% OUT X%,Y%,Width%,Height%{,Settings%}
- Def%=SPCHR(Sprite%)
- SPLINK Sprite1%,Sprite2%
- SPUNLINK Sprite%
- SPANIM Sprite%,Type%{,Time1%,Value1A{,Value1B}}...{,Loop%}
- SPANIM Sprite%,Type%,Array%[]{,Loop%}
- SPANIM Sprite%,Type%,Label${,Loop%}
- State%=SPCHK(Sprite%)
- SPVAR Sprite%,VarNum%,Value#
- Value#=SPVAR(Sprite%,VarNum%)
- SPCOL Sprite%{,X%,Y%,Width%,Height%}{,ScaleFlag%{,Mask%}}
- SPCOLVEC Sprite%{,X%,Y%}
- Hit%=SPHITSP(Sprite1%,Sprite2%)
- Hit%=SPHITRC(Sprite,what)
- SPHITINFO
- Used%=SPUSED(Sprite%)
- SPFUNC Sprite%,Function$
- BGPAGE Page%
- Page%=BGPAGE()
- BGSCREEN Layer%,Width%,Height%{,TileSize%}
- BGCLR {Layer%}
- BGCLIP Layer%,X1%,Y1%,X2%,Y2%
- BGHOME Layer%,X%,Y%
- BGOFS Layer%,X%,Y%{,X%}
- BGROT Layer%,Degrees%
- BGSCALE Layer%,ScaleX#,ScaleY#
- BGPUT Layer%,X%,Y%,Tile%
- BGFILL Layer%,X1%,Y1%,X2%,Y2%,TILE%
- Tile%=BGGET(Layer%,X%,Y%,CoordinateType%)
- BGANIM Sprite%,Type%{,Time1%,Value1A{,Value1B}}...{,Loop%}
- BGANIM Sprite%,Type%,Array%[]{,Loop%}
- BGANIM Sprite%,Type%,Label${,Loop%}
- State%=BGCHK(Layer%)
- BGVAR Layer%,VarNum%,Value#
- Value#=BGVAR(Layer%,VarNum%)
- BGCOPY Layer%,X1%,Y1%,X2%,Y2%,X%,Y%
- BGLOAD Layer%{,X%,Y%,Width%,Height%},Array%[]
- BGSAVE Layer%,X%,Y%,Width%,Height%,Array%[]
- BGCOLOR Layer%,Color%
- Color%=BGCOLOR(Layer%)
- BGFUNC Layer%,Function$
- BEEP Sound%,Pitch%,Volume%,Location%
- WAVSET Instrument%,Attack%,Decay%,Sustain%,Release%,Samples$
- WAVSETA Instrument%,Attack%,Decay%,Sustain%,Release%,Samples%[]{,Note%}{,Start%,End%}
- Playing%=BGMCHK({Channel%})
- BGMCLEAR {Song%}
- BGMPLAY Song%
- BGMPLAY Channel%,Song%{,Volume%}
- BGMPLAY MML$
- BGMSET Song%,MML$
- BGMSETD Song%,Label$
- BGMVAR Channel%,VarNum%,Value#
- Value#=BGMVAR(Channel%,VarNum%)
- BGMSTOP {Channel%}
- BGMVOL {Channel%,}Volume%
- BGMPAUSE {Channel%{,FadeTime%}}
- Paused%=BGMPAUSE({Channel%})
- BGMCONT {Channel%{,FadeTime%}}
- EFCON
- EFCOFF
- EFCSET Effect%
- EFCWET Beep%,BGM%,Talk%
- TALK Text$
- TALKSTOP
- State%=TALKCHK()
- SNDSTOP
- Quotient%=A% DIV B%
- Quotient#=A/B
- Product=A*B
- Difference=A-B
- Sum=A+B
- Remainder%=A% MOD B%
- BitwiseAnd%=A% AND B%
- BitwiseOr%=A% OR B%
- BitwiseXor%=A% XOR B%
- BitwiseNot%=NOT Value%
- LogicalNot%=!Value%
- Negative%=-Value
- LeftShift%=A<<B
- RightShift%=A>>B
- LogicalOr%=A||B
- LogicalAnd%=A&&B
- Equal%=A==B
- NotEqual%=A!=B
- Less%=A<B
- Greater%=A>B
- NotGreater%=A<=B
- NotLess%=A>=B
- Floor#=FLOOR(Value)
- Round#=ROUND(Value)
- Ceiling#=CEIL(Value)
- AbsoluteValue#=ABS(Value)
- Sign%=SGN(Value)
- Minimum#=MIN(Value1...)
- Minimum=MIN(Array[])
- Maximum#=MAX(Value1...)
- Random%=RND(Range%)
- Random#=RNDF()
- RANDOMIZE Channel%{,Seed%}
- SquareRoot#=SQR(Value)
- E#=EXP(Power)
- Logarithm#=LOG(Value{,Base})
- Exponent#=POW(A#,B#)
- Pi#=PI()
- Radians#=RAD(Degrees#)
- Degrees#=RAD(Radians#)
- Sine#=SIN(Angle#)
- Cosine#=COS(Angle#)
- Tangent#=TAN(Angle#)
- Angle#=ASIN(Sine#)
- Angle#=ATAN(Tangent#)
- Angle#=ATAN(Y#,X#)
- SINH TANH COSH
- Useless%=CLASSIFY(Value#)
- Code%=ASC(Character$)
- Character$=ASC(Code%)
- Value=VAL(Number$)
- Decimal$=STR$(Value{,Length%})
- Hexadecimal$=HEX$(Value%{,Length%})
- Binary=BIN$(Value%{,Length%})
- String$=FORMAT$(Format$,Value1...)
- Length%=LEN(String$)
- SubString$=MID$(String$,Start%,Length%)
- SubString$=LEFT$(String$,Length%)
- SubString$=RIGHT$(String$,Length%)
- Position%=INSTR({Start%,}String$,SubString$)
- String$=SUBST$(String$,Start%{,Length%},Replacement$)
- PRGEDIT Slot%{,Line%}
- Line$=PRGGET$()
- PRGSET Line$
- PRGINS Line$
- PRGDEL {Lines%}
- Size%=PRGSIZE(Slot%{,Type%})
- Name$=PRGNAME$(Slot%)
- ACLS {SkipGraphics%,SkipSpDef%,SkipFont%}
- Angle#=ACOS(Cosine#)
- Value1% AND Value2%
- ARYOP Type%,Output,Param1,Param2{,Param3}
- Code%=ASC(Character$)
- PUSH Array[],Value
- Value=POP(Array[])
- UNSHIFT Array[],Value
- Value=SHIFT(Array[])
- BEEP {{Sound}{,{Pitch}{,{Volume}{,{Pan}}}}}
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