Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- level.title["sub6"] = "^5Normal Weapons Menu!";
- level.names["sub6"] = [];
- level.names["sub6"][0] = "Shotguns";
- level.names["sub6"][1] = "Assault Rifles";
- level.names["sub6"][2] = "Sub Machine Guns";
- level.names["sub6"][3] = "Light Machine Guns";
- level.names["sub6"][4] = "Sniper Rifles";
- level.names["sub6"][5] = "Launchers";
- level.names["sub6"][6] = "Change The Camo";
- level.funcs["sub6"][0] = ::menuOpen;
- level.funcs["sub6"][1] = ::menuOpen;
- level.funcs["sub6"][2] = ::menuOpen;
- level.funcs["sub6"][3] = ::menuOpen;
- level.funcs["sub6"][4] = ::menuOpen;
- level.funcs["sub6"][5] = ::menuOpen;
- level.funcs["sub6"][6] = ::menuOpen;
- level.input["sub6"] = [];
- level.input["sub6"][0] = "normweapon|sub6";
- level.input["sub6"][1] = "assaultguns|sub6";
- level.input["sub6"][2] = "subguns|sub6";
- level.input["sub6"][3] = "lmgguns|sub6";
- level.input["sub6"][4] = "sniperguns|sub6";
- level.input["sub6"][5] = "launcherguns|sub6";
- level.input["sub6"][6] = "camochange|sub6";
- level.title["camochange"] = "^5Change Your Guns Camo!";
- level.names["camochange"] = [];
- level.names["camochange"][0] = "No Camo";
- level.names["camochange"][1] = "Desert Camo";
- level.names["camochange"][2] = "Woodland Camo";
- level.names["camochange"][3] = "Artic Camo";
- level.names["camochange"][4] = "Digital Camo";
- level.names["camochange"][5] = "Urban Camo";
- level.names["camochange"][6] = "Blue Tiger Camo";
- level.names["camochange"][7] = "Red Tiger Camo";
- level.names["camochange"][8] = "Fall Camo";
- level.funcs["camochange"] = [];
- level.funcs["camochange"][0] = File4::NoCamoGun;
- level.funcs["camochange"][1] = File4::DesertCamoGun;
- level.funcs["camochange"][2] = File4::WoodlandCamoGun;
- level.funcs["camochange"][3] = File4::ArticCamoGun;
- level.funcs["camochange"][4] = File4::DigitalCamoGun;
- level.funcs["camochange"][5] = File4::UrbanCamoGun;
- level.funcs["camochange"][6] = File4::BlueCamoGun;
- level.funcs["camochange"][7] = File4::RedCamoGun;
- level.funcs["camochange"][8] = File4::FallCamoGun;
- level.input["camochange"] = [];
- level.input["camochange"][0] = "";
- level.input["camochange"][1] = "";
- level.input["camochange"][2] = "";
- level.input["camochange"][3] = "";
- level.input["camochange"][4] = "";
- level.input["camochange"][5] = "";
- level.input["camochange"][6] = "";
- level.input["camochange"][7] = "";
- level.input["camochange"][8] = "";
- level.title["assaultguns"] = "^5Assault Rifles Menu!";
- level.names["assaultguns"] = [];
- level.names["assaultguns"][0] = "M4A1";
- level.names["assaultguns"][1] = "M16 Rifle";
- level.names["assaultguns"][2] = "Famas";
- level.names["assaultguns"][3] = "AK-47";
- level.names["assaultguns"][4] = "ACR Rifle";
- level.names["assaultguns"][5] = "TAR-21";
- level.names["assaultguns"][6] = "Scar-H";
- level.names["assaultguns"][7] = "F-2000";
- level.names["assaultguns"][8] = "FAL";
- level.funcs["assaultguns"] = [];
- level.funcs["assaultguns"][0] = ::menuOpen;
- level.funcs["assaultguns"][1] = ::menuOpen;
- level.funcs["assaultguns"][2] = ::menuOpen;
- level.funcs["assaultguns"][3] = ::menuOpen;
- level.funcs["assaultguns"][4] = ::menuOpen;
- level.funcs["assaultguns"][5] = ::menuOpen;
- level.funcs["assaultguns"][6] = ::menuOpen;
- level.funcs["assaultguns"][7] = ::menuOpen;
- level.funcs["assaultguns"][8] = ::menuOpen;
- level.input["assaultguns"] = [];
- level.input["assaultguns"][0] = "m4a1gun|sub6";
- level.input["assaultguns"][1] = "m16gun|sub6";
- level.input["assaultguns"][2] = "famasgun|sub6";
- level.input["assaultguns"][3] = "ak47gun|sub6";
- level.input["assaultguns"][4] = "acrgun|sub6";
- level.input["assaultguns"][5] = "targun|sub6";
- level.input["assaultguns"][6] = "scargun|sub6";
- level.input["assaultguns"][7] = "f2000gun|sub6";
- level.input["assaultguns"][8] = "falgun|sub6";
- level.title["subguns"] = "^5Sub Machine Guns Menu!";
- level.names["subguns"] = [];
- level.names["subguns"][0] = "MP5K";
- level.names["subguns"][1] = "UMP45";
- level.names["subguns"][2] = "Vector";
- level.names["subguns"][3] = "P90";
- level.names["subguns"][4] = "Mini-Uzi";
- level.funcs["subguns"] = [];
- level.funcs["subguns"][0] = ::menuOpen;
- level.funcs["subguns"][1] = ::menuOpen;
- level.funcs["subguns"][2] = ::menuOpen;
- level.funcs["subguns"][3] = ::menuOpen;
- level.funcs["subguns"][4] = ::menuOpen;
- level.input["subguns"] = [];
- level.input["subguns"][0] = "mp5kgun|sub6";
- level.input["subguns"][1] = "ump45gun|sub6";
- level.input["subguns"][2] = "vectorgun|sub6";
- level.input["subguns"][3] = "p90gun|sub6";
- level.input["subguns"][4] = "miniuzigun|sub6";
- level.title["lmgguns"] = "^5Light Machine Guns Menu!";
- level.names["lmgguns"] = [];
- level.names["lmgguns"][0] = "L86 LSW";
- level.names["lmgguns"][1] = "RPD";
- level.names["lmgguns"][2] = "MG4";
- level.names["lmgguns"][3] = "AUG HBAR";
- level.names["lmgguns"][4] = "M240";
- level.funcs["lmgguns"] = [];
- level.funcs["lmgguns"][0] = ::menuOpen;
- level.funcs["lmgguns"][1] = ::menuOpen;
- level.funcs["lmgguns"][2] = ::menuOpen;
- level.funcs["lmgguns"][3] = ::menuOpen;
- level.funcs["lmgguns"][4] = ::menuOpen;
- level.input["lmgguns"] = [];
- level.input["lmgguns"][0] = "l86gun|sub6";
- level.input["lmgguns"][1] = "rpdgun|sub6";
- level.input["lmgguns"][2] = "mg4gun|sub6";
- level.input["lmgguns"][3] = "auggun|sub6";
- level.input["lmgguns"][4] = "m240gun|sub6";
- level.title["sniperguns"] = "^5Sniper Rifles Menu!";
- level.names["sniperguns"] = [];
- level.names["sniperguns"][0] = "Barrett 50Cal";
- level.names["sniperguns"][1] = "WA2000";
- level.names["sniperguns"][2] = "Intervention";
- level.names["sniperguns"][3] = "M21 EBR";
- level.funcs["sniperguns"] = [];
- level.funcs["sniperguns"][0] = ::menuOpen;
- level.funcs["sniperguns"][1] = ::menuOpen;
- level.funcs["sniperguns"][2] = ::menuOpen;
- level.funcs["sniperguns"][3] = ::menuOpen;
- level.input["sniperguns"] = [];
- level.input["sniperguns"][0] = "barrettgun|sub6";
