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Dota 2 Ryzen Benches

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  1. Dota 2 Ryzen benches on https://au.pcpartpicker.com/list/QTDXWX
  2. http://valid.x86.fr/h4kvtv
  3.  
  4.  
  5. the 3 tests from here
  6.  
  7. http://steamcommunity.com/sharedfiles/filedetails/?id=874421089
  8.  
  9. - swordfish6975
  10.  
  11. -------------------------------------------------------------
  12. perftest output starts here.
  13. -------------------------------------------------------------
  14.  
  15.  
  16. --- System Information ---
  17. Uptime( 36.891598 )
  18. Total frames( 2464 )
  19. Curtime( 25.193361 )
  20. Realtime( 22.965395 )
  21. Current Map: 'hero_demo_main'
  22. Addons: hero_demo
  23. VPK overrides: hero_demo_main -> hero_demo_main
  24. SpawnCount: 2
  25. Command Line: "dota2.exe" -steam -console
  26. Build: 7447 (revision 3888203)
  27. OS: Windows 10 (Build 14393) version 10.0 (LimitedUser: yes)
  28. Windows Game DVR: ENABLED
  29. App UI Language: english, convar english
  30. App active: yes, 0ms inactive sleep
  31. Number of immediate Steam friends: 6 (all friends 7)
  32. Steam UGC subscriptions: 0 total; 0 custom games
  33. Misc: rate 80000 update 30 cmd 30 latency 0 msec
  34. Net: loopback
  35. Time: Tue Mar 21 09:30:29 2017
  36. Process: 64-bit, OS: 64-bit
  37. Process priority: normal, main thread priority: normal
  38. CPUs: 16 CPUs (8 physical), Frequency: 3.8 Ghz, Features: F/M/S 23/1/1 AuthenticAMD SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
  39. CPU brand information: AMD Ryzen 7 1700 Eight-Core Processor
  40.  
  41. Render system: DX9
  42. Driver Name: NVIDIA GeForce GTX 1060 6GB
  43. Driver Version: 21.21.13.7653
  44. VendorId / DeviceId: 0x10de / 0x1c03
  45. SubSystem / Rev: 0x61633842 / 0xa1
  46. DXLevel: 97
  47. Texture memory: 6,397,034,496
  48. Vid: Borderless Window, render at 2560 x 1080, display at 2560 x 1080
  49. Texture data resident: 315,818,968 (panorama_rt 2,111,936; panorama_tex 66,176,696)
  50.  
  51. aspectratiomode:1, cl_globallight_shadow_mode:2, cl_particle_fallback_base:2, cl_particle_fallback_multiplier:0,
  52. coop_fullscreen:0, cpu_level:2, defaultres:2560, defaultresheight:1080, dota_ambient_cloth:0,
  53. dota_ambient_creatures:0, dota_cheap_water:1, dota_portrait_animate:1, fullscreen:0,
  54. fullscreen_min_on_focus_loss:1, gpu_mem_level:2, knowndevice:0, mat_viewportscale:0.740741,
  55. mat_vsync:0, mem_level:2, nowindowborder:1, r_dashboard_render_quality:0, r_deferred_additive_pass:1,
  56. r_deferred_height_fog:1, r_deferred_simple_light:1, r_deferred_specular:0, r_deferred_specular_bloom:0,
  57. r_dota_allow_parallax_mapping:0, r_dota_allow_wind_on_trees:1, r_dota_fxaa:0, r_dota_normal_maps:0,
  58. r_fullscreen_gamma:2.200000, r_grass_quality:0, r_ssao:0, r_texture_stream_mip_bias:1,
  59. recommendedheight:800, shaderquality:1, useadvanced:0,
  60.  
  61. Scene information:
  62. Begin to finish rendering views : 0.001011
  63. Finish to complete : 0.001354
  64. Number views allocated : 11
  65. Spatial partitions: 8
  66. Multithreaded translucent
  67. Triangles Rendered: 215,348
  68. Draw Calls: 614
  69. Primitives drawn: 610
  70. Render batch draw Calls: 260
  71. Material Changes: 248 (79 depth-only, 0 depth-only alpha-tested)
  72. 248 initial materials (79 initial depth-only), 5 copy material changes
  73. Unbatchable material draws: 4
  74. Num Transform rows used: 4
  75. Num objects passing cull check: 511
  76. Number of display lists submitted: 77
  77. Number of views rendered: 11
  78. Number of jobs used to render: 46
  79. Number of world traversals: 4
  80. Number of rendertarget binds: 34
  81. Number of resolves: 1
  82. Number of Object culled by vis: 0
  83. Number of objects culled by screen-size test: 2
  84. 89 particle systems rendered
  85. 42 material binds for particles
  86. 42 draw calls for particles
  87. Partition optimization time: 0.000008 secs
  88. # objects moves for partition optimization: 0
  89. Checked pending presents 2,460 times; waited 18 times; abandoned 0 times
  90. Texture memory limit: 5,117,050,880; in use: 315,979,008 in 3,263 textures
  91. Texture created overall: 4,055; textures evicted: 0
  92. Material count: 588
  93. Material generation: 29
  94.  
  95. Process Memory:
  96. workingSet MiB(970.14)
  97. peakWorkingSet MiB(984.95)
  98. Heap: standard allocator
  99. malloc region 0: in-use 186,712,064 (max 199,688,192)
  100. malloc region 1: in-use 227,803,136 (max 227,803,136)
  101. malloc total : in-use 414,515,200 (max 427,491,328)
  102. Primary SBH: 118,243,328 committed of 268,435,456; highest usage 118,243,328
  103.  
  104. System Memory:
  105. memusage( 24 % )
  106. totalPhysical MiB(16336.18)
  107. freePhysical MiB(12341.77)
  108. totalPaging MiB(19280.18)
  109. freePaging MiB(13960.53)
  110. totalVirtualMem MiB(134217727.88)
  111. freeVirtualMem MiB(134213180.45)
  112. extendedVirtualFree MiB(0.00)
  113.  
  114. ConVars (non-default):
  115.  
