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  1. [SystemSettings]
  2. StaticDecals=True
  3. DynamicDecals=True
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. DynamicShadows=True
  8. LightEnvironmentShadows=True
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. MotionBlur=False
  13. MotionBlurPause=True
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=True
  18. BloomQuality=1
  19. MotionBlurQuality=0
  20. PostProcessAA=True
  21. DepthOfFieldQuality=0
  22. bAllowLightShafts=False
  23. Distortion=True
  24. FilteredDistortion=True
  25. DropParticleDistortion=True
  26. bAllowDownsampledTranslucency=False
  27. SpeedTreeLeaves=False
  28. SpeedTreeFronds=False
  29. OnlyStreamInTextures=True
  30. LensFlares=False
  31. FogVolumes=False
  32. FloatingPointRenderTargets=True
  33. OneFrameThreadLag=True
  34. UseVsync=False
  35. UpscaleScreenPercentage=True
  36. Fullscreen=False
  37. AllowOpenGL=False
  38. AllowRadialBlur=False
  39. AllowSubsurfaceScattering=False
  40. AllowImageReflections=False
  41. AllowImageReflectionShadowing=False
  42. bAllowSeparateTranslucency=True
  43. bAllowPostprocessMLAA=False
  44. bAllowHighQualityMaterials=False
  45. MaxFilterBlurSampleCount=4
  46. SkeletalMeshLODBias=1
  47. ParticleLODBias=1
  48. DetailMode=9
  49. MaxDrawDistanceScale=1.000000
  50. ShadowFilterQualityBias=0
  51. MaxAnisotropy=8
  52. MaxMultiSamples=1
  53. bAllowD3D9MSAA=False
  54. bAllowTemporalAA=False
  55. TemporalAA_MinDepth=500.000000
  56. TemporalAA_StartDepthVelocityScale=100.000000
  57. MinShadowResolution=128
  58. MinPreShadowResolution=4
  59. MaxShadowResolution=256
  60. MobileShadowTextureResolution=256
  61. MaxWholeSceneDominantShadowResolution=512
  62. ShadowFadeResolution=256
  63. PreShadowFadeResolution=4
  64. ShadowFadeExponent=0.250000
  65. ResX=1920
  66. ResY=1080
  67. ScreenPercentage=100
  68. SceneCaptureStreamingMultiplier=1.000000
  69. ShadowTexelsPerPixel=0.500000
  70. PreShadowResolutionFactor=0.500000
  71. bEnableBranchingPCFShadows=False
  72. bAllowHardwareShadowFiltering=True
  73. TessellationAdaptivePixelsPerTriangle=48.000000
  74. bEnableForegroundShadowsOnWorld=False
  75. bEnableForegroundSelfShadowing=False
  76. bAllowWholeSceneDominantShadows=False
  77. bUseConservativeShadowBounds=False
  78. ShadowFilterRadius=2.000000
  79. ShadowDepthBias=0.025000
  80. PerObjectShadowTransition=60.000000
  81. PerSceneShadowTransition=600.000000
  82. CSMSplitPenumbraScale=0.500000
  83. CSMSplitSoftTransitionDistanceScale=4.000000
  84. CSMSplitDepthBiasScale=0.500000
  85. CSMMinimumFOV=40.000000
  86. CSMFOVRoundFactor=4.000000
  87. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  88. UnbuiltNumWholeSceneDynamicShadowCascades=3
  89. WholeSceneShadowUnbuiltInteractionThreshold=50
  90. bAllowFracturedDamage=True
  91. NumFracturedPartsScale=1.000000
  92. FractureDirectSpawnChanceScale=1.000000
  93. FractureRadialSpawnChanceScale=1.000000
  94. FractureCullDistanceScale=1.000000
  95. bForceCPUAccessToGPUSkinVerts=false
  96. bDisableSkeletalInstanceWeights=false
  97. HighPrecisionGBuffers=False
  98. AllowSecondaryDisplays=False
  99. SecondaryDisplayMaximumWidth=1280
  100. SecondaryDisplayMaximumHeight=720
  101. AllowPerFrameSleep=True
  102. AllowPerFrameYield=True
  103. MobileFeatureLevel=0
  104. MobileFog=True
  105. MobileHeightFog=False
  106. MobileSpecular=True
  107. MobileBumpOffset=True
  108. MobileNormalMapping=True
  109. MobileEnvMapping=True
  110. MobileRimLighting=True
  111. MobileColorBlending=True
  112. MobileColorGrading=False
  113. MobileVertexMovement=True
  114. MobileOcclusionQueries=False
  115. MobileGlobalGammaCorrection=False
  116. MobileAllowGammaCorrectionWorldOverride=True
  117. MobileAllowDepthPrePass=False
  118. MobileGfxGammaCorrection=False
  119. MobileLODBias=-0.5
  120. MobileBoneCount=75
  121. MobileBoneWeightCount=2
  122. MobileUsePreprocessedShaders=True
  123. MobileFlashRedForUncachedShaders=False
  124. MobileWarmUpPreprocessedShaders=True
  125. MobileCachePreprocessedShaders=False
  126. MobileProfilePreprocessedShaders=False
  127. MobileUseCPreprocessorOnShaders=True
  128. MobileLoadCPreprocessedShaders=True