- level.input["sniperguns"][1] = "wa2000gun|sub6";
- level.input["sniperguns"][2] = "intergun|sub6";
- level.input["sniperguns"][3] = "m21gun|sub6";
- level.title["launcherguns"] = "^5Launcher Guns Menu!";
- level.names["launcherguns"] = [];
- level.names["launcherguns"][0] = "Stinger";
- level.names["launcherguns"][1] = "Javelin";
- level.names["launcherguns"][2] = "AT-4";
- level.names["launcherguns"][3] = "RPG";
- level.funcs["launcherguns"] = [];
- level.funcs["launcherguns"][0] = File4::LauncherWeaps;
- level.funcs["launcherguns"][1] = File4::LauncherWeaps;
- level.funcs["launcherguns"][2] = File4::LauncherWeaps;
- level.funcs["launcherguns"][3] = File4::LauncherWeaps;
- level.input["launcherguns"] = [];
- level.input["launcherguns"][0] = "Stinger";
- level.input["launcherguns"][1] = "Javelin";
- level.input["launcherguns"][2] = "AT-4";
- level.input["launcherguns"][3] = "RPG";
- level.title["barrettgun"] = "^5Barrett 50cal Camo Select";
- level.names["barrettgun"] = [];
- level.names["barrettgun"][0] = "No Attachment";
- level.names["barrettgun"][1] = "FMJ";
- level.names["barrettgun"][2] = "Silencer";
- level.names["barrettgun"][3] = "Heartbeat Sensor";
- level.names["barrettgun"][4] = "Acog";
- level.names["barrettgun"][5] = "Extended Mags";
- level.funcs["barrettgun"] = [];
- level.funcs["barrettgun"][0] = File4::BarrettCamo;
- level.funcs["barrettgun"][1] = File4::BarrettCamo;
- level.funcs["barrettgun"][2] = File4::BarrettCamo;
- level.funcs["barrettgun"][3] = File4::BarrettCamo;
- level.funcs["barrettgun"][4] = File4::BarrettCamo;
- level.funcs["barrettgun"][5] = File4::BarrettCamo;
- level.input["barrettgun"] = [];
- level.input["barrettgun"][0] = "No Attachment";
- level.input["barrettgun"][1] = "FMJ";
- level.input["barrettgun"][2] = "Silencer";
- level.input["barrettgun"][3] = "Heartbeat Sensor";
- level.input["barrettgun"][4] = "Acog";
- level.input["barrettgun"][5] = "Extended Mags";
- level.title["wa2000gun"] = "^5WA2000 Camo Select";
- level.names["wa2000gun"] = [];
- level.names["wa2000gun"][0] = "No Attachment";
- level.names["wa2000gun"][1] = "FMJ";
- level.names["wa2000gun"][2] = "Silencer";
- level.names["wa2000gun"][3] = "Heartbeat Sensor";
- level.names["wa2000gun"][4] = "Acog";
- level.names["wa2000gun"][5] = "Extended Mags";
- level.funcs["wa2000gun"] = [];
- level.funcs["wa2000gun"][0] = File4::WA2000Camo;
- level.funcs["wa2000gun"][1] = File4::WA2000Camo;
- level.funcs["wa2000gun"][2] = File4::WA2000Camo;
- level.funcs["wa2000gun"][3] = File4::WA2000Camo;
- level.funcs["wa2000gun"][4] = File4::WA2000Camo;
- level.funcs["wa2000gun"][5] = File4::WA2000Camo;
- level.input["wa2000gun"] = [];
- level.input["wa2000gun"][0] = "No Attachment";
- level.input["wa2000gun"][1] = "FMJ";
- level.input["wa2000gun"][2] = "Silencer";
- level.input["wa2000gun"][3] = "Heartbeat Sensor";
- level.input["wa2000gun"][4] = "Acog";
- level.input["wa2000gun"][5] = "Extended Mags";
- level.title["intergun"] = "^5Intervention Camo Select";
- level.names["intergun"] = [];
- level.names["intergun"][0] = "No Attachment";
- level.names["intergun"][1] = "FMJ";
- level.names["intergun"][2] = "Silencer";
- level.names["intergun"][3] = "Heartbeat Sensor";
- level.names["intergun"][4] = "Acog";
- level.names["intergun"][5] = "Extended Mags";
- level.funcs["intergun"] = [];
- level.funcs["intergun"][0] = File4::InterCamo;
- level.funcs["intergun"][1] = File4::InterCamo;
- level.funcs["intergun"][2] = File4::InterCamo;
- level.funcs["intergun"][3] = File4::InterCamo;
- level.funcs["intergun"][4] = File4::InterCamo;
- level.funcs["intergun"][5] = File4::InterCamo;
- level.input["intergun"] = [];
- level.input["intergun"][0] = "No Attachment";
- level.input["intergun"][1] = "FMJ";
- level.input["intergun"][2] = "Silencer";
- level.input["intergun"][3] = "Heartbeat Sensor";
- level.input["intergun"][4] = "Acog";
- level.input["intergun"][5] = "Extended Mags";
- level.title["m21gun"] = "^5M21 EBR Camo Select";
- level.names["m21gun"] = [];
- level.names["m21gun"][0] = "No Attachment";
- level.names["m21gun"][1] = "FMJ";
- level.names["m21gun"][2] = "Silencer";
- level.names["m21gun"][3] = "Heartbeat Sensor";
- level.names["m21gun"][4] = "Acog";
- level.names["m21gun"][5] = "Extended Mags";
- level.funcs["m21gun"] = [];
- level.funcs["m21gun"][0] = File4::M21Camo;
- level.funcs["m21gun"][1] = File4::M21Camo;
- level.funcs["m21gun"][2] = File4::M21Camo;
- level.funcs["m21gun"][3] = File4::M21Camo;
- level.funcs["m21gun"][4] = File4::M21Camo;
- level.funcs["m21gun"][5] = File4::M21Camo;
- level.input["m21gun"] = [];
- level.input["m21gun"][0] = "No Attachment";
- level.input["m21gun"][1] = "FMJ";
- level.input["m21gun"][2] = "Silencer";
- level.input["m21gun"][3] = "Heartbeat Sensor";
- level.input["m21gun"][4] = "Acog";
- level.input["m21gun"][5] = "Extended Mags";
- level.title["targun"] = "^5Tar-21 Camo Select";
- level.names["targun"] = [];
- level.names["targun"][0] = "No Attachment";
- level.names["targun"][1] = "Grenade Launcher";
- level.names["targun"][2] = "FMJ";
- level.names["targun"][3] = "Shotgun";
- level.names["targun"][4] = "Silencer";
- level.names["targun"][5] = "Heartbeat Sensor";
- level.names["targun"][6] = "Acog";
- level.names["targun"][7] = "Red Dot Sight";
- level.names["targun"][8] = "Holographic Sight";
- level.names["targun"][9] = "Thermal";
- level.names["targun"][10] = "Extended Mags";
- level.funcs["targun"] = [];
- level.funcs["targun"][0] = File4::Tar21Camo;
- level.funcs["targun"][1] = File4::Tar21Camo;
- level.funcs["targun"][2] = File4::Tar21Camo;
- level.funcs["targun"][3] = File4::Tar21Camo;
- level.funcs["targun"][4] = File4::Tar21Camo;
- level.funcs["targun"][5] = File4::Tar21Camo;
- level.funcs["targun"][6] = File4::Tar21Camo;
- level.funcs["targun"][7] = File4::Tar21Camo;
- level.funcs["targun"][8] = File4::Tar21Camo;
- level.funcs["targun"][9] = File4::Tar21Camo;
- level.funcs["targun"][10] = File4::Tar21Camo;
- level.input["targun"] = [];
- level.input["targun"][0] = "No Attachment";