  116. var value default
  117. cl_error_message_check_xboxdvr2 1489916580 0
  118. cl_particle_fallback_base 2 0
  119. cl_updaterate 30 20
  120. clientport -1 PORT_CLIENT
  121. default_fov 70 90
  122. dota_active_play_section 3 0
  123. dota_ambient_cloth 0 1
  124. dota_ambient_creatures 0 1
  125. dota_camera_hold_select_to_follow 1 0
  126. dota_cheap_water 1 0
  127. dota_easybuy 1 0
  128. dota_enable_range_finder true false
  129. dota_matchgroups_automatic 512 0
  130. dota_matchgroups_version 104 0
  131. dota_minimap_show_hero_icon false true
  132. dota_new_player true false
  133. dota_render_bottom_inset 0 117
  134. dota_render_top_inset 0 31
  135. dota_splash_ad_acknowledged_id 37 0
  136. dota_weekend_tourney_selected_division 3 0
  137. ent_pivot_size 60 20
  138. hostip -1062731410
  139. hostname swordfish6975
  140. mat_viewportscale 0.740741 1
  141. name swordfish6975 unnamed
  142. r_dashboard_render_quality 0 1
  143. r_deferred_specular 0 1
  144. r_deferred_specular_bloom 0 1
  145. r_dota_allow_parallax_mapping 0 1
  146. r_dota_fxaa 0 1
  147. r_dota_normal_maps 0 1
  148. r_gpu_driver_high 1376277 0
  149. r_gpu_driver_low 859621 0
  150. r_grass_quality 0 2
  151. r_ssao 0 1
  152. r_texture_pool_size 4880 1600
  153. r_texture_stream_mip_bias 1 0
  154. snd_mixahead 0.014 0.001
  155. steamworks_sessionid_client 1415676802654 0
  156. steamworks_sessionid_server 1415676825865 0
  157. sv_cheats 1 0
  158. think_limit 0 10
  159.  
  160.  
  161. -------------------------------------------------------------
  162. Performance tests now running, this can take a minute or two.
  163. -------------------------------------------------------------
  164.  
  165.  
  166. User settings measurement
  167. 60 frames: 208.5 fps, avg time:4.80ms abs_range:0.77ms, min_time:4.42ms, max_time:5.57ms
  168. 240 frames: 208.1 fps, avg time:4.81ms, abs_range:1.10ms, min_time:4.39ms, max_time:5.91ms
  169. 1000 frames: 219.2 fps, avg time:4.56ms, total frames: 1106
  170.  
  171. Baseline measurement
  172. 60 frames: 191.6 fps, avg time:5.22ms abs_range:0.98ms, min_time:4.94ms, max_time:6.20ms
  173. 240 frames: 192.1 fps, avg time:5.21ms, abs_range:1.00ms, min_time:4.63ms, max_time:6.20ms
  174. 1000 frames: 192.5 fps, avg time:5.19ms, total frames: 964
  175.  
  176. Half resolution
  177. 60 frames: 191.5 fps, avg time:5.22ms abs_range:0.71ms, min_time:4.59ms, max_time:5.93ms
  178. 240 frames: 191.3 fps, avg time:5.23ms, abs_range:0.85ms, min_time:4.59ms, max_time:6.08ms
  179. 1000 frames: 191.2 fps, avg time:5.23ms, total frames: 958
  180.  
  181. Reduced drawing
  182. 60 frames: 211.6 fps, avg time:4.73ms abs_range:0.96ms, min_time:4.29ms, max_time:5.68ms
  183. 240 frames: 212.4 fps, avg time:4.71ms, abs_range:0.97ms, min_time:4.23ms, max_time:5.68ms
  184. 1000 frames: 212.9 fps, avg time:4.70ms, total frames: 1066
  185.  
  186. Particles disabled
  187. 60 frames: 201.6 fps, avg time:4.96ms abs_range:0.79ms, min_time:4.55ms, max_time:5.75ms
  188. 240 frames: 201.2 fps, avg time:4.97ms, abs_range:0.90ms, min_time:4.46ms, max_time:5.87ms
  189. 1000 frames: 201.1 fps, avg time:4.97ms, total frames: 1007
  190.  
  191. UI only
  192. 60 frames: 253.8 fps, avg time:3.94ms abs_range:0.91ms, min_time:3.45ms, max_time:4.84ms
  193. 240 frames: 253.2 fps, avg time:3.95ms, abs_range:0.91ms, min_time:3.45ms, max_time:4.86ms
  194. 1000 frames: 253.3 fps, avg time:3.95ms, total frames: 1266
  195.  
  196. Game only
  197. 60 frames: 256.1 fps, avg time:3.90ms abs_range:0.86ms, min_time:3.42ms, max_time:4.76ms
  198. 240 frames: 259.2 fps, avg time:3.86ms, abs_range:1.05ms, min_time:3.40ms, max_time:4.91ms
  199. 1000 frames: 258.1 fps, avg time:3.87ms, total frames: 1292
  200.  
  201.  
  202. -------------------------------------------------------------
  203. perftest output ends here.
  204. -------------------------------------------------------------
  205.  
  206.  
  207. -------------------------------------------------------------
  208. perftest output starts here.
  209. -------------------------------------------------------------
  210.  
  211.  
  212. --- System Information ---
  213. Uptime( 36.891598 )
  214. Total frames( 2464 )
  215. Curtime( 25.193361 )
  216. Realtime( 22.965395 )
  217. Current Map: 'hero_demo_main'
  218. Addons: hero_demo
  219. VPK overrides: hero_demo_main -> hero_demo_main
  220. SpawnCount: 2
  221. Command Line: "dota2.exe" -steam -console
  222. Build: 7447 (revision 3888203)
  223. OS: Windows 10 (Build 14393) version 10.0 (LimitedUser: yes)
  224. Windows Game DVR: ENABLED
  225. App UI Language: english, convar english
  226. App active: yes, 0ms inactive sleep
  227. Number of immediate Steam friends: 6 (all friends 7)
  228. Steam UGC subscriptions: 0 total; 0 custom games
  229. Misc: rate 80000 update 30 cmd 30 latency 0 msec
  230. Net: loopback
  231. Time: Tue Mar 21 09:30:29 2017
  232. Process: 64-bit, OS: 64-bit
  233. Process priority: normal, main thread priority: normal
  234. CPUs: 16 CPUs (8 physical), Frequency: 3.8 Ghz, Features: F/M/S 23/1/1 AuthenticAMD SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
  235. CPU brand information: AMD Ryzen 7 1700 Eight-Core Processor
  236.  
  237. Render system: DX9
  238. Driver Name: NVIDIA GeForce GTX 1060 6GB
  239. Driver Version: 21.21.13.7653
  240. VendorId / DeviceId: 0x10de / 0x1c03
  241. SubSystem / Rev: 0x61633842 / 0xa1
  242. DXLevel: 97
  243. Texture memory: 6,397,034,496
  244. Vid: Borderless Window, render at 2560 x 1080, display at 2560 x 1080
  245. Texture data resident: 315,818,968 (panorama_rt 2,111,936; panorama_tex 66,176,696)
  246.  
