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XDMANFROMXDWORLD

ROBLOX False God Script

Jun 26th, 2018
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  1. wait(0.2)
  2. Player = game:GetService("Players").LocalPlayer
  3. PlayerGui = Player.PlayerGui
  4. Cam = workspace.CurrentCamera
  5. Backpack = Player.Backpack
  6. Character = Player.Character
  7. Humanoid = Character.Humanoid
  8. Mouse = Player:GetMouse()
  9. RootPart = Character.HumanoidRootPart
  10. Torso = Character.Torso
  11. Head = Character.Head
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart.RootJoint
  17. Neck = Torso.Neck
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22. local sick = Instance.new("Sound", Torso)
  23. sick.SoundId = "rbxassetid://142306659"
  24. sick.Looped = true
  25. sick.Pitch = 1
  26. sick.Volume = 3
  27. IT = Instance.new
  28. CF = CFrame.new
  29. VT = Vector3.new
  30. RAD = math.rad
  31. C3 = Color3.new
  32. UD2 = UDim2.new
  33. BRICKC = BrickColor.new
  34. ANGLES = CFrame.Angles
  35. EULER = CFrame.fromEulerAnglesXYZ
  36. COS = math.cos
  37. ACOS = math.acos
  38. SIN = math.sin
  39. ASIN = math.asin
  40. ABS = math.abs
  41. MRANDOM = math.random
  42. FLOOR = math.floor
  43. Animation_Speed = 3
  44. Frame_Speed = 0.016666666666666666
  45. local Speed = 16
  46. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  47. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  48. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  49. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  50. local DAMAGEMULTIPLIER = 1
  51. local ANIM = "Idle"
  52. local ATTACK = false
  53. local EQUIPPED = false
  54. local HOLD = false
  55. local COMBO = 1
  56. local Rooted = false
  57. local SINE = 0
  58. local KEYHOLD = false
  59. local CHANGE = 2 / Animation_Speed
  60. local WALKINGANIM = false
  61. local VALUE1 = false
  62. local VALUE2 = false
  63. local ROBLOXIDLEANIMATION = IT("Animation")
  64. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  65. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  66. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  67. WEAPONGUI.Name = "Weapon GUI"
  68. local Weapon = IT("Model")
  69. Weapon.Name = "Adds"
  70. local Effects = IT("Folder", Weapon)
  71. Effects.Name = "Effects"
  72. local ANIMATOR = Humanoid.Animator
  73. local ANIMATE = Character.Animate
  74. local UNANCHOR = true
  75. local RWINGS = {}
  76. local LWINGS = {}
  77. local EYE, PUPIL
  78. local BLINKLOOP = 0
  79. local FINISHEDINTRO = false
  80. local INTROING = false
  81. local INSTANT = false
  82. local EYES = {}
  83. ArtificialHB = Instance.new("BindableEvent", script)
  84. ArtificialHB.Name = "ArtificialHB"
  85. script:WaitForChild("ArtificialHB")
  86. frame = Frame_Speed
  87. tf = 0
  88. allowframeloss = false
  89. tossremainder = false
  90. lastframe = tick()
  91. script.ArtificialHB:Fire()
  92. game:GetService("RunService").Heartbeat:connect(function(s, p)
  93. tf = tf + s
  94. if tf >= frame then
  95. if allowframeloss then
  96. script.ArtificialHB:Fire()
  97. lastframe = tick()
  98. else
  99. for i = 1, math.floor(tf / frame) do
  100. script.ArtificialHB:Fire()
  101. end
  102. lastframe = tick()
  103. end
  104. if tossremainder then
  105. tf = 0
  106. else
  107. tf = tf - frame * math.floor(tf / frame)
  108. end
  109. end
  110. end)
  111. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  112. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  113. end
  114. function PositiveAngle(NUMBER)
  115. if NUMBER >= 0 then
  116. NUMBER = 0
  117. end
  118. return NUMBER
  119. end
  120. function NegativeAngle(NUMBER)
  121. if NUMBER <= 0 then
  122. NUMBER = 0
  123. end
  124. return NUMBER
  125. end
  126. function Swait(NUMBER)
  127. if NUMBER == 0 or NUMBER == nil then
  128. ArtificialHB.Event:wait()
  129. else
  130. for i = 1, NUMBER do
  131. ArtificialHB.Event:wait()
  132. end
  133. end
  134. end
  135. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  136. local NEWMESH = IT(MESH)
  137. if MESH == "SpecialMesh" then
  138. NEWMESH.MeshType = MESHTYPE
  139. if MESHID ~= "nil" and MESHID ~= "" then
  140. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  141. end
  142. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  143. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  144. end
  145. end
  146. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  147. NEWMESH.Scale = SCALE
  148. NEWMESH.Parent = PARENT
  149. return NEWMESH
  150. end
  151. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  152. local NEWPART = IT("Part")
  153. NEWPART.formFactor = FORMFACTOR
  154. NEWPART.Reflectance = REFLECTANCE
  155. NEWPART.Transparency = TRANSPARENCY
  156. NEWPART.CanCollide = false
  157. NEWPART.Locked = true
  158. NEWPART.Anchored = true
  159. if ANCHOR == false then
  160. NEWPART.Anchored = false
  161. end
  162. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  163. NEWPART.Name = NAME
  164. NEWPART.Size = SIZE
  165. NEWPART.Position = Torso.Position
  166. NEWPART.Material = MATERIAL
  167. NEWPART:BreakJoints()
  168. NEWPART.Parent = PARENT
  169. return NEWPART
  170. end
  171. local weldBetween = function(a, b)
  172. local weldd = Instance.new("ManualWeld")
  173. weldd.Part0 = a
  174. weldd.Part1 = b
  175. weldd.C0 = CFrame.new()
  176. weldd.C1 = b.CFrame:inverse() * a.CFrame
  177. weldd.Parent = a
  178. return weldd
  179. end
  180. function QuaternionFromCFrame(cf)
  181. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  182. local trace = m00 + m11 + m22
  183. if trace > 0 then
  184. local s = math.sqrt(1 + trace)
  185. local recip = 0.5 / s
  186. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  187. else
  188. local i = 0
  189. if m00 < m11 then
  190. i = 1
  191. end
  192. if m22 > (i == 0 and m00 or m11) then
  193. i = 2
  194. end
  195. if i == 0 then
  196. local s = math.sqrt(m00 - m11 - m22 + 1)
  197. local recip = 0.5 / s
  198. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  199. elseif i == 1 then
  200. local s = math.sqrt(m11 - m22 - m00 + 1)
  201. local recip = 0.5 / s
  202. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  203. elseif i == 2 then
  204. local s = math.sqrt(m22 - m00 - m11 + 1)
  205. local recip = 0.5 / s
  206. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  207. end
  208. end
  209. end
  210. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  211. local xs, ys, zs = x + x, y + y, z + z
  212. local wx, wy, wz = w * xs, w * ys, w * zs
  213. local xx = x * xs
  214. local xy = x * ys
  215. local xz = x * zs
  216. local yy = y * ys
  217. local yz = y * zs
  218. local zz = z * zs
  219. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  220. end
  221. function QuaternionSlerp(a, b, t)
  222. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  223. local startInterp, finishInterp
  224. if cosTheta >= 1.0E-4 then
  225. if 1 - cosTheta > 1.0E-4 then
  226. local theta = ACOS(cosTheta)
  227. local invSinTheta = 1 / SIN(theta)
  228. startInterp = SIN((1 - t) * theta) * invSinTheta
  229. finishInterp = SIN(t * theta) * invSinTheta
  230. else
  231. startInterp = 1 - t
  232. finishInterp = t
  233. end
  234. elseif 1 + cosTheta > 1.0E-4 then
  235. local theta = ACOS(-cosTheta)
  236. local invSinTheta = 1 / SIN(theta)
  237. startInterp = SIN((t - 1) * theta) * invSinTheta
  238. finishInterp = SIN(t * theta) * invSinTheta
  239. else
  240. startInterp = t - 1
  241. finishInterp = t
  242. end
  243. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  244. end
  245. function Clerp(a, b, t)
  246. local qa = {
  247. QuaternionFromCFrame(a)
  248. }
  249. local qb = {
  250. QuaternionFromCFrame(b)
  251. }
  252. local ax, ay, az = a.x, a.y, a.z
  253. local bx, by, bz = b.x, b.y, b.z
  254. local _t = 1 - t
  255. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  256. end
  257. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  258. local frame = IT("Frame")