- level.input["targun"][1] = "Grenade Launcher";
- level.input["targun"][2] = "FMJ";
- level.input["targun"][3] = "Shotgun";
- level.input["targun"][4] = "Silencer";
- level.input["targun"][5] = "Heartbeat Sensor";
- level.input["targun"][6] = "Acog";
- level.input["targun"][7] = "Red Dot Sight";
- level.input["targun"][8] = "Holographic Sight";
- level.input["targun"][9] = "Thermal";
- level.input["targun"][10] = "Extended Mags";
- level.title["acrgun"] = "^5ACR Camo Select";
- level.names["acrgun"] = [];
- level.names["acrgun"][0] = "No Attachment";
- level.names["acrgun"][1] = "Grenade Launcher";
- level.names["acrgun"][2] = "FMJ";
- level.names["acrgun"][3] = "Shotgun";
- level.names["acrgun"][4] = "Silencer";
- level.names["acrgun"][5] = "Heartbeat Sensor";
- level.names["acrgun"][6] = "Acog";
- level.names["acrgun"][7] = "Red Dot Sight";
- level.names["acrgun"][8] = "Holographic Sight";
- level.names["acrgun"][9] = "Thermal";
- level.names["acrgun"][10] = "Extended Mags";
- level.funcs["acrgun"] = [];
- level.funcs["acrgun"][0] = File4::ACRCamo;
- level.funcs["acrgun"][1] = File4::ACRCamo;
- level.funcs["acrgun"][2] = File4::ACRCamo;
- level.funcs["acrgun"][3] = File4::ACRCamo;
- level.funcs["acrgun"][4] = File4::ACRCamo;
- level.funcs["acrgun"][5] = File4::ACRCamo;
- level.funcs["acrgun"][6] = File4::ACRCamo;
- level.funcs["acrgun"][7] = File4::ACRCamo;
- level.funcs["acrgun"][8] = File4::ACRCamo;
- level.funcs["acrgun"][9] = File4::ACRCamo;
- level.funcs["acrgun"][10] = File4::ACRCamo;
- level.input["acrgun"] = [];
- level.input["acrgun"][0] = "No Attachment";
- level.input["acrgun"][1] = "Grenade Launcher";
- level.input["acrgun"][2] = "FMJ";
- level.input["acrgun"][3] = "Shotgun";
- level.input["acrgun"][4] = "Silencer";
- level.input["acrgun"][5] = "Heartbeat Sensor";
- level.input["acrgun"][6] = "Acog";
- level.input["acrgun"][7] = "Red Dot Sight";
- level.input["acrgun"][8] = "Holographic Sight";
- level.input["acrgun"][9] = "Thermal";
- level.input["acrgun"][10] = "Extended Mags";
- level.title["f2000gun"] = "^5F-2000 Camo Select";
- level.names["f2000gun"] = [];
- level.names["f2000gun"][0] = "No Attachment";
- level.names["f2000gun"][1] = "Grenade Launcher";
- level.names["f2000gun"][2] = "FMJ";
- level.names["f2000gun"][3] = "Shotgun";
- level.names["f2000gun"][4] = "Silencer";
- level.names["f2000gun"][5] = "Heartbeat Sensor";
- level.names["f2000gun"][6] = "Acog";
- level.names["f2000gun"][7] = "Red Dot Sight";
- level.names["f2000gun"][8] = "Holographic Sight";
- level.names["f2000gun"][9] = "Thermal";
- level.names["f2000gun"][10] = "Extended Mags";
- level.funcs["f2000gun"] = [];
- level.funcs["f2000gun"][0] = File4::F2000Camo;
- level.funcs["f2000gun"][1] = File4::F2000Camo;
- level.funcs["f2000gun"][2] = File4::F2000Camo;
- level.funcs["f2000gun"][3] = File4::F2000Camo;
- level.funcs["f2000gun"][4] = File4::F2000Camo;
- level.funcs["f2000gun"][5] = File4::F2000Camo;
- level.funcs["f2000gun"][6] = File4::F2000Camo;
- level.funcs["f2000gun"][7] = File4::F2000Camo;
- level.funcs["f2000gun"][8] = File4::F2000Camo;
- level.funcs["f2000gun"][9] = File4::F2000Camo;
- level.funcs["f2000gun"][10] = File4::F2000Camo;
- level.input["f2000gun"] = [];
- level.input["f2000gun"][0] = "No Attachment";
- level.input["f2000gun"][1] = "Grenade Launcher";
- level.input["f2000gun"][2] = "FMJ";
- level.input["f2000gun"][3] = "Shotgun";
- level.input["f2000gun"][4] = "Silencer";
- level.input["f2000gun"][5] = "Heartbeat Sensor";
- level.input["f2000gun"][6] = "Acog";
- level.input["f2000gun"][7] = "Red Dot Sight";
- level.input["f2000gun"][8] = "Holographic Sight";
- level.input["f2000gun"][9] = "Thermal";
- level.input["f2000gun"][10] = "Extended Mags";
- level.title["scargun"] = "^5Scar-H Camo Select";
- level.names["scargun"] = [];
- level.names["scargun"][0] = "No Attachment";
- level.names["scargun"][1] = "Grenade Launcher";
- level.names["scargun"][2] = "FMJ";
- level.names["scargun"][3] = "Shotgun";
- level.names["scargun"][4] = "Silencer";
- level.names["scargun"][5] = "Heartbeat Sensor";
- level.names["scargun"][6] = "Acog";
- level.names["scargun"][7] = "Red Dot Sight";
- level.names["scargun"][8] = "Holographic Sight";
- level.names["scargun"][9] = "Thermal";
- level.names["scargun"][10] = "Extended Mags";
- level.funcs["scargun"] = [];
- level.funcs["scargun"][0] = File4::ScarCamo;
- level.funcs["scargun"][1] = File4::ScarCamo;
- level.funcs["scargun"][2] = File4::ScarCamo;
- level.funcs["scargun"][3] = File4::ScarCamo;
- level.funcs["scargun"][4] = File4::ScarCamo;
- level.funcs["scargun"][5] = File4::ScarCamo;
- level.funcs["scargun"][6] = File4::ScarCamo;
- level.funcs["scargun"][7] = File4::ScarCamo;
- level.funcs["scargun"][8] = File4::ScarCamo;
- level.funcs["scargun"][9] = File4::ScarCamo;
- level.funcs["scargun"][10] = File4::ScarCamo;
- level.input["scargun"] = [];
- level.input["scargun"][0] = "No Attachment";
- level.input["scargun"][1] = "Grenade Launcher";
- level.input["scargun"][2] = "FMJ";
- level.input["scargun"][3] = "Shotgun";
- level.input["scargun"][4] = "Silencer";
- level.input["scargun"][5] = "Heartbeat Sensor";
- level.input["scargun"][6] = "Acog";
- level.input["scargun"][7] = "Red Dot Sight";
- level.input["scargun"][8] = "Holographic Sight";
- level.input["scargun"][9] = "Thermal";
- level.input["scargun"][10] = "Extended Mags";
- level.title["falgun"] = "^5FAL Camo Select";
- level.names["falgun"] = [];
- level.names["falgun"][0] = "No Attachment";
- level.names["falgun"][1] = "Grenade Launcher";
- level.names["falgun"][2] = "FMJ";
- level.names["falgun"][3] = "Shotgun";
- level.names["falgun"][4] = "Silencer";
- level.names["falgun"][5] = "Heartbeat Sensor";
- level.names["falgun"][6] = "Acog";
- level.names["falgun"][7] = "Red Dot Sight";
- level.names["falgun"][8] = "Holographic Sight";
- level.names["falgun"][9] = "Thermal";
- level.names["falgun"][10] = "Extended Mags";
- level.funcs["falgun"] = [];
- level.funcs["falgun"][0] = File4::FALCamo;
- level.funcs["falgun"][1] = File4::FALCamo;
