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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <CExplosionInfoManager>
  3. <aExplosionTagData itemType="hash_977D9A7F">
  4. <Item>
  5. <name>EXP_TAG_GRENADE</name>
  6. <damageAtCentre value="500" />
  7. <damageAtEdge value="75" />
  8. <networkPlayerModifier value="2" />
  9. <networkPedModifier value="1" />
  10. <endRadius value="5" />
  11. <initSpeed value="25" />
  12. <decayFactor value="-1" />
  13. <forceFactor value="60" />
  14. <fRagdollForceModifier value="0.0016" />
  15. <fSelfForceModifier value="1" />
  16. <directedWidth value="0" />
  17. <directedLifeTime value="0" />
  18. <camShakeName>hash_FC4ADDB2</camShakeName>
  19. <camShake value="0.6" />
  20. <camShakeRollOffScaling value="1" />
  21. <shockingEventVisualRangeOverride value="-1" />
  22. <shockingEventAudioRangeOverride value="-1" />
  23. <minorExplosion value="false" />
  24. <vfxTagHashName>hash_8CBD7381</vfxTagHashName>
  25. <fragDamage value="1500" />
  26. <bAppliesContinuousDamage value="false" />
  27. <bPostProcessCollisionsWithNoForce value="true" />
  28. <bDamageVehicles value="true" />
  29. <bDamageObjects value="true" />
  30. <bOnlyAffectsLivePeds value="false" />
  31. <bIgnoreExplodingEntity value="false" />
  32. <bNoOcclusion value="false" />
  33. <explodeAttachEntityWhenFinished value="false" />
  34. <bCanSetPedOnFire value="true" />
  35. <bCanSetPlayerOnFire value="false" />
  36. <bSuppressCrime value="false" />
  37. <bUseDistanceDamageCalc value="false" />
  38. <bPreventWaterExplosionVFX value="false" />
  39. <bIgnoreRatioCheckForFire value="false" />
  40. <bAllowUnderwaterExplosion value="false" />
  41. <bForceVehicleExplosion value="false" />
  42. <midRadius value="-1" />
  43. <damageAtMid value="-1" />
  44. <bApplyVehicleEMP value="false" />
  45. <bApplyVehicleSlick value="false" />
  46. <bApplyVehicleSlowdown value="false" />
  47. <bApplyVehicleTyrePop value="false" />
  48. <bForcePetrolTankDamage value="false" />
  49. </Item>
  50. <Item>
  51. <name>EXP_TAG_GRENADELAUNCHER</name>
  52. <damageAtCentre value="500" />
  53. <damageAtEdge value="75" />
  54. <networkPlayerModifier value="2" />
  55. <networkPedModifier value="1" />
  56. <endRadius value="5" />
  57. <initSpeed value="25" />
  58. <decayFactor value="-1" />
  59. <forceFactor value="60" />
  60. <fRagdollForceModifier value="0.0016" />
  61. <fSelfForceModifier value="1" />
  62. <directedWidth value="0" />
  63. <directedLifeTime value="0" />
  64. <camShakeName>hash_FC4ADDB2</camShakeName>
  65. <camShake value="0.6" />
  66. <camShakeRollOffScaling value="1" />
  67. <shockingEventVisualRangeOverride value="-1" />
  68. <shockingEventAudioRangeOverride value="-1" />
  69. <minorExplosion value="false" />
  70. <vfxTagHashName>hash_8CBD7381</vfxTagHashName>
  71. <fragDamage value="1500" />
  72. <bAppliesContinuousDamage value="false" />
  73. <bPostProcessCollisionsWithNoForce value="true" />
  74. <bDamageVehicles value="true" />
  75. <bDamageObjects value="true" />
  76. <bOnlyAffectsLivePeds value="false" />
  77. <bIgnoreExplodingEntity value="false" />
  78. <bNoOcclusion value="false" />
  79. <explodeAttachEntityWhenFinished value="false" />
  80. <bCanSetPedOnFire value="true" />
  81. <bCanSetPlayerOnFire value="false" />
  82. <bSuppressCrime value="false" />
  83. <bUseDistanceDamageCalc value="false" />
  84. <bPreventWaterExplosionVFX value="false" />
  85. <bIgnoreRatioCheckForFire value="false" />
  86. <bAllowUnderwaterExplosion value="false" />
  87. <bForceVehicleExplosion value="false" />
  88. <midRadius value="-1" />
  89. <damageAtMid value="-1" />
  90. <bApplyVehicleEMP value="false" />
  91. <bApplyVehicleSlick value="false" />
  92. <bApplyVehicleSlowdown value="false" />
  93. <bApplyVehicleTyrePop value="false" />
  94. <bForcePetrolTankDamage value="false" />
  95. </Item>
  96. <Item>
  97. <name>EXP_TAG_STICKYBOMB</name>
  98. <damageAtCentre value="500" />
  99. <damageAtEdge value="75" />
  100. <networkPlayerModifier value="2" />
  101. <networkPedModifier value="1" />
  102. <endRadius value="5" />
  103. <initSpeed value="25" />
  104. <decayFactor value="-1" />
  105. <forceFactor value="80" />
  106. <fRagdollForceModifier value="0.0014" />
  107. <fSelfForceModifier value="1" />
  108. <directedWidth value="0" />
