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- Dota 2 Ryzen benches on https://au.pcpartpicker.com/list/QTDXWX
- http://valid.x86.fr/h4kvtv
- the 3 tests from here
- http://steamcommunity.com/sharedfiles/filedetails/?id=874421089
- - swordfish6975
- -------------------------------------------------------------
- perftest output starts here.
- -------------------------------------------------------------
- --- System Information ---
- Uptime( 36.891598 )
- Total frames( 2464 )
- Curtime( 25.193361 )
- Realtime( 22.965395 )
- Current Map: 'hero_demo_main'
- Addons: hero_demo
- VPK overrides: hero_demo_main -> hero_demo_main
- SpawnCount: 2
- Command Line: "dota2.exe" -steam -console
- Build: 7447 (revision 3888203)
- OS: Windows 10 (Build 14393) version 10.0 (LimitedUser: yes)
- Windows Game DVR: ENABLED
- App UI Language: english, convar english
- App active: yes, 0ms inactive sleep
- Number of immediate Steam friends: 6 (all friends 7)
- Steam UGC subscriptions: 0 total; 0 custom games
- Misc: rate 80000 update 30 cmd 30 latency 0 msec
- Net: loopback
- Time: Tue Mar 21 09:30:29 2017
- Process: 64-bit, OS: 64-bit
- Process priority: normal, main thread priority: normal
- CPUs: 16 CPUs (8 physical), Frequency: 3.8 Ghz, Features: F/M/S 23/1/1 AuthenticAMD SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
- CPU brand information: AMD Ryzen 7 1700 Eight-Core Processor
- Render system: DX9
- Driver Name: NVIDIA GeForce GTX 1060 6GB
- Driver Version: 21.21.13.7653
- VendorId / DeviceId: 0x10de / 0x1c03
- SubSystem / Rev: 0x61633842 / 0xa1
- DXLevel: 97
- Texture memory: 6,397,034,496
- Vid: Borderless Window, render at 2560 x 1080, display at 2560 x 1080
- Texture data resident: 315,818,968 (panorama_rt 2,111,936; panorama_tex 66,176,696)
- aspectratiomode:1, cl_globallight_shadow_mode:2, cl_particle_fallback_base:2, cl_particle_fallback_multiplier:0,
- coop_fullscreen:0, cpu_level:2, defaultres:2560, defaultresheight:1080, dota_ambient_cloth:0,
- dota_ambient_creatures:0, dota_cheap_water:1, dota_portrait_animate:1, fullscreen:0,
- fullscreen_min_on_focus_loss:1, gpu_mem_level:2, knowndevice:0, mat_viewportscale:0.740741,
- mat_vsync:0, mem_level:2, nowindowborder:1, r_dashboard_render_quality:0, r_deferred_additive_pass:1,
- r_deferred_height_fog:1, r_deferred_simple_light:1, r_deferred_specular:0, r_deferred_specular_bloom:0,
- r_dota_allow_parallax_mapping:0, r_dota_allow_wind_on_trees:1, r_dota_fxaa:0, r_dota_normal_maps:0,
- r_fullscreen_gamma:2.200000, r_grass_quality:0, r_ssao:0, r_texture_stream_mip_bias:1,
- recommendedheight:800, shaderquality:1, useadvanced:0,
- Scene information:
- Begin to finish rendering views : 0.001011
- Finish to complete : 0.001354
- Number views allocated : 11
- Spatial partitions: 8
- Multithreaded translucent
- Triangles Rendered: 215,348
- Draw Calls: 614
- Primitives drawn: 610
- Render batch draw Calls: 260
- Material Changes: 248 (79 depth-only, 0 depth-only alpha-tested)
- 248 initial materials (79 initial depth-only), 5 copy material changes
- Unbatchable material draws: 4
- Num Transform rows used: 4
- Num objects passing cull check: 511
- Number of display lists submitted: 77
- Number of views rendered: 11
- Number of jobs used to render: 46
- Number of world traversals: 4
- Number of rendertarget binds: 34
- Number of resolves: 1
- Number of Object culled by vis: 0
- Number of objects culled by screen-size test: 2
- 89 particle systems rendered
- 42 material binds for particles
- 42 draw calls for particles
- Partition optimization time: 0.000008 secs
- # objects moves for partition optimization: 0
- Checked pending presents 2,460 times; waited 18 times; abandoned 0 times
- Texture memory limit: 5,117,050,880; in use: 315,979,008 in 3,263 textures
- Texture created overall: 4,055; textures evicted: 0
- Material count: 588
- Material generation: 29
- Process Memory:
- workingSet MiB(970.14)
- peakWorkingSet MiB(984.95)
- Heap: standard allocator
- malloc region 0: in-use 186,712,064 (max 199,688,192)
- malloc region 1: in-use 227,803,136 (max 227,803,136)
- malloc total : in-use 414,515,200 (max 427,491,328)
- Primary SBH: 118,243,328 committed of 268,435,456; highest usage 118,243,328
- System Memory:
- memusage( 24 % )
- totalPhysical MiB(16336.18)
- freePhysical MiB(12341.77)
- totalPaging MiB(19280.18)
- freePaging MiB(13960.53)
- totalVirtualMem MiB(134217727.88)
- freeVirtualMem MiB(134213180.45)
- extendedVirtualFree MiB(0.00)
- ConVars (non-default):
- var value default
- cl_error_message_check_xboxdvr2 1489916580 0
- cl_particle_fallback_base 2 0
- cl_updaterate 30 20
- clientport -1 PORT_CLIENT
- default_fov 70 90
- dota_active_play_section 3 0
- dota_ambient_cloth 0 1
- dota_ambient_creatures 0 1
- dota_camera_hold_select_to_follow 1 0
- dota_cheap_water 1 0
- dota_easybuy 1 0
- dota_enable_range_finder true false
- dota_matchgroups_automatic 512 0
- dota_matchgroups_version 104 0
- dota_minimap_show_hero_icon false true
- dota_new_player true false
- dota_render_bottom_inset 0 117
- dota_render_top_inset 0 31
- dota_splash_ad_acknowledged_id 37 0
- dota_weekend_tourney_selected_division 3 0
- ent_pivot_size 60 20
- hostip -1062731410
- hostname swordfish6975
- mat_viewportscale 0.740741 1
- name swordfish6975 unnamed
- r_dashboard_render_quality 0 1
- r_deferred_specular 0 1
- r_deferred_specular_bloom 0 1
- r_dota_allow_parallax_mapping 0 1
- r_dota_fxaa 0 1
- r_dota_normal_maps 0 1
- r_gpu_driver_high 1376277 0
- r_gpu_driver_low 859621 0
- r_grass_quality 0 2
- r_ssao 0 1
- r_texture_pool_size 4880 1600
- r_texture_stream_mip_bias 1 0
- snd_mixahead 0.014 0.001
- steamworks_sessionid_client 1415676802654 0
- steamworks_sessionid_server 1415676825865 0
- sv_cheats 1 0
- think_limit 0 10
- -------------------------------------------------------------
- Performance tests now running, this can take a minute or two.