- level.funcs["falgun"][2] = File4::FALCamo;
- level.funcs["falgun"][3] = File4::FALCamo;
- level.funcs["falgun"][4] = File4::FALCamo;
- level.funcs["falgun"][5] = File4::FALCamo;
- level.funcs["falgun"][6] = File4::FALCamo;
- level.funcs["falgun"][7] = File4::FALCamo;
- level.funcs["falgun"][8] = File4::FALCamo;
- level.funcs["falgun"][9] = File4::FALCamo;
- level.funcs["falgun"][10] = File4::FALCamo;
- level.input["falgun"] = [];
- level.input["falgun"][0] = "No Attachment";
- level.input["falgun"][1] = "Grenade Launcher";
- level.input["falgun"][2] = "FMJ";
- level.input["falgun"][3] = "Shotgun";
- level.input["falgun"][4] = "Silencer";
- level.input["falgun"][5] = "Heartbeat Sensor";
- level.input["falgun"][6] = "Acog";
- level.input["falgun"][7] = "Red Dot Sight";
- level.input["falgun"][8] = "Holographic Sight";
- level.input["falgun"][9] = "Thermal";
- level.input["falgun"][10] = "Extended Mags";
- level.title["ak47gun"] = "^5AK-47 Camo Select";
- level.names["ak47gun"] = [];
- level.names["ak47gun"][0] = "No Attachment";
- level.names["ak47gun"][1] = "Grenade Launcher";
- level.names["ak47gun"][2] = "FMJ";
- level.names["ak47gun"][3] = "Shotgun";
- level.names["ak47gun"][4] = "Silencer";
- level.names["ak47gun"][5] = "Heartbeat Sensor";
- level.names["ak47gun"][6] = "Acog";
- level.names["ak47gun"][7] = "Red Dot Sight";
- level.names["ak47gun"][8] = "Holographic Sight";
- level.names["ak47gun"][9] = "Thermal";
- level.names["ak47gun"][10] = "Extended Mags";
- level.funcs["ak47gun"] = [];
- level.funcs["ak47gun"][0] = File4::AK47Camo;
- level.funcs["ak47gun"][1] = File4::AK47Camo;
- level.funcs["ak47gun"][2] = File4::AK47Camo;
- level.funcs["ak47gun"][3] = File4::AK47Camo;
- level.funcs["ak47gun"][4] = File4::AK47Camo;
- level.funcs["ak47gun"][5] = File4::AK47Camo;
- level.funcs["ak47gun"][6] = File4::AK47Camo;
- level.funcs["ak47gun"][7] = File4::AK47Camo;
- level.funcs["ak47gun"][8] = File4::AK47Camo;
- level.funcs["ak47gun"][9] = File4::AK47Camo;
- level.funcs["ak47gun"][10] = File4::AK47Camo;
- level.input["ak47gun"] = [];
- level.input["ak47gun"][0] = "No Attachment";
- level.input["ak47gun"][1] = "Grenade Launcher";
- level.input["ak47gun"][2] = "FMJ";
- level.input["ak47gun"][3] = "Shotgun";
- level.input["ak47gun"][4] = "Silencer";
- level.input["ak47gun"][5] = "Heartbeat Sensor";
- level.input["ak47gun"][6] = "Acog";
- level.input["ak47gun"][7] = "Red Dot Sight";
- level.input["ak47gun"][8] = "Holographic Sight";
- level.input["ak47gun"][9] = "Thermal";
- level.input["ak47gun"][10] = "Extended Mags";
- level.title["m4a1gun"] = "^5M4A1 Camo Select";
- level.names["m4a1gun"] = [];
- level.names["m4a1gun"][0] = "No Attachment";
- level.names["m4a1gun"][1] = "Grenade Launcher";
- level.names["m4a1gun"][2] = "FMJ";
- level.names["m4a1gun"][3] = "Shotgun";
- level.names["m4a1gun"][4] = "Silencer";
- level.names["m4a1gun"][5] = "Heartbeat Sensor";
- level.names["m4a1gun"][6] = "Acog";
- level.names["m4a1gun"][7] = "Red Dot Sight";
- level.names["m4a1gun"][8] = "Holographic Sight";
- level.names["m4a1gun"][9] = "Thermal";
- level.names["m4a1gun"][10] = "Extended Mags";
- level.funcs["m4a1gun"] = [];
- level.funcs["m4a1gun"][0] = File4::M4A1Camo;
- level.funcs["m4a1gun"][1] = File4::M4A1Camo;
- level.funcs["m4a1gun"][2] = File4::M4A1Camo;
- level.funcs["m4a1gun"][3] = File4::M4A1Camo;
- level.funcs["m4a1gun"][4] = File4::M4A1Camo;
- level.funcs["m4a1gun"][5] = File4::M4A1Camo;
- level.funcs["m4a1gun"][6] = File4::M4A1Camo;
- level.funcs["m4a1gun"][7] = File4::M4A1Camo;
- level.funcs["m4a1gun"][8] = File4::M4A1Camo;
- level.funcs["m4a1gun"][9] = File4::M4A1Camo;
- level.funcs["m4a1gun"][10] = File4::M4A1Camo;
- level.input["m4a1gun"] = [];
- level.input["m4a1gun"][0] = "No Attachment";
- level.input["m4a1gun"][1] = "Grenade Launcher";
- level.input["m4a1gun"][2] = "FMJ";
- level.input["m4a1gun"][3] = "Shotgun";
- level.input["m4a1gun"][4] = "Silencer";
- level.input["m4a1gun"][5] = "Heartbeat Sensor";
- level.input["m4a1gun"][6] = "Acog";
- level.input["m4a1gun"][7] = "Red Dot Sight";
- level.input["m4a1gun"][8] = "Holographic Sight";
- level.input["m4a1gun"][9] = "Thermal";
- level.input["m4a1gun"][10] = "Extended Mags";
- level.title["m16gun"] = "^5M16 Camo Select";
- level.names["m16gun"] = [];
- level.names["m16gun"][0] = "No Attachment";
- level.names["m16gun"][1] = "Grenade Launcher";
- level.names["m16gun"][2] = "FMJ";
- level.names["m16gun"][3] = "Shotgun";
- level.names["m16gun"][4] = "Silencer";
- level.names["m16gun"][5] = "Heartbeat Sensor";
- level.names["m16gun"][6] = "Acog";
- level.names["m16gun"][7] = "Red Dot Sight";
- level.names["m16gun"][8] = "Holographic Sight";
- level.names["m16gun"][9] = "Thermal";
- level.names["m16gun"][10] = "Extended Mags";
- level.funcs["m16gun"] = [];
- level.funcs["m16gun"][0] = File4::M16Camo;
- level.funcs["m16gun"][1] = File4::M16Camo;
- level.funcs["m16gun"][2] = File4::M16Camo;
- level.funcs["m16gun"][3] = File4::M16Camo;
- level.funcs["m16gun"][4] = File4::M16Camo;
- level.funcs["m16gun"][5] = File4::M16Camo;
- level.funcs["m16gun"][6] = File4::M16Camo;
- level.funcs["m16gun"][7] = File4::M16Camo;
- level.funcs["m16gun"][8] = File4::M16Camo;
- level.funcs["m16gun"][9] = File4::M16Camo;
- level.funcs["m16gun"][10] = File4::M16Camo;
- level.input["m16gun"] = [];
- level.input["m16gun"][0] = "No Attachment";
- level.input["m16gun"][1] = "Grenade Launcher";
- level.input["m16gun"][2] = "FMJ";
- level.input["m16gun"][3] = "Shotgun";
- level.input["m16gun"][4] = "Silencer";
- level.input["m16gun"][5] = "Heartbeat Sensor";
- level.input["m16gun"][6] = "Acog";
- level.input["m16gun"][7] = "Red Dot Sight";
- level.input["m16gun"][8] = "Holographic Sight";
- level.input["m16gun"][9] = "Thermal";
- level.input["m16gun"][10] = "Extended Mags";
- level.title["famasgun"] = "^5Famas Camo Select";
- level.names["famasgun"] = [];
- level.names["famasgun"][0] = "No Attachment";
- level.names["famasgun"][1] = "Grenade Launcher";
- level.names["famasgun"][2] = "FMJ";