  129. MobileSharePixelShaders=True
  130. MobileShareVertexShaders=True
  131. MobileShareShaderPrograms=True
  132. MobileEnableMSAA=False
  133. MobileContentScaleFactor=1.0
  134. MobileVertexScratchBufferSize=150
  135. MobileIndexScratchBufferSize=10
  136. MobileLightShaftScale=2.0
  137. MobileLightShaftFirstPass=0.5
  138. MobileLightShaftSecondPass=1.0
  139. MobileModShadows=True
  140. MobileTiltShift=False
  141. MobileMaxMemory=300
  142. MobilePostProcessBlurAmount=32.0
  143. bMobileUsingHighResolutionTiming=True
  144. MobileTiltShiftPosition=0.5
  145. MobileTiltShiftFocusWidth=0.3
  146. MobileTiltShiftTransitionWidth=0.5
  147. MobileMaxShadowRange=500.0
  148. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  149. MobileClearDepthBetweenDPG=False
  150. MobileSceneDepthResolveForShadows=TRUE
  151. MobileLandscapeLodBias=0
  152. MobileUseShaderGroupForStartupObjects=FALSE
  153. MobileMinimizeFogShaders=FALSE
  154. MobileFXAAQuality=0
  155. ApexLODResourceBudget=1000000020040877300000.000000
  156. ApexDestructionMaxChunkIslandCount=2500
  157. ApexDestructionMaxShapeCount=0
  158. ApexDestructionMaxChunkSeparationLOD=1.000000
  159. ApexDestructionMaxActorCreatesPerFrame=-1
  160. ApexDestructionMaxFracturesProcessedPerFrame=-1
  161. ApexDestructionSortByBenefit=True
  162. ApexGRBEnable=false
  163. ApexGRBGPUMemSceneSize=128
  164. ApexGRBGPUMemTempDataSize=128
  165. ApexGRBMeshCellSize=7.500000
  166. ApexGRBNonPenSolverPosIterCount=9
  167. ApexGRBFrictionSolverPosIterCount=3
  168. ApexGRBFrictionSolverVelIterCount=3
  169. ApexGRBSkinWidth=0.025000
  170. ApexGRBMaxLinearAcceleration=1000000.000000
  171. ApexClothingAvgSimFrequencyWindow=60
  172. ApexClothingAllowAsyncCooking=True
  173. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  174. ApexClothingAsyncFetchResults=True
  175. ApexEnableWriteBufferTask=True
  176. ApexUpdateRenderResourcesInGameThread=False
  177. FlexInvisibleFramesBeforeSleep=60
  178. FlexDistanceBeforeSleep=1500.000000
  179. AllowSPHFluidMipmap=True
  180. FlexRigidBodiesCollisionAtHighLevel=False
  181. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  203. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  206. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  207. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  208. AllowSummedAreaTableCompute=True
  209. AllowHistogramTechniques=False
  210. ForegroundProjectionDepthBias=0.200000
  211. WholeSceneShadowCutoffDistance=700.000000
  212. WholeSceneShadowFadeOutDistance=600.000000
  213. AllowGroupedPerObjectShadows=True
  214. GroupedPerObjectShadows_MinRadius=100.000000
  215. GroupedPerObjectShadows_MaxRadius=2000.000000
  216. GroupedPerObjectShadows_RampUpFactor=1.200000
  217. GroupedPerObjectShadows_RampCutoff=2000.000000
  218. MaxOverlappingLights=15
  219. AllowPersistentSplats=True
  220. ShowSplattermapFalloff=False
  221. AllowLightOcclusionQueries=True
  222. DepthPrepass=True
  223. AllowScreenSpaceReflections=False
  224. AllowVariableBlurReflections=False
  225. UseComputeSSR=True
  226. ScreenSpaceReflectionDownsampleFactor=1
  227. ImageGrainScaler=0.500000
  228. GlobalShadowDistanceScale=0.750000
  229. LightCones=True
  230. Borderless=True
  231. KinematicUpdateDistFactorScale=3.000000
  232. MaxPendingNotifies=50
  233. DisableCanBecomeDynamicWakeup=True
  234. MakeDynamicCollisionThreshold=200.000000
  235. ForceAffinity=True
  236. ShouldCorpseCollideWithDead=False
  237. ShouldCorpseCollideWithLiving=False
  238. ShouldCorpseCollideWithDeadAfterSleep=False
  239. AllowForegroundPreshadows=False
  240. AllowBooleanPreshadows=True
  241. AllowPerObjectShadows=True
  242. MaxPrimBoundsForPerObjectShadows=1000.000000
  243. UseComputeDepthOfField=False
  244. UseNewDOF=False
  245. UseComputeSSAO=False
  246. HBAO=False
  247. UseComputeBloom=False
  248. UseComputeMotionBlur=False
  249. DistanceFog=True
  250. DistanceFogQuality=0
  251. OverrideDoFWeaponSettings=False
  252. MotionBlurStaticScale=0.800000
  253. MotionBlurDynamicScale=3.000000
  254. bOverrideMapWholeSceneDominantShadowSetting=False
  255. EnableDynamicAudioOcclusion=True
  256. DoRelevancyFacingCheck=True
  257. DoRelevancyTeamCheck=True
  258. DoRelevancyVelocityPrediction=True
  259. CycleExtraRelevancyChecks=True
  260. SimpleRelevancyCheckDistance=10000.000000
  261. AllowLightFunctions=False
  262. AllowSecondaryBloodEffects=False
  263. VolumetricLightingMode=1
  264. TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  265. TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  266. TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  267. TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  268. TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  269. TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  270. TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  271. TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  272. TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  273. TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  274. InstancedRendering=False
  275. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  276. TEXTUREGROUP_Splattermap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  277. TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_NoMipmaps)
  278.  
  279. [SystemSettingsBucket1]
  280. BasedOn=SystemSettings
  281. StaticDecals=False
  282. DynamicDecals=False
  283. UnbatchedDecals=True
  284. DecalCullDistanceScale=0.4
  285. DynamicShadows=False
  286. LightEnvironmentShadows=False
  287. DepthOfField=False
  288. AmbientOcclusion=False
  289. Bloom=False
  290. bAllowLightShafts=False
  291. Distortion=False
  292. DropParticleDistortion=True
  293. LensFlares=False
  294. AllowRadialBlur=False
  295. bAllowSeparateTranslucency=False
  296. bAllowPostprocessMLAA=False
  297. bAllowHighQualityMaterials=False
  298. SkeletalMeshLODBias=1
  299. DetailMode=0
  300. MaxDrawDistanceScale=0.8
  301. MaxAnisotropy=1
  302. MaxShadowResolution=256
  303. MaxWholeSceneDominantShadowResolution=256
  304. ScreenPercentage=100.000000
  305. ShadowTexelsPerPixel=0.5
  306. bAllowWholeSceneDominantShadows=True
  307. bUseConservativeShadowBounds=True
  308. bAllowFracturedDamage=False
  309. FractureCullDistanceScale=0.25
  310. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  311. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  312. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  313. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  314. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  315. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  316. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  317. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  318. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  319. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  320. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  321. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  322. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  323. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  324. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  325. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  326. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  327. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  328. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
  329. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  330. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  331. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  332. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  333. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  334. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  335. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  336. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  337. TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  338. TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  339. TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  340. TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  341. TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  342. TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  343. TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  344. TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  345. TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  346.  
  347. [SystemSettingsBucket2]
  348. BasedOn=SystemSettings
  349. StaticDecals=True
  350. DynamicDecals=False
  351. UnbatchedDecals=True
  352. DecalCullDistanceScale=0.5
  353. DynamicShadows=False
  354. LightEnvironmentShadows=False
  355. DepthOfField=True
  356. AmbientOcclusion=False
  357. Bloom=False
  358. bAllowLightShafts=True
  359. Distortion=False
  360. DropParticleDistortion=True
  361. LensFlares=True
  362. AllowRadialBlur=False
  363. bAllowSeparateTranslucency=False
  364. bAllowPostprocessMLAA=False
  365. bAllowHighQualityMaterials=False
  366. SkeletalMeshLODBias=1
  367. DetailMode=0
  368. MaxDrawDistanceScale=0.9
  369. MaxAnisotropy=2
  370. MaxShadowResolution=512
  371. MaxWholeSceneDominantShadowResolution=512
  372. ScreenPercentage=100.000000
  373. ShadowTexelsPerPixel=0.9
  374. bAllowWholeSceneDominantShadows=True
  375. bUseConservativeShadowBounds=True
  376. bAllowFracturedDamage=False
  377. FractureCullDistanceScale=0.5
  378. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  379. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  380. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  381. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  382. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  383. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  384. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  385. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  386. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  387. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  388. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  389. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  390. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  391. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  392. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  393. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  394. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  395. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  396. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  397. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  398. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  399. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  400. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  401. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  402. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  403. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  404. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  405. TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  406. TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  407. TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  408. TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  409. TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  410. TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  411. TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  412. TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  413. TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  414.  
  415. [SystemSettingsBucket3]
  416. BasedOn=SystemSettings
  417. StaticDecals=True
  418. DynamicDecals=True
  419. UnbatchedDecals=True
  420. DecalCullDistanceScale=0.6
  421. DynamicShadows=True
  422. LightEnvironmentShadows=True
  423. DepthOfField=True
  424. AmbientOcclusion=True
  425. Bloom=True
  426. bAllowLightShafts=True
  427. Distortion=True
  428. DropParticleDistortion=False
  429. LensFlares=True
  430. AllowRadialBlur=True
  431. bAllowSeparateTranslucency=False
  432. bAllowPostprocessMLAA=True
  433. bAllowHighQualityMaterials=True
  434. SkeletalMeshLODBias=0
  435. DetailMode=1
  436. MaxDrawDistanceScale=1.0
  437. MaxAnisotropy=4
  438. MaxShadowResolution=1024
  439. MaxWholeSceneDominantShadowResolution=1280
  440. ScreenPercentage=100.000000
  441. ShadowTexelsPerPixel=1.3
  442. bAllowWholeSceneDominantShadows=True
  443. bUseConservativeShadowBounds=False
  444. bAllowFracturedDamage=True
  445. FractureCullDistanceScale=1.0
  446. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  447. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  448. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  449. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  450. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  451. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  452. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  453. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  454. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  455. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  456. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  457. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  458. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  459. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  460. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  461. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  462. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  463. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  464. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  465. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  466. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  467. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  468. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  469. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  470. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  471. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  472. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  473. TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  474. TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  475. TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  476. TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  477. TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  478. TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  479. TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  480. TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  481. TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  482.  
  483. [SystemSettingsBucket4]
  484. BasedOn=SystemSettings
  485. StaticDecals=True
  486. DynamicDecals=True
  487. UnbatchedDecals=True
  488. DecalCullDistanceScale=0.8
  489. DynamicShadows=True
  490. LightEnvironmentShadows=True
  491. DepthOfField=True
  492. AmbientOcclusion=True
  493. Bloom=True
  494. bAllowLightShafts=True
  495. Distortion=True
  496. DropParticleDistortion=False
  497. LensFlares=True
  498. AllowRadialBlur=True
  499. bAllowSeparateTranslucency=False
  500. bAllowPostprocessMLAA=True
  501. bAllowHighQualityMaterials=True
  502. SkeletalMeshLODBias=0
  503. DetailMode=2
  504. MaxDrawDistanceScale=1.1
  505. MaxAnisotropy=8
  506. MaxShadowResolution=2048
  507. MaxWholeSceneDominantShadowResolution=2048
  508. ScreenPercentage=100.000000
  509. ShadowTexelsPerPixel=2
  510. bAllowWholeSceneDominantShadows=True
  511. bUseConservativeShadowBounds=False
  512. bAllowFracturedDamage=True
  513. FractureCullDistanceScale=1.5
  514. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  515. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  516. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  517. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  518. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  519. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  520. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  521. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  522. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  523. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  524. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  525. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  526. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  527. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  528. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  529. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  530. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  531. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  532. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  533. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  534. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  535. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  536. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  537. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  538. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  539. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  540. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  541. TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  542. TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  543. TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  544. TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  545. TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  546. TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  547. TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  548. TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  549. TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  550.  