  247. aspectratiomode:1, cl_globallight_shadow_mode:2, cl_particle_fallback_base:2, cl_particle_fallback_multiplier:0,
  248. coop_fullscreen:0, cpu_level:2, defaultres:2560, defaultresheight:1080, dota_ambient_cloth:0,
  249. dota_ambient_creatures:0, dota_cheap_water:1, dota_portrait_animate:1, fullscreen:0,
  250. fullscreen_min_on_focus_loss:1, gpu_mem_level:2, knowndevice:0, mat_viewportscale:0.740741,
  251. mat_vsync:0, mem_level:2, nowindowborder:1, r_dashboard_render_quality:0, r_deferred_additive_pass:1,
  252. r_deferred_height_fog:1, r_deferred_simple_light:1, r_deferred_specular:0, r_deferred_specular_bloom:0,
  253. r_dota_allow_parallax_mapping:0, r_dota_allow_wind_on_trees:1, r_dota_fxaa:0, r_dota_normal_maps:0,
  254. r_fullscreen_gamma:2.200000, r_grass_quality:0, r_ssao:0, r_texture_stream_mip_bias:1,
  255. recommendedheight:800, shaderquality:1, useadvanced:0,
  256.  
  257. Scene information:
  258. Begin to finish rendering views : 0.001011
  259. Finish to complete : 0.001354
  260. Number views allocated : 11
  261. Spatial partitions: 8
  262. Multithreaded translucent
  263. Triangles Rendered: 215,348
  264. Draw Calls: 614
  265. Primitives drawn: 610
  266. Render batch draw Calls: 260
  267. Material Changes: 248 (79 depth-only, 0 depth-only alpha-tested)
  268. 248 initial materials (79 initial depth-only), 5 copy material changes
  269. Unbatchable material draws: 4
  270. Num Transform rows used: 4
  271. Num objects passing cull check: 511
  272. Number of display lists submitted: 77
  273. Number of views rendered: 11
  274. Number of jobs used to render: 46
  275. Number of world traversals: 4
  276. Number of rendertarget binds: 34
  277. Number of resolves: 1
  278. Number of Object culled by vis: 0
  279. Number of objects culled by screen-size test: 2
  280. 89 particle systems rendered
  281. 42 material binds for particles
  282. 42 draw calls for particles
  283. Partition optimization time: 0.000008 secs
  284. # objects moves for partition optimization: 0
  285. Checked pending presents 2,460 times; waited 18 times; abandoned 0 times
  286. Texture memory limit: 5,117,050,880; in use: 315,979,008 in 3,263 textures
  287. Texture created overall: 4,055; textures evicted: 0
  288. Material count: 588
  289. Material generation: 29
  290.  
  291. Process Memory:
  292. workingSet MiB(970.14)
  293. peakWorkingSet MiB(984.95)
  294. Heap: standard allocator
  295. malloc region 0: in-use 186,712,064 (max 199,688,192)
  296. malloc region 1: in-use 227,803,136 (max 227,803,136)
  297. malloc total : in-use 414,515,200 (max 427,491,328)
  298. Primary SBH: 118,243,328 committed of 268,435,456; highest usage 118,243,328
  299.  
  300. System Memory:
  301. memusage( 24 % )
  302. totalPhysical MiB(16336.18)
  303. freePhysical MiB(12341.77)
  304. totalPaging MiB(19280.18)
  305. freePaging MiB(13960.53)
  306. totalVirtualMem MiB(134217727.88)
  307. freeVirtualMem MiB(134213180.45)
  308. extendedVirtualFree MiB(0.00)
  309.  
  310. ConVars (non-default):
  311.  
  312. var value default
  313. cl_error_message_check_xboxdvr2 1489916580 0
  314. cl_particle_fallback_base 2 0
  315. cl_updaterate 30 20
  316. clientport -1 PORT_CLIENT
  317. default_fov 70 90
  318. dota_active_play_section 3 0
  319. dota_ambient_cloth 0 1
  320. dota_ambient_creatures 0 1
  321. dota_camera_hold_select_to_follow 1 0
  322. dota_cheap_water 1 0
  323. dota_easybuy 1 0
  324. dota_enable_range_finder true false
  325. dota_matchgroups_automatic 512 0
  326. dota_matchgroups_version 104 0
  327. dota_minimap_show_hero_icon false true
  328. dota_new_player true false
  329. dota_render_bottom_inset 0 117
  330. dota_render_top_inset 0 31
  331. dota_splash_ad_acknowledged_id 37 0
  332. dota_weekend_tourney_selected_division 3 0
  333. ent_pivot_size 60 20
  334. hostip -1062731410
  335. hostname swordfish6975
  336. mat_viewportscale 0.740741 1
  337. name swordfish6975 unnamed
  338. r_dashboard_render_quality 0 1
  339. r_deferred_specular 0 1
  340. r_deferred_specular_bloom 0 1
  341. r_dota_allow_parallax_mapping 0 1
  342. r_dota_fxaa 0 1
  343. r_dota_normal_maps 0 1
  344. r_gpu_driver_high 1376277 0
  345. r_gpu_driver_low 859621 0
  346. r_grass_quality 0 2
  347. r_ssao 0 1
  348. r_texture_pool_size 4880 1600
  349. r_texture_stream_mip_bias 1 0
  350. snd_mixahead 0.014 0.001
  351. steamworks_sessionid_client 1415676802654 0
  352. steamworks_sessionid_server 1415676825865 0
  353. sv_cheats 1 0
  354. think_limit 0 10
  355.  
  356.  
  357. -------------------------------------------------------------
  358. Performance tests now running, this can take a minute or two.
  359. -------------------------------------------------------------
  360.  
  361.  
  362. User settings measurement
  363. 60 frames: 208.5 fps, avg time:4.80ms abs_range:0.77ms, min_time:4.42ms, max_time:5.57ms
  364. 240 frames: 208.1 fps, avg time:4.81ms, abs_range:1.10ms, min_time:4.39ms, max_time:5.91ms
  365. 1000 frames: 219.2 fps, avg time:4.56ms, total frames: 1106
  366.  
  367. Baseline measurement
  368. 60 frames: 191.6 fps, avg time:5.22ms abs_range:0.98ms, min_time:4.94ms, max_time:6.20ms
  369. 240 frames: 192.1 fps, avg time:5.21ms, abs_range:1.00ms, min_time:4.63ms, max_time:6.20ms
  370. 1000 frames: 192.5 fps, avg time:5.19ms, total frames: 964
  371.  
  372. Half resolution
  373. 60 frames: 191.5 fps, avg time:5.22ms abs_range:0.71ms, min_time:4.59ms, max_time:5.93ms
  374. 240 frames: 191.3 fps, avg time:5.23ms, abs_range:0.85ms, min_time:4.59ms, max_time:6.08ms
  375. 1000 frames: 191.2 fps, avg time:5.23ms, total frames: 958
  376.  
  377. Reduced drawing
  378. 60 frames: 211.6 fps, avg time:4.73ms abs_range:0.96ms, min_time:4.29ms, max_time:5.68ms
  379. 240 frames: 212.4 fps, avg time:4.71ms, abs_range:0.97ms, min_time:4.23ms, max_time:5.68ms
  380. 1000 frames: 212.9 fps, avg time:4.70ms, total frames: 1066
  381.  