- level.names["famasgun"][3] = "Shotgun";
- level.names["famasgun"][4] = "Silencer";
- level.names["famasgun"][5] = "Heartbeat Sensor";
- level.names["famasgun"][6] = "Acog";
- level.names["famasgun"][7] = "Red Dot Sight";
- level.names["famasgun"][8] = "Holographic Sight";
- level.names["famasgun"][9] = "Thermal";
- level.names["famasgun"][10] = "Extended Mags";
- level.funcs["famasgun"] = [];
- level.funcs["famasgun"][0] = File4::FamasCamo;
- level.funcs["famasgun"][1] = File4::FamasCamo;
- level.funcs["famasgun"][2] = File4::FamasCamo;
- level.funcs["famasgun"][3] = File4::FamasCamo;
- level.funcs["famasgun"][4] = File4::FamasCamo;
- level.funcs["famasgun"][5] = File4::FamasCamo;
- level.funcs["famasgun"][6] = File4::FamasCamo;
- level.funcs["famasgun"][7] = File4::FamasCamo;
- level.funcs["famasgun"][8] = File4::FamasCamo;
- level.funcs["famasgun"][9] = File4::FamasCamo;
- level.funcs["famasgun"][10] = File4::FamasCamo;
- level.input["famasgun"] = [];
- level.input["famasgun"][0] = "No Attachment";
- level.input["famasgun"][1] = "Grenade Launcher";
- level.input["famasgun"][2] = "FMJ";
- level.input["famasgun"][3] = "Shotgun";
- level.input["famasgun"][4] = "Silencer";
- level.input["famasgun"][5] = "Heartbeat Sensor";
- level.input["famasgun"][6] = "Acog";
- level.input["famasgun"][7] = "Red Dot Sight";
- level.input["famasgun"][8] = "Holographic Sight";
- level.input["famasgun"][9] = "Thermal";
- level.input["famasgun"][10] = "Extended Mags";
- level.title["miniuzigun"] = "^5Mini-Uzi Camo Select";
- level.names["miniuzigun"] = [];
- level.names["miniuzigun"][0] = "No Attachment";
- level.names["miniuzigun"][1] = "Rapid Fire";
- level.names["miniuzigun"][2] = "FMJ";
- level.names["miniuzigun"][3] = "Akimbo";
- level.names["miniuzigun"][4] = "Silencer";
- level.names["miniuzigun"][5] = "Acog";
- level.names["miniuzigun"][6] = "Red Dot Sight";
- level.names["miniuzigun"][7] = "Holographic Sight";
- level.names["miniuzigun"][8] = "Thermal";
- level.names["miniuzigun"][9] = "Extended Mags";
- level.funcs["miniuzigun"] = [];
- level.funcs["miniuzigun"][0] = File4::UziCamo;
- level.funcs["miniuzigun"][1] = File4::UziCamo;
- level.funcs["miniuzigun"][2] = File4::UziCamo;
- level.funcs["miniuzigun"][3] = File4::UziCamo;
- level.funcs["miniuzigun"][4] = File4::UziCamo;
- level.funcs["miniuzigun"][5] = File4::UziCamo;
- level.funcs["miniuzigun"][6] = File4::UziCamo;
- level.funcs["miniuzigun"][7] = File4::UziCamo;
- level.funcs["miniuzigun"][8] = File4::UziCamo;
- level.funcs["miniuzigun"][9] = File4::UziCamo;
- level.input["miniuzigun"] = [];
- level.input["miniuzigun"][0] = "No Attachment";
- level.input["miniuzigun"][1] = "Rapid Fire";
- level.input["miniuzigun"][2] = "FMJ";
- level.input["miniuzigun"][3] = "Akimbo";
- level.input["miniuzigun"][4] = "Silencer";
- level.input["miniuzigun"][5] = "Acog";
- level.input["miniuzigun"][6] = "Red Dot Sight";
- level.input["miniuzigun"][7] = "Holographic Sight";
- level.input["miniuzigun"][8] = "Thermal";
- level.input["miniuzigun"][9] = "Extended Mags";
- level.title["p90gun"] = "^5P90 Camo Select";
- level.names["p90gun"] = [];
- level.names["p90gun"][0] = "No Attachment";
- level.names["p90gun"][1] = "Rapid Fire";
- level.names["p90gun"][2] = "FMJ";
- level.names["p90gun"][3] = "Akimbo";
- level.names["p90gun"][4] = "Silencer";
- level.names["p90gun"][5] = "Acog";
- level.names["p90gun"][6] = "Red Dot Sight";
- level.names["p90gun"][7] = "Holographic Sight";
- level.names["p90gun"][8] = "Thermal";
- level.names["p90gun"][9] = "Extended Mags";
- level.funcs["p90gun"] = [];
- level.funcs["p90gun"][0] = File4::P90Camo;
- level.funcs["p90gun"][1] = File4::P90Camo;
- level.funcs["p90gun"][2] = File4::P90Camo;
- level.funcs["p90gun"][3] = File4::P90Camo;
- level.funcs["p90gun"][4] = File4::P90Camo;
- level.funcs["p90gun"][5] = File4::P90Camo;
- level.funcs["p90gun"][6] = File4::P90Camo;
- level.funcs["p90gun"][7] = File4::P90Camo;
- level.funcs["p90gun"][8] = File4::P90Camo;
- level.funcs["p90gun"][9] = File4::P90Camo;
- level.input["p90gun"] = [];
- level.input["p90gun"][0] = "No Attachment";
- level.input["p90gun"][1] = "Rapid Fire";
- level.input["p90gun"][2] = "FMJ";
- level.input["p90gun"][3] = "Akimbo";
- level.input["p90gun"][4] = "Silencer";
- level.input["p90gun"][5] = "Acog";
- level.input["p90gun"][6] = "Red Dot Sight";
- level.input["p90gun"][7] = "Holographic Sight";
- level.input["p90gun"][8] = "Thermal";
- level.input["p90gun"][9] = "Extended Mags";
- level.title["vectorgun"] = "^5Vector Camo Select";
- level.names["vectorgun"] = [];
- level.names["vectorgun"][0] = "No Attachment";
- level.names["vectorgun"][1] = "Rapid Fire";
- level.names["vectorgun"][2] = "FMJ";
- level.names["vectorgun"][3] = "Akimbo";
- level.names["vectorgun"][4] = "Silencer";
- level.names["vectorgun"][5] = "Acog";
- level.names["vectorgun"][6] = "Red Dot Sight";
- level.names["vectorgun"][7] = "Holographic Sight";
- level.names["vectorgun"][8] = "Thermal";
- level.names["vectorgun"][9] = "Extended Mags";
- level.funcs["vectorgun"] = [];
- level.funcs["vectorgun"][0] = File4::VectorCamo;
- level.funcs["vectorgun"][1] = File4::VectorCamo;
- level.funcs["vectorgun"][2] = File4::VectorCamo;
- level.funcs["vectorgun"][3] = File4::VectorCamo;
- level.funcs["vectorgun"][4] = File4::VectorCamo;
- level.funcs["vectorgun"][5] = File4::VectorCamo;
- level.funcs["vectorgun"][6] = File4::VectorCamo;
- level.funcs["vectorgun"][7] = File4::VectorCamo;
- level.funcs["vectorgun"][8] = File4::VectorCamo;
- level.funcs["vectorgun"][9] = File4::VectorCamo;
- level.input["vectorgun"] = [];
- level.input["vectorgun"][0] = "No Attachment";
- level.input["vectorgun"][1] = "Rapid Fire";
- level.input["vectorgun"][2] = "FMJ";
- level.input["vectorgun"][3] = "Akimbo";
- level.input["vectorgun"][4] = "Silencer";
- level.input["vectorgun"][5] = "Acog";
- level.input["vectorgun"][6] = "Red Dot Sight";
- level.input["vectorgun"][7] = "Holographic Sight";
- level.input["vectorgun"][8] = "Thermal";