  109. <directedLifeTime value="0" />
  110. <camShakeName>hash_FC4ADDB2</camShakeName>
  111. <camShake value="0.6" />
  112. <camShakeRollOffScaling value="1" />
  113. <shockingEventVisualRangeOverride value="-1" />
  114. <shockingEventAudioRangeOverride value="-1" />
  115. <minorExplosion value="false" />
  116. <vfxTagHashName>hash_6818372E</vfxTagHashName>
  117. <fragDamage value="1500" />
  118. <bAppliesContinuousDamage value="false" />
  119. <bPostProcessCollisionsWithNoForce value="true" />
  120. <bDamageVehicles value="true" />
  121. <bDamageObjects value="true" />
  122. <bOnlyAffectsLivePeds value="false" />
  123. <bIgnoreExplodingEntity value="false" />
  124. <bNoOcclusion value="false" />
  125. <explodeAttachEntityWhenFinished value="false" />
  126. <bCanSetPedOnFire value="true" />
  127. <bCanSetPlayerOnFire value="false" />
  128. <bSuppressCrime value="false" />
  129. <bUseDistanceDamageCalc value="false" />
  130. <bPreventWaterExplosionVFX value="false" />
  131. <bIgnoreRatioCheckForFire value="false" />
  132. <bAllowUnderwaterExplosion value="false" />
  133. <bForceVehicleExplosion value="false" />
  134. <midRadius value="-1" />
  135. <damageAtMid value="-1" />
  136. <bApplyVehicleEMP value="false" />
  137. <bApplyVehicleSlick value="false" />
  138. <bApplyVehicleSlowdown value="false" />
  139. <bApplyVehicleTyrePop value="false" />
  140. <bForcePetrolTankDamage value="false" />
  141. </Item>
  142. <Item>
  143. <name>EXP_TAG_MOLOTOV</name>
  144. <damageAtCentre value="30" />
  145. <damageAtEdge value="4" />
  146. <networkPlayerModifier value="2" />
  147. <networkPedModifier value="1" />
  148. <endRadius value="3" />
  149. <initSpeed value="50" />
  150. <decayFactor value="-0.8" />
  151. <forceFactor value="0.001" />
  152. <fRagdollForceModifier value="0.0035" />
  153. <fSelfForceModifier value="1" />
  154. <directedWidth value="0" />
  155. <directedLifeTime value="0" />
  156. <camShakeName />
  157. <camShake value="0" />
  158. <camShakeRollOffScaling value="1" />
  159. <shockingEventVisualRangeOverride value="-1" />
  160. <shockingEventAudioRangeOverride value="-1" />
  161. <minorExplosion value="false" />
  162. <vfxTagHashName>hash_289C84AB</vfxTagHashName>
  163. <fragDamage value="0" />
  164. <bAppliesContinuousDamage value="false" />
  165. <bPostProcessCollisionsWithNoForce value="false" />
  166. <bDamageVehicles value="true" />
  167. <bDamageObjects value="true" />
  168. <bOnlyAffectsLivePeds value="false" />
  169. <bIgnoreExplodingEntity value="false" />
  170. <bNoOcclusion value="false" />
  171. <explodeAttachEntityWhenFinished value="false" />
  172. <bCanSetPedOnFire value="false" />
  173. <bCanSetPlayerOnFire value="false" />
  174. <bSuppressCrime value="false" />
  175. <bUseDistanceDamageCalc value="false" />
  176. <bPreventWaterExplosionVFX value="false" />
  177. <bIgnoreRatioCheckForFire value="false" />
  178. <bAllowUnderwaterExplosion value="false" />
  179. <bForceVehicleExplosion value="false" />
  180. <midRadius value="-1" />
  181. <damageAtMid value="-1" />
  182. <bApplyVehicleEMP value="false" />
  183. <bApplyVehicleSlick value="false" />
  184. <bApplyVehicleSlowdown value="false" />
  185. <bApplyVehicleTyrePop value="false" />
  186. <bForcePetrolTankDamage value="false" />
  187. </Item>
  188. <Item>
  189. <name>EXP_TAG_ROCKET</name>
  190. <damageAtCentre value="500" />
  191. <damageAtEdge value="50" />
  192. <networkPlayerModifier value="2" />
  193. <networkPedModifier value="1" />
  194. <endRadius value="5" />
  195. <initSpeed value="25" />
  196. <decayFactor value="-1" />
  197. <forceFactor value="80" />
  198. <fRagdollForceModifier value="0.0014" />
  199. <fSelfForceModifier value="1" />
  200. <directedWidth value="0" />
  201. <directedLifeTime value="0" />
  202. <camShakeName>hash_2DD2BA79</camShakeName>
  203. <camShake value="0.7" />
  204. <camShakeRollOffScaling value="1" />
  205. <shockingEventVisualRangeOverride value="-1" />
  206. <shockingEventAudioRangeOverride value="-1" />
  207. <minorExplosion value="false" />
  208. <vfxTagHashName>hash_C18A7083</vfxTagHashName>
  209. <fragDamage value="1500" />
  210. <bAppliesContinuousDamage value="false" />
  211. <bPostProcessCollisionsWithNoForce value="true" />
  212. <bDamageVehicles value="true" />
  213. <bDamageObjects value="true" />