- -------------------------------------------------------------
- User settings measurement
- 60 frames: 208.5 fps, avg time:4.80ms abs_range:0.77ms, min_time:4.42ms, max_time:5.57ms
- 240 frames: 208.1 fps, avg time:4.81ms, abs_range:1.10ms, min_time:4.39ms, max_time:5.91ms
- 1000 frames: 219.2 fps, avg time:4.56ms, total frames: 1106
- Baseline measurement
- 60 frames: 191.6 fps, avg time:5.22ms abs_range:0.98ms, min_time:4.94ms, max_time:6.20ms
- 240 frames: 192.1 fps, avg time:5.21ms, abs_range:1.00ms, min_time:4.63ms, max_time:6.20ms
- 1000 frames: 192.5 fps, avg time:5.19ms, total frames: 964
- Half resolution
- 60 frames: 191.5 fps, avg time:5.22ms abs_range:0.71ms, min_time:4.59ms, max_time:5.93ms
- 240 frames: 191.3 fps, avg time:5.23ms, abs_range:0.85ms, min_time:4.59ms, max_time:6.08ms
- 1000 frames: 191.2 fps, avg time:5.23ms, total frames: 958
- Reduced drawing
- 60 frames: 211.6 fps, avg time:4.73ms abs_range:0.96ms, min_time:4.29ms, max_time:5.68ms
- 240 frames: 212.4 fps, avg time:4.71ms, abs_range:0.97ms, min_time:4.23ms, max_time:5.68ms
- 1000 frames: 212.9 fps, avg time:4.70ms, total frames: 1066
- Particles disabled
- 60 frames: 201.6 fps, avg time:4.96ms abs_range:0.79ms, min_time:4.55ms, max_time:5.75ms
- 240 frames: 201.2 fps, avg time:4.97ms, abs_range:0.90ms, min_time:4.46ms, max_time:5.87ms
- 1000 frames: 201.1 fps, avg time:4.97ms, total frames: 1007
- UI only
- 60 frames: 253.8 fps, avg time:3.94ms abs_range:0.91ms, min_time:3.45ms, max_time:4.84ms
- 240 frames: 253.2 fps, avg time:3.95ms, abs_range:0.91ms, min_time:3.45ms, max_time:4.86ms
- 1000 frames: 253.3 fps, avg time:3.95ms, total frames: 1266
- Game only
- 60 frames: 256.1 fps, avg time:3.90ms abs_range:0.86ms, min_time:3.42ms, max_time:4.76ms
- 240 frames: 259.2 fps, avg time:3.86ms, abs_range:1.05ms, min_time:3.40ms, max_time:4.91ms
- 1000 frames: 258.1 fps, avg time:3.87ms, total frames: 1292
- -------------------------------------------------------------
- perftest output ends here.
- -------------------------------------------------------------
- -------------------------------------------------------------
- perftest output starts here.
- -------------------------------------------------------------
- --- System Information ---
- Uptime( 36.891598 )
- Total frames( 2464 )
- Curtime( 25.193361 )
- Realtime( 22.965395 )
- Current Map: 'hero_demo_main'
- Addons: hero_demo
- VPK overrides: hero_demo_main -> hero_demo_main
- SpawnCount: 2
- Command Line: "dota2.exe" -steam -console
- Build: 7447 (revision 3888203)
- OS: Windows 10 (Build 14393) version 10.0 (LimitedUser: yes)
- Windows Game DVR: ENABLED
- App UI Language: english, convar english
- App active: yes, 0ms inactive sleep
- Number of immediate Steam friends: 6 (all friends 7)
- Steam UGC subscriptions: 0 total; 0 custom games
- Misc: rate 80000 update 30 cmd 30 latency 0 msec
- Net: loopback
- Time: Tue Mar 21 09:30:29 2017
- Process: 64-bit, OS: 64-bit
- Process priority: normal, main thread priority: normal
- CPUs: 16 CPUs (8 physical), Frequency: 3.8 Ghz, Features: F/M/S 23/1/1 AuthenticAMD SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
- CPU brand information: AMD Ryzen 7 1700 Eight-Core Processor
- Render system: DX9
- Driver Name: NVIDIA GeForce GTX 1060 6GB
- Driver Version: 21.21.13.7653
- VendorId / DeviceId: 0x10de / 0x1c03
- SubSystem / Rev: 0x61633842 / 0xa1
- DXLevel: 97
- Texture memory: 6,397,034,496
- Vid: Borderless Window, render at 2560 x 1080, display at 2560 x 1080
- Texture data resident: 315,818,968 (panorama_rt 2,111,936; panorama_tex 66,176,696)
- aspectratiomode:1, cl_globallight_shadow_mode:2, cl_particle_fallback_base:2, cl_particle_fallback_multiplier:0,
- coop_fullscreen:0, cpu_level:2, defaultres:2560, defaultresheight:1080, dota_ambient_cloth:0,
- dota_ambient_creatures:0, dota_cheap_water:1, dota_portrait_animate:1, fullscreen:0,