  382. Particles disabled
  383. 60 frames: 201.6 fps, avg time:4.96ms abs_range:0.79ms, min_time:4.55ms, max_time:5.75ms
  384. 240 frames: 201.2 fps, avg time:4.97ms, abs_range:0.90ms, min_time:4.46ms, max_time:5.87ms
  385. 1000 frames: 201.1 fps, avg time:4.97ms, total frames: 1007
  386.  
  387. UI only
  388. 60 frames: 253.8 fps, avg time:3.94ms abs_range:0.91ms, min_time:3.45ms, max_time:4.84ms
  389. 240 frames: 253.2 fps, avg time:3.95ms, abs_range:0.91ms, min_time:3.45ms, max_time:4.86ms
  390. 1000 frames: 253.3 fps, avg time:3.95ms, total frames: 1266
  391.  
  392. Game only
  393. 60 frames: 256.1 fps, avg time:3.90ms abs_range:0.86ms, min_time:3.42ms, max_time:4.76ms
  394. 240 frames: 259.2 fps, avg time:3.86ms, abs_range:1.05ms, min_time:3.40ms, max_time:4.91ms
  395. 1000 frames: 258.1 fps, avg time:3.87ms, total frames: 1292
  396.  
  397.  
  398. -------------------------------------------------------------
  399. perftest output ends here.
  400. -------------------------------------------------------------
  401. ] condump test1233.txt
  402. console dumped to condump000.txt
  403. [Client] CL: disconnect
  404. [Client] CL: Server disconnected: 2: #GameUI_Disconnect_User
  405. [Server] SV: Disconnect client 'swordfish6975' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  406. [Client] CL: Disconnecting from server: #GameUI_Disconnect_User
  407. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
  408. [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
  409. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  410. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 122.047
  411. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  412. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  413. Unloading custom UI:
  414. [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
  415. [Client] CL: CGameRules::CGameRules destructed
  416. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 122.259
  417. [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
  418. [Server] SV: CGameRules::CGameRules destructed
  419. [EngineServiceManager] Unmounting addon 'hero_demo'
  420. [SoundSystem] Addon unloaded, unloading sound resources.
  421. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  422. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  423. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  424. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  425. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  426. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  427. ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  428. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  429. [HostStateManager] Idle (levelload)
  430. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 15981 (15983 input number was)
  431. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 122.867
  432. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 122.867
  433. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  434. [EngineServiceManager] SwitchToLoop game requested: id [3] addons []
  435. [Server] SV: maxplayers set to 1
  436. Initializing script VM...
  437. ...done
  438. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 11848 (16088 input number was)
  439. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 7382 (12518 input number was)
  440. [Server] SV: Spawn Server: <empty>
  441. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 5204 (7620 input number was)
  442. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  443. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  444. [Client] CL: Connected to 'loopback'
  445. [Server] SV: Sending server info to client 'swordfish6975' at loopback
  446. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  447. [Client] Game: "Dota 2"
  448. [Client] Map: "<empty>"
  449. [Client] Players: 1 (0 bots) / 1 humans
  450. [Client] Build: 7447 (revision 3888203)
  451. [Client] Server Number: 3
  452. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  453. Initializing script VM...
  454. ...done
  455. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000299 seconds
  456. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  457. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  458. [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
  459. [Server] SV: IGameSystem::LoopActivateAllSystems
  460. [Host] HO: IGameSystem::LoopActivateAllSystems
  461. [Server] SV: Game started
  462. [Client] CL: IGameSystem::LoopActivateAllSystems
  463. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000302 seconds
  464. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  465. [Server] SV: Sending full update to client swordfish6975 (reason: initial update)
  466. [Client] CL: Receiving uncompressed update from server
  467. [Client] CL: Signon traffic "client": incoming 35.201 KB [7 pkts], outgoing 1.137 KB [6 pkts]
  468. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  469. Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 18574, and we're now on present 18574
  470. Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 261 msec)
  471. [SplitScreen] Writing configuration for slot 0
  472. [Console] Loading map "start"
  473. [HostStateManager] CHostStateMgr::QueueNewRequest( Loading (start), 4 )
  474. [EngineServiceManager] SwitchToLoop levelload requested: id [4] addons []
  475. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  476. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 147.290
  477. [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  478. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  479. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  480. [Server] SV: Disconnect client 'swordfish6975' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  481. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 147.302
  482. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  483. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  484. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 147.331
  485. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 147.331
  486. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  487. [EngineServiceManager] SwitchToLoop game requested: id [4] addons []
  488. [Networking] Network socket 'server' opened on port 27015
  489. [Server] SV: maxplayers set to 64
  490. Initializing script VM...
  491. ...done
  492. [Server] SV: Executing listen server config file
  493. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  494. [Server] SV: CGameRulesGameSystem::GameInit installed game rules
  495. [Server] SV: Spawn Server: start
  496. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  497. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  498. [Client] CL: Connected to 'loopback'
  499. [Server] SV: Sending server info to client 'swordfish6975' at loopback
  500. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  501. [Client] Game: "Dota 2"
  502. [Client] Map: "start"
  503. [Client] Players: 1 (0 bots) / 64 humans
  504. [Client] Build: 7447 (revision 3888203)
  505. [Client] Server Number: 4
  506. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  507. Initializing script VM...
  508. ...done
  509. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  510. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
  511. [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
  512. [Client] CL: CGameRulesGameSystem::GameInit installed game rules
  513. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000319 seconds
  514. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  515. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
  516. [Server] SV: IGameSystem::LoopActivateAllSystems
  517. [Host] HO: IGameSystem::LoopActivateAllSystems
  518. Height map file (maps/start.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
  519. [Server] SV: 64 player server started
  520. [Client] CL: IGameSystem::LoopActivateAllSystems
  521. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000327 seconds
  522. [HostStateManager] Loading (start)
  523. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  524. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
  525. [Server] SV: Sending full update to client swordfish6975 (reason: initial update)
  526. [Client] CL: Receiving uncompressed update from server
  527. Height map file (maps/start.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
  528. [Client] CL: Signon traffic "client": incoming 31.386 KB [7 pkts], outgoing 1.137 KB [6 pkts]
  529. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
  530. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
  531. S:Gamerules: WAIT_FOR_PLAYERS_TO_LOAD entering substate EWFPS_Success
  532. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
  533. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
  534. SV: Started streaming map dota spawngroup 3
  535. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
  536. [Client] LoadingDisplay changed from LOADING to NONE (map="start")
  537. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_HERO_SELECTION
  538. [Server] CDOTA_PlayerResource: Adding player SteamID 76561197975533138 to slot 0 FakeClient=0 preferred slot = -1
  539. [Server] PR:OnFullyJoinedServer 0:[U:1:15267410]
  540. [Server] PR:SetLeaverStatus 0:[U:1:15267410] DOTA_LEAVER_NONE
  541. [Server] PR:SetConnectionState 0:[U:1:15267410] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
  542. [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377216 to slot 1 FakeClient=1 preferred slot = -1
  543. [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377217 to slot 2 FakeClient=1 preferred slot = -1
  544. [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377218 to slot 3 FakeClient=1 preferred slot = -1
  545. [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377219 to slot 4 FakeClient=1 preferred slot = -1
  546. [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377220 to slot 5 FakeClient=1 preferred slot = -1
  547. [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377221 to slot 6 FakeClient=1 preferred slot = -1
  548. [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377222 to slot 7 FakeClient=1 preferred slot = -1
  549. [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377223 to slot 8 FakeClient=1 preferred slot = -1
  550. [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377224 to slot 9 FakeClient=1 preferred slot = -1
  551. [Server] SV: Connection to Steam servers successful.
  552. [Server] SV: VAC secure mode is activated.
  553. [Server] SV: "swordfish6975<1><[U:1:15267410]><>" STEAM USERID validated
  554. [GCClient] Received server welcome from GC.
  555. GC Connection established for server version 1999
  556. [WorldRenderer] Long grass load frame: 10.004030 ms for 1009 grass tiles
  557. [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 10.044867ms
  558. [WorldRenderer] Long grass load frame: 10.003923 ms for 949 grass tiles
  559. [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 10.033950ms
  560. Warning: have 6 in use and 3 free per-frame memory stacks outstanding. The oldest stack was created at present 20582, and we're now on present 20582
  561. [Server] PR:SetPossibleHeroSelection 0:[U:1:15267410] npc_dota_hero_luna(48)
  562. [ResourceSystem] Error loading resource file "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
  563. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
  564. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (16kb): models/props_structures/secretshop_radiant002_flag.vphys
  565. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (9kb): models/creeps/roshan/roshan.vphys
  566. [Server] PR:SetSelectedHero 0:[U:1:15267410] npc_dota_hero_luna(48)
  567. [Server] PR:SetSelectedHero 1:[I:0:0] npc_dota_hero_witch_doctor(30)
  568. [Server] PR:SetSelectedHero 2:[I:0:0] npc_dota_hero_dragon_knight(49)
  569. [Server] PR:SetSelectedHero 3:[I:0:0] npc_dota_hero_death_prophet(43)
  570. [Server] PR:SetSelectedHero 4:[I:0:0] npc_dota_hero_sven(18)
  571. [Server] PR:SetSelectedHero 5:[I:0:0] npc_dota_hero_vengefulspirit(20)
  572. [Server] PR:SetSelectedHero 6:[I:0:0] npc_dota_hero_viper(47)
  573. [Server] PR:SetSelectedHero 7:[I:0:0] npc_dota_hero_warlock(37)
  574. [Server] PR:SetSelectedHero 8:[I:0:0] npc_dota_hero_skeleton_king(42)
  575. [Server] PR:SetSelectedHero 9:[I:0:0] npc_dota_hero_earthshaker(7)
  576. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
  577. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
  578. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_STRATEGY_TIME
  579. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 366 (2095 input number was)
  580. GetNumPrecachedBreakablesForProp discovered no precached break models for model "models/heroes/death_prophet/death_prophet_vortex.vmdl".
  581. Ensure PropBreakablePrecacheAll was called first.
  582. portrait_world_unit Model 'models/heroes/wraith_king/wraith_king.vmdl' doesn't have attachment 'attach_weapon' to attach particle system 'particles/units/heroes/hero_skeletonking/wraith_king_ambient.vpcf' to.
  583. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
  584. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
  585. m_flPreGameStartTime set to 8.80
  586. m_flStateTransitionTime set to 83.80
  587. Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
  588. Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
  589. Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
  590. Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
  591. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
  592. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_PRE_GAME
  593. [ResourceSystem] Error loading resource file "models/heroes/skeleton_king/skeleton_king_deathsim.vmdl_c" (Error: ERROR_FILEOPEN)
  594. GetNumPrecachedBreakablesForProp discovered no precached break models for model "models/heroes/death_prophet/death_prophet_vortex.vmdl".
  595. Ensure PropBreakablePrecacheAll was called first.
  596. [0.00] DIRE courier entering shop 0
  597. [0.00] RADIANT courier entering shop 0
  598. ] sv_cheats 1
  599. defaultfocus=TestContainer not found within layout file for
  600. WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 192.272
  601. [RenderSystem] Saved video settings config to 'cfg\video.txt'
  602. [SplitScreen] Writing configuration for slot 0
  603. CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 192.313
  604. defaultfocus=TestContainer not found within layout file for
  605. WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 196.318
  606. [RenderSystem] Saved video settings config to 'cfg\video.txt'
  607. [SplitScreen] Writing configuration for slot 0
  608. CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 196.349
  609. CDOTAGamerules:Pause = true PlayerId=0 fUnpauseDelay=3.00 fPauseDelay=0.00
  610. ] exec_async perftest
  611. [InputService] queuing perftest for async execution
  612.  
  613.  
  614. -------------------------------------------------------------
  615. perftest output starts here.
  616. -------------------------------------------------------------
  617.  
  618.  
  619. --- System Information ---
  620. Uptime( 227.416980 )
  621. Total frames( 27339 )
  622. Curtime( 80.175537 )
  623. Realtime( 79.856705 )
  624. Current Map: 'start'
  625. Addons:
  626. VPK overrides:
  627. SpawnCount: 4
  628. Command Line: "dota2.exe" -steam -console
  629. Build: 7447 (revision 3888203)
  630. OS: Windows 10 (Build 14393) version 10.0 (LimitedUser: yes)
  631. Windows Game DVR: ENABLED
  632. App UI Language: english, convar english
  633. App active: yes, 0ms inactive sleep
  634. Number of immediate Steam friends: 6 (all friends 7)
  635. Steam UGC subscriptions: 0 total; 0 custom games
  636. Misc: rate 80000 update 30 cmd 30 latency 0 msec
  637. Net: loopback
  638. Time: Tue Mar 21 09:33:39 2017
  639. Process: 64-bit, OS: 64-bit
  640. Process priority: normal, main thread priority: normal
  641. CPUs: 16 CPUs (8 physical), Frequency: 3.8 Ghz, Features: F/M/S 23/1/1 AuthenticAMD SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
  642. CPU brand information: AMD Ryzen 7 1700 Eight-Core Processor
  643.  