  214. <bOnlyAffectsLivePeds value="false" />
  215. <bIgnoreExplodingEntity value="false" />
  216. <bNoOcclusion value="false" />
  217. <explodeAttachEntityWhenFinished value="false" />
  218. <bCanSetPedOnFire value="true" />
  219. <bCanSetPlayerOnFire value="false" />
  220. <bSuppressCrime value="false" />
  221. <bUseDistanceDamageCalc value="false" />
  222. <bPreventWaterExplosionVFX value="false" />
  223. <bIgnoreRatioCheckForFire value="false" />
  224. <bAllowUnderwaterExplosion value="false" />
  225. <bForceVehicleExplosion value="false" />
  226. <midRadius value="-1" />
  227. <damageAtMid value="-1" />
  228. <bApplyVehicleEMP value="false" />
  229. <bApplyVehicleSlick value="false" />
  230. <bApplyVehicleSlowdown value="false" />
  231. <bApplyVehicleTyrePop value="false" />
  232. <bForcePetrolTankDamage value="false" />
  233. </Item>
  234. <Item>
  235. <name>EXP_TAG_TANKSHELL</name>
  236. <damageAtCentre value="3000" />
  237. <damageAtEdge value="300" />
  238. <networkPlayerModifier value="2" />
  239. <networkPedModifier value="1" />
  240. <endRadius value="5" />
  241. <initSpeed value="50" />
  242. <decayFactor value="-1" />
  243. <forceFactor value="100" />
  244. <fRagdollForceModifier value="0.0007" />
  245. <fSelfForceModifier value="1" />
  246. <directedWidth value="0" />
  247. <directedLifeTime value="0" />
  248. <camShakeName>hash_2DD2BA79</camShakeName>
  249. <camShake value="0.8" />
  250. <camShakeRollOffScaling value="1.25" />
  251. <shockingEventVisualRangeOverride value="-1" />
  252. <shockingEventAudioRangeOverride value="-1" />
  253. <minorExplosion value="false" />
  254. <vfxTagHashName>hash_C6109DA9</vfxTagHashName>
  255. <fragDamage value="1500" />
  256. <bAppliesContinuousDamage value="false" />
  257. <bPostProcessCollisionsWithNoForce value="true" />
  258. <bDamageVehicles value="true" />
  259. <bDamageObjects value="true" />
  260. <bOnlyAffectsLivePeds value="false" />
  261. <bIgnoreExplodingEntity value="false" />
  262. <bNoOcclusion value="false" />
  263. <explodeAttachEntityWhenFinished value="false" />
  264. <bCanSetPedOnFire value="false" />
  265. <bCanSetPlayerOnFire value="false" />
  266. <bSuppressCrime value="false" />
  267. <bUseDistanceDamageCalc value="false" />
  268. <bPreventWaterExplosionVFX value="false" />
  269. <bIgnoreRatioCheckForFire value="false" />
  270. <bAllowUnderwaterExplosion value="false" />
  271. <bForceVehicleExplosion value="false" />
  272. <midRadius value="-1" />
  273. <damageAtMid value="-1" />
  274. <bApplyVehicleEMP value="false" />
  275. <bApplyVehicleSlick value="false" />
  276. <bApplyVehicleSlowdown value="false" />
  277. <bApplyVehicleTyrePop value="false" />
  278. <bForcePetrolTankDamage value="false" />
  279. </Item>
  280. <Item>
  281. <name>EXP_TAG_HI_OCTANE</name>
  282. <damageAtCentre value="500" />
  283. <damageAtEdge value="50" />
  284. <networkPlayerModifier value="2" />
  285. <networkPedModifier value="1" />
  286. <endRadius value="10" />
  287. <initSpeed value="100" />
  288. <decayFactor value="-2" />
  289. <forceFactor value="30" />
  290. <fRagdollForceModifier value="0.0004" />
  291. <fSelfForceModifier value="1" />
  292. <directedWidth value="0" />
  293. <directedLifeTime value="0" />
  294. <camShakeName>hash_2DD2BA79</camShakeName>
  295. <camShake value="0.7" />
  296. <camShakeRollOffScaling value="1" />
  297. <shockingEventVisualRangeOverride value="-1" />
  298. <shockingEventAudioRangeOverride value="-1" />
  299. <minorExplosion value="false" />
  300. <vfxTagHashName>hash_C18A7083</vfxTagHashName>
  301. <fragDamage value="1500" />
  302. <bAppliesContinuousDamage value="false" />
  303. <bPostProcessCollisionsWithNoForce value="true" />
  304. <bDamageVehicles value="true" />
  305. <bDamageObjects value="true" />
  306. <bOnlyAffectsLivePeds value="false" />
  307. <bIgnoreExplodingEntity value="false" />
  308. <bNoOcclusion value="false" />
  309. <explodeAttachEntityWhenFinished value="false" />
  310. <bCanSetPedOnFire value="false" />
  311. <bCanSetPlayerOnFire value="false" />
  312. <bSuppressCrime value="false" />
  313. <bUseDistanceDamageCalc value="false" />
  314. <bPreventWaterExplosionVFX value="false" />
  315. <bIgnoreRatioCheckForFire value="false" />
  316. <bAllowUnderwaterExplosion value="false" />
  317. <bForceVehicleExplosion value="false" />