- fullscreen_min_on_focus_loss:1, gpu_mem_level:2, knowndevice:0, mat_viewportscale:0.740741,
- mat_vsync:0, mem_level:2, nowindowborder:1, r_dashboard_render_quality:0, r_deferred_additive_pass:1,
- r_deferred_height_fog:1, r_deferred_simple_light:1, r_deferred_specular:0, r_deferred_specular_bloom:0,
- r_dota_allow_parallax_mapping:0, r_dota_allow_wind_on_trees:1, r_dota_fxaa:0, r_dota_normal_maps:0,
- r_fullscreen_gamma:2.200000, r_grass_quality:0, r_ssao:0, r_texture_stream_mip_bias:1,
- recommendedheight:800, shaderquality:1, useadvanced:0,
- Scene information:
- Begin to finish rendering views : 0.001011
- Finish to complete : 0.001354
- Number views allocated : 11
- Spatial partitions: 8
- Multithreaded translucent
- Triangles Rendered: 215,348
- Draw Calls: 614
- Primitives drawn: 610
- Render batch draw Calls: 260
- Material Changes: 248 (79 depth-only, 0 depth-only alpha-tested)
- 248 initial materials (79 initial depth-only), 5 copy material changes
- Unbatchable material draws: 4
- Num Transform rows used: 4
- Num objects passing cull check: 511
- Number of display lists submitted: 77
- Number of views rendered: 11
- Number of jobs used to render: 46
- Number of world traversals: 4
- Number of rendertarget binds: 34
- Number of resolves: 1
- Number of Object culled by vis: 0
- Number of objects culled by screen-size test: 2
- 89 particle systems rendered
- 42 material binds for particles
- 42 draw calls for particles
- Partition optimization time: 0.000008 secs
- # objects moves for partition optimization: 0
- Checked pending presents 2,460 times; waited 18 times; abandoned 0 times
- Texture memory limit: 5,117,050,880; in use: 315,979,008 in 3,263 textures
- Texture created overall: 4,055; textures evicted: 0
- Material count: 588
- Material generation: 29
- Process Memory:
- workingSet MiB(970.14)
- peakWorkingSet MiB(984.95)
- Heap: standard allocator
- malloc region 0: in-use 186,712,064 (max 199,688,192)
- malloc region 1: in-use 227,803,136 (max 227,803,136)
- malloc total : in-use 414,515,200 (max 427,491,328)
- Primary SBH: 118,243,328 committed of 268,435,456; highest usage 118,243,328
- System Memory:
- memusage( 24 % )
- totalPhysical MiB(16336.18)
- freePhysical MiB(12341.77)
- totalPaging MiB(19280.18)
- freePaging MiB(13960.53)
- totalVirtualMem MiB(134217727.88)
- freeVirtualMem MiB(134213180.45)
- extendedVirtualFree MiB(0.00)
- ConVars (non-default):
- var value default
- cl_error_message_check_xboxdvr2 1489916580 0
- cl_particle_fallback_base 2 0
- cl_updaterate 30 20
- clientport -1 PORT_CLIENT
- default_fov 70 90
- dota_active_play_section 3 0
- dota_ambient_cloth 0 1
- dota_ambient_creatures 0 1
- dota_camera_hold_select_to_follow 1 0
- dota_cheap_water 1 0
- dota_easybuy 1 0
- dota_enable_range_finder true false
- dota_matchgroups_automatic 512 0
- dota_matchgroups_version 104 0
- dota_minimap_show_hero_icon false true
- dota_new_player true false
- dota_render_bottom_inset 0 117
- dota_render_top_inset 0 31
- dota_splash_ad_acknowledged_id 37 0
- dota_weekend_tourney_selected_division 3 0
- ent_pivot_size 60 20
- hostip -1062731410
- hostname swordfish6975
- mat_viewportscale 0.740741 1
- name swordfish6975 unnamed
- r_dashboard_render_quality 0 1
- r_deferred_specular 0 1
- r_deferred_specular_bloom 0 1
- r_dota_allow_parallax_mapping 0 1
- r_dota_fxaa 0 1
- r_dota_normal_maps 0 1
- r_gpu_driver_high 1376277 0
- r_gpu_driver_low 859621 0
- r_grass_quality 0 2
- r_ssao 0 1
- r_texture_pool_size 4880 1600
- r_texture_stream_mip_bias 1 0
- snd_mixahead 0.014 0.001
- steamworks_sessionid_client 1415676802654 0
- steamworks_sessionid_server 1415676825865 0
- sv_cheats 1 0
- think_limit 0 10
- -------------------------------------------------------------
- Performance tests now running, this can take a minute or two.