  644. Render system: DX9
  645. Driver Name: NVIDIA GeForce GTX 1060 6GB
  646. Driver Version: 21.21.13.7653
  647. VendorId / DeviceId: 0x10de / 0x1c03
  648. SubSystem / Rev: 0x61633842 / 0xa1
  649. DXLevel: 97
  650. Texture memory: 6,397,034,496
  651. Vid: Borderless Window, render at 2560 x 1080, display at 2560 x 1080
  652. Texture data resident: 419,606,624 (panorama_rt 2,076,124; panorama_tex 68,384,440)
  653.  
  654. aspectratiomode:1, cl_globallight_shadow_mode:2, cl_particle_fallback_base:2, cl_particle_fallback_multiplier:0,
  655. coop_fullscreen:0, cpu_level:2, defaultres:2560, defaultresheight:1080, dota_ambient_cloth:0,
  656. dota_ambient_creatures:0, dota_cheap_water:1, dota_portrait_animate:1, fullscreen:0,
  657. fullscreen_min_on_focus_loss:1, gpu_mem_level:2, knowndevice:0, mat_viewportscale:0.740741,
  658. mat_vsync:0, mem_level:2, nowindowborder:1, r_dashboard_render_quality:0, r_deferred_additive_pass:1,
  659. r_deferred_height_fog:1, r_deferred_simple_light:1, r_deferred_specular:0, r_deferred_specular_bloom:0,
  660. r_dota_allow_parallax_mapping:0, r_dota_allow_wind_on_trees:1, r_dota_fxaa:0, r_dota_normal_maps:0,
  661. r_fullscreen_gamma:2.200000, r_grass_quality:0, r_ssao:0, r_texture_stream_mip_bias:1,
  662. recommendedheight:800, shaderquality:1, useadvanced:0,
  663.  
  664. Scene information:
  665. Begin to finish rendering views : 0.001160
  666. Finish to complete : 0.001556
  667. Number views allocated : 11
  668. Spatial partitions: 8
  669. Multithreaded translucent
  670. Triangles Rendered: 681,976
  671. Draw Calls: 858
  672. Primitives drawn: 1,532
  673. Render batch draw Calls: 335
  674. Material Changes: 361 (122 depth-only, 0 depth-only alpha-tested)
  675. 318 initial materials (100 initial depth-only), 0 copy material changes
  676. Unbatchable material draws: 0
  677. Num Transform rows used: 8
  678. Num objects passing cull check: 1,601
  679. Number of display lists submitted: 81
  680. Number of views rendered: 11
  681. Number of jobs used to render: 52
  682. Number of world traversals: 4
  683. Number of rendertarget binds: 34
  684. Number of resolves: 1
  685. Number of Object culled by vis: 0
  686. 234 particle systems rendered
  687. 127 material binds for particles
  688. 127 draw calls for particles
  689. Partition optimization time: 0.000011 secs
  690. # objects moves for partition optimization: 0
  691. Checked pending presents 27,333 times; waited 81 times; abandoned 0 times
  692. Texture memory limit: 5,117,050,880; in use: 419,766,880 in 3,638 textures
  693. Texture created overall: 7,643; textures evicted: 0
  694. Material count: 753
  695. Material generation: 493
  696.  
  697. Process Memory:
  698. workingSet MiB(1234.16)
  699. peakWorkingSet MiB(1250.83)
  700. Heap: standard allocator
  701. malloc region 0: in-use 226,951,168 (max 300,810,240)
  702. malloc region 1: in-use 274,595,840 (max 274,595,840)
  703. malloc total : in-use 501,547,008 (max 575,406,080)
  704. Primary SBH: 203,915,264 committed of 268,435,456; highest usage 204,816,384
  705.  
  706. System Memory:
  707. memusage( 26 % )
  708. totalPhysical MiB(16336.18)
  709. freePhysical MiB(12034.80)
  710. totalPaging MiB(19280.18)
  711. freePaging MiB(13726.79)
  712. totalVirtualMem MiB(134217727.88)
  713. freeVirtualMem MiB(134212912.96)
  714. extendedVirtualFree MiB(0.00)
  715.  
  716. ConVars (non-default):
  717.  
  718. var value default
  719. cl_error_message_check_xboxdvr2 1489916580 0
  720. cl_particle_fallback_base 2 0
  721. cl_updaterate 30 20
  722. clientport -1 PORT_CLIENT
  723. default_fov 70 90
  724. dota_active_play_section 3 0
  725. dota_ambient_cloth 0 1
  726. dota_ambient_creatures 0 1
  727. dota_bot_disable 0 1
  728. dota_bot_match_solo 1 0
  729. dota_bot_mode 1
  730. dota_bot_practice_difficulty 1 3
  731. dota_camera_hold_select_to_follow 1 0
  732. dota_cheap_water 1 0
  733. dota_enable_range_finder true false
  734. dota_matchgroups_automatic 512 0
  735. dota_matchgroups_version 104 0
  736. dota_minimap_show_hero_icon false true
  737. dota_new_player true false
  738. dota_render_bottom_inset 0 117
  739. dota_render_top_inset 0 31
  740. dota_splash_ad_acknowledged_id 37 0
  741. dota_weekend_tourney_selected_division 3 0
  742. ent_pivot_size 60 20
  743. hostip -1062731410
  744. hostname swordfish6975
  745. mat_viewportscale 0.740741 1
  746. name swordfish6975 unnamed
  747. r_dashboard_render_quality 0 1
  748. r_deferred_specular 0 1
  749. r_deferred_specular_bloom 0 1
  750. r_dota_allow_parallax_mapping 0 1
  751. r_dota_fxaa 0 1
  752. r_dota_normal_maps 0 1
  753. r_gpu_driver_high 1376277 0
  754. r_gpu_driver_low 859621 0
  755. r_grass_quality 0 2
  756. r_ssao 0 1
  757. r_texture_pool_size 4880 1600
  758. r_texture_stream_mip_bias 1 0
  759. snd_mixahead 0.014 0.001
  760. snd_soundmixer Paused_Mix Default_Mix
  761. steamworks_sessionid_client 1415677930308 0
  762. sv_cheats 1 0
  763. think_limit 0 10
  764.  
  765.  
  766. -------------------------------------------------------------
  767. Performance tests now running, this can take a minute or two.
  768. -------------------------------------------------------------
  769.  
  770.  
  771. User settings measurement
  772. 60 frames: 206.4 fps, avg time:4.85ms abs_range:1.36ms, min_time:4.37ms, max_time:6.21ms
  773. 240 frames: 204.9 fps, avg time:4.88ms, abs_range:1.57ms, min_time:4.37ms, max_time:6.45ms
  774. 1000 frames: 204.6 fps, avg time:4.89ms, total frames: 1024
  775.  
  776. Baseline measurement
  777. 60 frames: 209.3 fps, avg time:4.78ms abs_range:1.43ms, min_time:4.35ms, max_time:6.21ms
  778. 240 frames: 208.2 fps, avg time:4.80ms, abs_range:1.63ms, min_time:4.33ms, max_time:6.43ms
  779. 1000 frames: 207.2 fps, avg time:4.83ms, total frames: 1037
  780.  
  781. Half resolution
  782. 60 frames: 203.7 fps, avg time:4.91ms abs_range:1.37ms, min_time:4.44ms, max_time:6.28ms
  783. 240 frames: 204.5 fps, avg time:4.89ms, abs_range:1.72ms, min_time:4.39ms, max_time:6.61ms
  784. 1000 frames: 204.1 fps, avg time:4.90ms, total frames: 1022
  785.  
  786. Reduced drawing
  787. 60 frames: 215.8 fps, avg time:4.63ms abs_range:1.49ms, min_time:4.26ms, max_time:6.13ms
  788. 240 frames: 215.8 fps, avg time:4.63ms, abs_range:1.53ms, min_time:4.13ms, max_time:6.16ms
  789. 1000 frames: 215.2 fps, avg time:4.65ms, total frames: 1077
  790.  
  791. Particles disabled
  792. 60 frames: 226.7 fps, avg time:4.41ms abs_range:1.46ms, min_time:4.06ms, max_time:5.87ms
  793. 240 frames: 227.2 fps, avg time:4.40ms, abs_range:1.63ms, min_time:4.04ms, max_time:6.03ms
  794. 1000 frames: 224.2 fps, avg time:4.46ms, total frames: 1121
  795.  
  796. UI only
  797. 60 frames: 265.7 fps, avg time:3.76ms abs_range:1.49ms, min_time:3.29ms, max_time:5.26ms
  798. 240 frames: 265.5 fps, avg time:3.77ms, abs_range:1.70ms, min_time:3.28ms, max_time:5.47ms
  799. 1000 frames: 265.8 fps, avg time:3.76ms, total frames: 1330
  800.  
  801. Game only
  802. 60 frames: 287.9 fps, avg time:3.47ms abs_range:1.64ms, min_time:3.19ms, max_time:5.11ms
  803. 240 frames: 286.7 fps, avg time:3.49ms, abs_range:1.64ms, min_time:3.17ms, max_time:5.13ms
  804. 1000 frames: 281.7 fps, avg time:3.55ms, total frames: 1399
  805.  
  806.  
  807. -------------------------------------------------------------
  808. perftest output ends here.
  809. -------------------------------------------------------------
  810.  
  811.  
  812.  
  813. -------------------------------------------------------------
  814. perftest output starts here.
  815. -------------------------------------------------------------
  816.  
  817.  
  818. --- System Information ---
  819. Uptime( 533.896747 )
  820. Total frames( 67921 )
  821. Curtime( 146.991226 )
  822. Realtime( 145.985733 )
  823. Current Map: 'start'
  824. Addons:
  825. VPK overrides:
  826. SpawnCount: 6
  827. Command Line: "dota2.exe" -steam -console
  828. Build: 7447 (revision 3888203)
  829. OS: Windows 10 (Build 14393) version 10.0 (LimitedUser: yes)
  830. Windows Game DVR: ENABLED
  831. App UI Language: english, convar english
  832. App active: yes, 0ms inactive sleep
  833. Number of immediate Steam friends: 6 (all friends 7)
  834. Steam UGC subscriptions: 0 total; 0 custom games
  835. Misc: rate 80000 update 30 cmd 30 latency 0 msec
  836. Net: loopback
  837. Time: Tue Mar 21 09:38:46 2017
  838. Process: 64-bit, OS: 64-bit
  839. Process priority: normal, main thread priority: normal
  840. CPUs: 16 CPUs (8 physical), Frequency: 3.8 Ghz, Features: F/M/S 23/1/1 AuthenticAMD SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
  841. CPU brand information: AMD Ryzen 7 1700 Eight-Core Processor
  842.  
  843. Render system: DX9
  844. Driver Name: NVIDIA GeForce GTX 1060 6GB
  845. Driver Version: 21.21.13.7653
  846. VendorId / DeviceId: 0x10de / 0x1c03
  847. SubSystem / Rev: 0x61633842 / 0xa1
  848. DXLevel: 97
  849. Texture memory: 6,397,034,496
  850. Vid: Borderless Window, render at 2560 x 1080, display at 2560 x 1080
  851. Texture data resident: 428,554,136 (panorama_rt 2,406,508; panorama_tex 69,416,632)
  852.  
  853. aspectratiomode:1, cl_globallight_shadow_mode:2, cl_particle_fallback_base:2, cl_particle_fallback_multiplier:0,
  854. coop_fullscreen:0, cpu_level:2, defaultres:2560, defaultresheight:1080, dota_ambient_cloth:0,
  855. dota_ambient_creatures:0, dota_cheap_water:0, dota_portrait_animate:1, fullscreen:0,
  856. fullscreen_min_on_focus_loss:1, gpu_mem_level:2, knowndevice:0, mat_viewportscale:0.740741,
  857. mat_vsync:0, mem_level:2, nowindowborder:1, r_dashboard_render_quality:0, r_deferred_additive_pass:1,
  858. r_deferred_height_fog:1, r_deferred_simple_light:1, r_deferred_specular:0, r_deferred_specular_bloom:0,
  859. r_dota_allow_parallax_mapping:0, r_dota_allow_wind_on_trees:1, r_dota_fxaa:0, r_dota_normal_maps:0,
  860. r_fullscreen_gamma:2.200000, r_grass_quality:0, r_ssao:0, r_texture_stream_mip_bias:1,
  861. recommendedheight:800, shaderquality:1, useadvanced:0,
  862.  
  863. Scene information:
  864. Begin to finish rendering views : 0.001099
  865. Finish to complete : 0.002197
  866. Number views allocated : 14
  867. Spatial partitions: 8
  868. Multithreaded translucent
  869. Triangles Rendered: 1,105,812
  870. Draw Calls: 1,697
  871. Primitives drawn: 2,017
  872. Render batch draw Calls: 636
  873. Material Changes: 655 (274 depth-only, 0 depth-only alpha-tested)
  874. 617 initial materials (241 initial depth-only), 0 copy material changes
  875. Unbatchable material draws: 25
  876. Num Transform rows used: 12
  877. Num objects passing cull check: 2,317
  878. Number of display lists submitted: 121
  879. Number of views rendered: 14
  880. Number of jobs used to render: 72
  881. Number of world traversals: 7
  882. Number of rendertarget binds: 48
  883. Number of resolves: 1
  884. Number of Object culled by vis: 0
  885. Number of objects culled by screen-size test: 3
  886. 369 particle systems rendered
  887. 213 material binds for particles
  888. 213 draw calls for particles
  889. Partition optimization time: 0.000026 secs
  890. # objects moves for partition optimization: 0
  891. Checked pending presents 67,915 times; waited 147 times; abandoned 0 times
  892. Texture memory limit: 5,117,050,880; in use: 428,714,392 in 3,599 textures
  893. Texture created overall: 11,389; textures evicted: 0
  894. Material count: 742
  895. Material generation: 1,096
  896.  