  318. <midRadius value="-1" />
  319. <damageAtMid value="-1" />
  320. <bApplyVehicleEMP value="false" />
  321. <bApplyVehicleSlick value="false" />
  322. <bApplyVehicleSlowdown value="false" />
  323. <bApplyVehicleTyrePop value="false" />
  324. <bForcePetrolTankDamage value="false" />
  325. </Item>
  326. <Item>
  327. <name>EXP_TAG_CAR</name>
  328. <damageAtCentre value="500" />
  329. <damageAtEdge value="50" />
  330. <networkPlayerModifier value="2" />
  331. <networkPedModifier value="1" />
  332. <endRadius value="5" />
  333. <initSpeed value="25" />
  334. <decayFactor value="-1" />
  335. <forceFactor value="60" />
  336. <fRagdollForceModifier value="0.0014" />
  337. <fSelfForceModifier value="1" />
  338. <directedWidth value="0" />
  339. <directedLifeTime value="0" />
  340. <camShakeName>hash_2DD2BA79</camShakeName>
  341. <camShake value="0.7" />
  342. <camShakeRollOffScaling value="1" />
  343. <shockingEventVisualRangeOverride value="-1" />
  344. <shockingEventAudioRangeOverride value="-1" />
  345. <minorExplosion value="false" />
  346. <vfxTagHashName>hash_1FDD8CC7</vfxTagHashName>
  347. <fragDamage value="1500" />
  348. <bAppliesContinuousDamage value="false" />
  349. <bPostProcessCollisionsWithNoForce value="true" />
  350. <bDamageVehicles value="true" />
  351. <bDamageObjects value="true" />
  352. <bOnlyAffectsLivePeds value="false" />
  353. <bIgnoreExplodingEntity value="false" />
  354. <bNoOcclusion value="false" />
  355. <explodeAttachEntityWhenFinished value="false" />
  356. <bCanSetPedOnFire value="false" />
  357. <bCanSetPlayerOnFire value="false" />
  358. <bSuppressCrime value="false" />
  359. <bUseDistanceDamageCalc value="false" />
  360. <bPreventWaterExplosionVFX value="false" />
  361. <bIgnoreRatioCheckForFire value="false" />
  362. <bAllowUnderwaterExplosion value="false" />
  363. <bForceVehicleExplosion value="false" />
  364. <midRadius value="-1" />
  365. <damageAtMid value="-1" />
  366. <bApplyVehicleEMP value="false" />
  367. <bApplyVehicleSlick value="false" />
  368. <bApplyVehicleSlowdown value="false" />
  369. <bApplyVehicleTyrePop value="false" />
  370. <bForcePetrolTankDamage value="false" />
  371. </Item>
  372. <Item>
  373. <name>EXP_TAG_PLANE</name>
  374. <damageAtCentre value="500" />
  375. <damageAtEdge value="50" />
  376. <networkPlayerModifier value="2" />
  377. <networkPedModifier value="1" />
  378. <endRadius value="8" />
  379. <initSpeed value="60" />
  380. <decayFactor value="-1" />
  381. <forceFactor value="8" />
  382. <fRagdollForceModifier value="0.0035" />
  383. <fSelfForceModifier value="1" />
  384. <directedWidth value="0" />
  385. <directedLifeTime value="0" />
  386. <camShakeName>hash_2DD2BA79</camShakeName>
  387. <camShake value="1" />
  388. <camShakeRollOffScaling value="1.5" />
  389. <shockingEventVisualRangeOverride value="-1" />
  390. <shockingEventAudioRangeOverride value="-1" />
  391. <minorExplosion value="false" />
  392. <vfxTagHashName>hash_174DDF67</vfxTagHashName>
  393. <fragDamage value="1500" />
  394. <bAppliesContinuousDamage value="false" />
  395. <bPostProcessCollisionsWithNoForce value="true" />
  396. <bDamageVehicles value="true" />
  397. <bDamageObjects value="true" />
  398. <bOnlyAffectsLivePeds value="false" />
  399. <bIgnoreExplodingEntity value="false" />
  400. <bNoOcclusion value="false" />
  401. <explodeAttachEntityWhenFinished value="false" />
  402. <bCanSetPedOnFire value="false" />
  403. <bCanSetPlayerOnFire value="false" />
  404. <bSuppressCrime value="false" />
  405. <bUseDistanceDamageCalc value="false" />
  406. <bPreventWaterExplosionVFX value="false" />
  407. <bIgnoreRatioCheckForFire value="false" />
  408. <bAllowUnderwaterExplosion value="false" />
  409. <bForceVehicleExplosion value="false" />
  410. <midRadius value="-1" />
  411. <damageAtMid value="-1" />
  412. <bApplyVehicleEMP value="false" />
  413. <bApplyVehicleSlick value="false" />
  414. <bApplyVehicleSlowdown value="false" />
  415. <bApplyVehicleTyrePop value="false" />
  416. <bForcePetrolTankDamage value="false" />
  417. </Item>
  418. <Item>
  419. <name>EXP_TAG_PETROL_PUMP</name>
  420. <damageAtCentre value="500" />
  421. <damageAtEdge value="50" />
  422. <networkPlayerModifier value="2" />
  423. <networkPedModifier value="1" />
  424. <endRadius value="8" />
  425. <initSpeed value="100" />
  426. <decayFactor value="-1.2" />
  427. <forceFactor value="28" />
  428. <fRagdollForceModifier value="0.0035" />
  429. <fSelfForceModifier value="1" />
  430. <directedWidth value="0" />
  431. <directedLifeTime value="0" />
  432. <camShakeName>hash_2DD2BA79</camShakeName>
  433. <camShake value="0.9" />
  434. <camShakeRollOffScaling value="1" />
  435. <shockingEventVisualRangeOverride value="-1" />
  436. <shockingEventAudioRangeOverride value="-1" />
  437. <minorExplosion value="false" />
  438. <vfxTagHashName>hash_5C685140</vfxTagHashName>
  439. <fragDamage value="1500" />
  440. <bAppliesContinuousDamage value="false" />
  441. <bPostProcessCollisionsWithNoForce value="true" />
  442. <bDamageVehicles value="true" />
  443. <bDamageObjects value="true" />
  444. <bOnlyAffectsLivePeds value="false" />
  445. <bIgnoreExplodingEntity value="false" />
  446. <bNoOcclusion value="false" />
  447. <explodeAttachEntityWhenFinished value="false" />
  448. <bCanSetPedOnFire value="false" />
  449. <bCanSetPlayerOnFire value="false" />
  450. <bSuppressCrime value="false" />
  451. <bUseDistanceDamageCalc value="false" />
  452. <bPreventWaterExplosionVFX value="false" />
  453. <bIgnoreRatioCheckForFire value="false" />
  454. <bAllowUnderwaterExplosion value="false" />
  455. <bForceVehicleExplosion value="false" />
  456. <midRadius value="-1" />
  457. <damageAtMid value="-1" />
  458. <bApplyVehicleEMP value="false" />
  459. <bApplyVehicleSlick value="false" />
  460. <bApplyVehicleSlowdown value="false" />
  461. <bApplyVehicleTyrePop value="false" />
  462. <bForcePetrolTankDamage value="false" />
  463. </Item>
  464. <Item>
  465. <name>EXP_TAG_BIKE</name>
  466. <damageAtCentre value="500" />
  467. <damageAtEdge value="50" />
  468. <networkPlayerModifier value="2" />
  469. <networkPedModifier value="1" />
  470. <endRadius value="5" />
  471. <initSpeed value="25" />
  472. <decayFactor value="-1" />
  473. <forceFactor value="30" />
  474. <fRagdollForceModifier value="0.0035" />
  475. <fSelfForceModifier value="1" />
  476. <directedWidth value="0" />
  477. <directedLifeTime value="0" />
  478. <camShakeName>hash_2DD2BA79</camShakeName>
  479. <camShake value="0.4" />
  480. <camShakeRollOffScaling value="1" />
  481. <shockingEventVisualRangeOverride value="-1" />
  482. <shockingEventAudioRangeOverride value="-1" />
  483. <minorExplosion value="false" />
  484. <vfxTagHashName>hash_2E89B6C6</vfxTagHashName>
  485. <fragDamage value="1500" />
  486. <bAppliesContinuousDamage value="false" />
  487. <bPostProcessCollisionsWithNoForce value="true" />
  488. <bDamageVehicles value="true" />
  489. <bDamageObjects value="true" />
  490. <bOnlyAffectsLivePeds value="false" />
  491. <bIgnoreExplodingEntity value="false" />
  492. <bNoOcclusion value="false" />
  493. <explodeAttachEntityWhenFinished value="false" />
  494. <bCanSetPedOnFire value="false" />
  495. <bCanSetPlayerOnFire value="false" />
  496. <bSuppressCrime value="false" />
  497. <bUseDistanceDamageCalc value="false" />
  498. <bPreventWaterExplosionVFX value="false" />
  499. <bIgnoreRatioCheckForFire value="false" />
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  505. <bApplyVehicleSlick value="false" />
  506. <bApplyVehicleSlowdown value="false" />
  507. <bApplyVehicleTyrePop value="false" />
  508. <bForcePetrolTankDamage value="false" />
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  510. <Item>
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  528. <shockingEventAudioRangeOverride value="-1" />
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  534. <bDamageVehicles value="true" />
  535. <bDamageObjects value="true" />
  536. <bOnlyAffectsLivePeds value="false" />
  537. <bIgnoreExplodingEntity value="false" />
  538. <bNoOcclusion value="false" />
  539. <explodeAttachEntityWhenFinished value="false" />
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  541. <bCanSetPlayerOnFire value="false" />
  542. <bSuppressCrime value="false" />
  543. <bUseDistanceDamageCalc value="false" />
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  552. <bApplyVehicleSlowdown value="false" />
  553. <bApplyVehicleTyrePop value="false" />
  554. <bForcePetrolTankDamage value="false" />
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  556. <Item>