- -------------------------------------------------------------
- User settings measurement
- 60 frames: 208.5 fps, avg time:4.80ms abs_range:0.77ms, min_time:4.42ms, max_time:5.57ms
- 240 frames: 208.1 fps, avg time:4.81ms, abs_range:1.10ms, min_time:4.39ms, max_time:5.91ms
- 1000 frames: 219.2 fps, avg time:4.56ms, total frames: 1106
- Baseline measurement
- 60 frames: 191.6 fps, avg time:5.22ms abs_range:0.98ms, min_time:4.94ms, max_time:6.20ms
- 240 frames: 192.1 fps, avg time:5.21ms, abs_range:1.00ms, min_time:4.63ms, max_time:6.20ms
- 1000 frames: 192.5 fps, avg time:5.19ms, total frames: 964
- Half resolution
- 60 frames: 191.5 fps, avg time:5.22ms abs_range:0.71ms, min_time:4.59ms, max_time:5.93ms
- 240 frames: 191.3 fps, avg time:5.23ms, abs_range:0.85ms, min_time:4.59ms, max_time:6.08ms
- 1000 frames: 191.2 fps, avg time:5.23ms, total frames: 958
- Reduced drawing
- 60 frames: 211.6 fps, avg time:4.73ms abs_range:0.96ms, min_time:4.29ms, max_time:5.68ms
- 240 frames: 212.4 fps, avg time:4.71ms, abs_range:0.97ms, min_time:4.23ms, max_time:5.68ms
- 1000 frames: 212.9 fps, avg time:4.70ms, total frames: 1066
- Particles disabled
- 60 frames: 201.6 fps, avg time:4.96ms abs_range:0.79ms, min_time:4.55ms, max_time:5.75ms
- 240 frames: 201.2 fps, avg time:4.97ms, abs_range:0.90ms, min_time:4.46ms, max_time:5.87ms
- 1000 frames: 201.1 fps, avg time:4.97ms, total frames: 1007
- UI only
- 60 frames: 253.8 fps, avg time:3.94ms abs_range:0.91ms, min_time:3.45ms, max_time:4.84ms
- 240 frames: 253.2 fps, avg time:3.95ms, abs_range:0.91ms, min_time:3.45ms, max_time:4.86ms
- 1000 frames: 253.3 fps, avg time:3.95ms, total frames: 1266
- Game only
- 60 frames: 256.1 fps, avg time:3.90ms abs_range:0.86ms, min_time:3.42ms, max_time:4.76ms
- 240 frames: 259.2 fps, avg time:3.86ms, abs_range:1.05ms, min_time:3.40ms, max_time:4.91ms
- 1000 frames: 258.1 fps, avg time:3.87ms, total frames: 1292
- -------------------------------------------------------------
- perftest output ends here.
- -------------------------------------------------------------
- ] condump test1233.txt
- console dumped to condump000.txt
- [Client] CL: disconnect
- [Client] CL: Server disconnected: 2: #GameUI_Disconnect_User
- [Server] SV: Disconnect client 'swordfish6975' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_User
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
- [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 122.047
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- Unloading custom UI:
- [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
- [Client] CL: CGameRules::CGameRules destructed
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 122.259
- [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
- [Server] SV: CGameRules::CGameRules destructed
- [EngineServiceManager] Unmounting addon 'hero_demo'
- [SoundSystem] Addon unloaded, unloading sound resources.
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- [HostStateManager] Idle (levelload)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 15981 (15983 input number was)
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 122.867
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 122.867
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [3] addons []
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 11848 (16088 input number was)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 7382 (12518 input number was)
- [Server] SV: Spawn Server: <empty>
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 5204 (7620 input number was)
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'swordfish6975' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7447 (revision 3888203)
- [Client] Server Number: 3
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000299 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000302 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Sending full update to client swordfish6975 (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 35.201 KB [7 pkts], outgoing 1.137 KB [6 pkts]
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 18574, and we're now on present 18574
- Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 261 msec)
- [SplitScreen] Writing configuration for slot 0
- [Console] Loading map "start"
- [HostStateManager] CHostStateMgr::QueueNewRequest( Loading (start), 4 )
- [EngineServiceManager] SwitchToLoop levelload requested: id [4] addons []
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 147.290
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [Server] SV: Disconnect client 'swordfish6975' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 147.302
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 147.331
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 147.331
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [4] addons []
- [Networking] Network socket 'server' opened on port 27015
- [Server] SV: maxplayers set to 64
- Initializing script VM...
- ...done
- [Server] SV: Executing listen server config file
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [Server] SV: CGameRulesGameSystem::GameInit installed game rules
- [Server] SV: Spawn Server: start
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'swordfish6975' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "start"
- [Client] Players: 1 (0 bots) / 64 humans
- [Client] Build: 7447 (revision 3888203)
- [Client] Server Number: 4
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
- [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
- [Client] CL: CGameRulesGameSystem::GameInit installed game rules
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000319 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- Height map file (maps/start.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
- [Server] SV: 64 player server started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000327 seconds
- [HostStateManager] Loading (start)
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
- [Server] SV: Sending full update to client swordfish6975 (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- Height map file (maps/start.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
- [Client] CL: Signon traffic "client": incoming 31.386 KB [7 pkts], outgoing 1.137 KB [6 pkts]
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
- S:Gamerules: WAIT_FOR_PLAYERS_TO_LOAD entering substate EWFPS_Success
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
- SV: Started streaming map dota spawngroup 3
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
- [Client] LoadingDisplay changed from LOADING to NONE (map="start")
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_HERO_SELECTION
- [Server] CDOTA_PlayerResource: Adding player SteamID 76561197975533138 to slot 0 FakeClient=0 preferred slot = -1
- [Server] PR:OnFullyJoinedServer 0:[U:1:15267410]
- [Server] PR:SetLeaverStatus 0:[U:1:15267410] DOTA_LEAVER_NONE
- [Server] PR:SetConnectionState 0:[U:1:15267410] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
- [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377216 to slot 1 FakeClient=1 preferred slot = -1
- [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377217 to slot 2 FakeClient=1 preferred slot = -1
- [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377218 to slot 3 FakeClient=1 preferred slot = -1
- [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377219 to slot 4 FakeClient=1 preferred slot = -1
- [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377220 to slot 5 FakeClient=1 preferred slot = -1
- [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377221 to slot 6 FakeClient=1 preferred slot = -1
- [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377222 to slot 7 FakeClient=1 preferred slot = -1
- [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377223 to slot 8 FakeClient=1 preferred slot = -1
- [Server] CDOTA_PlayerResource: Adding player SteamID 90071996842377224 to slot 9 FakeClient=1 preferred slot = -1
- [Server] SV: Connection to Steam servers successful.