  897. Process Memory:
  898. workingSet MiB(1330.18)
  899. peakWorkingSet MiB(1394.71)
  900. Heap: standard allocator
  901. malloc region 0: in-use 238,944,256 (max 341,508,096)
  902. malloc region 1: in-use 295,501,824 (max 295,632,896)
  903. malloc total : in-use 534,446,080 (max 637,140,992)
  904. Primary SBH: 227,704,832 committed of 268,435,456; highest usage 227,704,832
  905.  
  906. System Memory:
  907. memusage( 26 % )
  908. totalPhysical MiB(16336.18)
  909. freePhysical MiB(11947.48)
  910. totalPaging MiB(19280.18)
  911. freePaging MiB(13706.40)
  912. totalVirtualMem MiB(134217727.88)
  913. freeVirtualMem MiB(134212849.26)
  914. extendedVirtualFree MiB(0.00)
  915.  
  916. ConVars (non-default):
  917.  
  918. var value default
  919. cl_error_message_check_xboxdvr2 1489916580 0
  920. cl_particle_fallback_base 2 0
  921. cl_updaterate 30 20
  922. con_logfile_suffix .3068753698
  923. default_fov 70 90
  924. dota_active_play_section 3 0
  925. dota_ambient_cloth 0 1
  926. dota_ambient_creatures 0 1
  927. dota_bot_disable 0 1
  928. dota_bot_match_solo 1 0
  929. dota_bot_mode 1
  930. dota_bot_practice_difficulty 1 3
  931. dota_camera_hold_select_to_follow 1 0
  932. dota_enable_range_finder true false
  933. dota_lobby_settings_advanced_visible 1 0
  934. dota_matchgroups_automatic 512 0
  935. dota_matchgroups_version 104 0
  936. dota_minimap_show_hero_icon false true
  937. dota_new_player true false
  938. dota_render_bottom_inset 0 117
  939. dota_render_top_inset 0 31
  940. dota_server_wait_for_lobby 0
  941. dota_splash_ad_acknowledged_id 37 0
  942. dota_weekend_tourney_selected_division 3 0
  943. ent_pivot_size 60 20
  944. hostip -1062731410
  945. hostname swordfish6975
  946. mat_viewportscale 0.740741 1
  947. name swordfish6975 unnamed
  948. r_dashboard_render_quality 0 1
  949. r_deferred_specular 0 1
  950. r_deferred_specular_bloom 0 1
  951. r_dota_allow_parallax_mapping 0 1
  952. r_dota_fxaa 0 1
  953. r_dota_normal_maps 0 1
  954. r_gpu_driver_high 1376277 0
  955. r_gpu_driver_low 859621 0
  956. r_grass_quality 0 2
  957. r_ssao 0 1
  958. r_texture_pool_size 4880 1600
  959. r_texture_stream_mip_bias 1 0
  960. snd_mixahead 0.014 0.001
  961. snd_soundmixer Paused_Mix Default_Mix
  962. steamworks_sessionid_client 1415680596486 0
  963. sv_cheats 1 0
  964. think_limit 0 10
  965. tv_delay 10 120
  966. tv_dispatchmode 0 1
  967. tv_dota_auto_record 1 0
  968. tv_enable 1 0
  969. tv_relayvoice 0 1
  970. tv_snapshotrate 15 20
  971. tv_transmitall 1 0
  972.  
  973.  
  974. -------------------------------------------------------------
  975. Performance tests now running, this can take a minute or two.
  976. -------------------------------------------------------------
  977.  
  978.  
  979. User settings measurement
  980. 60 frames: 163.8 fps, avg time:6.11ms abs_range:1.74ms, min_time:5.40ms, max_time:7.84ms
  981. 240 frames: 163.0 fps, avg time:6.13ms, abs_range:1.83ms, min_time:5.40ms, max_time:7.97ms
  982. 1000 frames: 163.0 fps, avg time:6.14ms, total frames: 816
  983.  
  984. Baseline measurement
  985. 60 frames: 162.4 fps, avg time:6.16ms abs_range:1.99ms, min_time:5.58ms, max_time:8.15ms
  986. 240 frames: 163.2 fps, avg time:6.13ms, abs_range:2.02ms, min_time:5.42ms, max_time:8.15ms
  987. 1000 frames: 163.7 fps, avg time:6.11ms, total frames: 820
  988.  
  989. Half resolution
  990. 60 frames: 163.0 fps, avg time:6.13ms abs_range:1.68ms, min_time:5.39ms, max_time:7.81ms
  991. 240 frames: 163.5 fps, avg time:6.12ms, abs_range:1.70ms, min_time:5.33ms, max_time:7.81ms
  992. 1000 frames: 163.3 fps, avg time:6.13ms, total frames: 818
  993.  
  994. Reduced drawing
  995. 60 frames: 207.9 fps, avg time:4.81ms abs_range:1.67ms, min_time:4.44ms, max_time:6.48ms
  996. 240 frames: 206.0 fps, avg time:4.86ms, abs_range:2.07ms, min_time:4.32ms, max_time:6.93ms
  997. 1000 frames: 207.5 fps, avg time:4.82ms, total frames: 1038
  998.  
  999. Particles disabled
  1000. 60 frames: 186.2 fps, avg time:5.37ms abs_range:1.75ms, min_time:4.88ms, max_time:7.13ms
  1001. 240 frames: 184.0 fps, avg time:5.43ms, abs_range:1.80ms, min_time:4.84ms, max_time:7.23ms
  1002. 1000 frames: 185.8 fps, avg time:5.38ms, total frames: 931
  1003.  
  1004. UI only
  1005. 60 frames: 249.3 fps, avg time:4.01ms abs_range:1.76ms, min_time:3.54ms, max_time:5.77ms
  1006. 240 frames: 248.1 fps, avg time:4.03ms, abs_range:2.03ms, min_time:3.54ms, max_time:6.06ms
  1007. 1000 frames: 248.0 fps, avg time:4.03ms, total frames: 1241
  1008.  
  1009. Game only
  1010. 60 frames: 212.0 fps, avg time:4.72ms abs_range:1.93ms, min_time:4.26ms, max_time:6.65ms
  1011. 240 frames: 211.7 fps, avg time:4.72ms, abs_range:2.40ms, min_time:4.24ms, max_time:7.13ms
  1012. 1000 frames: 212.1 fps, avg time:4.71ms, total frames: 1062
  1013.  
  1014.  
  1015. -------------------------------------------------------------
  1016. perftest output ends here.
  1017. -------------------------------------------------------------
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