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  588. <bSuppressCrime value="false" />
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  600. <bForcePetrolTankDamage value="false" />
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  602. <Item>
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  605. <damageAtEdge value="0" />
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  626. <bDamageVehicles value="false" />
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  633. <bCanSetPlayerOnFire value="false" />
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  645. <bApplyVehicleTyrePop value="false" />
  646. <bForcePetrolTankDamage value="false" />
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  648. <Item>
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  672. <bDamageVehicles value="true" />
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  691. <bApplyVehicleTyrePop value="false" />
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  693. </Item>
  694. <Item>
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  737. <bApplyVehicleTyrePop value="false" />
  738. <bForcePetrolTankDamage value="false" />
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  740. <Item>
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  743. <damageAtEdge value="200" />
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  784. <bForcePetrolTankDamage value="false" />
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  786. <Item>
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  829. <bApplyVehicleTyrePop value="false" />
  830. <bForcePetrolTankDamage value="false" />
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  832. <Item>
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  878. <Item>
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  922. <bForcePetrolTankDamage value="false" />
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  924. <Item>
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  968. <bForcePetrolTankDamage value="false" />
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  970. <Item>
  971. <name>EXP_TAG_BZGAS</name>
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  973. <damageAtEdge value="0.075" />
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  984. <camShakeName />
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  1015. </Item>
  1016. <Item>
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  1061. </Item>
  1062. <Item>
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  1107. </Item>
  1108. <Item>
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  1153. </Item>
  1154. <Item>
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  1200. <Item>
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  1246. <Item>
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  1292. <Item>
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  1336. <bForcePetrolTankDamage value="false" />
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  1338. <Item>
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  1341. <damageAtEdge value="50" />
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  1384. <Item>
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  1387. <damageAtEdge value="4" />
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  1397. <directedLifeTime value="7.5" />
  1398. <camShakeName />
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  1414. <bCanSetPedOnFire value="false" />
  1415. <bCanSetPlayerOnFire value="false" />
  1416. <bSuppressCrime value="false" />
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  1428. <bForcePetrolTankDamage value="false" />
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  1430. <Item>
  1431. <name>EXP_TAG_TANKER</name>
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  1433. <damageAtEdge value="50" />
  1434. <networkPlayerModifier value="2" />
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  1443. <directedLifeTime value="0" />
  1444. <camShakeName>hash_2DD2BA79</camShakeName>
  1445. <camShake value="1" />
  1446. <camShakeRollOffScaling value="1.5" />
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  1451. <fragDamage value="1500" />
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  1454. <bDamageVehicles value="true" />
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  1456. <bOnlyAffectsLivePeds value="false" />