  259. frame.BackgroundTransparency = TRANSPARENCY
  260. frame.BorderSizePixel = BORDERSIZEPIXEL
  261. frame.Position = POSITION
  262. frame.Size = SIZE
  263. frame.BackgroundColor3 = COLOR
  264. frame.BorderColor3 = BORDERCOLOR
  265. frame.Name = NAME
  266. frame.Parent = PARENT
  267. return frame
  268. end
  269. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  270. local label = IT("TextLabel")
  271. label.BackgroundTransparency = 1
  272. label.Size = UD2(1, 0, 1, 0)
  273. label.Position = UD2(0, 0, 0, 0)
  274. label.TextColor3 = TEXTCOLOR
  275. label.TextStrokeTransparency = STROKETRANSPARENCY
  276. label.TextTransparency = TRANSPARENCY
  277. label.FontSize = TEXTFONTSIZE
  278. label.Font = TEXTFONT
  279. label.BorderSizePixel = BORDERSIZEPIXEL
  280. label.TextScaled = false
  281. label.Text = TEXT
  282. label.Name = NAME
  283. label.Parent = PARENT
  284. return label
  285. end
  286. function NoOutlines(PART)
  287. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  288. end
  289. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  290. local NEWWELD = IT(TYPE)
  291. NEWWELD.Part0 = PART0
  292. NEWWELD.Part1 = PART1
  293. NEWWELD.C0 = C0
  294. NEWWELD.C1 = C1
  295. NEWWELD.Parent = PARENT
  296. return NEWWELD
  297. end
  298. local S = IT("Sound")
  299. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  300. local NEWSOUND
  301. coroutine.resume(coroutine.create(function()
  302. NEWSOUND = S:Clone()
  303. NEWSOUND.Parent = PARENT
  304. NEWSOUND.Volume = VOLUME
  305. NEWSOUND.Pitch = PITCH
  306. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  307. NEWSOUND:play()
  308. if DOESLOOP == true then
  309. NEWSOUND.Looped = true
  310. else
  311. repeat
  312. Swait()
  313. until NEWSOUND.Playing == false
  314. NEWSOUND:remove()
  315. end
  316. end))
  317. return NEWSOUND
  318. end
  319. function CFrameFromTopBack(at, top, back)
  320. local right = top:Cross(back)
  321. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  322. end
  323. function WACKYEFFECT(Table)
  324. local TYPE = Table.EffectType or "Sphere"
  325. local SIZE = Table.Size or VT(1, 1, 1)
  326. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  327. local TRANSPARENCY = Table.Transparency or 0
  328. local ENDTRANSPARENCY = Table.Transparency2 or 1
  329. local CFRAME = Table.CFrame or Torso.CFrame
  330. local MOVEDIRECTION = Table.MoveToPos or nil
  331. local ROTATION1 = Table.RotationX or 0
  332. local ROTATION2 = Table.RotationY or 0
  333. local ROTATION3 = Table.RotationZ or 0
  334. local MATERIAL = Table.Material or "Neon"
  335. local COLOR = Table.Color or C3(1, 1, 1)
  336. local TIME = Table.Time or 45
  337. local SOUNDID = Table.SoundID or nil
  338. local SOUNDPITCH = Table.SoundPitch or nil
  339. local SOUNDVOLUME = Table.SoundVolume or nil
  340. coroutine.resume(coroutine.create(function()
  341. local PLAYSSOUND = false
  342. local SOUND
  343. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  344. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  345. PLAYSSOUND = true
  346. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  347. end
  348. EFFECT.Color = COLOR
  349. local MSH
  350. if TYPE == "Sphere" then
  351. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  352. elseif TYPE == "Block" then
  353. MSH = IT("BlockMesh", EFFECT)
  354. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  355. elseif TYPE == "Wave" then
  356. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  357. elseif TYPE == "Ring" then
  358. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  359. elseif TYPE == "Slash" then
  360. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  361. elseif TYPE == "Round Slash" then
  362. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  363. elseif TYPE == "Swirl" then
  364. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  365. elseif TYPE == "Skull" then
  366. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  367. elseif TYPE == "Crystal" then
  368. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  369. end
  370. if MSH ~= nil then
  371. local MOVESPEED
  372. if MOVEDIRECTION ~= nil then
  373. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  374. end
  375. local GROWTH = SIZE - ENDSIZE
  376. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  377. if TYPE == "Block" then
  378. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  379. else
  380. EFFECT.CFrame = CFRAME
  381. end
  382. for LOOP = 1, TIME do
  383. Swait()
  384. MSH.Scale = MSH.Scale - GROWTH / TIME
  385. if TYPE == "Wave" then
  386. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  387. end
  388. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  389. if TYPE == "Block" then
  390. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  391. else
  392. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  393. end
  394. if MOVEDIRECTION ~= nil then
  395. local ORI = EFFECT.Orientation
  396. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  397. EFFECT.Orientation = ORI
  398. end
  399. end
  400. if PLAYSSOUND == false then
  401. EFFECT:remove()
  402. else
  403. repeat
  404. Swait()
  405. until SOUND.Playing == false
  406. EFFECT:remove()
  407. end
  408. elseif PLAYSSOUND == false then
  409. EFFECT:remove()
  410. else
  411. repeat
  412. Swait()
  413. until SOUND.Playing == false
  414. EFFECT:remove()
  415. end
  416. end))
  417. end
  418. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  419. if FLOOR ~= nil then
  420. coroutine.resume(coroutine.create(function()
  421. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  422. PART.CFrame = CF(POSITION)
  423. for i = 1, 45 do
  424. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  425. RingPiece.Material = FLOOR.Material
  426. RingPiece.Color = FLOOR.Color
  427. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  428. Debris:AddItem(RingPiece, SWAIT)
  429. end
  430. PART:remove()
  431. end))
  432. end
  433. end
  434. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  435. if FLOOR ~= nil then
  436. for i = 1, AMOUNT do
  437. do
  438. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  439. DEBREE.Material = FLOOR.Material
  440. DEBREE.Color = FLOOR.Color
  441. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  442. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  443. coroutine.resume(coroutine.create(function()
  444. Swait(15)
  445. DEBREE.Parent = workspace
  446. DEBREE.CanCollide = true
  447. Debris:AddItem(DEBREE, SWAIT)
  448. end))
  449. end
  450. end
  451. end
  452. end
  453. function MakeForm(PART, TYPE)
  454. if TYPE == "Cyl" then
  455. local MSH = IT("CylinderMesh", PART)
  456. elseif TYPE == "Ball" then
  457. local MSH = IT("SpecialMesh", PART)
  458. MSH.MeshType = "Sphere"
  459. elseif TYPE == "Wedge" then
  460. local MSH = IT("SpecialMesh", PART)
  461. MSH.MeshType = "Wedge"
  462. end
  463. end
  464. function CheckTableForString(Table, String)
  465. for i, v in pairs(Table) do
  466. if string.find(string.lower(String), string.lower(v)) then
  467. return true
  468. end
  469. end
  470. return false
  471. end
  472. function CheckIntangible(Hit)
  473. local ProjectileNames = {
  474. "Water",
  475. "Arrow",
  476. "Projectile",
  477. "Effect",
  478. "Rail",
  479. "Lightning",
  480. "Bullet"
  481. }
  482. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  483. return true
  484. end
  485. return false
  486. end
  487. Debris = game:GetService("Debris")
  488. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  489. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  490. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  491. if RayHit and CheckIntangible(RayHit) then
  492. if DelayIfHit then
  493. wait()
  494. end
  495. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  496. end
  497. return RayHit, RayPos, RayNormal
  498. end
  499. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  500. local DIRECTION = CF(StartPos, EndPos).lookVector
  501. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  502. end
  503. function turnto(position)
  504. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  505. end
  506. BaseLightning = IT("Part")
  507. BaseLightning.Anchored = true
  508. BaseLightning.CanCollide = false
  509. BaseLightning.Material = "Neon"
  510. local LightningBolts = {}
  511. function Zap(Table)
  512. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  513. local Duration = Table.Duration or 2
  514. local Offset = Table.Offset or 2
  515. local Individualize = Table.Individualize or false
  516. local MaxRange = Table.MaxRange or 200
  517. local SegmentLength = Table.SegmentLength or 5
  518. local Transparency = Table.Transparency or 0
  519. local Ignore = Table.Ignore or {}
  520. local SIZE = Table.SIZE or 0.3
  521. if not (StartPos and TargetPos) or not Character then
  522. return
  523. end
  524. local LightningModel = IT("Folder", Effects)
  525. LightningModel.Name = "ZAPP"
  526. for i, v in pairs({Character, LightningModel}) do
  527. table.insert(Ignore, v)
  528. end
  529. local LastPos = StartPos
  530. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  531. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  532. local RayLength = (StartPos - RayPos).Magnitude
  533. local Struck = false
  534. local TotalSegments = math.ceil(RayLength / SegmentLength)
  535. Direction = CFrame.new(StartPos, RayPos).lookVector
  536. local LightningBolt = IT("Model", Effects)
  537. LightningBolt.Name = "Lightning"
  538. LastBolt = LightningBolt
  539. Debris:AddItem(LightningBolt, Duration)
  540. LightningBolt.Parent = LightningModel
  541. for i = 1, TotalSegments do
  542. if not Struck then
  543. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  544. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  545. local SegmentVec = NewPos - LastPos
  546. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  547. local RayVec = LastPos - RayPos
  548. local LightningPart = BaseLightning:Clone()
  549. LightningPart.BrickColor = BrickColor.new(Color)
  550. LightningPart.Transparency = Transparency
  551. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  552. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  553. local CylinderMesh = IT("CylinderMesh", LightningPart)
  554. local OrigCF = LightningPart.CFrame
  555. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  556. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  557. LightningPart.Parent = LightningBolt
  558. LastPos = NewPos
  559. end
  560. end
  561. return {
  562. RayHit = RayHit,
  563. RayPos = RayPos,
  564. RayNormal = RayNormal,
  565. LightningModel = LightningModel
  566. }
  567. end
  568. function Blink()
  569. coroutine.resume(coroutine.create(function()
  570. if EYE ~= nil and PUPIL ~= nil then
  571. for i = 1, 5 do
  572. Swait()
  573. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  574. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  575. end
  576. for i = 1, 7 do
  577. Swait()
  578. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  579. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  580. end
  581. EYE.Mesh.Scale = VT(1, 1, 1)
  582. PUPIL.Mesh.Scale = VT(1, 1, 1)
  583. end
  584. end))
  585. end
  586. local BODY = {}
  587. function Face()
  588. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
  589. FACE.Color = C3(0, 0, 0)
  590. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  591. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
  592. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15, 0.3, 0.15), false)
  593. MakeForm(EYE, "Ball")
  594. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  595. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.05, 0.2, 0.05), false)
  596. PUPIL.Color = C3(0, 0, 0)
  597. MakeForm(PUPIL, "Ball")
  598. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  599. local LASTPART = Head
  600. for i = 1, 30 do
  601. local MATH = 1 - i / 40
  602. if LASTPART == Head then
  603. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  604. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  605. LASTPART = Horn
  606. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  607. else
  608. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  609. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  610. LASTPART = Horn
  611. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  612. end
  613. end
  614. local LASTPART = Head
  615. for i = 1, 30 do
  616. local MATH = 1 - i / 40
  617. if LASTPART == Head then
  618. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  619. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  620. LASTPART = Horn
  621. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  622. else
  623. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  624. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  625. LASTPART = Horn
  626. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  627. end
  628. end
  629. BODY = {}
  630. for _, c in pairs(Character:GetDescendants()) do
  631. if c:IsA("BasePart") then
  632. table.insert(BODY, {
  633. c,
  634. c.Parent,
  635. c.Material,
  636. c.Color
  637. })
  638. elseif c:IsA("JointInstance") then
  639. table.insert(BODY, {
  640. c,
  641. c.Parent,
  642. nil,
  643. nil
  644. })
  645. end
  646. end
  647. end
  648. function RightWing()
  649. for i = 1, 2 do
  650. local PART
  651. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  652. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  653. table.insert(RWINGS, WingWeld)
  654. PART = Wing
  655. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  656. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  657. PART = Wing
  658. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  659. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  660. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  661. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  662. PART = Wing
  663. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  664. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  665. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  666. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  667. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  668. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  669. PART = Wing
  670. table.insert(RWINGS, WingWeld)
  671. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  672. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  673. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  674. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  675. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  676. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  677. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  678. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  679. PART = Wing
  680. table.insert(RWINGS, WingWeld)
  681. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  682. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  683. PART = Wing
  684. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  685. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  686. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  687. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  688. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  689. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  690. PART = Wing
  691. table.insert(RWINGS, WingWeld)
  692. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  693. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  694. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  695. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  696. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  697. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  698. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  699. table.insert(EYES, Wing1)
  700. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  701. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  702. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  703. PART = Wing
  704. table.insert(RWINGS, WingWeld)
  705. end
  706. BODY = {}
  707. for _, c in pairs(Character:GetDescendants()) do
  708. if c:IsA("BasePart") then
  709. table.insert(BODY, {
  710. c,
  711. c.Parent,
  712. c.Material,
  713. c.Color
  714. })
  715. elseif c:IsA("JointInstance") then
  716. table.insert(BODY, {
  717. c,
  718. c.Parent,
  719. nil,
  720. nil
  721. })
  722. end
  723. end
  724. end
  725. function LeftWing()
  726. for i = 1, 2 do
  727. local PART
  728. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  729. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  730. table.insert(LWINGS, WingWeld)
  731. PART = Wing
  732. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  733. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  734. PART = Wing
  735. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  736. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  737. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  738. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  739. PART = Wing
  740. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  741. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  742. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  743. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  744. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  745. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  746. PART = Wing
  747. table.insert(LWINGS, WingWeld)
  748. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  749. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  750. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  751. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  752. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  753. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  754. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  755. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  756. PART = Wing
  757. table.insert(LWINGS, WingWeld)
  758. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  759. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  760. PART = Wing
  761. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  762. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  763. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  764. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  765. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  766. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  767. PART = Wing
  768. table.insert(LWINGS, WingWeld)
  769. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  770. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  771. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  772. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  774. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  775. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  776. table.insert(EYES, Wing1)
  777. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  778. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  779. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  780. PART = Wing
  781. table.insert(LWINGS, WingWeld)
  782. end
  783. BODY = {}
  784. for _, c in pairs(Character:GetDescendants()) do
  785. if c:IsA("BasePart") then
  786. table.insert(BODY, {
  787. c,
  788. c.Parent,
  789. c.Material,
  790. c.Color
  791. })
  792. elseif c:IsA("JointInstance") then
  793. table.insert(BODY, {
  794. c,
  795. c.Parent,
  796. nil,
  797. nil
  798. })
  799. end
  800. end
  801. end
  802. for _, c in pairs(Weapon:GetChildren()) do
  803. if c.ClassName == "Part" then
  804. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  805. end
  806. end
  807. for _, c in pairs(Character:GetDescendants()) do
  808. if c:IsA("BasePart") then
  809. table.insert(BODY, {
  810. c,
  811. c.Parent,
  812. c.Material,
  813. c.Color
  814. })
  815. elseif c:IsA("JointInstance") then
  816. table.insert(BODY, {
  817. c,
  818. c.Parent,
  819. nil,
  820. nil
  821. })
  822. end
  823. end
  824. for e = 1, #BODY do
  825. if BODY[e] ~= nil then
  826. do
  827. local STUFF = BODY[e]
  828. local PART = STUFF[1]
  829. local PARENT = STUFF[2]
  830. local MATERIAL = STUFF[3]
  831. local COLOR = STUFF[4]
  832. PART.AncestryChanged:Connect(function()
  833. if PART.ClassName == "Part" then
  834. PART.Material = MATERIAL
  835. PART.Color = COLOR
  836. end
  837. PART.Parent = PARENT
  838. end)
  839. end
  840. end
  841. end
  842. function refit()
  843. Weapon.Parent = Character
  844. Character.Parent = workspace
  845. for e = 1, #BODY do
  846. if BODY[e] ~= nil then
  847. local STUFF = BODY[e]
  848. local PART = STUFF[1]
  849. local PARENT = STUFF[2]
  850. local MATERIAL = STUFF[3]
  851. local COLOR = STUFF[4]
  852. if PART.Parent ~= PARENT then
  853. Humanoid:remove()
  854. if PART.ClassName == "Part" then
  855. PART.Material = MATERIAL
  856. PART.Color = COLOR
  857. end
  858. PART.Parent = PARENT
  859. Humanoid = IT("Humanoid", Character)
  860. end
  861. end
  862. end
  863. end
  864. local SKILLTEXTCOLOR = C3(0, 0, 0)
  865. local SKILLFONT = "SciFi"
  866. local SKILLTEXTSIZE = 7
  867. Weapon.Parent = Character
  868. Humanoid.Died:connect(function()
  869. refit()
  870. end)
  871. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  872. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  873. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  874. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  875. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  876. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire At Will", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  877. function StatLabel(CFRAME, TEXT, COLOR)
  878. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  879. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  880. local BODYGYRO = IT("BodyGyro", STATPART)
  881. game:GetService("Debris"):AddItem(STATPART, 5)
  882. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  883. BILLBOARDGUI.Adornee = STATPART
  884. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  885. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  886. BILLBOARDGUI.AlwaysOnTop = false
  887. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  888. TEXTLABEL.BackgroundTransparency = 1
  889. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  890. TEXTLABEL.Text = TEXT
  891. TEXTLABEL.Font = SKILLFONT
  892. TEXTLABEL.FontSize = "Size42"
  893. TEXTLABEL.TextColor3 = COLOR
  894. TEXTLABEL.TextStrokeTransparency = 0
  895. TEXTLABEL.TextScaled = true
  896. TEXTLABEL.TextWrapped = true
  897. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  898. for i = 1, 50 do
  899. Swait()
  900. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  901. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  902. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  903. end
  904. THEPART.Parent = nil
  905. end), STATPART, TEXTLABEL)
  906. end
  907. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  908. local svch = Character2
  909. Character2:BreakJoints()
  910. local hum = Character2:findFirstChild("Humanoid")
  911. local q = Character2:GetChildren()
  912. local CLONE = IT("Model", Effects)
  913. for i = 1, #q do
  914. if q[i].ClassName == "Accessory" and Headless == true then
  915. q[i]:remove()
  916. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  917. q[i].Parent = CLONE
  918. elseif q[i].ClassName ~= "Humanoid" then
  919. q[i]:remove()
  920. end
  921. end
  922. local chrclone = CLONE
  923. local ch = chrclone:GetChildren()
  924. local i
  925. for i = 1, #ch do
  926. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  927. ch[i]:remove()
  928. end
  929. end
  930. local function Scan(ch)
  931. local e
  932. for e = 1, #ch do
  933. Scan(ch[e]:GetChildren())
  934. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  935. ch[e]:remove()
  936. end
  937. end
  938. end
  939. Character2:remove()
  940. local NEWHUM = IT("Humanoid")
  941. NEWHUM.Name = "Corpse"
  942. NEWHUM.Health = 0
  943. NEWHUM.MaxHealth = 0
  944. NEWHUM.PlatformStand = true
  945. NEWHUM.Parent = CLONE
  946. NEWHUM.DisplayDistanceType = "None"
  947. Scan(chrclone:GetChildren())
  948. local ch = Character2:GetChildren()
  949. local i
  950. for i = 1, #ch do
  951. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  952. ch[i]:remove()
  953. end
  954. end
  955. local ch = Character2:GetChildren()
  956. local i
  957. for i = 1, #ch do
  958. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  959. ch[i]:remove()
  960. end
  961. end
  962. Character2 = chrclone
  963. local Torso2 = Character2.Torso
  964. local movevector = Vector3.new()
  965. if Torso2 then
  966. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  967. local Head = Character2:FindFirstChild("Head")
  968. if Head then
  969. local Neck = Instance.new("Weld")
  970. Neck.Name = "Neck"
  971. Neck.Part0 = Torso2
  972. Neck.Part1 = Head
  973. Neck.C0 = CFrame.new(0, 1.5, 0)
  974. Neck.C1 = CFrame.new()
  975. Neck.Parent = Torso2
  976. if Headless == true then
  977. Head.Transparency = 1
  978. Head:ClearAllChildren()
  979. end
  980. end
  981. local Limb = Character2:FindFirstChild("Right Arm")
  982. if Limb then
  983. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  984. local Joint = Instance.new("Glue")
  985. Joint.Name = "RightShoulder"
  986. Joint.Part0 = Torso2
  987. Joint.Part1 = Limb
  988. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  989. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  990. Joint.Parent = Torso2
  991. local B = Instance.new("Part")
  992. B.TopSurface = 0
  993. B.BottomSurface = 0
  994. B.formFactor = "Symmetric"
  995. B.Size = Vector3.new(1, 1, 1)
  996. B.Transparency = 1
  997. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  998. B.Parent = Character2
  999. local W = Instance.new("Weld")
  1000. W.Part0 = Limb
  1001. W.Part1 = B
  1002. W.C0 = CFrame.new(0, -0.5, 0)
  1003. W.Parent = Limb
  1004. end
  1005. local Limb = Character2:FindFirstChild("Left Arm")
  1006. if Limb then
  1007. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1008. local Joint = Instance.new("Glue")
  1009. Joint.Name = "LeftShoulder"
  1010. Joint.Part0 = Torso2
  1011. Joint.Part1 = Limb
  1012. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1013. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1014. Joint.Parent = Torso2
  1015. local B = Instance.new("Part")
  1016. B.TopSurface = 0
  1017. B.BottomSurface = 0
  1018. B.formFactor = "Symmetric"
  1019. B.Size = Vector3.new(1, 1, 1)
  1020. B.Transparency = 1
  1021. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1022. B.Parent = Character2
  1023. local W = Instance.new("Weld")
  1024. W.Part0 = Limb
  1025. W.Part1 = B
  1026. W.C0 = CFrame.new(0, -0.5, 0)
  1027. W.Parent = Limb
  1028. end
  1029. local Limb = Character2:FindFirstChild("Right Leg")
  1030. if Limb then
  1031. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1032. local Joint = Instance.new("Glue")
  1033. Joint.Name = "RightHip"
  1034. Joint.Part0 = Torso2
  1035. Joint.Part1 = Limb
  1036. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1037. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1038. Joint.Parent = Torso2
  1039. local B = Instance.new("Part")
  1040. B.TopSurface = 0
  1041. B.BottomSurface = 0
  1042. B.formFactor = "Symmetric"
  1043. B.Size = Vector3.new(1, 1, 1)
  1044. B.Transparency = 1
  1045. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1046. B.Parent = Character2
  1047. local W = Instance.new("Weld")
  1048. W.Part0 = Limb
  1049. W.Part1 = B
  1050. W.C0 = CFrame.new(0, -0.5, 0)
  1051. W.Parent = Limb
  1052. end
  1053. local Limb = Character2:FindFirstChild("Left Leg")
  1054. if Limb then
  1055. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1056. local Joint = Instance.new("Glue")
  1057. Joint.Name = "LeftHip"
  1058. Joint.Part0 = Torso2
  1059. Joint.Part1 = Limb
  1060. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1061. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1062. Joint.Parent = Torso2
  1063. local B = Instance.new("Part")
  1064. B.TopSurface = 0
  1065. B.BottomSurface = 0
  1066. B.formFactor = "Symmetric"
  1067. B.Size = Vector3.new(1, 1, 1)
  1068. B.Transparency = 1
  1069. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1070. B.Parent = Character2
  1071. local W = Instance.new("Weld")
  1072. W.Part0 = Limb
  1073. W.Part1 = B
  1074. W.C0 = CFrame.new(0, -0.5, 0)
  1075. W.Parent = Limb
  1076. end
  1077. local Bar = Instance.new("Part")
  1078. Bar.TopSurface = 0
  1079. Bar.BottomSurface = 0
  1080. Bar.formFactor = "Symmetric"
  1081. Bar.Size = Vector3.new(1, 1, 1)
  1082. Bar.Transparency = 1
  1083. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1084. Bar.Parent = Character2
  1085. local Weld = Instance.new("Weld")
  1086. Weld.Part0 = Torso2
  1087. Weld.Part1 = Bar
  1088. Weld.C0 = CFrame.new(0, 0.5, 0)
  1089. Weld.Parent = Torso2
  1090. end
  1091. Character2.Parent = Weapon
  1092. if movevector ~= Vector3.new() then
  1093. for i = 1, 10 do
  1094. Torso2.Velocity = movevector * Velocity
  1095. end
  1096. end
  1097. Character2.Name = "Corpse"
  1098. return Character2, Torso2
  1099. end
  1100. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1101. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1102. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1103. if HITFLOOR.Name == "BloodPuddle" then
  1104. local DIST = (Position - HITFLOOR.Position).Magnitude
  1105. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1106. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1107. end
  1108. elseif HITFLOOR.Anchored == true then
  1109. do
  1110. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1111. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1112. MakeForm(BLOOD, "Cyl")
  1113. coroutine.resume(coroutine.create(function()
  1114. Swait(75)
  1115. while true do
  1116. Swait()
  1117. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1118. if BLOOD.Size.Z < 0.051 then
  1119. BLOOD:remove()
  1120. break
  1121. end
  1122. end
  1123. end))
  1124. end
  1125. end
  1126. end
  1127. end
  1128. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1129. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1130. BLOOD.CFrame = CF(POSITION)
  1131. MakeForm(BLOOD, "Ball")
  1132. local bv = Instance.new("BodyVelocity", BLOOD)
  1133. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1134. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1135. bv.Name = "MOVE"
  1136. Debris:AddItem(bv, 0.05)
  1137. coroutine.resume(coroutine.create(function()
  1138. local HASTOUCHEDGROUND = false
  1139. local HIT = BLOOD.Touched:Connect(function(hit)
  1140. if hit.Anchored == true then
  1141. HASTOUCHEDGROUND = true
  1142. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1143. end
  1144. end)
  1145. wait(5)
  1146. if HASTOUCHEDGROUND == false then
  1147. BLOOD:remove()
  1148. end
  1149. end))
  1150. end
  1151. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1152. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1153. defence.Name = "HitBy" .. Player.Name
  1154. game:GetService("Debris"):AddItem(defence, 0.001)
  1155. Damage = Damage * DAMAGEMULTIPLIER
  1156. if Humanoid.Health ~= 0 then
  1157. local CritChance = MRANDOM(1, 100)
  1158. if Damage > Humanoid.Health then
  1159. Damage = math.ceil(Humanoid.Health)
  1160. if Damage == 0 then
  1161. Damage = 0.1
  1162. end
  1163. end
  1164. Humanoid.Health = Humanoid.Health - Damage
  1165. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1166. end
  1167. end
  1168. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1169. local CHILDREN = workspace:GetDescendants()
  1170. for index, CHILD in pairs(CHILDREN) do
  1171. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1172. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1173. if HUM then
  1174. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1175. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1176. if INSTAKILL == true then
  1177. Petrify(CHILD)
  1178. else
  1179. local DMG = MRANDOM(MINDMG, MAXDMG)
  1180. ApplyDamage(HUM, DMG, TORSO)
  1181. end
  1182. if FLING > 0 then
  1183. for _, c in pairs(CHILD:GetChildren()) do
  1184. if c:IsA("BasePart") then
  1185. local bv = Instance.new("BodyVelocity")
  1186. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1187. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1188. bv.Parent = c
  1189. Debris:AddItem(bv, 0.05)
  1190. end
  1191. end
  1192. end
  1193. end
  1194. end
  1195. end
  1196. end
  1197. end
  1198. function Petrify(Foe)
  1199. local STONEMODEL = IT("Model", Effects)
  1200. local CHILDREN = Foe:GetDescendants()
  1201. for index, CHILD in pairs(CHILDREN) do
  1202. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1203. CHILD.Parent = STONEMODEL
  1204. CHILD.Material = "Slate"
  1205. CHILD.Color = C3(0.5, 0.5, 0.5)
  1206. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1207. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1208. mesh.TextureId = ""
  1209. end
  1210. if CHILD:FindFirstChildOfClass("Decal") then
  1211. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1212. mesh:remove()
  1213. end
  1214. if CHILD.ClassName == "MeshPart" then
  1215. CHILD.TextureID = ""
  1216. end
  1217. if CHILD.ClassName == "UnionOperation" then
  1218. CHILD.UsePartColor = true
  1219. end
  1220. CHILD.CanCollide = true
  1221. end
  1222. end
  1223. Debris:AddItem(STONEMODEL, 5)
  1224. end
  1225. function Intro()
  1226. coroutine.resume(coroutine.create(function()
  1227. INTROING = true
  1228. Rooted = true
  1229. sick:Play()
  1230. FINISHEDINTRO = true
  1231. Head.Transparency = 1
  1232. Torso.Transparency = 1
  1233. LeftArm.Transparency = 1
  1234. RightArm.Transparency = 1
  1235. LeftLeg.Transparency = 1
  1236. RightLeg.Transparency = 1
  1237. repeat
  1238. Swait()
  1239. until sick.TimePosition > 3.2
  1240. for i = 1, 5 do
  1241. WACKYEFFECT({
  1242. EffectType = "Sphere",
  1243. Size = VT(3, 3, 3),
  1244. Size2 = VT(0, 5, 0),
  1245. Transparency = 0.5,
  1246. Transparency2 = 1,
  1247. CFrame = Torso.CFrame,
  1248. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1249. RotationX = MRANDOM(-5, 5),
  1250. RotationY = MRANDOM(-5, 5),
  1251. RotationZ = MRANDOM(-5, 5),
  1252. Material = "Neon",
  1253. Color = C3(1, 0, 0),
  1254. SoundID = nil,
  1255. SoundPitch = nil,
  1256. SoundVolume = nil
  1257. })
  1258. end
  1259. RightWing()
  1260. repeat
  1261. Swait()
  1262. until sick.TimePosition > 6.2
  1263. for i = 1, 5 do
  1264. WACKYEFFECT({
  1265. EffectType = "Sphere",
  1266. Size = VT(3, 3, 3),
  1267. Size2 = VT(0, 5, 0),
  1268. Transparency = 0.5,
  1269. Transparency2 = 1,
  1270. CFrame = Torso.CFrame,
  1271. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1272. RotationX = MRANDOM(-5, 5),
  1273. RotationY = MRANDOM(-5, 5),
  1274. RotationZ = MRANDOM(-5, 5),
  1275. Material = "Neon",
  1276. Color = C3(1, 0, 0),
  1277. SoundID = nil,
  1278. SoundPitch = nil,
  1279. SoundVolume = nil
  1280. })
  1281. end
  1282. LeftWing()
  1283. repeat
  1284. Swait()
  1285. until sick.TimePosition > 16
  1286. for i = 1, 6 do
  1287. WACKYEFFECT({
  1288. EffectType = "Sphere",
  1289. Size = VT(1.5, 1.5, 1.5),
  1290. Size2 = VT(4, 4, 4) * i,
  1291. Transparency = 0,
  1292. Transparency2 = 1,
  1293. CFrame = Head.CFrame,
  1294. MoveToPos = nil,
  1295. RotationX = 0,
  1296. RotationY = 0,
  1297. RotationZ = 0,
  1298. Material = "Neon",
  1299. Color = C3(1, 0, 0),
  1300. SoundID = nil,
  1301. SoundPitch = nil,
  1302. SoundVolume = nil
  1303. })
  1304. end
  1305. Head.Transparency = 0
  1306. Face()
  1307. wait(1)
  1308. for i = 1, 100 do
  1309. Swait()
  1310. Torso.Transparency = 1 - i / 100
  1311. LeftArm.Transparency = 1 - i / 100
  1312. RightArm.Transparency = 1 - i / 100
  1313. LeftLeg.Transparency = 1 - i / 100
  1314. RightLeg.Transparency = 1 - i / 100
  1315. end
  1316. FINISHEDINTRO = true
  1317. Rooted = false
  1318. end))
  1319. end
  1320. function Neck_Snap()
  1321. ATTACK = true
  1322. Rooted = false
  1323. local TARGET, HUM, WLD
  1324. local HIT = RightArm.Touched:Connect(function(hit)
  1325. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1326. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1327. if H.Health > 0 then
  1328. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1329. if TORSO then
  1330. HUM = H
  1331. TARGET = TORSO
  1332. H.PlatformStand = true
  1333. CreateSound("260411131", TORSO, 10, 1)
  1334. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1335. end
  1336. end
  1337. end
  1338. end)
  1339. for i = 0, 1, 0.1 / Animation_Speed do
  1340. Swait()
  1341. if TARGET ~= nil then
  1342. break
  1343. end
  1344. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1348. if ANIM == "Idle" then
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1351. elseif ANIM == "Walk" then
  1352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. elseif ANIM == "Jump" or ANIM == "Fall" then
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1357. end
  1358. end
  1359. HIT:disconnect()
  1360. if TARGET ~= nil then
  1361. if TARGET.Name == "Torso" then
  1362. for i = 0, 2, 0.1 / Animation_Speed do
  1363. Swait()
  1364. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1368. if ANIM == "Idle" then
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1371. elseif ANIM == "Walk" then
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. elseif ANIM == "Jump" or ANIM == "Fall" then
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1377. end
  1378. end
  1379. WLD:remove()
  1380. local HEAD = TARGET.Parent:FindFirstChild("Head")
  1381. if HEAD then
  1382. UNANCHOR = false
  1383. RootPart.Anchored = true
  1384. local HD = HEAD:Clone()
  1385. HD.Name = "FakeHead"
  1386. for i = 1, 7 do
  1387. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1388. end
  1389. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1390. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1391. HD.Parent = RAGDOLL
  1392. CreateSound("264486467", RAGTORSO, 10, 1)
  1393. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1394. for i = 0, 2, 0.1 / Animation_Speed do
  1395. Swait()
  1396. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1400. if ANIM == "Idle" then
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1403. elseif ANIM == "Walk" then
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. elseif ANIM == "Jump" or ANIM == "Fall" then
  1407. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1409. end
  1410. end
  1411. HEADWELD:remove()
  1412. for i = 0, 0.5, 0.1 / Animation_Speed do
  1413. Swait()
  1414. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1418. if ANIM == "Idle" then
  1419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1421. elseif ANIM == "Walk" then
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. elseif ANIM == "Jump" or ANIM == "Fall" then
  1425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1427. end
  1428. end
  1429. CreateSound("907333406", Torso, 10, 1)
  1430. for i = 0, 0.25, 0.1 / Animation_Speed do
  1431. Swait()
  1432. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1436. if ANIM == "Idle" then
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1439. elseif ANIM == "Walk" then
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. elseif ANIM == "Jump" or ANIM == "Fall" then
  1443. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1445. end
  1446. end
  1447. RAGWELD:remove()
  1448. local bv = Instance.new("BodyVelocity")
  1449. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1450. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1451. bv.Parent = RAGTORSO
  1452. Debris:AddItem(bv, 0.05)
  1453. Debris:AddItem(RAGDOLL, 5)
  1454. for i = 0, 0.15, 0.1 / Animation_Speed do
  1455. Swait()
  1456. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1460. if ANIM == "Idle" then
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1463. elseif ANIM == "Walk" then
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. elseif ANIM == "Jump" or ANIM == "Fall" then
  1467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1469. end
  1470. end
  1471. UNANCHOR = true
  1472. RootPart.Anchored = false
  1473. end
  1474. else
  1475. UNANCHOR = false
  1476. RootPart.Anchored = true
  1477. for i = 0, 0.5, 0.1 / Animation_Speed do
  1478. Swait()
  1479. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1483. if ANIM == "Idle" then
  1484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1486. elseif ANIM == "Walk" then
  1487. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. elseif ANIM == "Jump" or ANIM == "Fall" then
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1492. end
  1493. end
  1494. for i = 0, 0.25, 0.1 / Animation_Speed do
  1495. Swait()
  1496. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1500. if ANIM == "Idle" then
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1503. elseif ANIM == "Walk" then
  1504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506. elseif ANIM == "Jump" or ANIM == "Fall" then
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1509. end
  1510. end
  1511. WLD:remove()
  1512. TARGET.Parent:BreakJoints()
  1513. for _, c in pairs(TARGET.Parent:GetChildren()) do
  1514. if c:IsA("BasePart") then
  1515. local bv = Instance.new("BodyVelocity")
  1516. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1517. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1518. bv.Parent = c
  1519. Debris:AddItem(bv, 0.05)
  1520. end
  1521. end
  1522. for i = 0, 0.15, 0.1 / Animation_Speed do
  1523. Swait()
  1524. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1528. if ANIM == "Idle" then
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1531. elseif ANIM == "Walk" then
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. elseif ANIM == "Jump" or ANIM == "Fall" then
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1537. end
  1538. end
  1539. UNANCHOR = true
  1540. RootPart.Anchored = false
  1541. end
  1542. end
  1543. ATTACK = false
  1544. Rooted = false
  1545. end
  1546. function Imperfect_Command()
  1547. ATTACK = true
  1548. Rooted = true
  1549. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1550. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1551. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1552. if TORSO then
  1553. local GYRO = IT("BodyGyro", RootPart)
  1554. GYRO.D = 750
  1555. GYRO.P = 2000
  1556. GYRO.MaxTorque = VT(0, 40000, 0)
  1557. CreateSound("907330103", Torso, 10, 1)
  1558. for i = 0, 1.6, 0.1 / Animation_Speed do
  1559. Swait()
  1560. WACKYEFFECT({
  1561. Time = 5,
  1562. EffectType = "Round Slash",
  1563. Size = VT(0, 0, 0),
  1564. Size2 = VT(0.01, 0, 0.01),
  1565. Transparency = 0.5,
  1566. Transparency2 = 1,
  1567. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1568. MoveToPos = nil,
  1569. RotationX = MRANDOM(-50, 50) / 10,
  1570. RotationY = MRANDOM(-50, 50) / 10,
  1571. RotationZ = MRANDOM(-50, 50) / 10,
  1572. Material = "Neon",
  1573. Color = C3(1, 0, 0),
  1574. SoundID = nil,
  1575. SoundPitch = nil,
  1576. SoundVolume = nil
  1577. })
  1578. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1579. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  1580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1583. if ANIM == "Idle" then
  1584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1586. elseif ANIM == "Walk" then
  1587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. elseif ANIM == "Jump" or ANIM == "Fall" then
  1590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1592. end
  1593. end
  1594. GYRO:remove()
  1595. for i = 1, 15 do
  1596. WACKYEFFECT({
  1597. Time = MRANDOM(15, 85),
  1598. EffectType = "Round Slash",
  1599. Size = VT(0, 0, 0),
  1600. Size2 = VT(0.3, 0, 0.3),
  1601. Transparency = 0.5,
  1602. Transparency2 = 1,
  1603. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1604. MoveToPos = nil,
  1605. RotationX = MRANDOM(-50, 50) / 10,
  1606. RotationY = MRANDOM(-50, 50) / 10,
  1607. RotationZ = MRANDOM(-50, 50) / 10,
  1608. Material = "Neon",
  1609. Color = C3(1, 0, 0),
  1610. SoundID = nil,
  1611. SoundPitch = nil,
  1612. SoundVolume = nil
  1613. })
  1614. end
  1615. local bv = Instance.new("BodyVelocity")
  1616. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1617. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  1618. bv.Parent = TORSO
  1619. Debris:AddItem(bv, 0.05)
  1620. CreateSound("1222405264", TORSO, 10, 1)
  1621. Petrify(HUM.Parent)
  1622. for i = 0, 0.5, 0.1 / Animation_Speed do
  1623. Swait()
  1624. WACKYEFFECT({
  1625. Time = 5,
  1626. EffectType = "Round Slash",
  1627. Size = VT(0, 0, 0),
  1628. Size2 = VT(0.01, 0, 0.01),
  1629. Transparency = 0.5,
  1630. Transparency2 = 1,
  1631. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1632. MoveToPos = nil,
  1633. RotationX = MRANDOM(-50, 50) / 10,
  1634. RotationY = MRANDOM(-50, 50) / 10,
  1635. RotationZ = MRANDOM(-50, 50) / 10,
  1636. Material = "Neon",
  1637. Color = C3(1, 0, 0),
  1638. SoundID = nil,
  1639. SoundPitch = nil,
  1640. SoundVolume = nil
  1641. })
  1642. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1643. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  1645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1647. if ANIM == "Idle" then
  1648. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1650. elseif ANIM == "Walk" then
  1651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. elseif ANIM == "Jump" or ANIM == "Fall" then
  1654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1656. end
  1657. end
  1658. end
  1659. end
  1660. ATTACK = false
  1661. Rooted = false
  1662. end
  1663. function Fire_At_Will()
  1664. ATTACK = true
  1665. Rooted = false
  1666. local GYRO = IT("BodyGyro", RootPart)
  1667. GYRO.D = 750
  1668. GYRO.P = 2000
  1669. GYRO.MaxTorque = VT(0, 40000, 0)
  1670. for i = 0, 0.2, 0.1 / Animation_Speed do
  1671. Swait()
  1672. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1673. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1677. if ANIM == "Idle" then
  1678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1680. elseif ANIM == "Walk" then
  1681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. elseif ANIM == "Jump" or ANIM == "Fall" then
  1684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1686. end
  1687. end
  1688. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Burgundy", "Sphere", VT(1, 1, 1), false)
  1689. MakeForm(BOMB, "Ball")
  1690. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  1691. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  1692. for i = 0, 1.5, 0.1 / Animation_Speed do
  1693. Swait()
  1694. if MRANDOM(1, 2) == 1 then
  1695. for E = 1, #EYES do
  1696. if EYES[E] ~= nil then
  1697. local EY = EYES[E]
  1698. local LIGHTNING = Zap({
  1699. StartPosition = EY.Position,
  1700. TargetPosition = BOMB.Position,
  1701. Character = Character,
  1702. Color = "Burgundy",
  1703. Individual = false,
  1704. MaxRange = 7,
  1705. SegmentLength = 1,
  1706. Offset = 0.3,
  1707. SIZE = 0.05
  1708. })
  1709. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  1710. end
  1711. end
  1712. end
  1713. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  1714. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1715. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1719. if ANIM == "Idle" then
  1720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1722. elseif ANIM == "Walk" then
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. elseif ANIM == "Jump" or ANIM == "Fall" then
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1728. end
  1729. end
  1730. WACKYEFFECT({
  1731. Time = 25,
  1732. EffectType = "Ring",
  1733. Size = VT(0, 0, 0),
  1734. Size2 = VT(3.75, 3.75, 0),
  1735. Transparency = 0.7,
  1736. Transparency2 = 1,
  1737. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1738. MoveToPos = nil,
  1739. RotationX = 0,
  1740. RotationY = 0,
  1741. RotationZ = 0,
  1742. Material = "Neon",
  1743. Color = BOMB.Color,
  1744. SoundID = nil,
  1745. SoundPitch = nil,
  1746. SoundVolume = nil
  1747. })
  1748. WACKYEFFECT({
  1749. Time = 50,
  1750. EffectType = "Ring",
  1751. Size = VT(0, 0, 0),
  1752. Size2 = VT(15, 15, 0),
  1753. Transparency = 0.7,
  1754. Transparency2 = 1,
  1755. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1756. MoveToPos = nil,
  1757. RotationX = 0,
  1758. RotationY = 0,
  1759. RotationZ = 0,
  1760. Material = "Neon",
  1761. Color = BOMB.Color,
  1762. SoundID = nil,
  1763. SoundPitch = nil,
  1764. SoundVolume = nil
  1765. })
  1766. BOMB.Anchored = true
  1767. WELD:remove()
  1768. GYRO:remove()
  1769. coroutine.resume(coroutine.create(function()
  1770. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  1771. for i = 1, 500 do
  1772. Swait()
  1773. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  1774. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  1775. if HITFLOOR ~= nil then
  1776. break
  1777. end
  1778. end
  1779. ApplyAoE(BOMB.Position, 75, 0, 0, 0, true)
  1780. for i = 1, 3 do
  1781. WACKYEFFECT({
  1782. Time = 35,
  1783. EffectType = "Swirl",
  1784. Size = VT(0, 0, 0),
  1785. Size2 = VT(150, 225, 150) + VT(5, 15, 5) * i,
  1786. Transparency = 0,
  1787. Transparency2 = 1,
  1788. CFrame = BOMB.CFrame,
  1789. MoveToPos = nil,
  1790. RotationX = 0,
  1791. RotationY = 5 * i,
  1792. RotationZ = 0,
  1793. Material = "Neon",
  1794. Color = BOMB.Color,
  1795. SoundID = nil,
  1796. SoundPitch = nil,
  1797. SoundVolume = nil
  1798. })
  1799. end
  1800. for i = 1, 5 do
  1801. WACKYEFFECT({
  1802. Time = 75,
  1803. EffectType = "Sphere",
  1804. Size = BOMB.Mesh.Scale,
  1805. Size2 = VT(25, 25, 25) * i,
  1806. Transparency = 0.5,
  1807. Transparency2 = 1,
  1808. CFrame = BOMB.CFrame,
  1809. MoveToPos = nil,
  1810. RotationX = 0,
  1811. RotationY = 0,
  1812. RotationZ = 0,
  1813. Material = "Neon",
  1814. Color = BOMB.Color,
  1815. SoundID = 1222405264,
  1816. SoundPitch = 1,
  1817. SoundVolume = 10
  1818. })
  1819. end
  1820. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character)
  1821. if HITFLOOR then
  1822. CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5)
  1823. end
  1824. BOMB.Transparency = 1
  1825. for i = 1, 35 do
  1826. Swait()
  1827. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150)
  1828. end
  1829. BOMB:remove()
  1830. end))
  1831. ATTACK = false
  1832. Rooted = false
  1833. end
  1834. function Imperfect_Storm()
  1835. ATTACK = true
  1836. Rooted = false
  1837. for i = 0, 1, 0.1 / Animation_Speed do
  1838. Swait()
  1839. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1843. if ANIM == "Idle" then
  1844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1846. elseif ANIM == "Walk" then
  1847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. elseif ANIM == "Jump" or ANIM == "Fall" then
  1850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1852. end
  1853. end
  1854. ATTACK = false
  1855. Rooted = false
  1856. end
  1857. function MouseDown(Mouse)
  1858. if ATTACK == false then
  1859. end
  1860. end
  1861. function MouseUp(Mouse)
  1862. HOLD = false
  1863. end
  1864. function KeyDown(Key)
  1865. KEYHOLD = true
  1866. if FINISHEDINTRO == true then
  1867. if Key == "z" and ATTACK == false then
  1868. Neck_Snap()
  1869. end
  1870. if Key == "b" and ATTACK == false then
  1871. Imperfect_Command()
  1872. end
  1873. if Key == "c" and ATTACK == false then
  1874. Fire_At_Will()
  1875. end
  1876. if Key ~= "v" or ATTACK == false then
  1877. end
  1878. if Key ~= "x" or ATTACK == false then
  1879. end
  1880. end
  1881. end
  1882. function KeyUp(Key)
  1883. KEYHOLD = false
  1884. end
  1885. Mouse.Button1Down:connect(function(NEWKEY)
  1886. MouseDown(NEWKEY)
  1887. end)
  1888. Mouse.Button1Up:connect(function(NEWKEY)
  1889. MouseUp(NEWKEY)
  1890. end)
  1891. Mouse.KeyDown:connect(function(NEWKEY)
  1892. KeyDown(NEWKEY)
  1893. end)
  1894. Mouse.KeyUp:connect(function(NEWKEY)
  1895. KeyUp(NEWKEY)
  1896. end)
  1897. function unanchor()
  1898. if UNANCHOR == true then
  1899. RootPart.Anchored = false
  1900. end
  1901. local CHILDREN = Character:GetDescendants()
  1902. for index, CHILD in pairs(CHILDREN) do
  1903. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  1904. CHILD.Anchored = false
  1905. end
  1906. end
  1907. end
  1908. Humanoid.Changed:connect(function(Jump)
  1909. if Jump == "Jump" and Disable_Jump == true then
  1910. Humanoid.Jump = false
  1911. end
  1912. end)
  1913. while true do
  1914. Swait()
  1915. script.Parent = WEAPONGUI
  1916. ANIMATE.Parent = nil
  1917. if Humanoid then
  1918. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1919. IDLEANIMATION:Play()
  1920. end
  1921. for RW = 1, #RWINGS do
  1922. if RWINGS[RW] ~= nil then
  1923. RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1924. end
  1925. end
  1926. for LW = 1, #LWINGS do
  1927. if LWINGS[LW] ~= nil then
  1928. LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1929. end
  1930. end
  1931. SINE = SINE + CHANGE
  1932. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1933. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1934. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  1935. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1936. if FINISHEDINTRO == true then
  1937. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1938. ANIM = "Jump"
  1939. if ATTACK == false then
  1940. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1946. end
  1947. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1948. ANIM = "Fall"
  1949. if ATTACK == false then
  1950. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1956. end
  1957. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1958. ANIM = "Idle"
  1959. if ATTACK == false then
  1960. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1966. end
  1967. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1968. ANIM = "Walk"
  1969. if ATTACK == false then
  1970. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976. end
  1977. end
  1978. if TORSOVELOCITY > 1 then
  1979. Humanoid.HipHeight = 1
  1980. else
  1981. Humanoid.HipHeight = 0
  1982. end
  1983. elseif FINISHEDINTRO == false then
  1984. Humanoid.HipHeight = 0
  1985. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1991. end
  1992. unanchor()
  1993. Humanoid.MaxHealth = "inf"
  1994. Humanoid.Health = "inf"
  1995. if Rooted == false then
  1996. Disable_Jump = false
  1997. Humanoid.WalkSpeed = Speed
  1998. elseif Rooted == true then
  1999. Disable_Jump = true
  2000. Humanoid.WalkSpeed = 0
  2001. end
  2002. sick.Parent = Torso
  2003. sick.Playing = true
  2004. sick.Volume = 3
  2005. sick.Pitch = 1
  2006. BLINKLOOP = BLINKLOOP + 1
  2007. if BLINKLOOP >= 650 then
  2008. BLINKLOOP = 0
  2009. Blink()
  2010. end
  2011. if Character:FindFirstChildOfClass("Accessory") then
  2012. Character:FindFirstChildOfClass("Accessory"):remove()
  2013. end
  2014. if Head:FindFirstChildOfClass("Sound") then
  2015. Head:FindFirstChildOfClass("Sound"):remove()
  2016. end
  2017. if INTROING == false and FINISHEDINTRO == false then
  2018. if INSTANT == false then
  2019. Intro()
  2020. else
  2021. FINISHEDINTRO = true
  2022. Face()
  2023. RightWing()
  2024. LeftWing()
  2025. end
  2026. end
  2027. if Head:FindFirstChild("face") then
  2028. Head.face:remove()
  2029. end
  2030. refit()
  2031. Humanoid.PlatformStand = false
  2032. end
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