  551. [SystemSettingsBucket5]
  552. BasedOn=SystemSettings
  553. StaticDecals=True
  554. DynamicDecals=True
  555. UnbatchedDecals=True
  556. DecalCullDistanceScale=1.0
  557. DynamicShadows=True
  558. LightEnvironmentShadows=True
  559. DepthOfField=True
  560. AmbientOcclusion=True
  561. Bloom=True
  562. bAllowLightShafts=True
  563. Distortion=True
  564. DropParticleDistortion=False
  565. LensFlares=True
  566. AllowRadialBlur=True
  567. bAllowSeparateTranslucency=False
  568. bAllowPostprocessMLAA=True
  569. bAllowHighQualityMaterials=True
  570. SkeletalMeshLODBias=0
  571. DetailMode=2
  572. MaxDrawDistanceScale=1.2
  573. MaxAnisotropy=16
  574. MaxShadowResolution=4096
  575. MaxWholeSceneDominantShadowResolution=4096
  576. ScreenPercentage=100.000000
  577. ShadowTexelsPerPixel=4.0
  578. bAllowWholeSceneDominantShadows=True
  579. bUseConservativeShadowBounds=False
  580. bAllowFracturedDamage=True
  581. FractureCullDistanceScale=2.0
  582. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  583. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  584. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  585. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  586. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  587. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  588. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  589. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  590. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  591. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  592. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  593. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  594. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  595. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  596. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  597. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  598. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  599. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  600. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  601. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  602. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  603. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  604. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  605. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  606. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  607. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  608. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  609. TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  610. TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  611. TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  612. TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  613. TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  614. TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  615. TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  616. TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  617. TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  618.  
  619. [SystemSettingsScreenshot]
  620. BasedOn=SystemSettings
  621. MaxAnisotropy=16
  622. ShadowFilterQualityBias=1
  623. MinShadowResolution=16
  624. ShadowFadeResolution=1
  625. MinPreShadowResolution=16
  626. PreShadowFadeResolution=1
  627. ShadowTexelsPerPixel=4.0f
  628. PreShadowResolutionFactor=1.0
  629. MaxShadowResolution=4096
  630. MaxWholeSceneDominantShadowResolution=4096
  631. CompositeDynamicLights=FALSE
  632. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  633. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  634. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  635. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  636. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  637. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  638. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  639. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  640. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  641. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  642. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  643. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  644. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  645. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  646. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  647. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  648. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  649. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  650. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  651. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  652. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  653. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  654. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  655. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  656. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  657.  
  658. [SystemSettingsEditor]
  659. BasedOn=SystemSettings
  660.  
  661. [SystemSettingsSplitScreen2]
  662. BasedOn=SystemSettings
  663. bAllowWholeSceneDominantShadows=False
  664. bAllowLightShafts=False
  665. DetailMode=1
  666.  
  667. [SystemSettingsMobile]
  668. BasedOn=SystemSettings
  669. Fullscreen=True
  670. DirectionalLightmaps=False
  671. DynamicLights=False
  672. SHSecondaryLighting=False
  673. StaticDecals=True
  674. DynamicDecals=False
  675. UnbatchedDecals=False
  676. MotionBlur=FALSE
  677. MotionBlurPause=FALSE
  678. DepthOfField=FALSE
  679. AmbientOcclusion=FALSE
  680. Bloom=FALSE
  681. Distortion=FALSE
  682. FilteredDistortion=FALSE
  683. DropParticleDistortion=TRUE
  684. FloatingPointRenderTargets=FALSE
  685. MaxAnisotropy=2
  686. bAllowLightShafts=FALSE
  687. MobileModShadows=False
  688. MobileClearDepthBetweenDPG=False
  689. MaxFilterBlurSampleCount=4
  690. DynamicShadows=False
  691. MobileMaxMemory=300
  692. MobileLandscapeLodBias=0
  693. AllowRadialBlur=False
  694.  
  695. [SystemSettingsMobilePreviewer]
  696. BasedOn=SystemSettingsMobile
  697. Fullscreen=False
  698.  
  699. [SystemSettingsMobileTextureBias]
  700. BasedOn=SystemSettingsMobile
  701. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  702. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  703. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  704. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  705. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  706. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  707. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  708. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  709. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  710. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  711. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  712. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  713. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  714. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  715. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  716. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  717. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  718. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  719. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  720. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  721. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  722. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  723. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  724. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  725. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  726.  
  727. [SystemSettingsAndroid]
  728. BasedOn=SystemSettingsMobileTextureBias
  729.  
  730. [SystemSettingsAndroid_Performance1_MemoryLow]
  731. BasedOn=SystemSettingsMobileTextureBias
  732. MobileFeatureLevel=1
  733. MobileFog=False
  734. MobileSpecular=False
  735. MobileBumpOffset=False
  736. MobileNormalMapping=False
  737. MobileEnvMapping=False
  738. MobileRimLighting=False
  739. MobileContentScaleFactor=0.9375
  740. ScreenPercentage=75.0000
  741.  
  742. [SystemSettingsAndroid_Performance2_MemoryLow]
  743. BasedOn=SystemSettingsMobileTextureBias
  744. MobileBumpOffset=False
  745. MobileNormalMapping=False
  746. MobileContentScaleFactor=0.9375
  747.  
  748. [SystemSettingsAndroid_Performance3_MemoryLow]
  749. BasedOn=SystemSettingsMobileTextureBias
  750. MobileContentScaleFactor=1.40625
  751. Bloom=TRUE
  752. DepthOfField=TRUE
  753. MobileColorGrading=TRUE
  754. bAllowLightShaft=TRUE
  755.  
  756. [SystemSettingsAndroid_Performance1_Memory1024]
  757. BasedOn=SystemSettingsMobile
  758. MobileFeatureLevel=1
  759. MobileFog=False
  760. MobileSpecular=False
  761. MobileBumpOffset=False
  762. MobileNormalMapping=False
  763. MobileEnvMapping=False
  764. MobileRimLighting=False
  765. MobileContentScaleFactor=0.9375
  766. ScreenPercentage=75.0000
  767.  
  768. [SystemSettingsAndroid_Performance2_Memory1024]
  769. BasedOn=SystemSettingsMobile
  770. MobileBumpOffset=False
  771. MobileNormalMapping=False
  772. MobileContentScaleFactor=0.9375
  773.  
  774. [SystemSettingsAndroid_Performance3_Memory1024]
  775. BasedOn=SystemSettingsMobile
  776. MobileContentScaleFactor=1.40625
  777. Bloom=TRUE
  778. DepthOfField=TRUE
  779. MobileColorGrading=TRUE
  780. bAllowLightShaft=TRUE
  781.  
  782. [SystemSettingsFlash]
  783. BasedOn=SystemSettingsMobileTextureBias
  784. MotionBlur=FALSE
  785. MotionBlurPause=FALSE
  786. DepthOfField=FALSE
  787. AmbientOcclusion=FALSE
  788. Bloom=FALSE
  789. Distortion=FALSE
  790. FilteredDistortion=FALSE
  791. bAllowLightShafts=TRUE
  792. MobileModShadows=True
  793. DynamicShadows=True
  794. MobileClearDepthBetweenDPG=True
  795. DirectionalLightmaps=False
  796. MobileHeightFog=False
  797.  
  798. [SystemSettingsFlash_Detail]
  799. BasedOn=SystemSettingsMobileTextureBias
  800. MotionBlur=FALSE
  801. MotionBlurPause=FALSE
  802. DepthOfField=FALSE
  803. AmbientOcclusion=FALSE
  804. Bloom=FALSE
  805. Distortion=FALSE
  806. FilteredDistortion=FALSE
  807. bAllowLightShafts=TRUE
  808. MobileModShadows=True
  809. DynamicShadows=True
  810. MobileClearDepthBetweenDPG=True
  811. DirectionalLightmaps=True
  812. MobileHeightFog=True
  813.  
  814. [SystemSettingsIPhone]
  815. BasedOn=SystemSettingsMobileTextureBias
  816. bMobileUsingHighResolutionTiming=False
  817.  
  818. [SystemSettingsIPhone3GS]
  819. BasedOn=SystemSettingsMobileTextureBias
  820. LensFlares=False
  821. DetailMode=1
  822. MobileEnableMSAA=True
  823. MobileMaxMemory=100
  824. bMobileUsingHighResolutionTiming=False
  825. MobileLandscapeLodBias=2
  826.  
  827. [SystemSettingsIPhone4]
  828. BasedOn=SystemSettingsMobile
  829. MobileContentScaleFactor=2.0
  830. LensFlares=False
  831. bMobileUsingHighResolutionTiming=False
  832. MobileLandscapeLodBias=1
  833.  
  834. [SystemSettingsIPhone4S]
  835. BasedOn=SystemSettingsMobile
  836. MobileEnableMSAA=True
  837. bAllowLightShafts=True
  838. MobileModShadows=True
  839. DynamicShadows=False
  840. ShadowDepthBias=0.025
  841. MobileContentScaleFactor=2.0
  842. MaxShadowResolution=256
  843. MobileShadowTextureResolution=256
  844.  
  845. [SystemSettingsIPhone5]
  846. BasedOn=SystemSettingsMobile
  847. MobileEnableMSAA=True
  848. bAllowLightShafts=True
  849. MobileModShadows=True
  850. DynamicShadows=False
  851. ShadowDepthBias=0.025
  852. MobileContentScaleFactor=2.0
  853. MaxShadowResolution=256
  854. MobileShadowTextureResolution=1024
  855. AllowRadialBlur=True
  856.  
  857. [SystemSettingsIPodTouch4]
  858. BasedOn=SystemSettingsMobileTextureBias
  859. MobileContentScaleFactor=2.0
  860. LensFlares=False
  861. MobileMaxMemory=100
  862. bMobileUsingHighResolutionTiming=False
  863. MobileLandscapeLodBias=2
  864.  
  865. [SystemSettingsIPodTouch5]
  866. BasedOn=SystemSettingsMobile
  867. MobileEnableMSAA=True
  868. bAllowLightShafts=True
  869. MobileModShadows=True
  870. DynamicShadows=False
  871. ShadowDepthBias=0.025
  872. MobileContentScaleFactor=2.0
  873. MaxShadowResolution=256
  874. MobileShadowTextureResolution=256
  875.  
  876. [SystemSettingsIPad]
  877. BasedOn=SystemSettingsMobileTextureBias
  878. MobileFeatureLevel=1
  879. MobileFog=False
  880. MobileSpecular=False
  881. MobileBumpOffset=False
  882. MobileNormalMapping=False
  883. MobileEnvMapping=False
  884. MobileRimLighting=False
  885. MobileMaxMemory=100
  886. bMobileUsingHighResolutionTiming=False
  887. MobileLandscapeLodBias=1
  888. MobileContentScaleFactor=0.9375
  889.  
  890. [SystemSettingsIPad2]
  891. BasedOn=SystemSettingsMobile
  892. MobileEnableMSAA=False
  893. bAllowLightShafts=True
  894. MobileModShadows=True
  895. DynamicShadows=False
  896. ShadowDepthBias=0.016
  897. MobileContentScaleFactor=1.0
  898. MaxShadowResolution=256
  899. MobileShadowTextureResolution=256
  900.  
  901. [SystemSettingsIPad3]
  902. BasedOn=SystemSettingsMobile
  903. MobileEnableMSAA=False
  904. bAllowLightShafts=True
  905. MobileModShadows=True
  906. DynamicShadows=True
  907. ShadowDepthBias=0.016
  908. MobileContentScaleFactor=1.40625
  909. MaxShadowResolution=256
  910. MobileShadowTextureResolution=256
  911. MobileMaxMemory=500
  912.  
  913. [SystemSettingsIPad4]
  914. BasedOn=SystemSettingsMobile
  915. MobileEnableMSAA=False
  916. bAllowLightShafts=True
  917. MobileModShadows=True
  918. DynamicShadows=True
  919. ShadowDepthBias=0.016
  920. MobileContentScaleFactor=2.0
  921. MaxShadowResolution=512
  922. MobileShadowTextureResolution=512
  923. MobileMaxMemory=500
  924. AllowRadialBlur=True
  925.  
  926. [SystemSettingsIPadMini]
  927. BasedOn=SystemSettingsMobile
  928. MobileEnableMSAA=False
  929. bAllowLightShafts=True
  930. MobileModShadows=True
  931. DynamicShadows=False
  932. ShadowDepthBias=0.016
  933. MobileContentScaleFactor=1.0
  934. MaxShadowResolution=256
  935. MobileShadowTextureResolution=256
  936.  
  937. [SystemSettingsIPad2_Detail]
  938. BasedOn=SystemSettingsIPad2
  939.  
  940. [Configuration]
  941.  
  942. [IniVersion]
  943. 0=1440805844.000000
  944. 1=1536303458.000000
  945.  
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