- level.input["vectorgun"][9] = "Extended Mags";
- level.title["ump45gun"] = "^5UMP45 Camo Select";
- level.names["ump45gun"] = [];
- level.names["ump45gun"][0] = "No Attachment";
- level.names["ump45gun"][1] = "Rapid Fire";
- level.names["ump45gun"][2] = "FMJ";
- level.names["ump45gun"][3] = "Akimbo";
- level.names["ump45gun"][4] = "Silencer";
- level.names["ump45gun"][5] = "Acog";
- level.names["ump45gun"][6] = "Red Dot Sight";
- level.names["ump45gun"][7] = "Holographic Sight";
- level.names["ump45gun"][8] = "Thermal";
- level.names["ump45gun"][9] = "Extended Mags";
- level.funcs["ump45gun"] = [];
- level.funcs["ump45gun"][0] = File4::UMP45Camo;
- level.funcs["ump45gun"][1] = File4::UMP45Camo;
- level.funcs["ump45gun"][2] = File4::UMP45Camo;
- level.funcs["ump45gun"][3] = File4::UMP45Camo;
- level.funcs["ump45gun"][4] = File4::UMP45Camo;
- level.funcs["ump45gun"][5] = File4::UMP45Camo;
- level.funcs["ump45gun"][6] = File4::UMP45Camo;
- level.funcs["ump45gun"][7] = File4::UMP45Camo;
- level.funcs["ump45gun"][8] = File4::UMP45Camo;
- level.funcs["ump45gun"][9] = File4::UMP45Camo;
- level.input["ump45gun"] = [];
- level.input["ump45gun"][0] = "No Attachment";
- level.input["ump45gun"][1] = "Rapid Fire";
- level.input["ump45gun"][2] = "FMJ";
- level.input["ump45gun"][3] = "Akimbo";
- level.input["ump45gun"][4] = "Silencer";
- level.input["ump45gun"][5] = "Acog";
- level.input["ump45gun"][6] = "Red Dot Sight";
- level.input["ump45gun"][7] = "Holographic Sight";
- level.input["ump45gun"][8] = "Thermal";
- level.input["ump45gun"][9] = "Extended Mags";
- level.title["mp5kgun"] = "^5Attachment Select";
- level.names["mp5kgun"] = [];
- level.names["mp5kgun"][0] = "No Attachment";
- level.names["mp5kgun"][1] = "Rapid Fire";
- level.names["mp5kgun"][2] = "FMJ";
- level.names["mp5kgun"][3] = "Akimbo";
- level.names["mp5kgun"][4] = "Silencer";
- level.names["mp5kgun"][5] = "Acog";
- level.names["mp5kgun"][6] = "Red Dot Sight";
- level.names["mp5kgun"][7] = "Holographic Sight";
- level.names["mp5kgun"][8] = "Thermal";
- level.names["mp5kgun"][9] = "Extended Mags";
- level.funcs["mp5kgun"] = [];
- level.funcs["mp5kgun"][0] = File4::MP5KCamo;
- level.funcs["mp5kgun"][1] = File4::MP5KCamo;
- level.funcs["mp5kgun"][2] = File4::MP5KCamo;
- level.funcs["mp5kgun"][3] = File4::MP5KCamo;
- level.funcs["mp5kgun"][4] = File4::MP5KCamo;
- level.funcs["mp5kgun"][5] = File4::MP5KCamo;
- level.funcs["mp5kgun"][6] = File4::MP5KCamo;
- level.funcs["mp5kgun"][7] = File4::MP5KCamo;
- level.funcs["mp5kgun"][8] = File4::MP5KCamo;
- level.funcs["mp5kgun"][9] = File4::MP5KCamo;
- level.input["mp5kgun"] = [];
- level.input["mp5kgun"][0] = "No Attachment";
- level.input["mp5kgun"][1] = "Rapid Fire";
- level.input["mp5kgun"][2] = "FMJ";
- level.input["mp5kgun"][3] = "Akimbo";
- level.input["mp5kgun"][4] = "Silencer";
- level.input["mp5kgun"][5] = "Acog";
- level.input["mp5kgun"][6] = "Red Dot Sight";
- level.input["mp5kgun"][7] = "Holographic Sight";
- level.input["mp5kgun"][8] = "Thermal";
- level.input["mp5kgun"][9] = "Extended Mags";
- level.title["l86gun"] = "^5L86 LSW Camo Select";
- level.names["l86gun"] = [];
- level.names["l86gun"][0] = "No Attachment";
- level.names["l86gun"][1] = "Grip";
- level.names["l86gun"][2] = "FMJ";
- level.names["l86gun"][3] = "Silence";
- level.names["l86gun"][4] = "Heartbeat Sensor";
- level.names["l86gun"][5] = "Acog";
- level.names["l86gun"][6] = "Red Dot Sight";
- level.names["l86gun"][7] = "Holographic Sight";
- level.names["l86gun"][8] = "Thermal";
- level.names["l86gun"][9] = "Extended Mags";
- level.funcs["l86gun"] = [];
- level.funcs["l86gun"][0] = File4::L86LSWCamo;
- level.funcs["l86gun"][1] = File4::L86LSWCamo;
- level.funcs["l86gun"][2] = File4::L86LSWCamo;
- level.funcs["l86gun"][3] = File4::L86LSWCamo;
- level.funcs["l86gun"][4] = File4::L86LSWCamo;
- level.funcs["l86gun"][5] = File4::L86LSWCamo;
- level.funcs["l86gun"][6] = File4::L86LSWCamo;
- level.funcs["l86gun"][7] = File4::L86LSWCamo;
- level.funcs["l86gun"][8] = File4::L86LSWCamo;
- level.funcs["l86gun"][9] = File4::L86LSWCamo;
- level.input["l86gun"] = [];
- level.input["l86gun"][0] = "No Attachment";
- level.input["l86gun"][1] = "Grip";
- level.input["l86gun"][2] = "FMJ";
- level.input["l86gun"][3] = "Silence";
- level.input["l86gun"][4] = "Heartbeat Sensor";
- level.input["l86gun"][5] = "Acog";
- level.input["l86gun"][6] = "Red Dot Sight";
- level.input["l86gun"][7] = "Holographic Sight";
- level.input["l86gun"][8] = "Thermal";
- level.input["l86gun"][9] = "Extended Mags";
- level.title["auggun" ]= "^5Aug Hbar Camo Select";
- level.names["auggun"] = [];
- level.names["auggun"][0] = "No Attachment";
- level.names["auggun"][1] = "Grip";
- level.names["auggun"][2] = "FMJ";
- level.names["auggun"][3] = "Silence";
- level.names["auggun"][4] = "Heartbeat Sensor";
- level.names["auggun"][5] = "Acog";
- level.names["auggun"][6] = "Red Dot Sight";
- level.names["auggun"][7] = "Holographic Sight";
- level.names["auggun"][8] = "Thermal";
- level.names["auggun"][9] = "Extended Mags";
- level.funcs["auggun"] = [];
- level.funcs["auggun"][0] = File4::AugHbarCamo;
- level.funcs["auggun"][1] = File4::AugHbarCamo;
- level.funcs["auggun"][2] = File4::AugHbarCamo;
- level.funcs["auggun"][3] = File4::AugHbarCamo;
- level.funcs["auggun"][4] = File4::AugHbarCamo;
- level.funcs["auggun"][5] = File4::AugHbarCamo;
- level.funcs["auggun"][6] = File4::AugHbarCamo;
- level.funcs["auggun"][7] = File4::AugHbarCamo;
- level.funcs["auggun"][8] = File4::AugHbarCamo;
- level.funcs["auggun"][9] = File4::AugHbarCamo;
- level.input["auggun"] = [];
- level.input["auggun"][0] = "No Attachment";
- level.input["auggun"][1] = "Grip";
- level.input["auggun"][2] = "FMJ";
- level.input["auggun"][3] = "Silence";
- level.input["auggun"][4] = "Heartbeat Sensor";
- level.input["auggun"][5] = "Acog";
- level.input["auggun"][6] = "Red Dot Sight";
- level.input["auggun"][7] = "Holographic Sight";
- level.input["auggun"][8] = "Thermal";
- level.input["auggun"][9] = "Extended Mags";
- level.title["m240gun"] = "^5M240 Camo Select";
