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- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: Intel(R) HD Graphics (ID=0x22b0)
- Vendor: Intel
- VRAM: 587 MB
- Driver: 20.19.15.4331
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\UnityEngine.Purchasing.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\UnityEngine.Purchasing.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Ankama.OMG.Data.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Ankama.OMG.Data.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Ankama.OMG.Protocol.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Ankama.OMG.Protocol.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Ankama.Spin.Connector.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Ankama.Spin.Connector.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Ankama.Spin.Sessions.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Ankama.Spin.Sessions.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Google.ProtocolBuffersLite.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Google.ProtocolBuffersLite.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\ObjectPool.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\ObjectPool.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\sharedRuntime.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\sharedRuntime.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\urecordRuntime.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\urecordRuntime.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\GAF.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\GAF.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\MiniJson.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\MiniJson.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\ZaapClient.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\ZaapClient.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Common.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Common.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Security.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Security.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Stores.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Stores.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Apple.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Apple.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Tizen.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\Tizen.dll into Unity Child Domain
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\winrt.dll (this message is harmless)
- Loading C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\winrt.dll into Unity Child Domain
- - Completed reload, in 0.148 seconds
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\System.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 4.763892 ms
- === START 09/07/2019 03:14:46.307 ===
- version: 1.13.0.10050
- Trying connection to Transition, on port 49804
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\System.Configuration.dll (this message is harmless)
- Platform assembly: C:\Users\João Marcos\AppData\Local\Ankama\Krosmaga\game\Krosmaga_Data\Managed\System.Xml.dll (this message is harmless)
- Connection to Transition: OK
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 481)
- Steam Initialized = False
- Scene main_scene is loaded
- [AudioManager] Boot successful.
- Server:krosmaga-01 (https://ankama.akamaized.net/games/krosmaga/urls/1.13.0.10050_standalone.json)
- serverUrl:game1.platforms.krosmaga.com (prod)
- chatUrl:zaap-chat.ankama.com
- bundles:https://ankama.akamaized.net/games/krosmaga/bundles/1.13.0.10050_standalone/Windows/
- adjust: SDK can only be used in Android, iOS, Windows Phone 8 or Windows Store apps.
- Trying to connect to updater
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Sending to transition: {"_msg_id":"REQUEST_API_TOKEN","game_id":"krosmaga"}
- sending 52 bytes
- Reading 97B from socket
- Received from Transition: { "_msg_id": "API_TOKEN", "error": 0, "token": "777c64d8df40ce4fcf4bac57e9c8eb8f"}
- Connecting to game1.platforms.krosmaga.com with InterNetwork
- OmgServerConnection: ConnectionStatus=Connecting
- OmgServerConnection: ConnectionStatus=Connected
- [DisconnectionHandler] Reconnected after 0 tries.
- Starting authentication. Schemes available : ankama-login-password, ankama-token
- Session created False , reco:False
- Disconnection for reason: AUTHENTICATION_ERROR
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OmgServerConnection: Disconnect...
- Force chat disconnect
- ChatConnection: Not connected. Please call 'Connect' before using 'Send'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OmgServerConnection: Dispose 1 connectors
- OmgServerConnection: ConnectionStatus=Disconnected
- Disconnection notification received for reason AUTHENTICATION_ERROR
- Trying to connect to updater
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Sending to transition: {"_msg_id":"REQUEST_API_TOKEN","game_id":"krosmaga"}
- sending 52 bytes
- Reading 97B from socket
- Received from Transition: { "_msg_id": "API_TOKEN", "error": 0, "token": "7012fcb8982d7faf5027741538be6fa3"}
- Connecting to game1.platforms.krosmaga.com with InterNetwork
- OmgServerConnection: ConnectionStatus=Connecting
- OmgServerConnection: ConnectionStatus=Connected
- [DisconnectionHandler] Reconnected after 0 tries.
- Starting authentication. Schemes available : ankama-login-password, ankama-token
- Session created False , reco:False
- Disconnection for reason: AUTHENTICATION_ERROR
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OmgServerConnection: Disconnect...
- Force chat disconnect
- ChatConnection: Not connected. Please call 'Connect' before using 'Send'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OmgServerConnection: Dispose 1 connectors
- OmgServerConnection: ConnectionStatus=Disconnected
- Disconnection notification received for reason AUTHENTICATION_ERROR
- Trying to connect to updater
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Sending to transition: {"_msg_id":"REQUEST_API_TOKEN","game_id":"krosmaga"}
- sending 52 bytes
- Reading 97B from socket
- Received from Transition: { "_msg_id": "API_TOKEN", "error": 0, "token": "a000d8325b2861131779c4a1a8b8c4a4"}
- Connecting to game1.platforms.krosmaga.com with InterNetwork
- OmgServerConnection: ConnectionStatus=Connecting
- OmgServerConnection: ConnectionStatus=Connected
- [DisconnectionHandler] Reconnected after 0 tries.
- Starting authentication. Schemes available : ankama-login-password, ankama-token
- OmgServerConnection: Connected but Limited To High priority message
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1598 -> priority: 1
- Thread -> id: 1630 -> priority: 1
- OmgServerConnection: Disconnect...
- OmgServerConnection: Dispose 1 connectors
- OmgServerConnection: ConnectionStatus=Disconnected
- [CardRttManager] destroy all Rtt
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