- [Server] SV: VAC secure mode is activated.
- [Server] SV: "swordfish6975<1><[U:1:15267410]><>" STEAM USERID validated
- [GCClient] Received server welcome from GC.
- GC Connection established for server version 1999
- [WorldRenderer] Long grass load frame: 10.004030 ms for 1009 grass tiles
- [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 10.044867ms
- [WorldRenderer] Long grass load frame: 10.003923 ms for 949 grass tiles
- [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 10.033950ms
- Warning: have 6 in use and 3 free per-frame memory stacks outstanding. The oldest stack was created at present 20582, and we're now on present 20582
- [Server] PR:SetPossibleHeroSelection 0:[U:1:15267410] npc_dota_hero_luna(48)
- [ResourceSystem] Error loading resource file "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (16kb): models/props_structures/secretshop_radiant002_flag.vphys
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (9kb): models/creeps/roshan/roshan.vphys
- [Server] PR:SetSelectedHero 0:[U:1:15267410] npc_dota_hero_luna(48)
- [Server] PR:SetSelectedHero 1:[I:0:0] npc_dota_hero_witch_doctor(30)
- [Server] PR:SetSelectedHero 2:[I:0:0] npc_dota_hero_dragon_knight(49)
- [Server] PR:SetSelectedHero 3:[I:0:0] npc_dota_hero_death_prophet(43)
- [Server] PR:SetSelectedHero 4:[I:0:0] npc_dota_hero_sven(18)
- [Server] PR:SetSelectedHero 5:[I:0:0] npc_dota_hero_vengefulspirit(20)
- [Server] PR:SetSelectedHero 6:[I:0:0] npc_dota_hero_viper(47)
- [Server] PR:SetSelectedHero 7:[I:0:0] npc_dota_hero_warlock(37)
- [Server] PR:SetSelectedHero 8:[I:0:0] npc_dota_hero_skeleton_king(42)
- [Server] PR:SetSelectedHero 9:[I:0:0] npc_dota_hero_earthshaker(7)
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_STRATEGY_TIME
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 366 (2095 input number was)
- GetNumPrecachedBreakablesForProp discovered no precached break models for model "models/heroes/death_prophet/death_prophet_vortex.vmdl".
- Ensure PropBreakablePrecacheAll was called first.
- portrait_world_unit Model 'models/heroes/wraith_king/wraith_king.vmdl' doesn't have attachment 'attach_weapon' to attach particle system 'particles/units/heroes/hero_skeletonking/wraith_king_ambient.vpcf' to.
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
- m_flPreGameStartTime set to 8.80
- m_flStateTransitionTime set to 83.80
- Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
- Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
- Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
- Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_PRE_GAME
- [ResourceSystem] Error loading resource file "models/heroes/skeleton_king/skeleton_king_deathsim.vmdl_c" (Error: ERROR_FILEOPEN)
- GetNumPrecachedBreakablesForProp discovered no precached break models for model "models/heroes/death_prophet/death_prophet_vortex.vmdl".
- Ensure PropBreakablePrecacheAll was called first.
- [0.00] DIRE courier entering shop 0
- [0.00] RADIANT courier entering shop 0
- ] sv_cheats 1
- defaultfocus=TestContainer not found within layout file for
- WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 192.272
- [RenderSystem] Saved video settings config to 'cfg\video.txt'
- [SplitScreen] Writing configuration for slot 0
- CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 192.313
- defaultfocus=TestContainer not found within layout file for
- WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 196.318
- [RenderSystem] Saved video settings config to 'cfg\video.txt'
- [SplitScreen] Writing configuration for slot 0
- CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 196.349
- CDOTAGamerules:Pause = true PlayerId=0 fUnpauseDelay=3.00 fPauseDelay=0.00
- ] exec_async perftest
- [InputService] queuing perftest for async execution
- -------------------------------------------------------------
- perftest output starts here.
- -------------------------------------------------------------
- --- System Information ---
- Uptime( 227.416980 )
- Total frames( 27339 )
- Curtime( 80.175537 )
- Realtime( 79.856705 )
- Current Map: 'start'
- Addons:
- VPK overrides:
- SpawnCount: 4
- Command Line: "dota2.exe" -steam -console
- Build: 7447 (revision 3888203)
- OS: Windows 10 (Build 14393) version 10.0 (LimitedUser: yes)
- Windows Game DVR: ENABLED
- App UI Language: english, convar english
- App active: yes, 0ms inactive sleep
- Number of immediate Steam friends: 6 (all friends 7)
- Steam UGC subscriptions: 0 total; 0 custom games
- Misc: rate 80000 update 30 cmd 30 latency 0 msec
- Net: loopback
- Time: Tue Mar 21 09:33:39 2017
- Process: 64-bit, OS: 64-bit
- Process priority: normal, main thread priority: normal
- CPUs: 16 CPUs (8 physical), Frequency: 3.8 Ghz, Features: F/M/S 23/1/1 AuthenticAMD SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
- CPU brand information: AMD Ryzen 7 1700 Eight-Core Processor
- Render system: DX9
- Driver Name: NVIDIA GeForce GTX 1060 6GB
- Driver Version: 21.21.13.7653
- VendorId / DeviceId: 0x10de / 0x1c03
- SubSystem / Rev: 0x61633842 / 0xa1
- DXLevel: 97
- Texture memory: 6,397,034,496
- Vid: Borderless Window, render at 2560 x 1080, display at 2560 x 1080
- Texture data resident: 419,606,624 (panorama_rt 2,076,124; panorama_tex 68,384,440)
- aspectratiomode:1, cl_globallight_shadow_mode:2, cl_particle_fallback_base:2, cl_particle_fallback_multiplier:0,
- coop_fullscreen:0, cpu_level:2, defaultres:2560, defaultresheight:1080, dota_ambient_cloth:0,
- dota_ambient_creatures:0, dota_cheap_water:1, dota_portrait_animate:1, fullscreen:0,
- fullscreen_min_on_focus_loss:1, gpu_mem_level:2, knowndevice:0, mat_viewportscale:0.740741,
- mat_vsync:0, mem_level:2, nowindowborder:1, r_dashboard_render_quality:0, r_deferred_additive_pass:1,
- r_deferred_height_fog:1, r_deferred_simple_light:1, r_deferred_specular:0, r_deferred_specular_bloom:0,
- r_dota_allow_parallax_mapping:0, r_dota_allow_wind_on_trees:1, r_dota_fxaa:0, r_dota_normal_maps:0,
- r_fullscreen_gamma:2.200000, r_grass_quality:0, r_ssao:0, r_texture_stream_mip_bias:1,
- recommendedheight:800, shaderquality:1, useadvanced:0,
- Scene information:
- Begin to finish rendering views : 0.001160
- Finish to complete : 0.001556
- Number views allocated : 11
- Spatial partitions: 8
- Multithreaded translucent
- Triangles Rendered: 681,976
- Draw Calls: 858
- Primitives drawn: 1,532
- Render batch draw Calls: 335
- Material Changes: 361 (122 depth-only, 0 depth-only alpha-tested)
- 318 initial materials (100 initial depth-only), 0 copy material changes
- Unbatchable material draws: 0
- Num Transform rows used: 8
- Num objects passing cull check: 1,601
- Number of display lists submitted: 81
- Number of views rendered: 11
- Number of jobs used to render: 52
- Number of world traversals: 4
- Number of rendertarget binds: 34
- Number of resolves: 1
- Number of Object culled by vis: 0
- 234 particle systems rendered
- 127 material binds for particles
- 127 draw calls for particles
- Partition optimization time: 0.000011 secs
- # objects moves for partition optimization: 0
- Checked pending presents 27,333 times; waited 81 times; abandoned 0 times
- Texture memory limit: 5,117,050,880; in use: 419,766,880 in 3,638 textures
- Texture created overall: 7,643; textures evicted: 0
- Material count: 753
- Material generation: 493
- Process Memory:
- workingSet MiB(1234.16)
- peakWorkingSet MiB(1250.83)
- Heap: standard allocator
- malloc region 0: in-use 226,951,168 (max 300,810,240)
- malloc region 1: in-use 274,595,840 (max 274,595,840)
- malloc total : in-use 501,547,008 (max 575,406,080)
- Primary SBH: 203,915,264 committed of 268,435,456; highest usage 204,816,384
- System Memory:
- memusage( 26 % )
- totalPhysical MiB(16336.18)
- freePhysical MiB(12034.80)
- totalPaging MiB(19280.18)
- freePaging MiB(13726.79)
- totalVirtualMem MiB(134217727.88)
- freeVirtualMem MiB(134212912.96)
- extendedVirtualFree MiB(0.00)
- ConVars (non-default):
- var value default
- cl_error_message_check_xboxdvr2 1489916580 0
- cl_particle_fallback_base 2 0
- cl_updaterate 30 20
- clientport -1 PORT_CLIENT
- default_fov 70 90
- dota_active_play_section 3 0
- dota_ambient_cloth 0 1
- dota_ambient_creatures 0 1
- dota_bot_disable 0 1
- dota_bot_match_solo 1 0
- dota_bot_mode 1
- dota_bot_practice_difficulty 1 3
- dota_camera_hold_select_to_follow 1 0
- dota_cheap_water 1 0
- dota_enable_range_finder true false
- dota_matchgroups_automatic 512 0
- dota_matchgroups_version 104 0
- dota_minimap_show_hero_icon false true
- dota_new_player true false
- dota_render_bottom_inset 0 117
- dota_render_top_inset 0 31
- dota_splash_ad_acknowledged_id 37 0
- dota_weekend_tourney_selected_division 3 0
- ent_pivot_size 60 20
- hostip -1062731410
- hostname swordfish6975
- mat_viewportscale 0.740741 1
- name swordfish6975 unnamed
- r_dashboard_render_quality 0 1
- r_deferred_specular 0 1
- r_deferred_specular_bloom 0 1
- r_dota_allow_parallax_mapping 0 1
- r_dota_fxaa 0 1
- r_dota_normal_maps 0 1
- r_gpu_driver_high 1376277 0
- r_gpu_driver_low 859621 0
- r_grass_quality 0 2
- r_ssao 0 1
- r_texture_pool_size 4880 1600
- r_texture_stream_mip_bias 1 0
- snd_mixahead 0.014 0.001
- snd_soundmixer Paused_Mix Default_Mix
- steamworks_sessionid_client 1415677930308 0
- sv_cheats 1 0
- think_limit 0 10
- -------------------------------------------------------------
- Performance tests now running, this can take a minute or two.
- -------------------------------------------------------------
- User settings measurement
- 60 frames: 206.4 fps, avg time:4.85ms abs_range:1.36ms, min_time:4.37ms, max_time:6.21ms
- 240 frames: 204.9 fps, avg time:4.88ms, abs_range:1.57ms, min_time:4.37ms, max_time:6.45ms
- 1000 frames: 204.6 fps, avg time:4.89ms, total frames: 1024
- Baseline measurement
- 60 frames: 209.3 fps, avg time:4.78ms abs_range:1.43ms, min_time:4.35ms, max_time:6.21ms
- 240 frames: 208.2 fps, avg time:4.80ms, abs_range:1.63ms, min_time:4.33ms, max_time:6.43ms
- 1000 frames: 207.2 fps, avg time:4.83ms, total frames: 1037
- Half resolution
- 60 frames: 203.7 fps, avg time:4.91ms abs_range:1.37ms, min_time:4.44ms, max_time:6.28ms
- 240 frames: 204.5 fps, avg time:4.89ms, abs_range:1.72ms, min_time:4.39ms, max_time:6.61ms
- 1000 frames: 204.1 fps, avg time:4.90ms, total frames: 1022
- Reduced drawing
- 60 frames: 215.8 fps, avg time:4.63ms abs_range:1.49ms, min_time:4.26ms, max_time:6.13ms
- 240 frames: 215.8 fps, avg time:4.63ms, abs_range:1.53ms, min_time:4.13ms, max_time:6.16ms
- 1000 frames: 215.2 fps, avg time:4.65ms, total frames: 1077
- Particles disabled
- 60 frames: 226.7 fps, avg time:4.41ms abs_range:1.46ms, min_time:4.06ms, max_time:5.87ms
- 240 frames: 227.2 fps, avg time:4.40ms, abs_range:1.63ms, min_time:4.04ms, max_time:6.03ms
- 1000 frames: 224.2 fps, avg time:4.46ms, total frames: 1121
- UI only
- 60 frames: 265.7 fps, avg time:3.76ms abs_range:1.49ms, min_time:3.29ms, max_time:5.26ms
- 240 frames: 265.5 fps, avg time:3.77ms, abs_range:1.70ms, min_time:3.28ms, max_time:5.47ms
- 1000 frames: 265.8 fps, avg time:3.76ms, total frames: 1330
- Game only
- 60 frames: 287.9 fps, avg time:3.47ms abs_range:1.64ms, min_time:3.19ms, max_time:5.11ms
- 240 frames: 286.7 fps, avg time:3.49ms, abs_range:1.64ms, min_time:3.17ms, max_time:5.13ms
- 1000 frames: 281.7 fps, avg time:3.55ms, total frames: 1399
- -------------------------------------------------------------
- perftest output ends here.
- -------------------------------------------------------------
- -------------------------------------------------------------
- perftest output starts here.
- -------------------------------------------------------------
- --- System Information ---
- Uptime( 533.896747 )
- Total frames( 67921 )
- Curtime( 146.991226 )
- Realtime( 145.985733 )
- Current Map: 'start'
- Addons:
- VPK overrides:
- SpawnCount: 6
- Command Line: "dota2.exe" -steam -console
- Build: 7447 (revision 3888203)
- OS: Windows 10 (Build 14393) version 10.0 (LimitedUser: yes)
- Windows Game DVR: ENABLED
- App UI Language: english, convar english
- App active: yes, 0ms inactive sleep
- Number of immediate Steam friends: 6 (all friends 7)
- Steam UGC subscriptions: 0 total; 0 custom games
- Misc: rate 80000 update 30 cmd 30 latency 0 msec
- Net: loopback
- Time: Tue Mar 21 09:38:46 2017
- Process: 64-bit, OS: 64-bit
- Process priority: normal, main thread priority: normal
- CPUs: 16 CPUs (8 physical), Frequency: 3.8 Ghz, Features: F/M/S 23/1/1 AuthenticAMD SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
- CPU brand information: AMD Ryzen 7 1700 Eight-Core Processor
- Render system: DX9
- Driver Name: NVIDIA GeForce GTX 1060 6GB
- Driver Version: 21.21.13.7653
- VendorId / DeviceId: 0x10de / 0x1c03
- SubSystem / Rev: 0x61633842 / 0xa1
- DXLevel: 97
- Texture memory: 6,397,034,496
- Vid: Borderless Window, render at 2560 x 1080, display at 2560 x 1080
- Texture data resident: 428,554,136 (panorama_rt 2,406,508; panorama_tex 69,416,632)
- aspectratiomode:1, cl_globallight_shadow_mode:2, cl_particle_fallback_base:2, cl_particle_fallback_multiplier:0,
- coop_fullscreen:0, cpu_level:2, defaultres:2560, defaultresheight:1080, dota_ambient_cloth:0,
- dota_ambient_creatures:0, dota_cheap_water:0, dota_portrait_animate:1, fullscreen:0,
- fullscreen_min_on_focus_loss:1, gpu_mem_level:2, knowndevice:0, mat_viewportscale:0.740741,
- mat_vsync:0, mem_level:2, nowindowborder:1, r_dashboard_render_quality:0, r_deferred_additive_pass:1,
- r_deferred_height_fog:1, r_deferred_simple_light:1, r_deferred_specular:0, r_deferred_specular_bloom:0,
- r_dota_allow_parallax_mapping:0, r_dota_allow_wind_on_trees:1, r_dota_fxaa:0, r_dota_normal_maps:0,
- r_fullscreen_gamma:2.200000, r_grass_quality:0, r_ssao:0, r_texture_stream_mip_bias:1,
- recommendedheight:800, shaderquality:1, useadvanced:0,
- Scene information:
- Begin to finish rendering views : 0.001099
- Finish to complete : 0.002197
- Number views allocated : 14
- Spatial partitions: 8
- Multithreaded translucent
- Triangles Rendered: 1,105,812
- Draw Calls: 1,697
- Primitives drawn: 2,017
- Render batch draw Calls: 636
- Material Changes: 655 (274 depth-only, 0 depth-only alpha-tested)
- 617 initial materials (241 initial depth-only), 0 copy material changes
- Unbatchable material draws: 25
- Num Transform rows used: 12
- Num objects passing cull check: 2,317
- Number of display lists submitted: 121
- Number of views rendered: 14
- Number of jobs used to render: 72
- Number of world traversals: 7
- Number of rendertarget binds: 48
- Number of resolves: 1
- Number of Object culled by vis: 0
- Number of objects culled by screen-size test: 3
- 369 particle systems rendered
- 213 material binds for particles
- 213 draw calls for particles
- Partition optimization time: 0.000026 secs
- # objects moves for partition optimization: 0
- Checked pending presents 67,915 times; waited 147 times; abandoned 0 times
- Texture memory limit: 5,117,050,880; in use: 428,714,392 in 3,599 textures
- Texture created overall: 11,389; textures evicted: 0
- Material count: 742
- Material generation: 1,096
- Process Memory:
- workingSet MiB(1330.18)
- peakWorkingSet MiB(1394.71)
- Heap: standard allocator
- malloc region 0: in-use 238,944,256 (max 341,508,096)
- malloc region 1: in-use 295,501,824 (max 295,632,896)
- malloc total : in-use 534,446,080 (max 637,140,992)
- Primary SBH: 227,704,832 committed of 268,435,456; highest usage 227,704,832
- System Memory:
- memusage( 26 % )
- totalPhysical MiB(16336.18)
- freePhysical MiB(11947.48)
- totalPaging MiB(19280.18)
- freePaging MiB(13706.40)
- totalVirtualMem MiB(134217727.88)
- freeVirtualMem MiB(134212849.26)
- extendedVirtualFree MiB(0.00)
- ConVars (non-default):
- var value default
- cl_error_message_check_xboxdvr2 1489916580 0
- cl_particle_fallback_base 2 0
- cl_updaterate 30 20
- con_logfile_suffix .3068753698
- default_fov 70 90
- dota_active_play_section 3 0
- dota_ambient_cloth 0 1
- dota_ambient_creatures 0 1
- dota_bot_disable 0 1
- dota_bot_match_solo 1 0
- dota_bot_mode 1
- dota_bot_practice_difficulty 1 3
- dota_camera_hold_select_to_follow 1 0
- dota_enable_range_finder true false
- dota_lobby_settings_advanced_visible 1 0
- dota_matchgroups_automatic 512 0
- dota_matchgroups_version 104 0
- dota_minimap_show_hero_icon false true
- dota_new_player true false
- dota_render_bottom_inset 0 117
- dota_render_top_inset 0 31
- dota_server_wait_for_lobby 0
- dota_splash_ad_acknowledged_id 37 0
- dota_weekend_tourney_selected_division 3 0
- ent_pivot_size 60 20
- hostip -1062731410
- hostname swordfish6975
- mat_viewportscale 0.740741 1
- name swordfish6975 unnamed
- r_dashboard_render_quality 0 1
- r_deferred_specular 0 1
- r_deferred_specular_bloom 0 1
- r_dota_allow_parallax_mapping 0 1
- r_dota_fxaa 0 1
- r_dota_normal_maps 0 1
- r_gpu_driver_high 1376277 0
- r_gpu_driver_low 859621 0
- r_grass_quality 0 2
- r_ssao 0 1
- r_texture_pool_size 4880 1600
- r_texture_stream_mip_bias 1 0
- snd_mixahead 0.014 0.001
- snd_soundmixer Paused_Mix Default_Mix
- steamworks_sessionid_client 1415680596486 0
- sv_cheats 1 0
- think_limit 0 10
- tv_delay 10 120
- tv_dispatchmode 0 1
- tv_dota_auto_record 1 0
- tv_enable 1 0
- tv_relayvoice 0 1
- tv_snapshotrate 15 20
- tv_transmitall 1 0
- -------------------------------------------------------------
- Performance tests now running, this can take a minute or two.
- -------------------------------------------------------------
- User settings measurement
- 60 frames: 163.8 fps, avg time:6.11ms abs_range:1.74ms, min_time:5.40ms, max_time:7.84ms
- 240 frames: 163.0 fps, avg time:6.13ms, abs_range:1.83ms, min_time:5.40ms, max_time:7.97ms
- 1000 frames: 163.0 fps, avg time:6.14ms, total frames: 816
- Baseline measurement
- 60 frames: 162.4 fps, avg time:6.16ms abs_range:1.99ms, min_time:5.58ms, max_time:8.15ms
- 240 frames: 163.2 fps, avg time:6.13ms, abs_range:2.02ms, min_time:5.42ms, max_time:8.15ms
- 1000 frames: 163.7 fps, avg time:6.11ms, total frames: 820
- Half resolution
- 60 frames: 163.0 fps, avg time:6.13ms abs_range:1.68ms, min_time:5.39ms, max_time:7.81ms
- 240 frames: 163.5 fps, avg time:6.12ms, abs_range:1.70ms, min_time:5.33ms, max_time:7.81ms
- 1000 frames: 163.3 fps, avg time:6.13ms, total frames: 818
- Reduced drawing
- 60 frames: 207.9 fps, avg time:4.81ms abs_range:1.67ms, min_time:4.44ms, max_time:6.48ms
- 240 frames: 206.0 fps, avg time:4.86ms, abs_range:2.07ms, min_time:4.32ms, max_time:6.93ms
- 1000 frames: 207.5 fps, avg time:4.82ms, total frames: 1038
- Particles disabled
- 60 frames: 186.2 fps, avg time:5.37ms abs_range:1.75ms, min_time:4.88ms, max_time:7.13ms
- 240 frames: 184.0 fps, avg time:5.43ms, abs_range:1.80ms, min_time:4.84ms, max_time:7.23ms
- 1000 frames: 185.8 fps, avg time:5.38ms, total frames: 931
- UI only
- 60 frames: 249.3 fps, avg time:4.01ms abs_range:1.76ms, min_time:3.54ms, max_time:5.77ms
- 240 frames: 248.1 fps, avg time:4.03ms, abs_range:2.03ms, min_time:3.54ms, max_time:6.06ms
- 1000 frames: 248.0 fps, avg time:4.03ms, total frames: 1241
- Game only
- 60 frames: 212.0 fps, avg time:4.72ms abs_range:1.93ms, min_time:4.26ms, max_time:6.65ms
- 240 frames: 211.7 fps, avg time:4.72ms, abs_range:2.40ms, min_time:4.24ms, max_time:7.13ms
- 1000 frames: 212.1 fps, avg time:4.71ms, total frames: 1062
- -------------------------------------------------------------
- perftest output ends here.
- -------------------------------------------------------------
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