- level.names["m240gun"] = [];
- level.names["m240gun"][0] = "No Attachment";
- level.names["m240gun"][1] = "Grip";
- level.names["m240gun"][2] = "FMJ";
- level.names["m240gun"][3] = "Silence";
- level.names["m240gun"][4] = "Heartbeat Sensor";
- level.names["m240gun"][5] = "Acog";
- level.names["m240gun"][6] = "Red Dot Sight";
- level.names["m240gun"][7] = "Holographic Sight";
- level.names["m240gun"][8] = "Thermal";
- level.names["m240gun"][9] = "Extended Mags";
- level.funcs["m240gun"] = [];
- level.funcs["m240gun"][0] = File4::M240Camo;
- level.funcs["m240gun"][1] = File4::M240Camo;
- level.funcs["m240gun"][2] = File4::M240Camo;
- level.funcs["m240gun"][3] = File4::M240Camo;
- level.funcs["m240gun"][4] = File4::M240Camo;
- level.funcs["m240gun"][5] = File4::M240Camo;
- level.funcs["m240gun"][6] = File4::M240Camo;
- level.funcs["m240gun"][7] = File4::M240Camo;
- level.funcs["m240gun"][8] = File4::M240Camo;
- level.funcs["m240gun"][9] = File4::M240Camo;
- level.input["m240gun"] = [];
- level.input["m240gun"][0] = "No Attachment";
- level.input["m240gun"][1] = "Grip";
- level.input["m240gun"][2] = "FMJ";
- level.input["m240gun"][3] = "Silence";
- level.input["m240gun"][4] = "Heartbeat Sensor";
- level.input["m240gun"][5] = "Acog";
- level.input["m240gun"][6] = "Red Dot Sight";
- level.input["m240gun"][7] = "Holographic Sight";
- level.input["m240gun"][8] = "Thermal";
- level.input["m240gun"][9] = "Extended Mags";
- level.title["mg4gun"] = "^5MG4 Camo Select";
- level.names["mg4gun"] = [];
- level.names["mg4gun"][0] = "MG4 No Attachment";
- level.names["mg4gun"][1] = "MG4 Grip";
- level.names["mg4gun"][2] = "MG4 FMJ";
- level.names["mg4gun"][3] = "MG4 Silence";
- level.names["mg4gun"][4] = "MG4 Heartbeat Sensor";
- level.names["mg4gun"][5] = "MG4 Acog";
- level.names["mg4gun"][6] = "MG4 Red Dot Sight";
- level.names["mg4gun"][7] = "MG4 Holographic Sight";
- level.names["mg4gun"][8] = "MG4 Thermal";
- level.names["mg4gun"][9] = "MG4 Extended Mags";
- level.funcs["mg4gun"] = [];
- level.funcs["mg4gun"][0] = File4::MG4Camo;
- level.funcs["mg4gun"][1] = File4::MG4Camo;
- level.funcs["mg4gun"][2] = File4::MG4Camo;
- level.funcs["mg4gun"][3] = File4::MG4Camo;
- level.funcs["mg4gun"][4] = File4::MG4Camo;
- level.funcs["mg4gun"][5] = File4::MG4Camo;
- level.funcs["mg4gun"][6] = File4::MG4Camo;
- level.funcs["mg4gun"][7] = File4::MG4Camo;
- level.funcs["mg4gun"][8] = File4::MG4Camo;
- level.funcs["mg4gun"][9] = File4::MG4Camo;
- level.input["mg4gun"] = [];
- level.input["mg4gun"][0] = "No Attachment";
- level.input["mg4gun"][1] = "Grip";
- level.input["mg4gun"][2] = "FMJ";
- level.input["mg4gun"][3] = "Silence";
- level.input["mg4gun"][4] = "Heartbeat Sensor";
- level.input["mg4gun"][5] = "Acog";
- level.input["mg4gun"][6] = "Red Dot Sight";
- level.input["mg4gun"][7] = "Holographic Sight";
- level.input["mg4gun"][8] = "Thermal";
- level.input["mg4gun"][9] = "Extended Mags";
- level.title["rpdgun"] = "^5RPD Camo Select";
- level.names["rpdgun"] = [];
- level.names["rpdgun"][0] = "RPD No Attachment";
- level.names["rpdgun"][1] = "RPD Grip";
- level.names["rpdgun"][2] = "RPD FMJ";
- level.names["rpdgun"][3] = "RPD Silence";
- level.names["rpdgun"][4] = "RPD Heartbeat Sensor";
- level.names["rpdgun"][5] = "RPD Acog";
- level.names["rpdgun"][6] = "RPD Red Dot Sight";
- level.names["rpdgun"][7] = "RPD Holographic Sight";
- level.names["rpdgun"][8] = "RPD Thermal";
- level.names["rpdgun"][9] = "RPD Extended Mags";
- level.funcs["rpdgun"] = [];
- level.funcs["rpdgun"][0] = File4::RPDCamo;
- level.funcs["rpdgun"][1] = File4::RPDCamo;
- level.funcs["rpdgun"][2] = File4::RPDCamo;
- level.funcs["rpdgun"][3] = File4::RPDCamo;
- level.funcs["rpdgun"][4] = File4::RPDCamo;
- level.funcs["rpdgun"][5] = File4::RPDCamo;
- level.funcs["rpdgun"][6] = File4::RPDCamo;
- level.funcs["rpdgun"][7] = File4::RPDCamo;
- level.funcs["rpdgun"][8] = File4::RPDCamo;
- level.funcs["rpdgun"][9] = File4::RPDCamo;
- level.input["rpdgun"] = [];
- level.input["rpdgun"][0] = "No Attachment";
- level.input["rpdgun"][1] = "Grip";
- level.input["rpdgun"][2] = "FMJ";
- level.input["rpdgun"][3] = "Silence";
- level.input["rpdgun"][4] = "Heartbeat Sensor";
- level.input["rpdgun"][5] = "Acog";
- level.input["rpdgun"][6] = "Red Dot Sight";
- level.input["rpdgun"][7] = "Holographic Sight";
- level.input["rpdgun"][8] = "Thermal";
- level.input["rpdgun"][9] = "Extended Mags";
- level.title["normweapon"] = "^5Shotgun Menu";
- level.input["normweapon"] = [];
- level.names["normweapon"][0] = "Select M1014";
- level.names["normweapon"][1] = "Select Spas-12";
- level.names["normweapon"][2] = "Select AA-12";
- level.names["normweapon"][3] = "Select Striker";;
- level.names["normweapon"][4] = "Select PP2000";
- level.names["normweapon"][5] = "Select TMP";
- level.funcs["normweapon"] = [];
- level.funcs["normweapon"][0] = ::menuOpen;
- level.funcs["normweapon"][1] = ::menuOpen;
- level.funcs["normweapon"][2] = ::menuOpen;
- level.funcs["normweapon"][3] = ::menuOpen;
- level.funcs["normweapon"][4] = ::menuOpen;
- level.funcs["normweapon"][5] = ::menuOpen;
- level.input["normweapon"] = [];
- level.input["normweapon"][0] = "m1014|normweapon";
- level.input["normweapon"][1] = "spas12|normweapon";
- level.input["normweapon"][2] = "aa12|normweapon";
- level.input["normweapon"][3] = "striker|normweapon";
- level.input["normweapon"][4] = "pp2000|normweapon";
- level.input["normweapon"][5] = "tmp|normweapon";
- level.title["m1014"] = "^5M1014 Select";
- level.names["m1014"] = [];
- level.names["m1014"][0] = "M1014 No Attachment";
- level.names["m1014"][1] = "M1014 Grip";
- level.names["m1014"][2] = "M1014 FMJ";
- level.names["m1014"][3] = "M1014 Silencer";
- level.names["m1014"][4] = "M1014 Red Dot Sight";
- level.names["m1014"][5] = "M1014 Holographic Sight";
- level.names["m1014"][6] = "M1014 Extended Mags";
- level.funcs["m1014"] = [];
- level.funcs["m1014"][0] = File4::M10Camo;
- level.funcs["m1014"][1] = File4::M10Camo;
- level.funcs["m1014"][2] = File4::M10Camo;