  1457. <bIgnoreExplodingEntity value="false" />
  1458. <bNoOcclusion value="false" />
  1459. <explodeAttachEntityWhenFinished value="false" />
  1460. <bCanSetPedOnFire value="false" />
  1461. <bCanSetPlayerOnFire value="false" />
  1462. <bSuppressCrime value="false" />
  1463. <bUseDistanceDamageCalc value="false" />
  1464. <bPreventWaterExplosionVFX value="false" />
  1465. <bIgnoreRatioCheckForFire value="false" />
  1466. <bAllowUnderwaterExplosion value="false" />
  1467. <bForceVehicleExplosion value="false" />
  1468. <midRadius value="-1" />
  1469. <damageAtMid value="-1" />
  1470. <bApplyVehicleEMP value="false" />
  1471. <bApplyVehicleSlick value="false" />
  1472. <bApplyVehicleSlowdown value="false" />
  1473. <bApplyVehicleTyrePop value="false" />
  1474. <bForcePetrolTankDamage value="false" />
  1475. </Item>
  1476. <Item>
  1477. <name>EXP_TAG_PLANE_ROCKET</name>
  1478. <damageAtCentre value="500" />
  1479. <damageAtEdge value="50" />
  1480. <networkPlayerModifier value="2" />
  1481. <networkPedModifier value="1" />
  1482. <endRadius value="5" />
  1483. <initSpeed value="25" />
  1484. <decayFactor value="-1" />
  1485. <forceFactor value="80" />
  1486. <fRagdollForceModifier value="0.0014" />
  1487. <fSelfForceModifier value="1" />
  1488. <directedWidth value="0" />
  1489. <directedLifeTime value="0" />
  1490. <camShakeName>hash_2DD2BA79</camShakeName>
  1491. <camShake value="0.7" />
  1492. <camShakeRollOffScaling value="1" />
  1493. <shockingEventVisualRangeOverride value="-1" />
  1494. <shockingEventAudioRangeOverride value="-1" />
  1495. <minorExplosion value="false" />
  1496. <vfxTagHashName>hash_549AE743</vfxTagHashName>
  1497. <fragDamage value="2000" />
  1498. <bAppliesContinuousDamage value="false" />
  1499. <bPostProcessCollisionsWithNoForce value="true" />
  1500. <bDamageVehicles value="true" />
  1501. <bDamageObjects value="true" />
  1502. <bOnlyAffectsLivePeds value="false" />
  1503. <bIgnoreExplodingEntity value="false" />
  1504. <bNoOcclusion value="false" />
  1505. <explodeAttachEntityWhenFinished value="false" />
  1506. <bCanSetPedOnFire value="false" />
  1507. <bCanSetPlayerOnFire value="false" />
  1508. <bSuppressCrime value="false" />
  1509. <bUseDistanceDamageCalc value="false" />
  1510. <bPreventWaterExplosionVFX value="false" />
  1511. <bIgnoreRatioCheckForFire value="false" />
  1512. <bAllowUnderwaterExplosion value="false" />
  1513. <bForceVehicleExplosion value="false" />
  1514. <midRadius value="-1" />
  1515. <damageAtMid value="-1" />
  1516. <bApplyVehicleEMP value="false" />
  1517. <bApplyVehicleSlick value="false" />
  1518. <bApplyVehicleSlowdown value="false" />
  1519. <bApplyVehicleTyrePop value="false" />
  1520. <bForcePetrolTankDamage value="false" />
  1521. </Item>
  1522. <Item>
  1523. <name>EXP_TAG_VEHICLE_BULLET</name>
  1524. <damageAtCentre value="200" />
  1525. <damageAtEdge value="20" />
  1526. <networkPlayerModifier value="2" />
  1527. <networkPedModifier value="1" />
  1528. <endRadius value="2" />
  1529. <initSpeed value="50" />
  1530. <decayFactor value="-1" />
  1531. <forceFactor value="5" />
  1532. <fRagdollForceModifier value="0.0016" />
  1533. <fSelfForceModifier value="1" />
  1534. <directedWidth value="0" />
  1535. <directedLifeTime value="0" />
  1536. <camShakeName>hash_FC4ADDB2</camShakeName>
  1537. <camShake value="0.05" />
  1538. <camShakeRollOffScaling value="1" />
  1539. <shockingEventVisualRangeOverride value="-1" />
  1540. <shockingEventAudioRangeOverride value="-1" />
  1541. <minorExplosion value="false" />
  1542. <vfxTagHashName>hash_4A602D1B</vfxTagHashName>
  1543. <fragDamage value="1500" />
  1544. <bAppliesContinuousDamage value="false" />
  1545. <bPostProcessCollisionsWithNoForce value="true" />
  1546. <bDamageVehicles value="true" />
  1547. <bDamageObjects value="true" />
  1548. <bOnlyAffectsLivePeds value="false" />
  1549. <bIgnoreExplodingEntity value="false" />
  1550. <bNoOcclusion value="false" />
  1551. <explodeAttachEntityWhenFinished value="false" />
  1552. <bCanSetPedOnFire value="false" />
  1553. <bCanSetPlayerOnFire value="false" />
  1554. <bSuppressCrime value="false" />
  1555. <bUseDistanceDamageCalc value="false" />
  1556. <bPreventWaterExplosionVFX value="false" />
  1557. <bIgnoreRatioCheckForFire value="false" />
  1558. <bAllowUnderwaterExplosion value="false" />
  1559. <bForceVehicleExplosion value="false" />
  1560. <midRadius value="-1" />
  1561. <damageAtMid value="-1" />
  1562. <bApplyVehicleEMP value="false" />
  1563. <bApplyVehicleSlick value="false" />
  1564. <bApplyVehicleSlowdown value="false" />
  1565. <bApplyVehicleTyrePop value="false" />
  1566. <bForcePetrolTankDamage value="false" />
  1567. </Item>
  1568. <Item>
  1569. <name>EXP_TAG_GAS_TANK</name>
  1570. <damageAtCentre value="500" />
  1571. <damageAtEdge value="75" />
  1572. <networkPlayerModifier value="2" />
  1573. <networkPedModifier value="1" />
  1574. <endRadius value="10" />
  1575. <initSpeed value="50" />
  1576. <decayFactor value="-0.8" />
  1577. <forceFactor value="30" />
  1578. <fRagdollForceModifier value="0.0035" />
  1579. <fSelfForceModifier value="0" />
  1580. <directedWidth value="0" />
  1581. <directedLifeTime value="0" />
  1582. <camShakeName>hash_2DD2BA79</camShakeName>
  1583. <camShake value="1" />
  1584. <camShakeRollOffScaling value="1.5" />
  1585. <shockingEventVisualRangeOverride value="-1" />
  1586. <shockingEventAudioRangeOverride value="-1" />
  1587. <minorExplosion value="false" />
  1588. <vfxTagHashName>hash_2A8D8114</vfxTagHashName>
  1589. <fragDamage value="1500" />
  1590. <bAppliesContinuousDamage value="false" />
  1591. <bPostProcessCollisionsWithNoForce value="true" />
  1592. <bDamageVehicles value="true" />
  1593. <bDamageObjects value="true" />
  1594. <bOnlyAffectsLivePeds value="false" />
  1595. <bIgnoreExplodingEntity value="false" />
  1596. <bNoOcclusion value="false" />
  1597. <explodeAttachEntityWhenFinished value="false" />
  1598. <bCanSetPedOnFire value="true" />
  1599. <bCanSetPlayerOnFire value="false" />
  1600. <bSuppressCrime value="false" />
  1601. <bUseDistanceDamageCalc value="false" />
  1602. <bPreventWaterExplosionVFX value="false" />
  1603. <bIgnoreRatioCheckForFire value="false" />
  1604. <bAllowUnderwaterExplosion value="false" />
  1605. <bForceVehicleExplosion value="false" />
  1606. <midRadius value="-1" />
  1607. <damageAtMid value="-1" />
  1608. <bApplyVehicleEMP value="false" />
  1609. <bApplyVehicleSlick value="false" />
  1610. <bApplyVehicleSlowdown value="false" />
  1611. <bApplyVehicleTyrePop value="false" />
  1612. <bForcePetrolTankDamage value="false" />
  1613. </Item>
  1614. <Item>
  1615. <name>EXP_TAG_BIRD_CRAP</name>
  1616. <damageAtCentre value="0" />
  1617. <damageAtEdge value="0" />
  1618. <networkPlayerModifier value="2" />
  1619. <networkPedModifier value="1" />
  1620. <endRadius value="1" />
  1621. <initSpeed value="25" />
  1622. <decayFactor value="-1" />
  1623. <forceFactor value="0" />
  1624. <fRagdollForceModifier value="0.0016" />
  1625. <fSelfForceModifier value="1" />
  1626. <directedWidth value="0" />
  1627. <directedLifeTime value="0" />
  1628. <camShakeName />
  1629. <camShake value="0" />
  1630. <camShakeRollOffScaling value="1" />
  1631. <shockingEventVisualRangeOverride value="5" />
  1632. <shockingEventAudioRangeOverride value="5" />
  1633. <minorExplosion value="true" />
  1634. <vfxTagHashName>hash_8B716982</vfxTagHashName>
  1635. <fragDamage value="1" />
  1636. <bAppliesContinuousDamage value="false" />
  1637. <bPostProcessCollisionsWithNoForce value="true" />
  1638. <bDamageVehicles value="false" />
  1639. <bDamageObjects value="false" />
  1640. <bOnlyAffectsLivePeds value="false" />
  1641. <bIgnoreExplodingEntity value="false" />
  1642. <bNoOcclusion value="false" />
  1643. <explodeAttachEntityWhenFinished value="false" />
  1644. <bCanSetPedOnFire value="false" />
  1645. <bCanSetPlayerOnFire value="false" />
  1646. <bSuppressCrime value="false" />
  1647. <bUseDistanceDamageCalc value="false" />
  1648. <bPreventWaterExplosionVFX value="true" />
  1649. <bIgnoreRatioCheckForFire value="false" />
  1650. <bAllowUnderwaterExplosion value="false" />
  1651. <bForceVehicleExplosion value="false" />
  1652. <midRadius value="-1" />
  1653. <damageAtMid value="-1" />
  1654. <bApplyVehicleEMP value="false" />
  1655. <bApplyVehicleSlick value="false" />
  1656. <bApplyVehicleSlowdown value="false" />
  1657. <bApplyVehicleTyrePop value="false" />
  1658. <bForcePetrolTankDamage value="false" />
  1659. </Item>
  1660. </aExplosionTagData>
  1661. </CExplosionInfoManager>
  1662.  
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