- level.funcs["m1014"][3] = File4::M10Camo;
- level.funcs["m1014"][4] = File4::M10Camo;
- level.funcs["m1014"][5] = File4::M10Camo;
- level.funcs["m1014"][6] = File4::M10Camo;
- level.input["m1014"] = [];
- level.input["m1014"][0] = "No Attachment";
- level.input["m1014"][1] = "Grip";
- level.input["m1014"][2] = "FMJ";
- level.input["m1014"][3] = "Silencer";
- level.input["m1014"][4] = "Red Dot Sight";
- level.input["m1014"][5] = "Holographic Sight";
- level.input["m1014"][6] = "Extended Mags";
- level.title["spas12"] = "^5Spas-12 Camo Select";
- level.names["spas12"] = [];
- level.names["spas12"][0] = "Spas-12 No Attachment";
- level.names["spas12"][1] = "Spas-12 Grip";
- level.names["spas12"][2] = "Spas-12 FMJ";
- level.names["spas12"][3] = "Spas-12 Silencer";
- level.names["spas12"][4] = "Spas-12 Red Dot Sight";
- level.names["spas12"][5] = "Spas-12 Holographic Sight";
- level.names["spas12"][6] = "Spas-12 Extended Mags";
- level.funcs["spas12"] = [];
- level.funcs["spas12"][0] = File4::Spas12Camo;
- level.funcs["spas12"][1] = File4::Spas12Camo;
- level.funcs["spas12"][2] = File4::Spas12Camo;
- level.funcs["spas12"][3] = File4::Spas12Camo;
- level.funcs["spas12"][4] = File4::Spas12Camo;
- level.funcs["spas12"][5] = File4::Spas12Camo;
- level.funcs["spas12"][6] = File4::Spas12Camo;
- level.input["spas12"] = [];
- level.input["spas12"][0] = "No Attachment";
- level.input["spas12"][1] = "Grip";
- level.input["spas12"][2] = "FMJ";
- level.input["spas12"][3] = "Silencer";
- level.input["spas12"][4] = "Red Dot Sight";
- level.input["spas12"][5] = "Holographic Sight";
- level.input["spas12"][6] = "Extended Mags";
- level.title["aa12"] = "^5AA-12 Camo Select";
- level.names["aa12"] = [];
- level.names["aa12"][0] = "AA-12 No Attachment";
- level.names["aa12"][1] = "AA-12 Grip";
- level.names["aa12"][2] = "AA-12 FMJ";
- level.names["aa12"][3] = "AA-12 Silencer";
- level.names["aa12"][4] = "AA-12 Red Dot Sight";
- level.names["aa12"][5] = "AA-12 Holographic Sight";
- level.names["aa12"][6] = "AA-12 Extended Mags";
- level.funcs["aa12"] = [];
- level.funcs["aa12"][0] = File4::AA12Camo;
- level.funcs["aa12"][1] = File4::AA12Camo;
- level.funcs["aa12"][2] = File4::AA12Camo;
- level.funcs["aa12"][3] = File4::AA12Camo;
- level.funcs["aa12"][4] = File4::AA12Camo;
- level.funcs["aa12"][5] = File4::AA12Camo;
- level.funcs["aa12"][6] = File4::AA12Camo;
- level.input["aa12"] = [];
- level.input["aa12"][0] = "No Attachment";
- level.input["aa12"][1] = "Grip";
- level.input["aa12"][2] = "FMJ";
- level.input["aa12"][3] = "Silencer";
- level.input["aa12"][4] = "Red Dot Sight";
- level.input["aa12"][5] = "Holographic Sight";
- level.input["aa12"][6] = "Extended Mags";
- level.title["striker"] = "^5Striker Camo Select";
- level.names["striker"] = [];
- level.names["striker"][0] = "Striker No Attachment";
- level.names["striker"][1] = "Striker Grip";
- level.names["striker"][2] = "Striker FMJ";
- level.names["striker"][3] = "Striker Silencer";
- level.names["striker"][4] = "Striker Red Dot Sight";
- level.names["striker"][5] = "Striker Holographic";
- level.names["striker"][6] = "Striker Extended Mags";
- level.funcs["striker"] = [];
- level.funcs["striker"][0] = File4::StrikerCamo;
- level.funcs["striker"][1] = File4::StrikerCamo;
- level.funcs["striker"][2] = File4::StrikerCamo;
- level.funcs["striker"][3] = File4::StrikerCamo;
- level.funcs["striker"][4] = File4::StrikerCamo;
- level.funcs["striker"][5] = File4::StrikerCamo;
- level.funcs["striker"][6] = File4::StrikerCamo;
- level.input["striker"] = [];
- level.input["striker"][0] = "No Attachment";
- level.input["striker"][1] = "Grip";
- level.input["striker"][2] = "FMJ";
- level.input["striker"][3] = "Silencer";
- level.input["striker"][4] = "Red Dot Sight";
- level.input["striker"][5] = "Holographic Sight";
- level.input["striker"][6] = "Extended Mags";
- level.title["pp2000"] = "^5PP2000 Camo Select";
- level.names["pp2000"] = [];
- level.names["pp2000"][0] = "PP2000 No Attachment";
- level.names["pp2000"][1] = "PP2000 Akimbo";
- level.names["pp2000"][2] = "PP2000 FMJ";
- level.names["pp2000"][3] = "PP2000 Silencer";
- level.names["pp2000"][4] = "PP2000 Red Dot Sight";
- level.names["pp2000"][5] = "PP2000 Holographic Sight";
- level.names["pp2000"][6] = "PP2000 Extended Mags";
- level.funcs["pp2000"] = [];
- level.funcs["pp2000"][0] = File4::PP2000Camo;
- level.funcs["pp2000"][1] = File4::PP2000Camo;
- level.funcs["pp2000"][2] = File4::PP2000Camo;
- level.funcs["pp2000"][3] = File4::PP2000Camo;
- level.funcs["pp2000"][4] = File4::PP2000Camo;
- level.funcs["pp2000"][5] = File4::PP2000Camo;
- level.funcs["pp2000"][6] = File4::PP2000Camo;
- level.input["pp2000"] = [];
- level.input["pp2000"][0] = "No Attachment";
- level.input["pp2000"][1] = "Akimbo";
- level.input["pp2000"][2] = "FMJ";
- level.input["pp2000"][3] = "Silencer";
- level.input["pp2000"][4] = "Red Dot Sight";
- level.input["pp2000"][5] = "Holographic";
- level.input["pp2000"][6] = "Extended Mags";
- level.title["tmp"] = "^5TMP Camo Select";
- level.names["tmp"] = [];
- level.names["tmp"][0] = "TMP No Attachment";
- level.names["tmp"][1] = "TMP Akimbo";
- level.names["tmp"][2] = "TMP FMJ";
- level.names["tmp"][3] = "TMP Silencer";
- level.names["tmp"][4] = "TMP Red Dot Sight";
- level.names["tmp"][5] = "TMP Holographic";
- level.names["tmp"][6] = "TMP Extended Mags";
- level.funcs["tmp"] = [];
- level.funcs["tmp"][0] = File4::TMPCamo;
- level.funcs["tmp"][1] = File4::TMPCamo;
- level.funcs["tmp"][2] = File4::TMPCamo;
- level.funcs["tmp"][3] = File4::TMPCamo;
- level.funcs["tmp"][4] = File4::TMPCamo;
- level.funcs["tmp"][5] = File4::TMPCamo;
- level.funcs["tmp"][6] = File4::TMPCamo;
- level.input["tmp"] = [];
- level.input["tmp"][0] = "No Attachment";
- level.input["tmp"][1] = "Akimbo";
- level.input["tmp"][2] = "FMJ";
- level.input["tmp"][3] = "Silencer";
- level.input["tmp"][4] = "Red Dot Sight";
- level.input["tmp"][5] = "Holographic";
- level.input["tmp"][6] = "Extended Mags";
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement